credit to pheberoni Standing at five foot ten and solidly built, Anara is the last thunder-rider in Caerel, and it shows—her hair is always slightly frizzy with static, and she always seems to smell of ozone.
AGE— 38 Bonded for 25 years.
GENDER— Female
HISTORY— No one can quite remember when the Keltor family arrived on Caerel—it seems as if they’ve simply always been. However, they’ve also always been farmers—the Keltor farm is the main producer of sugarcane on the island. When the last mated pair of thunder dragons had a clutch of two, thirteen year old Anara was one of six potential riders sniffed out, and the only one with no dragonriders in the family, not to mention the youngest. No one thought she’d be one to bond with a hatchling, but when Inirath emerged from her egg, she made a beeline for Anara, and the rest is history. Her family is still almost overwhelmingly proud to this day.
Life among the dragonriders was vastly different than Anara’s agricultural childhood—and she loved it. She took to training with gusto, and never expected any special favors just because of Inirath’s breed. Even as a junior rider, she had a reputation for treating everyone equally, from riders of the clumsiest flitwit to the most majestic sea drake. As a senior dragonrider and council member, she maintained that sense of equality, and ever so slowly began to change common thinking throughout the island—every dragon has value, no matter how small. The councillors from the Flitwit and Starscale riders are still grateful. Many an unsuspecting dissenter has muttered complaints in the tavern about Sergeant Keltor, only to be shouted down by her supporters.
So when the drought hit, many looked to Anara for guidance. She remains in contact with her family, so she was immediately aware of any weather changes, and the lack of rain has her as worried as any farmer. It was her idea to go to other islands for help, and she will personally lead a team of dragonriders in search of something to bring back the rains.
PERSONALITY— For all that she’s well known throughout the island, Anara is surprisingly quiet. She’s not unfriendly, but reserved, more willing to listen to others than talk herself. She considers every word before she says it—this slow speech and her size can combine to give the impression of stupidity, at first glance. Make no mistake, though, she’s smarter than many of her peers—she just waits before she uses it, and she never tries to show off. Many of those who live in close proximity to dragons look to her as their leader, whether by dint of her accomplishments, or simply because of the dragon she rides—she shoulders the responsibility admirably, but sometimes she just wants to go flying for fun.
It can be difficult to get to know Anara, especially these days, but you will never have a more loyal friend. She sticks by her friends through thick and thin, and is more than willing to stand between them and danger, and would trust them with her life. Even if she doesn’t like someone personally, she takes the thunder dragons’ legacy of guardianship very seriously. It’s these traits that have made her so valuable to Caerel—from farmers to dragonriders, the people know she’d do anything to protect the island.
TALENTS/SKILLS—
Veteran dragonrider—after more than two decades bonded to Inirath, Anara is one of the most skilled riders on the island, and is very knowledgeable about dragons in general.
Leader—due to her age and experience, younger riders often look to her, and she’s skilled in tactics and mediation.
Swordfighter—Anara is skilled with a short broadsword and shield, and to a lesser extent, hand-to-hand combat.
Tip top shape—With very few exceptions, dragonriders are in the best shape they can be. Anara is no different.
Dragon-hearted—This is the common name for someone who has a ‘gift’ with dragons. Anara doesn’t overstep her boundaries, but other dragons tend to respect her.
FLAWS/WEAKNESSES—
Isolated—Anara can find it difficult to delegate, sometimes, taking the most dangerous and difficult tasks for herself out of a desire to protect and keeping dangerous information to herself.
Somewhat sheltered—Anara has never left Caerel, and while this isn’t uncommon for the island’s inhabitants, she can’t really know about other islands’ opinions on dragons until she gets there.
BIG dragon—Inirath is not exactly...stealthy. She tends to attract attention. A lot of it.
EXTRAS—
Anara is dotted with small scars—in addition to the ones on her face, there are several across her hands and arms, mostly burn scars acquired during training.
She’s used to flying at high altitudes—a slightly lower oxygen percentage doesn’t bother her.
Sometimes, when it’s very late, she needs reading glasses. Not that she’s likely to have them on her.
NAME— Inirath
GENDER— Female
BREED— Thunder Dragon
APPEARANCE— Inirath is a darker silver than most thunder dragons. She’s also on the larger side.
PERSONALITY—
Stately—thinks pretty highly of herself.
Confident—she knows she’s badass.
Protective—Anara would go so far as to call her possessive, but...
EXTRAS—
Loves lying in the sun (and probably blinding everyone below)
Picky eater—takes only the best bulls to eat.
When things get serious, though, she and Anara work together like a well oiled machine of electric death.
HISTORY— Pete was born in the mountains of Caerel. His village was special for the fact that many different species of dragon lived nearby to the village. There were caves with Delvers digging under the Earth. The village formed around these dragons. Pete was born to a miner and his young wife in the middle of the summer. One of the village elders claimed that he saw Pete with a great destiny. Pete grew up around dragons. He would read whatever books he could on the subject and imagined himself as rider. He would imagine himself going and saving the day on the back of his winged companion.His parents were very accepting of his dream and did whatever they could to help him. His father taught him his method of rough and tumble way of fist fighting. Pete excelled at it.
However he was not called to try for an egg. He was about to give up until around his 15th birthday. A pair of two headed dragon's had laid a clutch of eggs in one of the mountains. The challenge was getting up there. Not many people could risk the climb so the challenge was to get to the eggs. Then there was the chance that the egg would not even bound with him. Still Pete decided to risk the climb in the middle of winter onto one of the most dangerous mountains on the island just for the chance. Pete was the only one who made it to the cave. When he got there he saw a single egg just laying there in the cave. For some reason, Pete decided to try and approach the the egg. As soon as he did, it hatched and out popped the strangest looking dragon he had ever seen. Pete wrapped the poor creature in his coat and climbed down the mountain as fast as he could. The Riders were waiting for him there. He was shipped off for training soon after that.
Pete was used to hardship so training was nothing special for him. He did not like how people looked at him and his dragon. Maybe it was the fact that he had difficulty training them. He was not used to animals and these two were not that easy. Pete eventually learned to treat the two heads as two separate dragons and that seemed to help. Pete finally got the adventures that he had always wanted.
When he heard of the drought, he instantly thought of home. His village needed the rains and the snows to survive. Pete and The Twins needed to find out what in the world had happened to the rains to save his village. PERSONALITY— To be a Two-headed rider, you need the patience of a saint. That is something Pete has in spades. Maybe it was his upbringing but nothing really bothers him. Pete is as stoic as the mountains he grew up in. He has to be since his dragon is not the easiest to control. He is calm at basically all times and it shows since he has to be or else the Twins will go crazy. He sees his dragon as wild children that really need to be controlled. However he does like their little pranks that they pull. He can smile and laugh when he needs to be since he believes that dragon are an extension of the rider and the opposite is true.
TALENTS/SKILLS—
Excellent Trainer: He spent the last nine years training the twins. To be honest he still is training them. So now he is a bit of an expert with just about anything a dragon can throw at a person.
Excellent shape: He prefers to do things the hard way. Such as climbing up a rock wall instead of flying up it. Or carrying a heavy load instead of making the Twins carry it. So now he is in excellent shape physically.
Excellent fighter: Pete was taught how to fight by his father. So his is an expert with his short sword or his fists. He can punch people with the best of them. His father taught him how to use his fists and the riders taught him the way of the sword.
Intelligent: He needs to be smart to keep up with his dragon. So he keeps reading no matter what. He reads to Rus and Igy every night even if it is just a book about farming sugar cane. He discovered that it helps them.
FLAWS/WEAKNESSES—
Prefers Dragons: Dragons are pure creatures compared to humans. Pete seems to get along with dragons better than people.
Loner: He usually stays by himself with Rus and Igy. He has trouble working with groups.
Difficult Dragon: Two headed dragons are very difficult so Pete sometimes has to focus on the dragon to keep them at work
EXTRAS—
Has scars from his on going training.
He trains with Rus and Igy no matter where they are.
Has a special training spot for the twins in forest far from the other riders.
NAME— Rusin & Igirre Rus and Igy The Twins GENDER— Male
BREED— Two-Headed Dragon
APPEARANCE— They are very similar to the standard breed. However Rus has a white mark on his nose while Igy does not. It is the only way Pete can tell them apart.
PERSONALITY—
Rus: Ready for a fight no matter when it happens. Rus is the most likely to charge forward breathing fire.
Igy: More calm than the other head. Igy is the head more likely to decide to run away.
Both of them adore Pete and protect him no matter what.
EXTRAS—
Will eat just about anythingthey can find. Picky they are not.
Both see nothing more funny than playing pranks usually at Pete's expense. It is something they always agree on. Usually they will steal his gear and put it somewhere he can reach. They both find it hilarious.
Will only sleep if Pete is laying down right in the middle of them so their two heads can rest near him.
Perhaps a hint at his heritage, Kaisen sports striking blue eyes and blond hair, almost the color of sand. He is tall, standing around 6 feet, but gangly, all wiry muscles and sinew.
Often seen in his hunter garb, consists of simple linen clothes, a shawl, leather boots and gauntlets.
AGE— 21 Bonded for 6 years. GENDER— Male
HISTORY— The Kylan was originally fishermen from the island of Kendrigan, settled down in Caerel after losing their ship in a freak storm. However, the years hadn’t been kind to them; after almost a century, his father was the sole surviving member of the bloodline. He met and married Kaisen’s mother, a skilled huntress and rider of a mighty Black Knight. A year later, Kaisen was born in a cosy cottage bordering the swamp. He grew up there, though his was not a very easy childhood. At the age of three, he lost his father to the swamp, the man just came home delirous with swamp fever and passed away a few days later. His mother raised him alone, and when he came of age, she began to teach him the art of the hunter. She used to take him along on her trips, letting him ride her Black Knight as they stalked across the forest floor. He took to hunting like fish to water, and soon enough was able to watch after himself when his mother needed to go on prolonged trips. Looking up to her, Kaisen wanted nothing more than a Black Knight of his own. However, as his thirteen birthday came and went, no hatchlings bonded with him, despite the fact that he was always presented whenever a new clutch of eggs hatched.
It was two more years before he found Wisp in the jungle. By then, his mother had retired from hunting altogether, due to a newly acquired injury. She opened a shop in town, selling leather and clothing. Kaisen made good use of what she taught him though, and he became a hunter himself. Despite his deadly aim, Kaisen’s age and lack of experience prevented him from going off by himself. Instead, he often joined up with hunting parties, getting a share of profit from whatever they managed to kill. One day, when he was climbing up a tree to get to a better vantage point, he noticed an enormous egg lying in what appeared to be a nest made out of vines. It was far too large to be a bird’s and upon closer inspection, he recognized it for what it was- a dragon’s egg. Wild dragons were not unheard of, so like any sensible person, he decided to take it back to the breeders. Wisp chose that exact moment to break out of his eggshell prison, and immediately, he latched onto Kaisen. They had been inseparable ever since.
The drought hit Caerel hard, and Kaisen was there to witness its destruction first hand. The swamp was drying up, mud cracked and crumbled beneath his feet. The forest, his and Wisp’s hunting ground was slowly dying, leaves turned a sickly shade of yellow, streams faded into patches of dirt and the games they used to chase either died out or deserted their home in search of water. PERSONALITY— At first glance, Kaisen seems nice enough. He is friendly and approachable, enjoying socializing and meeting new people. But of course, he isn’t all smiles and sunshine. His upbringing has taught him to be pragmatic and level-headed, keeping his wits sharp and his arrows ready. Becoming his acquaintances is easy, for he relishes in the opportunity to see new faces, learn new things; however, earning his trust is hard, and his loyalty, well, arguably he’s only loyal to himself. While he appears to be easy-going enough and doesn’t mind following orders, he can be stubborn when it comes to things of his expertise, or at least he thinks it is. He takes pride in his skills, something he had worked so hard for, and does not take unconstructive criticism, or any criticism for that matter, very well. TALENTS/SKILLS—
Expert Marksman – One of the best archers you can find in Caerel, granted it’s not a very big island, Kaisen knows what to do with a bow. He is skilled with many types of bows, even used crossbows in some occasions, but especially favors recurve bows, as it is easier to use them on dragonback.
Competent Acrobat – As someone who chases and kills animals for a living, Kaisen must be quick on his feet. He is able to navigate through the forest floor and canopy fairly easy, with or without the aid of his draconic companion.
The Stalker – Another necessary skill for any hunter worth his salt, Kaisen is able to identify tracks and follow his mark quite efficiently. When he does not want to be found, you won’t find him. Unless you know where to look, of course.
FLAWS/WEAKNESSES—
Civilian – For all his skills and experience, Kaisen is not a fighter. He doesn’t have to be, with his chosen career and all. So aside from a few scuffles with a few of his older colleagues, he doesn’t really have any combat experience at all.
Glass Canon – The thing about animals is that they are animals. They don’t wear armors, nor do they scream profanities at your mother when you stick arrows in them. Their charges are predictable and most importantly, they don’t carry sharpened steal when they do. Kaisen knows how to deal with a charging hog; however the same can’t be said with an armed man.
Backwater Brat – Kaisen is out of his elements the moment he stepped out of the woods.
EXTRAS—
He likes apples and cheese. They are great, and even better together.
Wears a Black Knight teeth on his neck.
Has a tree house somewhere in the swamp.
Wisp
GENDER— Male
BREED— Starscale
APPEARANCE— His scales are the color of the night sky, with swirling patterns associating with his breed. Also a bit on the larger side.
PERSONALITY— Curious and friendly, but that’s where his similarities with his rider ends. Whereas Kaisen is down-to-earth, Wisp has always been a bit of a dreamer, not uncommon with his breed. He keeps Kaisen from overstressing, reassures his rider every time paranoia creeps into his thoughts. EXTRAS—
Is a graceful flyer, loves dashing and twisting midair, also prone to random insane maneuvers. Good thing Kaisen has a sturdy saddle and a good stomach.
Will eat mostly anything, but his favorite is roasted wild geese with plenty of apple syrup.
HISTORY— Maria is the daughter of Ordryn Galantine, one of the Councilors representing the Black Knights. Her father was very busy when she was a child, so she grew up mostly in the lenient care of her mother, a tavern keeper. She spent her teens waiting tables and fending off lascivious advances, but despite that, her father's importance and station drove Maria to try following in his footsteps, and after three years of trying she was finally bonded to a newborn Black Knight who matched her personality.
Training was slow-going for the pair, as they preferred sneaking off to lounge under the sun rather than mock battles, but they did make progress in coming to understand each other and work together. After ten years, few in their experience level would wish to be set against the cunning duo. As for duties on the island, Maria likes to make her own tasks, to which she is willing to work up a sweat completing. The cabin she lives in on Mount Dagna, while no mansion, is a testament to her willingness to work when the mood takes her. Unfortunately, the marshes beneath her cabin have been drying up, and that upsets Sitara, so Maria has decided she's willing to go on this expedition for help.
PERSONALITY— Maria is confident and self-assured, and considering her skills it's a surprise to those who don't know her that she isn't a more notable rider, but her insubordinate and relaxed attitude make her a poor candidate for advancement.
TALENTS/SKILLS—
Dirty Fighter: In battle, Maria isn't held back by ethics or chivalry. If it will help her win, she's probably willing to give it a try. It helps that she's good with a sword & dagger.
Acrobatic: Maria has a keen sense of her body's orientation, and can balance on shifting or precarious terrain and execute delicate feats of maneuverability.
Intuitive: Maria's hindered vision has left her with the keen ears necessary to detect things on her blind side.
Woodcraft: Maria is at home in the forest and swamp, where Black Knights make their home, capable of finding food and shelter unassisted or disappearing into the underbrush when being pursued.
FLAWS/WEAKNESSES—
Glass Eye: Her left eye is fake, and it throws off her depth perception and gives her a blind side.
Avaricious: She's at least equally interested in the financial potential of her mission as she is the civil.
Defiant: She prefers going her own way over being told what to do, and sometimes she doesn't know when she should hold back remarks.
EXTRAS—
Her most prized possession is the sword her father gave her after she was bonded with Sitara.
Her left eye was lost in a training related accident, and her brain nearly went with it, if it weren't for an Angelwing being present she'd have died then and there.
HISTORY— Having an interest in how the world works, Magnus taught himself the way of Alchemy using the various books found in the libraries of Caerel. This lead him to eventually start experiments of his own, forcing him to learn other arts such as Herbalism, Geology, Physics, and Engineering. One day during one of his experiments a nasty explosion occurred, burning his left hand and presumably his face, considering after that day he always wore a mask he commissioned from one of the best craftsmen on the island.
One day as he was gathering objects from the ocean to make a new compound he thought up, he ran into a young dragonling named Light. Magnus thought that was odd since dragons were closely monitored. None the less the dragon had a curiosity about what the different colored vials he carried were, and after a short demonstration, the two were inseparable, more so because Light hung around quite a bit. Though Magnus came to appreciate the company and the two became friends/bonded soon after.
PERSONALITY—
Curious
Observant
Adventurous
Arrogant
Laid Back
TALENTS/SKILLS—
Expansive Alchemical Knowledge/Chemist
High Intelligence
Herbal Knowledge
Geological Knowledge
Anatomy Knowledge
Physics Knowledge
Basic Engineering Knowledge
General Science Knowledge
FLAWS/WEAKNESSES—
Scrawny
Poor Swordsman/melee combat in general
EXTRAS—
Carries around a portable alchemy lab and medical supplies.
Fond of new discoveries, especially occult ones.
Has an English Accent.
Insists there is an 8th basic color named Octarine.
Burn marks on his left hand from failed experiments.
Always wears a mask with a zoom/magnify feature. Only his dragon knows what he looks like under it. And probably the craftsman who was commissioned to make the mask.
Light
GENDER— Female Dragon
BREED—
APPEARANCE—
No spikes, no horns, dull claws, White color.
That sort of rounded head, but white with black/orange eyes and blue 'fronds'. Also not as baby looking for obv reasons.
SUMMARY— Regeneration bruiser. BASIC INFO—
Preferred Habitat: Water/coast
Size: A bit bigger than a stretch limo. Keeps growing very slowly after maturity. Females are larger than males.
Strength: 9
Speed: 6, +2 in water
Rarity: 5
ABILITIES—
Basic: Amphibious
Extreme levels of Regeneration
Armored Scales
Breath Weapon: None
Legendary: Ultimate Regeneration
APPEARANCE— Check the breed appearance tab. Although she also has a couple satchels over her sides.
PERSONALITY—
Laid Back
Fun Loving/Mischievous
Intelligent
Precise
Curious
EXTRAS—
Fairly passive, opting to try to make friends than fight. When fighting, shes often playful unless forced to fight seriously and when that happens, well... "Your gonna have a bad time."
HISTORY— A lad from Ambrell Ridge, his father, William, was a merchant who sold many things abroad on the island. Their ancestors had traveled the seas and pedaled their wares on other islands, and they had once been rich, but no more. Things had been hard even before the drought for the Whites. His father had urged him to take up a different trade, so he wouldn't be stuck in the same dead end merchant's world, so he took up as an apprentice to a blacksmith that had sold his work through Rolf's father. He was 11 then.
At the age of 17, there was a clutch of Whiptail eggs, and William encouraged his son to be present, to try for a dragon. One hatched, and in the strange way dragons had, it recognized Rolf's adventurous and daring nature and took to him. When the dragon was small, Rolf took it out to scout the flat lands, despite the risk of wild animals. They had many close calls while Forge was still stuck on the ground. When they could ride and fly, they were known to charge through the fields, fending those same wild animals away from farms and smaller villages.
PERSONALITY— A shockingly congenial person. He has a certain zest for life, enjoys drinking and is often smoking; both habits he will aggressively offer to share with those around him. He is vaguely benevolent, and fairly generous, his simple tastes making greed useless to him. He is also a man of great energy, always active when he can be, with a healthy thirst for adventure and daring.
TALENTS/SKILLS—
Swordplay
Charm
Jousting on dragonback
Blacksmithing and metal working
FLAWS/WEAKNESSES—
Impetuous
Sometimes drunk when he ought not to be
Easy to goad into a fight
EXTRAS—
Emulates heroes of old with his armor, and a white silk cape over one shoulder
Hands have old burn scars from his apprentice days with the smith
Makes his own equipment, saddle armor etc.
NAME— Forge
GENDER— Male
BREED— Whiptail
APPEARANCE— Sleek and copper colored, with equally shiny golden stripes. He stands so that Rolf only comes to his shoulders. He's lost the tail that gives his breed their name, there is nothing but a stump left, which Rolf covers with a copper cap, like a giant thimble.
PERSONALITY—
Impatient
Restless
Playful
EXTRAS—
Lost his tail when he was small, thanks to their ill advised treks into the wilderness.
Rolf has fashioned a leather and steel whip that can replace it.
APPEARANCE— Appearance: (Has light almost white blonde hair with faint streaks of purple and blue has pale purple eyes and the outfit in the pic) Height of 5 foot 8 Click me
AGE— 23 (bonded at 13)
GENDER— Male
HISTORY— Cabhan was born to a black smith and his wife after years of trying. His father was disappointed when the boy was not only premature but also smaller and more lean in build. While he was happy to have a son he was always disappointed in him. This boy would clearly never follow in the footsteps of him so he didn't even try to teach him.
Always knowing this disappointment Cabhan honed the skills that he could at a young age. He became a skilled hunter, tracker, and leather worker earning little approval from he father he constantly was trying harder. Until he ended up with a dragon. That earned much respect from his father even if the ball of purple and blue fluff was a Flit wit. No others in his family line had ever gotten a dragon let alone received it at 13. Having finally gained approval from his father he's a lot more laid back if albeit obnoxious and sarcastic. He and the Flitwit known as Sapphire (saphy as a nickname). He has become so bonded with his dragon that his hair developed the streaks of pale blue and purple.
With all this extra money from leather working he was able to move out at age of 17 and buy a nice place with a stable and acreage.
PERSONALITY— Laid back yet sarcastic and obnoxious with a silver tongue that gets him out of trouble or can get him into it
TALENTS/SKILLS—
Hunting
Tracking
Leather working (makes high quality goods and sells them at market)
First aid (considering how often he got himself hurt he figured he could learn...his mom taught him)
Silent walking
Stronger then he looks (can carry a dead elk by himself)
Quick
Blending- he can blend in in crowds (think assassin's creed)
silver tongue- can often talk he way out of problems and get the best deals
Bow and arrow
Dagger skills
FLAWS/WEAKNESSES—
Light weight- He can lift heavy weights yes, but a bigger man can damage him pretty badly
Leather- He only wears leather so heavy weaponry can damage him
Forest dweller-Being an assassin means he can do well anywhere but is more out of his element in cities
he says something wrong that generally can piss people off and get him injured
Human-if you toss him off a mountain or behead him or fatally wound him he will die
EXTRAS—
owns bow and arrows
no real notable accent
pale purple and blue streaks in his hair
Loves the forest
name is pronounced Kav+an
Sapphire—Sapphy
GENDER— Male
BREED— Flit wit
APPEARANCE— Click me (about the size of a quarter horse)
PERSONALITY—
Energetic
Obnoxious
Sarcastic
loving
EXTRAS—
Communicates mostly by chirps (like a cheetah) and whistles
Clan Rontan were always soldiers, long as they could remember but steadily that need was fading. Wars seldom happened anymore on Caerel, if they ever had in the first place. Battles sometime broke out between Lords over land and that was where soldiers were needed. The Rontan men were prided with their ability to excel in combat situations, usually selling themselves to the higher bidder. As land disputes faded so to, did the need for professional soldiers. Oberon's father believed differently, stating that the time would come one day when Rontan men would be needed once more, so he trained his only son with all the skills and knowledge from the past. By the age of fifteen, Oberon was well on his way to becoming a proper soldier when something that he had never imagined happened, a hatchling Black Knight, chose him to bond with.
He knew what was required of him then, to travel to Draketooth Mountain to become a full fledged rider and he did just that. He went through the combat exercises easily, as his past experiences only helped with this. Everything else was a challenge that he accepted without hesitation. Eventually, he graduated but at the same time did not feel satisfied with where he was, he wanted more for himself that the riders could not provide. So he left the them to pave a future for himself around the island. Year by year he found odd jobs, all in the line of combat, which he reveled in. Oberon would make quite the reputation for himself and many would start to call him, "The Knight."
His home was built with the money he acquired and Sicarus would live in the swamp next to it. All was good in his life, until the drought came, gaving him quite a shock. Everything he had achieved was now in jeopardy, all his hard work would be for nothing if the island died. He overlooked the swamp, even it was shrinking and Sicarus could see it too. He would ponder on what to do until a letter arrived at his isolated home at twilight. A summons? From Keltor? This must be important Oberon thought as he readied his things to leave.
PERSONALITY—
Agressive
Focused
Cold
Adventurous
Loyal
TALENTS/SKILLS—
Athletic- Oberon is in tip top shape, ready to go at any moment.
Seasoned Dragonrider- With more then 15 years of experience, one could say that he knows what he is doing.
Soldier- Professional combatant, trained in the use of a longsword and shield.
Disciplined- Knows when to shut up and follow orders, even if he doesn't like them.
Negotiator- Can talk with people quite well.
FLAWS/WEAKNESSES—
Ideological- Oberon is patriotic and would do anything to save his home.
Spontaneous- He sometimes acts before he thinks.
Brutally Honest- Oberon will not hesitate to tell you what he thinks, even if it hurts others.
Pride- A little is good but a lot? Guess we will find out.
EXTRAS—
His armor is most likely the last of its kind.
Has a husky voice.
Has a very large scar on his back, straight across the side.
His longsword was a gift from a Lord.
Lives in a log cabin in Westridge, at the edge of a marsh.
Sicarus—
GENDER— Male
BREED— Black Knight
APPEARANCE— Sicarus is as big as a Black Knights come, maybe even larger. He has a scar on his right side, about as large as a sword, from a dragon fight he had along time ago.
PERSONALITY—
Ruthless
Calm
Protective
Rash
EXTRAS—
Sicarus is quite disciplined. Rider and dragon have a close bond.
HISTORY— The monotonous life of a miner had bored Gideon and his 7 older brothers since he could ever remember. Even his father would regularly express his distaste for mining, but it put food on the table and they never really had anything significant to complain about. The dull days and the boys' limbs were broken by organized fights between themselves and anyone who had a thirst for violence. These bouts were only encouraged by their generally drunk father and the constant ass kickings Gideon took ignited his interest in combat and desire to improve. When he wasn't eating, sleeping, or working, Gideon was training with whoever was willing; whether it was his brothers, his dad, or even complete strangers looking for a fight.
This pattern continued until his 13th birthday when he was finally eligible to train as a dragon rider. At this point in time, he had regularly beat his brothers in their who-is-manlier contests whether it be through a knock out or causing the "Uncle!" to spill from their mouths. Gideon thouroughly believed he was a shoe in for a bond and begin his new life as a dragon rider. This belief was only solidifed when he was taken as a potential rider and had waited to see if there were any bonds between him and the delver clutch. You can imagine the immense devastation he'd felt when, despite all of his training, a dragon still hadn't chosen him. He'd been selected as a potential rider for every clutch in the following 2 years and had experienced the same disappointment every time until he turned 15.
The training he experienced with his newly found Delver friend was nothing Gideon couldn't handle. He mainly focused on fighting in collaboration with his dragon and thus excelled in that area. Their excellent coordination and communication was a spectacle to watch and Gideon could not be more content with his life. Because of his constant training, Gideon grew into quite a freakishly large man as he matured. It was through his great strength that Gideon elected to don a Warhammer towards the end of his training.
Post training, Gideon was well aware of him and Lysander's prowess on the battlefield and aptly took on jobs as bodyguards and the occasional bounty hunter. As he took on more and more assignments, his reputation as a talented fighter began and Gideon became satisfied with how his life had turned out.
Through his happiness and quite a bit of self-introspection, he attested everything he had to his homeland of Caerel and developed a very strong sense of loyalty towards his nation. This is why, when the drought had come, Gideon fiercly accepted the opportunity to give back to his homeland.
PERSONALITY— Generally gruff in nature, Gideon is usually well meaning despite his seemingly annoyed disposition. It may just come with being old. Also, he drinks a lot, so be ready.
He's very headstrong and doesn't hesitate to resort to his hammer to solve his problems.
TALENTS/SKILLS—
Fighting Prowess - Gideon is renknowned as a skilled fighter throughout Caerel because of his adaptability and extensive knowledge in combat situations
Increased Physical Abilites - Gideon possesses incredible strength and is a giant of a man due to his excessive training and moves deceptively quick despite his large stature
Seasoned Rider - Gideon's abilites as a dragon rider is comparable to the top dragon riders of Caerel and can flawlessly coordinate with his Delver
FLAWS/WEAKNESSES—
Asshole - Gideon sucks as a social human being and causes problems when working with people. He also may project his insecurites onto others.
Drunk - Gideon inherited his father's appetite for drinking as well as developed his own desire for the drink. A plus side is he becomes somewhat likeable when under the influence
Limited Knowledge - Gideon's expertise ends at the edge of the field of battle
EXTRAS—
He keeps a waterskin full of whatever alcoholic beverage he can find on his person
He has tribal tattoos that line his torso (see appearance)
Gideon prefers to not wear clothes on his upper body to show off his tattoos and rockin' bod. (I told you he was an asshole).
He bites the insides of his cheeks when he's stressed.
He finds freckles endearing
NAME— Lysander
GENDER— Male
BREED— Delver
APPEARANCE— Lysander can generally be described as an albino with pale scales and piercing red eyes. Clear glasslike crystals line his joints.
PERSONALITY— Just as reckless and aggressive as Gideon. EXTRAS—
He loves to fly despite the limited time he can manage it.
He refers to Gideon as "Lisa" in his mind. Even he doesn't know why.
At 6' 9", Conner is much bigger than most men. (Ignore the patches of green around his chest area).
AGE— 45 Bonded for 27 years
GENDER— Male
HISTORY— Conner grew up on a farm in the Lowlands, with his father being both a farmer and a doctor, and his mother a dragon rider, partnered to a Two-Headed Dragon. Conner learned the ways of the land and of the human body, while also fascinated by the stories his mother gave him. Life was fairly simple for Conner when he was a boy. Get up early, tend to the land, tend to injured people should they come, have hearty meals after long periods of work, and rest at night.
Once Conner reached 13, he was chosen as a potential candidate to be a dragon rider. Often he would go to an egg he was assigned to, but just as often the egg would hatch for someone else. Although Conner was saddened by that, he was also glad to be able to tend to dragon eggs, feeling a strong sense of responsibility for each one. However, once he turned 18, there came a day when a dragon egg finally hatched for him. Conner was glad, and also shouldered the weight of the responsibility that was given to him.
Many years passed, and Conner lived a decent life, always doing his best to make sure everyone around him was happy. He managed his time between working the land and training with his dragon as best he could. Things could not have been harder and happier at the same time for him. Unfortunately, things took a turn for the worse when the rain was late. Conner could only watch as the land turned dry, and his crops died. He began to despair; how was he going to make a living now? Then came the summons for him and other dragon riders.
PERSONALITY— At first glance, Conner appears to be a big scary man with a big scary attitude. Conner knows this, and is not afraid to use that image if the need arises. However, underneath that hard exterior is a soft and gentle giant. Conner greets people with a smile and a kind glint in his eyes. He treats everyone and everything with gentleness and kindness. Just don't get on his bad side. After all, a man his size will always be dangerous to others.
TALENTS/SKILLS—
Has considerable strength and stamina, which is appropriate for one who has been farming the land for years.
Knowledgeable about medicine and first aid, and his bond with his dragon certainly helps.
He's not afraid to sit down next to someone and strike up a conversation.
Surprisingly decent with a shield in hand.
FLAWS/WEAKNESSES—
Prefers to use words as a weapon rather than steel. He's more of a lover than a fighter.
Big and strong he may be, but he is also a bit slower than most.
He's big, so he's not one for being stealthy or the like.
NAME— Axis
GENDER— Male
BREED— Angelwing
APPEARANCE— Appearance-wise, Axis isn't really much different from most Angelwings. He is, in short, quite average.
PERSONALITY— Axis is more aggressive than most Angelwings, going so far as to even badly wound others. However, Axis only does this to defend himself and Conner, and always heals the aggressor if he goes a little too far, but not so much as to make the wounds disappear.
Appearance: Caitra is Caerelian with some Qiandri traits: she stands at five feet eight inches, with pale skin and dark brown eyes. Her black hair is always tied back in a medium-length ponytail. She is of a medium build, though most of her physique is given over to the strength and fitness of a dragonrider.
Caitra can usually be found wearing plain leather armour - lightweight but still quite tough - plus a set of gloves and boots with metal plating fitted into them for additional protection. The back of her chestpiece has a set of catches sewn in place, to hold her staff when she is not wielding it. She has also packed several sets of civilian clothing, for wear when combat situations or extended dragonriding are unlikely. Whether in armour or not, she wears a small silver pendant on a necklace; a family heirloom given to her when she first became a dragonrider.
Personality: Caitra is a calm and collected individual who is very slow to anger. She knows that if she cannot master a task quickly, it will come in time. To that end, she is methodical; she prefers to gather information before making decisions. Some might say she's a slow thinker as a result of this, but she disproves that notion in both combat and conversation. Caitra has great respect for dragonriders in positions of authority, and will often look for their approval of, or input on, a decision she makes in their presence.
Despite its awkwardness in some situations, Caitra takes a particularly formal approach to conversations and meeting people, instilled in her by her parents. She does, however, lighten up when talking to Neva.
Skills and Talents:
Staff Combat - Caitra has trained in the use of a quarterstaff as her primary weapon. Fighting from the back of a dragon has led to the choice of a weapon that is practical, multipurpose, and has a long reach.
Frost Affinity - Spending most of her time in or near chilled caverns, and being bonded to Neva for several years, has resulted in Caitra attuning to Neva's icy breath. She does not suffer from exposure to cold temperatures to a certain degree, including the breath of frostbite dragons - though given the intensity of a frostbite's breath, she can only withstand it for a few seconds.
Adept Dragonrider - Caitra keeps in shape through her training with Neva, and has done so for the better part of two decades.
Steadfast Footing - Caitra has trained to resist the impact of blows that would otherwise break her footing, and it is difficult to make her flinch in battle. In addition, as long as Neva remains a stable platform beneath her, Caitra can stand on her back with ease (and prefers to do so rather than sit, even in battle).
Flaws and Weaknesses:
High Expectations - In the interest of ensuring she maintains a reputation as a skilled dragonrider, Caitra can often be very tough on herself if her actions do not meet her personal standards.
Formal - As mentioned above, Caitra tends to treat most people with a formal disposition. This often results in her seeming rather distant in conversations. Neva is, of course, the one exception to this.
Limited Acrobatics - In flight, Caitra's preference for standing atop Neva means that the pair cannot perform certain acrobatic maneuvers, such as a loop or roll, unless Caitra quickly finds a handhold.
History: The oldest child of a Caerelian and a Qiandri, Caitra was raised on the southern side of the mountain Shearpoint. Her childhood was spent with her two younger brothers: tending the family farm, adventuring across rocky cliffsides, getting caught in the occasional snowdrift, and learning the ways of the warrior and protector - for her father, having travelled from Qiandr to Caerel in pursuit of the study of dragons and dragonriders, desired nothing less than for one of his children to join the ranks of these great heroes, and so he instructed all three of the young Sayls in combat training.
Then came the winter of her thirteenth birthday, and she was one of the lucky handful to make the journey to approach a frostbite den. Imagine her surprise when the eggs began to crack open, revealing silver-blue dragon hatchlings. No sooner had one of these new arrivals stretched her limbs and taken her first steps than she looked directly to Caitra, paced forward, and lightly trod on her boot as if to say hello.
So began the life of a dragonrider: Caitra was shuttled off to Draketooth with her new friend, Neva, for training and study. She quickly took to her new profession; her father's lessons were not for nothing. Over the years she learned much of dragonkind, as most dragonriders do, but the combat training was where she felt most at home. With the freedom to choose whichever weapon skills she wished to learn, Caitra chose the quarterstaff. A useful weapon in battle, where she had the reach to outmatch a swordsman both on the ground and in the air; and a multipurpose tool outside of it, where she could test ground before trusting it with her weight and give Neva a better chance to catch her if she fell, among other things. Shoving doors closed from across the room without having to get up from her chair was a nice bonus.
Caitra and Neva spent eight years training in Draketooth before venturing out to pursue an independent career. The pair roamed across the island for a year and a half, seeking out ways to help the citizens as best they could, training with older dragonriders who sought sparring partners, and learning more of Caerel. But Caitra soon found that wandering without a clear and defined purpose was not to her liking, and so she suggested that they return to Draketooth. Perhaps they would be drawn to some purpose there.
When the drought set in, Caitra's first port of call was the records kept in Draketooth's archives. She scoured them for any mention of similar natural events, and found nothing of note. Perhaps most Caerelians had taken the weather, predictable as ever, for granted, and so there was nothing to report on it, no specialists who could explain it. She flew to Shearpoint, her home, to find the farms worn out and broken, the snowfall small in scale. The frostbites at the summit, Neva's kindred, were likely suffering even at their altitude. Concerned that there was no way to tell what had caused the issue - nor how to fix it - Caitra and Neva spent the following years searching for more information on the drought and other natural disasters.
Additional Notes:
Caitra's staff is a simple weapon with no need for ornamentation; a six-foot length of treated hardwood, with a metal cap fitted into place at each end.
She has inherited a touch of her father's Qiandri accent, and speaks fluent Qian in addition to the universal trade tongue.
Name: Neva
Gender: Female
Breed: Frostbite
Appearance: Neva is your average frostbite dragon; she has no unusual markings or physical differences.
Personality:
Slow to Anger - Much like Caitra, it takes a lot of (non-jovial) prodding - or a series of particularly barbed insults - to rouse Neva to anger. This shared trait of being able to shrug off the smaller things was the driving factor in the formation of their bond.
Restless - Neva likes to stay on the move whether she's in battle or not. Often just flying in circles or pacing back and forth will satisfy her.
Practical Joker - In moments of downtime, Neva tends to play jokes on Caitra, whether hitting her with a short blast of ice-cold dragon breath, tripping her with her tail, or poking her nose in where it doesn't belong. In company, it's mostly the latter. She knows better than to do something like this in serious situations, however.
APPEARANCE— Quincy’s about 5’11”. Thin, toned, athletic frame. Long, muscular arms. Black hair buzzed down, piercing light brown eyes. Fairly tan skinned, marked from head to toe in both fresh and fading scarring.
Clothing is a contradicting subject for Quincy. Spending most of his time in the warm waters of the coast, he usually won't be seen wearing much (if anything at all). If he absolutely has to wear clothes, it’ll most likely be something light and easy to take off. Sleeveless shirts are his favorite. Roomy trousers. A pair of boots that he can slip in and out of with minimal effort. He carries a sandy brown sack across his back, full of assorted clothing articles and other belongings (including a series of spears strapped alongside it.)
AGE— 22 Bonded for 9 years
GENDER— Male
HISTORY— Quincy spent a lot of his time growing up along the east side of Caerel, specifically inhabiting Tyndall Point and Fathom Bay. If you haven’t guessed by now, his mother and father were pretty close followers of the Sea Drakes. They weren’t riders, per se, but the two were close confidants of both Dragon and Rider alike. Instead, the two were researchers, studying the habits, schedules, appetites, and mating rituals of the particular breed.
The two slowed on their findings once Quincy came into the picture, but it didn’t stop the two from introducing their son into the world of the Sea Drakes. Unfortunately, they didn’t initially pique his interest the way his parents would’ve wanted. He thought they were handed the bad end of the evolutionary stick. “Can’t fly? Can’t breathe fire? What’s the point? They’re nothing more than glorified water snakes!” Despite his unsavory opinions, he’d only seen them from afar up to that point, and never really had any intentions on meeting them up close.
That is, until one particularly stormy night. Rider friends of the parents informed the two that a Drake was expecting an arrival soon. His parents thought it kind of cute that a Drake was planned to deliver a clutch on the same night as their son’s birthday, so they took him down to the beach to see the beautiful process in person. Naturally, Quincy didn’t understand what was so “beautiful” about a massive beast plopping out slimy eggs, but he reluctantly went along anyway. Two hours of watching a Dragon go through labor (in the rain, no less) was about as exciting for the boy as you’d expect. Didn’t help that the storm only got worse as the hours progressed. “Welp, thanks for nothing, mom and dad. Twas a mighty eventful thirteenth birthday.” As bratty as he could be, Quincy began storming off the beach. He didn’t get very far, however, as the storm reached a fever pitch. Winds blew him back, and a fierce stroke of lightning cut down heavy flora, pinning him underneath.
Before his parents could rush to help, Momma Sea Drake (having welcomed her eight, already hatching eggs into the world) had acted first, doing much to remove the heavy plant Quincy was stuck under. As soon as it was clear, one of the newly hatched Sea Drakes came to their mother’s side, curious and inquisitive. The lone female born out of a series of males.
That was years ago. Now, Quincy and Alejandra are just about inseparable. That plucky little Sea Drake took a liking to her now master, and his opinion of the Drakes have lightened up since then.
PERSONALITY— Brash and impulsive would be a few of the words used to sum up the boy’s usual demeanor. Has a tendency to talk light of a situation, to understate the dire circumstances of, well, just about anything. His mouth has definitely gotten him in trouble on several occasions. So, what’s the deal with this guy? Is it all some sort of defense mechanism? Or is he just a naive asshole? Who knows, might be the former, might be the latter. Either way, don’t let his foolhardy ways deter you. He has a strong sense of duty as well as a massive respect for his elders and superiors.
TALENTS/SKILLS—
Swimmer: Living along the beach and raising a Sea Drake has made swimming second nature for Quincy. He can hold his breath longer than most, and his vision has honed to perceive many things while submerged. The colder temperatures of some waters don't even phase him.
Athleticism: Kinda comes with being a skilled swimmer and Dragon rider, doesn’t it? Possesses impressive amounts of speed, stamina, strength, and dexterity. Owns a tightly coiled frame with a massive wingspan.
Staff Proficient: Quincy has an affinity for most weapons in the staff category, preferably ones that are thrown, like javelins and spears. Has thought of owning a trident, to really tie the whole “ruler of the sea” look together.
FLAWS/WEAKNESSES—
Fear of Heights: Ironic, given his initial preference of winged dragons. The phobia is to the point that it immobilizes him completely, and disorients and nauseates him.
Puckered Arsehole: See PERSONALITY. May or may not have a tendency to get into scuffles due to some of the stupid things he'd say.
EXTRAS—
Carries three light spears, all about 5 and three quarters feet in length, and tipped with sharpened Black Knight teeth. Uses them to fight, fish, and cook.
Has a sleeve tattoo from the top of his right shoulder, down to the elbow. A simple Drake-scale pattern with the slightest gradient of blue-green color to it, much like Alejandra’s.
APPEARANCE— About 9 and a half feet in length, and still growing. Scales are a delightful shade of sea blue/green that easily conceals her in some waters.
PERSONALITY—
Curious of the world around her, even to this day.
Playful with her Master. Enjoys swimming games with Quincy.
Protective, almost motherly so. Quincy calls it annoying, especially if she tends to him around others. He secretly loves it though.
About how he looks for a headshot, including the white hair
This is about how he looks except with a plain white shirt on top and with the previous headshot. Both of his blades look like the one on the left though.
This is the leather vest he puts on for prolonged or incredible high speed and complex flights. Only difference is that his vest is black leather.
AGE— 22 Bonded for 7 years
GENDER— Male
HISTORY— Axon has had a rather strange life. His first thoughts were those of being alone in a forest. Nobody around to give him any clue of who he was or why he was there and being but a child he was destined to die; If it wasn’t for Razeth, he most likely would’ve perished. His dragon found him when he couldn’t have been older than two years of age and Razeth wasn’t much older himself. The two had one thing in common though, they were both abandoned. Through the years the two did everything together, surviving alone in the woods hunting, gathering, and playing much as young boys do. As time passed the two grew close as family, probably even closer and were never apart for long.
About when Axon has 11 he found Ilinalta Bay and upon wandering in he found that he wasn’t the only human in the world. Excited and curious he wandered through the streets in his rugged furs taken from wild animals and used for warmth before being stopped and questioned. Unsure of the language and customs he was taken in as a sort of adopted child of the town and taught for to speak as well as dress and be a member of the human world. Learning of how dragons were a part of society Razeth was brought one day and the initial reactions were…. Curious to say the least. A dragon like him wasn’t something that was common apparently and he talked to a lot of people about him, and where he found him, and what he was like, as well as many others.
Though as time passed and the two generally stayed their business in the forests so as to avoid agitating Razeth’s special condition. Not to say they were shut-ins though, more often than not the two would venture out to play with the citizens of the island, flying and wrestling much as young men do.
PERSONALITY—
Playful
Friendly
Unpredictable
Laid Back
Curious
Adventurous
In summary, Axon is an energetic and lively man who’s just as likely to joke and make active conversations with friends as he is to jump off his dragon and sky dive only to be saved at the last second by Razeth. Similarly it’s a big thing that gets him to care and escape his laid back and nonchalant attitude. After all, life is meant to live and be free! Why spend time worrying about things when you can be having fun. TALENTS/SKILLS—
Agile: Much like his dragon Axon his quick and nimble relying more on speed and agility than strength. It’s a rare day when somebody can outmaneuver him, but a common day when somebody bests him in a show of strength.
Survivalist: Given his life alone in the forests, he’s accustomed to making a home in the woods and making it quiet enjoyable. Able to hunt, gather, and craft to survive out of nature.
Two-Weapon Fighter: Using his twin swords he uses his speed and grace to slice his opponents apart. Death by a thousand cuts style.
Tracker: Honed senses and the ability to see the subtleties of tracking Axon can seek out his prey in many environments
World Memory: Despite his off the walls and energetic outside, he does actually have quiet the mind for remembering all the places he’s been, able to recount and remember everywhere he’s been in great detail.
FLAWS/WEAKNESSES—
He’s a bit soft given his reliance on speed and agility. If he doesn’t dodge it its gonna really, really hurt.
He’s a little socially awkward given his time spent only with his dragon. Often he’ll say something rather crash or blatant and it has a good chance to get him in trouble.
Axon, being raised with a dragon as his only family, has developed a tendency to growl, snarl, and hiss when conversations get heated.
Axon has a tendency to not trust people despite his friendly appearance. The only person he truly trusts is Razeth.
Not entirely sure what it is, but Axon and Razeth are hiding something. Could be the extra day of rations they tucked away deep in their packs, or they know something about another character. One thing is for certain, they’ve got a deep dark secret.
EXTRAS—
Axon has a pair of swords he values greatly being that they are mastercrafted especially for him by a friend he made on one of his trips into town.
Axon’s body is heavily scarred from his countless misadventures in the forests with Razeth. They are all mere flesh wounds and only serve to tarnish his body in appearance (Unless you’re into that sort of thing *wink wink, nudge nudge*).
Axon and Razeth have a secret hiding spot deep in the forests on the way up Spearpoint Mountain that only those two know of. It serves as their home and they protect its location like their deepest darkest secret.
Axon has a set of high speed rider’s gear that allows him to maintain functionality at the incredible speeds that Razeth can travel at. Consists of gloves, a leather vest, goggles, and a mouth mask.
NAME— Razeth
GENDER— Male
BREED— Demon Dragon
APPEARANCE— Much like his breed describes but with a few feet longer tail
PERSONALITY—
Playful
Silly
Energetic
Adventurous
Unpredictable
Curious
EXTRAS—
Razeth has an extreme hatred for cabbage. Not sure why, but one thing is for certain, it will be destroyed… with extreme prejudice.
Likes to roll around and play either alone or with others. Will often be found diving into bodies of water or rolling around on the ground wrestling… something.