The Dust: Begin Again
By Aeonumbra
GM'd by Mono and Darcs
CURRENTLY ACTIVE: OOC HERE
Synopsis
The Dust is a Post-Apocalyptic roleplay which has already been going for a few months now, where players live as an 'Immortal.' That is, a person who contracted a sickness that gave them powers beyond human belief. These Immortals live, with everyone else, on a string of post-apocalyptic desert islands, the largest of which is called 'Dust.' It's a simple concept, but players are encouraged to create their own plots, cities, factions and add to the world, either through action, slice of life descriptions, or political intrigue.
The World is divided up with different factions, on an island continent with no foreseeable way off. This is explained vaguely in the lore. In fact, mostly everything is explained because I have it all written down. The factions, some history, many of the "cities and towns" have a CS style information sheet, while still leaving some undone for player interpretation. The world is open, but plots will come into the fray over time.
Another thing-- this is not a fast RP, sometimes we may go weeks without a post, that doesn't mean the RP is dead, it just means interest might be swaying or lives might be getting in the way. It's chill, just check in every few days in the OOC to remind us all you're still alive.
The World is divided up with different factions, on an island continent with no foreseeable way off. This is explained vaguely in the lore. In fact, mostly everything is explained because I have it all written down. The factions, some history, many of the "cities and towns" have a CS style information sheet, while still leaving some undone for player interpretation. The world is open, but plots will come into the fray over time.
Another thing-- this is not a fast RP, sometimes we may go weeks without a post, that doesn't mean the RP is dead, it just means interest might be swaying or lives might be getting in the way. It's chill, just check in every few days in the OOC to remind us all you're still alive.
The World
Dust, a post-apocalyptic desert island filled with mysteries from the Old World and constant reminders that the New is a bloody struggle for survival. Cities infested with gangs, corruption and sin dot the sandy horizons filled with mutated creatures, roving bands of killers, and wild, hollow men and women, with skin as hard as stone and black as night. The past year has shaken the island to its core, and great nations have risen and fallen on Dust. Battles are fought daily, either between individuals for survival, or between nations and factions for something as flimsy as ideologies.
For those adventure seekers sick of Dust's relative safety and political bureaucracy, the advent of new shipping technology and bridges both above and underwater, have opened up completely unexplored, untamed islands and lands-- new horizons exist for those curious-- or suicidal-- enough to make the journey.
For those adventure seekers sick of Dust's relative safety and political bureaucracy, the advent of new shipping technology and bridges both above and underwater, have opened up completely unexplored, untamed islands and lands-- new horizons exist for those curious-- or suicidal-- enough to make the journey.
Current Events
Approximately one year has passed since the Fall of Motum Diversum. A massive man-made horde of hollow spiders decimated their military force, and gave the joint forces of The Castalia Family Mafia and the paramilitary group Moscow Echo to take most of their holdings and create the Wintergold Republic.
Wintergold is an empire based on near feudal standards, with their monarchs being criminals and mercenaries, their armies are hired, their wealth is vast, and they control an economic zone where barter is replaced by a gold standard, and banking and credit have been revived after a near 300 year slumber. The Hedons to the south rose up and now control the island's main source of power. In the west the Forsaken have begun a conquest to consume the east with near infinite manpower. The island's main source of fresh water, the Aqueous have been suffering internal problems and are beginning to show weakness and internal instability as regions split off and declare independence, the same is happening to Gaen controlled lands. Mutated men and women cloaked in white claiming to be the mysterious Edenites are appearing Wolfwater.
Outside of political drama, gangs and factions fight for control of the streets of cities and towns. Various religious institutions have been given more power than ever. Slavers continue to prey on the defenseless. Areas find themselves vulnerable to increasing numbers of Hollow that prey on those outsides of cities, with organizations now cropping up to fight back the threat. The instability caused by the wars, as well as the games being played by the leaders of the land has driven more people than ever to take up a life of banditry and crime.
Dust is a land of struggles.
Wintergold is an empire based on near feudal standards, with their monarchs being criminals and mercenaries, their armies are hired, their wealth is vast, and they control an economic zone where barter is replaced by a gold standard, and banking and credit have been revived after a near 300 year slumber. The Hedons to the south rose up and now control the island's main source of power. In the west the Forsaken have begun a conquest to consume the east with near infinite manpower. The island's main source of fresh water, the Aqueous have been suffering internal problems and are beginning to show weakness and internal instability as regions split off and declare independence, the same is happening to Gaen controlled lands. Mutated men and women cloaked in white claiming to be the mysterious Edenites are appearing Wolfwater.
Outside of political drama, gangs and factions fight for control of the streets of cities and towns. Various religious institutions have been given more power than ever. Slavers continue to prey on the defenseless. Areas find themselves vulnerable to increasing numbers of Hollow that prey on those outsides of cities, with organizations now cropping up to fight back the threat. The instability caused by the wars, as well as the games being played by the leaders of the land has driven more people than ever to take up a life of banditry and crime.
Dust is a land of struggles.
So that's about the size of it. Dust has been going for a while now, and we're always looking for new people so i figured I'd open a fresh Interest Check to see if this still appealed to anyone?
Interested? Have a question? Need something clarified? Confused? Let me know! I don't bite! (In fact I like being bitten)