There it is! Sorry for some bad grammar things(like 'going into the arcade' instead of 'visiting the arcade') I completed this while being super tired ._. .
Considering it is Nasuverse inspired I don't feel too bad about making it a tad more(that might be an understatement...) edgy, especially considering the kind of char development I have for her in mind and that the last 3 or 4 characters I played were hyper happy~ #excuses. Though I didn't really get any good idea in regards to some chuuni power that didn't feel totally ripped off *cough*! In regards to Linker I left a specific amount out on purpose, I guess it's the same as with ammunation, rather than counting each single arrow or whatever it has a way more dramatic effect if the GM or I decide she has to restock or something~
Furthermore I am not sure about the powerlevel of this, if something is wrong, also explanation-wise, feel free to tell me!
Name: Kalten 'Seven' Erzfeind
Age: 19
Gender: Female
Nationality: German
Allegiance: The Magi's College
Notable Traits:
Schwarzes Blut
A crude, but effective way of trying to increase the Lacrima control in one's body by simply adding the tainted blood of another, way more capable mage, onto the hosts body. Majorly dormant in a default state, the highly condensed specially prepared material starts to glow if the mage in question uses extensive amount of magic.
Gravity Magic
Harnessing the power of gravity. Kalten uses this type of magic mainly in a supportive fashion while engaging opponents at close range.
Arcane Magic
Sometimes the most simple approach is the best. Kalten uses this type of magic to simply overpower her opponent or strengthen her defense through vast quantities of raw magical energies.
Flaws:
Schwarzes Blut
Not naturally belonging to Kalten, the effectivity of her increased Lacrima control is vastly reduced in effectivity if used for more complex tasks. Furthermore, overuse of this can have permanent damage on her body.
Voluspa
Much like Schwarzes Blut, Voluspa is not something meant for a weak human body either. The mere link between this Channel and Kalten will slowly drain on her sanity. While headaches and faint whispers in her head are of more common occurrences, numbing the senses, sudden urges, experiences of pain and delusions can happen too.
Linker
A drug produced to partly counter-act the flaws and increase compatibility of Voluspa and Schwarzes Blut. Usually injected directly into the blood-stream every 3 days, the effect of the drug holds roughly for a week. While the drug itself has no harming by-effects if dosed correctly, prolonged use induces a heavy physical dependency.
Channel:
Voluspa
The biological parasitic channel intergrated partly into her left eye and brain. Aside from enhancing her mental and physical capabilities this also makes Lacrimas visible for her, allowing her to see beasts and other magical beings through walls and whatnot. The main function of Voluspa however is the purpose of binding Beast's closer to Kalten's current plane of reality, the longer a Lacrima filled entity is in Voluspa's field of vision the stronger the effect gets, this has ultimately the simple effect of making such beings more easily killable, creating weak-spots and greatly weakening defensive effects including immortality and similiar.
Barrier Drive MT-20
A defensive mass-produced piece of Channel that most often comes in the form of clothing. Can be charged by magical energies to produce an additional protective layer against attacks of all kind. The MT-20 version comes with a reservoir huge enough to make the wearer survive even remarkable attacks. The trade-off for this however is that the recharge mechanism is a bit more complex and takes time and concentration, making it nigh impossible to recharge in battle.
Barrier Drive CM-72
A custom build eyepatch specifically designed to block the view of Voluspa if it isn't needed to further reduce the negative impact generated by it.
False Liberator Eins&Zwei
A pair of very identical swords in their proto-type state. They have the unique property of being capable to be charged with magical energy either for an increase of overall offensive power or to release the charge for violent explosions.
Inventory:
History:
Science was a wonderful thing, it helped people to step forward and make their everyday life easier, not to mention the amount of lives that could be saved by advancing technological warfare. Nonetheless, there was one huge problem, and that was the concept of human moral. Experimenting on actual subjects other than animals, real humans, that was something many aspiring researchers dreamed to do. And certain people inside the Magi's College were no different. Hidden from the idiotic nagging humans that spoke about the dignity of men and other nonsense, a certain department inside the Magi's College dedicated their entire research towards forming a superior breed of humans to combat the coming dangers: Project Miracle. Orphans of varying ages were just about the perfect and most easily obtainable research material around, and Kalten just happened to be one of those too, her child-hood destined to be a lab-rat since young age.
At early age, Kalten didn't even have a name, and was just simply a number in the midst hundreds. And as days, months or even years passed, the number she was addressed with decreased together with the appearance of the other subjects besides her. Sooner or later, Kalten, amongst others, were titled a success and the first generation of Project Miracle was ready to proceed into the next phase.
The next phase of Project Miracle consisted of strengthening the dependency on the Magi's College like a dog towards their owner while preparing their test subjects for the dangers they were about to face. Mainly including combat training, each one of them were taught a myriad of common skills to survive on their own. After all, they were completely deprived of common sense, social standards, morales and whatnot.
As time passed Kalten was, under supervision, allowed to go outside and complete her first myriad of missions. Mostly but not completely consisting of killing beasts and humans, she also experienced the joy of very simple things like ice cream, watching a movie, visiting the arcade and whatnot. As her rate of success increased, so did the amount of independence, and nowadays, Kalten is mostly living by herself though as a fake freelancer while still completely loyal towards her superiors of Project Miracle.
Personality:
Seven is capable of emulating a myriad of personas and cares about not attracting any unwanted attention. Void of a colorful childhood, a lot of emotions she displays are simply simulated, or so she likes to think. Nonetheless, nobody is perfect, and the Miracle Member is infamous for giving off a mocking smug smile in place of a fake happy one. Enjoying herself should come only in the form of rewards, and Seven goes so far to actually punish herself if it happens to not be the case.
Used to working alone, she can have a hard time cooperating with others if vast differences with her partner(s) exist.
Motivation:
Seven lives to serve. Rather one-dimensional, the young woman was disciplined to do nothing else but please her superiors in any way they might wish for and that is exactly what is driving her.
Character Goals:
Seven's current mission is to assist the Magi's College into seizing the Reality Convergence in Jizakai City.
Apart from that, there is the faint hope of Kalten to (re)discover her true self.
Considering it is Nasuverse inspired I don't feel too bad about making it a tad more(that might be an understatement...) edgy, especially considering the kind of char development I have for her in mind and that the last 3 or 4 characters I played were hyper happy~ #excuses. Though I didn't really get any good idea in regards to some chuuni power that didn't feel totally ripped off *cough*! In regards to Linker I left a specific amount out on purpose, I guess it's the same as with ammunation, rather than counting each single arrow or whatever it has a way more dramatic effect if the GM or I decide she has to restock or something~
Furthermore I am not sure about the powerlevel of this, if something is wrong, also explanation-wise, feel free to tell me!
Kalten has tan-skin, white hair, and an ember eye. Her left blue eye is usually covered by an eyepatch. Her roughly 1.65 metres tall body features a trained athletic build. Furthermore, her right arm is covered by a magical tattoo.
Name: Kalten 'Seven' Erzfeind
Age: 19
Gender: Female
Nationality: German
Allegiance: The Magi's College
Notable Traits:
Schwarzes Blut
A crude, but effective way of trying to increase the Lacrima control in one's body by simply adding the tainted blood of another, way more capable mage, onto the hosts body. Majorly dormant in a default state, the highly condensed specially prepared material starts to glow if the mage in question uses extensive amount of magic.
Gravity Magic
Harnessing the power of gravity. Kalten uses this type of magic mainly in a supportive fashion while engaging opponents at close range.
Arcane Magic
Sometimes the most simple approach is the best. Kalten uses this type of magic to simply overpower her opponent or strengthen her defense through vast quantities of raw magical energies.
Flaws:
Schwarzes Blut
Not naturally belonging to Kalten, the effectivity of her increased Lacrima control is vastly reduced in effectivity if used for more complex tasks. Furthermore, overuse of this can have permanent damage on her body.
Voluspa
Much like Schwarzes Blut, Voluspa is not something meant for a weak human body either. The mere link between this Channel and Kalten will slowly drain on her sanity. While headaches and faint whispers in her head are of more common occurrences, numbing the senses, sudden urges, experiences of pain and delusions can happen too.
Linker
A drug produced to partly counter-act the flaws and increase compatibility of Voluspa and Schwarzes Blut. Usually injected directly into the blood-stream every 3 days, the effect of the drug holds roughly for a week. While the drug itself has no harming by-effects if dosed correctly, prolonged use induces a heavy physical dependency.
Channel:
Voluspa
The biological parasitic channel intergrated partly into her left eye and brain. Aside from enhancing her mental and physical capabilities this also makes Lacrimas visible for her, allowing her to see beasts and other magical beings through walls and whatnot. The main function of Voluspa however is the purpose of binding Beast's closer to Kalten's current plane of reality, the longer a Lacrima filled entity is in Voluspa's field of vision the stronger the effect gets, this has ultimately the simple effect of making such beings more easily killable, creating weak-spots and greatly weakening defensive effects including immortality and similiar.
Barrier Drive MT-20
A defensive mass-produced piece of Channel that most often comes in the form of clothing. Can be charged by magical energies to produce an additional protective layer against attacks of all kind. The MT-20 version comes with a reservoir huge enough to make the wearer survive even remarkable attacks. The trade-off for this however is that the recharge mechanism is a bit more complex and takes time and concentration, making it nigh impossible to recharge in battle.
Barrier Drive CM-72
A custom build eyepatch specifically designed to block the view of Voluspa if it isn't needed to further reduce the negative impact generated by it.
False Liberator Eins&Zwei
A pair of very identical swords in their proto-type state. They have the unique property of being capable to be charged with magical energy either for an increase of overall offensive power or to release the charge for violent explosions.
Inventory:
- False Liberator Eins&Zwei
- Barrier Drive MT-20&CM-72
- Linker
- Fake ID
- Smartphone
- Laptop
History:
Science was a wonderful thing, it helped people to step forward and make their everyday life easier, not to mention the amount of lives that could be saved by advancing technological warfare. Nonetheless, there was one huge problem, and that was the concept of human moral. Experimenting on actual subjects other than animals, real humans, that was something many aspiring researchers dreamed to do. And certain people inside the Magi's College were no different. Hidden from the idiotic nagging humans that spoke about the dignity of men and other nonsense, a certain department inside the Magi's College dedicated their entire research towards forming a superior breed of humans to combat the coming dangers: Project Miracle. Orphans of varying ages were just about the perfect and most easily obtainable research material around, and Kalten just happened to be one of those too, her child-hood destined to be a lab-rat since young age.
At early age, Kalten didn't even have a name, and was just simply a number in the midst hundreds. And as days, months or even years passed, the number she was addressed with decreased together with the appearance of the other subjects besides her. Sooner or later, Kalten, amongst others, were titled a success and the first generation of Project Miracle was ready to proceed into the next phase.
The next phase of Project Miracle consisted of strengthening the dependency on the Magi's College like a dog towards their owner while preparing their test subjects for the dangers they were about to face. Mainly including combat training, each one of them were taught a myriad of common skills to survive on their own. After all, they were completely deprived of common sense, social standards, morales and whatnot.
As time passed Kalten was, under supervision, allowed to go outside and complete her first myriad of missions. Mostly but not completely consisting of killing beasts and humans, she also experienced the joy of very simple things like ice cream, watching a movie, visiting the arcade and whatnot. As her rate of success increased, so did the amount of independence, and nowadays, Kalten is mostly living by herself though as a fake freelancer while still completely loyal towards her superiors of Project Miracle.
Personality:
Seven is capable of emulating a myriad of personas and cares about not attracting any unwanted attention. Void of a colorful childhood, a lot of emotions she displays are simply simulated, or so she likes to think. Nonetheless, nobody is perfect, and the Miracle Member is infamous for giving off a mocking smug smile in place of a fake happy one. Enjoying herself should come only in the form of rewards, and Seven goes so far to actually punish herself if it happens to not be the case.
Used to working alone, she can have a hard time cooperating with others if vast differences with her partner(s) exist.
Motivation:
Seven lives to serve. Rather one-dimensional, the young woman was disciplined to do nothing else but please her superiors in any way they might wish for and that is exactly what is driving her.
Character Goals:
Seven's current mission is to assist the Magi's College into seizing the Reality Convergence in Jizakai City.
Apart from that, there is the faint hope of Kalten to (re)discover her true self.