Hidden 9 yrs ago Post by Gisk
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Markus won't be much of a spellcaster. He didn't so much choose to keep the rod, as it was incidentally left over.

What magic he does learn will be heavily centered on swordsmanship. Auras around his blade, I want to give him gravity to pull flying enemies into his reach. Things like that.
Hidden 9 yrs ago Post by fer1323
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Markus won't be much of a spellcaster. He didn't so much choose to keep the rod, as it was incidentally left over.

What magic he does learn will be heavily centered on swordsmanship. Auras around his blade, I want to give him gravity to pull flying enemies into his reach. Things like that.


If thgm allows it. I know some magic based attacks that are sword strikes. Like Flamestrike for fire and one for every element.
Hidden 9 yrs ago Post by Gisk
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That's the sort of thing I was thinking.

Though I might scratch that. My other idea, especially since he has a low rubric score and will learn abilities slower, is that his abilities will instead be different sword styles. In which case Id switch it up and give him the shield instead of the rod.

Maybe the first one would be gun+blade combat learned from Leon.

What do you think?
Hidden 9 yrs ago Post by fer1323
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That's the sort of thing I was thinking.

Though I might scratch that. My other idea, especially since he has a low rubric score and will learn abilities slower, is that his abilities will instead be different sword styles. In which case Id switch it up and give him the shield instead of the rod.

Maybe the first one would be gun+blade combat learned from Leon.

What do you think?


It is your character.
Hidden 9 yrs ago Post by Gisk
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Yeah, but it's a collaborative story. I'm not in it for myself. I guess my main worry was that another player might already have a similar idea. I could alter course for the sake of variety.
Hidden 9 yrs ago Post by SiliconColt
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Stay true to yourself. Or do i need to bring us to the Land of Dragons?
Hidden 9 yrs ago Post by Cerberus0807
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To be honest I'm hoping I can get reflect and maybe protect to make up for my character giving up the shield beacuse honestly despite picking the wand he's going to be slightly more physical oriented just want him to learn a larger variety of magic beacuse I have a few idea's for it.
Hidden 9 yrs ago Post by Keyblade87
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hahaha as long as we get to go to Pride Lands and Halloween Town/Christmas Town I'm all in
Hidden 9 yrs ago Post by Gisk
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I will stick with what I have. I was worried that I might got a similar direction to Fion or Nero, but it looks like they have different ideas.

Markus' magic will be very much in line with his fencing. It will increase the speed or strength of his strikes, or control the environment to his advantage.
Hidden 9 yrs ago Post by SiliconColt
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Your abilities can take a few forms.

Technique, Style, Passive, and Auto.

A technique is an action where you do something.

A style is a method of preforming actions.

A passive is an enhancement or attribute that remains on.

An Auto activates when certain conditions are met. An example is Limit when you are critically Low on HP you empower yourself with all tree other forms of abilities. Another example is a shield that automatically activates when you are attacked for the first time in combat.

A condition allows a character to empower an ability such as having Critically Low HP.

I may have to assign Conditions myself if an ability proves to be stronger than anticipated.

Abilities can be learned according to your grade but you may only learn Autos after Major Milestones. The choosing is one example of a Major Milestone. Those scoring over 100 will get their first before the Major Milestone.

These abilities should consider function over damage. Theres no cool downs either. Youll have to judge if an ability needs a certain time to recharge in character. Abuse leads to weakening.

I would recommend keeping your abilities to cover your character's weaknesses instead of enhancing any single attribute.

Once youve made the choice in character you are free to create an ability. AA you may do that now.

Hidden 9 yrs ago Post by Gisk
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Spells and abilities are separate?
Hidden 9 yrs ago Post by Cerberus0807
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@SiliconColt would auto life be a no then or second chance maybe?
Hidden 9 yrs ago Post by SiliconColt
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Spells and abilities are separate?


Separate? Standard spells yes, custom no. Custom spells are treated like a technique.

@SiliconColt would auto life be a no then or second chance maybe?


Second chance prefered. The condition must be the first time falling per battle. Battle define by the area not the number of creatures. Also you may not have Limit or limit like abilities activate before falling in battle. So if you use limit or a limit like ability then you cannot use second chance. Second chance will heal your injuries but no miracles like lost limbs or fingers. Keep in mind you will remain exhausted from battle.

Hidden 9 yrs ago Post by SiliconColt
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Here are a few examples of abilities. Might I add that most of them are very strong! Some require a lot of time to perfect such as the technique below. Using a lot of intuition you can build up weaker techniques into signature techniques.

Technique:

Magnetic-Reflection. Meeting the first condition, the user must be at full MP. Meeting the second condition the user must be at low HP. This dual spell ability is used to counter magic techniques, magical autos, and magic styles before, after, and during their use in battle.
Magnega is used on magic instead of physical things. It draws in magic that is about to be used, was just used, or is in still in use within a minute. It must be in visible range of the Magnega spell as if the user was seeing inside the center from all directions. Once that magic has accumulated in the center Reflega sends it outwards to those who cast the spell. The reflected magic is pure, having no element even if one was already present. This is considered a magic projectile therefore has an appearance as white light. Do keep in mind the reflection happens at nearly the speed of light without much room to dodge, react, or counter reflect. This will drain the user of all his current MP.
If additional conditions are met then a new function occurs. That condition is if the user has not yet used a limit or limit-like ability. In such a case this technique can be used again where the user has both low HP and no MP. The magic obtained by Magnetic-Reflection can be stored instead of reflected. The user of this technique can draw upon one of those spells absorbed instead of reflected. This is not an Auto, therefore that magic will be used like normal except without cost nor the knowledge needed to cast it.


Style:

Chain Spells: The user chooses a basic spell, when the user would normally cast that spell it is cast 3 times at the price of 1.
The following condition must be met: the user cannot switch spells of chain spell until he casts the highest known magic spell of that family. Afterwards his MP will be fully drained. If there is an occurrence where the basic spell is the highest then Chain Spells will stop after it first use, draining the user of all MP. If the user runs out of MP before a higher level spell can be used then his HP will be depleted instead, causing him to weaken with each cast. He cannot cause his own fainting thereby when he will reach critical HP the style will nullify itself and the chain ends.
If the user knows any secondary spells they can be cast twice for the price of 1, following the same rules as before.


Passive:

Blood lust: the user, when fighting to kill, has increased speed. When fighting but not trying to kill, his speed is decreased.
Because mental state can change in battle, only the initial motivation will count before the fight begins. Satisfying blood lust will disable the passive until another battle begins. Leaving it unsatisfied will slow the user until the beginning of the next battle. It is possible to stack unsatisfied blood lust stats, thereby slowing down the user considerably over time.


Limit:

Inner Light: The user when his HP is critical low can summon inner light to empower him as a passive and style.
Passive: If his foes have any affiliation* with Darkness, he cannot take damage for a short amount of time.
Style: His actions become light based, dealing additional damage to foes who have any affiliation* with Darkness.
Affiliation: this person has sided with Darkness, used it as a tool, or is under the command of someone who is sided with Darkness.


Auto:

Inner Strength of the Heart: when the user is subject to intimidating, provoking, and/or persuading people he can resist them, and act as normal.

Hidden 9 yrs ago Post by Leolycan
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Lion's Roar (Technique): Using the power of his voice, Nero bellows out in a harrowing roar. Any aggressor automatically considers him the highest threat and will target him before assaulting other. (?)
Hidden 9 yrs ago Post by SiliconColt
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Hmm a technique without a condition. I like it, it makes you the bait and you chose shield so that puts you at a considerably good place to defend yourself. However, that's a long winded way of saying your opponents will target you instead of anyone else. Im not criticizing it! No, I just want to make sure I've got what your mean.

Aggressors automatically consider him the highest threat and will target him before assaulting others.

It reads to me that once used the ability draws their attention to you but after their initial attack they may chose to fight others. While this can be useful to me it seems a bit foolish. You're better off intimidating them than just aiming to draw attention.

By that I mean this is a provoking technique which lasts barely any time at all. Since heartless will be your opponents most of the time it can be 50/50 if they actually continue fighting you instead of just going for a weaker foe.

If you intimidate them, that's another story. You will remain in their mind through the battle. They will fear you and wish you ill.

So what's the difference? Wording.

I recommend adding intimidate to the effect part.

suggestion: Opponents are intimidated by the tremendous sound, stealing their attention from whatever they are doing.

In any way you word it, I will have to add a weakness. Your technique may no work on a foe when you are bluffing strength and they have seen through it, due to obvious power differences.

This prevents you from just screaming at high level opponents who outclass you more than reckless heartless. Also, it forces you to improve yourself further, when bluffs get called you're next on the chopping block.
Hidden 9 yrs ago 9 yrs ago Post by Cerberus0807
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@SiliconColt Question could I give Fion attacks like the combo finishers from kingdom hearts 2? like explosion,magnet burst or even Ragnarok from kh1? or maybe give him lucky lucky or even jackpot?

only asking since Fion already has sonic blade.
Hidden 9 yrs ago Post by SiliconColt
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Perfectly acceptable. I meant to introduce synthesis anyway. However, there's a stunning lack of drops from Firework Cannons.

You'll just need to show me how those work, like with Leol i'll "suggest" a better option if I think it's not good enough. I have.... terribly high standards. e.e i think i just scared him away.

uuuuh anyway, combo finishers... :o those are possible, just word them right so they function for you. I don't remember magnet burst but it sounds like it draws your enemies to you. If you immediately enter sonic blade then you'll have a huge advantage against opponents.

.... hmm not to be weird but why are there suddenly so many people with numbers in their username....
Hidden 9 yrs ago 9 yrs ago Post by DJAtomika
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Reprogram
Technique - Getting up close and personal with an enemy Heartless, Tera removes her data disk and, instead of flashing it into her Keyblade to attack, holds it over the Heartless instead to access its innate "programming". With a quick edit in its programming, Tera is able to turn up to three enemy Heartless to the good guys side for the duration of a fight. Once the fight is over the reprogrammed Heartless spontaneously destroy themselves. Note: does not work on bosses.

Is this good?
Hidden 9 yrs ago Post by Cerberus0807
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@SiliconColt Lol nah I always do that no clue why also your correct on magnet burst it's a KH2 final mix skill basically in game it's one of Sora's many aerial finishers here he sucks enemies towards him then unleashes a shock wave surprisingly useful in the data vexen fight.

Anyway ok might give lucky lucky beacuse if synthesis I imagine that we can get Ultima from it and maybe some custom keyblades?

also thanks for saying finishers can work beacuse I have alot of Idea's probably gonna go with Explosion or guard break for Fion's ability or maybe vicinity break which again KH2 final mix move which essentially it just means you will release a shock wave attack hitting all nearby enemies if your surrounded.
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