Power lv: 7150. Strengths: Unlimited control over the elements of Water, Wind, and Electricity, massive size and strength, and a nigh-impenetrable body. Weaknesses: HEAVILY reliant on his three pieces, Sanga of the Thunder, Kazejin of the Wind, and Suijin of the Water to stay in tact. Very, VERY slow. Setting: A Labyrinth.
Name: Axe Appearance: All human, buff, and covered in tatoos, Axe's biker gang is a force to be reckoned with. Axe has black hair, a shaggy beard and sunglasses. Power lv: Axe has a power level of 850. The other members of his gang have power levels lower than that. Strengths: Axe is very strong, a good shot, and a fantastic motorcyclist. Weaknesses: Axe never realizes if he is losing. He also is unfamiliar with fighting techniques that aren't modern. Magic, sword fighting, etc. Setting: A mall parking lot. There are about thirty cars and a large tractor trailer scattered around the parking lot. There are pedestrians on the edges of the parking lots, cowering near trees, and some hiding in the mall. Most of these people are only concerned for their safety, and will not help you fight Axe.
Axe's Tools: Axe has a knife, a motorcycle, and a machine gun, just like most of the other members of his gang. However, he also has a shotgun and grenades.
Axe's Gang: Lesser Gang Members: There are thirteen of these guys. Unlike the other gang members, they have pistols, but no machine guns. Power levels range from 350-525
Veteran Bikers: these guys have been at it for a while. There are six of these guys. Power levels range from 500-575. A slight upgrade from the pistols.
Other notable bikers:
Hot and Spicy: The two brothers, Hot and Spicy, are identical twins. They are equipped like the veteran bikers, but they have flamethrowers, gas masks, Molotov cocktails, fire protective gear, and they each have a button that causes fire to erupt from the sides of their bikes. They each have a power level of 700.
Collarbone: Collarbone has lots of piercings, a big knife, bad teeth, and an dual wields AK-47s as he drives his motorcycles. Has a power level of 650
Crazy Bill: Crazy Bill likes explosions. He has a bazooka. And other stuff, plus cool little buttons on his motorcycle. If something explodes, he probably has it. Fighting him will be a blast. Also, he suffers from mental insanity. Has a power level of 800.
In this state Kaelestra is forty feet tall, with tentacles growing from her back that reach up to sixty feet in length and five feet around. She wields a javelin that appears to be made out of the bones and teeth of monsters from the sea.
Kaelestra is a hulking mass in this form. Losing all visages of humanity she may have once possessed, she is a monster beckoned from the depths of the ocean. Defeating her in this state is nigh impossible unless you're packing some serious weaponry or magic.
Power Lvl
Legendary approaching God-like. Kaelestra is still in her metamorphosis state, yet should she complete this transformation she will be a god by all rights. (In comparison to the Gate Guardian, she is power level 4000. After achieving god status, she will be power level 10,000)
Strengths
With the fury and vengeance of the sea, Kaelestra is adept at summoning forth tidal waves and hoards of abyssal creatures from her surroundings. Her many tentacles can lash out quickly, and are highly mobile. If they grip a person, they inflict tremendous amounts of mental anguish until the victim can be broken free. If not broken free before a certain amount of torment is inflicted on them, the victim may become insane or suffer long term effects. If these tentacles are cut, she can regenerate and duplicate them after a short wait, akin to a hydra's heads. Beneath her is a swirling vortex of water and darkness that may catch her foes unawares if they do not tread warily into her territory.
Weaknesses
She is immobile in her metamorphosis, therefore limiting her ability to dodge attacks. Additionally, if her tentacles are somehow held down, she cannot defend herself other than wielding her javelin. The hoards of monsters she summons from the deep are somewhat easily dealt with if paid attention to, and drop spines that can be used against her tentacles.
Setting
Kaelestra has begun her ascendance into God-hood in the middle of an ancient temple ruin that is flooded with water, leaving only pillars and the above floors of the ruin as dry land. She sits in front of a massive chunk of missing wall, which leaves her back open to the ocean and setting sun behind her. On her right and left are massive dilapidated stair cases, slick with slime. The upper floor has massive pillars, atleast ten feet around, that act as a railing and cover. Some of these are dilapidated and broken, though most remain intact as they support the floor above them, and so on. The stairs to reach the floors above this floor are broken.
In the water below, the pillars are at, or a bit above or below water-level, and there are also sections of wall that stand erect for some cover. If one were to look in the water below, it is atleast ten feet to the bottom, and all of it seems to be caught in the current that is swirling around Kaelestra, making it a very inhospitable environment. The ceiling above has a mural of a leviathan ravaging an entire ocean-side kingdom.
Boss Phases
She will go through boss phases, using one set of attacks to another that may be devastating if not reacted to appropriately. If wanted or required, I can list these events and how they may look when she activates them.
The Goal
Defeat Kaelestra before she can ascend to God-hood. This will happen roughly twenty-five to thirty boss posts after the start (basically when the sun is finished setting). If she ascends to God-hood, she can still be defeated, but will have become another boss entirely.