So just out of curiosity @Durandal when you say Sakiri can read minds and move things with their thoughts what's the actual mechanics of it? Do their brains emit/interpret 'psychic energy' or is it a soft-science solution. If so would sufficiently intelligent machines give off psychic readings or is it a solely a biological property. If so do they consider this evidence for a soul? Could they read the thoughts of something sufficiently alien from themselves? What if it didn't have a brain? Is this talent latent in all races or the product of a special organ?
The brains emit/interpret psychic energy. The limitations of their psychic abilities is that they can only use telepathy with others that actually have a psychic field, meaning they couldn't telepathically communicate with non-psychics so it's rather niche in that function. For telekinesis, a soft-science psychic amplifier is usually used so that they can move around large objects, otherwise the telekinetic abilities would be limited to objects not much larger than chairs and no more than a dozen or so kilograms because of the relative weakness of the interaction of the psychic field with actual objects. As far as they know, this latent ability is a product of their special brain development (hell if I know what would cause psychic abilities). Whether or not they consider it evidence for a soul depends on the individual. Most, however, will consider it so given the strength of the Vaterni Church among the Unity.
Ok well I redid it, there will probably be some more flaws but I will be happy to change them
Abysmalia
A Human Faction mainly based on military and minerals. Abysmalia is on a planet called SC-947-1. A lush green planet. However, even though it is lunch, and green, we do not put our efforts into farming here, as it would take on the farming "planets". Abysmalia's total size is around 3,470sq miles, and quite populated, at 75mil Up in orbit, we have a large trade outpost, around 9km in diameter. Abysmalia is on the west, east, and north side covered by mountains, and in the south a harsh desert. A route is a gap between the Eastern Mountains, and the Southern Desert. For what we have explored there seems to be no other life forms on this planet.
Gorraen Astroid Field: Where Abysmalia Collects most of the helium 3, metals, and stones. It was named after Captain Gorraen who discovered the small field. Now the resources are soon to run out, so we have started to relocate our mining positions.
Rathean Astroid Field: Slightly bigger than the Gorraen, at 6.3 kilometers, we have now started to mine here, since the Gorraen is starting to run out.
Vegetation Field 1: a cluster of small "planets", like earth, which are able to hold plant life. We have used this to grow our crops since the beginning. Each "planet" is aroun 1-2 kilometers wide.
Abysmalia is run by a dictatorship. Abysmalia was originally going to elect a leader, as a democracy, but before they could do that, a war broke out, and was put to an end by General Gorraen. Because of his amazing way to settle many situations with his words, he was deemed a dictator.
After his death, many thought that a dictatorship wasn't the way to go, when th wars broke out again. After another week of fighting, an ambitious captain stepped up as dictator. After he spoke, the fighting was abolished, and dictatorship was the way to go. Now Abysmalia is a Demo-Dictatorship, where the faction chooses a dictator.
As of classes, there really are no poor. By that I mean the ones with low pay, or low money, in general, still can afford to live. There are three classes. The upper, the middle, and the lower.
Abysmalia does have a rich culture. Originating from California, a very cultural place, many Hispanics, African Americans, and many other races were sent up from California. To celebrate a rich culture, once every year, on the 23rd of March, there is a festival in the Abysmalian Center Square, where people share food and drink, dances, and traditions from there culture.
Xerxes: Xerxes is a corporation, and main supplier for Abysmalia, of spacecraft, and anything that has to do with it. Engines, Shuttle parts, AI, and the tech that goes behind it all.
Apollo: Abysmalia's privately owned weapons manufacturer. For guns,tanks, weapons systems. There weapons systems also feed into Xerxes' spacecraft.
Infamous: A religious group causing riots, and murders because they say there can only be one religion. But have not yet specified which one.
Nebula Corps: An organization run by Insect Humanoids. They have attacked several times to get hold of resources. There leader has not yet been revealed.
Abysmalia is run by a dictatorship. When the True Vacuum, began, and the faction began, many smaller, internal factions began to war. General George Gorraen, put an end to it by use of his words. During his rule, he was a slow, uninvolved ruler. As dictator he was also supposed to lead our faction, not just stand by and speak about it. Which he thought not. Many thought his death, was not do to a natural heart attack, but a chemical, or pill.
After Gorraen's death, the fighting started once more. Chaos, corruption, death. It needed to end. At that time, many captains were suited for the role, but none wanted to take the responsibility. Until an ambitious captain spoke up. Captain Johnathan Rathean. Johnathan was a brave, kind, soldier, like by all. He was a perfect fit. As a much more lively and involved dictator, trade is now starting to flourish between Abysmalia and the Draxi.
Notable Missions: Resc-347-295: a rescue mission from the Nebula Corps. 25 crew members were taken, and evidence led us to a large ship. We were able to rescue the hostages with 2 casualties, a crew hostage, and a resc squad trooper. Barely making it out alive when the ship blew up when we got out. -Captain Rathean
Def-0323-03: A defense against Nebula Corps. After the incident with the hostages, Nebula Corps retaliated severely. Bringing in 8,000 infantry, 5 battle cruisers, and 10 assault carriers. We were able to push them back to where they came, but not without loss of life. 2,000 people died that day, and we will never forget the day of 8-24.
Noteable Theories: Another Big Bang occurred. Like the first one, but much smaller. Not enough to destroy and create planets, but enough to disorient them and move them around, therefore explaining why Alien Lifeforms are more common to us now.
With The True Vacuum, we have been influenced to respect other Lifeforms, because we now know, that were not the only ones out there. It has influenced us to respect other races in general. In Abysmalia, rascism has been abolished and we can now share our culture, happily.
Since 2015, the world has advanced significantly, Abysmalia more specifically. Abysmalia is now fond of the Advancement of Antimatter, using it for engines, gun propulsion, and more.
Ion Shielding: Ion shielding can cover the whole of Abysmalia in nanoseconds. In all there are 20 flux capacitors, all powered by plutonium, underground of course. When shields are hit with any type of energy blast, it Ionizes the energy, transfer it, then shoot it out of the various Ion Cannons set up around Abysmalia, and shoot it as a controlled beam.
Hybrid Engines: An Antimatter- Synthetic Helium 4 triple tank engine. The ship mainly runs off of Antimatter. One tank is filled with antimatter, another with the Synthetic Helium 4(SH4) For quick getaways and FTL jumps, some of the the SH4 and Antimatter, are put into the third empty tank. They mix, causing it to "erupt" and send it of with speed.
Total Manpower: 700,000 Infantry: 100,000 Active, 100,000 Reserves Navy?(What would u call the spaceship flying people): 150,000 Active, 150,000 Reserves DOD(Department Of Defense) 200,000 Active
Ever since the Nebula Corps has been attacking Abysmalia we've upgraded our defenses, and military in case.
Trade: Abysmalia is currently trading with the Draxi, a bipedal race. When the Vacuum was finished Abysmalia found themselves close to the alien race, so they decided to make relations with them. As of now, every two days, Abysmalia sends them a shipment of 150 lbs of Damascus Steel for 200 lbs of titanium.
For trade, Abysmalia is currently looking for a supplier of helium 3.
Crops: The atmospheric levels are perfect to sustain life on the farming "planets". Since they are so close to earth, the sun also shines on them the right way. The crops must be sprayed daily. Because of the great positioning, and atmospheric levels, the crops seem to grow better, and faster, than on earth itself. Because of that, Abysmalia collects around 20,000 pounds of crops per month.
Minerals: In the Gorraen Astroid Field, not much is left. In the final collection, ET, in a week, all the resources will be collected from the astroids. So far from Gorraen we have collected: Helium 3, Damascus Steel, Iron, Emerald, Lapis Lazuli, and Sapphire. With the Rathean we expect the same, but at greater quantities.
The Draxi are a bipedal, insect-like race, that used to live in deep space. When the True Vacuum had happened, they ended up next to earth, and our planet. The Draxi, are a cousin of the ---- Draxi, which means, pure Draxi. The ---- Draxi, are known, to have been in the Nebula Corps. But when they broke protocol, and bred with another race, they were banished, and they, and their families, are now known as, just the Draxi, because they aren't pure. The Nebula Corps has not been worried about information being leaked, but now, since the Draxi are so far away from them, The Nebula Corps are trying to hunt them down, and since they are trade partners with Abysmalia, we are caught in the middle of it.
The Nebula Corps, is an organization of many races, trying to conquer, everything, a little bit at a time. The primary race, is that of the ---- Draxi. Now after many that have been banished, have been moved far away because of the True Vacuum, the Nebula Corps is trying to hunt anyone down, who might have information of their whereabouts, or of their plans. With much more money, and much more advanced technology, the Nebula Corps, has seemed to almost, if not, fully controlled black matter. Using it for shielding, weapons, everything, is black matter. With a mix of different different races, and technologies, over the many years, Nebula Corps has grown into a high tech beast, and can not, will not be taken down, by only one faction.
Read the Opening Blurb and the premise. It might surprise you. :P
Well, already read that, but considering GNT was...well...a mobile 'nation' of the sorts....being transported like that makes...well...nothing of a difference internally for them. Nothing's really changed for them. So I was double checking to see if anything else I needed to notice
Well, already read that, but considering GNT was...well...a mobile 'nation' of the sorts....being transported like that makes...well...nothing of a difference internally for them. Nothing's really changed for them. So I was double checking to see if anything else I needed to notice
I'll be missing until tues/wens since I have a exam this Monday for math. I'm locking down the hatches, so if I'm missing it's not because I dropped the RP.
Name of nation: Gessekai no Teikoku(Shortened to GNT)
Denonym: Seiko/Seko
Species: The Sekos, as they call themselves, are really just a huge variety of different races that have banded together. There is no 'single' species that makes up the GNT.
Description of government: The government is somewhat...volatile. At best, it can be described as a representative democracy, and can degenerate down to tribal at the worst. The representatives are generally the leaders/head of different divisions.
Description of military: It could be said that the entire population of GNT is its military force. Every single one of them either a pilot of their own heavily modified one occupant strike-craft, or a crew on board a slightly larger warship.
The military is split up into multiple divisions. Although this was originally done to better organize flanking tactics, the divisions have ended up becoming less versatile, and generally more specialized. Whenever new members, with new ships joins the GNT, they are usually placed into the division that is most compatible with their style and modifications/ship design.
Planetary/Atmospheric Force: Due to the nature of how the nation was formed, the entire nation just about lacks any type of planetary force. Most if not all operations are conducted through atmospheric-capable fighters, or infantry.
Ships: Even if one found ships originating from the same model, not a single one of them would be the same as another. Each and every ship is a customized and personalized to their pilots. Just about everything, ranging from the total amount of armor plating, to the different shield generators, to even the addition of a coffee machine built into the cockpit, every ship will be quite different.
First Division:"First Division, at your command!" Known to specialize in rapid strikes and bombardment, the First Division are also powerful, just slightly below the Tenth. They are generally at the forefront of every assault, even ahead of the Tenth at times, acting as the advance force. Known to be rather studious, they seem to take pride in helping with a 'just cause'. Good luck attempting to convince them into something illegal, unless you trick them into it.
Fourth Division:"Ara, ara~, you seem to have something amusing~" The Fourth is probably the most infamous, rivaling the Seventh from the shadows. On paper, this division specializes in reconnaissance. However, those in the know, can just about call the Fourth, the embodiment of all covert and underhanded contractors, ranging from priority assassinations, to sabotage, and anything in between. Especially worth noting is that they seem to be capable of procuring ships for GNT from....somewhere. No one knows how they do so. Everything is shrouded in mystery regarding this division. Just about every single one of their members belong in a different Division officially. The only ones that are officially known to be part of the Fourth, is the crew of Tonbokiri. However, what is known about them, seems to be that they don't have an urge to dominate others. Evident as they almost never utilize their famed ship on random targets. Even if they reach for more power, they still have no care for leading a nation.
Seventh Division:"We can help yo-Ahem. The Seventh are here to assist you." The most famous division within GNT, this is probably the most archaic division, due to a lack of specializations. Without any major strengths or weaknesses, not many other divisions can stand alongside them. Generally most newcomers start in this division, before possibly being transferred to another. It can be said that the only strength the Seventh has asides from versatility, would be numbers, due to a lot of newcomers. Extremely friendly and willing to help, so long as you aren't asking them to start a war.
Tenth Division:"At the ready." With the motto 'Matching one for a thousand', the Tenth stands at the pinnacle alongside the Seventh and Fourth with sheer strength. The phrase 'Quality over Quantity' perfectly fits them, as it can be said that they are the polar opposite of the Seventh. Rather steadfast and studious, as immobile as a bunker, it is hard to force one's opinions on the Tenth, just as it's hard to force one's ships through the Mjolnir.
Seventeenth Division:"Pffft, don't bother with any other Divisions. We're the best! Give us any job! We can do it!" Not exactly strong, with a more vague specializations. They, like the Seventh, have numbers, except that the Seventeenth have just that as their specialty. They do not have the versatility of the Seventh. Also, they do have an unrequited grudge against the top four divisions, believing they themselves should be up there in the spotlight. They are actively attempting to recruit, however, unlike the Seventh, they will grab from anywhere, even pirates, and incorporate them into their own Division, instead of having them be sorted through the Seventh.
Twentieth Division:"Start undercoating the drive. Keep the heat manageable!" An engineering division. Works closely with the Fiftieth, the Twentieth are responsible for repairs, refits, and construction of any plans that the Fiftieth have manage to draw up.
Fiftieth Division:"Marvelous! The design is sleek, streamline, and functional!" Probably the less inclined to directly engage in combat, this division is where research and improvements on current technology occurs. Working closely with the Twentieth, the Fiftieth is responsible for studying the current technology that GNT has, before attempting to create plans for improvements on them.
Hundredth Division:"All units accounted for. Waiting on your orders sir!" Though a less specialized division, akin to the Seventh, it's their way of life, and what kind of contracts that they normally search for. They are known to hit fast and hit hard, but more often than not, this is on duty. They take a assorted variety of bodywork/escort contracts, utilizing their ships and skills for the safety of another. Like the First, they are consistently thinking of what is right, and what is wrong.
Yuuyami(4th):"Ara~? Would you like additional firepower? Or mayhaps political sabotage? Or, just maybe~ you~ would~ like~ me~?" Mayumi(7th):"Stop calling me Chibi-chan!"
Tonbokiri: A ship that doesn't pertain to the usual categorizations of ships. This was a prototype that was stolen by the Fourth Division. The closest classification for Nightfall would be a ‘Stealth Gun Chassis’. It is about the length of average battlecruiser, but with the durability of cardboard. However, making up for it’s extremely skewed specifications, would be the stealth capabilities and weaponry. On a normal basis, the ship defends against lightly armed pirates through multiple point defenses. However, the main cannon, that runs along the entire length of the ships(and really makes up 90% of the entire thing) fires a single blast of depleted uranium mixed with ionized plasma, capable of leveling an entire city, while short-circuiting whatever unprotected electronics with the residual EMP burst from the shot. Alongside the stealth-based equipment installed, many have feared this warship. However, there are limitations to it(it’s just that the Fourth covers up any rumors of it.). While it can become invisible to physical and electrical detection, the blast itself from cannon will alert just about every sentry within a two light year radius. It is a prototype after all.
Mjolnir: The third largest ship in the fleet, the Mjolnir is a light-turned-heavy cruiser belonging to the Tenth division. Though it is labelled as a heavy cruiser, the sheer amount of armor plating of varying types bolted all over it allows it to rival even battleships in the ability to soak up damage. However, unlike battleships, the Mjolnir does not have the ability to dish out damage as well. Packed with many point defenses, the most common use of the heavy cruiser would be as a wall, or breaking through blockades. Most, if not all its main firepower of kinetics and lasers are fixed forward. They have to turn the entire ship to fire behind them.
Sovereign: The second largest ship in the fleet, and probably the iconic ship of the nation. The Sovereign belongs to the Seventh, and like the owners, is rather versatile. The Sovereign is classified as an Assault Carrier. Air wing capacity of a standard carrier, with the armament of a battleship, with the speed of a cruiser. However, the armor can be said to be rather mediocre. Otherwise, this would have been classified as a Battle Carrier. This ships also acts similar to the 'main base' for the GNT, a mobile one at that. Armed with varying sizes of kinetic and laser based weaponry, it can be said that the ship has the solution for any situation. Even if the solution is running away. Equipped with a prototype gravitational warp drive.
Promenade: Largest ship in the fleet, and most heavily armored, surpassing even the Mjolnir even. Originally a large carrier, it has been heavily, heavily modified, to the point where it can be somewhat classified as a flying city. This is where most of everyone's R&R happens, and where those who can not fight are kept safely. With enough space for refuge, and space to farm and store food, it can be labeled as the most important ship within GNT. The ship itself could be said to be the brainchild of mostly everyone. The Seventh are responsible for the planning, with the Tenth and the First armoring it, and the Twentieth and Fiftieth responsible for converting the ship. How the ship was procured, one would have to ask the Fourth, who still haven't revealed how they managed to obtain it. Only the Seventeenth stood by and watched. Equipped with a prototype gravitational warp drive. Although this ship belongs to everyone, more often than not it is controlled by the Seventh.
In terms of technology researched and produced by GNT themselves………nearly nil. However, they do acquire technology from other nations, and pirates at times.
Gravitational Warp Driver: A prototype variant of the FTL drive. This had come about as a alternative, with the concept of utilizing energy more efficiently to warp multiple items. The result? A warp drive that is rather volatile, prone to overheating, but can warp an area around the ship to a different location. Whatever was in the area will be warped as well. Even if it was half a ship being warped. Yes, this will sever anything that lies on the boundary of the warp area. Currently unable to mass-produce.
Optical and Electronic Camouflage: The tech that allows one to build special devices that cloaks the entire ship from prying eyes of both physical and electronic in nature. Currently unable to mass-produce
Reverse-Engineering: Primary source of technology and parts. GNT will salvage more often than not, and attempt to reverse engineer whatever new tech they can get their hands on. Generally the more complex tech, the harder it is to reverse engineer. And even when they can reverse-engineer, they need to find a method to build it.
Jury-rigging/Salvaging: What other nations might view as junk, the GNT views as more materials. They have become proficient at utilizing parts for purposes other than paperweight.
Cultural Overview: The members of Gessekai no Teikoku are just about battle hardened mercenaries. At least, the veterans are. Mostly, and legitimately recruited newcomers are babysat by the Seventh, and taken along during the veteran's contracts, so that the newcomers can get a feel for working for a living in dangerous conditions. However, each and every Division has their little quirks, that makes interacting with each one requiring a different approach. The First and the Seventh are similar in that they dislike dealing with shady business, preferring not to dirty their hands with anything that can come back with a vengeance. However, while the Seventh is more diplomatic, and prefers to resolve everything peacefully if possible, the First has a more itchy trigger finger, ready to shoot the moment they are fired upon.
The Hundredth is much less picky, choosing to accept contracts from whoever, as long as it is a contract regarding escorting/transportation, or protection of the sorts. The Tenth lies somewhat in between, with not entirely squeamish, choosing to accept a variety of contracts that benefit GNT as a whole.
Meanwhile, the less combat-savvy divisions, the Twentieth and Fiftieth, they will accept any contracts regarding research and development. However, if you expect to send them to some shady place where the ruins can pose a danger, you either have to provide escorts yourself, or higher one of the other Divisions alongside the former two.
Then....you get to the more......shady Divisions. The Seventeenth Division has had an unrequited grudge against the top four divisions, a grudge that is unanswered for, and seemingly un-cared for. They will take on any request, even ones that sounds absurdly stupid, if they believe that they will gain the upper hand over the others. Easily manipulated, they are currently being carefully watched by the Fourth, something that the other three top divisions know of.
Speaking of which, the Fourth Division is one that is utterly surrounded in mystery. No one really knows how large this Division is, nor how much firepower that have control over. The only known ship under their control is the Stealth Gun Chassis. All other ships and crew members are seeded throughout the other Divisions, without their knowledge. What is known to the general public, is that if you need an accurate recon report, the Fourth is who you should ask. However, the more shadier -and sometimes legal and powerful- figures know that the Fourth is the one with the dirty hands in GNT. They are willing to take tasks that would even ignite a multi-national war, even from one planet to another. It seems that while they aren't exactly fully trusted among their own nation, neither are they exiled. Because from all records shown, the Fourth have no care for domination, or control over nations.
History: Where ever there are nations, where ever there are rules. There will always those who rebel, those who run. Those who have chosen their own paths, have banded together for survival. What started as a revolutionary army, has become a full-fledged nation. They have survived and accumulated resource, ships, and manpower, through a large number of contracts and their mercenary-like stance. At first it was only for survival. However, now GNT has gradually turned from surviving, into thriving.
However, at some point, several divisions, namely the Twelfth, Thirteenth, Fourteenth, and Fifteenth had believed that the Fourth was becoming to dangerous, and would turn on the others. Those four Divisions took it up on themselves to attack and destroy a member of the Fourth in their own ship, as a message for the Fourth. And damn, what a response. Within a week, every member of those four divisions were gone. Without a trace. No corpse, no ship. Nothing. It was like they were erased from existence itself.
This had spread fear among the rest, as that had given them the image that the Fourth were untouchable. However, despite many worries, the Fourth did not continued their rampage.
Other: The Divisions could technically be placed in a tier-based categorization. While there isn't a large gap between Tier 1 and 2, or 3 and 4, there is a HUGE gap between 2 and 3. Tier 1: 4th, 7th Tier 2: 1st, 10th Tier 3: 20th, 50th Tier 4: 17th, 100th
There are a hundred divisions originally. Only four have disappeared, the rest exist. Those that are not in the notable section are...fillers? They're power scatters between Tier 3 and 4. Maybe a few at 1-2.
@Kimiyosis, that all looks good, but could you add some details that give people a better understanding of the exact scope of your faction? Currently it's somewhat hard to gauge its 'size.' Also, I know that you've already said it's essentially all the same to them, but if you could comment at least briefly on their outlook that would be appreciated.
Once you do that, add it to the characters tab and you can consider yourself accepted. I'll add your name to the OP with a link to your app.
EDIT: In other news, I have decided that the official date for the start of the IC will be Monday, July 20th. Expect an IC opening post then.
@Kimiyosis, that all looks good, but could you add some details that give people a better understanding of the exact scope of your faction? Currently it's somewhat hard to gauge its 'size.' Also, I know that you've already said it's essentially all the same to them, but if you could comment at least briefly on their outlook that would be appreciated.
Once you do that, add it to the characters tab and you can consider yourself accepted. I'll add your name to the OP with a link to your app.
EDIT: In other news, I have decided that the official date for the start of the IC will be Monday, July 20th. Expect an IC opening post then.
The Valeth Unified Republic is the primary interstellar state of the lupine-humanoid race known as the Val. A young nation, the Valeth Unified Republic (VUR.), was founded a mere hundred and fifty years before modern time. As such, the nation’s success amidst their more established neighbors in the galaxy was borne upon the adoption of an almost religious-like pursuit of advancement and growth. With this mindset pulling the nation behind it, a churning engine of private-sector industry and free-trade quickly propelled the VUR into a status as a major player within their galactic region.
Much of the VUR’s success was achieved with large investments into physics and engineering, applied specifically to heavy industry and its use in intergalactic trade. The roughly 20 light-year in diameter region of space that make up the VUR is crisscrossed with some of the most efficient and reliable FTL freighters known to exist. Cutting edge robotics, coupled with advanced resource processing facilities, allow the VUR to produce engineering marvels and proprietary materials that are coveted commodities among their trade partners.
However, with such an early and intense focus upon private-sector growth, the VUR is woefully lacking in areas of defense. Enjoying a confluence of factors that allowed it to initially prosper without external threats to its sovereignty, the VUR spent little on military proliferation. Throughout most of its existence, the military has been almost solely focused upon the maintenance of peace and smooth operation of trade within the nation’s boundaries. Territorial expansion and defending against invasion simply were not a priority to the Val.
In recent years this glaring weakness in the VUR’s otherwise strong national makeup became a highlight issue for both the government and populace alike. This became especially true as outside factions began to show more interest in assuming control of VUR assets, rather than simple trade. Initiatives in military spending to right this reality were undertaken, and done so with the same unifying passion that first elevated the VUR in the first instance. Yet, even in spite of this, the VUR’s burgeoning military growth still often pales in comparison to its counterparts.
Home System—Qetesh The home system of the Valeth Unified Republic is known as Qetesh. The star is an M2 V Red Dwarf, with a mass of 5.22x1029 kg, and a luminosity of 2.17x1025 W (.06 x Sol). Qetesh is orbited by six planets (listed in order of relative orbiting distance from the star):
-Pealara: Small, barren planet rich with several valuable metals and other elements. Following advancements in radiation and heat shielding, as well as robotics, the VUR were able to develop a reliable means to mine Pealara’s abundant precious metals.
-Zeni: Another relatively small rock planet with heavy volcanic activity. Where Pealara has high concentrations of usable elements, Zeni is basically devoid of them.
-Glissau: The Val homeworld, and the seat of the republic. Glissau possesses a radius that is 1.28 x earth. It has a period of 32.56 hours, and an axis tilt of 29.59°. Water makes up 68% of the planet’s surface, with another 9% covered in ice. Its average temperature is 23° C, and a large portion of the planet is forested. The land mass is grouped into three main continents. It possesses two orbiting moons; Flara and Einus. Both are inhabited. Glissau also has several large arrays of orbital platforms that are linked to the planet via space elevators. These platforms are inhabited, and generally used for industrial or scientific purposes, though there are scattered defensive structures spaced within them.
-Lioter: A gas giant, roughly the size of Jupiter, with four orbiting moons. Lioter is one of the most important economic hubs of the VUR, as it links Glissau with the outer rim planets and asteroid cloud where the majority of resource mining within the Qetesh system takes place. Two of the four moons possess atmospheres—both of which the Val have terraformed for permanent habitation. Several large private conglomerates call the moons of Lioter home, and the local politics of the area have great influence on Glissau, and the VUR as a whole.
-Ocreon: Another gas giant, made notable by its vast orbiting asteroid cloud. These asteroids are heavily mined by ships based out of the moons of Lioter. Though it possesses no habitable natural satellites, Ocreon is home to a major mining and naval outpost named Rift Station.
-Caglilia: A small ice planet located 4.1 AU from Qetesh. There are no permanent settlements or regular excursions to the planet by the VUR, however several automated research vessels were placed in orbit around Caglilia as a means to search for further celestial bodies to mine from within the system.
System II—Crion Crion was the first star system colonized by the Val. It is located 4.2 light-years from Qetesh, and was the first system to join with the Val homeworld to form the Unified Republic. The system possesses two companion stars: Crion and Eridani. Crion is a K7 5 Orange Main Sequence star, with a mass of 1.78 x 1030 kg, and a luminosity of 1.02 x 1026 W (0.27 x sol). Eridani is a M0 V Red Dwarf star, with a mass of 8.77 x 1029 kg, and a luminosity of 1.41 x 1025 W (0.04 x sol). These stars are orbited by two planets (listed in order of relative orbiting distance from the stars binary axis):
-Espion: The seat of the VUR government in the Crion system. This ringed planet has a radius 1.18 x earth. It has a period of 48.84 hours, and an axis tilt of 6.21°. No liquid water exists naturally on the planet, though nearly 35% of it is covered with ice. It’s average temperature is 8° C. Espion has no moons. The VUR have invested heavily in terraforming the planet to more resemble Glissau. Of the nodes of Val civilization, the most notable are the orbital shipyards operated by the Extron and Unitis Corporations. The vast majority of modern FTL ships within the VUR fleet—both military and civilian—are produced at these shipyards. Due to its economic significance, Espion is home to one of the largest naval fleets within the republic.
-Boecury: A relatively small rock planet most notable for being a waystation for mining and shipping vessels operating in the asteroid mining colonies located between Boecury and Espion. It was once a haven for Val outlaws and privateers prior to the formation of the Unified Republic.
System III--Kadesh WIP
System IV--Maw Frontier WIP
Tier 1—Intersystem Level Senate: The senate is comprised of two elected bodies: The Pillar of the Commons, and The Pillar of the Wards. Legality of legislation is regulated under the Valethian Constitution, and individual bills must pass in both bodies before they are sent to the Premier for ratification.
The Pillar of the Commons represents the will of the Val population most directly, as this body of the senate expands with the population of the Val itself. Its elected officials, known as Senators, are appointed via direct election from within individual system-wide districts.
The Pillar of the Wards represents the interests of the star-systems that make up the VUR equally, as there are only a set number of officials appointed from each system, regardless of that system’s population. These officials are known as Wardens, and they are elected from among the local system senates. No direct elections are held for their appointment, except in the rare case of Referendum—a process by which the population of a local system can recall a Warden from service if that individual is deemed unfit by a supermajority of the citizenry.
Premier: Executive power lies with a single Premier, which is directly elected by the entire population of the VUR. The Premier is granted powers of enforce laws passed by the Senate, and is also considered the Altos, or Supreme Commander, of the armed forces. Premiers are elected to single ten year terms, and can only be removed via impeachment or the process of Referendum. Once an individual has served as a Premier, they are banned from holding any further office at any intersystem level in the VUR.
Coalition of Courts: Judiciary power resides in a group of judges appointed by the Premier. These judges make up a total of five courts, all of equal “rank.” When a trial reaches the intersystem level, the trial is held simultaneously with all five of these courts. During the trial, these courts have no contact with one another, and they observe the trial proceedings anonymously via electronic proxy. Once each court has reached a decision, a final decision is delivered based solely upon a simple majority of the five individual decisions made by the courts.
Tier 2—Systems Level Local governments are comprised almost identically to that of the intersystem level of the republic. Systems are governed by senates, as well as a governor’s office. Systems hold sub-sovereignty status, and can act on their own accord as long as it does not interfere with the Valethian Constitution, or established intersystem law.
The Val are a lupine-humanoid species with physiology akin to earth’s mammals. They breathe oxygen, and metabolize energy through the ingestion of other living organisms. The species is a generally strong and lean one, wherein an average male stands 2.1 meters tall, and weighs 140 kg. Females average 1.8 meters in height, and 112 kg.
The musculoskeletal system is relatively strong and resilient, though not naturally suited to zero-gravity. Val are viviparous, and offspring are produced in litters of 1-4 cubs following a gestation period of six months. Though exceptions exist, the physiological tendency is for Val to mate for their entire adult life.
The Val possess excellent hearing, smell, and eyesight. Their immune system is also hardy, and naturally responsive to many classifications of microbial. A harsh evolutionary crucible during the formation of the species has developed this trait.
Modern Valethian culture has varied greatly from the warlike clan/family ethos that existed for the majority of the species’ existence. Prior to the Val expanding beyond their home planet, and even into the first iteration of Valethian intersystem governance, this primitive structure held sway. However, as the universe continued to expand for the Val, the adherence to the cultural pillars of the past proved more and more at odds with the success of the species. In response to this reality, a period of Valethian unification and rebirth occurred, where many of the ancient customs and schools of thought were cast away, and the species coalesced into a more singular body.
This paradigm shift dovetailed directly with the adoption of the republican form of government for the Val, and a vigorous pursuit of individual freedom and prosperity. To the Val, the future was bright and promising, and they were going to achieve their best destiny with force of will. Interest in science, mathematics, engineering, and technological fields exploded, and a fresh wave of philosophical renaissance griped the populace. Quite literally, the Val viewed their potential amongst the stars.
However, in spite of this unprecedented shift in culture, the Val still retain many of their core traits from their more primitive and violent past. They are a dogged, and often stubborn species. The bonds and associations of the ancient clans still exist, thought to a lesser extent, and Valethian politics often reflects this tradition. The Val can often be quick tempered, and violent. This is especially true in areas of the republic far from the civic-minded beacon of Glissau, where many of the shadows of Valethian history still caste their silhouette.
The New Star Party: The most prominent of the political parties formed during the fledgling days of the republic. Members of this party still hold most of the offices within the system and intersystem governments. Generally, New Star members identify with ideals of individual liberty and decentralized government.
The Quinring: An organization and political party that represents the more traditional culture of the Val. While no direct link has been as yet proven, many believe the Quinring sponsors domestic radicals in acts of terrorism and sabotage against the republic.
The Extron and Unitis Corporations: These massive private companies own and operate the most advanced industrial conglomerates in the VUR. From robotics, biosciences, heavy industry, and chemical production, Extron and Unitis have their hands in it all. They hold huge political sway, so much so that some call for sweeping anti-trust legislation as a means to ensure fair and free markets.
Maleth Rokulval: An extremist organization of Valethian dissidents and terrorists that strive to return the Val to their ancient clan system. Their name translates roughly to “The Soul of the True Val.” Many Val that identify themselves as members of the Quinring, are also Maleth Rokulval sympathizers.
WIP
Following the True Vacuum event, or Quantum Spacetime Anomaly (QSA), as it has most commonly come to be known amidst the Val, the VUR found itself a reeling nation, but one that maintained general law and order. The state of the economy fell sharply in the immediate aftermath of the QSA, but as the weeks passed, it rebounded to a state yet far from normalcy, but one where the functions of society and the republic could be sustained.
The scientific community is still unsure of what exactly happened, but the general consensus is that some form of rift or anomaly forced a dramatic shift in the fabric and arrangement of spacetime. While the search for scientific answers continue, the current state of affairs vis-à-vis the VUR’s relative proximity to unknown factions of sentient beings has wholly consumed the attention of the nation. With the armed forces well-equipped, but woefully lacking in size to repulse a full-fledged invasion, the republic has initiated a drastic shift to a wartime footing.
Initiatives ranging from dramatic calls for increased recruitment into the armed forces, the implementation of mandatory convoy protocols for merchant shipping vessels, to the commissioning of an unprecedented level of capital-class naval vessels, have all taken place in the wake of the QSA. Thus far, the Valethian people have responded with a unified determination to the new demands of their place in the universe, but all is not as balanced as it once was.
Shortly after the QSA, there was a drastic increase in dissenter agitation and terrorism within the outer systems of the VUR. Groups like Maleth Rokulval attempted to seize the opportunity for an uprising. Though no attempts to overthrow VUR governmental bodies were successful, the audacity of the attempts shocked the populace. Garrisons and security forces across the VUR are on high alert for domestic threats.
Diplomatic contact with factions near to the VUR have been initiated, and envoys from Glissau have been dispatched to attempt peaceful détente agreements before war comes to a head.
Technology:
-Tetra Matrix Polymers: The Val’s enormous leap forward in prosperity was quite literally built with Tetra Matrix Polymers. Using a proprietary process of quantum-level manipulation, Val physicists were able to perfect an atomic matrices that allowed for precise construction and adhesion of materials that were traditionally thought impossible to bond. With this technology, the Val are able to produce a near limitless combination of materials for application-specific uses. From highly durable crystal-laced ceramic ship armors, to paper-thin sheets of radiation deflecting shrouds, the Val enjoyed the most diverse and effective synthetic materials when compared to their former intergalactic trade partners. These polymers are widely used in both civilian and military applications.
-Tachyonic Particle Tunneling: Another Val innovation that was achieved to further the growing economic engine of intergalactic trade, Tachyonic Particle Tunneling, or simply Tac Tunneling, has all but replaced older FTL drives within the VUR. Using a combination of drive core that utilizes the unique nature of tachyon particles, coupled with the principle of quantum tunneling, the vessel is able to achieve speeds many magnitudes higher than that of light.
However, the physics of tachyon particles that allow for Tachyonic Particle Tunneling in the first instance, are also the source of the drives primary weakness. Since tachyon particles increase in speed as their energy decreases, Tac Tunneling cores must keep these particles highly energized when FTL speeds are not desired. In rare cases, vessels equipped with Tac Tunneling cores have accelerated out of control as a result of a catastrophic loss in primary and secondary power.
-Tachyon Burst Communication: A technology developed alongside with Tachyonic Particle Tunneling, these special transmitters utilize bursts of regulated and focused tachyon particles to transmit data across great distances. While not instantaneous when data is to be sent across hundreds of thousands of light-years, it is possible for reliable bursts to be sent a small magnitude faster than a Tac Tunnel equipped vessel could travel.
Military Structure:
The battlecruiser VRS Roost
The military of the Valeth Unified Republic is proportionally small for an equivalent nation of similar size and economic stature. As mentioned in the Overview section, several external and independent factors during the birth of the republic allowed for the VUR to exist and flourish without substantial threat from outside entities. That being said, the VUR military apparatus is well-funded, well-supported by the populace, and very well equipped. This is particularly true in the aftermath of the True Vacuum event.
There are three main branches of the armed forces: the Navy, the Systems Corp, and the Republic Commerce Corp.
-Navy The Navy is by far the largest of the three branches, having the responsibility of patrolling and defending VUR space in both atmosphere and vacuum, maintaining the ability for offensive operations outside of VUR space in both atmosphere and vacuum, as well as operating as the transportation apparatus for the Systems Corp. The Navy also maintains the VUR’s main intelligence gathering division, the Fleet Intelligence Office. The VUR’s largest and most versatile infantry section, the Republic Marines, also fall under the navy’s umbrella.
The organization of the navy falls into fleet classifications. Fleets are traditionally organized by the systems to which they are assigned to patrol and defend, though there are plans for a fleet that operates on a solely intersystem basis, and would be the VUR’s primary force for missions outside of friendly space.
1st Fleet— Based out of the VUR capital world of Glissau, 1st Fleet maintains the largest number or warships, marines, and auxiliary vessels within the navy. It also operates one of the VUR’s three super-capital class battlecruisers, the VRS Praetor. 1st Fleet has also been tasked by Fleet Command to operate as the primary offensive flotilla should war come to the VUR.
2nd Fleet— Based out of the star system of Kadesh, 2nd Fleet is the smallest of the navy. Often 2nd Fleet is utilized as a tempering ground for new naval officers and ship commanders.
3rd Fleet— The second largest of the naval fleets, 3rd Fleet is based out of the Crion system. It maintains an important vigil along with its other duties—that of defending the strategically important Extron and Unitis orbital shipyards around the planet Espion. As such, it operates the remaining two super-capital class battlecruisers of the navy: the VRS Roost, and the VRS Obsidian.
4th Fleet— Tasked with patrolling the Maw Frontier, the Val of the 4th Fleet receive the most duty missions, in proportion to their size, of any fleet in the navy. As the Maw Frontier holds the largest percentage of pirates, radicals, and political extremists within VUR controlled space, it has a very real prerogative to maintain vigilance.
-Systems Corp The Systems Corp operates as the main military force for operating in atmosphere. It maintains forces for traditional waterborne navies, atmospheric capable aircraft, infantry, and innumerable other in-atmosphere equipment and material. For transportation outside of atmosphere, the Systems Corp relies totally on naval support.
-Republic Commerce Corp The RCC is the second largest of the military branches. It is tasked with operating and securing public spaceports and spaceborne commercial hubs, enforcing trade laws, patrolling established shipping lanes. They are also the only policing force that has jurisdiction across all VUR systems. The RCC operates no capital class vessels, and must rely on naval support for operations that require such resources.
Outlook: Your nation was randomly gobbled up by an undetectable FTL phenomenon and displaced into an entirely new universe surrounded by completely unknown alien powers in a geopolitical landscape you know nothing about. Do you know what happened? Are there any theories flying around about what happened? What has been the general reaction of the public? What do your scientists and military specialists think? Describe in general how the move to the True Vacuum universe has influenced your nation.