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Nazomeku, Eiji - Wireless
Name: Nazomeku(to be wrapped in mystery), Eiji(eternity order).
Nickname/Alias: Wireless.
Gender: Male.
Age: 32.
Age Appearance: In his twenties.
Sexuality: Straight.
Village: Amegakure.
Birthplace: Amegakure.
Organization: N/A.
Clan: Nazomeku.
--Nothing notable really, Eiji is their 1st real achievement. Regardless the clan appears to have a rather strange view of the world....--
Rank: Jounin sensei.
Chakra Nature: Earth.
Other Appearance Details:
Rather than any form of ninja clothing he does in fact wear the suit in his appearance above. Additionally it should be noted that rather than a ninja head-protector he cut the symbol for his village out and fashioned it into a necklace.
Personality: Good...evil. Terms unsuitable to describe the man that is Eiji, this guy is quite the little enigma to those who choose to remain around him. Often described as insane, but similarly orderly and genius-like, Eiji has long been more than a bit of a mystery to the inhabitants of Amegakure. Deigned these things by his many peer's empirical evidence, Eiji doesn't care for anyone elses terminology in regards to much of anything, though he does use them despite this rejection of norms. Rather odd he is someone who follows his gut and sticks to his strict code which he simply refers to as 'The Rules'. Never explaining them en full, Eiji has been deemed to have made it up, but it does seem that there might be some method to his alleged insanity. Regardless he is a very observant and easily amused man. In fact on a regular basis he can be seen with a mischievous look in his eyes and some measure of a smirk on his face. Conversely it is essentially never that one sees him even mad, let alone angry or enraged. He actually seems to strongly abhor such traits in others. Regardless he is a damn good teacher despite his students seeming to come away from him with odd results. One is most certainly likely to come away from encounters with him at least mildly confused.
The Rules
History: Born to the Nazomeku clan, Eiji was raised by the ways of The Rule and crafted to become something the others of his clan did not think they could themselves. Eiji grew older, going through the steps of life, but never as any other had. He was only the 5th generation of his clan, and only in this generation had the Rules truly been followed to their fullest. He was the first to follow them correctly and in their completed form, he did so very well. As he grew and moved through the academy he took up playing with strings. Making cats cradles and the like with them, running and waving them through the air, it was just for fun then. However as Eiji grew and began to understand the shinobi arts better and better he came to a conclusion, string wasn't just a play thing, it was a potential weapon as well.
He began sparring with his friends and his peers, a genin now, and found them difficult to wield, but the task occupied him. The practice was aplenty, but his fingers were nimble and he soon had his own set of skills. It was soon after that his sensei woke him up to his chakra nature: Earth. He liked it, it made him feel grounded, it reminded him of his duties, of The Rules in all their solidity and assurance of dominance and strength of will. Around came the exams, he did not excel right off and while he was skilled he barely managed the first portion of the exam, held in a system of canyons. They were told to find their way out and not to fall to whomever they fought. When on the ground they were safe, but when scaling the walls or traveling upwards they became each other's prey. Only through his use of reinforcement on his threads and his deft clever mind did he survive that ordeal. Passing to the next exam, the final one, he was faced against a member of his own former team. Had he been any other it would have been traumatizing....
The kid would never be a nin again, and he'd hate Eiji with a passion, not only that but he had submitted to him, despite himself, and so Eiji became known as skilled --and maybe more than a bit insane. Regardless life continued on, for him at least, the boy he had fought --his former teammate at that-- disappeared soon after. Sadly, he was eventually sent on a mission to take down what could only be a missing nin harassing a civilian village for supplies. It turned out to be the boy, Ikajui, he still was bereft of an arm, after all there was no real way to replace it.
He didn't kill the boy though, he did redeem himself by barely injuring him. Ikajui had gained skill and so it was Eiji who ended up with more wounds, but in the end he triumphed and dragged his former friend back to Amegakure where he was tried and sent to prison. Following this his rank was soon raised and he continued to gain skill in notoriety. These days people ironically refer to him as 'Wireless' to allude to his strange personality and intriguing combat style. He is well known in the village and despite having been teaching teams for a good time, he is often sent on solo missions as well.
Theme Song:
[youtube]oIEtEWuuZBQ[/youtube]
Nickname/Alias: Wireless.
Gender: Male.
Age: 32.
Age Appearance: In his twenties.
Sexuality: Straight.
Village: Amegakure.
Birthplace: Amegakure.
Organization: N/A.
Clan: Nazomeku.
--Nothing notable really, Eiji is their 1st real achievement. Regardless the clan appears to have a rather strange view of the world....--
Rank: Jounin sensei.
Chakra Nature: Earth.
Other Appearance Details:
Rather than any form of ninja clothing he does in fact wear the suit in his appearance above. Additionally it should be noted that rather than a ninja head-protector he cut the symbol for his village out and fashioned it into a necklace.
Personality: Good...evil. Terms unsuitable to describe the man that is Eiji, this guy is quite the little enigma to those who choose to remain around him. Often described as insane, but similarly orderly and genius-like, Eiji has long been more than a bit of a mystery to the inhabitants of Amegakure. Deigned these things by his many peer's empirical evidence, Eiji doesn't care for anyone elses terminology in regards to much of anything, though he does use them despite this rejection of norms. Rather odd he is someone who follows his gut and sticks to his strict code which he simply refers to as 'The Rules'. Never explaining them en full, Eiji has been deemed to have made it up, but it does seem that there might be some method to his alleged insanity. Regardless he is a very observant and easily amused man. In fact on a regular basis he can be seen with a mischievous look in his eyes and some measure of a smirk on his face. Conversely it is essentially never that one sees him even mad, let alone angry or enraged. He actually seems to strongly abhor such traits in others. Regardless he is a damn good teacher despite his students seeming to come away from him with odd results. One is most certainly likely to come away from encounters with him at least mildly confused.
The Rules
- Logic is important, but only if it makes sense to me.[/*]
- Widely accepted and generalized concepts and idealogies are to be entirely rejected and reformatted to suit 'The Rules'.[/*]
- Skill is to be condemned unless it is of either intensely focused superiority and varied inferiority, or the direct opposite.[/*]
- Goals and dreams are above and outside moral influence.[/*]
- The mannerisms, morality, and prior status of any given individual mean next to nothing unless their circumstances conform to 'The Rules'.[/*]
- When anything in a situation seems highly unlikely to be successful, do it anyways, after-all if it is so unlikely no one will expect it.[/*]
- Above all else are admiration and terror. ANY action that gleans one or the other is more important than any previous priorities.[/*]
- Rage and loathing are the lowest of things, any who taps into them is of lesser moral stature no matter the intensity.[/*]
- Optimism is a shaky thing really, but is considered nearly neutral. Yet to use it too much or too little is inherently 'wrong'. Similarly pessimism should be taken on every so often.[/*]
- Activities related to spreading confusion are highly appreciated as it can lead to the greatest states of terror and/or admiration.[/*]
- Anything done in life is considered an achievement, even if it is not beneficial to the achiever.[/*]
- Pain is just parts of life, nothing bad about it.[/*]
- Murder is typically unacceptable, the reason is simple, if they are dead terror won't be in their hearts, and neither will admiration.[/*]
- While what others consider corruption is okay, any attempts to gain too much raw power must be punished. If a follower of the Rules does this they must punish themselves, if that fails the clan will.[/*]
History: Born to the Nazomeku clan, Eiji was raised by the ways of The Rule and crafted to become something the others of his clan did not think they could themselves. Eiji grew older, going through the steps of life, but never as any other had. He was only the 5th generation of his clan, and only in this generation had the Rules truly been followed to their fullest. He was the first to follow them correctly and in their completed form, he did so very well. As he grew and moved through the academy he took up playing with strings. Making cats cradles and the like with them, running and waving them through the air, it was just for fun then. However as Eiji grew and began to understand the shinobi arts better and better he came to a conclusion, string wasn't just a play thing, it was a potential weapon as well.
He began sparring with his friends and his peers, a genin now, and found them difficult to wield, but the task occupied him. The practice was aplenty, but his fingers were nimble and he soon had his own set of skills. It was soon after that his sensei woke him up to his chakra nature: Earth. He liked it, it made him feel grounded, it reminded him of his duties, of The Rules in all their solidity and assurance of dominance and strength of will. Around came the exams, he did not excel right off and while he was skilled he barely managed the first portion of the exam, held in a system of canyons. They were told to find their way out and not to fall to whomever they fought. When on the ground they were safe, but when scaling the walls or traveling upwards they became each other's prey. Only through his use of reinforcement on his threads and his deft clever mind did he survive that ordeal. Passing to the next exam, the final one, he was faced against a member of his own former team. Had he been any other it would have been traumatizing....
The kid would never be a nin again, and he'd hate Eiji with a passion, not only that but he had submitted to him, despite himself, and so Eiji became known as skilled --and maybe more than a bit insane. Regardless life continued on, for him at least, the boy he had fought --his former teammate at that-- disappeared soon after. Sadly, he was eventually sent on a mission to take down what could only be a missing nin harassing a civilian village for supplies. It turned out to be the boy, Ikajui, he still was bereft of an arm, after all there was no real way to replace it.
He didn't kill the boy though, he did redeem himself by barely injuring him. Ikajui had gained skill and so it was Eiji who ended up with more wounds, but in the end he triumphed and dragged his former friend back to Amegakure where he was tried and sent to prison. Following this his rank was soon raised and he continued to gain skill in notoriety. These days people ironically refer to him as 'Wireless' to allude to his strange personality and intriguing combat style. He is well known in the village and despite having been teaching teams for a good time, he is often sent on solo missions as well.
Theme Song:
[youtube]oIEtEWuuZBQ[/youtube]
Base Weapons & Items
X explosive tags.
X smoke bombs.
X kunai
X non-conductive nano-filament wires
X conductive nano-filament wires
Specialized Weapons & Items
Name of Weapon or Item:
Chin chouka(Wire Boots).
Description:
A very simple set of leather boots, they possess a unique mechanism in the back and tips going under the foot and in the traction-based rubber. This mechanism allows wire to easily be trailed behind his boots or used as weapons in kicks. The wires within this, out of combat, are locked so as not to trail unless he wants them to. Additionally the wires are attached to the 6 of the 8 wire reels known as Chinkase, located at his waist.
====================
Name of Weapon or Item:
Chinkase(Wire reels).
Description:
These number in a total of 8, but are essentially just reels of his wire. 6 of these reels are linked with the Chin chouka, while the remaining 2 are for free use elsewhere. The latter 2 reels have 4 separate wire lengths on each.
====================
Name of Weapon or Item:
Chin Tebukuro(Wire Gloves)
Description:
Wearing gloves with a similar purpose to the chin chouka, these have wire spaces in each finger allowing wire to be trailed there easily. Each glove is attached to a wire reel.
X explosive tags.
X smoke bombs.
X kunai
X non-conductive nano-filament wires
X conductive nano-filament wires
Specialized Weapons & Items
Name of Weapon or Item:
Chin chouka(Wire Boots).
Description:
A very simple set of leather boots, they possess a unique mechanism in the back and tips going under the foot and in the traction-based rubber. This mechanism allows wire to easily be trailed behind his boots or used as weapons in kicks. The wires within this, out of combat, are locked so as not to trail unless he wants them to. Additionally the wires are attached to the 6 of the 8 wire reels known as Chinkase, located at his waist.
====================
Name of Weapon or Item:
Chinkase(Wire reels).
Description:
These number in a total of 8, but are essentially just reels of his wire. 6 of these reels are linked with the Chin chouka, while the remaining 2 are for free use elsewhere. The latter 2 reels have 4 separate wire lengths on each.
====================
Name of Weapon or Item:
Chin Tebukuro(Wire Gloves)
Description:
Wearing gloves with a similar purpose to the chin chouka, these have wire spaces in each finger allowing wire to be trailed there easily. Each glove is attached to a wire reel.
Special Traits
Extremely skilled in Chinjutsu(wire techniques) and adept at evasion. Eiji's chakra pool is of average size and his ability to utilize his sole earth affinity is rather masterful. He is adept at raw chakra control, as long as it is outside of the body. This provides a weakness as it means his chakra control in terms of inner regulation is only average meaning he can be a bit wasteful. While he is good at evasion, actual taijutsu more or less escapes him. He is skilled in the wielding of his various weaponry: kunai, shuriken,...etc etc. While he has no strict 'techniques' in Chinjutsu, he does have the odd habit of calling certainmaneuvers names despite them not really being specifiedtechniques.
=========================================
Techniques:
Possesses all academy techniques.
Canon Jutsu
Doton: Keijūgan no Jutsu(Earth Release: Light-Weight Rock Technique)
Chōkeijūgan no Jutsu(Earth Release: Ultralight-Weight Rock Technique)
Custom Jutsu
Name of Technique: Idō chijō no keijō(Shifting Earthly form).
Type of Jutsu: Ninjutsu/Shape manipulation.
Rank: D-B.
Range: 20(60 feet) yards.
Nature Type: Earth.
Handseals: 3.
Description: Preforming the three hand seals while quickly visualizing the results of this technique, the user can shift the appearance/form of the earth within a 20 yard hemisphere. This technique is strange in the way that it works as it can only apply 1 shift in form, but within the entire area if the user is able enough, at a time and thus makes it rather limited in nature as at least 5-10 seconds must pass before one can use it again. This technique works by sending off a 'blueprint' using the user's chakra, this 'blueprint' is in the form of an invisible pulse of chakra which thus effects the environment shifting it to the user's will with great speed and effectiveness, though this is variable depending on the skill of the user.
Weakness: Depending on the complexity or amount of earth being changed the amount of chakra taken increases or decreases.
====================
Name of Technique: Sentō no jutsu(Spire technique).
Type of Jutsu: Ninjutsu.
Rank: D-C.
Range: Anywhere, as long as his chakra is present.
Nature Type: Earth.
Handseals: 1 seal, or one seal held.
Description: By sending some of his chakra into the ground he can then create spikes from the earth. These spires range in size from that of a needle to the height of 6-8 feet as their maximum. If he wishes to create more than one spire at a time he holds the hand seal so as to create up to 12 spires in rapid succession. Following this he cannot create more spires for 5 seconds.
Weakness: The spires can only come from places where his chakra is located. Additionally, if he cannot see thespot where his chakra is going to create one, theaccuracy decreases somewhat.
====================
Name of Technique: Doton: Hokyō(Earth Release: Reinforcement).
Type of Jutsu: Supplementary Ninjutsu.
Rank: A.
Range: Contact.
Nature Type: Earth.
Handseals: 5.
Description: Making contact with an object, the user can then imbue it with a set amount of earth chakra. As they preform the hand seals the jutsu activates, forcing the earth chakra to move outwards and interconnect making the object(s) more sturdy. With complete mastery the user can easily utilize this on not only small objects and brittle ones, but also to sharpen the object(s) as well by refining the edges and the like. Once active it stays active and takes no more chakra. Once the chakra is present the technique can be reactivated with only the ram hand seal, but it will be half as effective as the first activation.
Weakness: Purely supplementary. If deactivated the chakra within the object will half disperse and half remain therein.
====================
Name of Technique: Jinsoku wakare(Rapid Separation).
Type of Jutsu: Ninjutsu.
Rank: A.
Range: Contact.
Nature Type: N/A.
Handseals: 2.
Description: By executing the hand seals while in contact with an object, individual, or surface the user will focus chakra on the desired body part and thing making contact with them. They will, in an instant, create two layers of chakra with opposite polarity. When released from their body one polarity makes a surface of the thing they have made contact with, while the other remains on their body. The opposing polarities reject one another sending the user and/or thing hurtling away from one another rapidly, hence the name of the technique. The focus of this technique varies depending on the amount of chakra utilized, as does the speed of the separation.
Weakness: Can only be used on up to two limbs at once. Can only be used 3 times in succession after which the user must wait around 30 seconds for it to be available again. This technique expels chakra through usage and takes a very strong grasp of advanced external chakra control.
====================
Name of Technique: Fūjikome Kaihō(Containment release).
Type of Jutsu: Ninjutsu.
Rank: B.
Range: Contact.
Nature Type: Earth.
Handseals: 5.
Description: By making contact with any form of the earth affinity, even metal, the user can make a hollow sphere of chakra of varying sizes and then condense it inwards causing the earth to do so as well until it forms a tight ball. This technique takes around 2-3 seconds to preform despite sounding lengthy. However, since the jutsu has no REAL upwards limit, if someone has enough chakra they can in theory thus crush an utterly massive amount of earth. However, the larger the amount of earthbeing effected the harder it is to condense.
Weakness: The condensed earth does in fact retain all of its mass and thus weight is not decreased by this technique.
====================
Name of Technique: Sōsa: Fuzai shinshutsu(Manipulation: Absent foray).
Type of Jutsu: Shape manipulation Ninjutsu/Sensory Ninjutsu.
Rank: A.
Range: 20 yards.
Nature Type: N/A.
Handseals: 7.
Description: By preforming 7 hand seals the user sends off an invisible pulse of chakra. This has no effect physically until fully activated. Unlike Idō chijō no keijō this technique instead expands the natural aura of the user, an aura which is otherwise useless more or less, allowing them to use their partially externalized chakra to manipulate their selected affinity with great ease but with a limited time frame. While the control of the individual's respective affinity is bolstered incredibly, the user's field of chakra will eventually disperse. This dispersal will usually take around 6-15 minutes depending on their respective amount of chakra and their ability to control said chakra externally. It should be noted that this jutsu also amplifies the range of the user's 6th sense thus allowing them to sense things or people moving through the field.
Weakness: Once the chakra fades it will be totally inaccessible thus leaving the user incredibly tired following the completion of the technique. Despite the sensory aspect of this technique, the user's reaction speed is not strengthened at all so high speed movement is still very effective depending on the individual.
Extremely skilled in Chinjutsu(wire techniques) and adept at evasion. Eiji's chakra pool is of average size and his ability to utilize his sole earth affinity is rather masterful. He is adept at raw chakra control, as long as it is outside of the body. This provides a weakness as it means his chakra control in terms of inner regulation is only average meaning he can be a bit wasteful. While he is good at evasion, actual taijutsu more or less escapes him. He is skilled in the wielding of his various weaponry: kunai, shuriken,...etc etc. While he has no strict 'techniques' in Chinjutsu, he does have the odd habit of calling certainmaneuvers names despite them not really being specifiedtechniques.
=========================================
Techniques:
Possesses all academy techniques.
Canon Jutsu
Doton: Keijūgan no Jutsu(Earth Release: Light-Weight Rock Technique)
Chōkeijūgan no Jutsu(Earth Release: Ultralight-Weight Rock Technique)
Custom Jutsu
Name of Technique: Idō chijō no keijō(Shifting Earthly form).
Type of Jutsu: Ninjutsu/Shape manipulation.
Rank: D-B.
Range: 20(60 feet) yards.
Nature Type: Earth.
Handseals: 3.
Description: Preforming the three hand seals while quickly visualizing the results of this technique, the user can shift the appearance/form of the earth within a 20 yard hemisphere. This technique is strange in the way that it works as it can only apply 1 shift in form, but within the entire area if the user is able enough, at a time and thus makes it rather limited in nature as at least 5-10 seconds must pass before one can use it again. This technique works by sending off a 'blueprint' using the user's chakra, this 'blueprint' is in the form of an invisible pulse of chakra which thus effects the environment shifting it to the user's will with great speed and effectiveness, though this is variable depending on the skill of the user.
Weakness: Depending on the complexity or amount of earth being changed the amount of chakra taken increases or decreases.
====================
Name of Technique: Sentō no jutsu(Spire technique).
Type of Jutsu: Ninjutsu.
Rank: D-C.
Range: Anywhere, as long as his chakra is present.
Nature Type: Earth.
Handseals: 1 seal, or one seal held.
Description: By sending some of his chakra into the ground he can then create spikes from the earth. These spires range in size from that of a needle to the height of 6-8 feet as their maximum. If he wishes to create more than one spire at a time he holds the hand seal so as to create up to 12 spires in rapid succession. Following this he cannot create more spires for 5 seconds.
Weakness: The spires can only come from places where his chakra is located. Additionally, if he cannot see thespot where his chakra is going to create one, theaccuracy decreases somewhat.
====================
Name of Technique: Doton: Hokyō(Earth Release: Reinforcement).
Type of Jutsu: Supplementary Ninjutsu.
Rank: A.
Range: Contact.
Nature Type: Earth.
Handseals: 5.
Description: Making contact with an object, the user can then imbue it with a set amount of earth chakra. As they preform the hand seals the jutsu activates, forcing the earth chakra to move outwards and interconnect making the object(s) more sturdy. With complete mastery the user can easily utilize this on not only small objects and brittle ones, but also to sharpen the object(s) as well by refining the edges and the like. Once active it stays active and takes no more chakra. Once the chakra is present the technique can be reactivated with only the ram hand seal, but it will be half as effective as the first activation.
Weakness: Purely supplementary. If deactivated the chakra within the object will half disperse and half remain therein.
====================
Name of Technique: Jinsoku wakare(Rapid Separation).
Type of Jutsu: Ninjutsu.
Rank: A.
Range: Contact.
Nature Type: N/A.
Handseals: 2.
Description: By executing the hand seals while in contact with an object, individual, or surface the user will focus chakra on the desired body part and thing making contact with them. They will, in an instant, create two layers of chakra with opposite polarity. When released from their body one polarity makes a surface of the thing they have made contact with, while the other remains on their body. The opposing polarities reject one another sending the user and/or thing hurtling away from one another rapidly, hence the name of the technique. The focus of this technique varies depending on the amount of chakra utilized, as does the speed of the separation.
Weakness: Can only be used on up to two limbs at once. Can only be used 3 times in succession after which the user must wait around 30 seconds for it to be available again. This technique expels chakra through usage and takes a very strong grasp of advanced external chakra control.
====================
Name of Technique: Fūjikome Kaihō(Containment release).
Type of Jutsu: Ninjutsu.
Rank: B.
Range: Contact.
Nature Type: Earth.
Handseals: 5.
Description: By making contact with any form of the earth affinity, even metal, the user can make a hollow sphere of chakra of varying sizes and then condense it inwards causing the earth to do so as well until it forms a tight ball. This technique takes around 2-3 seconds to preform despite sounding lengthy. However, since the jutsu has no REAL upwards limit, if someone has enough chakra they can in theory thus crush an utterly massive amount of earth. However, the larger the amount of earthbeing effected the harder it is to condense.
Weakness: The condensed earth does in fact retain all of its mass and thus weight is not decreased by this technique.
====================
Name of Technique: Sōsa: Fuzai shinshutsu(Manipulation: Absent foray).
Type of Jutsu: Shape manipulation Ninjutsu/Sensory Ninjutsu.
Rank: A.
Range: 20 yards.
Nature Type: N/A.
Handseals: 7.
Description: By preforming 7 hand seals the user sends off an invisible pulse of chakra. This has no effect physically until fully activated. Unlike Idō chijō no keijō this technique instead expands the natural aura of the user, an aura which is otherwise useless more or less, allowing them to use their partially externalized chakra to manipulate their selected affinity with great ease but with a limited time frame. While the control of the individual's respective affinity is bolstered incredibly, the user's field of chakra will eventually disperse. This dispersal will usually take around 6-15 minutes depending on their respective amount of chakra and their ability to control said chakra externally. It should be noted that this jutsu also amplifies the range of the user's 6th sense thus allowing them to sense things or people moving through the field.
Weakness: Once the chakra fades it will be totally inaccessible thus leaving the user incredibly tired following the completion of the technique. Despite the sensory aspect of this technique, the user's reaction speed is not strengthened at all so high speed movement is still very effective depending on the individual.