Walter Flynn "Walt" Gromov
The [Green] Ninja, [The] Pilot
[ERROR: INFORMATION UNAVAILABLE][ERROR: INFORMATION UNAVAILABLE]Male
Heterosexual
Citizen, believes himself to have been enlisted at some point
[ERROR: INFORMATION UNAVAILABLE][ERROR: INFORMATION UNAVAILABLE]Lithe and slight of build, Walt stands at about 5'8" and weighs in at 155lbs. Possessing a trim, remarkably athletic frame, Walt's physique pays homage to various acrobats and gymnasts, with a tilt towards speed and agility as opposed to brute strength.
Walt's attire consists of a distressed leather jacket over a pilot's vest with a long sleeved black shirt. Black leather gloves, jeans, and leather boots make up the rest of his general outfit. However, Walt is almost never seen without a set of USSR PO-1M aviator goggles, a VSS Mig leather helmet, and a USSR MIG Pilot KM32 oxygen mask that conceal his features.
Befitting his title as a self-proclaimed "Ninja", Walt's main weapon is a single
katana. Reinforced by a powerful alternating current that oscillates at high frequencies, the sword weakens the molecular bonds of anything it cuts, allowing it to slash through materials such as stone and metal with ease, while also leaving the blade undamaged. Likewise, the sword is incredibly durable, capable of withstanding tremendous stress before breaking. For range, Walt carries a single Colt 1911 handgun that he can wield with surprising accuracy.
Weaponry aside, Walt is known for hoarding a variety of strange, seemingly random items in his pockets. Though these have a tendency of rotating about depending on the day, Walt is never seen without a
stuffed puffin toy he has lovingly christened, "Finnegan".
As far as noteworthy equipment goes, Walt carries an old Walkman cassette player complete with headphones, a battered walkie-talkie, a rusted Zippo lighter, and a singed photograph of a young girl, the exact significance of said photo seemingly unknown even to Walt himself.
- Incredibly skilled at stealth and infiltration
- Remarkably fast and agile, even for a Clone
- Shows great skill at parkour and general acrobatics
- Gifted in the art of swordfighting
- Though possessing the superhuman strength of Clones that allow him to overpower many humans, Walt is physically much less imposing than other Clones, lacking the brute strength or power that they possess.
- Apparent mental damage gives Walt a distinct disadvantage when it comes to strategy or tactics
- Likewise, Walt is a wild card, prone to falling into random bouts of hallucinatory insanity at any given moment
- Prone towards recklessness and rash action at times.
- Shows little-to-no regard for his own personal well-being - will frequently harm himself to complete an objective or defend his allies.
Physically, due both to his status as a Clone and his unique power, Walt possesses remarkable physical endurance. He is capable of performing various physical feats without appearing to tire and has extraordinary stamina, even for a Clone. Under torture, Walt gives away no information, simply reducing to incoherent, incomprehensible babbling when "broken".
Aside from the enhanced physical abilities that come with all Clones, Walt's power allows him to absorb the kinetic energy generated by an impact without harm to himself. While this power does have limits, Walt is able to survive falls from tremendous heights, energy blasts, and being struck by superhumanly strong foes without being injured. The energy absorbed metabolizes in Walt's body, further enhancing his speed and agility while granting him enormous amounts of stamina, as well as a limited healing factor. However, this power comes with a few drawbacks as well. First off, the amount of energy Walt can absorb is limited and can be overloaded, with too much resulting in him falling into a comatose state for an extended period of time. Likewise, Walt's power does not allow him to absorb the energy of standard gunfire, melee attacks, or other forms of energy. Lastly, Walt cannot activate the power itself; it functions much like a "fight-or-flight" response, only activating when Walt is in danger or experiencing high amounts of adrenaline.
To many, Walt comes across as either whimsically eccentric or completely mentally unstable. Though the exact cause is unknown, Walt's psyche is damaged, if not completely shattered. He suffers frequent daydreams and hallucinations, seemingly unable to discern reality from imagination. Many of Walt's traits are child-like in nature: he is bluntly honest, full of curiosity, and fearless in the face of danger, highly inquisitive both to his surroundings and the world around him. Appropriately, Walt has a strong aversion to the UKA, stemming from his position as a Clone.
However, despite his apparent instability, Walt is no pushover. A trained warrior and combatant, he shows extraordinary talent on the battlefield, specifically with bladed weapons and hand-to-hand combat. He appears to become far more mentally capable when in the midst of battle; turning focused, quick-thinking, observant and extremely resourceful. This gives him an immense advantage, as many of his opponents will underestimate his abilities until they see firsthand (usually when it's too late.)
Likewise, Walt is not completely insane, and is capable of independent reasoning and conversation. At times he appears to be aware of just how broken his mind really is, and is deeply troubled, often wondering what his own place in the world is; if he's his own individual or simply a broken facsimile of a man who lived a long time ago. As a result, it can be inferred that Walt chooses to run from his past, as opposed to being unable to remember it. He has set up his own mental blockades, most likely to spare himself the pain of reliving a life that he only
believes is his own.
Walt's emotional endurance is shaky, at best. While he does not appear to have "trigger memories" he will nonetheless fall into fits of madness at random, even if such fits are completely without cause. He seems to be somewhat disassociated not only with himself, but with the world, searching for answers not only as for who he is, but who he
was.
Walt's memory recollection abilities are unreliable, filled more with fantasy than they are with reality. Key recurring subjects that Walt returns to are: a plane, a crash, and a young girl, though these memories most likely belong to the individual he was based off as opposed to his own distinct memories.