Hidden 9 yrs ago 9 yrs ago Post by Rekaigan
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Rekaigan Rolling Sushi

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@Sven the Silent I would assume that a lot of the combat problems would fall onto the players themselves, generally because we wouldn't want people doing something that's absolutely inconceivable with their units (Like flawlessly blocking a volley of arrows)

I'd assume that the tribes don't really have much of an 'economy', but use more of a barter system. (Of course I've never done a Nation RP so... I'm not really helpful am I?)

EDIT: On the note of units, you could use a rock-paper-scissors kind of system.
Hidden 9 yrs ago 9 yrs ago Post by Sven the Silent
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Sven the Silent The far-left-social-authoritarian

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@Claw2k11@Minimum@Lauder@ClocktowerEchos@Jbcool@RomanAria@Serene Sender@Rekaigan

I have been working on a few things and i'm happy with the current results. They are not final though and I need the opinion of you to establish whether or not it's usable. My apologies for the time it's taking me to get an OOC up but I want to ensure that you get served the best of the best so that we all enjoy the Roleplay to the fullest extend. So yes, let me know what your thoughts are and suggestions are always appreciated.





I currently do need to figure out how we're going to establish casualities but I figure that can be done on the honour system by players. If an unit is in a hopeless situation and getting cut down i'm sure they can realistically establish suffered casualities/the destruction of a unit as a whole.

I may also split up spear/pike infantry and sword/axe infantry into two catagories and work out what their qualities are for each tribe as well.
Hidden 9 yrs ago Post by ClocktowerEchos
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@Sven the SilentSeeing the similarities between this RP and Attila TW, may I suggest that tribes can have "unique" version of a unit? IE: Jutes/Danes have Norse Raiders and Picts/Ebdolians (?) have Painted Men.

Also, would Rome start loosing technology has the game progressed like irl and in ATW?
Hidden 9 yrs ago Post by Sven the Silent
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@ClocktowerEchos I have thought about including unique units but then things would get a little chaotic, though if the participants would like to see that I can include it. The only unique units so far is the one nomadic tribe that's in the mix, they have horse archers. And then there's war hounds that everyone has. But I may scrap those two for balancing purposes. As for technology and Rome, my units are underfunded, undersized and spread to thin. The technology is more for you then it is for me. My units already start out good, and I of course have more then twenty units. I have legions spread out over the provinces.
Hidden 9 yrs ago Post by Sven the Silent
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@ClocktowerEchos Technology now has an effect on me as well. I get only 0,5 technology points from trade and the costs for recruitment and replenishment are doubled for me. I will however start with more technology points in place and if things get really dramatic for me I can receive aid from the non playable Eastern Roman Empire. (Say, all my armies being gone. I can receive money/troops as in real life in order to put up some resistance still.)

I will not have to dribble in upgrading units though because mine all start at the highest level, including when recruited. I will spend all my points on desperately replenishing and trying to recruit troops in areas where it's getting really dangerous. Though it's safe to say that once I have spend my initial banked technology point supply the cracks will quickly start to show.
Hidden 9 yrs ago Post by Sven the Silent
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@Claw2k11@Minimum@Lauder@ClocktowerEchos@Jbcool@RomanAria@Serene Sender@Rekaigan

And the OOC is up, I feel as though i've got the balance right now. The technology points should force you to interact with other tribes as much as possible, or with me. Purely to increase the amount you're getting so that you can achieve more. The link: roleplayerguild.com/topics/88538-395-a..

I might tweek the technology point system a little, mostly decreasing or increasing certain amounts. Feel free to give me suggestions/advice on that.
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