This is the section for posting the army composition and perhaps unit profiles for the upcoming battle.
Also if we are at it, I copy-pasted the NS of both players of the match for reference:
National Name:
Yamatihai Bokura no Hastuni (Imperial Realm of Yamatai.)
National History:
WIP
Race:
Tall and well-built, the people of Yamatai range from fair skin to slightly tanned. The most common hair color is black and other darker shades of brown and grey with streaks of dark violet, navy blue or crimson also being common. Black and brown eyes are common with violet, while uncommon, is not unheard of. They often mess up foreign languages but are a fairly reserved and modest culture although can become very aggressive and war-like if riled up sufficiently, which at the current time they are.
Government
The government is headed by a Emperor who the eldest child in the Imperial Family, who claims a lineage starting with the gods. This results in girls occasionally taking the throne. The Emperor's word is final in most cases with hims having the ultimate authority. However, the Emperor is not always "on duty" thus most of the time domestic cases are handled by the Imperial Court which consists of officials from the various "domains" of the Realm.
The biggest policies of the current government is isolationism, industrialism, nationalism that stress the conduct of Ancient Yamatai, having even changed the national anthem to reflect that. Propoganda is a very common thing, almost as common as breathing in some cases, however it works as Yamatai is a homogenous population, mostly consisting of humans who are 98% of the population. With Yamatai starting to become more aggressive, it seems that isolationism will soon break away and turn into expansionism and nationalism will become jingoism.
Notable Peoples
Leader: Emperor Shitatsu Shou the Rightous
Minister of Domestic Affairs - Princess Shitatsu Habari
Minister of Culture & Media - Princess Shitatsu Otome
Minister of Research - Crown Prince Shitastsu Isayu
Minister of Education - Prince Shitatsu Naroi
Minister of Intelligence - Prince Shitatsu Juniko
Minister of Industry - Tashinawa Ojinbo
Minister of Military - Ariska Tajima
Minister of Wealth - Taiga Bosani
Minister of Justice - Naomi Nagimashira
Population
Total Pop: 79.3 Million
Humans - 98%
Elves - .9%
Dwarves - .7%
Other - .4%
Religion
Inshingu is the main religion of Yamatai and it is based on the idea that various gods created the world and will appear in front of mortal from time to time based on what that person has done and will receive treatment equal to that. Good people will be blessed with good fortune, bad people be cursed with back fortune, that kind of thing. The Imperial Family claims direct decedent from the King of the Inshingu Gods "Amaburi" with some nobles claiming blood ties to lesser gods. Otherwise, the faith is very close to that of Shintoism.
Economy
Of recent, Yamatai effectively isolated itself from the outside with very little outside trade. It keeps everyone fed and supplied through a strict rationing system. The idea of currency is not heavily embraced because of this but the nation uses coins heavily as currency called "Jin", coming in 10, 50, 100, 500, 1000, 5000, and 10,000 pieces. Less valuable pieces are made of poor quality steel that did not pass the grade required for military standard while more valuable pieces are made of silver and gold. To an outsider, it may seem that Yamatai is in heavy inflation, with things often costing in the hundreds or thousands. This is not the case, Yamatai simply uses large marks for a reason that translates to something like "because we can."
Also due to the push to rapidly develop their military, civilian goods that are not part of the rationing system are often in short supply, with most civilian and light industry converted into heavy, military industry. Same thing goes with research, things that can be directly used in the military are pushed while other research tends to be pushed aside. Both research and industry which is found to be "useful" is subsidized with other, unsubsidized industries told to go and make money.
Tariffs on foreign goods are incredibly high. as part of Yamatai's isolationism. Forgien business are shunned away from trying to set up shop in Yamatai even though it has cheap labor. Refineries, mines, mills and foundries are the most common type of industry, having to pay less taxes and recive more subsideis than other industries.
Rare Resource
Sakurite - A heavy, dense mineral with pink complexion and a very explosive tendency with it often exploding if hit with a pickaxe or something at high velocity, having to be mined with things like chisels or even having to shave it. There are many ways and grade of refining it, some making it more stable, but less useful since it doesn't explode as easily, and other make it even more dangerous, having to be transported in thick-armored trucks.. It is heavily used as an explosive component in things like shells and larger explosive. While it can generate huge amounts of power, it requires a process similar to nuclear fusion, but since that technology hasn't been really researched, Sakurite is still only used as an explosive. People say it also works well as seasoning.
Technology
Yamatai's technology is sort of a very rapidly moderninzing and attempting to surpass other nation's, almost like a Great Leap Forward that works. People are encouraged to work in the industrial feilds or go straight to military. Anything military related can be considered advanced but civilian industries lag behind, being realtively poorer and less sucessful than heavy industry.
Attempting to learn from past mistakes, the government carefully assigns the best educated people into posistion where they thinkg their scinetific knowledge will be best used. Foreign advisors are often hired to further advance their cause. Science was once a feared and hated occupation, but now it seems to be reserved, science only second to military.
Summary: Yamatai's military industry is booming as is their military science but their civilian and light industry suffers due to lack of support.
Military
The Yamatai Military heavily stresses honor and loyalty with its troops, heavily indoctrinating them so they will fight to the death saying "death is only feared by the weak". The branches of the military are the Imperial Yamatai Army (IYA) consisting of all ground forces and the Imperial Yamatai Navy (IYN); the air force is divided between the two of them but for official purposes is called the Imperial Yamatai Air Control (IYAC).
Yamatai's military excels at machine guns/AA guns and shells, having it been a huge focus after a humiliating defeat by the hands of the Yllendthyr Air Force. Overall, many weapons are well balanced with a focus on easy creation and cleaning but are also multi-use, able to take many role should the need arise. Yamatai's artillery, mortar and naval shells are unique in that they utilize naturally explosive Sakurite instead of gunpowder or other explosives. Depending on how it is refined/packed, it can have anywhere between a 30% to 60% larger blast than conventional explosives.
Standard troops will have six months of normal training and indoctrination plus that and additional two months of specialized training should they choose to pick a specialized role. It should be noted that they are given the choice to do so three month into their training so the last three months of normal training blends standard stuff with the basics of the role they picked.
Elite Infantry go through anywhere between a year to a year and a half of brutal training in the harshest locations. JSOIF units are heavily guarded in shadows with very little ever brought to light, even their training is kept a secret from all but the top brass.
Officers are hand picked from normal troops which show good aptitude of tactical sense and troop management who have served for at least year. From that they undergo five months of tactics and strategy with another three months of logistic and army management.
Yamatai infantry is meant to be versatile, able to take on many roles and are trained as such. However, just because a sniper can use a machine gun doesn't mean that he'll use it as well as a trained machine gunner. Armor wise has a similar notation of multi-use, namely in the lighter armored vehicles, while heavier vehicles are more in the "shock and awe" label. Yamatai doesn't use any larger airships or blimps of the sort, using only aircraft that are fast and maneuverable. This means that they tend to be light on armor and heavier aircraft have touchy engines.
Aircraft
Name: Hayabusa Ki-43 Kankori Fighter
Type: Fighter
Crew: 1 (Pilot)
Length: 9.2 m
Wingspan: 12.5 m
Empty Weight: 1,450 kg
Fuel Capacity: 570 L of Diesel in an internal tank
Max Takeoff Weight: 1970 kg
Powerplant: Blue Steel Saiitake twin-row sixteen-cylinder air-cooled radical engine (1560 Hp)
Combat Speed: 643 km/h (400 mph)
Max Operational Range: 3290 km
Primary Armament: 4 x Type 108 Aircraft Machine Gun in the Wings (8x51mm, 650 rounds, 950 rpm)
Secondary Armament: 2 x Type 97 Mk. 3 Aircraft Cannon in the Engine Cowling (20x77mm, 180 rounds, 620 rpm)
Hardpoint Options:
- 2 x 70 kg (154 lb) bombs with one on each wing
- 1 x 818 kg (1803 lb) Type 42 Ariel Torpedo under the fuselage
- 2 x 330 L drop tanks, one on each wing
- 8 x 98mm General-Purpose Ground Strike Rockets, placed 4 on each wings (each rocket has a 34 kg Sakurite Charge)
Main line air-superiority fighter, the Ki-43 Kankori is a beloved plane with many uses. Like many Yamatai air planes, the Kankori is both a land based and sea based plane meaning and has high speed and maneuverability. However, it should be noted that they have weaker armor due to the fact much of it was stripped down to make the plane lighter, inadvertently making them vulnerable if not working in pairs or teams or if the pilot is unskilled.
Name: Ranachi ASM-3b Yonoshi Recon Float Plane
Type: Naval Recon/Strike Plane
Crew: 3 (Pilot, Commander/Radio Operator, Back Gunner)
Length: 11.6 m
Wingspan: 14.7 m
Empty Weight: 2,600 kg
Fuel Capacity: 580 L of Diesel
Max Takeoff Weight: 4,000 kg
Powerplant: Ariado Kanmasu twin-row fourteen-cylinder air-cooled radical engine (1250 Hp)
Combat Speed: 390 km/h (242 mph)
Max Operational Range: 2,021 m
Primary Armament: 2 x Type 108 Aircraft Machine Gun in the Engine Cowling (8x51mm, 650 rounds, 950 rpm)
Secondary Armament:
- 2 x Type 108 Aircraft Machine Gun in the Rear Ball Turret (8x51mm, 650 rounds, 950 rpm)
- 1 x Type 97 Mk. 3 Aircraft Cannon in the Rear Ventral Tunnel (20x77mm, 180 rounds, 620 rpm)
Hardpoint Options:
- 4 x 40 kg bombs (Two on each wing)
Name: Ki-51 Nagashi Intercepter
Type: Intercepter/Dive Bomber
Crew: 1 (Pilot)
Length: 12.1 m
Wingspan: 14.8 m
Empty Weight: 2,905 kg
Fuel Capacity: 680 L of Diesel in an internal tank
Max Takeoff Weight: 3180 kg
Powerplant:
- Blue Steel Saiitake twin-row eighteen-cylinder air-cooled radical engine (1860 Hp)
- Blue Steel Horito twin-row ten-cylinder air-cooled radical engine (1070 Hp)
Combat Speed: 691 km/h (429 mph)
Max Operational Range: 1342 km
Primary Armament: 4 x Type 108 Aircraft Machine Gun in the Wings (8x51mm, 650 rounds, 950 rpm)
Secondary Armament: 2 x Type 97 Mk. 3 Aircraft Cannon in the Engine Cowling (20x77mm, 180 rounds, 620 rpm)
Hardpoint Options:
- 2 x 70 kg (154 lb) bombs with one on each wing
- 1 x 818 kg (1803 lb) Type 42 Ariel Torpedo under the fuselage
- 2 x 330 L drop tanks, one on each wing
- 8 x 98mm General-Purpose Ground Strike Rockets, placed 4 on each wings (each rocket has a 34 kg Sakurite Charge)
Larger than the Kankori, it has larger engine and more armor, allowing it to go into combat while being faster even faster than the Kankori. Armed with four machine guns, it is also capable of carrying single torpedos or bomb thanks to the carrier rack under it. However, it still has less armor than similar aircraft in its size.
Name: Nagimaki A4M-3 Long Range Bomber
Type: Long Range Bomber/Cargo Plane
Crew: 11 (Pilot, co-pilot, Radio Operator, Bombardier, Commander, 6 Gunners)
Length: 23.1 m
Wingspan: 31.8 m
Empty Weight: 16,900 kg
Fuel Capacity: 820 L of Diesel
Max Takeoff Weight: 32,750 kg
Powerplant: Ariado Kanmasu Mk.2 twin-row 18-cylinder air-cooled radical engine (Each engine producing 2000 Hp each)
Combat Speed: 576 km/h (358 mph)
Max Operational Range: 7,237 m
Armament:
- 1 x Dual Type 108 Aircraft Machine Gun in the Nose Turret (8x51mm, 650 rounds, 950 rpm)
- 1 x Type 108 Aircraft Machine Gun in the Ventral Hatch (8x51mm, 650 rounds, 950 rpm)
- 2 x Type 4 Heavy Aircraft Machine Gun in each of the Fuselage Sides (13.2x60mm, 1200 rounds, 900 rpm)
- Up to 4,000 kg of Bombs, Depth Charges or Torpedoes on Torpedo Racks
Name: Nagimaki A4M-3 Long Range Bomber
Type: Long Range Bomber/Cargo Plane
Crew: 10 (Pilot, co-pilot, Radio Operator, flight engineer, navigator, 5 Gunners)
Length: 19.8 m
Wingspan: 30.1 m
Empty Weight: 9,124 kg
Fuel Capacity: 620 L of Diesel
Max Takeoff Weight: 32,750 kg
Powerplant: 2 x Blue Steel Sunami twin-row 14-cylinder air-cooled radical engine (Each engine producing 1200 Hp each)
Combat Speed: 249 km/h (158.4 mph)
Max Operational Range: 2,390 m
Armament:
- 1 x Dual Type 4 Heavy Aircraft Machine Gun in the Nose Turret (13.2x60mm, 1200 rounds, 900 rpm)
- 2 x Type 4 Heavy Aircraft Machine Gun in each of the Fuselage Sides (13.2x60mm, 1200 rounds, 900 rpm)
- Up to 4,500 kg of Bombs
A sea-plane that can land in water, used primary as a search-and-rescue plane and maritime patrol. It is also the main paratrooper plane of Yamatai, able to drop them from the rear hatch. It is much lighter armed and armored than the Ki-10, with only a single dual 20mm in the front nose with high caliber machine guns also in the nose, the rear hatch and the waister blister. It can carry up to 4000lb of torpedoes, depth charges and bombs for attack runs.
Naval Ships
Length: 130m
Beam: 12m
Draft: 4.5m
Armor:
- 35mm of Steel Plate on the hull
- 10mm of Steel Plate on the deck
Displacement:
- 2650 Tons (Standard Load)
- 3700 Tons (Full Load)
Speed: 40 Knots
Crew: 214 Sailors
Armament:
- Five 2x2 127mm (5 in) Medium Caliber Naval Guns
- Eighteen 2x2 25mm (1 in) Automatic AA Guns (400 rpm)
- Ten 4x3 70mm (3 in) Dual Purpose Guns
- Fifteen 3x5 610mm "Long Lancer" Oxygen Torpedo Tubes
- Thirty-Six Depth Charges
- Sea Plan Launcher w/ Ki-45 Kanokankori Sea Plane
Length: 205m
Beam: 20m
Draft: 6.1m
Armor:
- 127mm of Steel Plate on the Hull
- 39mm of Steel Plate on the Deck
- 85mm of Steel Plate on the Bulkhead
- 25mm of Steel Plate on the Turrets
Displacement:
- 10,000 Tons (Standard Load)
- 15,500 Tons (Full Load)
Speed: 35 Knots
Crew: 292 Sailors
Armament:
- Ten 5x2 200mm (7.8 in) Caliber Naval Guns
- Sixty 30x2 20mm (1 in) Automatic AA Guns (400 rpm)
- Ten 4x2 125mm (5 in) Dual Purpose Guns
- Six 13.2mm (0.5 in) Machine Guns
- Sixteen 4x4 610mm "Long Lancer" Oxygen Torpedo Tubes
- Fifty-six Depth Charges
- Two Sea Planw Launchers w/ Two Ki-45 Kanokankori Sea Plane
Length: 270m
Beam: 29m
Draft: 8m
Armor:
- 137mm of Steel Plate on the Hull
- 58mm of Steel Plate on the Deck w/ 40mm of wood on top
Displacement:
- 27,805 Tons (standard)
- 33,050 Tons (full load)
Speed: 35.7 Knots
Crew: 329 Sailors + 94 Pilots
Armament:
- 20 × 125 mm (5 in) Dual Purpose Guns
- 32 × 20 mm (1 in) AA Guns
Aircraft carried: 72 +12 spares
38 x Ki-43 Kankori Fighter
10 x Ki-45 Kanokankori Sea Plane
30 x Ki-51 Nagashima Interceptors
2 x Ki-19 Tagima Maritime Aircraft
Length: 241m
Beam: 37.3m
Draft: 10m
Armor:
- 150mm on the Deck
- 384mm on the Hull
Displacement:
- 40,070 tons (standard)
- 45,120 tons (full load)
Speed: 28 Knots
Crew: 521 Sailors
Armament:
- 4 × twin 410mm (16 in) guns
- 18 × single 140mm (5.5) guns
- 4 × twin 127 mm (5 in) dual-purpose guns
- 98 × 25 mm (1 in) AA guns
Length: 300m
Beam: 40m
Draft: 12.6m
Armor:
- 700 mm of Steel Plate on face of main turrets
- 460 mm of Steel Plate side armor inclined 20 degrees
- 240 mm of Steel Plate armored deck (75%)
- 285 mm of Steel Plate armored deck (25%)
Displacement:
- 72,000 Tons (Standard)
- 78,759 Tons (Full Load)
Speed: 24 Knots
Crew: 821 Sailors
Armament:
- 9 (3x3) 500mm Heavy Naval Guns
- 12 (4x3) 195mm Naval Guns
- 12 (6x2) 170mm Naval Guns
- 24 (8x3) 25mm AA Guns
- 4 (2x2) 163mm AA Guns
- 24 (4x6) 610mm "Long Lance" Torpedo Tubes
- 72 Depth Charges
- Two Aircraft Catapults w/ Two Ki-43 Kankori Fighters & Two Ki-45 Kanokankori Sea Plane
Nation Name: Menel Ndor en' Yllendthyr (Heavenly Empire of Yllendthyr)
Holdings:
TBA
Nation's History:
TBA
Demographics:
According to the latest census, the Heavenly Empire of Yllendthyr has the population of 142,650,202 people. 18% of the population are elves while the majority (70%) are human citizens then the remainder 12% are other races. Elves stereotypically view anyone else besides of them inferior and a few hundreds of years ago they pretty much treated humans like slaves. But since then elves steadily grew less numerous and they were forced to make compromises. Nowadays humans enjoy their rights as "secondary citizen" and make up the lion's share of Yllendthyr's working class. As their role in the Empire's society grew so did their influence and since the last century they're even represented in the politics. Interbreeding between the two races is also on the rise, albeit still relatively rare. The existence of half-elves is almost a taboo topic and the yearly census always list them as either human or elf, depending on their social status. It's possible for half-elves earn the nobles' favor and honorably declared an elf like them. As the elven race is steadily becoming a minority in their own empire this practice also became much more common. Albeit it worths noting that the highest rank of nobles fearfully guard their "purity" and vehemently refuse marriage with "foul-blooded elves".
Aside from the mainland, Yllendthyr also has many colonies with the estimated total population of 17 million. The demographic of these colonies are predominantly human.
Religion: Arvandor
Elves refer to the planet as "Arda" which (along with the universe) was created by Eru Illuvatar and its chorus of Ainur. The head of the religion are the ruling dynasty of the Empire and the organization is otherwise mostly reminiscent to Roman Catholicism. Yllendthyr's religious leadership is nowadays rather tolerant to other faiths. By using the excuse that Eru Illuvatar created Arda with the assistance of uncountable number of Ainurs they acknowledge the existence of all the other "gods". This effectively gives near-complete religious freedom within Yllendthyr. In spite of that 89% of the elves and in total over 70% of the population are following the Arvandor faith. As the head of religion within Yllendthyr the emperor also has complete authority to decide matters related to any faith. Albeit to avoid conflicts all emperors practiced this right with great care and only used it as the last resort.
Government: Federal Constitutional Monarchy
Yllendthyr is an empire split into 27 states, formally ruled by the Ymherodr (Emperor)
Each state has its own ruler and possess a degree of autonomy.
The representatives of each state and people elected by other titles come together on each week in the Chymanfa (Parlaiment). Governors assigned over colonies are generally not required to attend but during special circumstances they are often invited.
The emperor directs the Parlaiment and in many circumstances has the right to veto any suggestion. Otherwise the emperor's authority is limited by the constitution and his/her duties are divided to various Wleidyddion (ministers).
Cyntwleidyddion (Prime Minister) and thus effectively the leader of all Yllendthyr, Radidnahr is a well-dressed polite gentlemanly elf who will be holding his 182th birthday in the 4th of July. He's experienced, diplomatic yet also a rather shrewd politician who contributed a great deal to the current face of Yllendthyr. Radidnahr has been elected Prime Minister seven times and effectively governed Yllendthyr for over a century now. Unlike most high nobles Radidnahr has a positive opinion on humans and views them as the future for Yllendthyr. While other noble armies are practically all-elven, his Aramegyr has over 30% human soldiers and almost 4% from other races. His openness to human or cross-racial relations in general started a revolution in Yllendthyr's then isolationist politics and directly contributed to the large technological boom the empire was experiencing during the last century. In comparison Radidnahr is a a strong believer in Arvandor and views Yllendthyr's emperors almost like physical gods. He's also quite prideful and has his own channels to take revenge on anyone who dared to dishonor him. Given his degree of influence it isn't surprising that Noss Gosodnelh is currently the greatest noble family in Yllendthyr.
Economy:
Yllendthyr has decent economic power supported by trade, colonies and their abundant land. On the other hand physical money is still technically the chief currency in the Empire. Elen are small coins made of mithril, they are the smallest currency. Ithil are made of silver and worth 10 Elen. Anar are made of gold and as the most expensive coin they're worth 10 Ithil. Yet effectively coins are almost never used and instead they rely on banknotes which signify a prescribed amount. The biggest is currently the 100 Anar note. Signature of the current emperor and various alchemical procedures are employed to make these banknotes almost impossible to copy.
Technology:
The status of technological development in Yllendthyr is somewhat unique, to say. Elves live long and there are large gaps between generations. Any change in their society is slow compared to other nations. For example Yllendthyr haven't officially adopted firearms until 1728. Although with the increased involvement of humans since the uprising in 1648, this trend is on the decline. Given the radical changes which occoured in the last few centuries, if weren't for the humans Yllendthyr may had already lost its status within the world's leading powers. This is something accepted by even the most snobbish elf, if only begrudgingly so.
Aside from technologies borrowed from others the elves of Yllendthyr also developed their own unique creations. As it turned out the elven physiology gave them great talents as engineers. Nobody could understand motion and work with precision machinery better than an elf. This combined with their longevity meant elven scientists could work on their inventions for even hundreds of years. Elven clocks and watches are expensive and sought-after novelty item by nobles worldwide. Their experience in aviation is a well-known fact and recently they became pioneers in rocket engineering. They are also made various breakthroughs in electronics, especially in batteries and electric motors. Yet when people mention Yllendthyr's unique technology they usually think of two terms. Alchemy and Mithril. Unlike most nations, Yllendthyr officially acknowledged alchemy and uses it as an integral part of their industry. Mithril is the most well-known product of alchemy. It's almost comparable to steel yet weighs less than a third of that. Foreign nations attempting to reproduce mithril got disappointing results. As such outside of the borders of Yllendthyr, mithril is rarely used. On the other hand Yllendthyr have mithril replace almost any use of steel.
Military:
Yllendthyr military is nowadays a mixture of many different organizations. Each state and province is allowed to possess their own defense force referred as Drefgiad (Home Guard). Their numbers are limited by law and varies per state. Colonial Drefgiad are generally less numerous while influential states sport the largest armies. These soldiers are mostly a show of prestige among states although their training and fighting prowess should not be underestimated. Regardless when the situation turns dire they can request aid from other states or get support from the Brascad (Common Army). The common army is Yllendthyr's main fighting unit under the Cyngorgad's (War Council) direct control who answer to the Emperor, the Ministry of Warfare and the Parlaiment. Brascad makes up the majority of Yllendthyr's military and they're armed by the Empire. Lastly, nobles are mandated to participate in battle and allowed to field their own small armies colloquially referred as Aramegyr (Noble Sword Wielders). These are typically pure-elven fighting forces and unless sufficiently large they focus on only one kind of combat. The quality of noble armies can vary widely but they often build up a reputation as elite units.
Due to the uniqueness of Yllendthyr's history and technological development, their equipment is also different. Chief notion goes for mithril's properties and elven engineering. Mithril is less stiff than steel and can only bear lower chamber pressures without temporarily deforming thus impacting accuracy. On the other hand mithril is considerably lighter, resulting in lighter weapons and faster bullets. Mithril also allows many soldiers to wear armor without it encumbering them too much.
Infantry:
Dŷrdg is an old elfish world and means "soldiers of the land". This used to be a honorable title but over thousand years its meaning changed into the synonym of "common soldier" or "infantry". They are the standard footsoldiers of Yllendthyr which makes them anything but properly standardized. Soldiers can belong to the Drefgiad, Brascad, Aramegyr or can be just plain mercenaries. Each type has their own unique uniform and selection of equipment. Elven Dŷrdg tend to be unarmored and carry lighter equipment while humans and physically stronger races wear mithril armors to offer some protection against bullets.
Artillery:
Hadron an-Varnad 1934 (Anti-Armor Cannon 1934) was developed as a response to the increasing number of tanks employed by foreign nations. The purpose was to neutralize any armor from the range of 1000 meters or greater. For this purpose the HaV-34 mounts a 99mm L/24 cannon which was previously suggested for anti-airship defense. At first it used Drambor I shells that are made more massive with leaden core, later it got upgraded to the tungsten-core Drambor II shells. It can defeat anything but the latest heavy tanks from ranges of 750-2500 meters. HaV-34 weighs around 320 kilograms without the 25mm shield and 380 kg with it. Due to its lightness it could be pushed by the manpower of a few soldiers alone but for longer ranges it was usually carried by trucks or other motorized vehicles. Its light mithril construction has the drawback of giving it considerable recoil and it needs special measures to be fixed in place.
Hadron an-Lindcair 1938 was introduced as a much-awaited upgrade over the HaL-32 artillery. With more and more countries fielding airships and numerous heavy aircrafts Yllendthyr realized the need for a better anti-air defense. HaL-38 used the same 99mm shell as its predecessor but the similarities ended there. Its L/77 barrel was maximizing the power within the shell and it was equipped with a whole new auto-loader system allowing it to fire in bursts at 60 RPM. War experiences and test showed that at average fixed anti-air defenses only have 20 seconds to aim and fire on incoming aircraft. As such the HaL-38 has a 10-round magazine which was also determined the limit of weight which a 2-man loading crew can insert. For ease later variations also included cranes to lift up the ammunition-magazines but even with that reloading the HaV-38 would take anywhere from 30 to 45 seconds.
Ground Vehicles:
Name: Norollé en'Varnad 1924 Arqwyen I Vista H (NoeV.24 Vi. H, Argwyen IH)
Classification: Assault Tank (formerly), Self-Propelled Artillery
Rollout Date: 1935
Dimensions: length: 7.8m (12.7 w/ barrel), width: 3.2m, height: 2m
Armor: 30mm on the front and the sides, 10mm on the top
Weight: 9.86 tons
Engine: Biodiesel-electric Hybrid (300 horsepower)
Suspension: Thundercoil Suspension
Top Speed: 85 km/h, max off-road: 40 km/h
Range: 975 km
Main Armament: Modified 175mm L/45 Artillery (0/+65 degree vertical and -3/+3 degree horizontal traverse)
Secondary Armament: 6.25mm machinegun (that can be moved and quickly fit to 6 potential ports around the tank)
Crew: 6
After the introduction of the Arqwyen II the previous type of tank practically became obsolete. This sprang the modernization project to retrofit the existing hundreds of Arqwyen I tanks for a new role. Several new designs were made under less than a year but eventually the "variation H (Hadryn)" became the victor. Thus the Norollé en'Varnad 1924 Arqwyen I Vista H was born. It had new engines, improved tracks and suspensions and its main gun became the standard 175mm artillery fitted with a new electrical traverse. This platform also proved to be versatile for many other artillery thus giving Yllendthyr's tanks considerable support.
Name: Norollé en'Varnad 1934 Arqwyen II Vista C (NoeV.34 Vi. C, Argwyen IIC)
Classification: Light Tank
Rollout Date: 1934
Dimensions: length: 5.58m, width: 2.1 m, height: 2.35m
Armor: 10-32mm Mithril
Weight: 5.76 tons
Engine: Biodiesel-electric Hybrid (250 horsepower)
Suspension: Lyncap Suspension (akin to the Christie Suspension)
Top Speed: 118 km/h, max off-road: 88 km/h
Range: 560 km
Turret: EGH-11 33mm L/35 chaingun (using variants of the 33x99mm shells, 3x120 ammo, up to 600 RPM)
Turret Drive: Electric (assisted by the vehicle's motor)
Secondary Armament: None
Crew: 2-3 (commander/gunner/loader and driver/radio operator, for better efficiency they need the third crew)
Second domestic production tank type built from the experiences and tests on the Arqwyen I. The predecessor was built on the Eisenkreis' war from decades prior, a lumbering fortress-like vehicle designed to break through trenches. The elven nobility was never satisfied with the Arqwyen I and even doubted the utility of tanks in warfare. After over a decade of development and observing the tanks of other nations Yllendthyr created the Arqwyen II. Radically differing from its predecessor this tank was built with minimal armor and made to advance deep into enemy lines while supporting infantry. The first model was equipped with a pair of water-cooled machineguns from the Arqwyen I but they soon upgraded it to the new 33mm anti-airship cannon. The basic idea was to allow the Arqwyen II to assist air forces in bringing down enemy airships which were often quite resillient in combat. The C variant further improved this by replacing the struggling gas-operated mechanism with an electrically driven chaingun, improving both reliability and firing rate. Although the lack of visibility and usually limited crew effectively hinders the tank in this role and can only be relied on in case of emergencies. The main role of the Arqwyen II was always to support infantry and it's ill-equipped to fight most tanks on the battlefield.
Name: Norollé en'Varnad 1934 Arqwyen II Vista F "Feredyr"
Shortnames: NoeV.34 Vi. F, Arqwyen IIF, Arqwyen II Feredyr
Classification: Light Tank, Tank Destroyer
Rollout Date: 1936
Dimensions: length: 5.58m, width: 2.1 m, height: 2.35m
Armor: 10-32mm Mithril
Weight: 5.96 tons
Engine: Biodiesel-electric Hybrid (260 horsepower)
Suspension: Lyncap Suspension (akin to the Christie Suspension)
Top Speed: 118 km/h, max off-road: 88 km/h
Range: 540 km
Turret: SH-39 99mm L/24 Gun (30 ammo)
Turret Drive: Electric (assisted by the vehicle's motor)
Secondary Armament: VP-37 Co-Axial 6.25mm machinegun (240 ammo)
Crew: 3 (commander/gunner, driver, loader, radio operator)
As tank on tank battle grew to be an increasing concern, Yllendthyr began to convert some of their Arqwyen IIs into the new F variant, dubbed Feredyr (Hunter). Equipped with a 99mm L/24 Gun (the same as anti-tank artillery) it gave the tank the so-required punch to deal with armor. The tradeback was that without the mighty 33mm chaingun the Feredyr could not engage bunkers and entrenched infantry like its predecessor. To compensate Arqwyen II Cs and Fs are usually traveling in platoons in a 3:2 ratio.
Name: Norollé en'Varnad 1940 Arqwyen III "Orachaldyn"
Shortnames: NoeV.40, Arqwyen III, Arqwyen III Orachaldyn
Classification: Heavy Tank (medium class by weight)
Rollout Date: Late 1939
Dimensions: length: 7.75m, width: 3.6m, height: 3.25m
Armor: 100-180mm hardened mithril
Weight: 23.54 metric tons, 27.72 metric tons with armored skirts and extra armor parts
Engine: Biodiesel-electric Hybrid (880 horsepower)
Suspension: Lyncap Suspension (akin to the Christie Suspension)
Top Speed: 88 km/h, max off-road: 66 km/h
Range: 720 km on road, 690km with extra armor, 500/480km off-road range
Turret: DC-32VF-1 133mm L/55 Gun (54 ammo)
Turret Drive: Electric (assisted by the vehicle's motor)
Secondary Armament: VP-39D Co-Axial 6.25mm machinegun (600 ammo)
Tertiary Armament: VH-133V2 33mm autocannon (mounted on the shielded anti-aircraft mount, 24-shell magazine x 5, 600 RPM)
Crew: 5 (commander, driver, gunner, loader, anti-aircraft gunner)
Inspired by watching Avalia's E76 heavy tank Yllendthyr decided to develop their own vehicle specially designed to dominate in armored warfare. Thus Yllendthyr began developing the third generation of tanks, skipping the intermediary ranks other nations went through. They created the Arqwyen III "Orhaldyn" (Superior), a tank so large they had to cast its armor in the same factories which worked for their warships. Its main gun fires 133mm shells previously only used by the navy's destroyers. In spite of that its angled 180mm armor is so resilient the new cannon can only pierce it from point-blank range. The side and rear armors are also tough enough to resist direct hits from Ruxathand-40DV anti-tank grenades. Yet the Orhaldyn is anything but lumbering. Powered by a modified aircraft hybrid engine combined with the reinforced Lyncap Suspension gives it speed almost on par with elven light tanks. Its large internal space allows the tank to store great amounts of fuel, resulting in massive cruise range. In short the Orhaldyn is a fearsome tank with hardly any tradeoffs in battle. On the other hand their technology makes these heavy tanks really expensive thus Yllendthyr currently only fields them in limited quantities.
Air Force:
Name: Gryffn (elven spelling), Griffin, Gryphon (foreign variant)
Length: 2.7-3.5m
Wingspan: 6.7-8.5 m
Weight: 380-550 kg
Carrying Capacity: 75-110 kg
Flight Speed: 71-90 MPH (114-145 km/h)
Diving Speed: Up to 190 MPH (306 km/h)
Griffs are unique creatures bridging the gap between birds and mammals. They are majestic animals with characteristics similar to a mixture between lions and eagles but with size comparable to horses.It has the wingspan of 7-8 meters and could travel at speeds above 80 MPH (130 km/h). Compared to that their body is surprisingly light with the average male Griffin weighing around 1000 lbs (~ 450kg). Griffins are traditionally bred and trained by elven nobles from Yllendthyr. This tradition exists for thousands of years. Similarly it's well-known fact that Yllendthyr elves can ride their Griffins into battles. These creatures were used to be fearsome air cavalries. Unfortunatelly advances in technology and weapons made this tactic far less effective. Notably during the 1648 uprising when human rebels used imported muskets to devastate the 1st Imperial Gryffn Cavalry in a single well-coordinated volley. Regardless, griffin riders are still serving the Empire, even if their importance dwindled severely. For various reasons (especially the griffs' limited weight capacity) only elves are able to effectively ride Griffins into battle. Modern Griffin Riders carry rifles, handguns and other infantry weapons to battle. There are also overconfident squadrons which carry Ruxathand-40DV anti-tank grenade launchers to defeat airships, even though they need to get dangerously close in order to use any of these.
Name: YA-109-T2 Tavr Ymesyd (the latest variant)
Type: Interceptor Aircraft
Length: 6.11 m
Wingspan: 9.77 m
Empty Weight: 575 kg
Fuel Capacity: 200 Liters of Kerosene (called Sauruin AKA "crudely burning")
Standard Weight: ~ 980 kg (factoring in the pilot and other equipment, too)
Max Takeoff Weight: 1550 kg
Powerplant: Ducted Geared Swept Turboprop Engine (945 horsepower)
Combat Speed: 575 MPH (925 km/h)
Max Operational Range: 740 km (or the equivalent of around 48 minutes of flight)
Primary Armament: VH-133A anti-airship cannon (33x99mm, 60 rounds, maximum 600 RPM)
Secondary Armament: VP-37-A machinegun (6.25x69mm, 360 rounds, 2400 RPM)
Hardpoint Options:
- 50kg Bombs x 8 (4 per wing)
- 125L External Fuel Tanks x 2 (using both effectively doubles the aircraft's range)
- SD-03AA 66mm Rockets x 10 (placed along the wings, carrying a 0.7kg TNT fragmentation warhead)
- SD-03AT 255mm Anti-Tank Rocket x 4 (likewise placed along the wings, has a 55kg hollow TNT charge warhead)
- 720mm Aerial Torpedo x 1
One of the iconic fighters of Yllendthyr, this aircraft is quick and deceivingly powerful. Built on a lightweight yet enduring mithril frame and an engine which runs along its entire length, the tiny fighter has surprising load capacity which later variations are now putting into good use with various wing hardpoints. Its latest engine which runs along the fighter's entire length has rows of swept propellers within a duct and a complex reduction gear to achieve the top speed of 575 MPH, pushing technology to its limits. In comparison the Tavr's cockpit is quite spartan, only having various gunsights, radio, compass, maps and overall a very limited aviation technology. The Tavr is small and was designed for elves thus it puts more emphasis on the pilot's natural senses than anything else. Another tradeoff for the Tavr is its short range which makes it often rely on air motherships and that its overpowered engine requires an overhaul after every 150 hours of flight. Due to its top specs and demanding attributes the Tavr is especially popular with nobles. Tavr, alternatively spelled Tavor, is an elvish word for woodpecker.
Length: 88.6 m
Construction Material: Mithril
Filling Gas: 20,000 cubic meters of Kavuria at 1 atm
Standard Weight: 32.8 tons
Engines: Central Ducted Turbopropeller, Biodiesel-Electric Engine Cars+Propellers x 4
Top Speed: 140 MPH (225 km/h) when unloaded and above 5000m altitude
Cruising Speed: 100 MPH (161 km/h)
Carrying Capacity: 54.7 tons
Aircraft Cranes: 24
Armament: VH-133 33mm chainguns x 6 (in armored turret cupolas, max 600 RPM)
Typical Loadout:
- 12 YA-109-T2 Tavr Ymesd Fighters
- 6 YA-163-F Emelin Fighter/Bomber
- 16 S-38 Flying Bomb (640 MPH, 850 kg warhead, effective range is 200 km)
Military modification of the Cairwilth-class commercial airships, these are the the main type of airship for Yllendthyr. It served the Empire for decades and this is its latest retrofit. Most of its transport capability was changed to military uses like carrying aircrafts and bombs. Its latest weapon the S-38 flying bomb is effectively a mini plane/rocket which was closer to an automated aircraft. Using the fighters as reconnaissance it tells the target's coordinates via radio to attack from safe distance which puts the expensive airship
Length: 542.6 m
Construction Material: Mithril
Armor: 60-126mm hardened mithril
Filling Gas: 2,200,000 cubic meters of Kavuria at 1 atm
Standard Weight: 18,890 metric tons
Engines: Large Scale Ducted Turbopropellers x 4, Biodiesel-Electric Engine Cars+Propellers x 32
Cruising Speed: 90 MPH (145 km/h)
Carrying Capacity: 9,800 metric tons
Aircraft Cranes: 368 (can carry even more bombs and planes within its internal hangar)
Armament:
- Belly-Mounted Tripple-Barreled 328mm Gun Turrets x3
- Twin-barreled 133mm AA Gun Turrets x 6
- 133mm Gun Turrets x 4
- VH-133 33mm Chainguns x 48
- DVP-38 heavy machineguns x 72
One of Yllendthyr's proudest creations the Ylweran is a gigantic class of military airships, effectively filling up the role of the battleship and mainline mothership within the empire. It's by far the largest vessel made in Yllendthyr and often used as the symbol of their greatness. They cost awesome amount of money, materials, Kavuria and manpower as such these colossal airships are only availible in limited quantities. Ylweran means "ruler of skies" and the shipdoes live up to this name.
Length: 127.5m
Armor: 40-76mm spaced mithril armor
Weight: 475.5 tons at standard load
Filling: 36,000 cubic meters of Kavuria at 1 atm
Powerplant: Diesel-electric turbo engine (max 16000 horsepower)
Top Speed: 210 MPH (338 km/h)
Cruise Speed: 124 MPH (200 km/h)
Range: 3200 km at cruise speed on standard altitude
Armament:
- GDC-39 133mm L/96 Turrets x 6 (w/ autoloader, 30RPM)
- VH-133Tu 33mm dual AA chainguns x 10
- DVP-38L Quad 16.25mm AA Gun x 4
Hangar:
8 x ya-109-T2 Tavr Ymesd fighters
OR
12 x S-38 Flying Bombs
OR
Some combination of both
The Lindrhyn class is one of the newest type of airships designed with the capabilities of Kavuria in mind. Its shape was inspired by the airships from Avalia which almost resemble naval vessels. In addition the engineers developed a gigantic propeller engine giving the ship almost aircraft-like mobility. Unlike other airships the Lindrhyn is designed almost solely for air combat and its role is to protect other airships. As such its cargo, bombing or aircraft launching capacities are only minimal. On the other hand its armor can withstand all but the heaviest anti-aircraft fire and its fearsome six 133mm cannons can lay waste to almost anything in range.
Naval Forces:
Length: 42.7m
Width: 4.8m
Height: 4.8 m (8.2m with the sail)
Crew: 33
Armor: 15mm/35mm double hull
Weight: 176.5 tons at standard load
Cargo Capacity: max 25,400 kg above the standard
Maximum Depth: 1200 meters
Engine: Biodiesel generator, electric motor operated screw (max 3000 horsepower)
Top Speed: 40 knots
Cruise Speed: 28 knots
Armament:
- 288mm torpedo tubes x 8 (mounted at the front, max 64 torpedoes, range is 9km)
- VH-133 33mm Chainguns x 2 (600RPM, mounted on the submarine's top in surfacing turrets against aircraft)
With the rapid development of aircraft and the experiences during the Yamatai Conflict in 1924, the leadership of Yllendthyr decided that naval forces had lost most of their importance. They began scaling down the fleet and developing smaller, more economical warships with all of them preferably capable of launching airplanes. Naturally submarines had the worst deal. By 1924 it became apparent that no effective submarine design could keep up with the rest of the fleet. It was inevitable that most submarines operating during the Yamatai Conflict were mothballed or even turned into scrap. On the other hand the reduced fleet size meant Yllendthyr's transport and merchant ships were exposed to danger. By 1927 it became apparent they need to do something. This surprisingly lead to the resurrection of the Gaearhurin Project, Yllendthyr's submarine research plan. The new objective was to create a relatively cheap submarine. Small and unfit to fight properly armored warships yet it's effective in the classic advantages of the submarine. The result was the tiny Forgwynn-class submarine. Forgwynn means "dogfish" in Elfish, a small type of shark which can live in the great depths of the ocean. The submarine is durable yet extremely lightweight which makes it nimble compared to its peers and could submerge to previously unheard depths. Consequently with the design of the new heavy 720mm torpedoes the researchers of Gaearhurin developed a small 288mm torpedo. Its power was inferior compared to torpedoes from even the last decade yet it also made the weapon cheap and reliable, about 20 of the small torpedoes worth a new 720mm model. Furthermore it allowed the Forgwynn-class to carry great amount of torpedoes to battle, it could decimate an entire fleet of pirates in one go. Advancement in radio and sonars also gave the submarine much greater situational awareness than before. Lastly, each Forgwynn-class submarine only required quarter as much crew which meant they could be operated by mostly the same veterans who used submarines from the last generation. The end result was a strangely successful design, a patrol submarine designed against lightly armored targets. Yllendthyr soon filled its seas with Forgwynn-class subs, they could be anywhere at any time and the pirates had no chance to detect them. The fear of the unseen death by the Forgwynn class had a massive effect and Yllendthyr's seas became almost free of pirate actions. In addition the frequency of Yllendthyr's use of submarines generated the sense in other nations that the Empire has a massively powerful submarine fleet, terrifying them about the idea of engaging Yllendthyr in naval warfare. Of course the latter fear was unfounded. Submarines are still a minor project for the Empire and Forgwynn is effectively powerless against any decently armored warship.
Since these are many months old players may be a bit disatisfied with some details. With mutual agreement unit profiles can be altered to some degree to better suit the game.
Also if we are at it, I copy-pasted the NS of both players of the match for reference:
National Name:
Yamatihai Bokura no Hastuni (Imperial Realm of Yamatai.)
National History:
WIP
Race:
Tall and well-built, the people of Yamatai range from fair skin to slightly tanned. The most common hair color is black and other darker shades of brown and grey with streaks of dark violet, navy blue or crimson also being common. Black and brown eyes are common with violet, while uncommon, is not unheard of. They often mess up foreign languages but are a fairly reserved and modest culture although can become very aggressive and war-like if riled up sufficiently, which at the current time they are.
Government
The government is headed by a Emperor who the eldest child in the Imperial Family, who claims a lineage starting with the gods. This results in girls occasionally taking the throne. The Emperor's word is final in most cases with hims having the ultimate authority. However, the Emperor is not always "on duty" thus most of the time domestic cases are handled by the Imperial Court which consists of officials from the various "domains" of the Realm.
The biggest policies of the current government is isolationism, industrialism, nationalism that stress the conduct of Ancient Yamatai, having even changed the national anthem to reflect that. Propoganda is a very common thing, almost as common as breathing in some cases, however it works as Yamatai is a homogenous population, mostly consisting of humans who are 98% of the population. With Yamatai starting to become more aggressive, it seems that isolationism will soon break away and turn into expansionism and nationalism will become jingoism.
Notable Peoples
Leader: Emperor Shitatsu Shou the Rightous
Minister of Domestic Affairs - Princess Shitatsu Habari
Minister of Culture & Media - Princess Shitatsu Otome
Minister of Research - Crown Prince Shitastsu Isayu
Minister of Education - Prince Shitatsu Naroi
Minister of Intelligence - Prince Shitatsu Juniko
Minister of Industry - Tashinawa Ojinbo
Minister of Military - Ariska Tajima
Minister of Wealth - Taiga Bosani
Minister of Justice - Naomi Nagimashira
Population
Total Pop: 79.3 Million
Humans - 98%
Elves - .9%
Dwarves - .7%
Other - .4%
Religion
Inshingu is the main religion of Yamatai and it is based on the idea that various gods created the world and will appear in front of mortal from time to time based on what that person has done and will receive treatment equal to that. Good people will be blessed with good fortune, bad people be cursed with back fortune, that kind of thing. The Imperial Family claims direct decedent from the King of the Inshingu Gods "Amaburi" with some nobles claiming blood ties to lesser gods. Otherwise, the faith is very close to that of Shintoism.
Economy
Of recent, Yamatai effectively isolated itself from the outside with very little outside trade. It keeps everyone fed and supplied through a strict rationing system. The idea of currency is not heavily embraced because of this but the nation uses coins heavily as currency called "Jin", coming in 10, 50, 100, 500, 1000, 5000, and 10,000 pieces. Less valuable pieces are made of poor quality steel that did not pass the grade required for military standard while more valuable pieces are made of silver and gold. To an outsider, it may seem that Yamatai is in heavy inflation, with things often costing in the hundreds or thousands. This is not the case, Yamatai simply uses large marks for a reason that translates to something like "because we can."
Also due to the push to rapidly develop their military, civilian goods that are not part of the rationing system are often in short supply, with most civilian and light industry converted into heavy, military industry. Same thing goes with research, things that can be directly used in the military are pushed while other research tends to be pushed aside. Both research and industry which is found to be "useful" is subsidized with other, unsubsidized industries told to go and make money.
Tariffs on foreign goods are incredibly high. as part of Yamatai's isolationism. Forgien business are shunned away from trying to set up shop in Yamatai even though it has cheap labor. Refineries, mines, mills and foundries are the most common type of industry, having to pay less taxes and recive more subsideis than other industries.
Rare Resource
Sakurite - A heavy, dense mineral with pink complexion and a very explosive tendency with it often exploding if hit with a pickaxe or something at high velocity, having to be mined with things like chisels or even having to shave it. There are many ways and grade of refining it, some making it more stable, but less useful since it doesn't explode as easily, and other make it even more dangerous, having to be transported in thick-armored trucks.. It is heavily used as an explosive component in things like shells and larger explosive. While it can generate huge amounts of power, it requires a process similar to nuclear fusion, but since that technology hasn't been really researched, Sakurite is still only used as an explosive. People say it also works well as seasoning.
Technology
Yamatai's technology is sort of a very rapidly moderninzing and attempting to surpass other nation's, almost like a Great Leap Forward that works. People are encouraged to work in the industrial feilds or go straight to military. Anything military related can be considered advanced but civilian industries lag behind, being realtively poorer and less sucessful than heavy industry.
Attempting to learn from past mistakes, the government carefully assigns the best educated people into posistion where they thinkg their scinetific knowledge will be best used. Foreign advisors are often hired to further advance their cause. Science was once a feared and hated occupation, but now it seems to be reserved, science only second to military.
Summary: Yamatai's military industry is booming as is their military science but their civilian and light industry suffers due to lack of support.
Military
The Yamatai Military heavily stresses honor and loyalty with its troops, heavily indoctrinating them so they will fight to the death saying "death is only feared by the weak". The branches of the military are the Imperial Yamatai Army (IYA) consisting of all ground forces and the Imperial Yamatai Navy (IYN); the air force is divided between the two of them but for official purposes is called the Imperial Yamatai Air Control (IYAC).
Yamatai's military excels at machine guns/AA guns and shells, having it been a huge focus after a humiliating defeat by the hands of the Yllendthyr Air Force. Overall, many weapons are well balanced with a focus on easy creation and cleaning but are also multi-use, able to take many role should the need arise. Yamatai's artillery, mortar and naval shells are unique in that they utilize naturally explosive Sakurite instead of gunpowder or other explosives. Depending on how it is refined/packed, it can have anywhere between a 30% to 60% larger blast than conventional explosives.
Standard troops will have six months of normal training and indoctrination plus that and additional two months of specialized training should they choose to pick a specialized role. It should be noted that they are given the choice to do so three month into their training so the last three months of normal training blends standard stuff with the basics of the role they picked.
Elite Infantry go through anywhere between a year to a year and a half of brutal training in the harshest locations. JSOIF units are heavily guarded in shadows with very little ever brought to light, even their training is kept a secret from all but the top brass.
Officers are hand picked from normal troops which show good aptitude of tactical sense and troop management who have served for at least year. From that they undergo five months of tactics and strategy with another three months of logistic and army management.
Yamatai infantry is meant to be versatile, able to take on many roles and are trained as such. However, just because a sniper can use a machine gun doesn't mean that he'll use it as well as a trained machine gunner. Armor wise has a similar notation of multi-use, namely in the lighter armored vehicles, while heavier vehicles are more in the "shock and awe" label. Yamatai doesn't use any larger airships or blimps of the sort, using only aircraft that are fast and maneuverable. This means that they tend to be light on armor and heavier aircraft have touchy engines.
Type 99 Rifle - Standard infantry rifle, it is boasts a robust, smooth bolt action and a side-loaded 5 round magazine. Easy to produce and clean, it almost a trophy to Yamatai's ballistics technology having a well-balanced mix of power, accuracy and fire rate. Due to its long barrel, it produces very little smoke or flash, making them hard to spot. Its users boast that it is the best bolt-action rifle in modern times, only out done by semi-automatic rifles.
Type 5 Experimental Rifle - The Empire's first steps towards semi-auto rifles, it is very similar to the standard Type 99 rifle, but has an internal gas-operated rotating-bold firing mechanism and uses a stripper clip instead of the traditional side mounted magazine.. Very few have been made but it is undergoing field testing with elite infantry units.
Type 101 SMG - A mass produced but effective 30-round SMG, it has a high fire rate and springs in the stock to lower recoil and make the gun more accurate and very comfortable to shot. It is the most common automatic weapon in the military and is especially favored by armor crews and pilots who will keep them in their vehicles .
Type 50 Heavy SMG - A newly created SMG that chambers for a larger round, somewhere between a pistol and a rifle round. the Type 50 has a 25-round clip and is noted to be a very reliable weapon. The military hopes to one day phase out the Type 101 in favor of these newer models.
Type 2 Machine Gun - A rapid-fire, easy to cleaning gun that is known for its durability and reliability, said to be able to fire 10,000 rounds continuously with barrel changes without jamming. Its an old design but has served the army well and is a very common weapon with a 30 magazine. It can also be reconfigured, even in the heat of battle, to take larger, belt-fed rounds effectively making it a heavy machine gun.
Type 30 Heavy Machine Gun - A widely used HMG, the Type 30 is used in every that doesn't require large amount of movement. It can often be found in bunker, fighters, or acting a AA guns. It was actually made for the express purpose of being a light AA weapon meaning it has a very high velocity and good fire rate on a rugged tripod.
Type 21 Service Pistol - The standard issue pistol, widely given out to all branches of the military. It has a eight round clip and is incredibly easy to take apart and put back together to the point children are taught how to do it around middle school.
Type 17a Revolver - An old revolver updated with newer technology. These guns are most commonly found on officers and those of high ranking. They are also used as flare guns, able to mount a special device on the barrel similar to that of a rifle grenade, to use as artillery markers or White Phosphorous rounds.
Type 7 Anti-Tank Rifle - A high caliber, single shot rifle meant to go against armor and materials. A single-shot, bolt-action rifle, it can effectively punch through about 1.5 inches depending on the angle and wind speed. If shot at a man, it can easily blow a gaping hole into them and leaving a bloody mess afterwards.
Type-R5 Stick Grenade - A very reliable stick grenade that is filled with six ounces of raw sakurite making it a very explosive grenade. Bits of metal are sometime stuck into a wrap around the grenade's head creating a deadly shrapnel grenade. With a press of a lever, its blade pops out and it can be stuck into the ground or wall and turned into a mine with a tripwire, or a desperate melee weapon.
Type 3 Light Infantry Mortar - A common piece of equipment carried by many soldiers, the Type 3 aka the "Hand Mortar" is a light mortar operate by one man and is used to provide fire support in urban areas or areas where traditional fire support is unavailable.
Type 99c Carbine - A variant of the Type 99 given to paratroopers and armor crews. It is the same in mechanism, but has a shortened barrel and a folding skeleton stock with a pad on the end.
Type 5 Experimental Rifle - The Empire's first steps towards semi-auto rifles, it is very similar to the standard Type 99 rifle, but has an internal gas-operated rotating-bold firing mechanism and uses a stripper clip instead of the traditional side mounted magazine.. Very few have been made but it is undergoing field testing with elite infantry units.
Type 101 SMG - A mass produced but effective 30-round SMG, it has a high fire rate and springs in the stock to lower recoil and make the gun more accurate and very comfortable to shot. It is the most common automatic weapon in the military and is especially favored by armor crews and pilots who will keep them in their vehicles .
Type 101c SMG - Similar to the Type 99c in idea, this weapon has been lightened and given a folding skeleton stock that fold over the gun rather than on a hinge to the side.
Type 50 Heavy SMG - A newly created SMG that chambers for a larger round, somewhere between a pistol and a rifle round. the Type 50 has a 25-round clip and is noted to be a very reliable weapon. The military hopes to one day phase out the Type 101 in favor of these newer models.
Type 2 Machine Gun - A rapid-fire, easy to cleaning gun that is known for its durability and reliability, said to be able to fire 10,000 rounds continuously with barrel changes without jamming. Its an old design but has served the army well and is a very common weapon with a 30 magazine. It can also be reconfigured, even in the heat of battle, to take larger, belt-fed rounds effectively making it a heavy machine gun.
Type 30 Heavy Machine Gun - A widely used HMG, the Type 30 is used in every that doesn't require large amount of movement. It can often be found in bunker, fighters, or acting a AA guns. It was actually made for the express purpose of being a light AA weapon meaning it has a very high velocity and good fire rate on a rugged tripod.
Type 21 Service Pistol - The standard issue pistol, widely given out to all branches of the military. It has a eight round clip and is incredibly easy to take apart and put back together to the point children are taught how to do it around middle school.
Type 17a Revolver - An old revolver updated with newer technology. These guns are most commonly found on officers and those of high ranking. They are also used as flare guns, able to mount a special device on the barrel similar to that of a rifle grenade, to use as artillery markers or White Phosphorous rounds.
Type 7 Anti-Tank Rifle - A high caliber, single shot rifle meant to go against armor and materials. A single-shot, bolt-action rifle, it can effectively punch through about 1.5 inches depending on the angle and wind speed. If shot at a man, it can easily blow a gaping hole into them and leaving a bloody mess afterwards.
Type-R5 Stick Grenade - A very reliable stick grenade that is filled with six ounces of raw sakurite making it a very explosive grenade. Bits of metal are sometime stuck into a wrap around the grenade's head creating a deadly shrapnel grenade. With a press of a lever, its blade pops out and it can be stuck into the ground or wall and turned into a mine with a tripwire, or a desperate melee weapon.
Type 3 Light Infantry Mortar - A common piece of equipment carried by many soldiers, the Type 3 aka the "Hand Mortar" is a light mortar operate by one man and is used to provide fire support in urban areas or areas where traditional fire support is unavailable.
Ashigaru - Standard infantry of the IYA, they are given the Type 99 as a standard weapon and also carry the Type 21 pistol with 3 R5 grenades but are trained to use many other types of weapons so they can easily switch roles. They well trained and indoctrinated to fight for the emperor and wear tanish-beige colored uniforms. Unlike many other infantry units however, they carry swords instead of knives, as according to Yamatai Military Tradition stating that knives are considered hidden weapons and one should openly display their weapons should it be used to kill with honor. All other infantry are variations of the Ashigaru:
Genpei - Officers of the military. The term "Genpei" refers to anyone who serves as "non-frontline combat role", although Genpei officers are required to fight along side troops, even generals as staying back in comfort while troops are fighting and dying is considered cowardice and dishonor in accordance with Yamatai military tradition. They will use pistols and swords although it is not uncommon for them to pick up rifles.
Kachi - Elite troops of the military equivalent to marines, they are attached to both branches of the military and are trained to use all forms of weapons and are deadly efficient. Unlike normal Ashigaru, they have bits of armor in the form of breastplates, forearm protectors, shin guard and tight protectors. Trained to take on the role of any specialized Ashigaru, they fight in land, sea and air and are considered legendary, often making appearance on propaganda posters.
JSOIF - Standing for "Joint Special Operation Intelligence Forces" (often pronounced "J-Soft" or "Joseph"), they are the special forces of the military. They are a small but elite corp of troops that do the Empire's dirty work from spying, infiltration, assassination and black operations. They are disdained as the most dishonorable branch of the army but there is little doubt in their effectiveness.
Guris - Mercenary warriors hired from the Maromahi mountain range, they spend their lives at high altitude and undergo training that would kill any normal man. Ancient Yamatai had huge amounts of trouble having to deal with these tribals until Emperor Hirihato the Wise brokered a deal that allowed Yamatai to recruit these deadly tribal warriors as elite infantry. They can be bought by other nations but often at huge costs that can amount to half a year's worth of a nation's GDP. Yamatai gets them a lot cheaper due to the ancient treaty.
- Recon - Given scoped Type 99's and are the only soldiers given knives instead of swords as part of their work is sabotage. They're also snipers, artillery spotters and infiltrators.
- Machine Gunner - Armed with a Type 2 MG and plenty of ammo, these men aren't as much used to mow down then enemy as they are to suppress them. They are also well trained to go against aircraft, able to shot with their Type 2's and man actual AA emplacements.
- Engineer - Armed with the Type 101 SMG and the Type 17a Revolver, they are responsible for repairing and creation of fortifications and vehicles. They are also experts at CQC and building clearing. They are also capable of crewing ground vehicles.
- Grenadier - Very close to standard Ashigaru but are tasked with the destruction of everything. They are given extra grenades and the Type 7 AT Rifle. Each Grenadier is also assigned a "Hand Mortar" and are also trained in the use of artillery pieces.
- Sky Trooper - A recently formed joint IYA/IYAC cooperative, they are elite Ashigaru taught how to jump from planes without killing themselves. They carry the shortened versions of the Type 99 Rifle and the Type 101 SMG and are able to fly aircraft to some degree.
Genpei - Officers of the military. The term "Genpei" refers to anyone who serves as "non-frontline combat role", although Genpei officers are required to fight along side troops, even generals as staying back in comfort while troops are fighting and dying is considered cowardice and dishonor in accordance with Yamatai military tradition. They will use pistols and swords although it is not uncommon for them to pick up rifles.
Kachi - Elite troops of the military equivalent to marines, they are attached to both branches of the military and are trained to use all forms of weapons and are deadly efficient. Unlike normal Ashigaru, they have bits of armor in the form of breastplates, forearm protectors, shin guard and tight protectors. Trained to take on the role of any specialized Ashigaru, they fight in land, sea and air and are considered legendary, often making appearance on propaganda posters.
JSOIF - Standing for "Joint Special Operation Intelligence Forces" (often pronounced "J-Soft" or "Joseph"), they are the special forces of the military. They are a small but elite corp of troops that do the Empire's dirty work from spying, infiltration, assassination and black operations. They are disdained as the most dishonorable branch of the army but there is little doubt in their effectiveness.
Guris - Mercenary warriors hired from the Maromahi mountain range, they spend their lives at high altitude and undergo training that would kill any normal man. Ancient Yamatai had huge amounts of trouble having to deal with these tribals until Emperor Hirihato the Wise brokered a deal that allowed Yamatai to recruit these deadly tribal warriors as elite infantry. They can be bought by other nations but often at huge costs that can amount to half a year's worth of a nation's GDP. Yamatai gets them a lot cheaper due to the ancient treaty.
Ho-Wu Armored Truck - While less like a single truck and more like a series of trucks with small modifications based on an original truck, the Ho-Wu fills the need of just about anything not directly related to combat. It has and armored cab to protect against small arms and some have caged or metal plates over the glass for more protection. All models have a machine gun mounted on a ring on top of the cab for protection. It can be a tractor, a troop transport, an ammunition carrier, a supply truck and an ambulance.
Ho-Nao Universal Armored Carrier - A newer model meant to replace the older Ho-Wu trucks but instead have gone on to serve next to them, the Ho-Nao is a full-tracked vehicle that can hold 16 men or roughly two squads. It has a small machine gun turret as a defense but it can be mounted with a many weapons from a tank turret to a ring mounted machine gun to a rapid fire AA gun. Its also used as an ambulance, engineer vehicle, artillery tractor and supply carrier.
Ho-Ri Armored Car - A light scout and infantry support car, it can be armed with either a dual 20mm autocannon or a 37mm cannon, good against infantry or aircraft (with the dual 20mm) but not so great against armor. Thankfully its high speed allows it to get out of the way before its hit.
Ho-Kai AA Half-track - A half-track designed for the sole purpose of taking down aircraft after a humiliating defeat by Yllendthyr's Air Force. It uses high explosive sakurite rounds fired at high speed and in great numbers from autocannons. It is also effective against infantry and can really distract and confuse armor and emplacements, despite having very little killing power against them.
Chi-Sho Light Tank - A speedy light tank meant for flanking, recon and harassing, the Chi-Sho is armed with a 37mm main gun and two Type 30 HMGs. It has thicker armor than the Ho-Ri, allowing it to go in armored combat but that doesn't mean it will take out super heavy doom tanks and the such.
Chi-Nui Medium Assault Tank - The main tank of the IYA, the Chi-Nui is a reliable tank with a 53mm main gun, good against a wide variety of targets and a coaxial HMG mounted on the turret. Very well balanced, it known as the "Faithful" due to how little it has breakdowns and its durability, being able to function even if a shell is lodged in its track. This durability and reliability also translates to the fact is more expensive than other tanks of its class.
Chi-Ni Heavy Tank - The heaviest tank in the IYA's arsenal, it boasts a 85mm main with a surprising amount of speed for something its size. Its armor can easily reflect the shells of smaller guns with legends telling of a Chi-Ni able to withstand a direct hit from both a 500lb bomb and an artillery shell. Alas, most Chi-Nis are not as strong as the fabled "Black Tortoise Tank" but are still tough and a worthy advisory.
Chi-no-Sugoi Heavy SPG - A devastating SPG showing off a massive 155mm main gun on a ball-like mount allowing for good aiming and near impenetrable front and top armor. Its main cannon is even able to deal damage to ships should they find their way into the firing range. However, it is also slow, and its side and back armor are closer to that you'd find on a light tank. Like all mighty beasts, it has its weakness; one simply has to figure out how to effectively exploit it.
Ho-Nao Universal Armored Carrier - A newer model meant to replace the older Ho-Wu trucks but instead have gone on to serve next to them, the Ho-Nao is a full-tracked vehicle that can hold 16 men or roughly two squads. It has a small machine gun turret as a defense but it can be mounted with a many weapons from a tank turret to a ring mounted machine gun to a rapid fire AA gun. Its also used as an ambulance, engineer vehicle, artillery tractor and supply carrier.
Ho-Ri Armored Car - A light scout and infantry support car, it can be armed with either a dual 20mm autocannon or a 37mm cannon, good against infantry or aircraft (with the dual 20mm) but not so great against armor. Thankfully its high speed allows it to get out of the way before its hit.
Ho-Kai AA Half-track - A half-track designed for the sole purpose of taking down aircraft after a humiliating defeat by Yllendthyr's Air Force. It uses high explosive sakurite rounds fired at high speed and in great numbers from autocannons. It is also effective against infantry and can really distract and confuse armor and emplacements, despite having very little killing power against them.
Chi-Sho Light Tank - A speedy light tank meant for flanking, recon and harassing, the Chi-Sho is armed with a 37mm main gun and two Type 30 HMGs. It has thicker armor than the Ho-Ri, allowing it to go in armored combat but that doesn't mean it will take out super heavy doom tanks and the such.
Chi-Nui Medium Assault Tank - The main tank of the IYA, the Chi-Nui is a reliable tank with a 53mm main gun, good against a wide variety of targets and a coaxial HMG mounted on the turret. Very well balanced, it known as the "Faithful" due to how little it has breakdowns and its durability, being able to function even if a shell is lodged in its track. This durability and reliability also translates to the fact is more expensive than other tanks of its class.
Chi-Ni Heavy Tank - The heaviest tank in the IYA's arsenal, it boasts a 85mm main with a surprising amount of speed for something its size. Its armor can easily reflect the shells of smaller guns with legends telling of a Chi-Ni able to withstand a direct hit from both a 500lb bomb and an artillery shell. Alas, most Chi-Nis are not as strong as the fabled "Black Tortoise Tank" but are still tough and a worthy advisory.
Chi-no-Sugoi Heavy SPG - A devastating SPG showing off a massive 155mm main gun on a ball-like mount allowing for good aiming and near impenetrable front and top armor. Its main cannon is even able to deal damage to ships should they find their way into the firing range. However, it is also slow, and its side and back armor are closer to that you'd find on a light tank. Like all mighty beasts, it has its weakness; one simply has to figure out how to effectively exploit it.
Type 44 70mm AA Gun - A high powered AA gun, it not only can shoot down aircraft with a rate of 20 rpm with an experienced crew, it can also fit slightly larger rounds and shoot at ships as costal artillery. Recently there has also been success in using it as base defense against armor but less success in trying to have it fire from a moving vehicle.
Type 34 20mm AA Gun - A rapid fire, easily movable AA gun, it can be deployed in large numbers as only two men are need to man it. Not only makes for a good rapid fire AA gun, it is also utilized as an anti-infantry base defense weapon.
Type 7 90mm Mortar - A proper infantry mortar crewed by two to provide fire support. Able to fire a wide variety of shells for a variety of roles. Also fires the experimental Type F2 Flechette Shell, a shell that breaks in midair to mow down troops with its many steel darts.
Type 51 20cm Howitzer - Main frontline artillery unit of the IYA, it has a very good traversing and gun depression, earning it the nickname of "Inshogatsukino" meaning roughly "Impossible to hide from." It has only been introduced to service recently but as already cemented its place in frontline use.
Type 41 75mm Infantry Gun - A widely used gun famous for its long range to the point its mounted on some smaller ships. Very versatile, able to destroy many things with its gun, although heavy armor is its weakness. It can also be taken apart for easy travel.
Type 34 20mm AA Gun - A rapid fire, easily movable AA gun, it can be deployed in large numbers as only two men are need to man it. Not only makes for a good rapid fire AA gun, it is also utilized as an anti-infantry base defense weapon.
Type 7 90mm Mortar - A proper infantry mortar crewed by two to provide fire support. Able to fire a wide variety of shells for a variety of roles. Also fires the experimental Type F2 Flechette Shell, a shell that breaks in midair to mow down troops with its many steel darts.
Type 51 20cm Howitzer - Main frontline artillery unit of the IYA, it has a very good traversing and gun depression, earning it the nickname of "Inshogatsukino" meaning roughly "Impossible to hide from." It has only been introduced to service recently but as already cemented its place in frontline use.
Type 41 75mm Infantry Gun - A widely used gun famous for its long range to the point its mounted on some smaller ships. Very versatile, able to destroy many things with its gun, although heavy armor is its weakness. It can also be taken apart for easy travel.
Aircraft
Name: Hayabusa Ki-43 Kankori Fighter
Type: Fighter
Crew: 1 (Pilot)
Length: 9.2 m
Wingspan: 12.5 m
Empty Weight: 1,450 kg
Fuel Capacity: 570 L of Diesel in an internal tank
Max Takeoff Weight: 1970 kg
Powerplant: Blue Steel Saiitake twin-row sixteen-cylinder air-cooled radical engine (1560 Hp)
Combat Speed: 643 km/h (400 mph)
Max Operational Range: 3290 km
Primary Armament: 4 x Type 108 Aircraft Machine Gun in the Wings (8x51mm, 650 rounds, 950 rpm)
Secondary Armament: 2 x Type 97 Mk. 3 Aircraft Cannon in the Engine Cowling (20x77mm, 180 rounds, 620 rpm)
Hardpoint Options:
- 2 x 70 kg (154 lb) bombs with one on each wing
- 1 x 818 kg (1803 lb) Type 42 Ariel Torpedo under the fuselage
- 2 x 330 L drop tanks, one on each wing
- 8 x 98mm General-Purpose Ground Strike Rockets, placed 4 on each wings (each rocket has a 34 kg Sakurite Charge)
Main line air-superiority fighter, the Ki-43 Kankori is a beloved plane with many uses. Like many Yamatai air planes, the Kankori is both a land based and sea based plane meaning and has high speed and maneuverability. However, it should be noted that they have weaker armor due to the fact much of it was stripped down to make the plane lighter, inadvertently making them vulnerable if not working in pairs or teams or if the pilot is unskilled.
Name: Ranachi ASM-3b Yonoshi Recon Float Plane
Type: Naval Recon/Strike Plane
Crew: 3 (Pilot, Commander/Radio Operator, Back Gunner)
Length: 11.6 m
Wingspan: 14.7 m
Empty Weight: 2,600 kg
Fuel Capacity: 580 L of Diesel
Max Takeoff Weight: 4,000 kg
Powerplant: Ariado Kanmasu twin-row fourteen-cylinder air-cooled radical engine (1250 Hp)
Combat Speed: 390 km/h (242 mph)
Max Operational Range: 2,021 m
Primary Armament: 2 x Type 108 Aircraft Machine Gun in the Engine Cowling (8x51mm, 650 rounds, 950 rpm)
Secondary Armament:
- 2 x Type 108 Aircraft Machine Gun in the Rear Ball Turret (8x51mm, 650 rounds, 950 rpm)
- 1 x Type 97 Mk. 3 Aircraft Cannon in the Rear Ventral Tunnel (20x77mm, 180 rounds, 620 rpm)
Hardpoint Options:
- 4 x 40 kg bombs (Two on each wing)
Name: Ki-51 Nagashi Intercepter
Type: Intercepter/Dive Bomber
Crew: 1 (Pilot)
Length: 12.1 m
Wingspan: 14.8 m
Empty Weight: 2,905 kg
Fuel Capacity: 680 L of Diesel in an internal tank
Max Takeoff Weight: 3180 kg
Powerplant:
- Blue Steel Saiitake twin-row eighteen-cylinder air-cooled radical engine (1860 Hp)
- Blue Steel Horito twin-row ten-cylinder air-cooled radical engine (1070 Hp)
Combat Speed: 691 km/h (429 mph)
Max Operational Range: 1342 km
Primary Armament: 4 x Type 108 Aircraft Machine Gun in the Wings (8x51mm, 650 rounds, 950 rpm)
Secondary Armament: 2 x Type 97 Mk. 3 Aircraft Cannon in the Engine Cowling (20x77mm, 180 rounds, 620 rpm)
Hardpoint Options:
- 2 x 70 kg (154 lb) bombs with one on each wing
- 1 x 818 kg (1803 lb) Type 42 Ariel Torpedo under the fuselage
- 2 x 330 L drop tanks, one on each wing
- 8 x 98mm General-Purpose Ground Strike Rockets, placed 4 on each wings (each rocket has a 34 kg Sakurite Charge)
Larger than the Kankori, it has larger engine and more armor, allowing it to go into combat while being faster even faster than the Kankori. Armed with four machine guns, it is also capable of carrying single torpedos or bomb thanks to the carrier rack under it. However, it still has less armor than similar aircraft in its size.
Name: Nagimaki A4M-3 Long Range Bomber
Type: Long Range Bomber/Cargo Plane
Crew: 11 (Pilot, co-pilot, Radio Operator, Bombardier, Commander, 6 Gunners)
Length: 23.1 m
Wingspan: 31.8 m
Empty Weight: 16,900 kg
Fuel Capacity: 820 L of Diesel
Max Takeoff Weight: 32,750 kg
Powerplant: Ariado Kanmasu Mk.2 twin-row 18-cylinder air-cooled radical engine (Each engine producing 2000 Hp each)
Combat Speed: 576 km/h (358 mph)
Max Operational Range: 7,237 m
Armament:
- 1 x Dual Type 108 Aircraft Machine Gun in the Nose Turret (8x51mm, 650 rounds, 950 rpm)
- 1 x Type 108 Aircraft Machine Gun in the Ventral Hatch (8x51mm, 650 rounds, 950 rpm)
- 2 x Type 4 Heavy Aircraft Machine Gun in each of the Fuselage Sides (13.2x60mm, 1200 rounds, 900 rpm)
- Up to 4,000 kg of Bombs, Depth Charges or Torpedoes on Torpedo Racks
Name: Nagimaki A4M-3 Long Range Bomber
Type: Long Range Bomber/Cargo Plane
Crew: 10 (Pilot, co-pilot, Radio Operator, flight engineer, navigator, 5 Gunners)
Length: 19.8 m
Wingspan: 30.1 m
Empty Weight: 9,124 kg
Fuel Capacity: 620 L of Diesel
Max Takeoff Weight: 32,750 kg
Powerplant: 2 x Blue Steel Sunami twin-row 14-cylinder air-cooled radical engine (Each engine producing 1200 Hp each)
Combat Speed: 249 km/h (158.4 mph)
Max Operational Range: 2,390 m
Armament:
- 1 x Dual Type 4 Heavy Aircraft Machine Gun in the Nose Turret (13.2x60mm, 1200 rounds, 900 rpm)
- 2 x Type 4 Heavy Aircraft Machine Gun in each of the Fuselage Sides (13.2x60mm, 1200 rounds, 900 rpm)
- Up to 4,500 kg of Bombs
A sea-plane that can land in water, used primary as a search-and-rescue plane and maritime patrol. It is also the main paratrooper plane of Yamatai, able to drop them from the rear hatch. It is much lighter armed and armored than the Ki-10, with only a single dual 20mm in the front nose with high caliber machine guns also in the nose, the rear hatch and the waister blister. It can carry up to 4000lb of torpedoes, depth charges and bombs for attack runs.
Naval Ships
Length: 130m
Beam: 12m
Draft: 4.5m
Armor:
- 35mm of Steel Plate on the hull
- 10mm of Steel Plate on the deck
Displacement:
- 2650 Tons (Standard Load)
- 3700 Tons (Full Load)
Speed: 40 Knots
Crew: 214 Sailors
Armament:
- Five 2x2 127mm (5 in) Medium Caliber Naval Guns
- Eighteen 2x2 25mm (1 in) Automatic AA Guns (400 rpm)
- Ten 4x3 70mm (3 in) Dual Purpose Guns
- Fifteen 3x5 610mm "Long Lancer" Oxygen Torpedo Tubes
- Thirty-Six Depth Charges
- Sea Plan Launcher w/ Ki-45 Kanokankori Sea Plane
Length: 205m
Beam: 20m
Draft: 6.1m
Armor:
- 127mm of Steel Plate on the Hull
- 39mm of Steel Plate on the Deck
- 85mm of Steel Plate on the Bulkhead
- 25mm of Steel Plate on the Turrets
Displacement:
- 10,000 Tons (Standard Load)
- 15,500 Tons (Full Load)
Speed: 35 Knots
Crew: 292 Sailors
Armament:
- Ten 5x2 200mm (7.8 in) Caliber Naval Guns
- Sixty 30x2 20mm (1 in) Automatic AA Guns (400 rpm)
- Ten 4x2 125mm (5 in) Dual Purpose Guns
- Six 13.2mm (0.5 in) Machine Guns
- Sixteen 4x4 610mm "Long Lancer" Oxygen Torpedo Tubes
- Fifty-six Depth Charges
- Two Sea Planw Launchers w/ Two Ki-45 Kanokankori Sea Plane
Length: 270m
Beam: 29m
Draft: 8m
Armor:
- 137mm of Steel Plate on the Hull
- 58mm of Steel Plate on the Deck w/ 40mm of wood on top
Displacement:
- 27,805 Tons (standard)
- 33,050 Tons (full load)
Speed: 35.7 Knots
Crew: 329 Sailors + 94 Pilots
Armament:
- 20 × 125 mm (5 in) Dual Purpose Guns
- 32 × 20 mm (1 in) AA Guns
Aircraft carried: 72 +12 spares
38 x Ki-43 Kankori Fighter
10 x Ki-45 Kanokankori Sea Plane
30 x Ki-51 Nagashima Interceptors
2 x Ki-19 Tagima Maritime Aircraft
Length: 241m
Beam: 37.3m
Draft: 10m
Armor:
- 150mm on the Deck
- 384mm on the Hull
Displacement:
- 40,070 tons (standard)
- 45,120 tons (full load)
Speed: 28 Knots
Crew: 521 Sailors
Armament:
- 4 × twin 410mm (16 in) guns
- 18 × single 140mm (5.5) guns
- 4 × twin 127 mm (5 in) dual-purpose guns
- 98 × 25 mm (1 in) AA guns
Length: 300m
Beam: 40m
Draft: 12.6m
Armor:
- 700 mm of Steel Plate on face of main turrets
- 460 mm of Steel Plate side armor inclined 20 degrees
- 240 mm of Steel Plate armored deck (75%)
- 285 mm of Steel Plate armored deck (25%)
Displacement:
- 72,000 Tons (Standard)
- 78,759 Tons (Full Load)
Speed: 24 Knots
Crew: 821 Sailors
Armament:
- 9 (3x3) 500mm Heavy Naval Guns
- 12 (4x3) 195mm Naval Guns
- 12 (6x2) 170mm Naval Guns
- 24 (8x3) 25mm AA Guns
- 4 (2x2) 163mm AA Guns
- 24 (4x6) 610mm "Long Lance" Torpedo Tubes
- 72 Depth Charges
- Two Aircraft Catapults w/ Two Ki-43 Kankori Fighters & Two Ki-45 Kanokankori Sea Plane
Heavenly Empire of Yllendthyr
Nation Name: Menel Ndor en' Yllendthyr (Heavenly Empire of Yllendthyr)
Holdings:
TBA
Nation's History:
TBA
Demographics:
According to the latest census, the Heavenly Empire of Yllendthyr has the population of 142,650,202 people. 18% of the population are elves while the majority (70%) are human citizens then the remainder 12% are other races. Elves stereotypically view anyone else besides of them inferior and a few hundreds of years ago they pretty much treated humans like slaves. But since then elves steadily grew less numerous and they were forced to make compromises. Nowadays humans enjoy their rights as "secondary citizen" and make up the lion's share of Yllendthyr's working class. As their role in the Empire's society grew so did their influence and since the last century they're even represented in the politics. Interbreeding between the two races is also on the rise, albeit still relatively rare. The existence of half-elves is almost a taboo topic and the yearly census always list them as either human or elf, depending on their social status. It's possible for half-elves earn the nobles' favor and honorably declared an elf like them. As the elven race is steadily becoming a minority in their own empire this practice also became much more common. Albeit it worths noting that the highest rank of nobles fearfully guard their "purity" and vehemently refuse marriage with "foul-blooded elves".
Aside from the mainland, Yllendthyr also has many colonies with the estimated total population of 17 million. The demographic of these colonies are predominantly human.
According to the studies of Charles Dwarfwin from the last century, elves evolved from the prehistoric birds. They share a distant relation with the various Griffin species albeit just barely. The elves' distant ancestor was the Homo Auger aka "bird-man" but there are evidences pointing towards crossbreeding and the exact history of how the elves developed is shrouded in many mysteries. Regardless of the apparently different origins it turned out elves and humans can interbreed with each other, siring a half-elf. Albeit 9 out of 10 such pregnancies generally result in a miscarriage and may even threaten the mother's life.
In terms of physical characteristics, elves are generally tall and slenderly built, averaging at 6'4". Their bones are hollow which further reduces their average weight to around 90 lbs. They are fast and nimble compared to humans, further supported by their amazing sense of balance. Some studies attribute the latter to tiny organic gyroscopes but the research on elven physiology is somewhat inconclusive. Elves are also gifted with impressive senses, capable of matching or outperforming most animals. They can smell like a hunting dog, see with an eagle's eye and hearing almost rivaling bats. Elves have a slower metabolism and require less than half as much food compared to humans. Elves can also boast with a great immune system which might be partially responsible for their longevity. Elves can live for 300 years. In many aspects Elves could be seen as the "winners" in evolution. Yet all these advantages come at a cost. Elves are notably fragile when compared to humans. Their bones are designed to withstand strain in certain directions but they are weak and brittle from other angles. Young elves break a lot of bones and gradually learn to move with grace and precision to avoid such accidents. Their low weight also means that elves can generally carry only 40% as much as what a regular human could. Elves are also more sensitive to loud noises and find them uncomfortable. Similarly while the elven immune system is great, their frail body suffers heavily when they're exposed to something this system wasn't designed to handle. Poisons that effect elves are often also very lethal. Elves also have slightly different diet from humans which means they can't consume a few types of food a human could (on the other hand their digestive tracts can metabolize cellulose and they can pretty much eat grass for nutrition). Lastly, while long-lived, elves suffer from criminally low birth rates. They are considerably less fertile than humans and the number of miscarriages is also higher. Modern medicine is aiding the elves considerably but their birth rates are still nowhere near to humans'. Elves also require nearly twice as much time to grow up and only elves past the age of 30 are considered actual adults.
In terms of physical characteristics, elves are generally tall and slenderly built, averaging at 6'4". Their bones are hollow which further reduces their average weight to around 90 lbs. They are fast and nimble compared to humans, further supported by their amazing sense of balance. Some studies attribute the latter to tiny organic gyroscopes but the research on elven physiology is somewhat inconclusive. Elves are also gifted with impressive senses, capable of matching or outperforming most animals. They can smell like a hunting dog, see with an eagle's eye and hearing almost rivaling bats. Elves have a slower metabolism and require less than half as much food compared to humans. Elves can also boast with a great immune system which might be partially responsible for their longevity. Elves can live for 300 years. In many aspects Elves could be seen as the "winners" in evolution. Yet all these advantages come at a cost. Elves are notably fragile when compared to humans. Their bones are designed to withstand strain in certain directions but they are weak and brittle from other angles. Young elves break a lot of bones and gradually learn to move with grace and precision to avoid such accidents. Their low weight also means that elves can generally carry only 40% as much as what a regular human could. Elves are also more sensitive to loud noises and find them uncomfortable. Similarly while the elven immune system is great, their frail body suffers heavily when they're exposed to something this system wasn't designed to handle. Poisons that effect elves are often also very lethal. Elves also have slightly different diet from humans which means they can't consume a few types of food a human could (on the other hand their digestive tracts can metabolize cellulose and they can pretty much eat grass for nutrition). Lastly, while long-lived, elves suffer from criminally low birth rates. They are considerably less fertile than humans and the number of miscarriages is also higher. Modern medicine is aiding the elves considerably but their birth rates are still nowhere near to humans'. Elves also require nearly twice as much time to grow up and only elves past the age of 30 are considered actual adults.
Religion: Arvandor
Elves refer to the planet as "Arda" which (along with the universe) was created by Eru Illuvatar and its chorus of Ainur. The head of the religion are the ruling dynasty of the Empire and the organization is otherwise mostly reminiscent to Roman Catholicism. Yllendthyr's religious leadership is nowadays rather tolerant to other faiths. By using the excuse that Eru Illuvatar created Arda with the assistance of uncountable number of Ainurs they acknowledge the existence of all the other "gods". This effectively gives near-complete religious freedom within Yllendthyr. In spite of that 89% of the elves and in total over 70% of the population are following the Arvandor faith. As the head of religion within Yllendthyr the emperor also has complete authority to decide matters related to any faith. Albeit to avoid conflicts all emperors practiced this right with great care and only used it as the last resort.
Government: Federal Constitutional Monarchy
Yllendthyr is an empire split into 27 states, formally ruled by the Ymherodr (Emperor)
Each state has its own ruler and possess a degree of autonomy.
The representatives of each state and people elected by other titles come together on each week in the Chymanfa (Parlaiment). Governors assigned over colonies are generally not required to attend but during special circumstances they are often invited.
The emperor directs the Parlaiment and in many circumstances has the right to veto any suggestion. Otherwise the emperor's authority is limited by the constitution and his/her duties are divided to various Wleidyddion (ministers).
Cyntwleidyddion (Prime Minister) and thus effectively the leader of all Yllendthyr, Radidnahr is a well-dressed polite gentlemanly elf who will be holding his 182th birthday in the 4th of July. He's experienced, diplomatic yet also a rather shrewd politician who contributed a great deal to the current face of Yllendthyr. Radidnahr has been elected Prime Minister seven times and effectively governed Yllendthyr for over a century now. Unlike most high nobles Radidnahr has a positive opinion on humans and views them as the future for Yllendthyr. While other noble armies are practically all-elven, his Aramegyr has over 30% human soldiers and almost 4% from other races. His openness to human or cross-racial relations in general started a revolution in Yllendthyr's then isolationist politics and directly contributed to the large technological boom the empire was experiencing during the last century. In comparison Radidnahr is a a strong believer in Arvandor and views Yllendthyr's emperors almost like physical gods. He's also quite prideful and has his own channels to take revenge on anyone who dared to dishonor him. Given his degree of influence it isn't surprising that Noss Gosodnelh is currently the greatest noble family in Yllendthyr.
Economy:
Yllendthyr has decent economic power supported by trade, colonies and their abundant land. On the other hand physical money is still technically the chief currency in the Empire. Elen are small coins made of mithril, they are the smallest currency. Ithil are made of silver and worth 10 Elen. Anar are made of gold and as the most expensive coin they're worth 10 Ithil. Yet effectively coins are almost never used and instead they rely on banknotes which signify a prescribed amount. The biggest is currently the 100 Anar note. Signature of the current emperor and various alchemical procedures are employed to make these banknotes almost impossible to copy.
Technology:
The status of technological development in Yllendthyr is somewhat unique, to say. Elves live long and there are large gaps between generations. Any change in their society is slow compared to other nations. For example Yllendthyr haven't officially adopted firearms until 1728. Although with the increased involvement of humans since the uprising in 1648, this trend is on the decline. Given the radical changes which occoured in the last few centuries, if weren't for the humans Yllendthyr may had already lost its status within the world's leading powers. This is something accepted by even the most snobbish elf, if only begrudgingly so.
Aside from technologies borrowed from others the elves of Yllendthyr also developed their own unique creations. As it turned out the elven physiology gave them great talents as engineers. Nobody could understand motion and work with precision machinery better than an elf. This combined with their longevity meant elven scientists could work on their inventions for even hundreds of years. Elven clocks and watches are expensive and sought-after novelty item by nobles worldwide. Their experience in aviation is a well-known fact and recently they became pioneers in rocket engineering. They are also made various breakthroughs in electronics, especially in batteries and electric motors. Yet when people mention Yllendthyr's unique technology they usually think of two terms. Alchemy and Mithril. Unlike most nations, Yllendthyr officially acknowledged alchemy and uses it as an integral part of their industry. Mithril is the most well-known product of alchemy. It's almost comparable to steel yet weighs less than a third of that. Foreign nations attempting to reproduce mithril got disappointing results. As such outside of the borders of Yllendthyr, mithril is rarely used. On the other hand Yllendthyr have mithril replace almost any use of steel.
Primary element: Mt-22 (Mithralium)
Color: greyish-silver
Density: 2410-2540 kg/m^3
Mohs Scale: 3.7-6.8
Young's Modulus: 91-121 GPa
Yield Strength: 100-600 MPa
Ultimate Tensile Strength: 310-1000 MPa
A family of metal composites/alloys utilizing Mithral Ore combined with other materials through the ways of alchemy. Its toughness is almost comparable to steel yet its density is only 31% of that. Mithril is very resistant to the effects of corrosion which until the last century gave a strategic advantage for Yllendthyr. Compared to steel, mithril is less stiff and can deform to external force. Mithril is also more ductile and elastic, among others this makes them excellent choice for springs. As of late the newest high-strength steel alloys took the decisive lead from mithrils, albeit the lightness of the latter can often compensate to an extend.
Color: greyish-silver
Density: 2410-2540 kg/m^3
Mohs Scale: 3.7-6.8
Young's Modulus: 91-121 GPa
Yield Strength: 100-600 MPa
Ultimate Tensile Strength: 310-1000 MPa
A family of metal composites/alloys utilizing Mithral Ore combined with other materials through the ways of alchemy. Its toughness is almost comparable to steel yet its density is only 31% of that. Mithril is very resistant to the effects of corrosion which until the last century gave a strategic advantage for Yllendthyr. Compared to steel, mithril is less stiff and can deform to external force. Mithril is also more ductile and elastic, among others this makes them excellent choice for springs. As of late the newest high-strength steel alloys took the decisive lead from mithrils, albeit the lightness of the latter can often compensate to an extend.
Military:
Yllendthyr military is nowadays a mixture of many different organizations. Each state and province is allowed to possess their own defense force referred as Drefgiad (Home Guard). Their numbers are limited by law and varies per state. Colonial Drefgiad are generally less numerous while influential states sport the largest armies. These soldiers are mostly a show of prestige among states although their training and fighting prowess should not be underestimated. Regardless when the situation turns dire they can request aid from other states or get support from the Brascad (Common Army). The common army is Yllendthyr's main fighting unit under the Cyngorgad's (War Council) direct control who answer to the Emperor, the Ministry of Warfare and the Parlaiment. Brascad makes up the majority of Yllendthyr's military and they're armed by the Empire. Lastly, nobles are mandated to participate in battle and allowed to field their own small armies colloquially referred as Aramegyr (Noble Sword Wielders). These are typically pure-elven fighting forces and unless sufficiently large they focus on only one kind of combat. The quality of noble armies can vary widely but they often build up a reputation as elite units.
States on the Mainland: 27
Drefgiad Limits by State: 9,000 to 48,000 soldiers
Number of Colonies: 12
Drefgiad Size Per Colony: 1,200 to 21,000 soldiers
Total Size of Drefgiads: 612,000 soldiers
Brascad Size: 3,427,882 (including reserves)
Noble Families as of 1939: 27,523
Aramegyr Size per Noble: 12-7200
Estimated Total Size of Aramegyrs: ~ 800,000 soldiers
Heruntirith (Royal Guard) Size: 48,000
Mercenaries in Employment by Yllendthyr: ~ 80,000 mercenaries active
Total Military Count: ~ 4.9 million soldiers
Territorial Demographics:
95.3% Yllendthyr
4.7% Colonies
Racial Demographics:
33.4% Elf
58.9% Human
5.2% Dwarf
2.5% Other Races
Drefgiads in the Zanshir Islands: 32,600 (combination of two colonial Drefgiads)
Brascad in the Zanshir Islands: 78,275 (6 regiments)
Aramegyr in the Zanshir Islands: ~ 6,000 (89 nobles)
Mercenaries in the Zanshir Islands: ~ 16,000 (at least 8 contracts)
Total Military Force in Zanshir Islands: ~ 133,000
Drefgiad Limits by State: 9,000 to 48,000 soldiers
Number of Colonies: 12
Drefgiad Size Per Colony: 1,200 to 21,000 soldiers
Total Size of Drefgiads: 612,000 soldiers
Brascad Size: 3,427,882 (including reserves)
Noble Families as of 1939: 27,523
Aramegyr Size per Noble: 12-7200
Estimated Total Size of Aramegyrs: ~ 800,000 soldiers
Heruntirith (Royal Guard) Size: 48,000
Mercenaries in Employment by Yllendthyr: ~ 80,000 mercenaries active
Total Military Count: ~ 4.9 million soldiers
Territorial Demographics:
95.3% Yllendthyr
4.7% Colonies
Racial Demographics:
33.4% Elf
58.9% Human
5.2% Dwarf
2.5% Other Races
Drefgiads in the Zanshir Islands: 32,600 (combination of two colonial Drefgiads)
Brascad in the Zanshir Islands: 78,275 (6 regiments)
Aramegyr in the Zanshir Islands: ~ 6,000 (89 nobles)
Mercenaries in the Zanshir Islands: ~ 16,000 (at least 8 contracts)
Total Military Force in Zanshir Islands: ~ 133,000
Due to the uniqueness of Yllendthyr's history and technological development, their equipment is also different. Chief notion goes for mithril's properties and elven engineering. Mithril is less stiff than steel and can only bear lower chamber pressures without temporarily deforming thus impacting accuracy. On the other hand mithril is considerably lighter, resulting in lighter weapons and faster bullets. Mithril also allows many soldiers to wear armor without it encumbering them too much.
- YM 7.65x19.1mm: Common pistol and SMG caliber developed in the last century. Its bullets are almost 4 times lighter and can be up to twice as fast. They do about the same damage as 9mm bullets but more accurate at the expense of less stopping power. Modern 7.65mm Mithril bullets are pointed to compensate for their poorer penetration values.
- YM 6.25x69mm: Common rifle ammunition. Due to the softer and lighter qualities of mithril they compensated with a smaller bullet diameter and latest variations also have a tungsten core. Elven rifles generally show performance beyond 1000m/s which gives them decent range albeit even with the new penetrator their power is barely approaching other rifles.
- YM 16.25x130mm: Somewhat rare caliber used for anti-tank rifles. It has excellent range and penetration sufficient for light tanks or the side skirts of medium vehicles. It's one of the fastest projectiles in the military and thus latel adopted for aircraft machineguns.
- YM 33x99mm: Common caliber for anti-aircraft weapons. To increase the potential of the otherwise lightweight mithril projectile they made the shell larger to carry more explosives. Each shell weighs about the same as standard 20mm shells in other countries which makes them fairly effective in combat.
- YM 99x693mm: Shell variant commonly used for anti-tank batteries and occasionally for heavy anti-aircraft emplacements. It has several variants ranging from explosives to tungsten-reinforced sabots. It somewhat surpasses 75mm shells of other nations in performance.
- YM 6.25x69mm: Common rifle ammunition. Due to the softer and lighter qualities of mithril they compensated with a smaller bullet diameter and latest variations also have a tungsten core. Elven rifles generally show performance beyond 1000m/s which gives them decent range albeit even with the new penetrator their power is barely approaching other rifles.
- YM 16.25x130mm: Somewhat rare caliber used for anti-tank rifles. It has excellent range and penetration sufficient for light tanks or the side skirts of medium vehicles. It's one of the fastest projectiles in the military and thus latel adopted for aircraft machineguns.
- YM 33x99mm: Common caliber for anti-aircraft weapons. To increase the potential of the otherwise lightweight mithril projectile they made the shell larger to carry more explosives. Each shell weighs about the same as standard 20mm shells in other countries which makes them fairly effective in combat.
- YM 99x693mm: Shell variant commonly used for anti-tank batteries and occasionally for heavy anti-aircraft emplacements. It has several variants ranging from explosives to tungsten-reinforced sabots. It somewhat surpasses 75mm shells of other nations in performance.
Infantry:
- Gwydr 1908 Carbine - Standard issue bolt-action rifle shooting the then-new 6.25x69mm bullets. They are accurate and popular for their reliability. They're gradually being phased out by the new Gwyder P40 semi-automatic rifle.
- Gwydr P40 Rifle - Semi-automatic gas-operated rifle shooting the same 6.25x69 bullets. It has a 12-bullet box magazine which unlike its contemporary equivalents is inserted from the top and ejected by a spring mechanism. This allows the soldiers to reload better while in prone position.
- Deyrith DP-36 machinegun - Submachinegun shooting 7.65x19.1mm bullets. It has an unusually long barrel which allows the bullet to reach full power and adjustable bolt mechanism which allows to set the rate of fire to 300,600 or 1200 rounds per minute. The newer models can also allow semi-automatic mode. DP-39 has an unique highly curved magazine capable of holding 50 bullets. The gun itself has the effective range of 250 meters. DP-39 is well-designed weapon cursed with the weak power behind the 7.65mm mithril cartridge. Due to its inability to penetrate armors the military prefers to field soldiers with rifles.
- Gwydr Ymesd-38 Heavy Rifle - Large gun designed to fire the powerfull 16.25x130mm bullet. The barrel is over 2 meters long but thanks to its mithril composition the weapon is still light enough to be carried by one person. The weapon has great range and some capacity to penetrate tank armors.
- VP-39 Light Machinegun - Belt-fed 6.25mm machinegun which was light enough to be carried by a single infantryman. To eliminate the need for a loader the 90-round belt was run through a box container which worked like a magazine. Thanks to the lighter mithril cartridges the VP-39 can fire 1800 rounds per minute, albeit this made the weapon highly uncontrollable at full auto. Numerous field models underwent modifications in order to tone down their firing rate.
- MB-36 Hand Grenade: Third-generation hand grenade developed from combining the variations from other countries. It's fragmentation grenade with 180g RDX explosive and a perforated mithril casing to allow more even distribution of fragments. The grenade was usually fixed to a stick to allow it to be thrown further but it was also possibly to separate the two and use the warhead alone. MB-36 has the typical fuse timer of 10 seconds.
- Ruxathand-40DV-2: Anti-tank grenade projector using recoilless gun mechanism to allow infantry to fight tanks. Its 160mm warhead has a 0.8kg RDX shaped charge and in skilled hands this can be projected for the effective range of 150 meters. The original version was designed to be a disposable launcher but the second variant was soon introduced with the capability to reload and the tube got reinforced to bear at least 10 shots.
- 84mm Mortar: Compared to actual artillery the mortars are short-barreled and light enough to be carried by a single infantryman. Maximum range is 4km.
- Gwydr P40 Rifle - Semi-automatic gas-operated rifle shooting the same 6.25x69 bullets. It has a 12-bullet box magazine which unlike its contemporary equivalents is inserted from the top and ejected by a spring mechanism. This allows the soldiers to reload better while in prone position.
- Deyrith DP-36 machinegun - Submachinegun shooting 7.65x19.1mm bullets. It has an unusually long barrel which allows the bullet to reach full power and adjustable bolt mechanism which allows to set the rate of fire to 300,600 or 1200 rounds per minute. The newer models can also allow semi-automatic mode. DP-39 has an unique highly curved magazine capable of holding 50 bullets. The gun itself has the effective range of 250 meters. DP-39 is well-designed weapon cursed with the weak power behind the 7.65mm mithril cartridge. Due to its inability to penetrate armors the military prefers to field soldiers with rifles.
- Gwydr Ymesd-38 Heavy Rifle - Large gun designed to fire the powerfull 16.25x130mm bullet. The barrel is over 2 meters long but thanks to its mithril composition the weapon is still light enough to be carried by one person. The weapon has great range and some capacity to penetrate tank armors.
- VP-39 Light Machinegun - Belt-fed 6.25mm machinegun which was light enough to be carried by a single infantryman. To eliminate the need for a loader the 90-round belt was run through a box container which worked like a magazine. Thanks to the lighter mithril cartridges the VP-39 can fire 1800 rounds per minute, albeit this made the weapon highly uncontrollable at full auto. Numerous field models underwent modifications in order to tone down their firing rate.
- MB-36 Hand Grenade: Third-generation hand grenade developed from combining the variations from other countries. It's fragmentation grenade with 180g RDX explosive and a perforated mithril casing to allow more even distribution of fragments. The grenade was usually fixed to a stick to allow it to be thrown further but it was also possibly to separate the two and use the warhead alone. MB-36 has the typical fuse timer of 10 seconds.
- Ruxathand-40DV-2: Anti-tank grenade projector using recoilless gun mechanism to allow infantry to fight tanks. Its 160mm warhead has a 0.8kg RDX shaped charge and in skilled hands this can be projected for the effective range of 150 meters. The original version was designed to be a disposable launcher but the second variant was soon introduced with the capability to reload and the tube got reinforced to bear at least 10 shots.
- 84mm Mortar: Compared to actual artillery the mortars are short-barreled and light enough to be carried by a single infantryman. Maximum range is 4km.
Dŷrdg is an old elfish world and means "soldiers of the land". This used to be a honorable title but over thousand years its meaning changed into the synonym of "common soldier" or "infantry". They are the standard footsoldiers of Yllendthyr which makes them anything but properly standardized. Soldiers can belong to the Drefgiad, Brascad, Aramegyr or can be just plain mercenaries. Each type has their own unique uniform and selection of equipment. Elven Dŷrdg tend to be unarmored and carry lighter equipment while humans and physically stronger races wear mithril armors to offer some protection against bullets.
Artillery:
Hadron an-Varnad 1934 (Anti-Armor Cannon 1934) was developed as a response to the increasing number of tanks employed by foreign nations. The purpose was to neutralize any armor from the range of 1000 meters or greater. For this purpose the HaV-34 mounts a 99mm L/24 cannon which was previously suggested for anti-airship defense. At first it used Drambor I shells that are made more massive with leaden core, later it got upgraded to the tungsten-core Drambor II shells. It can defeat anything but the latest heavy tanks from ranges of 750-2500 meters. HaV-34 weighs around 320 kilograms without the 25mm shield and 380 kg with it. Due to its lightness it could be pushed by the manpower of a few soldiers alone but for longer ranges it was usually carried by trucks or other motorized vehicles. Its light mithril construction has the drawback of giving it considerable recoil and it needs special measures to be fixed in place.
Hadron an-Lindcair 1938 was introduced as a much-awaited upgrade over the HaL-32 artillery. With more and more countries fielding airships and numerous heavy aircrafts Yllendthyr realized the need for a better anti-air defense. HaL-38 used the same 99mm shell as its predecessor but the similarities ended there. Its L/77 barrel was maximizing the power within the shell and it was equipped with a whole new auto-loader system allowing it to fire in bursts at 60 RPM. War experiences and test showed that at average fixed anti-air defenses only have 20 seconds to aim and fire on incoming aircraft. As such the HaL-38 has a 10-round magazine which was also determined the limit of weight which a 2-man loading crew can insert. For ease later variations also included cranes to lift up the ammunition-magazines but even with that reloading the HaV-38 would take anywhere from 30 to 45 seconds.
Ground Vehicles:
Name: Norollé en'Varnad 1924 Arqwyen I Vista H (NoeV.24 Vi. H, Argwyen IH)
Classification: Assault Tank (formerly), Self-Propelled Artillery
Rollout Date: 1935
Dimensions: length: 7.8m (12.7 w/ barrel), width: 3.2m, height: 2m
Armor: 30mm on the front and the sides, 10mm on the top
Weight: 9.86 tons
Engine: Biodiesel-electric Hybrid (300 horsepower)
Suspension: Thundercoil Suspension
Top Speed: 85 km/h, max off-road: 40 km/h
Range: 975 km
Main Armament: Modified 175mm L/45 Artillery (0/+65 degree vertical and -3/+3 degree horizontal traverse)
Secondary Armament: 6.25mm machinegun (that can be moved and quickly fit to 6 potential ports around the tank)
Crew: 6
After the introduction of the Arqwyen II the previous type of tank practically became obsolete. This sprang the modernization project to retrofit the existing hundreds of Arqwyen I tanks for a new role. Several new designs were made under less than a year but eventually the "variation H (Hadryn)" became the victor. Thus the Norollé en'Varnad 1924 Arqwyen I Vista H was born. It had new engines, improved tracks and suspensions and its main gun became the standard 175mm artillery fitted with a new electrical traverse. This platform also proved to be versatile for many other artillery thus giving Yllendthyr's tanks considerable support.
Name: Norollé en'Varnad 1934 Arqwyen II Vista C (NoeV.34 Vi. C, Argwyen IIC)
Classification: Light Tank
Rollout Date: 1934
Dimensions: length: 5.58m, width: 2.1 m, height: 2.35m
Armor: 10-32mm Mithril
Weight: 5.76 tons
Engine: Biodiesel-electric Hybrid (250 horsepower)
Suspension: Lyncap Suspension (akin to the Christie Suspension)
Top Speed: 118 km/h, max off-road: 88 km/h
Range: 560 km
Turret: EGH-11 33mm L/35 chaingun (using variants of the 33x99mm shells, 3x120 ammo, up to 600 RPM)
Turret Drive: Electric (assisted by the vehicle's motor)
Secondary Armament: None
Crew: 2-3 (commander/gunner/loader and driver/radio operator, for better efficiency they need the third crew)
Second domestic production tank type built from the experiences and tests on the Arqwyen I. The predecessor was built on the Eisenkreis' war from decades prior, a lumbering fortress-like vehicle designed to break through trenches. The elven nobility was never satisfied with the Arqwyen I and even doubted the utility of tanks in warfare. After over a decade of development and observing the tanks of other nations Yllendthyr created the Arqwyen II. Radically differing from its predecessor this tank was built with minimal armor and made to advance deep into enemy lines while supporting infantry. The first model was equipped with a pair of water-cooled machineguns from the Arqwyen I but they soon upgraded it to the new 33mm anti-airship cannon. The basic idea was to allow the Arqwyen II to assist air forces in bringing down enemy airships which were often quite resillient in combat. The C variant further improved this by replacing the struggling gas-operated mechanism with an electrically driven chaingun, improving both reliability and firing rate. Although the lack of visibility and usually limited crew effectively hinders the tank in this role and can only be relied on in case of emergencies. The main role of the Arqwyen II was always to support infantry and it's ill-equipped to fight most tanks on the battlefield.
Name: Norollé en'Varnad 1934 Arqwyen II Vista F "Feredyr"
Shortnames: NoeV.34 Vi. F, Arqwyen IIF, Arqwyen II Feredyr
Classification: Light Tank, Tank Destroyer
Rollout Date: 1936
Dimensions: length: 5.58m, width: 2.1 m, height: 2.35m
Armor: 10-32mm Mithril
Weight: 5.96 tons
Engine: Biodiesel-electric Hybrid (260 horsepower)
Suspension: Lyncap Suspension (akin to the Christie Suspension)
Top Speed: 118 km/h, max off-road: 88 km/h
Range: 540 km
Turret: SH-39 99mm L/24 Gun (30 ammo)
Turret Drive: Electric (assisted by the vehicle's motor)
Secondary Armament: VP-37 Co-Axial 6.25mm machinegun (240 ammo)
Crew: 3 (commander/gunner, driver, loader, radio operator)
As tank on tank battle grew to be an increasing concern, Yllendthyr began to convert some of their Arqwyen IIs into the new F variant, dubbed Feredyr (Hunter). Equipped with a 99mm L/24 Gun (the same as anti-tank artillery) it gave the tank the so-required punch to deal with armor. The tradeback was that without the mighty 33mm chaingun the Feredyr could not engage bunkers and entrenched infantry like its predecessor. To compensate Arqwyen II Cs and Fs are usually traveling in platoons in a 3:2 ratio.
Name: Norollé en'Varnad 1940 Arqwyen III "Orachaldyn"
Shortnames: NoeV.40, Arqwyen III, Arqwyen III Orachaldyn
Classification: Heavy Tank (medium class by weight)
Rollout Date: Late 1939
Dimensions: length: 7.75m, width: 3.6m, height: 3.25m
Armor: 100-180mm hardened mithril
Weight: 23.54 metric tons, 27.72 metric tons with armored skirts and extra armor parts
Engine: Biodiesel-electric Hybrid (880 horsepower)
Suspension: Lyncap Suspension (akin to the Christie Suspension)
Top Speed: 88 km/h, max off-road: 66 km/h
Range: 720 km on road, 690km with extra armor, 500/480km off-road range
Turret: DC-32VF-1 133mm L/55 Gun (54 ammo)
Turret Drive: Electric (assisted by the vehicle's motor)
Secondary Armament: VP-39D Co-Axial 6.25mm machinegun (600 ammo)
Tertiary Armament: VH-133V2 33mm autocannon (mounted on the shielded anti-aircraft mount, 24-shell magazine x 5, 600 RPM)
Crew: 5 (commander, driver, gunner, loader, anti-aircraft gunner)
Inspired by watching Avalia's E76 heavy tank Yllendthyr decided to develop their own vehicle specially designed to dominate in armored warfare. Thus Yllendthyr began developing the third generation of tanks, skipping the intermediary ranks other nations went through. They created the Arqwyen III "Orhaldyn" (Superior), a tank so large they had to cast its armor in the same factories which worked for their warships. Its main gun fires 133mm shells previously only used by the navy's destroyers. In spite of that its angled 180mm armor is so resilient the new cannon can only pierce it from point-blank range. The side and rear armors are also tough enough to resist direct hits from Ruxathand-40DV anti-tank grenades. Yet the Orhaldyn is anything but lumbering. Powered by a modified aircraft hybrid engine combined with the reinforced Lyncap Suspension gives it speed almost on par with elven light tanks. Its large internal space allows the tank to store great amounts of fuel, resulting in massive cruise range. In short the Orhaldyn is a fearsome tank with hardly any tradeoffs in battle. On the other hand their technology makes these heavy tanks really expensive thus Yllendthyr currently only fields them in limited quantities.
Air Force:
Name: Gryffn (elven spelling), Griffin, Gryphon (foreign variant)
Length: 2.7-3.5m
Wingspan: 6.7-8.5 m
Weight: 380-550 kg
Carrying Capacity: 75-110 kg
Flight Speed: 71-90 MPH (114-145 km/h)
Diving Speed: Up to 190 MPH (306 km/h)
Griffs are unique creatures bridging the gap between birds and mammals. They are majestic animals with characteristics similar to a mixture between lions and eagles but with size comparable to horses.It has the wingspan of 7-8 meters and could travel at speeds above 80 MPH (130 km/h). Compared to that their body is surprisingly light with the average male Griffin weighing around 1000 lbs (~ 450kg). Griffins are traditionally bred and trained by elven nobles from Yllendthyr. This tradition exists for thousands of years. Similarly it's well-known fact that Yllendthyr elves can ride their Griffins into battles. These creatures were used to be fearsome air cavalries. Unfortunatelly advances in technology and weapons made this tactic far less effective. Notably during the 1648 uprising when human rebels used imported muskets to devastate the 1st Imperial Gryffn Cavalry in a single well-coordinated volley. Regardless, griffin riders are still serving the Empire, even if their importance dwindled severely. For various reasons (especially the griffs' limited weight capacity) only elves are able to effectively ride Griffins into battle. Modern Griffin Riders carry rifles, handguns and other infantry weapons to battle. There are also overconfident squadrons which carry Ruxathand-40DV anti-tank grenade launchers to defeat airships, even though they need to get dangerously close in order to use any of these.
Name: YA-109-T2 Tavr Ymesyd (the latest variant)
Type: Interceptor Aircraft
Length: 6.11 m
Wingspan: 9.77 m
Empty Weight: 575 kg
Fuel Capacity: 200 Liters of Kerosene (called Sauruin AKA "crudely burning")
Standard Weight: ~ 980 kg (factoring in the pilot and other equipment, too)
Max Takeoff Weight: 1550 kg
Powerplant: Ducted Geared Swept Turboprop Engine (945 horsepower)
Combat Speed: 575 MPH (925 km/h)
Max Operational Range: 740 km (or the equivalent of around 48 minutes of flight)
Primary Armament: VH-133A anti-airship cannon (33x99mm, 60 rounds, maximum 600 RPM)
Secondary Armament: VP-37-A machinegun (6.25x69mm, 360 rounds, 2400 RPM)
Hardpoint Options:
- 50kg Bombs x 8 (4 per wing)
- 125L External Fuel Tanks x 2 (using both effectively doubles the aircraft's range)
- SD-03AA 66mm Rockets x 10 (placed along the wings, carrying a 0.7kg TNT fragmentation warhead)
- SD-03AT 255mm Anti-Tank Rocket x 4 (likewise placed along the wings, has a 55kg hollow TNT charge warhead)
- 720mm Aerial Torpedo x 1
One of the iconic fighters of Yllendthyr, this aircraft is quick and deceivingly powerful. Built on a lightweight yet enduring mithril frame and an engine which runs along its entire length, the tiny fighter has surprising load capacity which later variations are now putting into good use with various wing hardpoints. Its latest engine which runs along the fighter's entire length has rows of swept propellers within a duct and a complex reduction gear to achieve the top speed of 575 MPH, pushing technology to its limits. In comparison the Tavr's cockpit is quite spartan, only having various gunsights, radio, compass, maps and overall a very limited aviation technology. The Tavr is small and was designed for elves thus it puts more emphasis on the pilot's natural senses than anything else. Another tradeoff for the Tavr is its short range which makes it often rely on air motherships and that its overpowered engine requires an overhaul after every 150 hours of flight. Due to its top specs and demanding attributes the Tavr is especially popular with nobles. Tavr, alternatively spelled Tavor, is an elvish word for woodpecker.
Length: 88.6 m
Construction Material: Mithril
Filling Gas: 20,000 cubic meters of Kavuria at 1 atm
Standard Weight: 32.8 tons
Engines: Central Ducted Turbopropeller, Biodiesel-Electric Engine Cars+Propellers x 4
Top Speed: 140 MPH (225 km/h) when unloaded and above 5000m altitude
Cruising Speed: 100 MPH (161 km/h)
Carrying Capacity: 54.7 tons
Aircraft Cranes: 24
Armament: VH-133 33mm chainguns x 6 (in armored turret cupolas, max 600 RPM)
Typical Loadout:
- 12 YA-109-T2 Tavr Ymesd Fighters
- 6 YA-163-F Emelin Fighter/Bomber
- 16 S-38 Flying Bomb (640 MPH, 850 kg warhead, effective range is 200 km)
Military modification of the Cairwilth-class commercial airships, these are the the main type of airship for Yllendthyr. It served the Empire for decades and this is its latest retrofit. Most of its transport capability was changed to military uses like carrying aircrafts and bombs. Its latest weapon the S-38 flying bomb is effectively a mini plane/rocket which was closer to an automated aircraft. Using the fighters as reconnaissance it tells the target's coordinates via radio to attack from safe distance which puts the expensive airship
Length: 542.6 m
Construction Material: Mithril
Armor: 60-126mm hardened mithril
Filling Gas: 2,200,000 cubic meters of Kavuria at 1 atm
Standard Weight: 18,890 metric tons
Engines: Large Scale Ducted Turbopropellers x 4, Biodiesel-Electric Engine Cars+Propellers x 32
Cruising Speed: 90 MPH (145 km/h)
Carrying Capacity: 9,800 metric tons
Aircraft Cranes: 368 (can carry even more bombs and planes within its internal hangar)
Armament:
- Belly-Mounted Tripple-Barreled 328mm Gun Turrets x3
- Twin-barreled 133mm AA Gun Turrets x 6
- 133mm Gun Turrets x 4
- VH-133 33mm Chainguns x 48
- DVP-38 heavy machineguns x 72
One of Yllendthyr's proudest creations the Ylweran is a gigantic class of military airships, effectively filling up the role of the battleship and mainline mothership within the empire. It's by far the largest vessel made in Yllendthyr and often used as the symbol of their greatness. They cost awesome amount of money, materials, Kavuria and manpower as such these colossal airships are only availible in limited quantities. Ylweran means "ruler of skies" and the shipdoes live up to this name.
Length: 127.5m
Armor: 40-76mm spaced mithril armor
Weight: 475.5 tons at standard load
Filling: 36,000 cubic meters of Kavuria at 1 atm
Powerplant: Diesel-electric turbo engine (max 16000 horsepower)
Top Speed: 210 MPH (338 km/h)
Cruise Speed: 124 MPH (200 km/h)
Range: 3200 km at cruise speed on standard altitude
Armament:
- GDC-39 133mm L/96 Turrets x 6 (w/ autoloader, 30RPM)
- VH-133Tu 33mm dual AA chainguns x 10
- DVP-38L Quad 16.25mm AA Gun x 4
Hangar:
8 x ya-109-T2 Tavr Ymesd fighters
OR
12 x S-38 Flying Bombs
OR
Some combination of both
The Lindrhyn class is one of the newest type of airships designed with the capabilities of Kavuria in mind. Its shape was inspired by the airships from Avalia which almost resemble naval vessels. In addition the engineers developed a gigantic propeller engine giving the ship almost aircraft-like mobility. Unlike other airships the Lindrhyn is designed almost solely for air combat and its role is to protect other airships. As such its cargo, bombing or aircraft launching capacities are only minimal. On the other hand its armor can withstand all but the heaviest anti-aircraft fire and its fearsome six 133mm cannons can lay waste to almost anything in range.
Naval Forces:
Length: 21.5 meters
Beam: 4.75 meters
Draft: 0.45 meters
Crew: 14
Displacement: 8.5 tons (standard load)
Engine: Biodiesel-electric hybrid x 3 (3x1600hp)
Speed: 90 knots
Range: 1000 km
Armament:
- 720mm Tropedoes x 2
- VH-133 33mm Chaingun x 2 (600RPM)
- DVP-38L Quad 16.25mm AA Gun (4x600RPM)
Third generation design of Yllendthyr's successful line of military speedboats. Vëandur III is cheap, fast and reasonably well-armed. One of its new roles is to provide mobile anti-aircraft defense but the same weapons are also effective against lightly armored ships and shoreline targets. To give it a chance against heavier ships the Vëandur III has two torpedo tubes but this is almost only used during emergencies as they are generally part of a larger fleet. Due to their low cost, little crew and high speed they are also preferred by the Drefgiad as coastal defense. Vëandur is an elfish word meaning "vigorous servant" but several hundred years before "vëa" meant the sea and the full word previously translated as "sea-servant".
Beam: 4.75 meters
Draft: 0.45 meters
Crew: 14
Displacement: 8.5 tons (standard load)
Engine: Biodiesel-electric hybrid x 3 (3x1600hp)
Speed: 90 knots
Range: 1000 km
Armament:
- 720mm Tropedoes x 2
- VH-133 33mm Chaingun x 2 (600RPM)
- DVP-38L Quad 16.25mm AA Gun (4x600RPM)
Third generation design of Yllendthyr's successful line of military speedboats. Vëandur III is cheap, fast and reasonably well-armed. One of its new roles is to provide mobile anti-aircraft defense but the same weapons are also effective against lightly armored ships and shoreline targets. To give it a chance against heavier ships the Vëandur III has two torpedo tubes but this is almost only used during emergencies as they are generally part of a larger fleet. Due to their low cost, little crew and high speed they are also preferred by the Drefgiad as coastal defense. Vëandur is an elfish word meaning "vigorous servant" but several hundred years before "vëa" meant the sea and the full word previously translated as "sea-servant".
Length: 77.5 m
Beam: 7.7 m
Draft: 1.6 m (w/ standard load)
Armor: 60mm Mithril on the hull, 25mm on the deck
Displacement: 412 tons (w/ standard load)
Speed: 70 knots
Crew: 177 people
Armament:
- DC-32Ta 133mm L/55 Twin-barreled Gun Turrets x 2
- VH-133 33mm Chainguns x 4 (600RPM)
- DVP-38L Quad 16.25mm AA Battery x 4 (4x600RPM firing rate per battery)
- 4-tube 720mm torpedo launcher x 2 (port & starboard sides, 12km range, 24 torpedoes)
- Depth Charge Launchers x 2
Halatir-class is a lightweight destroyer design, popular in the seas owned by Yllendthyr. Dubbed "pocket battleship" the Halatir is surprisingly well-armed and well-armored for its size and combined with their speed it gives them unusual level of survivability. Halatir-class ships are relatively cheap and often used as escorts. It's equipped with radar and sonar to detect ships and hunt submarines. Unlike most ships built by Yllendthyr this destroyer lacks space and equipment to launch aircraft. Halatir is an elven word meaning "king fish".
Beam: 7.7 m
Draft: 1.6 m (w/ standard load)
Armor: 60mm Mithril on the hull, 25mm on the deck
Displacement: 412 tons (w/ standard load)
Speed: 70 knots
Crew: 177 people
Armament:
- DC-32Ta 133mm L/55 Twin-barreled Gun Turrets x 2
- VH-133 33mm Chainguns x 4 (600RPM)
- DVP-38L Quad 16.25mm AA Battery x 4 (4x600RPM firing rate per battery)
- 4-tube 720mm torpedo launcher x 2 (port & starboard sides, 12km range, 24 torpedoes)
- Depth Charge Launchers x 2
Halatir-class is a lightweight destroyer design, popular in the seas owned by Yllendthyr. Dubbed "pocket battleship" the Halatir is surprisingly well-armed and well-armored for its size and combined with their speed it gives them unusual level of survivability. Halatir-class ships are relatively cheap and often used as escorts. It's equipped with radar and sonar to detect ships and hunt submarines. Unlike most ships built by Yllendthyr this destroyer lacks space and equipment to launch aircraft. Halatir is an elven word meaning "king fish".
Length: 42.7m
Width: 4.8m
Height: 4.8 m (8.2m with the sail)
Crew: 33
Armor: 15mm/35mm double hull
Weight: 176.5 tons at standard load
Cargo Capacity: max 25,400 kg above the standard
Maximum Depth: 1200 meters
Engine: Biodiesel generator, electric motor operated screw (max 3000 horsepower)
Top Speed: 40 knots
Cruise Speed: 28 knots
Armament:
- 288mm torpedo tubes x 8 (mounted at the front, max 64 torpedoes, range is 9km)
- VH-133 33mm Chainguns x 2 (600RPM, mounted on the submarine's top in surfacing turrets against aircraft)
With the rapid development of aircraft and the experiences during the Yamatai Conflict in 1924, the leadership of Yllendthyr decided that naval forces had lost most of their importance. They began scaling down the fleet and developing smaller, more economical warships with all of them preferably capable of launching airplanes. Naturally submarines had the worst deal. By 1924 it became apparent that no effective submarine design could keep up with the rest of the fleet. It was inevitable that most submarines operating during the Yamatai Conflict were mothballed or even turned into scrap. On the other hand the reduced fleet size meant Yllendthyr's transport and merchant ships were exposed to danger. By 1927 it became apparent they need to do something. This surprisingly lead to the resurrection of the Gaearhurin Project, Yllendthyr's submarine research plan. The new objective was to create a relatively cheap submarine. Small and unfit to fight properly armored warships yet it's effective in the classic advantages of the submarine. The result was the tiny Forgwynn-class submarine. Forgwynn means "dogfish" in Elfish, a small type of shark which can live in the great depths of the ocean. The submarine is durable yet extremely lightweight which makes it nimble compared to its peers and could submerge to previously unheard depths. Consequently with the design of the new heavy 720mm torpedoes the researchers of Gaearhurin developed a small 288mm torpedo. Its power was inferior compared to torpedoes from even the last decade yet it also made the weapon cheap and reliable, about 20 of the small torpedoes worth a new 720mm model. Furthermore it allowed the Forgwynn-class to carry great amount of torpedoes to battle, it could decimate an entire fleet of pirates in one go. Advancement in radio and sonars also gave the submarine much greater situational awareness than before. Lastly, each Forgwynn-class submarine only required quarter as much crew which meant they could be operated by mostly the same veterans who used submarines from the last generation. The end result was a strangely successful design, a patrol submarine designed against lightly armored targets. Yllendthyr soon filled its seas with Forgwynn-class subs, they could be anywhere at any time and the pirates had no chance to detect them. The fear of the unseen death by the Forgwynn class had a massive effect and Yllendthyr's seas became almost free of pirate actions. In addition the frequency of Yllendthyr's use of submarines generated the sense in other nations that the Empire has a massively powerful submarine fleet, terrifying them about the idea of engaging Yllendthyr in naval warfare. Of course the latter fear was unfounded. Submarines are still a minor project for the Empire and Forgwynn is effectively powerless against any decently armored warship.
Since these are many months old players may be a bit disatisfied with some details. With mutual agreement unit profiles can be altered to some degree to better suit the game.