Name: Jenus Gender: Male Warframe: Ember Appearance: His helmet is missing the mowhawk that most Ember frames have and instead of white, orange and black, he's only orange and black.
Personality: Jenus is strong and loyal, but also reserved, prefering to listen and act rather than talk about things. He's spent a great deal of time working on perfecting his skill with his bow, machine pistols and kamas and will not hesistate to use them if he has to. Syndicate: Red Veil Faction Preference (If any): None
Name: Damian "Blades" Gerard, Blade of Phoenix Wing
Age: 26
Arsenal Magic is, in and of itself, interesting in that those who use it are contained to one form of weaponry. For example, the Ax Man uses axes and only axes, but they allow the wielder to also affect certain elements as well as boosting natural abilities of the wielder. The Wolfen Blade Master grants the use of swords that boost specific natural abilities depending on the weapon. Alongside this, the wielder is in command of a pack of magically summoned wolves. Damian can command these wolves with little more than a quick thought and he can only summon two at max right now, though as he grows stronger, he’ll be able to summon up to eight.
The key point of Arsenal Magic is that it allows summoning specific blades, or swords in this case, that offer boosts and similar effects. However, Damian has also learned to project hiltless blades for ranged spells.
Blade Rain-Summons a series of sword blades to fall upon a target area. Usually summons twenty blades and can chase a fleeing target a limited distance from the summon location. Gains additional effects based on the level of Power Lock released, such as the release of the Omega Lock causes a wave of swords to rise five feet straight forward after impact while the first lock’s release, Alpha, simply increases the number of blades from twenty to thirty-five.
Three Point Strike-Summons three sword blades that strike in a triangle formation with their tips meeting in the middle.
Striker Blade-A single large blade that Damian typically uses for fast and aerial transport when he needs to move fast. Often uses it for fast slash strikes as well as avoiding having to pay for a train ticket.
Six Point Strike- Usually used on an airborne enemy, four sword blades strike in a square and one strikes from the bottom and the last one strikes from the bottom, all six points meeting in the middle.
Sonic Thrust-Unleashes magical energy straight back, allowing a powerful and speedy thrust over a five meter distance that can impale the target against whatever’s behind it but also allow Damian to speedily reposition himself on the other side of the opponent. More powerful versions add a pair of blades that follow behind at a slight delay. Locked behind Power Lock Alpha.
Ragnarok Blade- Summons a magical extension on the currently wielded sword that gives a longer reach and wider strike range. Locked behind Power Lock Alpha.
Bladed Whirlwind- This spell summons a tornado of ethereal blades that can shred a person in seconds if they don’t dodge or counter the spell and break it. Locked behind Power Lock Alpha.
Judgement Strike-Delivering a stunning blow to a single enemy, Damian unleashes a powerful magically enhanced slice to finish the fight. Locked behind Power Lock Omega.
Shatter: Ten Thousand Blades-Damian’s ultimate spell, locked away behind the overcharged power of the Delta Breaker Power Lock, this spell turns a single blade into ten thousand more after the initial slash, which Damian uses at blinding speeds to deliver ten thousand more attacks on the affected foe, culminating in an explosive final slash.
More to come as I remember/make them.
Ares Blade- A katana that looks like this. Grants boost to survivability in the form of increased durability and grants the ability to project strikes further with fire.
Hermes Blades- Twin short swords that look like this. Grants boost to speed and agility.
Hercules Blade-Glaive that looks like this. Boosts to strength and gives the ability to enhance attacks with wind power.
Armageddon Blade- A greatsword that looks like this. Boost effect to all "stats" but more refined. Also grants the ability to distort gravity around ONLY the target, or in rare cases, targets, making it heavier or lighter as needed.
Power Lock Alpha- The first of three skill locks, Damian begins below this, as he can’t handle his full magic power at once yet. His magic and magic circle are orange while this lock is active, and releasing them with the code “Release Power Lock Alpha. Confirmation Ceta-Zulu-Foxtrot-Bravo” turns the magic energy green as more of it is allowed to flow. Eventually, Alpha is the standard level that Damian operates at as steady training allows his body to handle the power. Allows the use of several more powerful variations of his spells as well as Sonic Thrust and Ragnarok Blade.
Power lock Omega- The second of three skill locks, this is Damian’s full power without overcharging his body with it, but it also leaves much more wear and tear the longer he uses it. Upon release with the phrase "Release Power Lock Alpha. Confirmation Beta-Delta-Epsilon-Ceta,” The full power he carries is unleashed as his magic energy and circle turn from green to black. Operating at full power like this seems unattainable at his current limit, but he may eventually be able to work without the Power Locks in place. Allows the use of many more of his more powerful spells, both new spells, such as Judgement Strike, and variations of existing spells.
Hidden Power Lock Delta Breaker- The final of the three power locks, this overclocks Damian’s magic power, turning him into a powerhouse, but burning him out and turning his black magic circle into one of white with a red undertone. It is released almost instinctively, in moments of great need and danger. It also allows the use of Shatter: Ten Thousand Blades.
A Holder type magic that requires a weapon or shield forged from a body part, typically the fangs, claws, or scales, of a dragon. Due to the lingering power within the body part, any attacks made are augmented by phantom dragon attacks of the matching element, as well as each weapon having unique spells based on the weapon it is forged into. Damian wields Andor, Hemlock’s Memory, a katana made and forged from one of the poison dragon’s teeth. Before he passed, Hemlock described it as one of his more powerful fangs, containing immense power.
Dragon Beats, Poison Style- Briefly imbues the wielder with immense speed that allows for three quick and shallow cuts across exposed skin on an enemy. The damage comes from the poison that lines the edge of the katana’s blade, which can paralyze those affected in a matter of minutes and proves fatal if an anti-venom of any kind is not used within six hours.
Dragon Beats- Imbues the wielder with increased speed for a short time as well as manifesting spectral wings that grant limited flight.
Poisonous Flair- The blade is enveloped in a purple and red flame, allowing for ranged slicing attacks that getting even nicked by can prove dangerous.
Crescent Cleave: Toxic Hell-The strongest unique spell Damian has found, this turns a fifty foot area around the wielder into a poison filled hell for ten seconds which is then cleaved in two by a powerful crescent cleave from Andor, dispersing the poison and finishing any foes not yet defeated by the toxins in the air.
Dragon’s Maw: Typically a thrusting attack that summons a Spectral Dragon mouth full of fangs matching the element of the dragon the fang or claw was taken from.
Claw Rake: A horizontal slash summoning dragon claws that rend whatever is in front of them into pieces.
Wind Blast: A horizontal slash that sends out gusts of the dragon’s element, sent out by the spectral dragon wings flapping down and forwards.
Magic Level: S
History: Damian was born to parents who were both enlisted in the Fiore Royal Army. His father was a Captain with a brilliant tactical mind and his mother a compassionate sergeant serving in another regiment until the two were combined to help patrol the border. The bulk of his childhood consisted of sticking close to his mother and spending time with his father when they were on leave as a family, with weapons and hand-to-hand training filling much of the family's time. When he turned eight, the unit was posted in an official fort near the border with Bosco and what was only spare time training became full time training. At the age of thirteen, he was considered a part of the 42nd Border Control Unit of the Royal Army of Fiore.
Two years later, after he’d turned fifteen, tragedy struck. During a battle with some monsters that the unit had been tracking for months, his father was killed and his mother fatally wounded. In the stress of the moment, Damian’s pain and grief caused his magic to manifest in full and mostly uncontrolled and he unleashed a hailstorm of ethereal sword blades that laid waste to the monsters and gave the Royal Army the time it needed to gather up the dead and wounded and fall back. As they returned to the fort, many of the soldiers could hardly blame Damian as he rode on horseback with the Unit’s second in command, his mother being carried in a stretcher as they rushed back.
Hours were poured into trying to save her as medics both magical and mundane tried to stabilize the young woman that the youngest member of the unit would have at least one parent, but to no avail as his mother lay dying, the blood loss too great and the injury, a gash across her chest, too grievous. Damian was finally allowed in to see her as she took her final breaths on a bed in the medical wing of the fort, she held his cheek in her hand and said, "My son, your father and I love you very much and we’re both so proud of you. You stood your ground and fought valiantly against foes more numerous and easily stronger than you. You protected your home and there’s nothing else to be said for that. Please, turn your strength towards helping others. I love you, my baby boy..." The light faded from her eyes and the arm fell limp. It was a week after his mother died that Damian resigned from the unit and set off into Fiore with the goal of finding a mages guild to join and hone his magical skill in. During the interim years before he joined up with Phoenix Wing, Damian trained with his magic, but found that because he’d never known he had it and so didn’t learn to focus and regulate his magical strength, his full strength would cause his body to burn up and leave him exhausted and unable to do anything for up to weeks at a time. Coming across a mage who specialised in a form of locking magic, the mage identified two locking ‘mechanisms’ in him that helped regulate his power until his body was prepared for it and initiated them. The wolf pack first appeared during a job in which he and Penny were at great risk of being overwhelmed, evening the odds after splitting from the Ares Blade. They are now always around him.
Personality: While still a very tactically minded person and also stern as all get out for those that need it, Damian has also softened up somewhat over the years, due in large part to his relationship with Penny. However, smiling is still a semi-rare occurrence, likened to his caring deeply for the guild now.
Team Members: Penny
Three Strengths: 1. Tactically Inclined
2. Agile
3. Combat skills that don't require magic
Three Weaknesses: 1. Quick temper
2. Too focused
3. Tendency to overthink
Greatest Love: Music
Motivation: Wants to protect those he cares about from any and all harm. Oh, and pie.
Appearance: Damian stands at six feet tall with platinum blonde hair and azure colored eyes. His hair is cut short, though he no longer worries as much about keeping away the bangs. He has a square jaw with a sort of narrow face, but is overall a handsome young man. He wears leather armor to allow for maximum range of movement and speed while still providing some kind of protection, which has further been augmented by adding metal bits and scale mail pieces, such as gauntlets and boots, to his armored attire. His build is lithe and strong, but he's not hugely built. He's more lean and muscular.
Image:
Additional Details: His guild mark is black on his right shoulder and two cats, a Maine Coon named Tigger and a Serval named Alessa.
Equipment: Andor, Hemlock’s Memory: Formerly a great sword, Damian had it reforged into the katana it is now after it became apparent that he could by no means draw out its hidden power in a different form.
What started as little more than the holy magic wielded by those of the most devout of faith in both the Light and the Kingdom of Fiore has since evolved to become more and been defined by the first Paladin of the Avelane family in over six generations. The end result of these experiences was the magic became that of an Avenger, especially after he met another of his Order, a wielder of the Paladin Magic, who’d become an Oathbreaker. While he retains many of his support spells, the trade off is that he is now more focused on the attack, pushing his foes defenses and punishing their weaknesses with power and finesse.
Healing Touch: A simple healing spell for light to moderate wounds. It can reduce a severe wound to something more survivable, but not heal it completely.
Shield of Faith: Projects an energy shield around an ally that can absorb the impact of several standard spells or one powerful spell before vanishing. Can also be used on the caster.
Divine Protection: A powerful defensive spell, this protects the caster from most magic based attacks, though without the full incantation, it’s not very strong. Incantation- “By thy guiding hand and blessed light, I ask thy protection from the energies the heretics will cast my way. Divine Protection!”
Light’s Bulwark: A powerful defensive spell for a small group or single person that erects three walls of protective Holy magic that are transparent in the middle but can be seen via their glowing around the edges. Requires a full incantation to be at full power. Incantation- “A barrier to stop His enemies, Light’s Bulwark!”
Healing Light: A more powerful healing spell, able to heal all but the most grievous of wounds in just a few seconds. More draining based on the severity of the injury.
Cleansing Light: Cleanses non-demonic curses, dark magic, and toxins from a person or area.
Shield Wall: A defensive spell that throws up a series of shield panels composed of light and holy magic. Is five across and about ten feet tall. Anyone behind it is shielded, including the caster.
Blessed Ground: Consecrates a twenty foot area around the caster with holy magic, making all dark magic and poison magic worthless, as well as reducing the power of necromantic spells and cleansing undead of their corruption. Requires an incantation to use. Incantation- “Blessed by His hand and consecrated by His hand, Blessed Ground!”
Blood of the Lamb: This is one of James’ most dangerous spells, not because of the physical harm it can cause, but because of the psychological damage it causes. Powered by a God of Justice, this spell forces the target to relive all their sins and transgressions in an instant, forcing the feelings of those affected by them upon the target. If one is not intent on truly redeeming themselves, they are forced to relive everything until they ask for redemption and absolvement.
Holy Smite: A truly basic Paladin Spell, it summons a falling hammer of light and holy magic to fall on a target and explode. Can also be used to cause concussions if the explosion is unneeded. It can also be used to augment a melee strike with Holy and Light magic.
Judgement: Fires a disc of light energy from the caster’s shield.
Shield of Judgement: Charging his shield with light and holy magic, James throws it. After one direct blow against the opponent and around six ricochets which can include additional strikes, the shield returns to the owner.
Holy Might: This spell charges both the user’s weapon and body with holy magic before increasing the size of both, allowing for a powerful overhead strike before both return to normal size. The raw power comes from the size gained and so the elemental damage is secondary with this attack.
Holy Spear- A simple spell that has James launch or throw a spear of pure Holy magic at an enemy.
Exploding Light: With the addition of a revolver to James armament, his magic can be used through its rounds. Exploding Light is a spell that causes any bullets fired from it recently to explode in holy magic.
Holy Flame: A pure white flame of Holy magic is expelled from either the top of the shield or the tip on the bottom of his new shield.
Holy Wave: Unleashes a wave of holy energy in the direction slashed.
Wrath of the Light: Sacrificing his shield to wield his sword and revolver in tandem, he briefly channels the pure power of the Light to unleash a barrage of bullets and slash attacks on the intended target that ends in a pillar of holy magic surging up beneath the target and wiping them from existence if they’re weak enough, otherwise wounding them severely.
Magic Level: A
History: James is the son of two Knights of Fiore who disappeared from the capital city of Crocus when it was discovered their only son could use magic and use it well. He discovered this extraordinary ability at the age of 10, when he was defending a friend from some bullies that had taken to singling her out and picking on her because she wasn't as good at swordplay as some others. In fact, she was among those who preferred to be at a distance with a bow or crossbow, something which many of the other kids found to be worth making fun of someone over due to the seemingly cowardly nature of ranged fighting, though thinning enemy numbers before a melee was tactically sound and incredibly important. Most only did it in passing and in good fun, their parents had honor, why couldn't their children, but this particular boy, his name Dean Trenan, though he was often called Ratfink due to his detestable nature, made a vicious sport of it and had already forced six other children to find other places to learn their family profession due to failure by both instructors and parents to catch him in the act and properly discipline him.
The day James discovered his magic abilities, Ratfink had led the girl, her name Lianna, off to a corner of the sparring field out of the instructor's sight. Besides that, the instructor, an older knight who had retired after taking an arrow to the knee, though more like six, was busy breaking up a far more noticeable fight between two other students who’d started just trying to give each other bruises. Ratfink had already disarmed and knocked Lianna to the ground and was now hitting her mercilessly with his wooden practice sword, calling her a cowardly knight for wanting to use a bow over the sword and that she should leave the training and never come back. James, who had just finished his match, had seen this and, after quietly approaching to avoid warning the bully, intercepted one of the swings with his own practice sword, pushing the despicable boy back and stepping between her and him, his wooden practice shield held up high.
James interceding drew a laugh from Ratfink, who thought that James was a fool for protecting a ‘coward’ and attacked. The two exchanged a series of blows and blocks, with taunts from Ratfink thrown in occasionally, when the bully got lucky and knocked James’ shield open and to his left. Aiming to deliver a painful blow to James's face, the bully swung his sword with all his might, only for the wood to break on impact. Upon the young ten year old's head and body was a suit of magic armor that shimmered with holy light. Stunned, the distasteful young man attempted to flee back to the instructor, who was critiquing another match, but was tripped by a thrown shield from James and fell sprawling to the ground. The ten year old then proceeded to disarm him of the hilt of his wooden sword and knock unconscious Ratfink. He returned home after informing the instructor of the incident, unaware that mentioning his magic was a bad idea, told his parents upon returning home. They left that night after questioning James thoroughly, before the Rune Knights of the Magic Council could arrive and take their son away for a crime he’d had no part in and fled to a mountain home they’d maintained secretly near Mount Hakobe. He spent ten years training with his parents in the mountains of Fiore, growing stronger in both magic and weapon skill.
After the events of Tenrou Island, James returned home to train further under his father and mother’s guidance once more. His armor and sword and shield changed over the six month time of that first year and he gained a revolver as well, which his father taught him how to wield with dangerous effectiveness. It was in the seventh month that he eventually found out that, despite his family’s name being Hunt in the royal records, he was actually a member of the Avelane family, once a family of powerful Paladins that had lost their magic six generations prior due to an Oathbreaker forsaking everything for her own goals.
As he mulled over these implications and various reasons for hiding their names, the young man couldn't help but wonder if the Dark Paladin he’d crossed blades with before was that same ancestor who’d become an Oathbreaker..
Personality: James remains very much a straight shooter, but his sense of humor has improved and he doesn’t always look at people like he’s judging them intently. In fact, one could say he’s only truly hard on those he doesn’t trust or know and unforgiving with his enemies.
Team Members: Cody Bloodstein
Three Strengths: (Not just combat)
1. Steadfast, won't give up on his beliefs or others
2. Thinks clearly in any situation
3. Reliable, will be there when you need him
Three Weaknesses: (Make them Applicable)
1. Can be too stubborn sometimes.
2. Has very few applicable skills besides his magic
3. Habit of using sarcasm at the worst time Greatest Love: Sword play
Motivation: Protecting those who can't protect themselves.
Appearance:
Additional Details: When he summons his armor, he also summons his sword and shield. Commonly seen in armor though, so his sword and shield are on his back. Guild Mark is golden on the back of his left hand.
There is a silver cross embossed on the grip and on the top of the barrel, which isn’t shown in the picture.
It is a form of Ancient Spell in which the caster is able to attain the abilities of a "God", using lightening as their element of choice. The lightening elemental type of God Slayer Magic can be conjured from the caster's body and be used for various purposes, mainly in combat. It is said that the original usage of this Magic was to slay "Gods". In addition, the color of the Lightening God Slayer's element has a black tint, though the reason is unknown. Like other Slayers(Including God and Demon), the user is able to consume external sources of lightening to increase his power and restore magic energy. The power of the Lightening God Slayer, once he is strong enough, can be immense and used to desolate a large area with powerful lightening strikes.
Jason is not nearly strong enough to do this, with his most powerful spell being the Lightening God's Bellow. Other moves include the Lightening God's Judgement Strike, akin to a Dragon Slayer's fist attack, and Lightening God's Punishment, akin to a Dragon Slayer's talon attack.
Appearance:
His tattoo is on his right arm just below the shoulder, where it can always be seen and is a golden color.
History: Aaron grew up in a small town in Fiore off the beaten path from the more popular places like Magnolia or Hargeon Town. It was a town of mostly scholars and archive magicians, but also a small family of book keepers. This is the family that Aaron had been born into, and it should not have been a surprise when the family came into possession of an ancient book. More specifically, a young Aaron Dermentes came to possess it when a strange man, the Lightening God Slayer of the time, handed it to him. "Inside this book lies a way for you to escape this mediocridy and come to understand your true potential." Leaving a confused Aaron behind, the man continued on and left town the next day.
Hiding in a section of the book shop his family owned where no one could find him, he knew the shop better than even his parents, he began reading the ancient text inside, which showed him the secrets of God Slayer magic and how to learn it. This must be what that strange man meant by a way to escape from here. After three days and two nights of extensive study to ensure he had learned all he could from the book, he snuck away from his home to a secluded part of the forest to practice. His first spell left his right hand feeling numb for weeks, but it progressively got better as the weeks went by, the numbness lasting less and less time, until he began to grow stronger, physically and magically.
After practicing for eight years, by which time he was 17, he took leave from his home, his parents feeling conflicted feelings for their son. He had grown up to be so strong, yet they feared he may yet turn to a darker path. Aaron nearly had, when he was corned by a dark guild known as Unending Shadow two years later. They had worn him down, battering at him with all the magic they could for hours until he was on his knees and gasping for air. They offered him two choices, join their guild and survive or continue to fight and be killed. He had debated for several minutes, wavering back and forth between survival and death before deciding. But even as he began to stand to defy them further, they were sent packing, several members of Fairy Tail showing up just in time to save him.
Seeing Aaron's injured and tired form struggling to stand, they helped him up and took him back to their guild hall, where he rested and healed before deciding to join their guild. And he didn't regret it. He was welcomed with open arms and there had always been someone to talk to if he had problems or someone to help him on a job when he needed it. He wrote to his parents after his first year with them, telling them of his adventures up to that point and how happy he was. His parents wrote back, saying how proud of him they were and that they were happy he'd found a good guild. But that was the last he heard from them. The same month he got their letter back, his home village was wiped from the map by the Unending Shadow in retaliation for Fairy Tail saving Aaron. He has been determined to find them ever since, though he doesn't let that keep him from other jobs or helping his guild mates when they need it.
Legend and Lore: In the two years Aaron spent traveling, he came across an ancient temple in a canyon deep in a jungle he'd been exploring. He hadn't dared enter it, sensing something powerful and ancient inside, so he instead kept it's location a secret and destroyed the canyon entrance, closing it off until he felt strong enough to return and investigate.
Personality: Aaron is somewhat reserved even after five years in the Fairy Tail guild. Part of that is because he fears that anyone he grows close to will be targeted by the Unending Shadow for refusing their "generous offer." Once you get past his shell, he can be kind of a goof ball and most definitely has a hard time talking with girls. Unless they're a friend, in which case he's totally at ease.
Other notes or sections that I might have forgot: Enjoys his burgers immensely His parents's deaths are a touchy subject, and if it is brought up, he can get angry quickly. Is determined to make the dark guild Unending Shadow face justice for what they did to his home town.
Appearance: Stands six foot tall, well toned build. Name: Brian Elwood Age: 16 Gender: Male PET: Black and blood red wrist attached PET, looks like an oversized rectangular watch. Is capable of wirelessly connecting to the NET. Skills: Is incredibly skilled with a katana and at Kendo as well as being an Orange belt in ninjitsu. Can make some mean french fries. Personality: When he isn't fighting, he's funny and likeable, but he has his honor. In battle, he's fierce and determined. Loyal at all times to his friends. History: Brian has been mixed up in the wonky events of the NET since the day he first got his Navi, Blade. From the first time NET Terrorists attacked it to the current preparation to phase out of the NET to EM technology, though he wasn't excited to say goodbye to Blade. Without the NET, everyone knew that it was only a matter of time before the old Navis became an obsolete defense. Fortunately, his father was on the team researching the waves and was trying to find a way to keep Blade at least up to date. Other: Is a homemade french fry addict.
Appearance: Navi Name: Blade.exe Navi Type: Medium-range/CQC Specialist Custom Navi Weapon(s): Uses the sword blades on his gunblades for melee and uses them as guns for ranged. Charged shot consists of a giant beam fired from both gunblades. Elemental Alignment: None Personality: The constant serious to counteract the immaturity of Jake. Can make jokes, but he's yet to be funny. Other: Uses the Equip Change program, which let's him switch his swords out for other weapons.
Skills: As a member of the Uchiha clan, Jerin has a natural affinity for combat techniques, including taijutsu and ninjutsu, though he is extremely adept at genjutsu and shurikenjutsu. Is also skilled at Oragami, though that's more of a hobby.
Kekkei Genkai: Jerin is one of the members of the Uchiha clan that can utilize the Sharingan.
Senjutsu: Western Dragon Sage Mode- While in Western Dragon Sage Mode, his eyes turn golden with a black vertical slit and he gains red-tinted outlining around his eyes. Gains the ability to sprout red-scaled wings from his back and access to Sage Arts and what he calls the Firestorm Release.
Other Clan Traits: As an Uchiha, Jerin holds powerful chakra, with the capability for exceptionally strong techniques, as well as a natural aptitude for anything combat-related, from taijutsu to the Uchiha specialization of shurikenjutsu. He also has a natural affinity for Fire and Wind Release.
Personality: Caring and protective, but hidden under a cool and unattached external facade that can be broken if you know how.
History: Jerin is the youngest child of Sasuke and Sakura Uchiha and the only son. Growing up, Sasuke spent a lot of time with him to help them both escape a house full of females and so Sasuke could begin training him to be the best ninja he could and bring pride to the Uchiha name that Jerin's grandparents had managed to destroy when they plotted to betray Konoha. One of the first techniques the young boy mastered was the Great Fireball Technique, a ninjutsu that the Uchiha clan had been using for years. Then came the Uchiha Flame Formation and several others, with the young boy taking to any combat oriented challenge thrown his way, mastering most tai and ninjutsu techniques he saw and was taught very quickly. This resulted in him graduating top of his class from the Academy.
As he grew older, he and his team grew exponentially in skill and both individual and team strength, soon taking A ranked missions on a regular basis. After the Jonin exams, which he passed, he and the team medic, Emiko, formed their own team with only the two of them. This ended in tragedy when Emiko was killed by a rival team from the Village Hidden in the Sand, Sunagakure. As she bled out in his arms, an ironic fate for a medic, his Sharingan awakened, skipping the base form entirely and going straight to the Mangekyo. His mind was consumed with a lust to make the shinobi before him pay and so his first Mangekyo ability manifested in the form of a shadowy katana that floats alongside or behind him. The Sand ninjas were unprepared for an Uchiha and he finished the mission, returning home with the body of his fallen comrade and, as was eventually revealed, lover.
When his father questioned him about why he already wielded the Mangekyo Sharingan, the young man broke down. The mission, an escort mission for a diplomat, had supposed to have been his and Emika's last until after their marriage and the birth of their child, who they'd recently found out she was several weeks along with. The death of both of them awoke something inside Jerin and hence his Mangekyo was awoken.
Other: Over the last couple of years, Jerin has added three more shadow katana to his first Mangekyo Ability, which he calls Armory. His second ability has also manifested, an ability Sasuke was familiar with called Kamui, useful for dimensional travel and countering dangerous attacks.
Firestorm Release: Combining the Fire and Wind Releases, the Firestorm release contains attributes from both these releases as well as the unique trait of being capable of cutting through most known materials due to the origin natures. However, the Release is so powerful, only a powerful Shinobi or a shinobi capable of Senjutsu-Sage Mode can use it.
Primary Weapon: M90 CAWS Shotgun if close quarters, Sniper Rifle System 99D-S2 Anti-Matériel for recon and long range
Secondary Weapon: Single Edged Katana/M6G combat pistol/combat knife and kukri knife, all stowed on his person
Personality: Foxtrot-228 is like most Spartan-IIs and has a hard time in social situations outside dealing with his fellow Spartans. Being one of two surviving Spartan-IIs has been hard on him, making him more introverted and anti-social than normal.
Bio: Foxtrot-228 has shown high levels of proficiency with all forms of weaponry at all ranges, but he seems to have a prefereence for being relatively close to the combat, using the M90 CAWS, M6G Magnum, and his knives and katana in tandem with each other. Along with that, he has vulunteered on several occasions for recon missions that the ODST and recon Spartans deemed suicidal and impossible and returned unharmed with mission critical information on the Insurrectionist and Covenant targets while having removed key targets in the recon area. Incredibly lethal hand-to-hand combatant, considered to be a Hyper Lethal Vector on par with Master Chief Petty Officer Sierra-117.
Misc Info: Katana is made of high carbon steel, with an anti-flash, non-reflective titanium carbide coating, edge coated for corrosion resistance. Uses an Active Camouflage Module. Is paired with UNSC Smart AI 9287-2, code name Alice. Specializes in CQC, mid-range combat, and advanced recon.
Appearance: Lucas stands at around 6 foot tall with platinum blond hair a tattoo of the black angel wings on his back. His eyes are a strange amethyst purple in color. When he isn’t in his armor, he prefers a T-shirt, jeans, and combat boots or tennis shoes, whichever he feels fits the day better.
Skills: Infiltration and assassination training, Spec Ops training, CQC and Marksmanship training, specialization across all other facets of espionage
Preferred Weapons/Equipment: Silenced M395B DMR, M6D PDWS, with removable silencer, modified Energy Daggers, with knife hilts meant for use by a human, standard energy dagger on his right wrist, twin combat knives, one holster left should of armor, one small of back, Active Camo module. Uses the SRS99-S5 AM Sniper Rifle when targets are at extreme ranges.
Armor: MJOLNIR Gen2 Venator Armor, Thraex Variation, made up of the Venator Thraex Helmet, chest, and shoulder pieces, and the Outer Plated Forearm armor and XG-89 Narrow leg armor
Background: Lucas Ryker’s history was a lot of blacked out sections of a file even before the SPARTAN-IV program. He served in an ONI black ops team of sorts, which specialized in the removal of tactically important figures to enemy opposition. Officially, they were a Tactical Thread Removal squad, realistically, they were assassins. However, before all that, Lucas was the illegitimate son of a powerful crime lord and a married woman whose husband just happened to be the lawyer in charge of his defense.
The young man’s father went to jail and his mother gave him up for adoption after the lawyer divorced her and left her with nothing and she wanted nothing to remind her of the greatest mistake of her life. His foster parents weren’t great people, but they cared for Lucas enough that he had enough of a normal life, until the Covenant attacked. He enlisted to become a marine, but his scores during basic for stealth, marksmanship and close-quarters and hand-to-hand combat put him on ONI’s radar and that was all she wrote. When they inducted him into their ranks, he was trained extensively to improve his existing skill set and give him a dangerous skill set in the realm of espionage.
Sangheili commanders, Brute chieftans, Unggoy leaders, none were spared when they were the target assigned by ONI. His efficiency and skill saw him climb the ranks through ONI’s hierarchy decently fast, as did his team, but he was unsatisfied by ONI's approach. He was quick to leave the intelligence organization after the SPARTAN-IV Program began, receiving his transfer confirmation within days of putting in the request and leaving without a word to his team. Why he approached the situation like this is unclear, but it’s no secret that Lucas Ryker is on ONI’s watch list.
Name (& pronunciation): Jericho Joranis Date of Birth (& age): January 17, 25 Place of Birth: Boise, Idaho, Earth Gender: Male Species: Human Height: 6' 0" Weight: 195 lbs Appearance: Brown hair and eyes, with a lithe and muscular build. His hair is held in a combed back style and he has a scar down his left cheek that he won't tell the origin of. Personality: He's analyictic and calculating, but also easy going, preferring to play a game of cards over yelling at each other to settle a dispute. Likes: Music, Card Games, Foods with Kick Dislikes: Liars, cheaters, foods that are too sweet Ambitions: To become the best bounty hunter around, but not much else
Strengths: -Incredibly skilled with his twin pistols and katana -He's a good liar, which makes sense since he likes to play cards. -He's a brilliant tactician, able to look at a situation and make a good plan. -He knows how to cook. Weaknesses: -Refuses to use anything other than pistols. -Because he's such a good liar, it's hard to tell when he's telling the truth. -Not always the best at keeping a set plan. -Is over confident at the worst of times. Mandrill Fears: Likes to live by the creedo of "Nothing to fear but Fear itself." However, he can be creeped out, especially by bugs of any kind. Interests: Pistols and swords of all kinds, but his favorite sword is anything resembling a katana.
History: Jericho has been in space most of his life, working with his now dead father to establish a reputation as one of the best and most feared bounty hunters in known space. However, when humanity started to fall apart five years ago, that reputation became a lot more difficult to establish as the surviving humans focused on surviving and the rest of the universe either didn't concern themselves with humanity's sudden and rapid decline or sought for some way to take advantage of it. His father was killed during a skirmish with some Furlyneses. He escaped with a badly damaged ship and his father's body. Over the course of the last few years, he's sought to continue building his reputation, but also looks for the Furlyneses that killed his father.
Romance: Sure If so, sexual preference: Straight Military Rank: N/A If not military rank, what is your role on the ship: Ummmm...N/A? Combat Skills: Expert marksmen with his pistols, and a hell of a swordsman with his katana. Hand to hand expert, but he's rarely unarmed, even when he sleeps.
Additional Notes:
Name: Xavier Thames, AKA "The Shadow"
Age: 35
Appearance: Stands at 6 feet tall with grey eyes and fiery orange hair. Clean shaven.
Personality: Xavier is a genius, incredibly gifted in hacking, martial arts, and weaponry use. But a life of killing and secret stealing has made him cold, distant and cynical.
Weapons/gear: Hidden blades in armor pic, twin pistols, sniper rifle, and a laser edged katana. Cloaking module, thermal vision, magnetic vision, cybertech grenades, his own invention. One grenade can serve multiple purposes, depending on the programming command given.
Back Story: "Forty years ago, the world was still making the transition to the control of the Corporations, when the governments, or what governments were left then, of Europe still fought to stay afloat. Not that my parents gave a damn about Europe, they were dislocated former US soldiers, both in the Rangers, like their parents when the US fell. A lot of the military kept the nation alive in various bases and embassies around the world, effective until their governments fell too. As for my parents, not gonna bother getting into the details, it should be common sense to figure out what happened. Anyways, before me, they worked in terrorist cells and with what military power the European nations had left, trying to sabotage corporations and their forces, make 'em focus on repairs. They were among many disgruntled former citizens of the former US, which was bought out in just over a decade, all the debts they'd built up over the years finally catching up to them when the corporations first started coming to power. Still, one by one, the nations fell and my parents were running out of places to hide and take shelter, many of their friends and contacts were.
First England, then Ireland, France, Spain, hell, even Portugal. Germany, where my parents had started their criminal career, was also where it ended. Five years they'd been fighting a war they knew they couldn't win, but that was the old American patriots for you, fight to the last breath and all that. Well, my mom was about six months along with me when Prometheus forces kicked in the door to their resistance's hideout. Dad didn't hesitate, shoved mom into one of the escape tunnels and sealed it shut. Mom never heard from him again. After that, she lost her fight, spent the last three months of her pregnancy living under a false identity in Berlin. After I was born, she moved around a lot, finally settling in the Outlands where her's and dad's surviving friends and contacts were. It's where I grew up, surrounded by all the different ideals that Outlanders had, but mostly surrounded by mom's fellow patriots. Bunch of nut cases if you ask me. Anyways, when I was around six, I was messing around with a brand new computer, something the Corporations sent the Outlanders to try and win them over.
Anyways, my mom had left an old encrypted file out, one with six layers of quantum encryption that no one but the corporations should have been able to crack. Plugging it into the laptop, I toyed around with the encryption a bit before cracking open the file. Took about ten minutes. My mom, amazed, immediately set to getting me trained in weapons, more hacking practice, and hand-to-hand combat. That took up another then to twelve years roughly, might even have been fifteen. No, it was fifteen. Anyways, but the end of it all, I was a living, breathing weapon, having taken numerous martial arts, weapons training courses, and mastered my young hacking skills. After that, I set out on my own, starting off with infiltrating a Chaos Frontier for some info my mom asked for, something about troop movements and tech shipments. Getting the info was easy, hell, almost laughably so, but even the best hackers make mistakes. This being my first live hack, I missed some of the alarms and they went off while I was gloating over breaking the security.
In a couple minutes, I realized there were Chaos Frontier troops moving in to detain and probably kill me, but by the time they'd reached the control room, I'd left, moving through the ducts. Once I was outside, I took a moment to read over the data and realized that I could make some good money selling both my lethal skills and the data I took. Heh, guess mom's patriotic sense of duty didn't rub off on me. In a couple weeks, Arksiane had bought the info for a nice paycheck and I sent half the money home with a note that said, 'In order to win the war, we need funds and tech. Trust me.' OK, so some of her patriotism rubbed off on me, but not enough for me to send everything home. Since then, this is my life. Corporate assassinations and espionage, stealing secrets from one company and selling them to which ever of the other's paid more. And that's when I wasn't taking out high value targets for one corporation or another."
Notes:
Name: Aryo Jameson
Age: 32
DoB: January 24, [insert year here]
Description: Stands at 6'1", with emerald green eyes and dark brown hair. Weighs around 210 lbs, but it's muscle, he's lithe and fast and strong
Personality: He's a little anti-social from spending so much time alone, so he typically prefers to operate in a lone wolf fashion. Has no friends and is fairly impassive about others and their problems.
Skill set: Expert marksmen, Master of Jinjishi, a martial art he created by mashing together several others to make a new one, tracker, survivalist, extensive knowledge of most wildernesses
Armor: Hunter-Killer MKII The Hunter-Killer MKII is maximised for stealth, speed, and agility. Is equipped with a thermal visor mode, optic camoflauge, and mimetic paint, which serves as a back up camo when the optic camo is damaged or on cooldown.
History: "Harmony, a planet covered with mostly temperate forests, mountains and lakes and rivers with the occasional desert and the polar caps covered in snow and ice. By everything I've ever been told, a lot like the planet Earth before it was destroyed., just with more forest and water and less desert. I honestly don't know myself, I grew up on Harmony, never went to Earth. Always heard stories as I learned how to hunt and shoot from my father. Guy turned out to be a slime ball, when he didn't take me on hunting trips, he was cheating on my mom with one of the younger girls from town. Can still remember his face through the scope as I picked him off as he walked through a valley with his latest fling. Almost shot the girl too, but the perverted and unfaithful man was good at keeping secrets, so I let her run screaming.
After that, I went home, told my mother and I left. Got on the first shuttle off Harmony. Took me to a planet called Tauris. I stayed there a couple years, worked as a store clerk before I yearned to be out in the wild again. So, I got a brochure or two that had all the least explored planets and started my expedition, quitting my job as a clerk so I wasn't coming back for any reason other than I wanted to. Of course, that was almost fifteen years ago. Since then I've seen a lot of crazy things. Good example is all those different martial art masters on the planet Haspen. Place is covered in snow and rock with all the vegetation in the occasional warm pocket down in the crevesses. Fell down one by accident, found this secret dojo place with all kinds of martial arts. I stuck around, watched and learned for a few years, ended up making my own martial art by mashing everything I learned together.
Then there was that corporate exec or CEO, high ranking, I remember that, that I rescued on Alpha VI. Planet's covered in jungle trees and rivers, few swamps now and then. Predators there are real nasty, everything's got teeth and what they lack in teeth most of them make for in claws. Saw what I think was a bear, big sonovabitch. Paws were twice the size of my hand and I'm a big guy. Found out from some locals that it was called the Itchwa Bear, known for scratching it's prey to paralyze it and then eat it alive. On my list of deaths to avoid that is.. Anyways, this exec or CEO or whatever he was was on some kind of safari that the company running it assured him was safe. Well, wild animals can be smart too and this big...cat...thing was exactly that, came out of a hole in the ground beneath the safari vehicle and knocked it over, making the auto turret on it useless. I was passing by in the jungle nearby and heard the commotion. Seeing the trouble, I scoped up, pulled the trigger and BANG! right between the eyes. Got me a new suit of custom armor from his company as a thanks. Built exactly to my specifications.
Anyways, eventually, I started contracting out as a man hunter. Not a bounty hunter, there's a difference. Bounty hunters take targets dead or alive, depending on the contract. I only take 'em dead, so I guess I'm more of a corpse hunter technically. Anyway, when I'm not bringing in the dead bodies of the most wanted criminals in the universe, I'm doing work as a guide and overwatch for other expeditions. Doesn't pay as well as the corpse hunter work, but it pay better than bein' a damn store clerk."
Stands at 6'1", with heterochromatic eyes and dark brown hair. Weighs around 210 lbs, but it's muscle, he's lithe and fast and strong.
Psychological Analysis: He's a little anti-social from spending so much time alone in the wilds, but that doesn’t stop him from trying to mingle with his fellows. Typically he’ll take meals on his own however, and he doesn’t take the time to approach people unless it’s incredibly important, preferring to keep his thoughts to himself. New people won’t get much more than a wave in greeting or a nod, and probably won’t receive a second thought from the sniper until they’re on the battlefield. He also won’t take a shot if there’s the risk of unnecessary loss of life, which has been a contributing factor in his current kill count. All the same, the man is confident beyond reason.
Military Record: "Licentia, a planet covered with a variety of ecosystems just due to it’s size alone and located in the FEZ. Growing up, I learned how to hunt and shoot from my father, which are probably the only good things about him that I remember. Guy turned out to be a slime ball, when he didn't take me on hunting trips, he was cheating on my mom with one of the younger girls from town. Can still remember his face through the scope as I picked him off as he walked through a valley with his latest fling, was about...14 or 15. Almost shot the girl too, but the perverted and unfaithful man was good at keeping secrets, and she was more a pawn than a willing player, so I let her run screaming.
After that, I went home, told my mother and I left. Got on the first shuttle away from home I could find. Took me to a town called Tauris, somewhere on Mars. Fair amount of crime happened at the time, so the authorities never really bothered investigating the girl’s claims. Mom and I still talk, though she's never been entirely convinced my father was as unfaithful as I told her. I stayed there a couple years, worked as a store clerk before I yearned to be out in the wild again. So, I got a brochure or two that had all the least explored areas of all the planets nearby and towards Coalition territory and started my expedition, quitting my job as a clerk so I wasn't coming back for any reason other than I wanted to. Of course, that was almost twenty-three years ago. Since then I've seen a lot of crazy things. Good example is all those different martial art masters on Harna, towards the northern side of the UEE fringe. Place is covered in snow and rock with all the vegetation in the occasional warm pocket down in the crevasses. Fell down one by accident, found this secret dojo place with all kinds of martial arts. I stuck around, watched and learned for a few years, ended up making my own martial art by mashing everything I learned together.
Then there was that corporate exec or CEO, high ranking, I remember that, that I rescued on a safari in southern Licentia. Place I saved him at is covered in jungle trees and rivers, few swamps now and then. Predators there are real nasty, everything's got teeth and what they lack in teeth most of them make up for in claws. Saw what I think was a bear, big sonovabitch. Paws were twice the size of my hand and I'm a big guy. Found out from some folks who lived near the area that it was called the Itchwa Bear, known for clawing it's prey to paralyze it and then eat it alive. On my list of deaths to avoid that is number...well, it’s up there. Anyways, this exec or CEO or whatever he was was on some kind of safari that the company running it assured him was safe. Well, wild animals can be smart too and this big...cat...thing was exactly that, came out of a hole in the ground beneath the safari vehicle and knocked it over, making the auto turret on it useless. I was passing by in the jungle nearby and heard the commotion. Seeing the trouble, I scoped up, pulled the trigger and BANG! right between the eyes. Got me a recommendation letter to the officer school when I needed one, whenever the occasion arose.
Anyways, eventually, I started wanting something more out of life than just keeping the locals safe from various predators and taking people out to marvel at Mars’s unique nature. So I enlisted, joined the Empire to start helping out in a larger scale. After a couple of years, I felt I could make a bigger impact as an officer and MAS pilot, so a call later and some pulled strings and there it was. I was moved into an officer's school and, after testing high on some test, I was moved to the MAS pilot program. After finishing all the training that covered, well, it's been around five years since. Can't complain too much, plenty of assholes to shoot. I mean, sure, it’s probably not as secure a job as being a Safari Guide was, but it pays better than bein' a damn store clerk."
Designation: LRS-204 Archer Custom Role: Long Range Fire Support and Recon Chassis: Next-Gen Light Engine: Tri-Core Engine 15 PWR Description: The LSR Archer is a long fire support suit designed by the UEE to counter the heavy blitz tactics of some of the Coalition’s own MAS. As a Light Class suit, it offers high maneuverability along with flight capabilities to allow for varied engagement vectors for the pilot. As the first of the Next Gen suits to be produced without a predecessor, it has a chance to make a new mark in the UEE’s MAS books. The stock model Archer is equipped with external Enhanced Radar and Targeting suites and a Ballistic Sniper Cannon. It uses built in ballistic countermeasures to handle personnel and missile threats. It’s also given the Optimized Alloy Plating to increase its survivability should the enemy manage to locate the MAS along with a Class 1 shield to keep infantry who close with it from causing any heavy damage.
Aryo pilots a customized version with internalized enhanced radar, an EKP Sniper Cannon, with more emphasis on stealth and effective countermeasures. It excels at long range combat and is capable of putting up a decent fight in melee range, but lacks other engagement options. Systems (20 WT|15 PWR): Weapons:
EKP 60 mm Sniper Cannon 5 WT|5 PWR- An EKP variation on the standard 80 mm sniper cannon. The EKP version of the rifle increases the stopping and penetration power of a traditional cannon, along with increased range and better accuracy at longer ranges.
Laser Point Defenses 0 WT| 1PWR- Last resort defenses should enemy ground forces and missiles find their way to the Archer unit. Considered more effective than ballistic countermeasures by Aryo.
Twin Combat Knives 2 WT| 0 PWR- Used exclusively in melee situations, these alloy knives are stored one on each upper thigh of the MAS.
Armor:
Optimized Alloy Plating 5 WT- Combining the best of both worlds. A layer of extra compound armor over the MAS's arms, shoulders, legs, and cockpit. More durable than light plates, but lacking the protection of heavy plates. Anti-beam coating over the alloy plate allows it to survive a hit from a light plasma weapon or a glancing blow from heavier plasma weapons, and provides limited protection from explosives.
Shields:
Shield Class 1 3 WT|3 PWR- A scaled down shield generator, this shield provides defense against high caliber infantry weapons and lightly armed vehicles, but will generally fail when hit with a MAS grade weapon of any sort.
Utility Systems:
Active Camouflage 3 WT 3 PWR- A camouflage generator attached to the back of a MAS, it projects a field of particles over the MAS, effectively making it invisible to the human eye, as well as optical scanners, and tracking modules. The generator does not however shield the user from all scanners, and the generator unit itself dumps large amounts of heat upon deactivating. Camouflage generators are also notorious for consuming large amounts of energy, and while unable to be used with a external power pack, comes with a small power supply of its own, resulting in. The standard Active Camouflage generator can only continuously produce particles for a single hour before beginning to massively drain the power reserves of the MAS.
Internal Enhanced Radar 0WT 3 PWR- Effectively doubles the MAS's radar range
"Courage is when the cowardly become warriors."
Identity Profile Birth Name: "I was born the Spartan Aeolus Gallo."
*Current Name: "I have been known as James Gerard for the last...three hundred years. I don't intend to change it any time soon either."
*Alias: "Cerberus, the guardian dog of the gates of the Underworld."
Gender: "You seem to need to visual sensors, AI. I am male. See, no breasts."
Birth Place/Age: "I was born in the Greek city-state of Sparta, about twenty years before the Battle of Thermopylae. For the record, I wasn't present when the 300 were killed."
Height: "I stand at six feet tall and eight inches."
*Weight: "I weigh 230 lbs of lean muscle. I hope you haven't asked this of any of the women."
*Hair Color: "Black, with red streaks. Might as well look modern."
*Eye Color: "I have grey eyes. Really, are your visual sensors malfunctioning, Sigil?"
Skin Color: "Maintenance will be checking your visual sensors after this. I'm caucasian. Nothing about that has changed since I was born."
*Physical Build: "I am a body of well-toned muscle, built from centuries of training and combat. That is all the physical build information you'll get from me, in case my hunch is correct."
*Tattoos: "I have but a single tattoo, in rememberance of the men the Spartans who gave their lives at the Battle of Thermopylae."
Προς τιμήν του τριακοσίων
Translation: In honor of the three hundred
*Scars: "An old scar on my cheek, running straight down it. Old training accident from my youth. Wasn't fast enough."
*Other: "You asked relevant and meaningful questions. If I think of something else, I'll let you know."
Positive Qualities: "I was raised a Spartan, I know how to hold a siege, break a siege, and ignite a war with but a few words and how to end it with a swift and well positioned strike. I don't waste time on words when action is far more decisive. I am among the few remaining beings on this planet who can form and lead a successful Phalanx formation, and I'm a master with the spear and shield. I can run further, faster and longer than any mortal, and most immortals, though I wouldn't say that too loudly. Go longer without food, water, and sleep than anyone else. To condense this, if a Spartan can do it, so can I. I'm also incredibly disciplined, and, if captured, will never break under torture and interrogation. An experience with the Nazis during the second World War proves this."
Negative Qualities: "Your willingness to share my secrets is worrisome, but I will tell you anyways. I've very little social skill and have little concern for the opinions of others about my tactics and methods. Hell, I have little concern for their opinions in general. I've also got practically no idea how not to punch someone I consider an idiot square in the jaw. I suppose you could say I've a hot temper."
*Likes: "Combat, a good, strong drink, and a hearty victory with a celebration to accompany it."
*Dislikes: "Defeat, cowards and liars, deceit in general, and a weak drink."
*Other: "Once more, your questions are adequete. If something comes up, I will inform you."
*Weapons: Always carries a modern collapsible spear with an energy bladed tip and shield, with heavy shielding on the front as well as a collapsible spear with a titanium tip and titanium blade sword. In terms of firearms, carries a .20 gauge energy pellet shotgun on him along with twin machine pistols with another "primary weapon" which usually equates to an assault rifle, for those times when a shotgun or spear won't cut it.
*Armor: Constantly wears the heavy armor known as the HV Weave. The HV Weave is a heavy armor designed by the Immortals to provide maximum shield and armor protection while affording wearers like James their full range of movement to make full use of their training.
*Transportation: Transportation usually consists of an APC with a heavy MG manned turret and four smaller, AI controlled turrets. Nothing too fancy, it gets him in and out when he needs it.
*Devices & Tools: The only tools needed are weapon maintenance kits and an armor maintenance kit along with an armor repair kit.
*Supplies: Fast acting painkillers and injectable medkits, designed to be injected near the site of the wound.
*Augmentations: "Augmentations are for the weak and the cowardly. Don't insult my honor by even suggesting such a thing."
*Other: "If anything arises, I shall inform you, Sigil."
Appearance: Arwel keeps his hair swept backto allow him to see better and has a scar across his forehead from running into a low-hanging tree branch while running. Stands about six foot two.
Nationality: Galbadia
Trained At: Trabia
Weapon/Combat Style: Scythe Jericho specializes in combat using a scythe and martial arts in tandem with one another. Using them in such a way allows him to close with an enemy quickly and deliver either a series of punishing slashes and kicks. Is trained in the use of pistols as well, but prefers his scythe over firearms.
Limit Break: Shadow of the Reaper- When pushed to the very brink, Jericho's inherent magic ability, his speed especially, is boosted to incredible heights, letting him move across the battlefield at high speeds, like a shadow. This is the first form. (Lasts thirty seconds.)
Personality: Jericho is a bit of a lone wolf type, preferring to train and study on his own rather than in groups, but he isn't adverse to working with his fellow students on anything. Comes across as aloof and uncaring, but the truth of the matter is he simply would only have to worry about himself than others and when the deaths of enemy soldiers are discussed, will make references to the Reaper. Can also be rebellious if someone attempts to force him to do something, but will follow orders, if in his own way.
Biography: Jericho was born and grew up in Winhill with two parents who wouldn't ever let the young man out of their sight, him being their only child, always telling him to be careful and not to touch this or that or he'd get hurt or mess something up. This resulted in him being extremely rebellious, taking martial arts classes behind his parents backs, along with other crazy things he knew they would disapprove of. This included downhill races, picking fights, even trying new foods that his parents wouldn't let him try simply because they hadn't tried it before. This trend continued as he grew up, taking the opportunities that were presented him during his parents work hours to do his crazy things.
Eventually, he became old enough to join the Garden and become a SeeD and when he approached his parents with the idea, they vehemently disagreed, resulting to names to show their disapproval. Over the next week, he'd spend hours arguing with his parents to get them to let him join up, telling them he wanted to do something other than become a grocer like his father or a diner worker like his mother. After nearly a week and a half of arguing, debating and general butting heads with his parents, he joined Garden anyways. Getting a transfer to the Balamb Garden from the start, but was told he couldn't get the transfer, so he accepted the acceptance to Trabia, he returned home and ignored his parents as they yelled and screamed at him for doing what they forbid, packing the things he'd need and then walking out the front door. The last words his father said to him were that if he continued on to become a SeeD, he could never return home.
Jericho paused and looked back, locking his eyes on his father's. "That's fine with me." Closing the door, he continued on to the train station and boarded the train for Trabia Garden, spending the last year training diligently to pass all the tests to become a SeeD. Upon graduation, he was placed as a low ranked SeeD and transferred to Balamb to assist in combat operations from there.
Additional information:
GF: Glaciem Appearance:
Elemental Affinity: Ice
Junctions: Increases Jericho's speed and strength , sharing those traits with herself when attacking.
Abilities: Offensive magic refine-Ice, Card, Mug
Name
Damian Seran
Age
32
Date of Birth
June 12, εγλ 1969
Gender
Male
Height
Stands at 5’11”
Weight
195 lbs
Hair Color
Becoming a SOLDIER caused his hair to go from a natural black to a cobalt blue color.
I skipped Eye Color because all SOLDIERs have Mako blue-green eyes.
Written Description
Damian is not quite the giant that most other SOLDIERs are, but he’s certainly far from short. He falls just short of six feet tall at five foot, eleven inches, but every inch of that is lean, athletic muscle. He bears a single long scar down his right arm that he keeps exposed with an armor set up that doesn’t cover it, and all his shirts are missing the right sleeve. On the job and off the job, he wears combat pants and a combat shirt with pieces of plate armor over it, primarily the shins, thighs, forearms and chest, with his left shoulder having the only pauldron he wears on it.
Personality
Damian is a calm man outside of combat, with a confidence that has the unnerving ability to attract women despite the fact that he’s not actually interested in a relationship. He likes spicy food, learning more about the past, and a good card game. He doesn’t particularly care for idiots, super sweet food(chocolate overload type foods for example), or laze-abouts. He normally kicks those types in the ass and hounds them until they do their job. When it comes to his fanclub, he is always encouraging them to become the best they can be and that that may not always be with the SOLDIER program, though he himself is entirely dedicated to Shinra and the program.
Background
Mister Damian Seran was born the child of two restaurant owners in the town of Costa del Sol ten years after Shinra first discovered Mako Energy, a town that at the time wasn’t doing so well until the beginning of the construction of the Midgard Plate after he turned seven. It was during the interim years that, as he got older, the young lad came to have complete confidence in the company as it made the living conditions, and the amount of business his family’s restaurant got, better.
However, he was content to inherit the restaurant until he met one of the early SOLDIERs at age twelve who had stopped in at Costa del Sol to take a break from the hectic life he lead in Midgard. The man and he spoke for the duration of his stay as he told the young man about his adventures and some of the perks of being a SOLDIER. After he left, a young Damian was determined to join the SOLDIER program and set immediately to training and threw himself at his school studies with a vigor his parents had known he’d had.
In the year εγλ 1987, after his eighteenth birthday, he joined Shinra’s SOLDIER program as a 3rd Class SOLDIER, where he stayed despite many shining moments in his service. The reason behind his delay in moving to 1st class was never quite clear, but he was given the promotion shortly after the Wutai War started in his 23rd year. The Wutai, through a combination of their ninjas and infantry power, had managed to hold onto a strategic position that would give Shinra a route to an important stronghold that there was no other way to approach. The 2nd Class SOLDIER that was in charge of Damian’s group had been wounded during the fighting and, in a desperate play for victory, the young SOLDIER spearheaded a charge into the enemy’s right flank, where he managed to cause enough damage to make the Wutai forces retreat at the cost of all those who had accompanied him and several wounds to himself, including the scar on his right arm.
The attack proved he had the salt and skills to be a 1st Class SOLDIER, despite the fact that the 20 Shinra Troops who had charged in with him hadn’t survived the encounter. The young man had broken a siege that had been costing Shinra dearly for several months and came out of it alive, which was all the proof required. His promotion only firmly set in Damian’s mind that Shinra was the way of the future and remains fiercely loyal even after so many years with them.
Summon Genome
Gilgamesh
Weapon
Damian wields a double bladed sword known as Ashrune. The weapon’s unique fighting style allows the 1st Class Soldier to approach combat in a way that unbalances his opponents. Has four materia slots along the central grip.
Materia
Deathblow
D.blow
Gravity
Demi I
Demi II
Slash-All
Slash-All
Flash
Double Cut
2x-Cut
4x-Cut
Limit Break
Twin Blade Assault: When pushed to his limit, Damian can summon Gilgamesh’s legendary blades, Excalibur and Masamune, to unleash hell on his opponents for a solid minute. Each strike from each blade unleashes a different kind of AOE/multi-enemy attack. Excalibur strikes in a straight line for two-hundred feet behind the point of impact on a target while the Masamune slashes enemies in a wide horizontal arc. Excalibur’s damage is Holy while Masamune’s is non-elemental.
Personality: James very reliable person, who will, despite his smart assness, always have your back. He's also an optimist, preferring to see the best before he sees the worst. Bio: Born to a butcher and waitress, James grew up learning how to chop up and find the best picks in meat when he wasn't at school or military training. His father was proud of his son, who excelled as a marksman in his training, was passing all his classes with at least a B+, and was taking to being a butcher so well. He also somehow managed to stay out of trouble despite his quips at teachers.
However, as it grew closer to his 18th birthday, James put some serious thought into joining the military instead of just becoming another militia bumpkin. He spoke for hours on end with his mom and dad on the matter, his mother in strong support and already envisioning her son in a uniform and his dad, while disappointed his son wouldn't immediately take over the family business at the Strongarm Butcher Shop, suggested he try to reach a rank of a Non-Commisioned Officer, such as Sergeant. The day of his 18th birthday, James enlisted and passed his advanced training with flying style, if not spotlessly. His record had at least four different times when he'd smarted off to his Drill Sergeant.
Having served for six years, he's never quite made it past Lance Corporal because of his mouth. Most recently, his smart mouth got him attached to the Gallian Militia. He made a joke about his unit's captain with the captain right behind him.
RP Sample: Lance Corporal James Hunt stood at his post guard the central communications area and, despite his best efforts, let loose a yawn, prompting PFC Hendricks, James's companion for the day to elbow him in the gut. "Come on, Corporal, I'm the one supposed to yawn after being at this all day. Wake up." Corporal James looked over at the PFC and yawned again, just to get on the PFC's nerves. Hendricks's response was to elbow the Corporal even harder. With a chuckle, James looks at the PFC again and slams his own elbow into Hendrick's gut, making the PFC double over.
"And miss all the uneventful stuff that goes on during communications guard detail? What ever woul I do without you Hendricks?" Shaking his hea scornfully, James leans back against the wall again and watches people come and go. Lieutenants, Majors, Colonel Majors, all these important people and not one cared that the Lance Corporal and the PFC were bickering. "Besides, Captain Riserre only put us here becase he's got a massive stick up his ass. Even Major Derald has issues with him." At this point, PFC Hendricks was giving the universal sign of stop as the Captain was right behind James. "Look at me, I'm Captain Riserre and I think I can rule my unit with an iron fist. Lance Corporal Hunt, you get all the boring assignments because I don't want you taking my job. And while you're at it, take Hendricks with you, he's too dull to make good company." James laughed and Hendricks facepalmed as Riserre cleared his throat, which had James standing at attention quickly.
"So you think I'm worried about you taking my job do you?" James quickly shook his head in the universal sign for negatory and the Captain laughed and walked away. James turned and slugged Hendricks in the arm.
"Thanks for the warning, jack ass." Hendricks shrugged and went back to watching people going in the communications center.
"I tried to tell you Captain Smart Ass."
Name: Jerus Jericho
Age: 23
Gender: Male
Race(mermaid, wingly, human.): Human
Dragoon Spirit: Violet
Weapon: Hand-and-a-half sword and dagger
Appearance: Red hair with a subtle hint of black, making it darker than normal, lean, muscular build, earned from years working in fields and helping the blacksmith, 5' 10" tall, with blue-green eyes
Personality: Jerus is a quick wit with a subtle serious side, often making light of situations no matter how grave they are and always will to lend a helping hand. The only time you see him be serious is when someone's life beside's his own is in immediate danger. Is also quite the chivalrous gentleman.
History: Jerus was born the son of a blacksmith in the city of Fletz in Tiberoa. Most of his youth is reminiscant of working in the forge, helping his father both make and repair armor, weapons and even house hold items. When he wasn't doing that, he went and helped his friends work in the fields, whether it be tilling, planting or harvesting, he'd do it all. This led to a very athletic young man. When he turned 18, he set out on his own, his father having taught him the basics of how to hold and use a sword and dagger in combination. In the words of his father, "Just a sword keeps you from always hitting and just a dagger means you get too close. The two together are a perfect balance."
Keeping those words in mind, he's traveled ever since, unable to find a suitable place to become a blacksmith and, while he enjoyed helping with it, he wasn't meant to be a farmer. As he's traveled, he's grown more and more proficient with his chosen weapons, having been taught a little more by soldiers and guards on their down time.
Appearance: Dane stands at approximately 6'2", with blonde hair and blue eyes, with a lithe, atheltic build that hides not only a strong body, but a strong mind and will. Has a lightly tanned complexion, but looks like a normal Hylian otherwise, including the pointed ears.
Skills: Hylians have a strong skill with both magic and martial combat. Dane uses both as a swordsman, turning his magic inward to increase his natural reflexes and strength to greater heights than a normal swordsman, even imbuing slashes and thrusts with fire and wind spells. Also has a great amount of dexterity and speed, allowing him to more aptly wield his dual weapons.
Personality: Dane is a gruff person, but sociable for a Hylian Ranger. He's also been known to be clever in ways you wouldn't expect.
Recent history: Dane is an interesting character, having been born in Castle Town but spending most of his life out in the forests and fields of Hyrule. His father was a ranger of sorts who spent his time hunting out pockets of monsters, stalfos, wolfos and the like, and wiping them out with both magic and blade. When he grew to be old enough, his father began to teach him how to properly use a sword, starting with basic parries, slashes and thrusts and eventually going into more advanced maneuvers.
Dane, however, never knew his mother, who his father said died of an illness when Dane was no older than two years of age. The magic his father knew he learned from his mother and so it was the same magic that Dane learned, though in his travels he has learned other forms of magic as well. In the years since he was old enough to wander as a ranger himself, he's lost his father and the small home they had lived in and now has a small cabin built on the edge of Odon Forest well away from an old village. He didn't like the feeling he got from it when he passed by and he could remember his father clearing out monsters from there more than once in his youth.
Personal Goal: (Optional)
Three strengths (Not just combat) 1. Knowledge of the wilds 2. Cooking skills from time in wilds 3. Knowledge of poisons
Three weaknesses (Not just combat) 1. Not as strong people person 2. Likes to work alone 3. None to welcoming to anyone he doesn't know
Greatest Love: The Wilds
Hates the most: Monsters
Misc: Most likely to put an arrow in your knee.
Theme song: (Optional)
Name: Joseph
Age: 26
Sex: Male
Race: Hylian
Handiness: Ambidextrous
Appearance: Dane stands at approximately 6'2", with blonde hair and blue eyes, with a lithe, atheltic build that hides not only a strong body, but a strong mind and will. Has a lightly tanned complexion, but looks like a normal Hylian otherwise, including the pointed ears.
Inheritance: Hero's Bow
Hylians have a strong skill with both magic and martial combat. Joseph uses both as a swordsman and an archer, turning his magic inward to increase his natural reflexes and strength to greater heights than a normal person, even imbuing arrows with fire and wind spells. Also has a great amount of dexterity and speed, allowing him to more aptly wield his single sword and his bow. Also well versed in archery.
Personality: Dane is a gruff person, but sociable for a Hylian Ranger. He's also been known to be clever in ways you wouldn't expect.
Recent history: Dane is an interesting character, having been born in Castle Town but spending most of his life out in the forests and fields of Hyrule. His father was a ranger of sorts who spent his time hunting out pockets of monsters, stalfos, wolfos and the like, and wiping them out with both magic and blade. When he grew to be old enough, his father began to teach him how to properly use a sword and archery, starting with basic parries, slashes and thrusts and eventually going into more advanced maneuvers. However, the young Hylian took to archery more than swordplay, so his father shifted focus into archery, teaching him how to do trick shots and improve his accuracy with his magic.
Dane, however, never knew his mother, who his father said died of an illness when Dane was no older than two years of age. The magic his father knew he learned from his mother and so it was the same magic that Dane learned, though in his travels he has learned other forms of magic as well. In the years since he was old enough to wander as a ranger himself, he's lost his father and the small home they had lived in and now has a small cabin built on the edge of Odon Forest well away from an old village. He didn't like the feeling he got from it when he passed by and he could remember his father clearing out monsters from there more than once in his youth.
Personal Goal: To keep Hyrule safe the only way he knows how
Three strengths (Not just combat) 1. Knowledge of the wilds 2. Cooking skills from time in wilds 3. Knowledge of poisons
Three weaknesses (Not just combat) 1. Not as strong people person 2. Likes to work alone 3. None to welcoming to anyone he doesn't know
History: Damian was born in Monstressor Spaceport to Bill and Samantha Strath. The boy grew up around solar ships and space travel, going on a number of business trips with his father, and so became familiar with both the effects of gravity on different planets and the different effects different kinds of suns had on a solar sail. He also grew adept at fixing various machinery from working with his mother, who was a mechanic of sorts. When the darkness began to consume his world, the first to go were his parents, both vanishing before his eyes along with memories of their existence. He remembered them, but only because of how much they all loved each other. Having no one to go to, he wondered the streets aimlessly until the darkness came for him. He wasn't willing to go without a fight and he found himself holding a keyblade. Fighting off the attacking creatures, he was approached by a man named Yen-Sid saved him from the rest and offered him a safe place to go and learn how to bring back his parents. Damian accepted without a second thought. Appearance:
Magic: Specializes in Fire magic, but is skilled in gravity magic as well.
Abilities: Damian has been on so many solar ships that space travel and travel between worlds, though not like what he's recently experienced, is second nature. He's an excellent navigator and a talented brawler, having been taught by the various crews on the ships his father would take how to fight good and dirty. Also has a knack for fixing things once he figures out how they work. Other:
Riven stands at a semi-tall five foot, eleven inches tall with dark brown hair naturally, like her twin Talia. However, she has a penchant for dying her hair different colors and currently has it a deep purple shade. Her eyes are an almost iridescent blue, seeming to shine in the right lighting.
Often times she can be found in the sparring circles, honing her already impressive lightsaber skills, as her family has a history of dual wielding and double-bladed use, while wearing her armored robes. When socializing, she prefers a simple tunic and trousers along with a pair of soft leather boots, often with gold thread inlaid throughout the clothing. At formal gatherings, she prefers a deep red dress inlaid with silver designs and gold high heels.
| {Equipment and Personal Belongings} |
Double-Bladed Lightsaber: An ornate lightsaber made from cortosis weave with gold inlay with twin silver blades. T65B X-Wing Starfighter, modified: While standard T65B’s only came with Proton Torpedoes as a secondary weapon, this one has been modified with a single concussion missile tube for improved fighter to fighter capability. Armored Jedi Robes: While most Jedi prefer the traditional brown robes of the Order and the Enclaves, Riven prefers an armored variant for the increased protection it gives without hindering her movement.
| {Physical Abilities} |
Djem So/Shien: With a focus on defensive dueling and blaster bolt deflection, Riven has become one of the more advanced practitioners of Form V in both its tenants. Ataru: The acrobatic form pairs well with her weapon of choice and she uses that to her advantage. She’s mastered the Form’s skills and uses to such a degree many in the Enclaves have sought her out for instruction in the use of it. Niman: Riven’s skill in Form VI is about on par with that of Form V, though her use of it is more of a variant designed for use with double-bladed lightsabers.
| {Force Abilities} |
Standard Force Training: Riven, like all Je’ands and Jedi, is trained in a number of Force abilities ranging from the Force Push and Pull to Precognition and Reflexes. Has moderate skill in using the Force to influence the minds of those too weak willed to resist. Tutaminis: Riven has received advanced training in Tutaminis, a school of Force abilities that handle energy absorption and dispersion. Force Flame: Once considered a Lost Force ability, the Je’and family has used it for generations and can manifest it in a number of forms, ranging from a stream of flame to fireballs.
| {Limitations} |
Generational Training: While she’s received a ton of what she calls supplemental training with the Enclaves since her family’s return to the fold, she still trusts in the training her mother and father gave her more. As a result, she’s more prone to what proper Jedi call “lapses in judgement.” In other words, she’s known to follow her heart instead of her head on occasion.
Questionable Lineage: Due to her ancestor Zar’kun’s status as a former Lord of the Sith, and the family’s history as Jedi and Mandalorian, there are those in the Enclaves’s membership and leadership who question their loyalty and trustworthiness. It often results in subpar mission intel and preparations.
[hr.] | {Personality} |
To sum up Riven in a single word, she is passionate. She believes fiercely in the teachings of Jedi, but also that the Dark Side is a necessary evil, to maintain a balance. She’s quick to support her friends and family and just as quick to denounce her foes. While battle is not her first course of action, she is not a stranger to it by any means.
| {Place of Origin} |
Dantooine-Grew up in the family Compound on an island off the mainland. Started her and finished her training there but spent a year training with the Enclaves at the request of the Enclaves leadership.
| {Background} |
Riven’s story up to the events is similar to that of many Jedi from long lines of the Peace Keepers. Due to the family already being a part of the Jedi, her training began while she was young and was done at home. With the War happening, her parents simply didn’t want to risk her’s and her sister’s safety. They learned the basis of dueling, Force Powers, and even the influence of one’s emotions away from a proper academy setting, which would set the tone for the rest of their lives once they joined the Order properly.
When the pair were nine, with Riven showing strong affinity for the rare but dangerous double-bladed lightsaber and had just begun learning Ataru when word reached of the attack on Coruscant. Her father had been involved in the fighting on Umbra when the Separatists struck and their mother at home, watching the two girls spar with a quarterstaff and wooden sword during their instruction for the day when the holonet lit up with video of the battle raging over the capital planet of the Republic. Then began the bombardment of the city planet’s surface, and the events that would later become known as Knightfall. The Order lost an entire generation of Jedi to the attack, and the remainder of the knowledge within the Coruscant Temple’s archives.
With Coruscant’s fall, the Order and the Republic fled into exile while the Je’ands went into hiding in the family compound on Dantooine. And for a time, there was no word from the surviving members of the Council about what to do, leaving both Tarion and Revana worried. However, two years prior, they received word the Republic and Mandalore were now one and the same and so the Je’ands returned to the Jedi Enclaves. After a year of training under the Jedi Masters of the Enclaves to ensure they were true Jedi, Riven and Talia were allowed to become Jedi Knights. Riven embraced this path and, while she remains very firmly in the area of ‘grey Jedi’, she does her duties with purpose and is always willing to train new and upcoming apprentices and offer advice and guidance to Padawans who ask for it.
Talia Je’and
| {Full Name} |
Talia Nerina Je’and
| {Age} |
29
| {Species} |
Human
| {Gender} |
Female
| {Force Sensitive/Alignment} |
Yes- Grey
| {Appearance} |
At five foot, eleven inches, she matches her sister’s height with her own brown hair. However, she prefers to keep it its natural shade of brown. Her eyes, in comparison to Riven’s iridescent blue, are an iridescent green. She’s also more prone to be a touch less concerned with what most others consider modest clothing and has no qualms showing off both leg and midriff if it means she can move more freely, though her robes are all armored.
However, for more formal attire, she prefers a shorter cut cyan colored dress with matching heels, which is inlaid with silver patterns up the sides. Casual encounters usually see her in either her robes or sweats, as she finds traditional Jedi robes too hindering.
| {Equipment and Personal Belongings} |
Standard Lightsaber and Shoto Saber:Ornate lightsabers made of beskar with a gold inlay with bronze blades. T65B X-Wing Starfighter, modified: The cannons are overcharged for better impact and rate of fire at the exchange of the usual mobility of an X-Wing fighter being reduced. Custom Robes: Robes specially designed with Talia’s movement preferences in mind, her midriff is exposed so as to reduce the amount of loose cloth around it and prevent potential movement restrictions. They’re also armored up to provide better protection.
| {Physical Abilities} |
Niman: While her twin’s skill in Form VI is considered moderate at best, Talia is a master of it, the form allowing her attacks and defensive moves with her twin blades to blend seemlessly. Shien/Djem So: Not as advanced in Form V as she is in Form VI, Talia is still a highly capable duelist and more than capable of handling heavy barrages of blaster fire when needed.
| {Force Abilities} |
Standard Force Training: Talia, like all Je’ands and Jedi, is trained in a number of Force abilities ranging from the Force Push and Pull to Precognition and Reflexes. Her skill in mentally influencing others with the Force is much stronger than her sister’s. Battle Meditation: This is a recent discovery for the young Je’and and Talia is the first in the family to manifest such an ability. She has very little mastery of it, and spends extensive time with Jedi Knights and Masters with experience and knowledge with it. Force Flame: Once considered a Lost Force ability, the Je’and family has used it for generations and can manifest it in a number of forms, ranging from a stream of flame to fireballs.
| {Limitations} |
Generational Training: While she’s received a ton of what she calls supplemental training with the Enclaves since her family’s return to the fold, she still trusts in the training her mother and father gave her more. As a result, she’s more prone to what proper Jedi call “lapses in judgement.” In other words, she’s known to follow her heart instead of her head on occasion.
Questionable Lineage: Due to her ancestor Zar’kun’s status as a former Lord of the Sith, and the family’s history as Jedi and Mandalorian, there are those in the Enclaves’s membership and leadership who question their loyalty and trustworthiness. It often results in subpar mission intel and preparations.
Mandalorian Interest: Though raised to be Jedi like her father and mother, Talia can’t help but be incredibly curious about the family’s heritage as members of the Mandalorian Clan Ordo. This has been known to keep her from important training and briefings, as well as distracting her from various tasks of varying importance.
[hr.] | {Personality} |
If Riven is passionate, then Talia is giddy and full of energy and life. She’s prone to get intensely focused on subjects that catch her interest, most recently being her family’s history with Clan Ordo. All that said, she’s also loyal and holds her family in a special place in her heart and will do everything she can to protect them.
| {Place of Origin} |
Dantooine-Grew up in the family Compound on an island off the mainland. Started her and finished her training there but spent a year training with the Enclaves at the request of the Enclaves leadership.
| {Background} |
Talia’s story leading up to the events of Knightfall is similar to that of many Jedi from long lines of the Peace Keepers, though hers is tinged with much more curiousity. Due to the family already being a part of the Jedi, her training began while she was young and was done at home for its entirety. With the Clone Wars happening, her parents simply didn’t want to risk her’s and her sister’s safety by sending them to the Temple on Coruscant. They learned the basis of dueling, Force Powers, and even the influence of one’s emotions away from a proper academy setting, which would set the tone for the rest of their lives once they joined the Order properly.
When the pair were nine, Talia showed great skill in handling twin weapons, a standard training blade in one hand and a shorter one in the other, when word reached of the attack on Coruscant. Her father had been involved in the fighting on Umbra when the Separatists struck and their mother at home, watching the two girls spar with a quarterstaff and wooden sword during their instruction for the day when the holonet lit up with video of the battle raging over the capital planet of the Republic. Then began the bombardment of the city planet’s surface, and the events that would later become known as Knightfall.
With Coruscant’s fall, the Order and the Republic fled into exile while the Je’ands went into hiding in the family compound on Dantooine. And for a time, there was no word from the surviving members of the Council about what to do, leaving both Tarion and Revana worried. However, two years prior, they received word the Republic and Mandalore were now one and the same and so the Je’ands returned to the Jedi Enclaves. After a year of training under the Jedi Masters of the Enclaves to ensure they were true Jedi, Talia and Riven were allowed to become Jedi Knights. Talia, much like her twin, falls under the category of a ‘Grey Jedi’, but her interest in staying true to the path of the Jedi is tenuous at best. A Historian of sorts from Clan Ordo had approached the family shortly after their arrival upon Mandalore to discuss their history with the Clan and since then, all Talia can do is focus on learning about that piece of family history and possibly reforging that bond.
Name: Zhâlu Jenal Species: Sith Pureblood Homeworld: Dromund Kaas Age: 39 Gender: Male Rank: Padawan Master: Jedi Knight Cora Alcyon Former master(s): Jedi Master Terrance Endarn Apprentice(s): None for now
Detailed appearance. Imagery insufficient.
Standing at 2 meters tall with broad shoulders and well defined muscle, Zhâlu has deep crimson hued skin with glowing orange eyes, dark red hair and a single scar crossing his right eye. He bears many prominent features of the Sith Pureblood, most prominently his slightly ridged eyebrows and chin tentacles as well as the slight claws for fingernails. However, the humanity in him shows most in his hands, being five fingered instead of three.
Report on natural ability with the Force, as well as all known Force Techniques and the skill level.
While trained in a number of Dark Side techniques to great skill, including Force Choke and Lightning, he has both been forbidden from using them by the Council and forbidden himself from using them, as it would detract from his journey as a member of the Jedi Order. Skills that pertain to his position as a Jedi Padawan and future Knight are as follows:
Force Sight (Basic)-Advanced
Tutaminis(Intermediate)-Intermediate
Force Sense-Advanced
Precognition-Advanced
Mind Trick-Basic
Force Speed-Advanced, Trained Talent
Force Jump-Advanced, Trained Talent
Telekinesis-Advanced
Force Throw-Advanced
Force Healing-Basic
Animal Friendship-Intermediate
Force Bellow-Advanced, linked to Force Scream(Note: If he isn’t careful about the situation, this can slip into a Scream against his will.)
Droid Disable-Intermediate
Force Stun-Basic
Force Stasis-Basic
Malacia-Intermediate
Report on skills not directly rooted in the Force, including level of skill
During his time in the Sith Academy on Dromund Kaas and Korriban, Zhâlu was put through trials of survival, often left with little more than the clothes on his back, his training blade, and the power of the Force. The predators of these worlds are dangerous and the flora not much less so. Simply put, survival in the wilderness became second nature for the young Pureblood and he can identify most edible plants on sight alone.
He’s also learned how to cook these items, though most of his peers in both Jedi and Sith order would say the dishes could be better, but still aren’t bad.
Report on known combat experience, training and lightsaber training
It is clear that during his time as a Sith, his training was focused on Juyo and how to use it with his choice of a saberstaff over one or two single bladed weapons. This training has continued within the Order, but it had been noticed that he’s begun forming his own off-shoot of the form, combining the use of both sides of the staff and only one, while also incorporating Jar’Kai movements as well. He was able to provide records of battles he partook in prior to the Sacking of Coruscant and prior to his joining the Jedi Order, showing his skill in lightsaber combat against fellow lightsaber wielders. Form VII Juyo: Advanced Jar’Kai: Intermediate
Detailed notes on political influence and associates.
Having switched sides, his only political influence anywhere is incredibly negative, as most Jedi and Republic Troopers believe that most of what he says is a lie.
Detailed notes on known rivals and enemies, outside and within the Order and Republic.
None, unless you count the Masters and Knights who spoke out against his joining the Order. Darth Braxis, his former Master before his defection to the Jedi Order and the Republic, has sworn a bloody death upon his former apprentice and all who support him.
List and description of other known associates, including intimates.
None
List of all known ownerships, including vessels, (non-standard) equipment, and locations.
S-12 Blackbolt (Impounded), NovaDive(currently in a hangar on Tython’s surface), Double-bladed Lightsaber with twin blue blades with white cores, Jedi armored robe and spare clothes(stored in his fighter)
Psychological evaluation of Jedi Order member.
Despite his previous affiliation with the Sith Empire and his natural disposition to the Dark Side due to his being a Sith Pureblood, Zhâlu is shown to keep his emotional state in check and resists the temptation to use the dark powers he was taught by his Sith teachers. Regardless, despite his standing with the Order as a Padawan for several years, he is known to let emotions affect some of his decisions if they are strong enough.
List and description of known and suspected flaws. Access Restricted.
Known Flaws
Emotional-Despite a strong sense of morality and claiming true loyalty to the new life he has chosen, he has emotional outbursts that stem from his nature as a Pureblood.
Aggressive-Reprieve for friend and foe is unlikely when he takes the field and he often becomes overly aggressive during combat and training as well.
Torn-While he has greatly enjoyed his time with the Jedi, he is still a Sith Pureblood who’s species is slowly dying out. That knowledge alone often haunts him at the worst times, including during an important mission.
Suspected
Driven by Anger-With so many Jedi so strongly against his joining the Order, some Masters suspect that he allows his anger to help him focus, anger at the mistrust placed on him even after purifying his lightsaber crystal
Lustful-Knights and Masters have seen him give members of the Order of opposite gender strange looks and suspect he may be lusting after them, despite the Jedi Code.
Self-Doubting-Despite all his other suspected flaws, a choice few members of both the Order and the Jedi High Council suspect that he doubts his ability to stay true to the path of the Jedi because of who he is.
known interests of the force-user.
Has shown great interest in expanding his knowledge of the Light Side of the Force, specifically healing.
Notes on skillset specialization, if applicable.
I write this report after watching the Pureblood train for a few days. He possesses many of the skills necessary to become a Battlemaster and, given time and training, could learn those he’s missing. His only failing is his temper, but I trust that will get better with time.
Major achievements on record.
Escaped the Empire to join the Jedi Purification of a tainted Kyber Crystal Helped detain a rogue Sith Lord during a scouting mission in which his unit was discovered.
Major failures on record. Confidential.
Lashed out against Jedi Master Terin Kern in frustration, severing his hand. Struck out in anger against a Padawan who persisted in trying to draw a reaction from him. Killed an unarmed Sith Apprentice during an interrogation after giving in to the apprentice’s taunting Has failed the Knight Trials twice.
”I understand that many members of the Order have...reservations about my becoming a Knight. Many feel that my purified crystal was taken from another Jedi I’d killed, even though two members of the High Council and a Jedi Shadow observed me as I purified it.
I suppose joining the Order two months before the Sacking didn’t help my credibility any, but I couldn’t wait any longer. You see, I was on Kashyyk, my former master and I were stationed there after the Republic had been forced off and so the resistance from the Wookiess was still incredibly strong, especially since Republic Black Ops teams were infiltrating the planet with little resistance from the Empire’s fleet in orbit, as the early days of an occupation aren’t easy. Our job was simple enough, hunt down rebels and force them to surrender or make examples of them and their families.
The most common form of this example was public execution; starting with the youngest and ending with the oldest, depending on which Sith Lord was overseeing it. My former Master, however, only ever started and stopped with the young, making their families sit through the executions and then sparing them just before the executioner’s ax reached them, letting them live with what they’d seen and, in many cases, with the knowledge that they had outlived children who had their whole lives ahead of them. It...even my men were bothered by it and they had served under the Sith Lords for most of their lives. I started questioning everything I’d been taught the more I saw him do it. ‘Why?’ I’d ask after each ‘exhibition.’ ‘Why kill the children?’ To some degree, I understood as the children would grow up rebellious and predisposed to cause trouble, not just for the Empire, but potentially in their classes and work places.
Eventually, however, I started to see that that sentiment grew in them anyways if we merely executed the adults as well. At first their views were swayed, more readily convinced to blame the Republic’s stupid refusal to let go of the world and incite rebellion as the reason their parents or friends were dead. But the early days of the Occupation didn’t last forever and eventually, the Empire could no longer blame the Republic, as they officially disavowed any remaining special forces and black ops teams still on the planet. But the brutality continued, and in some cases, worsened. My former master only grew more brutal with every new cell that was flushed out in his governage, sometimes displaying their mutilated remains where the whole settlement could see them to remind the residents of what future awaited those who disobeyed. But for a long time, there were only adult bodies and, despite my instincts telling me otherwise. Then he started sending unarmed dissidents into the Shadowlands, ranging anywhere from Wookies who’d lived for a couple hundred years already to children barely old enough to begin learning their customs. After 12 hours, he’d send teams of troopers to check on them and began displaying the remains they’d find, often including the children.” He sighs. “Needless to say, as none of the other Lords spoke out against him, I began to understand that the things my teachers in the Sith Academy were meant for times like that, to take in the fear and hate the acts inspired and grow stronger.”
Zhâlu shifted slightly in his seat. “I only grew more ashamed, both at the lack of honor and discretion I saw and eventually, the lack of some kind of moral compass. So I sought out the Jedi and began the long process of joining them. The process...I’m not convinced it’s ever going to end, even after I attain the rank of Knight.” Another sigh can be heard. “Perhaps it never will be that the bulk of the Order believes I’m no longer a Sith, but I will never stop trying to prove I am truly Jedi. What the Empire is doing is wrong, and I refuse to let them keep doing it, whatever that may take.”
“Why hello ladies. You need some help paying for those drinks?”
Name: Elias Joranis Ordo Species:Human/Mandalorian Age: 25 Appearance: Ruggedly handsome with a five o’clock shadow, crystal blue eyes and sweeping brown hair. He stands at 1.7 meters tall and weighs about 68kg. He typically wears tan pants, dark brown boots a dark red shirt and a lighter red jacket over it. He also wears his Mandalorian armor for when he knows there’s going to be a fight.
Faction: None/Freelance
Equipment:
Beskar’gam: While many Mandalorians wear the armor of those that came before, part of Elias’s proving of himself was to forge a suit of beskar’gam for himself, something that was neither quick nor easy. Having been forged from scratch, the armor takes on some of Elias’s personal preferences and is much more rounded than traditional Mandalorian armor. It’s helmet is outfitted with a full 360 degree viewing camera as well as infrared and magnetic sight modes and a built in long-range communications device. The left arm bears a wrist launcher and wrist mounted flamethrower.
JT-12 Jetpack-A compact jetpack allowing for high amounts of mobility. It also features a MM9 Rocket System, which Elias only uses in emergencies, as he’s typically paid to get the shipment to a location in one piece.
Wrist Mounted Weapons-Elias packs a single wrist launcher on his left wrist, which is armed with a rocket launcher, flame thrower, and dart launcher. He only uses knockout darts.
Black Nebula Heavy Blaster Pistols-Elias always carries his twin Black Nebula Heavy Blaster Pistols, no matter what he’s wearing. They’re heavily customized to allow for a quick draw and decent penetration, along with uncanny accuracy for dual wielding.
Vibrosword-Elias picked up how to fight with a vibrosword long before Clan Ordo adopted him and it’s his weapon of choice for close quarters combat, especially when faced with a lightsaber. It’s core is black when activated.
Various Equipment-On top of his stable pieces of gear, Elias carries a variety of other odds and ends in pouches on his belt, ranging from spare power packs, of which there are about twenty, to a couple of fragmentation grenades and cryoban grenades.
XS Light Freighter-While this particular model of ship, which is called the Nightengale Eclipse, is considered highly outdated, the previous owner, a Kel-Dor who lived far longer than he should have, kept it in tip-top shape and upgraded it as needed, making it one of the fastest ships in the galaxy. Elias has kept it in top condition as well and it even has room for extra crew should he ever want it.
Skills: Between being on the hyperspace lanes from a young age and being adopted into Clan Ordo of the Mandalorians, Elias has picked up a wealth of skills:
Mandalorian Training: Since joining Clan Ordo, Elias has learned numerous forms of both hand-to-hand combat and ranged combat, along with advanced training in sword combat. He was no slouch before, but now he’s a lethal weapon, armed or not.
Charismatic: Due to the nature of his original and current profession, Elias has learned how to speak with such a silver tongue, the people listening sometimes wonder if THEY’RE the ones lying or mistaken. It’s also helped pick up beautiful women and relieve the rich ones of their credits. All the same, this man can talk himself into and out of trouble in the same breath.
Ace Pilot: Having been in space for so long, flying a ship is something this smuggler can do with their eyes closed. He’s survived firefights with Imperial Star Destroyers and outmaneuvered entire squadrons of TIE fighters.
Quick Reflexes: Being a smuggler, sometimes negotiations go wrong. When this happens, it pays to be able to pull your own blaster faster than the other party and be able to find cover in a short time. Elias has mastered this to the point where he could probably do it in his sleep (not really but exaggeration is a smuggler’s tool).
Luguist: Due to the nature of smuggling, he speaks and understands a number of different languages, but is still learning how to speak Mandalorian, so he's not the most fluent at it.
Swordsman: Elias was taught by the old Kel-Dor to fight well with a sword, just so that he wouldn't be helpless if someone kept him from drawing his blasters. He actually enjoys it, unlike most other smugglers.
Weaknesses:
Overconfident: Due to a number of things, namely how successful he’s been as a smuggler, Elias is overconfident and approaches every situation like he’s already won.
Anti-Slavery: Elias might be a smuggler, but even in Hutt Space, you find people with morals and this smuggler can’t stand slavery. As a result, there are a few less than satisfied customers who’ve put bounties on his head for the loss of Sentient Cargo.
Core World Accent: Despite spending years in the Mid-Rim, Outer Rim and Hutt Space, when Elias talks, it’s not hard to know where he’s from thanks to his accent.
Distrusting: Having been a smuggler since he was young, his capability to trust anyone who he doesn't know well is basically non-existent. The numerous double crosses he's had to deal with growing up hasn't helped any to fix this either.
History: Elias Joranis is the son of two no-name industrial workers on the planet of Coruscant, the famous “center of the galaxy”. What the people who advertise Coruscant as this wonderful place don’t tell everyone else is that if you live anywhere but near the top levels, life is hell. His parents worked long hours to and earned crap for money while their son was forced to live as a pickpocket and con artist to pick up the slack. However, he found that swindling the rich to provide for his family was not only fun, but it felt right. All the same, at age six, he felt a strange urge to find something more to do with his life, but his parents had no desire to help, content with where they were, a sentiment he could never agree with. And so he began to search for a way off Coruscant and into the wider galaxy.
He managed to achieve this dream at age eight with the help of a smuggler, a Kel-Dor named Zorn Horu,where he learned all the tricks of the trade, and learned how to understand Wookies, Jawas, argue with astromech droids who thought they knew better, and numerous other languages so he wouldn’t have to rely on a protocol droid for translation. By the time he was 16, Zorn had all but given ownership of the old XS Light Freighter, dubbed the Nightengale Eclipse, and helped the young man hone his natural skill for blaster pistols and piloting into things that would help him survive. However, about a month after his seventeenth birthday, an unhappy client put a bounty on Zorn’s head that a Drunk Dug came to collect on, claiming to need the credit payout to feed his Gambling Problem. The Dug had brought some hired help and though the pair escaped, it was without harm to them. Zorn had taken a shot to the gut and with his last words, passed on ownership of the Freighter to Elias.
The young man, heartbroken, buried the Kel-Dor on his homeworld before hitting the hyperspace lanes again, and for two years, buried his grief in jobs of all kinds, any drink he could afford, and every human and Twi’lek woman he could get his hands on. Before Zorn’s death, Elias had been sending chunks of his share of pay to his parents to help them improve their living conditions, though he had a hard time talking to them as they were still content on Coruscant, though they did have better jobs that were less likely to kill them now. But during that two year stint of grief over the loss of a man who had been more of a father to Elias than his blood father, he didn’t sent as much and they almost lost their home because of it. The young smuggler managed to snap back to reality shortly after his nineteenth birthday and three weeks later, met Eldor Ordo, a member of the Mandalorian Clan Ordo. He spent time speaking with the man at length, learning more about the Mandalorians and, after some internal debate a couple of drinks, he asked to join the clan. Eldor took him to the Clan Leader and spent the next six months preparing to join. He succeeded and has been a member of Clan Ordo since, proudly displaying the clan emblem on the shoulder of his jacket and the chest, shoulder, and vambraces of his armor.
During the course of the Galactic Civil War, Elias found he did plenty of work for all involved parties, though the Rebels often paid the best as they were more in need of his unique services than the Empire. The Hutts paid well as well, but the cargo was often much more unscrupulous and require more careful planning. With the end of the war came new opportunities, and while the New Republic certainly had a bright outlook for the future, a better understanding of the galaxy at large had Elias remaining freelance and picking up more work for various clients in Hutt space, despite the Hutt Civil War and the shift in leadership within the Council.
Name: Jason Je’and Species: Human-Coruscant Native Age: 56 Appearance:
Faction: Republic Remnant Equipment:
The assault cannon was issued to the Supreme Commander during his days as a SWAT officer for the security force before the Clone Wars. During the wars, it served him well, gunning down more then its fair share of droids and Separatists alike before being shelved once more for the role of leader.
The vibroknife is a standard issue weapon for all military members that weren’t a Jedi. He keeps it good and sharp for when it does get used.
The R-30017 is a specialized blaster pistol that works well for quick draws that require little to no aiming. It’s also the only other weapon besides his Vibroknife Jason always carries.
Skills:
Combat Training-Between his training as a SWAT officer and his training as a naval officer, this man knows where, when, and how to put a blaster someplace it’ll be effective. He also has hand to hand training due to his SWAT training.
Tactician-Between SWAT assignments and his position as both an Admiral of the 6th Republic Fleet and the impromptu commander of the 237th Clone Legion, tactics and strategy come naturally for him, though he is fully aware that no plan survives contact with the enemy.
Weaknesses:
Age-For all his skill and all his patriotism, he’s still getting up there in age, and it shows. He doesn’t move as fast as he used to nor does he react as fast.
Desire for Justice-While many would consider his sense of betrayal a strong point, it often blinds him to a better course of action if he is pushed hard or far enough.
History:
“We should have known it was coming, Palpatine was too smooth a talker. But the war kept us distracted, from thinking too hard on just what he meant when he said something.”
Jason Je’and was born the only child to a security officer father and waitress mother in the middle levels of Coruscant. While the area certainly wasn’t the greatest place in the world, it was still better than living in the lower levels, where crime ran rampant and the security forces overwhelmed trying to control it. Both parents were kind and caring to their son, but they also taught him that there was always a time to do the hard thing.
He grew up doing little more than your average child, going to school, playing, the normal things. But he also wanted to be like his father and join Coruscant security, specifically their SWAT branch. So when he turned thirteen, he started working to do so, acing his tests, keeping his grades high and his physical and mental health in good condition. By the time he was eighteen, he was already set to enter Security’s academy where he graduated with high honors and was accepted into the Security force.
He spent two years, not counting the two years in the Academy, as a normal security officer, during which he spent time studying the SWAT manuals, learning the drills and weapons and tactics that all went into it, and even got to practice a few of them during an arrest of a Drunk Dug who had been stealing to feed his gambling problem. In his third year, he was inducted into the SWAT unit and there was were he stayed for the next three years, until the Clone Wars began. He was twenty-five when news reached the Core Worlds of the conflicts beginning and, being proud of being in the Republic, signed up to get to where he could make the most difference, as a Fleet Admiral. Another two years of training put him at graduation just after his twenty seventh birthday and in command of a fleet before the end of his twenty seventh year. He saw many battles in the next three years while serving alongside Jedi General Siyen Ronen, a Togruta Jedi Master who treated his clones like family and mourned the losses they suffered alongside them. However, during the Battle of Manaan, a Kolto rich planet, Master Siyen was slain in battle with a group of commando droids, a pair of them managing to catch the Jedi Master from behind and run him through with their vibroblades. Knowing that the fleet battle was already won thanks to an improvised explosive delivered to the engines of the Providence-class flagship, donned his militarized SWAT armor and retrieved his assault cannon.
His arrival was enough to rally the scattered clones who had been under the Jedi master’s direct command and turned the losing battle into a decisive victory for the Republic. A funeral was held in honor of the fallen Jedi General, but a new one was never assigned, leaving leadership of the 237th Clone Legion on Jason. He served as their commander until the execution of Order 66, where he left command of the Legion and joined Nama Le in the Deep Labs.
Now, he leads the Republic Remnant as the Supreme Commander, the rank formerly held by the Republic’s highest ranking military official before the demilitarization of the Republic in 1000 BBY with every intent of restoring the Republic as it was and should have been.
Faction Logo(If applicable): Faction Name: Republic Remnant Faction Classification: Resurgence Group Faction Leader: Jason Je’and Faction Members(Players): Important NPCs:
One of a handful of Kaminoans who were always suspicious of Nala Se upon her demands that Order 66 be added to the list of orders in the inhibitor chips, she is now the head of the Remnant’s cloning operations, having purged the inhibitor chips of the original 2500 embryos she and her fellows smuggled away and rewritten the order list. She is relentless about who oversees the clones, and many of the Clone Commanders are rarely allowed to see their younger brothers train as a result.
Commander Hammer was one of the first Clones to finish the accelerated growth process after Nama Le fled Tipoca City with a handful of like minded fellows and roughly 2,500 embryos twenty-three years after the end of the Clone Wars. He is considered to be the toughest of all his brothers and has aided in the training of subsequent generations of Clones and those who have been recruited from off world. He leads the 302nd Clone Legion of the Republic and is a stalwart believer that if any of his brothers still serve the Imperial Remnants, they can be saved. That doesn’t, however, keep him from doing what he must.
Damian Wren was one of the Instructors who had aided in training the Phase Two Clones during the Clone Wars. He was a much younger Mandalorian then, having only just turned 19. A few months later, Nama Le approached him and a handful of other Mandalorian trainers about joining them in another laboratory which would serve the same purpose, but they would be paid more, for both services and silence. Unaware that Nama Le was privy to information that had forced her hand, they all agreed. Two weeks later, mid transport to this laboratory, that the information was revealed to the trainers. When given the option to turn back, none of them did. The truth was a stain on all their honor that required rectification. After a screening process on arrival, Damian was chosen as the new DNA template for the new Clones, but he continues training new generations as they’re ready.
Faction Assets:
1 Shipcarrier-Class Deep Transport. Designed to transport ships between the deep labs of Harion and its surface; known as the Trawler
3 Venator II-Class Star Destroyers currently active, upgraded from current generation weaponry to Nullum Cannons, Thanatos Torpedos and Heavy Concussive Missiles, along with a more appropriate number of point defenses to repel bombers and fighters; respectively the Resurgence, Jason’s flagship, Kenobi, and Fisto
6 Arquiten II-Class Light Cruisers, upgraded with Remnant weapons tech; respectively the Windu, Alderaan, Harbinger, Endbringer, Taris, and Eques.
10 Acclamator II-Class Troop Transports, upgraded with Remnant weapons tech and modified to carry 24,000 troops instead of the standard 16,000; respectively the Jinn, Tano, Plo Koon, Adi-Mundi, Koth, Shaak Ti, Gallia, Trebor, Allie, and Skywalker
1 Supercarrier-Class Cloning Ship, built to modern standards; limited armament due to its primary role as a mobile cloning facility and medical station. Known as the Redemption.
All combat ships are equipped with a full complement of crew and fighters, Venators and Arquitens are equipped with LAA/T troop transports and the Venator-class ships are responsible for carrying the majority of the heavy mechanized units. All ships are assigned several dozen AT-RT Walkers as well.
The Deep Labs- A series of cloning, training, and living facilities located deep beneath the waves of Kamino’s surface, this is the primary base of operations for the Republic Command as well as their primary source of clone troops. It is also a manufacturing area for their ships, mechs, tanks, weapons and armor.
100,000 Clone Troopers, designated as Phase Three by Nama Le and Supreme Commander Jason Je’and, consisting of mostly standard Troops with Commando teams, Heavy Troopers, ARC Troopers and six Null-Class troopers
300,000 Clone Troopers on standby in stasis pods
35,000 Enlisted Men and Women, trained by both the Supreme Commander and the Mandalorian trainers. These men and women are trained as Heavy Infantry, Standard Infantry, Special Forces, Pilots, the works.
80 AT-TEs, upgraded with Remnant weapons tech. While lacking much of what is supposed to make the AT-AT superior, it’s superior mobility and ease of transport makes it the superior choice for the Republic Remnant.
Various other walkers and tanks that are manned by both cloned and naturally birthed personnel.
200 Million Republic Credits-While it is considered outdated since the rise of the Empire, there are still many places that accept it as it is essentially the same as the Imperial credit.
Numerous Clone weaponry and various sets of clone and non-clone armor.
Nullum Cannon- A product of the Remnant’s R&D department attempting to get a leg up on the Empire. Improving the power and strength of the Turbolaser was a temporary means to an end, one that would be undone by the first time the Empire further improved their own turbolasers. Plasma weaponry on a larger scale similar to the turbolaser actually reduced its effectiveness. So the scientists started testing dark matter weaponry and the result was the Nullum Cannon. While firing any form of projectile containing it proved impossible, it could be compressed to appear like a crimson colored turbolaser, however upon impact with shielding, it would be shorted out at a local level and cause heavy damage to the armor plating.
Thanatos Torpedoes- Upgraded payload from a standard proton torpedo, a small amount of dark matter was introduced to improve armor penetration and shield penetration from a slightly improved range.
Heavy Concussive Missiles- Designed with a special coating of “disruptor” paint, these missiles maintain the ability to penetrate the shielding of an enemy vessel at a higher efficiency with a heavier payload designed to cause maximum damage via plasma explosion.
AD-02 Nullum Pistol- A new generation of side arm for the Remnant forces, this pistol fires a null beam instead of blaster bolts, providing better armor penetration. This is, however, still a pistol and as such maintains the same range effectiveness as a blaster pistol.
AD-22r Nullum SMG- Designed with ship corridor combat and close-quarters urban combat in mind, the AD-22r offers an alternative to the AD-02 for fighting in those conditions in the form of a fully automatic null beam weapon. However, due to the short barrel and intended design, it’s optimal range isn’t as great as that of the AD-23a Assault Rifle and its recoil is considerably harder to control for the untrained.
AD-23a Assault Rifle-Standard issue for Phase Three Clones and Regular Infantry, the AD-23a is a medium range null beam weapon with a decent rate of fire and an alternate DMR configuration for when the AD-32sr isn’t the best choice for longer ranged engagements. This weapon’s recoil is considerably easier to control compared to the AD-22.
AD-32sr Beam Sniper-The epitome of long range null beam weaponry for infantry, the AD-32sr is used to remove threats at ranges up to a kilometer away with pinpoint precision. However, there is a thirty second delay between shots due to a high heat output.
HC-34m Rotary Nullum Cannon-This infantry based nullum rotary cannon can lay down heavily destructive suppression fire to a degree that puts the Z-6 Rotary Cannon of the Clone Wars era to shame. It fires high volumes of null beams with low heat build up due to the heat venting system of the weapon. However, due to the venting system’s size, it’s impractical on other weapons.
Commando Rifle-Fielded almost exclusively by Phase Three Commandos, the Commando Rifle has both beam intensity adjustment capabilities as well as fire rate control for sniper, assault rifle, and anti-armor functionality.
Prototype Fragmentation Grenade- Since most armor used by modern day armed forces in the galaxy is optimized to resist blaster weaponry and other similar energy weapons, this grenade is designed to launch lethal fragments around it when it explodes, with several of those fragments exploding a second time in targets that survive the initial blast.
Phase Three Standard Armor-The standard issue Phase Three Clone armor is designed with increased blaster resistance in mind as well as better mobility and survivability in the event of decompression of atmosphere in space. It comes with built in life-support systems, though they will not last indefinitely, only about 12 hours, and a highly advanced HUD for armor integrity, ammo count, and squad health.
Phase Three Heavy Armor- The Phase Three Heavy Armor has increased armor plating to increase the amount of punishment it can take, but also comes with a portable energy shield, allowing a Phase Three Heavy Trooper to deploy it to become a point of mobile cover for his squad. Also has a highly advanced HUD for armor integrity, ammo count, and squad health.
Phase Three Commando Armor-Given the same protection increases as the standard Phase Three armor, the Commando armor also comes with a more advanced life support system, allowing for up to 24 hours of operational time in a hostile breathing environment, it also has a more advanced HUD and electrical suite in its helmet that can track a squad mate’s individual limbs and weak points in armor for examples of how advanced it is.
Phase 3 ARC Trooper Armor- The Phase Three ARC Armor comes equipped with two wrist tools fully kitted for a number of different mission types, along with some extra weaponry to allow for flexible combat. It’s also compatible with the Remnant’s J109 Extended Flight jetpack and the helmet contains a highly advanced HUD for armor integrity, ammo count, and partner health. .
Wearing the Null-Class Phase Three armor, these six troopers were trained to act to a higher degree of independence than even the ARC Troopers to a higher degree of skill and with a better degree of training. They are usually sent in to blend in with a populace and perform recon and sabotage, only engaging in open combat when no other options are available. However, they perform in combat well, surpassed only by the Mandalorians themselves in skill.
Faction History:
“Twenty-three years ago, the Republic was betrayed from within…
Shortly after what came to be known as the Battle of Naboo, a Jedi Master known as Sifo Dyas foresaw the coming of a conflict that would ravage the galaxy and destroy the Republic that had stood for over thousands years. In an effort to prepare the Republic, a demilitarized institution since 1000 BBY, he plead with the Jedi Council to build an army. Unfortunately, they saw his methods as too aggressive and dismissed him from the Council. This did not stop him and he went to the Kaminoan cloners behind the Council’s back and commissioned a clone army from the DNA of the Mandalorian Jango Fett, who accepted without any questions or complaints, but with the requirement that one of the clones be his to raise as his son, which was agreed to.
Unfortunately, Master Sifo Dyas never saw his army come to fruition, as he was set up to be killed by Darths Sidious and Tyranus, a murder which remained unknown for years to come. With the Jedi’s death, Tyranus arranged for Order 66, a kill order that was to be given only by the Supreme Chancellor should the Jedi every betray the Republic. It was ten years later that the clone army that the Jedi Master had ordered was found by Jedi Master Obi-Wan Kenobi, who had tracked a mysterious attacker back to Kamino. After perusing the army, Master Kenobi met the template for it, the Mandalorian bounty hunter Jango Fett.
Fett was the mysterious attacker he had been hunting for and a battle erupted on a landing platform that lead to the Clone Wars. Nala Se helped to ensure that every clone’s inhibitor chip was installed with Order 66, but the sudden need for an addition for a back up plan to deal with the Jedi, when it was a Jedi who’d placed the order, caused many of her fellow cloners great suspicion, chief among them being Nama Le. Nama Le devoted much of her spare time keeping an eye on her colleague, despite many of her fellow cloners insisting she was simply being paranoid. After a time, her vigil grew less intense, but remained. The majority of the Clone Wars saw no reason for Nama Le’s suspicion, but she maintained her vigil up until the Clone Trooper Tup was brought back to be tested for something wrong after killing one of his Jedi Generals. His companion Fives came with him to keep an eye on him and be a volunteer for mirror tests.
During the testing period, and right up to the passing of Tup, Nama Le had copies of the results sent to her, and she even received a copy of the testing of Tup’s malfunctioned inhibitor chip. Her suspicion renewed, she discreetly followed Nala Se to the communications room where she listened to her companion converse with none other than Count Dooku, who wanted to ensure the Jedi never learned of Order 66. Knowing the Jedi wouldn’t believe her, she went to those who were also suspicious of Nala Se’s motives. When she shared her discovery, outrage, anger, and fear grew in their eyes and the agreed to a secret meeting. Two days later, the group, around three dozen cloners strong, met for a private lunch and made plans. Several of them arranged for a laboratory to be built deep under the waves of a water planet in the Unknown Regions, known as Harion, while others began to have embryos set aside for “special training” while yet others recruited the trainers they felt to be the most trustworthy without sharing anything discriminating. The remainder made sure that no records remained of their planning, a process that took until the end of the war.
Nama Le made one final contact, pulling the then acting commander of the 237th Clone Legion away from his duties. Informing him of her discovery, he didn’t believe it at first until the Clone Commander of the 237th, Commander Owen, contacted him and informed him that another commander was calling for aid in dealing with a group of “Jedi traitors” in another system. Sending the clones and fleet without him, he agreed to lead the as of yet unborn legions against whatever took the place of the Republic he’d fought so hard to defend.
And so the last vestiges of the Old Republic went into hiding deep beneath Harion’s waves, where it would spend the next twenty three years preparing to make a return to known space as punish the traitors who came to form the Galactic Empire and bring Sheev Palpatine to justice for his crimes. As the years passed, the Remnant was able to keep tabs on the galaxy at large thanks to transmissions received from the surface and when news of the Rebellion reached them, many of the now mature Clones pushed to join it, to give them the definitive edge they needed to bring down the Empire before it grew too powerful. But the now Supreme Commander Jason Je’and said no. “To what end would crashing ourselves against a freshly formed galactic superpower serve? To weaken us to the point of no return? No, we will remain as we are and build our own strength as their politicians and officers grow lazy. As it stands, we are not strong enough to make a huge difference for the Rebellion.”
His final verdict given, the Remnant continued to grow and watch, waiting. During this time, recruiters under the disguise of mercenaries looking for others of like mind began to search the Outer Rim for others who wanted to fight against the Empire, but had no means to reach the Rebellion. These people were brought to Harion and trained and armed, turned into a standard military to supplement the Clone forces that already existed. The destruction of the first Death Star allowed the Republic Remnant to begin to send out better feelers, upping their recruitment and even beginning to get a better feel for the state of the Empire.
It has since been an additional four years since the Death Star fell. The Trawler has spent that time ferrying the forces that had been building below the waves back to the surface and allowing them to head into space. With the death of Palpatine and the death of Jabba the Hutt, an opportunity has arisen to deal with the Imperial Moffs still with power in Hutt space and that cannot be missed. The traitors will pay.
“You endanger the Balance willingly. I cannot allow that to go unchallenged.”
Name: Tarion Je’and
Species: Human
Age: 26
Appearance: Tarion is an impressive sight, standing at a good six feet even with black hair kept short for easy management and a beard that matches his hair in color and brown eyes. He wears light combat armor that’s thicker in the chest and upper legs that’s painted gray and dark blue.
Faction: Technically Independent, actually Order of the Grey
Equipment:
While the lightsaber tonfa is both incredibly difficult to master and unorthodox in their appearance, Tarion is a potent combatant with them and has brought low many threats to the Balance of the Force. Be they Sith, Jedi, or Hutt Space regular, they will find it hard to break the defense these weapons offer. The blades are silver in color, with a special component added to the emitter to make it seem as those lightning dances along them, with hilts made of phrik to avoid being cut into pieces.
The R125 is Tarion’s choice for when charging in with his tonfa isn’t necessarily the best choice, or when he needs to get a feel for a situation. It’s been modified for higher accuracy at longer ranges and more punch upon impact.
ANR Light Combat armor Custom- The ANR is a suit of light combat armor that affords the wearer maximum movement range while still providing some layer of protection against blaster bolts and explosions. Tarion’s is customized with thicker chest and upper leg armor.
The Enforcer is a Fury-class Interceptor that was originally built by the Sith Empire during the Great War for use by the Sith Warriors who lead their troops into battle as their personal transport. When the Order of the Grey was founded, Sith who found themselves no longer trusting in only the Dark Side donated their ships for Guardians to on extended missions. The Order has gone to great lengths to keep the weapons, armor and shields of all their ships updated, and this one is no different. It is Tarion’s home from home for the time being.
Skills: Force Wielder- Having grown up in the hidden enclave of the Order of the Grey and grown up amongst its teachings and techniques, Tarion is a powerful wielder of the Force, having mastery over basic abilities such as the Force Jump, Push, Pull and the Mind Trick as well as being incredibly proficient in several more advanced techniques, including the family Force Flame technique.
Lightsaber Combatant Master- Being a member of the Order, Tarion was trained in several forms of lightsaber combat, and while he is proficient in most, he specializes in Form I, Shii-Cho, Form II, Makashi, Form IV, Ataru, and Form V, Shien/Djem So.
Piloting- Since many missions that see Guardians deployed require a degree of secrecy, all of them are taught how to effectively pilot fighter craft and required to become proficient dog fighters in the event of a space battle.
Weaknesses: Raised in Seclusion-While the Order of the Grey is well informed of the flow of things in the galaxy, they fear being hunted by the reigning Force wielding power again, and therefore raise their children in isolation from the rest of the galaxy in order to avoid being hunted down. As a result, their social skills with the rest of the Galaxy are...lacking. Tarion is no exception, and it shows in his interactions with others.
Little Life Experience-While having learned much on the Order’s home planet and from it’s Archives, Tarion has very little practical life experience, so this mission will prove interesting.
History: Early Life Tarion was born the child of Erzan and Ana Je’and, Ana being the sister of Republic Admiral and General Jason Je’and, though the pair hadn’t had much contact after he joined the Republic. It would seem that the Je’ands kept their name and made the males change theirs. His early life was normal enough, play time, learning ABCs and the like, but there was also times spent teaching him how to manifest his powers, and so from a young age, Tarion was trained.
His training didn’t really begin until he was round seven, when he was able to fully lift a rock off the ground and also maintain his focus. His training, which would normally have been handled by the collective group of Paladins and a handful of Guardians within the Order of the Grey, was handled by his mother, Ana. “Je’ands have always trained Je’ands. There is no reason to change this” was all she would ever say when questioned about it. Training in the Order of the Grey Because he was training under his mother rather than the entirety of the teachers the Order had, his training was different. Eah day started with physical training three times tougher than what he saw his fellow Acolytes doing, his focus and combat training as well. At first, he hated it, taking every moment he wasn’t under his mother’s tutelage to do as he wished and learn what he wished.
But as he grew older, he realized that, as the son of the Grand Paladin, he was held to a higher standard and, with only some minor grumbling, threw himself into his studies. After a few years, he was around thirteen at this point, his mother revealed to him and taught him how to use Force Flame, a lost Force technique that their ancestor Zar’kun Je’and had mastered and passed down to his son, who then passed it to his children, and so on and so forth.
As he got stronger, he learned he could combine different powers for different effects and that certain aspects of the Force came more naturally to him than others, particularly when it came to building and maintaining his lightsabers. By seventeen, he was ready to complete his training. He did so in the traditional matter, reciting the Order of the Grey’s code followed by dueling his master. He then became a Guardian, beholden only to the Paladins and his mother, the Grand Paladin. As a Guardian After becoming a Guardian of the Order of the Grey, he was dispatched on his first mission, rebirth by flame as it were, where he and two other Guardians were responsible for removing a upstart Darkside user who had made himself Warlord on a backwater world in the Unknown Regions. The mission had taken three months to complete, as they other Guardians were new as well and unsure of how to proceed, which made progress slow.
Near the end of the third month, the trio decided that since all their more subtle approaches to removing the Darksider had proven fruitless, a more direct approach was necessary. They struck at night, while the guards, a hired group of mercenaries more interested in credits than morals, were changing shifts. They fell quickly and quietly, though they found the Drunk Dug with a gambling problem a strange addition, the only indicator that they had been attacked was a pair of silver lightsaber blades, a single turquoise one, and dual pair of neon pink blades.
However, the Darksider had been waiting when they burst into his throne room and wounded the other two new Guardians after a brief exchange in which he was offered a chance to surrender peacefully. The wounds kept his companions from aiding him in his fight and left Tarion to finish it alone. The duel lasted several hours with him gaining many wounds, but in the end, his mastery of tonfa lightsaber use won out and the Darksider was slain. After a few weeks in recovery on his return home, he began receiving more missions, the time they kept him away from home varying.
However, with the resurgence of his uncle Jason and his attack on Imperial holdings in Hutt Space, he has been dispatched to operate at an extended length of time to ensure that the Balance of the Force was maintained.
Appearance: Shin stands at 6’2” tall with a head of crop cut green hair and a handsome face framed by high cheekbones and a square jaw. With his iridescent green eyes, he’s hard to forget with his lean and muscular build.
Personality: Shin’s personality is like two sides of a coin, one side being calm, relaxed and fun while the other is stern, no nonsense and tactical. It simply depends on if he’s out and in a fight or out and hanging with his squad. Many argue that due to this, he would have fit in better in Squad 11.
Clan: None
Rank: Fourth Seat
Power Level: While ranked as the fourth seat in Squad 5, his power is easily Captain or higher, especially due to his unique Zanpakuto.
Shikai Form- “Erupt, Doreiku!”- While visibly, there isn’t a lot of change between the Sealed and Shikai forms, the important thing to know is that Shin’s Shikai form allows for what he calls “gunfire draws.” Compressing his spiritual pressure into a special mechanism in the redesigned sheath, he pulls a trigger on it to unleash hard and fast draw attacks with immense power. A more passive effect is that Shin is able to move and strike faster.
Bankai Form- Named Faia Doreiku, this also changes Shin’s appearance from the traditional Soul Reaper attire to something you’d see in the World of the Living. Trading some of the speed gained in the Shikai form for power and enhanced defense, this form uses bursts of spiritual pressure to enhance blows and make them capable of breaking through even the most stalwart defenses while also enhancing Shin’s defensive power, making him much tougher. He can also use short range Kido attacks with it and several other techniques unique to the Bankai.
Name: Doreiku Gender: Female Personality: Flirty with a dash of sadistic, Doreiku takes no crap and gives no care for anyone but her partner. Appearance: Stands at approximately 6 feet tall.
Backstory: Shin Kageyasu was born in the Junrinan district of the western Rukon District. Growing up hearing about the Seireitei and the Soul Reapers who defended it, he enlisted in the Soul Reaper Academy as quickly as he possibly could. He had visited rougher districts as he grew up and so he was confident that he could handle anything that the training threw at him, but between all the Zenjutsu lessons and forms to the Kido chants and such, he had as much of a grueling time as any of the other souls there, though he did seem to be a bit of a prodigy in Zenjutsu.
Graduating near the top of his class, he was hand picked for Squad 5 and was given a Seated Officer’s position after a short time, within weeks of awakening his Shikai, though it was still fifty years after joining the squad, which led to him working towards the fabled Bankai. Ten years of work was what was required of him and he accepted that. After all, he’d already spent large chunks of time just learning to become a Soul Reaper, so what was one more decade to be able to challenge a Captain if he wanted to.
His Zanpakuto’s spirit, Doreiku, was not necessarily cooperative and wanted him to prove himself worthy of a fully unlocked, complete bankai, so what would normally only take one decade for a dedicated Soul Reaper to achieve instead took Shin two and some change, but when he finally achieved it, no one was properly prepared for the power that it would be or unleash. From there, he was allowed to take higher danger missions for hunting Hollows and was even entrusted to lead excursions into Hueco Mundo to help keep the Menos Grande populations under control. He was offered a chance to become the Captain of another squad who’s captain was retiring soon, but he declined, saying he preferred to catch an opponent off guard with his power while they assume it’s lower due to his rank.
Name: Damian Harrison Nickname (if any): None Title or Hero/Villain/Code name (if any):Deadeye Species: Augmented Human Gender: Male Sexuality: Straight Age:32 Birthday: January 17th, 1986 Personality: Damian is many things to the public that knows him; a joker, a reliable friend, a bit of a gambler who always beats the odds, and a skilled martial artist and marksman. And in truth, he is all these things, but he’s also calculating and, when necessary, manipulative. Every action he takes is carefully considered, the pros and cons of each taken into account before he starts it. All this is a by-product of his high level of intelligence, which should have produced arrogance, but instead created compassion. Appearance (description, doll-maker, or face-claim):Standing at an intimidating six feet, 8 inches tall, Damian has fiery red hair with a black streak that he keeps long enough to style but short enough to keep out of the way. His eyes, a startling sapphire blue, are set into a handsome face with a five o’clock shadow. Affiliation (if any): None Powers (if any): The augmentation process left Damian more than human, with enhanced strength and agility. The fastest he’s ever been clocked at has him hitting speeds of mach 2 and he can catch a bullet without looking at it.
Stalker Armor-Equipped with a number of high tech gadgets from different vision modes to hidden weapons, this armor was designed to take punishment from foes such as Super Angel and dish it out as well as withstand extreme environments.
Armor Features: Hidden Blades Wrist-mounted Machine pistols, hidden Cryo Grenades, limit 3 a mission/job Smoke Grenades, same as Cryo Infrared, Night, and Magnetic Vision modes Hidden Knives, four of them, two straight edge and two serrated
Demonio’s Glaive- With a blade lined with a plasma edge, this glaive has been known to bisect heavily armored Hulkling Hunter Armor without issue. It is folded in half and stored on Dead-On’s back when not in use, but his skill with it should not be underestimated.
Apollo Bow- Specialized for taking out targets at range, the bow is strung for sending an arrow 1,200 yards with enough force to pin a man in Powered Armor to the wall. At short range, it can kill three men in a line. Has triple bladed broadheads, armor piercing heads, explosive heads and grappling hook heads.
Red Ace Revolver-Specially designed, this revolver has the power to stop a charging rhino in one shot. Fires armor-piercing lethal, sedative, non-lethal, and tracking rounds.
Weaknesses: Sociable- Because he has a circle of friends that he enjoys spending time with, when he isn’t around or cancels hangouts, it's noticed and it’s talked about. Anyone looking to find Deadeye could use this should they learn of it.
Limited arsenal-While he brings an exhaustive amount of extra ammunition for his revolver and carries a spare quiver of arrows, once he’s out of munitions, he’s extremely vulnerable at most ranges.
Honorable-As a practitioner of MMA, he comes into a fight wanting every foe to lose or die at their best. So don’t expect cheap shots. Likes (optional): Dislikes (optional): Current Residence: An apartment in Gotham. Backstory: Before the convergence of the two universes, Deadeye was a rising vigilante in Gotham City, putting down the criminals who proved too dangerous to take in and kicking the shit out of those who proved too tame to need locked up. He gained the abilities to begin doing this after volunteering for an American military project called the Prometheus Program. The goal of the program was to produce super soldiers capable of competing with some of the world’s greatest heroes. However, due to the nature of the serum used, and the infiltration of the first injection by an enemy spy, Damian was the only one made and he promptly left after the assassination of the project’s lead. Moving to Gotham, he made it clear he was done with the military and the nations larger issues when he sent the man sent to try and retrieve him back with all his bones in his legs and arms broken.
Deciding after a few months of watching Gotham’s criminal’s escape that he was done letting the Bat family do a job they clearly weren’t fit to do, he started his own war on crime, with the aforementioned methods. These methods brought him into conflict with the long standing defenders of Gotham, the Bat Family, on a fairly regular basis. His first encounter with the Bat Family occurred while he was exchanging “words” with some of Freeze’s gang during one of their heists. For Damian, it was standard procedure, cut the power to the building, activate night vision, breach, bang, and clear. Breaking up little raids like these didn’t usually have casualties, unless you counted shattered kneecaps as such.
He was on the second floor, clearing out the third room when he heard the sounds of scattered gunfire further down the hall. Right on time, he thought as he rushed the last of Freeze’s men in the room in front of him, knocking the first one out with a quick blow to his temple and the second one with a pair of quick nerve strikes. Pausing, he listened to the sounds of the others being knocked out and waited, spinning one of his serrated knives while waiting when none other than the big Bat himself walked in, Robin close behind, though he couldn’t place which one.
“Batman himself. Wondered when you’d catch up to me, took you longer than I’d given you credit for.” Batman didn’t reply right away, instead appraising the unconscious or paralyzed people around them before looking back at the armored person in front of the dynamic duo.
“You didn’t kill any of them.” Damian nodded, tossing the knife up and catching it by the hilt and sheathing it in it’s hidden location.
“No reason to. These guys are just trying to make ends meet while helping Freeze save his wife.” He started pacing in front of the pair, watching the Bat for any indication he would move. “You know, it’s strange when you think about Batman. Freeze turned to crime to cure his wife, because the medical community couldn’t help him due to a lack of funds. Cobblepot’s family went bankrupt ultimately, and poor Killer Croc? Just needed medical and psychological help but couldn’t afford it. And yet Batman and Robin, Gotham’s caped guardians of the night, always have the latest high tech gadgets, always able to repair damage to a suit, have a fresh supply of your stupid little boomerangs.” Robin speaks up and corrects Damian.
“They’re batarangs, asshole.” Ignoring the jab, Damian continues his speech.
“I found it so odd that I started looking into where all the big money in Gotham is putting that money to use, namely Bruce Wayne, and, oddly, not much was going towards HELPING those people who needed it, like Freeze or Croc. But no, I didn’t kill them, they aren’t all that dangerous. Not like the clown.” He knew that mentioning Joker would trigger a reaction from the Dark Knight and it did.
“What does the Joker have to do with anything, Deadeye?” Damian grinned behind his helmet.
“Plenty, looking at everyone he’s killed. And yet you always see him sent to Arkham, where he inevitably breaks out and kills more people. Come on Batsy-boy, you have to see the fucking problem with that?” The big Bat hadn’t moved, but clearly there was tension there as he spoke.
“Killing the criminals doesn’t solve the problem. If that’s how you view things, you’re no better than them.” Incredibly fast, a batarang flew towards the armored man, who caught it effortlessly.
“I don’t kill them indiscriminately, Bruce. I kill the ones with potential to really become a problem or have proven themselves too much of a problem to keep alive.” Dropping the batarang, Damian takes a stance. “The clown is a problem who needs to be dealt with. And since you have enough influence on the Red Hood to keep him from doing it, when I catch up to him, I will.” This resulted in a brawl between the two heroes and himself, though it was short lived as the police showed up almost on queue. Since then, the two have regularly traded blows and, among other things, tried to take the other out. In one instance, Bruce attempted to use his friends and girlfriend to get to him, which ended poorly for the Caped Crusader. Special Skills (if any): Trained MMA fighter and tactical training he won’t elaborate on where he learned it. Other: Likes cats and pie.
— ⇋ ⚒ ⇌ —
"𝕻𝖗𝖔𝖌𝖗𝖊𝖘𝖘 𝖗𝖊𝖖𝖚𝖎𝖗𝖊𝖘 𝖘𝖆𝖈𝖗𝖎𝖋𝖎𝖈𝖊. 𝕭𝖚𝖙 𝖘𝖆𝖈𝖗𝖎𝖋𝖎𝖈𝖊 𝖉𝖔𝖊𝖘𝖓'𝖙 𝖒𝖊𝖆𝖓 𝖑𝖎𝖛𝖊𝖘." ~ Jason
𝒢𝑒𝓃𝑒𝓇𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃
— ⇋ ⚒ ⇌ —
Name:
Jason Tiberius Stark
Nicknames:
Jace, Ty
Gender:
Male
Species:
Human
Occupation:
*Student *Heir to Stark Industries
Place Of Origin:
New York City
Alias:
Iron Knight
Age:
20
Birthday:
January 17, 1997
𝑅𝑒𝓁𝒶𝓉𝒾𝑜𝓃𝓈𝒽𝒾𝓅 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃
— ⇋ ⚒ ⇌ —
Relationship Status:
Single
Sexuality:
Straight
Partner:
None
Father:
Tony Stark
Mother:
Pepper Potts
Siblings:
Connor Tony Stark
Pets:
A calico cat named Smalls that he got for his sixteenth birthday as a kitten.
Other:
He spends a lot of time just flying the skies of New York, thinking.
Jason Tiberius Stark has inherited much of his father and his mother’s personalities, ranging from his mother’s kind heart to his father’s hot headedness. However, of those things, his father’s overconfidence stands out the most, as Jason is known to get into situations he likely can’t handle alone with full confidence that he can, and his mother’s caring heart of his mother’s personality traits, putting others well-being before his own on numerous occasions.
Likes:
✔ Tinkering and Building ✔ Spicy Foods ✔ A Real Challenge ✔ Conversation on a Scientific Level ✔ A certain level of Order ✔ Theoretical Science
Dislikes:
✘ Incompetence ✘ Boredom ✘ Absolute Chaos ✘ Sour Foods ✘ Lackluster, or easy, challenges ✘ Unnecessary Death or Destruction ✘ Wastefulness
Hobbies:
Strengths:
⇋ Hand-to-Hand combatant - Has learned three different forms of martial arts. ⇌ Proficient Swordsman - While many find it strange, Jason has taken the time to become quite the proficient swordsman. ⇌ Super Genius IQ -Between his schooling and natural talent, Jason has little issue understanding many things due to his 201 IQ. ⇌ Photographic Memory - If he has seen it or read it, he will remember it. So if you don’t want him to remember that one time in band camp...
Weaknesses:
☠ Headstrong- Tony’s line, “I have a plan, attack” is something Jason can sometimes take to heart too well. And he doesn’t give up on any kind of plan of action easily. ☠ Impulsive- Jason has been known to go with what comes to mind first, not stop and think things all the way through all the time. ☠ Too smart for his own good Sometimes Jason can figure out things he REALLY shouldn’t and it gets him in a ton of trouble. ☠ Sarcasm-He inherited his father’s sarcastic wit, which is not as great as it sounds.
Biography:
Jason Tiberius Stark was born to father Tony Stark and mother Pepper Potts seventeen years before the treaty that saw an end to the global conflicts between both Heroes and Villains. Two years later would see the birth of his younger brother Connor. The two boys grew up with want for very little, being the two sons of highly successful businessman Tony Stark. However, as the older of the two, Jason was held to a different standard, as he was supposed to inherit the greater majority of Stark Industries.
All his classes were designed to push his limits, both physically and intellectually, and he passed them all with the ease that one expected of Tony’s heir, even the physical classes. He spent a lot of time around the Avengers growing up, when he wasn’t working on his own suit of Iron Man armor, but he spent the most time with a man he would come to call Uncle Steve, known to the rest of the world as Captain America. And while Jason loved his tinkering, programming, and building, he also enjoyed learning things outside of the sciences, which lead to Uncle Steve teaching him his first martial art at age 11. From there, he went on to learn two more within the space of two years, his photographic memory helping him to learn and memorize the moves at a rate higher than that of his peers. By age fourteen, he had finished his first prototype of his own suit of Iron Man armor, and while it’s flight and weapons systems worked mostly as intended, there were, of course, adjustments to be made, but being based on his father’s own design, with pieces of his own flair thrown in, they were miniscule. He tried for three months to come up with something to improve or change, but nothing felt right.
It wasn’t until he had visited a renaissance fair with his mother and brother that he found it. One of the events being held was a sword fighting tournament, and the men and women who attended proved, though it was with wooden swords, that they wouldn’t have been out of place on the battlefields of old. Taken with inventive fever, he returns home and spends days reworking his suit of armor, reinventing it’s image and abilities. Days turned into weeks, weeks into months, and months into a year and a half. During his time away from his work on the suit, he was in regular attendance at a local school and had numerous friends, though he was never sure if it was because of his money, his brains, or his father, the Iron Man, but he knew he could only truly trust a handful.
Regardless, he finished his suit, dubbed the Iron Knight by it’s builder, when he was eighteen. The initial design wielded a large metal bladed sword, but after testing showed it would be ineffective in certain, rather common, situations, it was changed to an energy blade, the hilt for which is stored in the armor’s thigh plating. He flew the suit for two years, and took part in the final fighting after the signing of the treaty, though it was minimal as someone had to keep an eye on Connor. When the Academy was built, Jason volunteered to go as one of the few students who’d seen actual combat, and also to make sure Connor stayed out of trouble. After all, there were the children of Villains there too...
𝒮𝓊𝓅𝑒𝓇 𝒶𝒷𝒾𝓁𝒾𝓉𝒾𝑒𝓈
— ⇋ ⚒ ⇌ —
Dubbed the Iron Knight, this is the suit of high tech combat armor the Jason Tiberius Stark wears into combat. It’s equipped with the standard flight equipment and repulsor energy weaponry, along with the standard pinpoint accuracy weapons. However, there have been some additions made by it’s builder. First and foremost is the energy sword called Caliban, which can cut through nearly all known alloys and metals. Another is wrist mounted repulsor beam projectors in tandem with the palm ones, just in case he can’t get his hand up to fire. The final, and most important one, is the collapsible shield within his left forearm, made of a titanium/vibranium alloy. While it isn’t as strong as Cap’s, it works to block that which his sword can’t...usually.
Besides his incredible intelligence and his high tech suit of armor, Jason is a high ranking practitioner of Karate, Taekwondo, and Jujitsu. He’s also pretty damn good with a sword, able to go toe-to-toe with many people who have trained longer than him.
𝒪𝓉𝒽𝑒𝓇 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃
— ⇋ ⚒ ⇌ —
Other:
Jason carries a longsword on himself during down time. He’s arguably somewhat distrusting of the villains attending and teaching.
Appearance: Standing at 5’11”, Damian has a toned build, with short kept brown hair and sapphire blue eyes. Typically wears jeans, a plain colored t-shirt, and tennis shoes or brown combat boots.
Martial Arts Style: Dragon Style Kung Fu
Personality: Damian is very typical of a young adult, he’s caring and loyal as well. When he is training or teaching, he’s very focused and does everything he can to help his students learn the best they can and does his best to learn what his masters are trying to teach
Backstory: Raised within a family that put a lot of emphasis on being able to not only defend yourself but also others, it was hardly a surprise when the original Jungle Fury ranger team became masters at the Pai Zhua Academy, that they would need a new team to take up their roles. However, they did not decide right away, instead taking time to train a new generation of Pai Zhua warriors to defend the academy against the arrival of an as-of-yet unknown foe.
Damian caught Casey’s eye early after his enrollment when, much like he did against Jarrod years before, he stood up against another student’s bullying of their juniors. However, whereas Jarrod had since learned from his past and become a powerful master in his own right, teaching his Lion Style to those who wished to learn, the bully was still young and attempted to unleash his Coyote spirit on the young man. He countered with a mighty roar that manifested his own Dragon spirit and sent the Coyote spirit sprawling and its owner on his rear. Approaching the young man, Casey reprimanded the Coyote spirit’s owner and sent him to speak with Jarrod before taking the young Dragon Spirit owner under his wing.
After training with the Tiger Master for two years, Casey gives him the Jungle Fury Red morpher, entrusting the position of leader of the Jungle Fury rangers to him. He met his teammates shortly after and for a time, they served as the Jungle Fury team. But that was all before Drakkon arrived, before he broke the new Dino Thunder team under his heel and nearly destroyed Damian and his team. The difference is that when Damian, Kyle and Izzy came back, they were still the heroes they were meant to be, even if powered up. Damian had retrieved the power of the Red Mystic Force Ranger from the aftermath of their battle with Drakkon and his forces on their world and, after combining it with the power of his Jungle Fury morpher, stands as the Eclipse Red Ranger, more powerful than either Jungle Fury or Mystic Force Red ever was alone.
The power of the Mystic Force Red was gifted to him by a heavily wounded Bowen, with a promise to continue to protect the Earth as long as he could. Damian has spent a lot of time learning magic to supplement his martial arts.