OOC.
Once, you were a human. Maybe you were a salaryman, or a kid on a skateboard, or a third-grade English teacher. Either way, you're dead now, and those memories of your time as a human are lost and forgotten to the swirl of reincarnation.
As quickly as your soul is placed into darkness and stripped clean, it is pulled back out. Light and sounds accelerate, and your eyes crack open for the first time, in a new body.
You're a Goblin.
Born in a small, remote tribe of Goblins in a forest, lacking any knowledge of your geography or of the nature of this world, you are thrust into the world. While only a newborn, the instinct and basic abilities of your kind are ingrained into you. How to communicate, how to hunt, what you must do to survive. This is your life, this is your mind.
However, just one thing sets this new batch of Goblin juveniles apart from the rest. A single facet of their souls, a single "skill" retained from their past life that they do not even know they had. Perhaps an affinity for a rare kind of magic, perhaps a propensity to lead, perhaps the knowledge of a language they don't recall learning. Will this mistake in the cycle of reincarnation lend them the power to break past their limits, or will they simply fall like wild beasts to the onslaught of the world?
So yeah, pretty simple. This is a group RP where you lot will play reincarnated humans in the form of goblins. You'll be born with the ability to speak the Goblin language, and rudimentary knowledge on things like "I need to eat". Your group will also have a handful of elder Goblins, who will help rear your generation. The thing is, for one reason or another, each of you has a somewhat unique skill or affinity, the result of something to do with your most recent past life.
With time, sufficient experience and growth will open the option for you to evolve from a goblin to a different branch of monster. The type of monster and its affinities will depend on your skillset; you might even have multiple options to pick from.
The roleplay's to focus on the growth of the player group as they strengthen themselves from a remote tribe of goblins to something greater. Work with your fellow players, try to control them by force, or even try to slaughter them all so you can be the main character. I'm not here to tell you how to play; that's for you to decide.
Also, I cannot emphasize this enough: none of your characters will have any recollection of their time as a human. Zero. They won't have weird premonitions, they won't have hazy dreams, they won't have flashes of events from their past life, they won't have phobias or traumas that carried over. They will be a 100% blank slate, with the sole exception of their unique ability.
Strictly speaking, from an idea perspective it's basically taken from re;Monster. However, the way the universe will work, mechanics for things like magic and ability growth, and so on will largely vary.
Once, you were a human. Maybe you were a salaryman, or a kid on a skateboard, or a third-grade English teacher. Either way, you're dead now, and those memories of your time as a human are lost and forgotten to the swirl of reincarnation.
As quickly as your soul is placed into darkness and stripped clean, it is pulled back out. Light and sounds accelerate, and your eyes crack open for the first time, in a new body.
You're a Goblin.
Born in a small, remote tribe of Goblins in a forest, lacking any knowledge of your geography or of the nature of this world, you are thrust into the world. While only a newborn, the instinct and basic abilities of your kind are ingrained into you. How to communicate, how to hunt, what you must do to survive. This is your life, this is your mind.
However, just one thing sets this new batch of Goblin juveniles apart from the rest. A single facet of their souls, a single "skill" retained from their past life that they do not even know they had. Perhaps an affinity for a rare kind of magic, perhaps a propensity to lead, perhaps the knowledge of a language they don't recall learning. Will this mistake in the cycle of reincarnation lend them the power to break past their limits, or will they simply fall like wild beasts to the onslaught of the world?
So yeah, pretty simple. This is a group RP where you lot will play reincarnated humans in the form of goblins. You'll be born with the ability to speak the Goblin language, and rudimentary knowledge on things like "I need to eat". Your group will also have a handful of elder Goblins, who will help rear your generation. The thing is, for one reason or another, each of you has a somewhat unique skill or affinity, the result of something to do with your most recent past life.
With time, sufficient experience and growth will open the option for you to evolve from a goblin to a different branch of monster. The type of monster and its affinities will depend on your skillset; you might even have multiple options to pick from.
The roleplay's to focus on the growth of the player group as they strengthen themselves from a remote tribe of goblins to something greater. Work with your fellow players, try to control them by force, or even try to slaughter them all so you can be the main character. I'm not here to tell you how to play; that's for you to decide.
Also, I cannot emphasize this enough: none of your characters will have any recollection of their time as a human. Zero. They won't have weird premonitions, they won't have hazy dreams, they won't have flashes of events from their past life, they won't have phobias or traumas that carried over. They will be a 100% blank slate, with the sole exception of their unique ability.
Strictly speaking, from an idea perspective it's basically taken from re;Monster. However, the way the universe will work, mechanics for things like magic and ability growth, and so on will largely vary.