Overview

Natrelmon: Champions is a unique tournament set in a custom universe. Each contestant will be able to select up to 4 creatures to join them in combat in addition to distributing points through an expansive spell list. Items will also be available for other.

The structure of the tournament will be dependent on the number of interested parties. If there is enough interest and an odd number of players, we will do a preliminary group stage and take the top performers from each group. Matches will be one creature and trainer pair versus another. Swapping will be prohibited.

Rules
Global Rules:
- Pending

Tournament Specific Rules:
- Pending

Magic

Each spell school as a theme, as a quick guide:
- Abjuration, School of Defense - Defense/Counter
- Invocation, School of Deceit - Avoidance/Deception
- Hydromancy, School of Water - Avoidance/Counter
- Electromancy, School of Lightning - Offense/Manipulation
- Kazemancy, School of Winds - Avoidance/Offense
- Pyromancy, School of Flames - Offense/Aggressive
- Geomancy, School of Earth - Defense/Patience
- Cryomancy, School of Ice - Pending
- Restoration, School of Respite - Counter/Control
- Gishiki, School of Spirits - Buff/Debuff
- Nyxomancy, School of Shadows - Control/Debuff

Each individual will have points to distribute for magic up until a certain rank in a school. Each rank in a spell school will correspond to the number of points needing to be committed. For example, if you wanted Rank V Restoration, you would need to commit 5 of your spell points into Restoration. This should allow for flexibility by acquiring bits in a variety of schools or by focusing in a particular few.

Creatures

Creatures selection will require the selection of a creature from the starting creature list. The creatures selected on top of that will be determined closer to the launch of the first round.

Creature Database can be found here. Yes, this does link off site, but there are too many creatures to move.

Creating a Character
Characters should be posted on the OOC before posted into the bin. This will ensure all rules are adhered to. Edits will not be allowed to characters in the bin without my express permission.

To create a character, please provide the following:

+ Bio Format +
Name:
Age:
Gender:
Appearance: Picture or description is fine.
Hometown: Map pending below.
Personality: Can be relatively brief.
Relic Description Relics store creatures within them. They can vary from person to person and typically have inscriptions on them which glow when the creature is summoned.
Starting Natrelmon: You will select four creatures. One from the starting list, the others from the full list. Rules governing this to be determined.
Starting Spell Schools: Determine based on starting point distributions.
History: This doesn't need to be thorough for a tournament.
Noteworthy Skills: Examples of this would be having some kind of survival training, skill with computers, etc.




The spell schools are broken down as follows: