Name:
Damon Phobos
Nickname:
Ares, Gildarts’s Apprentice
Age:
18
Gender:
Male
Guild:
Team Rave
Rank:
A-Class
Personality:
On most terms, Damon is a cheerful person whose charisma alone works to establish his relations with other people. He is a man who values bonds with other people and enjoys to spend time with them; he is also heralded to be quite generous, often conducting various services through self nurtured honor alone, in the predicament and fear of having to witness one such being undergo the same horrid experiences he did as a child. Thus, he extends his assistance to all beings, even those who are strangers to enlighten them and prevent them from taking a path towards the depths of the darkness. Because of his magical abilities, he never forgets the face of another person and always has time to help out in the community without worrying about his own wellbeing. A prized and polished man with able manners, he almost never asks for anything in return upon competition of these favors, longing for the self righteous effect that takes place within his heart as a result of gratitude itself. For these reasons, he is highly scouted by the world at large when in desperate times of need, and has made a lifestyle through living off of the generosity of others who seek to even their terms with him. Likewise, he is not beyond sharing the vast knowledge he has gained through the extensive use of his memory-make with others, though more times than not he requires a bit more of an elaboration in regards to the questioners intentions.
While it is true that Demon has difficulty taking a life on most occasions, it should be noted that causing harm and slaughtering someone are two entirely separate subjects —a differentiation that is akin to oil and water. In fact, Damon enjoys the art of fighting almost as much as he loves women! He strictly believes that through the exchange of fists, mankind can come to know one another, as in it is the first of many stages for one to be able to come to a compromise. Determining the difference in power between two sides is crucial for the world to run properly; if it were not for the varying levels of power, the world would break out into immediate chaos. Likewise, evil is always present and lurking about every corner, so it is essential for the up and coming generations to prepare themselves thoroughly in the arts of dealing justice, as without precautions, darkness would prevail, leaving the world with a lawless imbalance of power. Naturally, Damon’s generosity ties into the battlefield; while he spares his victims, his kindness has resulted in amass production of peers and students alike, who desire to learn from the very best. There is something about bashing another man senseless that has a peculiar place in Damon’s heart, leading him to seek prey for battle as frequently as he searches a partner for intercourse. The man essentially lives his life for two reasons: clearly to aid others in their realization of defeat at his hands.
History:
Damon’s history is a long one but one that can only be explained as a hardship. A story cut short at the moment. Son of Merrian Phobos and Julian Arcadia, a well known medical mage of Fiore, Damon was raised during the civil war that tore apart the land. Unfortunately his father was injured and left comatose in attempts to protect and heal several civilians. Julian had made a friend with Gildarts during his life which ultimately led to Gildarts taking his son in to train in Crash Magic to become greater then even Merrian could be. For over 7 years, Damon trained to become a better mage and eventually making a name for himself as the God of War aka Ares. The next master of Crash Magic, Damon was ready to adventure and become an S Class mage that his mother could be proud of.
Item/s:
Magic Headphones - Damon owns a pair of Magic Headphones that he keeps in his possession at noticeable times. This magical item allows Damon to store music inside a Magic Database, allowing him to listen to it whenever he wish to do so. There are two models of Magic Headphones; the Sound Pod model in which, each of the model's dark ear-muffs are adorned by a large, lighter-colored spike jutting out from its outer side—the earmuffs are connected via a cable to the Magic Database, which takes the form of a small device capable of being attached to one's belt to be carried around easily and comfortably. The second model is known as the Lacrima Model and it is the latest model that comes from Mitchia Company. This model is wireless, with the prominent, pointed Lacrima crystals jutting out from its ear-muffs acting as the Magic Database. This model’s ear-muffs lack spikes and are more traditional in look, with their inner parts, the one placed over the ears, being padded. A bow joins together the ear-muffs, and each Lacrima crystal is secured to its corresponding headphone by a pair of straps circling it, which are connected to the headphones by two thin, curved structures, which in turn are linked together by a third, straight structure. This model is said to be capable of storing over 10,000 songs in its Magic Database, and changing the Lacrima crystals on the ear-muffs can alter the effects of the music. Damon's Magic Headphones are custom-made Lacrima-model headphones, being mostly black, except for the sides of the headphones, which have a yellow lightning bolt designed on them.
Abilities:
Expert Hand-to-Hand Combatant - Damon is an incredibly talented fighter who blends wide sweeping hand strikes and powerful kicks to crush his opponents. His style of fighting has been mainly described as brutal and even animalistic. He's also known to be quite aggressive, preferring to get in close to his opponents to give them little room to maneuver and counter attack. Regardless of attacking with either an open or closed hand, Damon favors wide sweeping motions that hold tremendous power behind them that can easily knock opponents back or down to the ground. He's also shown to be equally strong with kicks, striking with either the heel or front of his foot depending on the movement. Like Gildarts, Damon prefers to blend most of his magical spells with his fighting style, making him an excellent combat mage. Aside from his punches and kicks, Damon also uses some grappling techniques, more commonly moves that involve grabbing an opponent by the throat and lifting them off their feet. Another interesting aspect of his fighting style is that Damon often dips very low when approaching targets, easily able to duck under projectiles or other attacks. When doing this, it almost appears as though he's sliding on the ground like a snake and coming up when he's close enough for a strike..
Savage Instincts - Damon showed to always be the kind of person who would instinctively know how to react to something, be it something small or big, something that helped him quite often when he was a young child, as it allowed him to avoid more potential threats. leaving him without much scratches and bruises as a kid. Over time, his instincts began to go beyond just that of normal small-time injuries, some of which began to develop more during the time he began his training, which allowed him to catch things much easier than normal as his instincts would show him a more adaptive way of doing something that would be more used to his body. Over time as he continued his training, his instincts began to grow sharper and sharper with each battle or tough challenge he went through, eventually gaining incredible instincts, which often at times are shown to be about 85% of the time, often resulting in him being able to make sure that anything he did would be right most of the time. It has been revealed that there are times where Damon's instincts can often get the best of him, especially when he fights an opponent that is not only powerful, but is also willing to go through lengths to defeat him through any means necessary. It has been shown that Damon is able to actually instinctively tell whether or not a person he encounters would be exactly who they say they are or is an impostor. It is unknown how. but when he first encounters a person, the instinctive analysis that he has when he sees the person themselves results in him being able to truly tell what a person intents to do, and whether or not it is safe for him to be around said person
Magic:
Crash - It is a very advanced Magic which gives the user the ability to smash everything they come into contact with. Non-elemental magics are manipulating magical power as a form of pressure, or matter; and Crash works by constantly pressurizing magic of the user's own body, or the magic surrounding them, to the point where any impact causes pulverization. Because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it, because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it. If the person is unfocused, they may destroy objects such as houses unintentionally. When used against an opponent to effect, this Magic can send the person flying several meters with incredible force. Despite being a natural offensive Magic, Crash does have other capabilities too. It can be used as a sort of deflective barrier, sending an attacker flying back.
Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.
Farsight - Damon possesses the same magic as his mother. It allows a user to observes places or events in far off distances as long as there is a reference point such as a location, an object, or a place. When asleep, the user manifests the magic as vague dreams of the future.
Other:
N/A