Faction Name: The Xenomorphs
Origin: The Aliens Series
Faction Type: Hive mind
Faction Rank: No idea
Color: Black
Assigned GM: No idea
Starting Area:
R2
Faction Introduction:
The Xenomorphs are predatory creatures with no higher goals than the propagation of their species and the destruction of any life that could pose a threat to them. After an intense battle at an alien temple between the Xenomorphs, the Colonial Marines, and the Predators, some crazy shit went down and a rip in the space-time continuum opened up. The Xenomorph queen got chucked through this rip by a Colonial Marine. Upon arriving on Adaebis, the Xenomorph queen and the Xenomorphs that followed their queen through the rip quickly set about building a new hive and Braving the Brave New World.
Faction Strengths:
Faction Weaknesses:
Origin: The Aliens Series
Faction Type: Hive mind
Faction Rank: No idea
Color: Black
Assigned GM: No idea
Starting Area:
R2
Faction Introduction:
The Xenomorphs are predatory creatures with no higher goals than the propagation of their species and the destruction of any life that could pose a threat to them. After an intense battle at an alien temple between the Xenomorphs, the Colonial Marines, and the Predators, some crazy shit went down and a rip in the space-time continuum opened up. The Xenomorph queen got chucked through this rip by a Colonial Marine. Upon arriving on Adaebis, the Xenomorph queen and the Xenomorphs that followed their queen through the rip quickly set about building a new hive and Braving the Brave New World.
Faction Strengths:
- Can hybridize with their host races.
- Almost invisible in the dark.
- Doesn't require food.
- Can use their enemies as incubators.
- Reproduce quickly provided they have a steady supply of hosts.
- Are hard to find, since they mainly live underground
Faction Weaknesses:
- Weak against fire.
- Fall into disarray without a queen.
- They don't do diplomacy (For the most part).
- Aren't known for using tools