Hidden 9 yrs ago Post by Kaithas
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Kaithas One Jump Man

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GIANT SPIRIT MECHA FANTASY FIGHT ROBOT PUNCH


Everything changed when the demon nation attacked.

The peaceful kingdom of Erenduil had no idea what hit them. The skies were raining monsters of every shape and size, the farms burning, the serfs were dying left and right… And in the decades of peace that had followed the previous great war, the King’s Mage Army had withered to nothing, a mere shadow of the fighting force it had once been. Those that were left were old, or trainees—hardly ready to combat the hordes of the Netherworld.

And then one man stood strong. Pressured by the need to defend his family and aided by the familiar spirit passed down for generations, Erikal Slin took up his scythe and jumped into a huge, enchanted suit of armor used as a reaping machine. Battering his way through the legions attacking his farm, eventually Slin convinced the demons he was not worth the casualties.

How wrong they were. The kingdom of Erenduil adapted countless suits to combat and started to produce more specialized models, inspired by Erikal’s example—and the new King’s Armor Division began to force the demon hordes back, supplemented by the remnants of the KMA. The forces of humanity and the demons are now locked in a stalemate with the creation of demonic mechs… And that’s where you come in, maybe to be the difference between victory and defeat.

From an OOC Perspective:
This RPG is going to be episodic, and as the RPG goes on I’ll post a short plot summary of each episode when it’s completed. For now, all I have is the prologue and the title of the first episode…

Prologue: You’re a rookie soldier, the last line of defense between a badly beaten kingdom and the demonic hordes that come from dimensions unknown to assault it. Whether your power lies in the realm of sorcery or in piloting an enchanted suit of armor, you’ve been recruited by the King’s Army to defend your homes and nation. You’ve been trained—somewhat—by the army and are now ready for your first field mission. Hopefully that training wasn’t too hasty…

Chapter One: Rookies
Begins… now.

Divisions of the Military
The King’s Mage Corps: The KMC is the original King’s Army. Nearly every soldier is capable of some variety of combat-useful magic, whether they’re a pyromancer or a speed healer. Most have equipment that allow them to focus their power in some way, whether it’s a bow that allows them to launch arrows created from their element or a sword that can be enhanced with their power. Most mages cannot take down a mech on their own, but their sheer destructiveness and support powers are unmatched.

The King’s Armor Division: By far the largest part of the King’s Army both in numbers and mass, the KAD is made up of soldiers that pilot massive, magically powered suits of armor generally referred to as MECHs—an abbreviation that nobody honestly knows the meaning of. Each suit of armor is generally massive enough to hold its pilot in the torso, and most are humanoid… Though there have been more unorthodox approaches, such as MECHs that can transform into wheeled forms or combine with others into a form that’s greater than the sum of its parts. The suit is generally entirely inert when not being piloted, but upon being boarded will have enchantment runes glow all along its body. KAD pilots are, without exception, non-mages: the field of magic that powers the mech will not tolerate any interference from the abilities of a mage, and a mage’s powers will not penetrate the armor of a mech without destroying it.

Profile form:
Italics are for KMC soldiers only, bold for KAD alone.
Name:
Military codename: (You don’t get to pick this, you’ll pick it up along the way)
Gender:
Age: (Note, at least during episode 1, you’re a rookie. You can be an older volunteer, but the military does not accept soldiers under the age of 17)
Appearance:
Personality:
Biography:
Military Division: (KMC or KAD)
Magic: See the section titled “Magic and You”.
Spirit Name: See the section titled “Spirit Soldiers”.
Spirit Appearance: Just, essentially, what your familiar spirit looks like.
Spirit Power: What your spirit does when activated.
Spirit Origin: Is this the guardian soul of your family's farm? Some magic creature you made a deal with? how did you come to obtain your spirit.
Mech: The name of your mech goes here, but you also need to fill out the mech profile below.
Extra: Anything else?

Mech profile:
Note, PLEASE check the “Mech Tech” section below to be sure that you at least understand what level mechs are currently at. I won’t update the form every time new technology is developed, but I will add it to that section of the post.

Name:
Classification: Mechs generally fall into one of three archetypes: Hammer, Sword, and Epée. Hammer type mechs are slow, huge, heavy hitters, many times some variety of construction armor adapted to combat usage. Sword mechs are lighter and faster, focused on a balance of speed and ability to do damage. Epée class armor is the lightest and least damage resistant, but generally far faster than either of the other classes and far harder to master. This blank is generally more a matter of GM convenience than an absolute seal on what type of powers the mech has.
Appearance: Fairly obvious, but if spirit activation changes how the mech looks in any way you need to add it here. Mechs are not generally sleek, graceful beings, instead looking like medieval armor in some way—though Epée class mechs are sometimes smoother.
Weapons: Despite magitech, guns have not yet been developed. Range weapons are limited to bows and the like, though they generally fire some variety of magic ammunition.
Upgrades: What have you changed about the mech since its creation? If you’re making a new char, leave this blank.
History: What was your mech originally, how did your character get it… If those are of interest, explain them here.

Mech Tech: Currently, mechs are at their most basic level, not much more than a massive, enchanted suit of armor. Many are still adapted farming equipment or otherwise hastily cobbled together, with only the first few specialized combat machines coming out of the King’s alchemist laboratories and factories. Still, they display startling efficiency: the control runes written on all mechs are a natural barrier to the direct powers and attacks of mages, and their raw physical might can triumph against most demon soldiers easily.

Weapons are roughly on the medieval level, with swords, spears, bows and arrows being the most prominent. Most of these weapons are not crude—after all, blacksmithing mechs are not foreign to the kingdom and many blacksmiths already exist. A few soldiers have found ways to use the gifts of their spirits to fire magic or otherwise enhanced projectiles from their bows, but most only use huge, custom arrows.

All mechs only have one spirit slot.

Magic and You: Magic, essentially, is a force that allows the laws of ordinary physics to be suspended and the fantastic occur. It allows pyromancers to cause spontaneous combustion, a KAD mech to move with power far beyond that of its pilot, and a healer to kick the body’s systems up a notch and cure wounds much more quickly. What magic’s effects are and its triggers can vary from mage to mage, but all mages fit into one of three categories: Psionic, Verbal, and Somatic.

Somatic: Somatic mages must be able to move to cast spells. Benders in Avatar or the Legend of Korra would be a fine example of a somatic mage, and somatic mages do in fact usually have some manner of practiced fighting style that goes with their casting. Any kind of binding will generally block a somatic mage’s abilities, but their magic is linked into the reflex section of their brain, meaning they can cast reflex spells at reaction time speeds instead of having to consciously think of them.

Verbal: For a verbal mage, spellcasting is all about words. Generally, ordinary Erenduilian (OOC: English) words, arranged in such a way that they allow the caster to focus spells. A more powerful spell usually requires longer and more complicated statements to successfully complete. If a verbal mage is silenced, their spells will fail. Verbal casters are a good mix of power, some of the spontaneity of a somatic and the difficulty of stopping that a psionic caster brings to the table.

Psionic: No words or motions are required for a psionic mage. They cast entirely through thought, the only requirement of a successful spell being a concentrated, complete thought run through their mind and directed at a target. However, since they only cast through sheer force of will and have no focusing device to speak of, a psionic mage is woefully underpowered compared to somatic and verbal mages, and anything that breaks their focus will shatter their spell.

Spirit Soldiers:
Though mages generally have a familiar spirit, spirits are far more applicable and varied in the world of mech pilots. Spirits are usually small creatures, around the size of a small dog, and generally grant a pilot one, specific, battle-shifting power. They are the soul of the world, doing its best to aid its inhabitants against invaders from another plane. Powers can range from a short, berserker power boost like that of Erikal Slin’s Overdrive, or a long term, slow autorepair of mech systems. Most are fairly weak, but so little is understood about them that they may yet reveal abilities unknown.

A note on combining and transforming mechs: In order to combine or transform, a mech MUST have a spirit capable of sustaining the alteration through magical input, thus consuming a spirit slot.

Sponsorship System:
Essentially, this is my homebrewed rewards system. If you’ve played Heroes of Beacon, you may be cringing and thinking “Oh God is Kaithas going to make me participate in terrible contests?” (jk Lug I love you)

The answer is no. Rewards are done based on IC play almost exclusively, though a few might be handed out for helping me around the game. Simply, the better you play (staying in character, generally playing realistically) and perform in game battles, your characters will attract the attention of the feudal nobility and merchant guilds through their reliability and valor. Wanting to win honor or customers for themselves, these wealthy men and women will come to you and offer their support in exchange for you wearing their colors or otherwise advertising their association with you. Whether you choose to sell out or not is entirely your decision, but the resources granted by a sponsorship can be directed toward developing more tech or other equipment for your character and others. Occasional tech upgrades will come from time to time anyway—but this system allows you to direct the flow of development. Be wary, however, of attempting to perform beyond what your character is capable of. You may end up looking the fool, and oftentimes everyone will have the same tech available to them unless it’s expensive or otherwise rare.

And, that brings me to my last point. Rules!

1. Obey RP Guild rules. That goes without saying, but I just want to make it explicit.
2. Listen to staff, for the moment just me.
3. No godmodding, metagaming, bunnying... Your control is limited to your character, unless permission is granted to you otherwise. Fitting into that: If your character attempts to godmod or perform beyond his or her abilities to gain more sponsors or glory hog, they will likely get hurt in some way IC. Sprinting at a line of demon soldiers with nothing but a paper machete and miraculously dodging all attacks in an attempt to seem brave will get you killed. Don't do it.
4. Put "Steel Salvation" in the extra blank to prove you read these.
5. No one but a GM may kill your character without your permission, and it will only be done in the event of a grievous offense or to prevent an offense from taking place (i.e. death seems unavoidable). If you disagree in the latter case, feel free to PM me and we can sort things out.
6. NPC reactions are primarily the staff's purview, and most demonic creatures are not mooks to be wrecked by your oh-so-mighty character. Respect their strength, and respect how I have the townspeople and nobles react to your character and his or her tactics.
7. Have fun, and welcome to GSMFFRP!
Hidden 9 yrs ago Post by KabenSaal
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Mechs are roughly humanoid, right?
Hidden 9 yrs ago Post by Kaithas
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Kaithas One Jump Man

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Mechs are roughly humanoid, right?


Yep yep. Says it in the KAD description part, though I guess that's an odd place for it.
Hidden 9 yrs ago Post by RhineQueen
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Oh god yes this looks so cool. I'm making a cs now. Keep a spot open for me.
Hidden 9 yrs ago Post by KabenSaal
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<Snipped quote by KabenSaal>

Yep yep. Says it in the KAD description part, though I guess that's an odd place for it.


MECHs: Magically Energeized Chrome Humanoids.

Just, thought that's a good accronym, better than 'nobody knows'
Hidden 9 yrs ago Post by Kaithas
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@RhineQueen: Don't worry, you got a spot~

@KabenSaal: I'll consider using that, but like my parody of the Avatar the Last Airbender opening and my mention of the serfs dying left and right, was intended as something of a joke XD
Hidden 9 yrs ago Post by KabenSaal
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So, can MECH piolts get Mecha-Magic? a branch of magic that effects their armour, and is practically useless without it?
Hidden 9 yrs ago Post by Card Captor
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What kind of tone should we expect in this RP? Something like Attack On Titans and Evangelion, or stuff like Gao-Gai-Gar and Gurren Lagann?
Hidden 9 yrs ago Post by RhineQueen
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Name: Griselda Mór
Codename: TBD
Gender: Female
Age: 23

Personality: Guard by trade, fighter by birth. She is outgoing, brash, and loud, and almost excessively friendly. She can drink most grown men under the table and lives life impulsively and recklessly. She loves adrenaline and can often get herself in trouble seeking it out.
Biography: She grew up as the youngest of four, with three older brothers, her mother having being killed by the demons when she was ten. From then on she began training hard, which wasn't hard when her father was a village guard and her older brothers heading down the same path she was never at a loss for people to train with and very quickly developed an affinity for fighting, her size offering a great boon. She enlisted when the demons overran her village.
Military Division: KAD
Magic: Verbal
Spirit Name: Baldur
Spirit Appearance: Goat
Spirit Power: Berserker Mode: When activated it doubles the MECH's strength and speed and numbs her pain recpetors for about a minute. She is not invulnerable, she simply regesters pain less. Her claymore splits down the middle, becoming two single bladed swords. She can extend the duration of the Berserk Mode at great physical cost to herself.
Spirit Origin: Her mother made a deal with spirits to protect her and her brothers.
Mech: Muiredach
Extra: Never drinks clear liquor. Carries a bone pendant of a rising sun her father carved for her when she was born.

MUIREDACH
Classification: Hammer.


Upgrades: Originally a mech used in industrial smelting Muiredach has been modified with heavier armour plating
History: Her uncle, Roland owned a steel mill and for her twentieth birthday he gave her one of his older models that he was retiring, with a few modifications.
Hidden 9 yrs ago Post by Takashi
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This looks awesome. I might be interested in joining if there's still room.
Hidden 9 yrs ago Post by Temporary
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I'm gonna be definitely making a mage, but you'll have to give me a while.
Hidden 9 yrs ago Post by Kaithas
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Kaithas One Jump Man

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This looks awesome. I might be interested in joining if there's still room.


Definitely still is!

@Vocab: You're good, bro.

@RhineQueen: Looks good to me, but wait a little on posting it in the char tab until I can get two posts up, one for staff NPCs and the other a reserved space for the bestiary.
Hidden 9 yrs ago Post by KabenSaal
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So, can MECH piolts get Mecha-Magic? a branch of magic that effects their armour, and is practically useless without it?
Hidden 9 yrs ago Post by Kaithas
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Missed these two, I apologize.

So, can MECH piolts get Mecha-Magic? a branch of magic that effects their armour, and is practically useless without it?


That's essentially what a spirit is. Short term special ability that boosts your mech's combat potential. What exactly were you wanting to do?

What kind of tone should we expect in this RP? Something like Attack On Titans and Evangelion, or stuff like Gao-Gai-Gar and Gurren Lagann?


There will be dark moments, certainly, especially during episode 2, (which I already have somewhat plotted) but there won't be the dark, insane fear that dominates in Attack on Titan most likely.
Hidden 9 yrs ago Post by KabenSaal
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I was thinking a Martial Mech (That's, basically beats the crap out of things with it's fists and legs) And a magic subsect that adds elements to said fists. Unless Spirits aren't limited in their pontential, only in their activation, I.E Can only use one element at a time or something.
Hidden 9 yrs ago Post by Kaithas
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I was thinking a Martial Mech (That's, basically beats the crap out of things with it's fists and legs) And a magic subsect that adds elements to said fists. Unless Spirits aren't limited in their pontential, only in their activation, I.E Can only use one element at a time or something.


Adding elemental damage to attacks would be an acceptable spirit power, I'd just ask that you limit it to one element and to short range attacks instead of hurling fireballs.
Hidden 9 yrs ago 9 yrs ago Post by KabenSaal
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Name:Nenatalev Kabal
Military codename: (You don’t get to pick this, you’ll pick it up along the way)
Gender:Female
Age: 18
Appearance: Far apart from many other females, Nenatalev has toned muscles throughout her body, not rippling, but obvious to even a casual glance. She stands towering over most men, at six foot five, but tries not to look intimidating, since scaring the people she works with is not really a good idea. She keeps her deep green hair cut short, but is very difficult to mistake for a man, even with her masculine appearance. Probably because her breasts are large and can smother lesser men in their fleshy embrace. Her eyes, a blue and green in colour, can pierce souls, and intimidate onlookers, which was the main reason for her abandonment.
Personality: Raised in the King's Army, Nena has an undying loyality to the country, and also a strong sense of honor. That doesn't mean she won't flaunt her physical superioirty to beat the crap out of someone if she thinks she they need it, but will not do anything until she is convinced that they do actually need some good Fist Talk. While rather annoyed with people who treat her like a woman, those who look down on her gender as a weak, inferior sect, she does have a strong chiverlous streak that drives her to protect any woman she sees getting bullied or abused. This is a driving factor in her preverence for her own sex when it comes to romantic feelings.
Biography: Hated and discarded at birth for her abnormal eyes, a sign of the devil, as thought by superstitious serfs of the age, Nena was destined to die. But, destiny takes a back seat when Fate enters the mix, and she was picked up by a group of soldiers in the King's Army. Less superstitious and much less wasteful than the peasants, the soldiers brought this little baby back with them, and brought her up as on of their own.

Such a childhood did not bode well for her having an academic education, but she quickly learned how to defend herself, and others, making her a potent combatant by the time she was fully grown. As such, the army brat's enlistment when the Demons came calling was all but garanteed, not wanting to upset her fathers and uncles, but also having a deep sense of duty by this time, and willing to help her country.
Military Division: KAD
Magic: Verbal
Spirit Name: Beowulf
Spirit Appearance: Large gorilla-esque creature with veins of light running across it's skin
Spirit Power: Release!: A rather new and hot-headed Spirit, Nena can not do much more than a crude release of magical energies, adding considerable force to her punch, akin to an explosion. She feels confident that, in time, she could learn more about the spirit, but for now, she had little skill with the youngster.
Spirit Origin: Nena met Beowulf in the King's Army Barracks one day, and they mutally agreed to join, for the fun of it.
Mech: Scarlet Rose
Extra: Gets into fights with sneering nobles. A lot.

Mech profile:

Name: Scarlet Rose
Classification: Sword



Weapons: Reinforced Fists, Reinforced Greaves.
Upgrades:
History: Scarlet Rose was, with the help of several dozen of her friends in the Army, made for Nenatalev after she said she would join the KAD if they made her a MECH. It was meant to show her reluctance to leave her friends, but when they rolled out Scarlet Rose, she couldn't refuse, and so with a small measure of reluctance, joined up with the KAD.
Hidden 9 yrs ago Post by Onarax
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Totally derped on realizing you had a new OOC.

I guess this means I should hurry up on my profile.
Hidden 9 yrs ago 9 yrs ago Post by Temporary
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That ok?
Hidden 9 yrs ago Post by Kaithas
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Name:Nenatalev Kabal
Military codename: (You don’t get to pick this, you’ll pick it up along the way)
Gender:Female
Age: 18
Appearance: Far apart from many other females, Nenatalev has toned muscles throughout her body, not rippling, but obvious to even a casual glance. She stands towering over most men, at six foot five, but tries not to look intimidating, since scaring the people she works with is not really a good idea. She keeps her deep green hair cut short, but is very difficult to mistake for a man, even with her masculine appearance. Probably because her breasts are large and can smother lesser men in their fleshy embrace. Her eyes, a blue and green in colour, can pierce souls, and intimidate onlookers, which was the main reason for her abandonment.
Personality: Raised in the King's Army, Nena has an undying loyality to the country, and also a strong sense of honor. That doesn't mean she won't flaunt her physical superioirty to beat the crap out of someone if she thinks she they need it, but will not do anything until she is convinced that they do actually need some good Fist Talk. While rather annoyed with people who treat her like a woman, those who look down on her gender as a weak, inferior sect, she does have a strong chiverlous streak that drives her to protect any woman she sees getting bullied or abused. This is a driving factor in her preverence for her own sex when it comes to romantic feelings.
Biography: Hated and discarded at birth for her abnormal eyes, a sign of the devil, as thought by superstitious serfs of the age, Nena was destined to die. But, destiny takes a back seat when Fate enters the mix, and she was picked up by a group of soldiers in the King's Army. Less superstitious and much less wasteful than the peasants, the soldiers brought this little baby back with them, and brought her up as on of their own.

Such a childhood did not bode well for her having an academic education, but she quickly learned how to defend herself, and others, making her a potent combatant by the time she was fully grown. As such, the army brat's enlistment when the Demons came calling was all but garanteed, not wanting to upset her fathers and uncles, but also having a deep sense of duty by this time, and willing to help her country.
Military Division: KAD
Magic: Verbal
Spirit Name: Beowulf
Spirit Appearance: Large gorilla-esque creature with veins of light running across it's skin
Spirit Power: Release!: A rather new and hot-headed Spirit, Nena can not do much more than a crude release of magical energies, adding considerable force to her punch, akin to an explosion. She feels confident that, in time, she could learn more about the spirit, but for now, she had little skill with the youngster.
Spirit Origin: Nena met Beowulf in the King's Army Barracks one day, and they mutally agreed to join, for the fun of it.
Mech: Scarlet Rose
Extra: Gets into fights with sneering nobles. A lot.

Mech profile:

Name: Scarlet Rose
Classification: Sword



Weapons: Reinforced Fists, Reinforced Greaves.
Upgrades:
History: Scarlet Rose was, with the help of several dozen of her friends in the Army, made for Nenatalev after she said she would join the KAD if they made her a MECH. It was meant to show her reluctance to leave her friends, but when they rolled out Scarlet Rose, she couldn't refuse, and so with a small measure of reluctance, joined up with the KAD.


You're good!

@RhineQueen: You're good to post your profile in the char tab now.

@Vocab: I'd like a little more detail as to what exactly his shadows do. Otherwise you look okay. Just keep in mind when exploring backstory that his father would start as an engineer on non-combat mechs. Their combat usage only started with the demon war.

Erikal Slin is up, the char tab can be posted in once I approve you
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