Hidden 9 yrs ago Post by ImportantNobody
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I'm aware of the damage potential of the round, but lava is hot enough to combust a human being just from proximity, not to mention burning gases destroying your lungs and all manner of other terrible options. If you gave an ordinary human (even one wearing a bullet proof vest) the option of having a bucket of lava thrown over them or being shot by a 40mm round, which do you honestly think they would take their chances with?


I'd choose the 40mm just because I'd think it would kill me instantly rather than burning to death. Neither is survivable with any hit other than an extremely glancing blow.
Hidden 9 yrs ago Post by MelonHead
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<Snipped quote by MelonHead>

I'd choose the 40mm just because I'd think it would kill me instantly rather than burning to death. Neither is survivable with any hit other than an extremely glancing blow.


That in itself is telling, I'd choose the 40mm because it would be a cleaner less painful death and there would be a better chance of me surviving if it didn't hit me in the head or torso.
Hidden 9 yrs ago Post by ImportantNobody
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<Snipped quote by ImportantNobody>

That in itself is telling, I'd choose the 40mm because it would be a cleaner less painful death and there would be a better chance of me surviving if it didn't hit me in the head or torso.


You wouldn't want it to badly mangle a limb either, in which case it might be horrible pain and you'd still bleed out quite possibly unless they rush you to hospital for some reason. Easier to treat the damage if you do survive, just with a disibility.
Hidden 9 yrs ago Post by ImportantNobody
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I forgot about this battle.
Hidden 9 yrs ago Post by Rilla
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I forgot to do the card.

What's the stips?
Hidden 9 yrs ago Post by ImportantNobody
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I forgot to do the card.

What's the stips?


If I win his mech needs to be painted My Little Pony for his next battle with it. If he wins I have to change my sig to "I'll never beat MelonHead" for a week.
Hidden 9 yrs ago Post by Rilla
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Any wagers?
Hidden 9 yrs ago Post by ImportantNobody
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Any wagers?


No
Hidden 9 yrs ago Post by MelonHead
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Well, it's cool that you've admitted you forgot about it, but are you going to be able to reply anytime soon? This is my only half decently paced ranked fight, and I'd like to have a chance of holding onto first place.
Hidden 9 yrs ago Post by ImportantNobody
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I'll definitely (probably) post tonight.
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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Your post is missing a lot of details, it also makes very little sense considering your characters physical qualities.

1. He's falling straight down vertically to my understanding, head first, with one second before impact and moving at a fairly high speed, spotting my character moving and moving the javelin from extended like a lance to pulled back and then thrown would be difficult considering your character's body position, he would also have to significantly change his grip on his weapon, unless he's falling in a different fashion to what I inferred.

2. How he touched down is also incredibly confusing, did he fall on his hands or did he twist in mid-air to land on his feet?

3. Also, is he using any sort of magical ability to hit the very specific point of the moving mech he is aiming for? That seems like a difficult shot considering his circumstances.

Actually, I've had another re-read and the problem is in how you described your fall, you didn't really explain how his attack was being launched other than it being a downwards lunge (I assume you mean thrust, lunge is something very different.) If it is a thrust then it would mean your character was falling face down, where-as if he's trying to carry out some sort of falling stab manoeuvre (which would certainly be less insane) then you may need to edit a little to make that clear. It would still be difficult to transition from that position to a javelin throw though.

Also, if you significantly refute my claims, feel free to call in Rilla to decide what he thinks, might as well make him judge and shit.
Hidden 9 yrs ago 9 yrs ago Post by ImportantNobody
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The lance was a downward orientation held in front of him, so all he'd have to do is move his arm back to get it into a throwing position. I would think someone could do a throwing motion in that length of time. He'd also simply land on his feet. Your mech was training his weapons on where he'd land, so if he was aiming I wouldn't think he'd be wildly moving the gun around, making it an easier shot and your weapon seems like it was a relatively large target and wasn't very far.

I'll edit the post to clarify his stance, although it would have to be in my post before last.
Hidden 9 yrs ago Post by MelonHead
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The lance was a downward orientation held in front of him, so all he'd have to do is move his arm back to get it into a throwing position. I would think someone could do a throwing motion in that length of time. He'd also simply land on his feet. Your mech was training his weapons on where he'd land, so if he was aiming I wouldn't think he'd be wildly moving the gun around, making it an easier shot and your weapon seems like it was a relatively large target and wasn't very far.

I'll edit the post to clarify his stance, although it would have to be in my post before last.


When you hold something like a spear extended out in front of you, you hold it in an underarm grip, this is completely different to the throwing of a spear, which is overarm. To swap grips you kind of have to chuck the spear into the air a little and re-position your hand, which would be nigh on impossible while falling at incredibly high speed, for a person with peak human stats.

My Mech is actually moving quite erratically in my posts, first of all it is running away from you, and then turning in mid-step and backing up further, considering your character has less than a second to react to this and position a throw, something so accurate seems unlikely for anyone of relatively human stats.

You can just edit the post where you launch the lance attack and adjust it to explain your character's position as he's falling. Let me know when you've done it so I can reply.

Hidden 9 yrs ago Post by MelonHead
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@Rilla What do you think Rilla, as honourable judge, do you think the transition from the falling stab (I think that's what this attack has officially become.) into a pinpoint accurate Javelin throw is legit?
Hidden 9 yrs ago Post by Rilla
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Based off my reading of the match, I don't think Saanga could, in the time frame, shift focus to launch the javelin-spear of infinite doom, especially not in a pinpoint attack.

His orientation wouldn't allow for it, especially with the lance being straight down, and his body being straight up. He'd have to adjust the lance, and with the span of time, it makes little sense to try and do so. Better off probably crash landing, rolling to soften the blow, or using the lance to fend off the mech if possible.

Now, he could possibly launch it, but it would be more of an un-aimed shot than a perfect display of accuracy.
Hidden 9 yrs ago 9 yrs ago Post by ImportantNobody
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I was imagining him holding the lance like how Link pulls out the master sword (I think...?) which means his hands would be orientated like a javelin throw, facing the same way your hands are normally positioned just holding your arms out with thumbs on top. Holding it your way sounds very awkward to be angled straight downward.
Hidden 9 yrs ago Post by Rilla
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That's where details come in, honestly.
Hidden 9 yrs ago 9 yrs ago Post by ImportantNobody
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See, this is what I have in mind for how I'd say he's holding the lance, which is also how a javelin is thrown unless I'm sadly mistaken.

first of all it is running away from you, and then turning in mid-step and backing up further, considering your character has less than a second to react to this and position a throw, something so accurate seems unlikely for anyone of relatively human stats.


He can do all that in a second but my guy can't fling his weapon in that same time frame? Also, given the size of the mech at 12 feet, even his second smallest weapon in that picture is around 6 feet or so, the largest weapon, which is the one I'm attacking, maybe around 9 feet (just by guess work upon examination). Adding in the fact that he's still at quite close range and I truly don't see how that's pinpoint accuracy. The mech for sure had a much smaller target (saanga's entire body smaller than the weapon) and hit him 100% at much further range. If we say it's the speed at which this is all going on that shoots his accuracy to kingdom come, then it would stand to reason the mech wouldn't be able to hit saanga either (unless having a gun rather than a lance upgrades his accuracy tremendously).

But I'm fine with Rilla's judgement on this. He'll probably die in the next post.
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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My mech can do all of that in one stride, the second stride was backing up further and would probably happen at the same time as your character landing. Time isn't even the real issue though, it's more the difficulty of carrying out a throwing action after committing yourself to plummeting towards the earth. An ordinary human shouldn't even be able to note that the mech is moving and prepare to throw before hitting the earth.

I don't understand what you're saying about pinpoint accuracy, but in a nut shell, of course using a gun increases accuracy, that's the whole point of a gun. My sheet also says that computer systems handle pin-point accuracy, so it's not even my character's own precision. My mech was also standing still in optimal conditions and firing at a still target (centre of mass as well, not a super-leet headshot), your character is falling to earth at incredible speed and firing at a moving target. These scenarios are so widely different I can't fathom how you can possibly compare them. Also, the anti-tank gun is probably about four or five feet long, but you also have to take into consideration that it isn't particularly wide, making it a difficult target at the best of times.

Besides which, my character isn't even attempting to combat you while you're in the air, if I personally think that hitting a falling man plummeting towards the earth with -bullets- is incredibly unlikely, I fail to see how a javelin throw is very likely to work.
Hidden 9 yrs ago Post by ImportantNobody
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It's stated in his character sheet that his reactions are in no way a normal human. You also assume that he'd be taken completely off guard that his opponent would think of dodging. I wouldn't think I'd have to edit into my post him planning for every eventuality that his opponent might do or else say he would be caught off guard by it. Even I, without any military experience, knew that he'd probably try to dodge it.

If the mech is still swinging the weapon around wildly until Saanga hits the ground that it would make sense that he couldn't hit it, but it seems like he stopped to aim while Saanga was still in the air a bit. If it wasn't for but a fraction of a second that he started to aim then this makes more sense, I thought the mech did his running, turning, and aiming a lot quicker than just being able to run and turn while Saanga was in the air. Hitting a target while you're moving is easier than hitting a moving target. I assumed the gun was bigger than it actually was.

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