Name: Tanya Hetairoi
Age: 25
Gender: Female
Bio:
Born in the gutters by her local Mage's Guild, Tanya was an orphan who pickpocketed power from wizards. Hers is an insatiable thirst for fortune and glory, combined with a magpie-like talent for taking and hoarding interesting trinkets. In back-alleys between witches and warlocks, she made whispered legends of herself as a dealer of lost wands, interesting scrolls, and dangerous beasts. Over time, the scrawl of her lifetime spent in the business of magic made its way to her skin, her body a ledger for transactions of reality bending power. With her own knowledge and a series of kept promises and well-backed blackmails with real arcanists, she became a talented mage in her own right, and is always looking for a deal.
Powers and Abilities:
Signature Technique
Pure magecraft, writ unto Tanya's body over her years of experience. She has several different abilities based on the tattoos she's inscribed into her skin, and the amount of her own life energy she intends to feed her spell.
Binding Contract: Tanya has the ability to inscribe circles of ink into surfaces which magically entrap anybody who touches them. Without extended preparation, these circles can range in size from anywhere to the width of her outstretched palm to a diameter of four and a half feet wide. These circles can hold a victim for roughly twice the time spent used to create it, and remain on the surface they've been inscribed to for the same amount of time. With focus, larger ones can be created to detain larger threats, and smaller ones can be applied directly to bind the movement of muscles or joints on an opponent's body. These circles can be broken with relatively little effort by trained mages, and exceptionally strong individuals should be able to force their way out of most binds. Furthermore, ranged attacks or traps are still very usable from within a Binding Contract. Tanya herself is unaffected by these circles, and can even hide them among the tattoos on her own body to catch would be wrestlers by surprise.
Feather of Innocence: By pressing her palm to her chest, Tanya can manifest the outlines of wings at her back, which allow her to hover or fly for short distances. She is able to levitate for up to thirty minutes while using other abilities, and can charge at a maximum of almost forty miles an hour. These feathers can also be used for combat applications, as they can cushion blows that land among them, and be fired as a cloud of magical shrapnel. Furthermore, Feather of Innocence is extremely versatile in that it can be combined with her other Signature Techniques, such as Binding Contract and Rules Snake, to give her ink blasts stunning capabilities, or impose the Pact at a greater range.
Rules Snake: Tanya has managed to seal a demon at the nape of her neck, a malevolent being that serves as the linchpin of her magical powers at the price of demanding souls. Writ between the lines of spellwork on her body are the codes and dictates by which Rules Snake is able to act, and it states that in order to drain the soul from a victim, it must establish contracts with the one it seeks to consume.
In combat, this means that Tanya's touch will allow Rules Snake to bite its victim, marking them in unknowable runes as a manifestation of its demonic Pact. Once a mark is made, Tanya can impose terms upon the opponent, often relevant to the battle at hand, such that they may not use their right hand, or that they may not open their left eye for the next thirty seconds. Tanya need not announce her terms, but once she has set them, the opponent should be filled with a zealous obsession to make their own terms. If the opponent fails to provide a counteroffer, Rules Snake will manifest from the original wound and devour their soul. If the opponent is willing to play this game, they may impose counter-terms upon Tanya, which she will innately understand, and must abide by until one of the combatant's souls is extinguished. Should she reject the terms outright, Rules Snake will consume her, and seek a new master. If she is able to deal further damage to her opponent with Rules Snake, the Pact with her personal demon will be fulfilled for the moment, and its hunger will be kept at bay for just a little bit longer...
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Physical Coordination
She is able to move with impressive grace and speed, built through years of practice dodging hexes among ramparts and towers. Her movement style in urban areas bears a striking resemblance to modern parkour, which she can augment through the use of the Feather of Innocence. Furthermore, her hand to hand combat style emphasizes the use of joint locks, strikes to pressure points, deception and decisiveness. She'd make quite a show out of modern special forces.
Weapons and Equipment:
Quill
A dagger with a four inch long handle and a five inch long blade, the image of a snake carved into each flat of the metal as an ornate blood groove. The wood encasing its fine steel is grooved perfectly to Tanya's grasp. She's able to manipulate it expertly, separating meat from bone with as little trouble as she separates her customers from their ill-gotten cash. It's been with her so long that the metal has become somewhat attuned to her mana, and she can channel her abilities through it through slashes, thrusts, or throws.
Misc. Equipment
Age: 25
Gender: Female
Bio:
Born in the gutters by her local Mage's Guild, Tanya was an orphan who pickpocketed power from wizards. Hers is an insatiable thirst for fortune and glory, combined with a magpie-like talent for taking and hoarding interesting trinkets. In back-alleys between witches and warlocks, she made whispered legends of herself as a dealer of lost wands, interesting scrolls, and dangerous beasts. Over time, the scrawl of her lifetime spent in the business of magic made its way to her skin, her body a ledger for transactions of reality bending power. With her own knowledge and a series of kept promises and well-backed blackmails with real arcanists, she became a talented mage in her own right, and is always looking for a deal.
Powers and Abilities:
Signature Technique
Pure magecraft, writ unto Tanya's body over her years of experience. She has several different abilities based on the tattoos she's inscribed into her skin, and the amount of her own life energy she intends to feed her spell.
Binding Contract: Tanya has the ability to inscribe circles of ink into surfaces which magically entrap anybody who touches them. Without extended preparation, these circles can range in size from anywhere to the width of her outstretched palm to a diameter of four and a half feet wide. These circles can hold a victim for roughly twice the time spent used to create it, and remain on the surface they've been inscribed to for the same amount of time. With focus, larger ones can be created to detain larger threats, and smaller ones can be applied directly to bind the movement of muscles or joints on an opponent's body. These circles can be broken with relatively little effort by trained mages, and exceptionally strong individuals should be able to force their way out of most binds. Furthermore, ranged attacks or traps are still very usable from within a Binding Contract. Tanya herself is unaffected by these circles, and can even hide them among the tattoos on her own body to catch would be wrestlers by surprise.
Feather of Innocence: By pressing her palm to her chest, Tanya can manifest the outlines of wings at her back, which allow her to hover or fly for short distances. She is able to levitate for up to thirty minutes while using other abilities, and can charge at a maximum of almost forty miles an hour. These feathers can also be used for combat applications, as they can cushion blows that land among them, and be fired as a cloud of magical shrapnel. Furthermore, Feather of Innocence is extremely versatile in that it can be combined with her other Signature Techniques, such as Binding Contract and Rules Snake, to give her ink blasts stunning capabilities, or impose the Pact at a greater range.
Rules Snake: Tanya has managed to seal a demon at the nape of her neck, a malevolent being that serves as the linchpin of her magical powers at the price of demanding souls. Writ between the lines of spellwork on her body are the codes and dictates by which Rules Snake is able to act, and it states that in order to drain the soul from a victim, it must establish contracts with the one it seeks to consume.
In combat, this means that Tanya's touch will allow Rules Snake to bite its victim, marking them in unknowable runes as a manifestation of its demonic Pact. Once a mark is made, Tanya can impose terms upon the opponent, often relevant to the battle at hand, such that they may not use their right hand, or that they may not open their left eye for the next thirty seconds. Tanya need not announce her terms, but once she has set them, the opponent should be filled with a zealous obsession to make their own terms. If the opponent fails to provide a counteroffer, Rules Snake will manifest from the original wound and devour their soul. If the opponent is willing to play this game, they may impose counter-terms upon Tanya, which she will innately understand, and must abide by until one of the combatant's souls is extinguished. Should she reject the terms outright, Rules Snake will consume her, and seek a new master. If she is able to deal further damage to her opponent with Rules Snake, the Pact with her personal demon will be fulfilled for the moment, and its hunger will be kept at bay for just a little bit longer...
===
Physical Coordination
She is able to move with impressive grace and speed, built through years of practice dodging hexes among ramparts and towers. Her movement style in urban areas bears a striking resemblance to modern parkour, which she can augment through the use of the Feather of Innocence. Furthermore, her hand to hand combat style emphasizes the use of joint locks, strikes to pressure points, deception and decisiveness. She'd make quite a show out of modern special forces.
Weapons and Equipment:
Quill
A dagger with a four inch long handle and a five inch long blade, the image of a snake carved into each flat of the metal as an ornate blood groove. The wood encasing its fine steel is grooved perfectly to Tanya's grasp. She's able to manipulate it expertly, separating meat from bone with as little trouble as she separates her customers from their ill-gotten cash. It's been with her so long that the metal has become somewhat attuned to her mana, and she can channel her abilities through it through slashes, thrusts, or throws.
Misc. Equipment
- Parchment
- Ink Stone
- Razor Wire, Leather wrapped coil
- Small Bottle of Oil
- Matches