Name - Ritter
Age - Unknown
Gender - Presumably male
From - Gore Bunny(OC)
Description - Symbiotic entities by the name of Avatar are scattered scarcely about the realm in various forms and states of existence. These Avatar possess infinitely mysterious abilities, each one baring powers completely different from the next. However the power of an Avatar can only be harnessed through the essence of another, cutting them off to their own abilities when alone. Thus, Avatar are frequently bonded to a partner or host to channel abilities through in a ritual known as merging. For some, this is simply a way to access powers, while for others, it serves as a gateway to freedom from an inanimate prison.
In the case of Ritter, his physical form is confined to a piece of jewelry, making him incapable of movement or speech. In exchange for this burdon, he holds the powers to manipulate perception, morph shadows, and influence subconscious thoughts. Through these abilities he is able to take various forms, create illusions, infect others with fear, bend darkness into matter and shape it into weapons or extensions of his body, walk through shadows like a door, and appear to teleport by moving freely into and out of an individuals perception. In reality he cannot teleport. However he can effect the subconscious thoughts that cause a person to see an object in the corner of their eye and want to look at it.
Powers -
Der Ritter PactSealed within the confines of an ominous pendant, Ritter is unable to physically interact with the material world. Instead, he communicates through the ethereal world and the subconscious thoughts of sentient minds. Often perceived as a nightmare or predatory creature, most have avoided merging. Though if one were to get past the unnerving presence of Ritter's aura and make physical contact with the pendant, the merging process will begin.
Sanity Matrix EngineThe mental state of Ritter's host determines the amount of power that can flow into them. When calling upon Ritter's abilities, the Avatar plants a seed of controlled madness within the subconscious thoughts of the host. This madness is the conduit through which Ritter's powers materialize. As use of these abilities continues, the seed of madness grows, allowing for more power to flow and stronger abilities to be accessed. Similarly, emotions like rage, sorrow, love, hate, and happiness can also serve to empower Ritter's bestowed abilities, though effects can vary. In addition to unlocking his powers, the madness also grants Ritter limited access to the physical world. In the event that the host goes completely insane, Ritter becomes able to take possession of their body, until their mind finds sanity once again.
Sanity Release Level OneFrom the madness within the Host, the essence of Ritter radiates out and materializes into an offensive weapon to be wielded in battle or self defense. The weapons shape and function varies based on the Host. While in this state, the host will gain slight increases to their own physical abilities, allowing them to run, jump, and fight better.
Sanity Release Level Two---TBA---
Sanity Release Level Three---TBA---
Sanity Release Level Four---TBA---
Walking With The ShadowOnce merged, Ritter attains better communication skills with it's host while losing memetic influence over the outside world. Once the sanity of the host is assessed, Ritter will appear in a form acceptable to the mental perception of it's host, usually in a suit and tie. This form is only viewable and can only be heard by the host. This image isn't physical, and only serves as a type of phone line between the host and the will of the Avatar. It CANNOT interact with the world around it. When in the fourth state of Sanity Release, this image becomes loosely perceivable by others, often as some form of intimidating presence.
Weaknesses - Other then his inanimate state, Ritter weakness is the fear of his host. Not the literal fear but rather fear itself in general. If his host becomes panicked, Ritter's powers will go haywire and could result in unmerging.
Personality - The spontaneous nature of the image projected into the host's perception is the only personality observed when interacting with Ritter. Wether it is it's true behavior or simply a way of making the host feel more comfortable is unknown.
Appearance - Though Ritter hold's many forms, it is most notably a male wearing a dark suit and tie despite any other changes. He tends to assume the same hadfull of forms, though the situation may vary. When not merged to a host, it is difficult if not impossible to impose a form onto the material world. Attempts often result in the form being misshapen and hard to identify, easily mistaken for a monster. Though on rare occasions, when there aren't too many different unknown minds around to interact with, Ritter is capable of holding a somewhat stable form.
Notable Instances of Ritter