-Faction Name: Sylvanian Ghosts
-Faction Type: Defectors
-Faction Main Base of Operation: Northern Sylvania
-Faction Goals:
"To protect and expand upon the lands upon in which we live, giving no quarter." - Captain Furus
-Faction Composition:
All of the members are from Sylvania , and thus have very little religious background or belief due to its rare occurrence in Sylvanian people, who are too hard working and proud to think of anything as ridiculous as a deity too much. The group is a mix of both race and gender.
88 Members in total. 76 Military trained. 4 woodsmen/lumberjacks. 8 civilian informants.
72 of the military personnel are in 9 squads of 8 (including lieutenants). Each Squad is equipped with a single long range radio and a medical kit. The remaining individuals are 3 engineers and Captain Furus.
-Initial Assets:
Every member owns a small hand gun, typically a 9mm Turken WB (80%) but some have the 212 Whaler.
Fighters (85%) have a mix of .75 KDA Assualt Rifles, Flatnose Harbur 5 Submachine Guns and SemiAutomatic DuroTek Scopers. (Many of these have additional attachments)
Any fighter in the field has a hand held radio, basic camouflage with attachable Ghilie extensions and a 3rd Grade Combat Knife.
Two military trucks with a small alteration to the wheels to distinguish from the enemy.
3 Mountable Turken 125's.
6 Highrise minor movement detectors
4 IFA mines.
Burrows - Many underground outposts built within the forest, around 3x3x2 metres and 3 feet deep: equipped with a long range radio for communication and two small hammocks for members on duty there.
Tree chains - A long line of trees linked with rope bridges and mounted with pads, able to hold a single member comfortably or two at a push.
Wood Stock – Having ties within the Guildly wood industry can mean quick and cheap wood supplies.
Border Eyes and Ears – We have our friends in Pomorums south.
-Methods of Operation:
As 'Ghosts' suggests the group are no strangers to falling off grid, many of them are from the surrounding areas of Sylvania and know the woods better than outsiders, and they fell no regret in using this to their advantage. When it comes to ambushes and other covert operations, the Sylvanian Ghosts can compete with the best of them.
-Faction History:
After seeing the military merciless act upon Greys orders, this company of Sylvanian Men and Women broke away from their former leaders and found their way back to their homeland under Captain Furus' command, taking a handful of military vehicles and equipment along the way. Setting up outposts and a base of operations in the forests of their land, the group found that a few civilians and family members were eager to join and so they were recruited. The majority of said civilians were reinstalled into Guildly and Kirhall as informants and to assure others of their intent, but those that could help with construction and transportation (lumberjacks and woodsmen) have stayed on and worked closely with the rest.
-Faction Leadership:
Captain Furus – The founder and key leader of the Ghosts.
Head Engineer Thorn – Furus' closest and oldest friend.
Captain Thomas – The oldest and grizzliest man you will ever meet.
Zackery Guilder – In charge of informants and their information.
-Faction Eyes:
Joe Walby – Woodsmen with ex-military training, acting soldier and guide.
Private Rich Guilder – Youngest of the Guilder brothers. The Guilders are the oldest family in Guidly, and also the largest.
Engineer Shaw – Brandon Shaw works under Head Engineer Thorn and accomanies most vehicle movement.