Hidden 9 yrs ago 9 yrs ago Post by Hank
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Hank Dionysian Mystery

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Swords & Septims

RP THREAD: roleplayerguild.com/topics/85280-sword..




Summary:

- High fantasy that takes place on the continent of Tamriel.
- Characters are experienced adventurers from various walks of life that have recently joined forces to tackle bigger quests, with only one objective: gold.
- Moral ambiguity is to be expected from this group; they are not heroes.
- The timeline is set a few years after the appearance (and, after defeating Alduin, Lord Harkon and Miraak, subsequent disappearance) of the Dragonborn. The Stormcloak rebellion is over and the Aldmeri Dominion and the Empire are still at peace, though tensions are high. For convenience's sake, Titus Mede II is still alive.
- All modern Tamrielic races are accepted (Altmer, Bosmer, Dunmer, Breton, Imperial, Nord, Redguard, Khajiit and Argonian). No extinct races (Falmer fine, yes, they're still alive, but not playable, Ayleid, etc) or Akaviri races.
- We will play experienced adventurers, but not godlike warriors or archmages. Materials like ebony and glass are too expensive for our characters to afford (for now), and nobody is a Master of Destruction. Err on the side of humility.
- I have high standards, despite the recent dilution of the quality in Advanced. Character sheets will be accepted based on merit alone, not 'first come first serve'.
- Players will get to collaborate with me on the course of the story. We will start out at the front doors of an old, undisturbed Nordic tomb near the border of Skyrim and Cyrodiil, where the characters have gathered for their first adventure together.

In Character Info:

Old races and civilizations leave valuables behind when they disappear. In all of Tamriel's history, this has held true, and it fuels the existence of a particular profession: the adventurer. Well-versed in various survivalist and combat skills, these hardy folks delve dungeons, traverse harsh terrain and fight off all sorts of creatures to obtain said valuables. You are one such individual. What your particular skills are do not matter, nor what your history is. The only thing that matters is that you can keep yourself alive.

However, adventurers often perish on their... well, adventures. The inherent dangers of the profession are varied and many, and facing them alone can overwhelm even the toughest of treasure hunters. That's why a small group of adventurers has banded together after a fateful meeting in Cheydinhal, on a warm Sun's Height evening. One of them had recently learned of the existence of an undisturbed Nordic tomb near Falkreath, and they agreed to delve into this dungeon together. Some might be wary of each other, but the idea is to watch each other's back, collectively make it out alive and share the spoils equally.

Now, our adventurers find themselves staring at the great wooden doors of the tomb, waiting as their group gathers in its entirety. What will they find behind the gates?

Out of character info:

So, as you may have guessed, we're going to be adventurers. Not assassins of the Dark Brotherhood, or thieves from the Thieves Guild, or Companions; we are all independent operators that are just in it for the money. Maybe you were previously contracted to the Fighter's Guild, but not any more. Perhaps you learned your magecraft in Winterhold, but you are not a member of that College any longer. You are an adventurer!

And now you're part of a group. The characters have only met once before, in Cheydinhal, where they collectively ran into each other while selling the loot from their previous ventures. We're going to pretend the Nerevarine, Champion of Cyrodiil and Dragonborn haven't single-handedly cleared their respective provinces of everything valuable, so that there are still undisturbed and undiscovered locations left for us.

At first, we're simply going to delve into a dungeon and see what happens. I have a few ideas for greater, overarching storylines if this roleplay goes anywhere long-term, but those aren't relevant just yet. Focus on having your characters get to know each other, developing respect or rivalries, while fighting side-by-side and back-to-back.

Any takers?
Hidden 9 yrs ago Post by Wade Wilson
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Wade Wilson bruh.

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I'm taken.
Hidden 9 yrs ago Post by Tuujaimaa
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Tuujaimaa The Saint of Wings

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Consider this a confirmation of interest. Or don't. It's up to you.
Hidden 9 yrs ago Post by Peik
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Peik Peik

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This sounds like my cup of tea. I'm interested.
Hidden 9 yrs ago Post by Lord Wyron
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Lord Wyron Reclusive Giant Lord

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This has rather piqued my interest, being a huge Elder Scrolls fan myself. Count me in!
Hidden 9 yrs ago Post by Plank Sinatra
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Plank Sinatra the reaper won't come when you're ready for him

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Well, I'm definitely interested.
Hidden 9 yrs ago Post by Lone Wanderer
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Lone Wanderer

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Interested.
Hidden 9 yrs ago Post by Durandal
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Durandal Lord Commissar

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You, sir, have caught my interest. At this rate, looks to be a potentially large party.
Hidden 9 yrs ago Post by Hank
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Hank Dionysian Mystery

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You, sir, have caught my interest. At this rate, looks to be a potentially large party.


I won't be accepting more than 4-5 players, I think. Any more than that and a roleplay becomes difficult to manage.

@Lone Wanderer @Wade Wilson @Peik @Plank Sinatra @Ghost Shadow

Have any of you thought about what kind of character you'd like to play? I like variety in my roleplays and if there are several potential players with very similar ideas, it'd be nice to know that in advance.
Hidden 9 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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- I have high standards, despite the recent dilution of the quality in Advanced.


Someone is casting shade.

I'm interested, regardless. Sounds generic, but I'd be interested in playing a Nord privateer. Not enough of the seafaring culture of the Nords is really shown in the games, and I'd like to work with that aspect of them.
Hidden 9 yrs ago 9 yrs ago Post by Peik
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Peik Peik

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I was thinking of making a cautious Dunmer scholar who has an interest in metaphysics but has to do odd jobs and rely on his sword arm for money, being rather magickally inept. He'd also be somewhat fond of smoking skooma.
Hidden 9 yrs ago Post by Wade Wilson
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Wade Wilson bruh.

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@Hank
Hm, I was thinking maybe a bandit turned adventurer after the loss of his daughter and wife for me.
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Hank Dionysian Mystery

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<Snipped quote by Hank>

Someone is casting shade.

I'm interested, regardless. Sounds generic, but I'd be interested in playing a Nord privateer. Not enough of the seafaring culture of the Nords is really shown in the games, and I'd like to work with that aspect of them.


I won't name names, but I see plenty of people participating in Advanced roleplays these days that would not have been accepted a few years ago. I don't think Advanced should be some kind of inaccessible bastion reserved only for the elite, but when it starts to look like a slightly more verbose Casual, I think people are missing the point.

As for your character idea, I like it. Maritime travel is a little difficult in large portions of Tamriel, but if we ever need to sail to Vvardenfell or whatever, your character would give us that option.

I was thinking of making a cautious Dunmer scholar who has an interest in metaphysics but has to do odd jobs and rely on his sword arm for money, being rather magickally inept. He'd also be somewhat fond of smoking skooma.


Splendid character concept. I assume you mean the Dwarven concept of metaphysics? One thing to note, though: skooma is a liquid substance distilled from moon sugar. You could probably smoke moon sugar, but not skooma.

@Hank
Hm, I was thinking maybe a bandit turned adventurer after the loss of his daughter and wife for me.


I don't really follow this train of thought. He's an outlaw while he has a wife and daughter, and turns to a life (perhaps marginally) more inside the boundaries of the law after they die?

Hidden 9 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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Aside from seafaring, my character would be a fairly skilled swordsman and trader. Something like your archetypal pirate.

Regarding drugs: with the subtext laid bare, moon sugar is opium, whereas skooma is heroin.
Hidden 9 yrs ago Post by Peik
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Peik Peik

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Splendid character concept. I assume you mean the Dwarven concept of metaphysics? One thing to note, though: skooma is a liquid substance distilled from moon sugar. You could probably smoke moon sugar, but not skooma.


Not just Dwarven, but yes, their metaphysics also come to play - he's just interested in how things really work.

As for the smoking, Morrowind had skooma pipes, that's what I'm basing the character's habit on. I personally like the concept of a guy carrying around a little hookah around and piping to relax and think.
Hidden 9 yrs ago Post by Hank
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Hank Dionysian Mystery

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Aside from seafaring, my character would be a fairly skilled swordsman and trader. Something like your archetypal pirate.


Of course, I figured your character wouldn't be useless on land. Perhaps your character could handle our group's collective transactions? Haggling for the best price for our loot, for example.

<Snipped quote by Hank>

Not just Dwarven, but yes, their metaphysics also come to play - he's just interested in how things really work.

As for the smoking, Morrowind had skooma pipes, that's what I'm basing the character's habit on. I personally like the concept of a guy carrying around a little hookah around and piping to relax and think.


Oh, like that. I immediately thought of crystal meth or something similar (currently watching Breaking Bad). That's fine.

Hidden 9 yrs ago Post by Evestra
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Evestra

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I'd love to be a part of this!

My character concept is a Breton Sorceress. As a child she was fascinated by magic but her family couldn't afford a magical education. She was betrothed to one of the local minor nobility, as a stepping stone for her family's social advancement. Unable to face the tedious life of a minor noble she stole her dowry and fled. Using her scant funds, she managed to obtain a smattering of magical instruction. This was almost universally from the most disreputable of sources, the kind of people willing to teach for a few septims with no questions asked.

With her family and jilted husband closing in, she is forced to flee into Cyrodill, taking up the life of a sell sword in order to keep body and soul together.
Hidden 9 yrs ago Post by Lone Wanderer
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Lone Wanderer

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Was thinking an Argonian warrior, the hist having sent him visions as a hatchling that his destiny would be found outside of the Black Marsh but in the many tombs and crypts of Tamriel. Trained in the Guerrilla warfare used by his kin in the Black Marsh, Walks-Among-Crypts would be something of a scout and fighter for our little group.
Hidden 9 yrs ago Post by Wade Wilson
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Wade Wilson bruh.

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<Snipped quote by Wade Wilson>

I don't really follow this train of thought. He's an outlaw while he has a wife and daughter, and turns to a life (perhaps marginally) more inside the boundaries of the law after they die?


Because he feels his outlawish ways were the cause for their deaths, and them dying opened his eyes, really.

Hidden 9 yrs ago Post by Hank
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Hank Dionysian Mystery

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@Evestra and @Lone Wanderer: solid concepts. I like them both. What kind of hedge magic would the Breton sorceress be capable of?

<Snipped quote by Hank>

Because he feels his outlawish ways were the cause for their deaths, and them dying opened his eyes, really.


Hm, yeah, I can see that happening. Fair enough.

Alright, that's plenty of interest and good ideas being brainstormed, I think. I'll start creating the RP thread itself and I'll alert you all with a notification when it's finished.

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