Hidden 9 yrs ago Post by Cuddle Pot
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I Think setting will help us decide on how we want our character so what were you all thinking?
Hidden 9 yrs ago Post by Athinar
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Maybe Adventurer in Call of Cthulhu type ruins? Or maybe a king, it'd be cool to see the kind of antics we could get into.
Hidden 9 yrs ago Post by Cuddle Pot
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Personally I'm digging the king idea as well.
Hidden 9 yrs ago Post by Ozymandeus
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Yeah I'm liking that idea as well, like the King could be holding court and whoever's turn it is to play the character could decide the fate of whoever comes to see the king.
Hidden 9 yrs ago Post by PhoenixWhite
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There are infinite possibilities, especially if we leave a lot of the world open to the current 'author's input.

If we went with the king idea, for instance, there are limitless possibilities of things that could happen. Court intrigue, dealing with individual issues and audiences with the commoners, warfare and political squandering- quite literally everything could happen.

I can work with whatever you guys decide to pinpoint as our setting and character though, so let's hear some ideas, eh?

The king/possibly-fantasy/medieval angle would be simplest in some ways and more complex in others, and yet something as simple as the day-to-day life of an ordinary human could suddenly become interesting as we create the social hierarchy and web around them and warp things into this complex social story. Science Fiction/Science Fantasy? Also incredibly worthwhile to delve into!

I can see this working out no matter what, dependent on our efforts, so I can be completely honest when I say 'I have no preference' in regards to the topics of settings and character xD
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Hidden 9 yrs ago Post by Sypherkhode822
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and yet something as simple as the day-to-day life of an ordinary human could suddenly become interesting as we create the social hierarchy and web around them and warp things into this complex social story.


Probably not what Phoenix meant, but it could be fun if we played a 'Joe Mcaverage' who gets teleported into the fantasy kingdom, and pulls the plot coupon out of his ass the stone, making him king-for-life.
That way, we could justify why we're explaining things we should already know. As well as why our character might go batshit.
Hidden 9 yrs ago 9 yrs ago Post by Cuddle Pot
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Okay it seems most of us are for the king idea so next let's decide if we want any development of the world Before we create the character or if we want to try and improvise while role-playing. Also do we want a low or high fantasy setting? If it's high with magic and different races and such we may have to do more world building before the story so things don't get to tangled off the bat.

Also I can see this being fun with either a person taking their turn as the ruler of the land as his parents have done before him or as a pauper or stranger suddenly in control of the kingdom.
Hidden 9 yrs ago Post by Athinar
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How about medium fantasy? There are other races, but magic isn't craaaaaaazy OP.
Hidden 9 yrs ago Post by PhoenixWhite
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I am fond of magic being something truly special but something to be feared/respected. So since the census seems to be towards that medieval king orientation, I place my vote for the concept of magic that it be something rarer but acknowledged and respected rather than common, or the other extreme of magic being hunted down and squashed.

In regards to the idea of fantasy races- I say we at least include the typical elves/dwarves/halflings, and anything else be a bonus we add in to make things more interesting/diverse.
Hidden 9 yrs ago Post by Cuddle Pot
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I'm liking these ideas especially of magic being there, but so uncommon that it isn't super useful. Maybe even a future conflict could be between whether magic is hunted or something along the lines of hoarding those with aptitude for the kingdom.
Hidden 9 yrs ago Post by Ozymandeus
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Another question is, do we want to establish a clear world for the story, or just make it up as we go along?
Hidden 9 yrs ago Post by Cuddle Pot
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I'm thinking we develop it as we go along so that we don't spend forever here and so that each person can put their own touch to the story.
Hidden 9 yrs ago Post by PhoenixWhite
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My vote goes for the more neutral ground; have a general guideline, but no real defining factors until our individual input is there.
Hidden 9 yrs ago Post by Sypherkhode822
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My vote goes for the more neutral ground; have a general guideline, but no real defining factors until our individual input is there.


We should know what the kingdom is like, what the continent is called, and other general knowledge about the surrounding environment. And then we go wild once we start playing.
Also: How long will the turns be? Game and reality-wise? What if a member wanted their turn to last 5 years game-time? Or if they only wanted to control the length of a conversation?
Hidden 9 yrs ago Post by PhoenixWhite
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I'm going to warn you guys that tomorrow I won't be able to be on due to a prior engagement, but I'll be back by Thursday.
Hidden 9 yrs ago Post by Cuddle Pot
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I was thinking we take things slow with how long the turn are like a section of a conversation or a few hours of a day and adjust for long term when needed.
Hidden 9 yrs ago Post by PhoenixWhite
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My suggestion for the 'turn length' reality wise [AKA how long WE control it] be a single post in a cycle [which we can reorganize/restructure often if you guys are up to that sort of pseudo-randomization]

As for the setting? Let's set it up in a simple fantasy kingdom. I would prefer a smaller one myself, but if you guys are feeling up to ruling a massive kingdom then yes.

I say we start as a prince/princess [Race open to interpretation, the only thing really denied to us is Halfling/Hobbit due to their lack of monarchal nature, etc. A mayor perhaps? Run for Mayor as our intro...Could be interesting, eh?], and through the course of our actions become the ruler [Whether it be assassinating our parents, or simply going through the paces and becoming honest and proper rulers, etc]

Magical capacity? I vote a no on 'us' being capable of doing it, but I'm flexible and can work with it. I like the concept of being outmatched in situations and us needing to be on our toes.

The kingdom itself? That's where I start to split my preferences and would like to see you guys' input a bit before I can solidly form my own ideas.

There are plenty of initial conflicts and driving points we can do once we get the general setting nailed out.
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Hidden 9 yrs ago Post by Sypherkhode822
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Let's stick with human, I think we all have some experience of at least roleplaying as one.
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Hidden 9 yrs ago Post by Cuddle Pot
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Alright so does everyone want to start the story not in complete control of the government like a prince or Noble or start on top of the chain?
Hidden 9 yrs ago Post by Athinar
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I'd rather do that, start as a young prince, and make our way upwards.
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