Yes I blame myself for this. He was online before. If Only I were here before to help this progress.
Some Basic Idears for bloodlines.
Bloodlines
None Family Bloodlines
Knight - Gains natural affinity to melee based offensive magic and slight affinity to speed augment spells
Pawn – Gains natural affinity to soaking damage. When around commoners they can fade into the rabble and commoners like them more(the more pawns in the same area they stronger they are).
Noble – Bookworm – can read much faster than most and can recall information from studies almost instantly.
Rook – Speed enhancement spells and Ranged (nonmagical) enhancements.
Castle – Great Defensive spells and health augmentations(can take more damage than most Ogres, about ten pawns).
Queen – All spells are slightly stronger.
King – Has a natural affinity to leading and spells dealing with persuasion.
Assassin – Gains natural affinity to death magic as well as illusion magic. (Fade, Shadow Knife and Death Gaze are some of the base spells.)
Rogue – Cunning and guile are your trade you get increased perceptions verses those trying to lie or swindle. Speed and mind influencing spells are enhanced.
Magus – Learning natural spell casting comes naturally to you. However, learning from a book takes double the time.