GM original characters (teachers and such)
Some cannon teacher characters will appear, namely Ozpin and Glynda, however they don't really need to have a sheet posted.
1) Basic info:
Name:Grey Waldgrun
Team/occupation:team RSLG(former) Teacher (Becon Academy)
Species: Human
Age:38
Sex: Male
Handedness:Right
Aura/Effects:Cobalt Blue
Symbol:Five pointed star. bottom left point is lilac, bottom right is rust, top left is cobaly blue, top right is white-green, and top point is yellow-green
Physical traits:none
Misc traits:scars on his lower back
Nickname(s): none
2) Appearence:
Height:6'1"
Weight:175lbs
Eyes:light green
Skin color:reddish and tanned
Face:
Hair:deep brown, short and messy
Physique:lean and strong, muscle like steel cable
Combat Outfit:black jeans and a white t-shirt under a heavily pocketed brown leather jacket with hiking boots
Casual Outfit: cobalt blue suit with a red tie and briefcase
3) Characteristics:
Background: Born and bred in Vale, Grey is the younger child of a family of four, with a twin sister, Rouge, who later became the leader of his team. Very few particularly special events occurred during his early life: He grew up an ordinary, healthy child. Attended combat school with his sister and future teammates- Rost and Lila- whom he later named two of his own children after. During initiation, they made it to the forest temple and retrieved their relics without encountering a single Grimm, and were almost universally average students. The only area in which they excelled was forging weapons, easily finding new and effective ways of combating the creatures of Grimm. His astounding normalcy lasted until the year he graduated from Beacon and his team went on their first mission as official hunters. During a patrol on the coast north of vale, they were overrun by a stampede of Grimm making it's way towards the city. Grey himself was severely wounded, and made the rest of the team return to Vale in order to secure reinforcements to deal with the thousand or so Grimm in the hoard that had outmatched them. By the time the rest of team RSLG had returned to get him, he was gone. Not dead, missing, they spent several weeks trying to find him, eventually stumbling across a small faunus village. Grey had been taken in by the village and his wounds were treated, during his time there he had fallen in love with a faunus girl named Sylvia and chose to stay in the village instead of returning to vale. after nearly two decades away, he returned to the kingdom to enroll his eldest on in Beacon, bringing with him his wife and children. Upon returning, he acquired a teaching position at Beacon Academy
Personality:A very firm but kind man, many have described him as fatherly. takes great care to ensure all of his students meet their full potential, and will not hesitate to speak up when a student is slacking off, including his own children.
Likes:teaching, building weapons, spending time with his wife
Dislikes: a lot of things
4) Weapon
Name:Kriegsgott
Maker/Smith:Grey Waldgrun
Type:Double Concave Rocket Axe (DCRA)
Weapon Derivation: greataxe, SMAW RPG
Holstered/Sheathed Appearance: shaft folds in on itself, blades partially collapse and cover the body. functions as a briefcase
Form 1:oversized greataxe
Form 2: shoulder pad, scope, and thandle with trigger are deployed when he inserts a magazine of rockets
Features/Capabilities: dust-filled rockets in addition to standard high explosive
Planned/Possible Upgrades:none
Notes: Kriegsgott is 'war-god' in German
As of his second year teaching at Beacon, keeps four dust phials inside his jacket as a dust source for his semblance
5) Semblance:
Name:Snare
Type: Glyph
General description: creates a glowing glyph on the ground that releases spectral chains when triggered
General limitations: can only depoy 3 at once, chains can be broken by applied aura or brute force, chains and glyphs fade after 15 minutes
Visual effect:glowing glyph, shaped like a celtic knot made of chains
Active ability(1): glyph uncoils into spectral chains, bound to the circular edges of the glyph, and the chains will wrap around the one who activates it.
6) Combat info:
Position/Class:Controller/striker (warden)
Landing strategy:dust rocket to create safe landing zone
Fighting style: brutally effective, dismembers or beheads in one strike. uses dust augmented rockets to hinder larg enemies or destroy large groups of small ones.
7) Trivia:
Relationships:
Sylvia:He loves his wife more than anything else in the world.
Garen and the Twins:He loves his children greatly, but will not hesitate to scold them for slacking off or causing trouble. rarely a problem for Garen, the twins, however...
former team RSLG:his foremrly clingy twin sister, best friend, and former partner form his old team, hasn't had much time to catch up since returning to Vale
Notes:none
Name:Grey Waldgrun
Team/occupation:team RSLG(former) Teacher (Becon Academy)
Species: Human
Age:38
Sex: Male
Handedness:Right
Aura/Effects:Cobalt Blue
Symbol:Five pointed star. bottom left point is lilac, bottom right is rust, top left is cobaly blue, top right is white-green, and top point is yellow-green
Physical traits:none
Misc traits:scars on his lower back
Nickname(s): none
2) Appearence:
Height:6'1"
Weight:175lbs
Eyes:light green
Skin color:reddish and tanned
Face:
Hair:deep brown, short and messy
Physique:lean and strong, muscle like steel cable
Combat Outfit:black jeans and a white t-shirt under a heavily pocketed brown leather jacket with hiking boots
Casual Outfit: cobalt blue suit with a red tie and briefcase
3) Characteristics:
Background: Born and bred in Vale, Grey is the younger child of a family of four, with a twin sister, Rouge, who later became the leader of his team. Very few particularly special events occurred during his early life: He grew up an ordinary, healthy child. Attended combat school with his sister and future teammates- Rost and Lila- whom he later named two of his own children after. During initiation, they made it to the forest temple and retrieved their relics without encountering a single Grimm, and were almost universally average students. The only area in which they excelled was forging weapons, easily finding new and effective ways of combating the creatures of Grimm. His astounding normalcy lasted until the year he graduated from Beacon and his team went on their first mission as official hunters. During a patrol on the coast north of vale, they were overrun by a stampede of Grimm making it's way towards the city. Grey himself was severely wounded, and made the rest of the team return to Vale in order to secure reinforcements to deal with the thousand or so Grimm in the hoard that had outmatched them. By the time the rest of team RSLG had returned to get him, he was gone. Not dead, missing, they spent several weeks trying to find him, eventually stumbling across a small faunus village. Grey had been taken in by the village and his wounds were treated, during his time there he had fallen in love with a faunus girl named Sylvia and chose to stay in the village instead of returning to vale. after nearly two decades away, he returned to the kingdom to enroll his eldest on in Beacon, bringing with him his wife and children. Upon returning, he acquired a teaching position at Beacon Academy
Personality:A very firm but kind man, many have described him as fatherly. takes great care to ensure all of his students meet their full potential, and will not hesitate to speak up when a student is slacking off, including his own children.
Likes:teaching, building weapons, spending time with his wife
Dislikes: a lot of things
4) Weapon
Name:Kriegsgott
Maker/Smith:Grey Waldgrun
Type:Double Concave Rocket Axe (DCRA)
Weapon Derivation: greataxe, SMAW RPG
Holstered/Sheathed Appearance: shaft folds in on itself, blades partially collapse and cover the body. functions as a briefcase
Form 1:oversized greataxe
Form 2: shoulder pad, scope, and thandle with trigger are deployed when he inserts a magazine of rockets
Features/Capabilities: dust-filled rockets in addition to standard high explosive
Planned/Possible Upgrades:none
Notes: Kriegsgott is 'war-god' in German
As of his second year teaching at Beacon, keeps four dust phials inside his jacket as a dust source for his semblance
5) Semblance:
Name:Snare
Type: Glyph
General description: creates a glowing glyph on the ground that releases spectral chains when triggered
General limitations: can only depoy 3 at once, chains can be broken by applied aura or brute force, chains and glyphs fade after 15 minutes
Visual effect:glowing glyph, shaped like a celtic knot made of chains
Active ability(1): glyph uncoils into spectral chains, bound to the circular edges of the glyph, and the chains will wrap around the one who activates it.
6) Combat info:
Position/Class:Controller/striker (warden)
Landing strategy:dust rocket to create safe landing zone
Fighting style: brutally effective, dismembers or beheads in one strike. uses dust augmented rockets to hinder larg enemies or destroy large groups of small ones.
7) Trivia:
Relationships:
Sylvia:He loves his wife more than anything else in the world.
Garen and the Twins:He loves his children greatly, but will not hesitate to scold them for slacking off or causing trouble. rarely a problem for Garen, the twins, however...
former team RSLG:his foremrly clingy twin sister, best friend, and former partner form his old team, hasn't had much time to catch up since returning to Vale
Notes:none
1) Basic info:
Name:Sylvia Waldgrun-Ectaris
Team/occupation:caretaker/housewife/bakery owner
Species: Faunus
Age:34
Sex: Female
Handedness:left
Aura/Effects:white-green
Symbol:trinity with an azalea flower in the center
Physical traits:light-brown mouse ears
Misc traits:none
Nickname(s): none
2) Appearence:
Height:4'10"
Weight:98lbs
Eyes:pale blue
Skin color:extremely light tan
Face:very soft, fine features
Hair:light brown, mid back, and straight. worn with a light green headband.
Physique:lithe, small frame
Combat Outfit:none
Casual Outfit: A simple white maxi dress cinched in at the waist with a thin brown leather belt, dark brown birkenstock sandals, no jewellery or makeup.
3) Characteristics:
Background:
Born in a small coastal village to the north of Vale, Sylvia grew up never even seeing a human; only other Faunus. Despite not being trained as a warrior, her mother held a semblance that accelerated a person’s healing ability beyond what Aura naturally does, and Sylvia’s aura was unlocked at a young age in hopes that she would inherit something similar to her mother’s ability. However, her more timid spirit left her with a different sort of Semblance.
It was not long after she turned seventeen that she met Grey, a young human huntsman who had been injured while fighting Grimm in the forests near her village. The warriors brought him into the village, where she and her mother looked after the man as he recovered, as was their duty as the village healers. Fascinated by the human male, she spent more time than was strictly needed in his company as he recovered and the two quickly fell in love. They were married with a child on the way within the year.
Once her oldest son was old enough to attend Beacon, the family moved from the home in the village into the city of Vale to accommodate the children’s lifetime wishes. Her husband, Grey, acquired a seasonal teaching position at Beacon while she was content to stay at home as a homemaker. They rented a small apartment and purchased a bakery shop using some of the money he had set away as a student, and she spends her days running the bakery, visiting her husband and children while they are at Beacon, and just generally being a housewife.
Personality:
Sylvia is, first and foremost, a kind soul. both unable and unwilling to bring harm to others. She is not, however, entirely timid and will never hesitate to take the diplomatic route in dealing with problems, as a result of her naturally calming presence she is often the voice of reason when an argument occurs in her vicinity, and her husband once joked that if someone tried to rob her store she would simply hand them a cookie and offer them a job.
While not as prone to giving sagely advice as her Grey, she has been known to help her customers with personal issues, most often by simply letting them talk. Despite having been happily married for half of her life, Sylvia is terrible at giving relationship advice, since she has never had any major conflict with Grey and was never in a relationship prior to meeting him.
Likes:Cooking, Sewing, spending time with her husband
Dislikes: aggressive behaviour, being asked for romantic advice
4) Weapon:none
5) Semblance:
Name:Pacification
Type: Psychic
General description: powerful calming effect on humans, animals, and faunus
General limitations: aura cannot be used offensively as the semblance creates a mental block in the user, 5' effective range, powerful enough negativity can push past it
Visual effect: causes her aura to glow slightly
Passive ability(1):reduces negative emotions in those within her immediate vicinity
6) Combat info:
Position/Class:N/A
Landing strategy:N/A
Fighting style: N/A
7) Trivia:
Relationships:
Grey: Her husband and the father of her 3 children. They are very much a loving couple, and she will frequently visit him during his working hours in order ot have lunch together
Garen and the Twins: All of her children are currently enrolled at Beacon, so she will frequently visit them between classes when she stops in to have lunch with Grey.
Notes: Not based on anything in particular.
Name:Sylvia Waldgrun-Ectaris
Team/occupation:caretaker/housewife/bakery owner
Species: Faunus
Age:34
Sex: Female
Handedness:left
Aura/Effects:white-green
Symbol:trinity with an azalea flower in the center
Physical traits:light-brown mouse ears
Misc traits:none
Nickname(s): none
2) Appearence:
Height:4'10"
Weight:98lbs
Eyes:pale blue
Skin color:extremely light tan
Face:very soft, fine features
Hair:light brown, mid back, and straight. worn with a light green headband.
Physique:lithe, small frame
Combat Outfit:none
Casual Outfit: A simple white maxi dress cinched in at the waist with a thin brown leather belt, dark brown birkenstock sandals, no jewellery or makeup.
3) Characteristics:
Background:
Born in a small coastal village to the north of Vale, Sylvia grew up never even seeing a human; only other Faunus. Despite not being trained as a warrior, her mother held a semblance that accelerated a person’s healing ability beyond what Aura naturally does, and Sylvia’s aura was unlocked at a young age in hopes that she would inherit something similar to her mother’s ability. However, her more timid spirit left her with a different sort of Semblance.
It was not long after she turned seventeen that she met Grey, a young human huntsman who had been injured while fighting Grimm in the forests near her village. The warriors brought him into the village, where she and her mother looked after the man as he recovered, as was their duty as the village healers. Fascinated by the human male, she spent more time than was strictly needed in his company as he recovered and the two quickly fell in love. They were married with a child on the way within the year.
Once her oldest son was old enough to attend Beacon, the family moved from the home in the village into the city of Vale to accommodate the children’s lifetime wishes. Her husband, Grey, acquired a seasonal teaching position at Beacon while she was content to stay at home as a homemaker. They rented a small apartment and purchased a bakery shop using some of the money he had set away as a student, and she spends her days running the bakery, visiting her husband and children while they are at Beacon, and just generally being a housewife.
Personality:
Sylvia is, first and foremost, a kind soul. both unable and unwilling to bring harm to others. She is not, however, entirely timid and will never hesitate to take the diplomatic route in dealing with problems, as a result of her naturally calming presence she is often the voice of reason when an argument occurs in her vicinity, and her husband once joked that if someone tried to rob her store she would simply hand them a cookie and offer them a job.
While not as prone to giving sagely advice as her Grey, she has been known to help her customers with personal issues, most often by simply letting them talk. Despite having been happily married for half of her life, Sylvia is terrible at giving relationship advice, since she has never had any major conflict with Grey and was never in a relationship prior to meeting him.
Likes:Cooking, Sewing, spending time with her husband
Dislikes: aggressive behaviour, being asked for romantic advice
4) Weapon:none
5) Semblance:
Name:Pacification
Type: Psychic
General description: powerful calming effect on humans, animals, and faunus
General limitations: aura cannot be used offensively as the semblance creates a mental block in the user, 5' effective range, powerful enough negativity can push past it
Visual effect: causes her aura to glow slightly
Passive ability(1):reduces negative emotions in those within her immediate vicinity
6) Combat info:
Position/Class:N/A
Landing strategy:N/A
Fighting style: N/A
7) Trivia:
Relationships:
Grey: Her husband and the father of her 3 children. They are very much a loving couple, and she will frequently visit him during his working hours in order ot have lunch together
Garen and the Twins: All of her children are currently enrolled at Beacon, so she will frequently visit them between classes when she stops in to have lunch with Grey.
Notes: Not based on anything in particular.
1) Basic info:
Name:Solace Nocte
Team/occupation:unknown
Species: Human?
Age:unknown
Sex: Male
Handedness:ambidextrous
Aura/Effects:silver core with a deep purple corona
Symbol:deep purple circle surrounded by 8 silver triangles
Physical traits:none
Misc traits:none
Nickname(s): General, the man in silver
2) Appearence:
Height:7'
Weight:unknown
Eyes:glow dark purple
Skin color:uknown
Face:unknown
Hair:unknown
Physique:unknown
Combat Outfit:full body silver colored armour of a strange alloy, the few gaps are filled by mysterious black cloth of unknown composition
Casual Outfit: none
3) Characteristics:
Background:[redacted]
Personality:Extremely intelligent and cryptic, speaks very deliberately.
Likes: pleasant surprises
Dislikes: chaos, foolishness
4) Weapon
Name:Incipio Interminatis
Maker/Smith:Solace Nocte
Type: Hybrid Compound Blade Shield (HCBS
Weapon Derivation: tower shield, greatsword, compound bow
Holstered/Sheathed Appearance: swords, stored in a large cross sheath on his back
Form 1:A pair of massive cleaver-like swords. each sword has several tendrils etched into the metal
Form 2: The blades lock together via unknown mechanism and form a shield. several surface structures change positions, altering the tendrils to resemble a pair of strange, mammalian eyes with two horns between them
Form 3: majority of the weapons mass shifts to the edges as the shield splits at the center, shifting into the shape of a massive bow, the arms of the weapon resemling a pair of skeletal wings
Features/Capabilities: bow form fires condensed arrows of pure aura
Notes: name is roughly 'endless begining' in latin
5) Semblance:
Name:Anima
Type: Aural
General description: completely seperates the soul from the body, allowing it to function independantly
General limitations: very taxing on the user, inexpereinced wielders can become lost in their astral form and burn out, causing the body to die and their soul to fade away
Active ability(1):a form of astral projection which divides body and soul entirely, leaving the physical form an empty shell while granting the soul full independance. if the body is destroyed(not killed), the soul will fade, and if the soul exhausts itself the body will waste away.
6) Combat info:
Position/Class:striker/defender (knight)
Landing strategy:N/A
Fighting style: unknown
7) Trivia:
Relationships:none
Notes:insanely overpowered by design, do not try to replicate.
Name:Solace Nocte
Team/occupation:unknown
Species: Human?
Age:unknown
Sex: Male
Handedness:ambidextrous
Aura/Effects:silver core with a deep purple corona
Symbol:deep purple circle surrounded by 8 silver triangles
Physical traits:none
Misc traits:none
Nickname(s): General, the man in silver
2) Appearence:
Height:7'
Weight:unknown
Eyes:glow dark purple
Skin color:uknown
Face:unknown
Hair:unknown
Physique:unknown
Combat Outfit:full body silver colored armour of a strange alloy, the few gaps are filled by mysterious black cloth of unknown composition
Casual Outfit: none
3) Characteristics:
Background:[redacted]
Personality:Extremely intelligent and cryptic, speaks very deliberately.
Likes: pleasant surprises
Dislikes: chaos, foolishness
4) Weapon
Name:Incipio Interminatis
Maker/Smith:Solace Nocte
Type: Hybrid Compound Blade Shield (HCBS
Weapon Derivation: tower shield, greatsword, compound bow
Holstered/Sheathed Appearance: swords, stored in a large cross sheath on his back
Form 1:A pair of massive cleaver-like swords. each sword has several tendrils etched into the metal
Form 2: The blades lock together via unknown mechanism and form a shield. several surface structures change positions, altering the tendrils to resemble a pair of strange, mammalian eyes with two horns between them
Form 3: majority of the weapons mass shifts to the edges as the shield splits at the center, shifting into the shape of a massive bow, the arms of the weapon resemling a pair of skeletal wings
Features/Capabilities: bow form fires condensed arrows of pure aura
Notes: name is roughly 'endless begining' in latin
5) Semblance:
Name:Anima
Type: Aural
General description: completely seperates the soul from the body, allowing it to function independantly
General limitations: very taxing on the user, inexpereinced wielders can become lost in their astral form and burn out, causing the body to die and their soul to fade away
Active ability(1):a form of astral projection which divides body and soul entirely, leaving the physical form an empty shell while granting the soul full independance. if the body is destroyed(not killed), the soul will fade, and if the soul exhausts itself the body will waste away.
6) Combat info:
Position/Class:striker/defender (knight)
Landing strategy:N/A
Fighting style: unknown
7) Trivia:
Relationships:none
Notes:insanely overpowered by design, do not try to replicate.
1) Basic info:
· Name: Juniper Luscinia
· Team/occupation: Huntress, Teacher at Beacon (Survival Studies), graduate of Beacon, Former Leader of Team JSPR (Jasper)
· Species: Human
· Age: 28
· Sex: Female
· Handedness: Right
· Aura/Effects: Yellow glow
· Symbol: Star made of five treble clefs (base of treble clef in middle of star), dark yellow on light blue background
· Physical traits: Tanned skin, scar under left eye (single, thin line)
· Misc traits:
· Nickname(s): June (Team mates and friends) Sunshine (parents) Professor Luscinia (students)
· Likes/Dislikes: She likes nature, animals, exploring the uninhabited world of Remnant, jokes and teaching students how to utilise their surroundings effectively. She dislikes overly built up areas, speaking ill of the dead (no matter who they were), people trying to take advantage of her easy-going nature.
2) Appearance:
· Height: 6’3”
· Weight: average-heavy
· Eyes: Light blue, round
· Face: Oval, large smile
· Hair: Sandy Blonde, tied back in a high ponytail. Tip of tail brushes mid-shoulder blades. No fringe.
· Physique: Muscular
· Combat Outfit: Beige riding pants, tucked into black knee high boots. A light blue sleeveless vest with hood over a long sleeved white shirt. Black fingerless gloves. Tied above right knee is a white bandana with leafless tree motif. Black belt with pouch on right side. Symbol is printed on the back of the vest.
· Casual Outfit: A pair of comfy pants and a loose shirt for plodding around the house in. She generally wears her combat outfit otherwise.
3) Characteristics:
· Background: Juniper is the youngest child of a retired Hunter, who became a cattle farmer to supply food for the City of Vale. Her childhood was filled with laughter and joy, helping around the farm and listening to her father’s tales of being a Hunter. When she turned 13 she begged her father to let her follow in his footsteps and become a Huntress, as she had two older brothers to inherit the farm anyway. He let her go to Signal and supported her through her education. After graduation, she and the rest of team JSPR stayed together for most missions until they were 23, where they each took separate paths. She travelled for a few years on her own, taking missions that would take her all over Remnant, until news of Rowan’s death called her back home to Vale when she was 25. She started wearing one of Rowan’s bandana tied around her knee so she would never forget her friend, and became a teacher at Beacon to help train the next generation of Hunters and Huntresses.
· Personality: An easy-going person, she is quick to smile and joke. She is self-sufficient and independent, and enjoys taking in sights and the world around her. She keeps a calm head in situations that require it, and knows how to use her environment to her advantage. As a teacher, she sometimes has trouble keeping the professional barrier between her and her students – often seeming as more of a friend than an instructor. She doesn’t anger easily, and when she does it is more of a cold anger that burns for hours than a flash fire.
4) Combat info:
· Position/Class: Heavy hitter, wide area effect, strategic terrain fighter.
· Landing strategy: Use the recoil from her weapon to slow her rate of fall, then focus her aura to minimise any damage from the drop.
· Weapon:
· Name: Mielikki
· Wielder: Juniper Luscinia
· Maker/Smith: Juniper Luscinia
· Type: Grenade Launching War Hammer (GLWH)
· Form 1: War Hammer. A large hammerhead on the end of a three-foot shaft, with an elongated claw. The head itself is square, with round mechanisms inside to allow for the grenade launcher to work. The overall head length is 18”. The claw is 10” long, and curved down towards the handle. A trigger is located near the bottom of the handle for firing the grenade mechanism when in hammer form, which causes the face of the hammer to part and fire.
· Form 2: Grenade Launcher. The face of the hammer slides apart and back by 1” to reveal the round mechanisms inside for firing the grenades. The shaft collapses up and folds back underneath the claw, allowing Juniper to hold it two handled. The claw collapses on itself to prevent stabbing when the grenades are fired.
· Holstered/Sheathed Appearance: Same as the grenade launcher appearance, only with the face of the hammer closed. It clips onto a holster on her belt.
· Features/Capabilities: Grenade launcher, capable of firing dust rounds when in melee and ranged forms.
· Usage: She’s usually the first into battle, capitalising on her surroundings and hitting her enemies into them or their allies. When using her grenade launcher, she focuses on large groups of enemies first, either hitting them directly or toppling their surroundings to pin the enemies in place or kill them outright.
· Notes: Name of the weapon comes from a Finnish Goddess of forests and the hunt. In one passage she is asked to protect cattle grazing in the forest, which ties in with Juniper’s back story of growing up on a cattle farm.
· Semblance:
· Name: Lyrebird
· User(s): Juniper Luscinia
· Type: Aura
· General description: Ability to create and manipulate sound.
· General limitations: Can only change the decibels and pitch of sound within a certain radius of her location - no more than twenty metres away from her. Also depends on if she knows the sound is being emitted.
· Visual effect: A shimmer in the air surrounding Juniper's mouth.
· Passive Ability: Grants Juniper the ability to create sound no human (or faunus as the case may be) can create, such as the dial-up sound.
· Active ability(1): Allows Juniper to change the pitch of sounds she knows about within a twenty metre radius of her location - from high to low and low to high. Sounds can be pitched to carry across spaces, even if the issuer tries to whisper.
· Active Ability (2): Allows Juniper to change the decibels of sounds she know about, from barely there to bone-shaking and body-fluid-ejecting. Decibels can be 'pointed' in a direction of her choice, but those around her will still be affected as if by lower decibels.
5) Trivia:
· Relationships:
· Adrienne Silvester; views her as an older sister, teases her and picks at flaws in an attempt to make her realise where they are and improve upon them. Somewhat strained since the death of Adrienne’s fiancé, Rowan, as Adrienne believes the other members of JSPR should have been with them when she died.
· Lily Palir; views her as a younger sister, though distant as Lily hasn’t come back to Vale since Rowan’s funeral and refuses to keep in contact with either Adrienne or Juniper.
· Rowan Gainsboro; viewed her as a close friend. Misses her very much, but strives to keep moving forward instead of dwelling on her death.
· CoWorkers; respects them, as most of them were her teachers while she was at Beacon. Still has troubles talking to them as equals instead of as teacher-student.
· Ozpin; very respectful of. Will never feel comfortable talking to him as an equal, as he has always been the best in her father’s eyes, and that attitude has passed down to her.
· Family; she loves her two older brothers very much, but quite readily admits that they are also the ones who rile her up the most. She prefers the distance between them, as they don’t get on her nerves quite as much this way. Adores her father; wants to make him proud of her and live up to the heroic stories he used to tell her as a child.
· Notes:
· Name: Juniper Luscinia
· Team/occupation: Huntress, Teacher at Beacon (Survival Studies), graduate of Beacon, Former Leader of Team JSPR (Jasper)
· Species: Human
· Age: 28
· Sex: Female
· Handedness: Right
· Aura/Effects: Yellow glow
· Symbol: Star made of five treble clefs (base of treble clef in middle of star), dark yellow on light blue background
· Physical traits: Tanned skin, scar under left eye (single, thin line)
· Misc traits:
· Nickname(s): June (Team mates and friends) Sunshine (parents) Professor Luscinia (students)
· Likes/Dislikes: She likes nature, animals, exploring the uninhabited world of Remnant, jokes and teaching students how to utilise their surroundings effectively. She dislikes overly built up areas, speaking ill of the dead (no matter who they were), people trying to take advantage of her easy-going nature.
2) Appearance:
· Height: 6’3”
· Weight: average-heavy
· Eyes: Light blue, round
· Face: Oval, large smile
· Hair: Sandy Blonde, tied back in a high ponytail. Tip of tail brushes mid-shoulder blades. No fringe.
· Physique: Muscular
· Combat Outfit: Beige riding pants, tucked into black knee high boots. A light blue sleeveless vest with hood over a long sleeved white shirt. Black fingerless gloves. Tied above right knee is a white bandana with leafless tree motif. Black belt with pouch on right side. Symbol is printed on the back of the vest.
· Casual Outfit: A pair of comfy pants and a loose shirt for plodding around the house in. She generally wears her combat outfit otherwise.
3) Characteristics:
· Background: Juniper is the youngest child of a retired Hunter, who became a cattle farmer to supply food for the City of Vale. Her childhood was filled with laughter and joy, helping around the farm and listening to her father’s tales of being a Hunter. When she turned 13 she begged her father to let her follow in his footsteps and become a Huntress, as she had two older brothers to inherit the farm anyway. He let her go to Signal and supported her through her education. After graduation, she and the rest of team JSPR stayed together for most missions until they were 23, where they each took separate paths. She travelled for a few years on her own, taking missions that would take her all over Remnant, until news of Rowan’s death called her back home to Vale when she was 25. She started wearing one of Rowan’s bandana tied around her knee so she would never forget her friend, and became a teacher at Beacon to help train the next generation of Hunters and Huntresses.
· Personality: An easy-going person, she is quick to smile and joke. She is self-sufficient and independent, and enjoys taking in sights and the world around her. She keeps a calm head in situations that require it, and knows how to use her environment to her advantage. As a teacher, she sometimes has trouble keeping the professional barrier between her and her students – often seeming as more of a friend than an instructor. She doesn’t anger easily, and when she does it is more of a cold anger that burns for hours than a flash fire.
4) Combat info:
· Position/Class: Heavy hitter, wide area effect, strategic terrain fighter.
· Landing strategy: Use the recoil from her weapon to slow her rate of fall, then focus her aura to minimise any damage from the drop.
· Weapon:
· Name: Mielikki
· Wielder: Juniper Luscinia
· Maker/Smith: Juniper Luscinia
· Type: Grenade Launching War Hammer (GLWH)
· Form 1: War Hammer. A large hammerhead on the end of a three-foot shaft, with an elongated claw. The head itself is square, with round mechanisms inside to allow for the grenade launcher to work. The overall head length is 18”. The claw is 10” long, and curved down towards the handle. A trigger is located near the bottom of the handle for firing the grenade mechanism when in hammer form, which causes the face of the hammer to part and fire.
· Form 2: Grenade Launcher. The face of the hammer slides apart and back by 1” to reveal the round mechanisms inside for firing the grenades. The shaft collapses up and folds back underneath the claw, allowing Juniper to hold it two handled. The claw collapses on itself to prevent stabbing when the grenades are fired.
· Holstered/Sheathed Appearance: Same as the grenade launcher appearance, only with the face of the hammer closed. It clips onto a holster on her belt.
· Features/Capabilities: Grenade launcher, capable of firing dust rounds when in melee and ranged forms.
· Usage: She’s usually the first into battle, capitalising on her surroundings and hitting her enemies into them or their allies. When using her grenade launcher, she focuses on large groups of enemies first, either hitting them directly or toppling their surroundings to pin the enemies in place or kill them outright.
· Notes: Name of the weapon comes from a Finnish Goddess of forests and the hunt. In one passage she is asked to protect cattle grazing in the forest, which ties in with Juniper’s back story of growing up on a cattle farm.
· Semblance:
· Name: Lyrebird
· User(s): Juniper Luscinia
· Type: Aura
· General description: Ability to create and manipulate sound.
· General limitations: Can only change the decibels and pitch of sound within a certain radius of her location - no more than twenty metres away from her. Also depends on if she knows the sound is being emitted.
· Visual effect: A shimmer in the air surrounding Juniper's mouth.
· Passive Ability: Grants Juniper the ability to create sound no human (or faunus as the case may be) can create, such as the dial-up sound.
· Active ability(1): Allows Juniper to change the pitch of sounds she knows about within a twenty metre radius of her location - from high to low and low to high. Sounds can be pitched to carry across spaces, even if the issuer tries to whisper.
· Active Ability (2): Allows Juniper to change the decibels of sounds she know about, from barely there to bone-shaking and body-fluid-ejecting. Decibels can be 'pointed' in a direction of her choice, but those around her will still be affected as if by lower decibels.
5) Trivia:
· Relationships:
· Adrienne Silvester; views her as an older sister, teases her and picks at flaws in an attempt to make her realise where they are and improve upon them. Somewhat strained since the death of Adrienne’s fiancé, Rowan, as Adrienne believes the other members of JSPR should have been with them when she died.
· Lily Palir; views her as a younger sister, though distant as Lily hasn’t come back to Vale since Rowan’s funeral and refuses to keep in contact with either Adrienne or Juniper.
· Rowan Gainsboro; viewed her as a close friend. Misses her very much, but strives to keep moving forward instead of dwelling on her death.
· CoWorkers; respects them, as most of them were her teachers while she was at Beacon. Still has troubles talking to them as equals instead of as teacher-student.
· Ozpin; very respectful of. Will never feel comfortable talking to him as an equal, as he has always been the best in her father’s eyes, and that attitude has passed down to her.
· Family; she loves her two older brothers very much, but quite readily admits that they are also the ones who rile her up the most. She prefers the distance between them, as they don’t get on her nerves quite as much this way. Adores her father; wants to make him proud of her and live up to the heroic stories he used to tell her as a child.
· Notes:
Some cannon teacher characters will appear, namely Ozpin and Glynda, however they don't really need to have a sheet posted.