In a world of magic, spells are power, and magicians rule the land.

Unfortunately, you aren't a magician. You aren't a great warrior, or a world-class thief. You're an adventurer, or a minor enchanter at best, someone clever and lucky enough to pilfer whatever dark cave or ancient empire strikes your fancy.

This roleplay is based off the world of the old text-adventure (and regular adventure) game series Zork -- a lighthearted world of traps and treasures, and the occasional epic quest. If you're unfamiliar with the games just remain calm, all you need to know is that this is a fantasy world where magic is dwindling; the age of heroes has passed, and the magicians of today will become the scientists of tomorrow, and in these last days of magic all sorts of rogues, noble and not-so-noble, are hoarding all the mystical artifacts and riches they can before the Age of Magic ends, and the Age of Science begins. You're one of them.

So the world is a simple one, the details easy to remember and quick to explain, but for now you only need to ask yourself one question: what's under that trap-door, and how much is it worth?