In favour of getting a post up sooner rather than later, I let it run a bit short. Here's the OOC info you might be interested in for now.
If anybody attempts to call Zelda back, the line will have been disconnected. The Comm is powered down.
Terminal, if you want to plant any sort of bug or do anything to her Commlink, and you can do it during the call, before she powers it down, you won't find any resistance. It's just an off the shelf make with the GPS removed, no security protocols besides the standard ones you'd find anywhere.
I'm looking to more or less conclude the majority of planning in one round if possible so we can get a move on into the job itself. If anyone has any back-and-forth you'd like to engage in, I'd encourage you to try and work it out beforehand, either in a collab, or just OOC before making a post IC. After that's done, we'll timeskip a few hours to sundown and teleport to the group of warehouses so we can get started. Anybody who has any info for the in between period an fit it either onto the end of this round's post or the beginning of the next round, up to them, I just don't want to spend that much time on the minutia before we've even done one job.
Lastly, for Terminal again, I appreciate the flash and pizzazz with which you've hacked Zelda's Comm, but in the future, with things that have a bit more heft, I'd like to ask you to PM me with what you're going to do so I can tell you what you'll be up against, and I can tell you what you might return for all your efforts, so we don't end up with a disappointing conclusion. I don't wanna just turn this into the pen and paper game, and I want to leave the majority of it in your hands as the only script junkie in the group, but certain systems might be more or less protected than you'd expect, or you might come across some unexpected intel somewhere, so just drop me a quick PM when you're gonna delve into anything in particular and I'll let you know any details I have for you. Everything else is free for you to construct.