Hidden 9 yrs ago Post by Jb
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@SinerathinJust a quick question, before I complete my CS; exactly how high up into the Imperial hierarchy is this mission going?

I just need to know because only the Inquistion/High Lords can send out an Assassinorum agent aaaand, if this 'Task Force' is not sanctioned by the =][= I can still cook up a lesser, non-Officio Assassinorum character instead.
Hidden 9 yrs ago 9 yrs ago Post by Blackbeard
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It's not 100% but I hope this will be enough to give you a feeling for him and we can get this thing on the road!

Name - Anomander Sirin
Race - Human
Gender - Male
Age - Unknown
Class - Psyker
Equipment & Weapon - Hellpistol, Force Rod.
Psychic power - Biomancy. Anomander is a Biomancer and has the ability to manipulate biological energy and processes.
Appearance Description -

Biography - Anomander has always been alone. As a child he found himself shunned. As a teenager he was avoided. As a man, feared. His psychic power, forever tied to his emotions was never controllable. Drafted into the Adeptus Astra Telepathica he was sent to the far reaches of the galaxy and back, unleashed upon the various denizens of hive worlds and battlefields Anomander yearned for control in his life. His emotions reigned over his soul whilst the Imperium seemingly owned his body which quickly became a fleshy prison. Anomander left the service of the Astra Telepathica, he made his own decisions from now on and whilst he was eternally on the run from an end to his freedom, when the Imperium inevitably reigned him back in, he could at least tell himself that he had tried to shape his own destiny.

After taking hidden refuge upon supply ships and trade freighters, Anomander now finds himself on the hive world of Soliaire II. He has been here long enough to be familiar with its high towers and its lowly slums. Too long. He needed yet another route to keep himself on the move, and fortunately such a opportunity had presented itself to Anomander without the need to search for it. At the household of Alpheous Marximus, the planetary governor, task squads were being formed in an attempt to quash.

Traits -
  • Empathetic - Decades trapped inside a mind such as Anomanders can only result in constant over-analyzing of his psyche and of others. Having explored all the crevices of his own mind he is more attuned than most as to the inner workings of others.
  • Powerful Psyker - Needless to say Anomander has potent Psychic ability, having served in the Astra Telepathica he has encountered various Chaos, Ork and even Eldar Psychics and has lived to tell the tale. You could not say he channels his abilities but rather, he unleashes them.
  • Scholar - Anomander has traveled the stars and seen almost everything they have to offer. He has read texts and dissected data-logs endlessly until he could recite them by memory. Anomander is a scholar, he will have experienced or read about even the most obscure entities withing the sub-sector Magna-four.

  • Unstable - Anomanders powers are tied to his emotions and they are rarely under his control. Occasionally his powers can be unintentionally sparked into action.
  • Poor shot - The mundane elements of battle have forever escaped Anomanders ability. He has held various weapons and can generally figure out how they function yet he rarely hits his mark.
  • Tainted - The warp is filled with perils and Anomander has been exposed. It is something that he has never told anyone but he has seen the chaos in the warp and he is certain, it saw him too.
Hidden 9 yrs ago Post by Jb
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@BlackbeardThis guy is excellent! Guess I'll cross of a Culexus assassin from my options... :)
Hidden 9 yrs ago Post by Blackbeard
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Blackbeard But why is the rum gone?

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@BlackbeardThis guy is excellent! Guess I'll cross of a Culexus assassin from my options... :)


Well thank you very much! To be honest it was quite a scrap to even get that much down for him ^ I didn't think he was all that cool. A Culexus assassin would see us clash! And most likely you would win too XD
Hidden 9 yrs ago Post by 6slyboy6
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I am feeling darn outta the context here, seeing all this babble about stuff that I don!t know.
Man someone explain this shit to me! Maybe a Warhammer 40K quick course in PM?
Hidden 9 yrs ago Post by Blackbeard
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Blackbeard But why is the rum gone?

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What don't you understand?
Hidden 9 yrs ago Post by 6slyboy6
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@Blackbeard Ummmm... the lore and the context of the Warhammer Universe. What are psykers. And techno priests. And wtf are orcs doing here XD

Who are the bad guys anyway?
Hidden 9 yrs ago Post by Blackbeard
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@Blackbeard Ummmm... the lore and the context of the Warhammer Universe. What are psykers. And techno priests. And wtf are orcs doing here XD

Who are the bad guys anyway?


Read the setting part of this, it's only short - wh40k.lexicanum.com/wiki/Warhammer_40,..

Below that there are three broad categories being the Imperium (Man), Chaos (Demons and cults) and Xenos (Aliens) Each of those lists the basic factions set in each category. Psykers can be found in almost any race, it simply means someone with Psychic power that can range from melting faces to reading someones mind. Orks are one of the Xenos races in the Universe. They are completely different from Lord of the rings Orcs in that they are normally hugh muscle bound greenskins whom smash and rip apart everything they run into. Think of them like gangs of thugs, just ones whom can rip a human in half and traverse space.
Techno priests are a very small sect inside the Imperium (Man) They originate from Mars. It's basically a planet built on technology, there they do all the weapon design ship building all that Jazz for the Imperium and as such there grew a Monk-like society called Techpriests. Think of them like cyborg Warrior Monks.

The bad guys are debatable, one of the nice things about this setting is whilst there are races you could defiantly signify as evil, no one is really 'good' Even the Imperium of Man are basically just trying to conquer the universe themselves. The bad guys for all intents and purposes are anyone who isn't us. That means almost any Xenos, Orks, Eldar (Space Elves) and the like but probably above all Chaos.

A rough crash course on Chaos would be...there is another dimension called 'the warp' which can be used for wormholes as well as to draw psychic power from. The problem is there were...things inside the warp. Namely 4 things. 4 things so powerful they could be considered Gods, Khorne, Nurgle, Slaanesh and Tzeetch are their names and throughout the 40k history they have tempted and turned man with their evil ways finally to the degree in which the Imperium of man split in half, a huge huge civil war broke out when almost half of the Imperiums millitary forces turned to chaos and started to do these dark gods bidding. Obviously as a result, the Imperium hate them, see them as evil, and seek to destroy them all.

This is a universe that has spawned hundreds of books, games, tabletop games obviously and even a film. You wont get to grips with all of its lore as there is literally too much but it's incredibly detailed and super super cool.
Hidden 9 yrs ago Post by 6slyboy6
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@Blackbeard Sounds like loads of bullshit fun!
Hidden 9 yrs ago Post by Sinerathin
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@SinerathinJust a quick question, before I complete my CS; exactly how high up into the Imperial hierarchy is this mission going?

I just need to know because only the Inquistion/High Lords can send out an Assassinorum agent aaaand, if this 'Task Force' is not sanctioned by the =][= I can still cook up a lesser, non-Officio Assassinorum character instead.


The Planetary Governor's influence goes fairly high, and because of the sub sector's value to the imperium, he has had regular dealings with a wide number of forces, including the Sister Sororitas and the Adeptus Astartes, both of whom are active the sector atm.
The planet, Solaire 2, did have a civil war in the past, in which sizeable number of assassins were sent to assist the governor in suppressing the chaos. Now, with the sector's security having been dwindling the last 20 years, it's not unlikely that he might have picked up on some of his old contacts.

While I'll not be too specific(given how absolutely MASSIVE the imperial bureaucracy is), I will say that the Governor has a powerful bureaucratic clout(built up over 400 years), and has been in contact with the Officio Assassinorum in the past. Plus, a lot of our missions are centered around terminating certain individuals.

Heck, if you want a twist, you might have your assassin come appearing to aid the task squad, but in truth have another hidden objective, like assassinating some other individual that we might bump into as the squad, or even *drumroll* the Governor himself!
Hidden 9 yrs ago 9 yrs ago Post by Sinerathin
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Good news: Main thread is now up over at: roleplayerguild.com/topics/86615-warha..

The "group" I was referring to in the first post was basically just you guys. You are being brought together to the visitor wing of Alphelius Marximus' planetary palace.

In case you want to know how you got there, you were essentially just picked up from various spaceports or orbiting vessels around Solaire 2 by one of the governor's shuttles and then flown directly to the palace.

Don't worry, the introduction phase will be relatively short, so you'll get to shoot badguys soon eough :)

P.S Please no shooting in the palace!
Hidden 9 yrs ago Post by Blackbeard
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