Long Sword/Hand and a Half Sword Short bow Scouting Tracking Navigation Perception Athletic/Agile Cooking Singing
Traits:
Analytical|Stargazer|Empathetic|Tactician|Tease
Flaws:
Over thinking|Claustrophobic|Pride|Hiding her own problems
Backstory:
Runa was the daughter of a clan warrior and his lore keeping wife who died upon giving birth to their child. Her father was devastated by the affair, and it could easily be seen by his treatment that he couldn't help but blame Runa in the back of his mind. He wasn't a smart man, but he had loved the mind of Runa's mother. However, despite himself he also had to make sure Runa wouldn't be weak. After the death of his wife he believed that her knowledge left her body weak which was why she died as well. When Runa would be home she would find herself at the end of her father's blade being forced into learning how defend herself and build her body. Yet, she hated it back then. She was more interested in the sky, stars, and world around her than to learn how to kill. Her effort in the areas lacked, as was seen by the little improvement in her father's eyes despite her keeping up in technique with her peers. Eventually though, he would die as well when she was twelve after an encounter with a small group of enemy clansmen had been met.
Runa found it easy to accept her father's death. A little to easy some may say. She simply was able to relax, run around, do more simple tasks. Her uncle that took her in tried to help her in that stage of denial but she hardly lisened. Until at least when she was out and encountered the enemy once again. She was alone at the time, and the two men thought her to be a threat in revealing their position of camp at the time. She was lucky, to say the least, that it was at the time a pack of wolves would also have come. Their prey distracted by one another left them open for the first attack on the man in front of her. After he dropped his blade the next pounced onto Rune, biting her shoulder and leaving a claw mark that would remain on her face. The fifteen year old girl at the time desperately reached out and grabbed the dropped sword before killing the wolf with it. Injured, she ran off from them. After she thought she was safe the other of the two men showed up having tracked her blood. He overpowered her quickly enough with his muscle over hers, but an arrow landed in him giving her another stroke of luck. Her uncle had come to find her.
She picked up the sword again after this event because of how weak she had been, how scared and fragile she was, and quickly knew that while several can use their power she needed strategy to win. Her hands would never out power a axe wielding barbarian, but it could move faster and guide a sword between the ribcage if she practiced. The years before is what gave her experience in navigation and tacking, while from fifteen onward she added the sword to her repertoire. Her base knowledge her only gift her father had given her. This would be the cause of hiding her weakness in the future however, as her father had been sure to keep pushing her despite when she was in pain at a young age and putting a burden onto others like a child inside their mother gave her a bad sense of guilt.
The attack on the clan took place when she was away from the village. She had gone to a nearby hilltop in the opposite direction the enemy had came from to examine the land around them and check snares she had set up the previous day. On the trail of deer tracks she was caught by surprise when she heard the first sound of battle and started to run off back towards the village. Upon arriving the hopelessness was overwhelming. They were surprised and outnumbered, and her mind quickly went into thinking of how she could help, but fear and the truth that if she fought she would die along with her clan set in. It was simply hopeless, and the best and only option available to extend the life of those she knew was to escape with those who had been able to make it out.
Personality: In good company, Gann can be a very friendly and jovial individual. He likes to take things easy and mess around when he feels he can. He has a dislike of authority figures, but he can tolerate them as long as they don’t get all stuffy on him. He has an affinity for children, and he will more readily volunteer to help someone he sees as a young one than an adult. He values his family more than anything, and anything that puts them in jeopardy will raise his ire.
When it comes to battle, Gann is very pragmatic. Anything that will hurt the enemy is fair game in his book. If you’re someone that has threatened Gann’s family, he’ll scale mountains if it means wiping you off the face of the earth. As for more general enemies, he won’t pursue them, but he certainly won’t be nice. No matter what, Gann does not take prisoners, and will always seek to finish off an opponent.
Backstory: Gann is a hunter, and has been most of his adult life. His father died when he was little, and growing up without a father left a mark on Gann. When he finally got a wife and child of his own, he swore to do everything in his power to look after them. When the clan was attacked, fought viciously to keep the attackers clear of his own family. He was not entirely content to abandon the clan’s lands, but he understood the wisdom in fleeing. For both unseating the clan and putting his family in danger, Gann harbours a deep seated hatred of their clan’s rivals. He hopes one day they will return to give them what they have coming. But for now, all he is concerned with is making sure his family survives the coming events….