Hidden 9 yrs ago Post by knighthawk
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knighthawk Djinn Jedi

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Shhh! If you don't give the game away I'll let you watch. ;)


*hushes up and grabs his opera glasses*
Hidden 9 yrs ago Post by Saarebas
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Saarebas Wandering Wild Magic Fanatic

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@Genni I have to admit that is one hell of a deal XD

@Cyclone Oooooohhh I like, the perfect boss to backstab and take his throne lead my happy little demon around
Hidden 9 yrs ago Post by Genni
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Genni Mistress's Lil Plaything

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@Saarebas I dunno. Personally I'd have preferred someone with a more feminine physical form, to go with the rest of Tinkerhel's collection.
Hidden 9 yrs ago Post by Saarebas
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Saarebas Wandering Wild Magic Fanatic

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@Genni I'm sure we can make a deal, Azavarn has quite the collection of demonesses in his employ. Sometimes it takes more than a pretty looking words to make a deal, sometimes it takes a pretty looking face XD
Hidden 9 yrs ago Post by knighthawk
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knighthawk Djinn Jedi

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[D&D/pathfinder rant]Honestly, Succubus/incubus' need to be available from summon monster 1, Not fiendish animals. I assure you, if every teenage wizard could pop up a drop dead horny hotty as easy as float a feather, evil would win in a year flat and create a generational gap in the next wave of wizards a mile wide.[/D&D/pathfinder rant]
Hidden 9 yrs ago Post by knighthawk
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@KabenSaal@Emily
12. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
60. My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.

142. If I have children and subsequently grandchildren, I will keep my three-year-old granddaughter near me at all times. When the hero enters to kill me, I will ask him to first explain to her why it is necessary to kill her beloved grandpa. When the hero launches into an explanation of morality way over her head, that will be her cue to pull the lever and send him into the pit of crocodiles. After all, small children like crocodiles almost as much as Evil Overlords and it's important to spend quality time with the grandkids.
(she can pretend to be his grandchild)
Hidden 9 yrs ago 9 yrs ago Post by Mattie_
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Name: Narza (unable to remember her last name)
Physical Form:
Chimeric Specter

Narza is an amalgamation of a wide variety of souls, brought about by a somewhat mediocre dark mage. The dark mage combined: a few dozen tormented human souls, the soul of an innocent young human girl, freshly killed to serve as the catalyst, and three different Elementals, one of Wind, one of Water, and one of Darkness. Dreaming of power and infamy, dark mage aimed to create a fearsome tri-element familiar and make the familiar’s personality more servile by using a young girl’s soul as the base. While the dark mage succeeded in fusing the souls, one of his more mediocre points showed in his binding abilities.
The chimeric spirit broke free and consumed the dark mage the split-second after it was born. Because the chimeric spirit hadn’t settled and solidified, it ended up absorbing the dark mage into its core, giving it some of the abilities of the dark mage as well. A battle for dominance over the soul ensued. The dark mage, already weakened by the fusion process, was unanimously dealt with by the other souls. The elementals fell next, overwhelmed by the many insane human souls. With the elementals gone, the tormented souls fell upon each other, tearing each other apart in mindless agony. In the end, only the soul of the young girl, added most recently (aside from the dark mage), was left intact. Her name was Narza.

Magic and Abilities:
  • Invisibility (turn invisible, simple for a ghost)
  • Incorporeal Form (she actually can’t touch things if she tried, currently)
  • Soul Steal (steal a target’s soul, works better on weaker and weakened targets)
  • Devour soul (grow stronger by consuming a soul, stronger souls are more difficult to consume but are worth more. Slightly increases her magical power.)
  • Possess Husk(take control of a soulless body. Allows Narza to take a physical form and use that body’s magic at a fraction of its strength. She can’t preserve its health until stronger.)
  • Elemental Affinity for Water/Ice
  • Elemental Affinity for Wind/Air
  • Flight (ghosts can naturally fly)
  • Resistant to poison (How would you poison a ghost?)


Locked: (until more souls are eaten and she grows stronger)
  • Corporeal Form (become solid, taking any appearance)
  • Soul Scour (rip apart a soul for information. Narza can learn a magic if she rips apart enough souls that know that magic. Also aids in digestion.)
  • Elemental Affinity for Darkness
  • Soul Fusion (combine stolen souls.)
  • Soul Replacement (put a soul back into a soulless body.)
  • Lightning (subtype of Wind/Air)


Weaknesses:
  • Fire/Heat
  • Earth
  • Holy/Light Magic
  • Sanctified ground/equipment
  • Holy Water (somewhat nullified by Water/Ice Affinity)
  • Due to Narza’s Wind/Water/Darkness affinity and spirit body, she’s doubly vulnerable to light and heat. She also can’t pass through the ground like normal ghosts until she’s stronger. Additionally, Narza cannot learn any magic of opposing elements. Has no skill with weapons.


Personality: Innocent, naive, and terribly hateful. Has the personality of a young girl, the ambition of a failed dark mage, and the hatred and anger of several dozen tormented souls. As a former twelve-year old, Narza little knowledge of the world save for the bits absorbed from her shredded inhabitants, but is curious and sharp. She’s also spiteful and mischievous, with little moral direction even without factoring in the dark mage in him. When the malice of the tormented souls wrests free of her control as they will from time to time, she’ll seemingly lose her temper without warning.

Wants/Needs: Souls, especially magical ones or those of mages.

Relationships: None

Backstory: ((Maybe the dark mage that created her worked for the dungeon keeper? And Narza is expected to take his place?))

Other: Would be classified as an Assassin/Mage I suppose.

I hope there's room for me in this one :3
Hidden 9 yrs ago Post by KabenSaal
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A mage that has several elements inside her. That's like, exactly the same as my character!
Hidden 9 yrs ago Post by Boop_Im_A_Dragon
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-Snip-

That awkward moment when someone posts a somewhat similar character right before you post yours. Welp at least we aren't exactly the same.


Hidden 9 yrs ago 9 yrs ago Post by Mattie_
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<Snipped quote by Boop_Im_A_Dragon>


gg dude. I'm sorry that happened. :/

A mage that has several elements inside her. That's like, exactly the same as my character!


If I knew, I might have tried to change my character. But I read the topic, I didn't see your character anywhere?

Edit: Found your character on the old CS page. Didn't expect them to be ported over. Oh well, sorry. At least Narza is Wind/Water/Darkness, a vengeful ghost, and looks like she's thirteen, while Emily is Fire/Earth/Storm, alive, and probably not a tween girl?

Hidden 9 yrs ago Post by KabenSaal
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I was dam sure I ported her over. And yet, now I can't find it. Grrr!
Hidden 9 yrs ago Post by Mattie_
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I was dam sure I ported her over. And yet, now I can't find it. Grrr!


*Shrugs*
I searched the topic for your name and never found a CS for Emily, just references to her. Maybe they'll get along since they are both girls in world full of creepy guys and perverted fairies >.>
Hidden 9 yrs ago Post by KabenSaal
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Seriously. I swear I made it. Because I saw Azavarn had a song on his CS, so I went back and put a song on mine as well. And now it is gone. NFHGHG!
Hidden 9 yrs ago Post by Cyclone
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Cyclone POWERFUL and VIRTUOUS

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I'm pretty sure I saw a sheet for Emily too? It's hard for me to keep track of who has which character, who hasn't made a sheet yet, and all of that becase this interest check is horribly disorganized. I'm definitely making an actual thread for an OOC and character section within the next few hours, because looking through this interest check for something is like wading through a swamp.
Hidden 9 yrs ago Post by Elitestpotato
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That Which Consumes Peace: This thread is delicious.
Hidden 9 yrs ago Post by knighthawk
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knighthawk Djinn Jedi

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That Which Consumes Peace: This thread is delicious.


Galactus?
Hidden 9 yrs ago 9 yrs ago Post by Boop_Im_A_Dragon
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<Snipped quote by Elitestpotato>

Galactus?


Maybe if this thread was a planet.

@Mattie_
Ehh. Our characters a different enough to where I'm comfortable rolling with him considering that your possession abilities are much weaker than mine. I.E. You can only possess souless bodies. I can possess living things or objects without souls.
Hidden 9 yrs ago Post by Inkwell
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Hidden 9 yrs ago Post by Athinar
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Athinar Big Stupid. Veteran from Oldguild.

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You know, since everyone here wants something to do with your soul, I might just have a... surprise waiting for those who take it. Evil laugh.
Hidden 9 yrs ago Post by KabenSaal
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Due to Emily completely vanishing! I am reposting her. Also, total Ifrit reference.

Name: Emily Kabal, Spirit's Sonnet
Physical Form: Innoculious and cute, Emily is in every way a young human girl that draws little attention and can go wherever she wants to without anyone becoming sucpicious, and anyone who does think to stop Emily gets such a heart melting smile they can't help but let her go on. She has no physical Tell to inform a person there is more than meets the eye, and she wears casual peasant garb which further enhances her ability to slip in wherever and whenever she wants.
Abilities: Magic is Emily's forte, and she fortes brilliantly. There are few human warlocks who could compete with Emily by herself, and she is assisted in her magical talent by four Sung Spirits - a special branch of spirit that can only be summoned by singing, rather than ritual - which pushes her magical prowess far beyond what any mortal could ever dream of. The three spirits she hosts are Storm, Earth and Fire, with an Overseer spirit that watches the other three and posesses talent in their schools. Most of her spells are generic, if powerfully utalized, but the one unique spell she posesses is Empyrean; The Fire King's Crown. It does not exist in this dimension the same way that the rest of her magic does, and so she needs help from her Fire spirit and the Overseer to conjuer it. She creates the physical shell while her spirits fill it with the fire itself. Once that is done, Empyrean; The Fire King's Crown can be used in two differen manners. The first is a singular target, which upon impact incinrates them internally and externally at the same moment, making it effective even against armour or barriers - something to note is that if the target can absorb heat and fire, then they are super-charged by it rather than burned to a cinder. The second is a wide spread attack that causes an extremely hot fire to voraciously spread through the surrounding area, engulfing a small village in moments. The strain, both physically and magically, is considerable so it is not often used. Another rather personal, but not unique, ability is how Emily can use her fire as a sort of Afterburner, and fly through the sky. This is not very subtle, and causes her magics to drain at a constant rate, so she does not use it lightly. The third uncommon ability is her teleporting from Fire to Fire. This requires a pillar of flame to engulf Emily, and then a second Pillar of flame to drop her off. The disadvantage is that it causes disorientation and the second pillar can sometimes not be available.

Aside from magical abilities Emily can - obviously - sing very well, and enjoys simply singing for the thrill of it. She puts this to use summoning her spirits, most commonly Blanks which can posess weak-willed humans or recently dead cadavers and provide Emily with feedback and obidience. With slightly more effort, Emily can bind elemental spirits to herself - or though currently she is at her limit and wants to give her body time to adjust before getting more - and also to beings like Wolves, and Badgers, and Sheep. And humans, but they are usually not so cool and not so plentiful. Emily has a sharp mind as well, able to create a plan in a few moments and chain together her three magical elements, creating a combo that is able to take out massive creatures, well confident of their own abilities before they came face to face with this young girl. Physically, she is of a standard teenagers strength and durability, so she avoids close combat.

A final, and rather unknown power, is Emily's ability to percieve Magic. When it is being used, how much, and also the strength of the person she is looking at. This gives her a clear advantage over other magic users, since it allows her to see what theyr are about to use, and work around it. This technique turns her eyes pure gold, and drains her power at a constant rate, so extended useage is unadvisable.
Wants/Needs: While Emily is happy serving Master in every way, she does have a long-term goal to summon and bind Spitfire, The Fire King, Nike, The Earth King, and Minami, the Storm King.
Relationships: Other than her devotion to the Master, Emily fits in well with all kind of Spirits, so she is often found in the company of Umbra and Narza.
Backstory: Emily is a Homonculus, an artifically created Human, and the first sucess in a string of failures that created useless, deformed monstrosities. She was created with magical power in mind, so the creation process sacrificed the strength most artificals could posess in return for a much deeper magical pool. Some think that she does not have a soul because she was created, but that is a falicy, since even Homonculi need souls to exist. She was pushed, magically, to increase her power, and get stronger until a point where she could handle Sung Spirits inhabiting her. She summoned her first, a spirit of Fire, and after a few months of training and control, summoned even more spirits until she had the total of four she has now.
Other: ((Anything else that you want to mention?))
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