Finished Lexicon's post! Good job keeping quality with that much quantity.
It is indeed. Once again, while a distraction would help Myra get the gate open [most likely, but it depends on how careful they are in their distribution of garrisons], it would make forcing a surrender more difficult. The more combat-ready enemy soldiers in a place where cavalry cannot fuck their day up, the worse things get for the Winds, and the slower and more costly a surrender will be for both defenders and attackers.
The city will be poorly-defended anyway, with all the real soldiers marching south. There's maybe 1000 irregulars guarding it (militia, watchmen, diverse mercenaries), and 400 or so proper soldiers (most belonging to the Duke of Lafferand's retinue).
VAHIR'S PREDICTIONS FOR THE BATTLE
1. The Winds can approach the city undetected without too much trouble; the outer region's almost uninhabited anyway.
2. Again, making it past the outer wall shouldn't be too difficult, just a matter of climbing over rubble in most places. The only
difficulty will be getting siege equipment (ladders, that ram) through the walls, and the ruins. Maybe send some scouts ahead to
search for a clear way through; still, you'll have to have soldiers clearing obstacles in front of the heavies and cavalry.
3. Assuming the Winds make a beeline straight for the inner wall, they should be detected only when they're quite close. The
defense would be chaotic and unorganized, with random militiamen rushing to the walls. The longer you guys take to capture the
walls, the harder it will be, but given the martial skill of the Winds, they should be over the walls after a short scuffle.
4. After the inner walls are taken, it should be a simple matter running down the watchmen and seizing the city. The hard part is
what comes after. Duke Lafferand is a cold bastard: he'll hold back his personal army during the battle, and when the inner wall
falls, he'll just fortify himself in the Holy Quarter, which is built like a fortress. At that point, you'd have to siege him,
or negociate (He's planning on defecting if Oromis starts winning anyway, it's just a matter of convincing him now's the time).
So there you go, the main challenges I see in the siege: Getting all that cavalry and siege equipment past the ruins, and cracking Lafferand's citadel.
@Vahir I know you said you didn't want to control the Etruscan forces, but...I mean, somebody should. Even just giving us a general idea of what they're doing and letting us fill in the details should be fine. That way you can still get Oromis involved without head-jumping too much. Just my two cents.
Yes, I'll be showing what's going on with Oromis (Whether by his PoV or someone else's, I haven't decided). I'll also continue having Lafferand as a main PoV of mine (I created him specifically to solve this problem).