City/Realm name: The Ossuary
Per me si va ne la città dolente,
per me si va ne l'etterno dolore,
per me si va tra la perduta gente.
Per me si va ne la città dolente,
per me si va ne l'etterno dolore,
per me si va tra la perduta gente.
-Capital:
-תְּהוֹם, Tehom of the Deep: Tehom is the city located in the deepest point of the Ossuary, and seat of the Monarch. The greatest of the dead cities of the Ossuary, the monumental architecture of Tehom host many of the inhabitants of the realm, and it is here that the Monarch's armies are assembling, ready to march behind their black banners at the conquest of the outside world. Tehom is built in an austere yet grand style, with immense mausoleums and statues looming above, barely illuminated by the few torches of the city.
-Government Type: deathly kingdom, ruled by the Monarch. The Monarch's nature is unknown, but what is known is that it is the sovereign entity which rules from the Veiled Throne of Tehom: some say that it is the collective sum of all the souls that lurk in the Ossuary, others theorize that it was once a human necromancer who ascended far beyond mortality, and others yet say that it is a powerful demons from the nether realms, who came to conquer this world. Perhaps none of them is right, perhaps all of them are.
-Currency: none
-Population: circa 750,000.
-Unique Trait #1:
-Unique Trait #2:
-Unique Flaw #1
-Unique Flaw #2
-Major Towns/Colonies:
-בְּאֵר שַׁחַת, Be'er Shachath of the Pit: north of Tehom, Be'er Shachath is located at the bottom of a steep ravine. The city, among the largest of the Ossuary, is composed almost entirely of an intricate network of narrow, dark tunnels and corridors carved into rock. Be'er Shachath is one of the most "lively" cities of the Ossuary, and an important centre of trade for the kingdom: travellers from the others subterranean world often arrive here to sell and buy artifacts and other valuable goods.
-טִיט הַיָוֵן, Tit-ha Yaven of the Swamps: Tit-ha Yaven, not far from the surface, stands in the middle of a great chtonian swampland, where the stagnant waters of the above filter and fall down to the depths below. The swamps around the city, composed of structures similar to stilt houses, are ripe with creature best not seen by human eye, but the inhabitants are used to them, and travel within and without the city, hunting for the monstruous things that lurk below the surface.
-גלאצהאב, Golachab of the Flames: Golachab, lying near the magma channels of a subterranean volcano, is the forge of the Ossuary, and its main industrial center. Its pathways and corridor are perennially filled with smoke and ash, and the uncountable sounds of hammers striking down on incandescent metal echo ceaselessly inside its walls. Everything that is made of metal in the Ossuary most likely comes from this here, made by the expert hands of undead artisans and the sorrowful toil of the slaves, mining the ores in the suffocating air of Golachab.
-Major Castles/Fortresses:
-Dakhma of the Towers: outside the Ossuary, many towers and forts exist, forming a network of walls and fortifications, the Towers of Silence, embracing much of the mountain, with its heart in Dakhma. Like most structures on the outer surface of the Ossuary, Dakhma is crumbling, in utter disrepair: yet, it still stands, as a witness of the might of its unknown builders.
-שַׁעֲרֵ֣י מָוֶת, Sha'arei Maveth of the Gates: the main fortress of the Ossuary, Sha'arei Maveth stands at the main entrance of the kingdom. Curiously, the original fortification was not designed to stop outsiders from entering the realm, but actually the contrary: later on, it was somewhat reinforced by its undead inhabitants, which have managed to somewhat preserve it from the decadence which swallowed the other outer castles of the Ossuary. Its massive black gates have been closed for countless millennia, but perhaps this is about to change...
-Buildings of Interest:
The north slope of the Ossuary, during winter
-Geographic Features of Interest:
-懸棺, Xuánguān of the Coffins: connecting the outside world to Tehom, the road of Xuánguān is among the most traversed of the Ossuary. Passing through a deep valley, enclosed between two great natural stone walls, Xuánguān gained its name because of the numberless, crumbling coffins hanging from its walls: pieces of them, along with the bones of those once resting within, litter the road, and some can be seen falling even today. Yet, the number of the coffins never seems to decrease.
-Karijia of the Sarcophagi: on the eastern slope of the Ossuary, the small valley of Karijia opens, almost invisible from the outside. It is completely barren and uninhabited, except for the tall standing sarcophagi looming from the valley's slopes, surrounded by shattered bones. Vultures circle endlessly around the valley, almost as thin and skeletal as the dead resting within.
-Territory Description: the Ossuary is a great, immense mountain standing lonely in the far northeast of the Dragon's Spine, in the middle of a desertic, lifeless wasteland. Inside the mountain, unbeknownst to most, a kingdom of the dead lies, and has been for countless aeons: made up of a network of great underground valleys, ravines, tunnels, caverns, caves, and corridors, some man-made, some natural, going deeper and deeper down into the Earth.
RACIAL
-Majority Race:
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-Minority Races: (If any)
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RELIGION & MAGIC
-State Religion: (If applicable. Either create your own religion or take on a major religion. If you design your own religion, I will add it to the religion tab above so other players might choose it. More than one religion in a state is ofc very possible)
-Religious Information:
-Religion Demographics:
-Holy Relics In Possession:
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-Magical Schools and Curriculum: (What forms of magic are common?)
MILITARY
-Military Details (Focus on unit types, ect. You can keep numbers vague)
NATIONAL DRAMATIS PERSONAE
-Head of State/Monarch:
-Ruling Dynasty (If applicable):
-Military Chief (If applicable):
-Religious Head (If Applicable):
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CULTURAL
-History: (I will add key historical episodes to the history timeline above.)
-Historical Relations and Greivances
-Cultural Notes
Holy shit, this is a pretty huge WIP.