IGN: Jarvoff (Jarv is fine)
Name: Sean O’Connor
Age: 20
Gender: Male
Personality:Sean is generally pretty easy going and laid back. He’s not keen on drama or personal conflict, often finds himself trying to calm people down when their tempers get the best of them. He’s sociable and fun loving, but doesn’t easily form close relationships. He’s slow to anger, but when he does, it’s hard to calm him down, and he becomes increasingly controlling and bad tempered.
---
History: While Sean was born in the US, he’s grown up all over the world, moving from place to place as his diplomat parents received new postings. Their most recent posting was 4 years in Sweden. After spending all of highschool in the country, Sean decided to stay behind and attend university there when his parents returned to the US. He’s currently in his second year of university as a sociology major.
Sean has been playing Elder Tale for about 5 years. He’s leveled a few characters to 90, but mainly focused on three of them; Assasin Jarvyou, Druid Jarvit, and Paladin Jarvoff. Jarvit was definitely his best character, geared with a phantasmal weapon and high end ancient gear, maxed out in blacksmithing with access to rare schematics, etc. Unfortunately, when the Apocalypse happened, Sean happened to be playing as Jarvoff. As Jarvit, Sean was an exceptional healer, highly regarded in his small guild and a number of other guilds they worked with. Jarvoff, on the other hand, could at best be described as a “slightly better than average” tank.
Sean initially played Elder Tale alone, occasionally joining then leaving various guilds until he found a good fit in Millenius, a small guild with only 6 regular members. They became good friends and skilled players, and would join up with other small guilds to regularly defeat raid bosses. They were never the first to defeat new bosses when expansions came out, and none of them were famous on the server, but anyone who ever ran with them agreed they were very good players.
Jarvoff is Sean’s newest character, only a year old, and his only serious attempt at tanking. He is proficient in the essentials; he knows when and where to best use his skills, and can easily keep monsters attacking him and away from his companions. However, he has difficulty with tanking strategies in raids. After spending so much time as a healer, it’s hard to break that mindset, and Jarvoff is often distracted by what others are doing. This can cause him to respond slowly, often meaning he takes more damage than he should.
At the time of the Apocalypse, Jarvoff was the only member of Millenius online. Jarvoff is a Lieutenant in the guild, and can access its bank and recruit new members. But without its Guild Master, Jarvoff cannot alter permissions, promote anyone past Initiate, or alter the Guild Hall. Millenius will have to be abandoned, and Jarvoff will have to find a new guild.
---
In-game InformationGender:Male
Race:Wolf Fang
Class: Paladin
Class Level: 90
Subclass: Border Patrol
Subclass Level: 90
Guild: Millenius. Only member of his guild online when the Apocalypse happened, likely to abandon it soon.
Build:HP tank. A fairly standard build for Paladins focused on maximizing HP. A patch half way through the previous expansion popularized a more complex mitigation build, but Jarvoff has stubbornly stuck with the simpler HP build. Syncs well with heals over time and burst healing, less well with buffs and shields. Wolf Fang is a useful race for Paladins because the strength boost translates into higher damage and aggro, as well as bonus HP. Border Patrol also synergizes well, with a passive that increases defence for every friendly player nearby, or increases damage when alone.
Spells/Skills:Synergy: Passive. Wisdom stat provides a bonus to healing received from all sources instead of just self-heals
Sacred Ground: Everyone’s favourite Paladin ability. Creates a medium sized area of sacred ground. Increases the defence of all players in its radius. Healers in the radius gain a boost to their healing spells power.
Furious Charge: Engage Ace move. The Paladin rapidly charges the targeted enemy, striking them with their weapon, dealing medium damage and generating a high amount of threat. The attack can chain to nearby enemies, dealing more damage and generating more threat with each hit.
Unbowed: The Paladin gains a temporary speed boost, breaking any crowd control effects and rendering them immune to further CC for the duration.
Protect the Weak: The Paladin leaps to the targeted ally, granting them temporary bonus damage resistance and lowering their threat.
Unbroken: For a short duration, the Paladin’s health cannot fall below 30%. Very long cooldown.
GET OVER HERE!: The Paladin throws a hammer of light at the target enemy, which hooks them and pulls them back to the Paladin, unless they are immune to crowd control.
Provoke: A basic, single target taunt that forces the target to attack the Paladin.
Warcry: A basic AOE taunt that forces multiple targets in the area to attack the Paladin.
Condemn: The Paladin draws in holy power, slowing enemies in an area around him. After a few seconds, the holy power explodes outwards, dealing damage, and briefly stunning enemies caught in its radius. Generates a high amount of threat.
Heavenly Bolt Ace move. Can only be used on slowed or stunned targets. A bolt of heavenly lightning strikes the target, then arcs to other nearby enemies, dealing damage and generating threat. For each target affected, the paladin gains a stack of Divine Intervention, causing the next attack to heal the paladin for 50% of its damage. However, also gains the Fixated debuff, making them unable to switch away from the initial target. The debuff expires after a time, or as soon as the target is killed.
Endure: Temporarily boosts the Paladin’s maximum HP by 30%. Medium cooldown.
Sanctify: Grants 5 charges of Sanctify. The Paladin can reactivate the ability to consume a charge which deals damage to the target and heals themself for 10% of their maximum health. Long cooldown.
Equipment:<Deez Nuts>
Haha suck it noobHigh end production tier plate armor, forged by Sean’s other character Jarvit and sent to Jarvoff via in game mail. With Jarvit no longer accessible, the custom name of this armor can not be changed. Grants bonus HP and STR. Grants an additional charge of Sanctify.
Various mid level production tier stuff for boots, greaves, gauntlets etc.
Weapons:<Balance of Judgement>
No justice without temperanceAncient tier two handed greatsword. Boosts STR and HP. Increases the duration of Unbroken
Inventory:<American Beer> x 50
The best type.Consumable
Gives the "Tipsy" buff, increasing STR, LUCK, DEF and WIS at the cost of INT, AGI and EVA. Useful item for Paladins, as it grants bonuses to all their useful stats and detracts only from their useless ones.
<Dewback Mount> x 4 (Charcoal, Jungle, Inferno, and Highland variants)
The only good thing to come out of the remastered editionMount
A somewhat rare mount, Dewbacks are squat, quadrapedal reptiles. Jarvoff has unlocked all 4 colour variations, something he is quite proud of.
<Assorted crafting materials>
Jarvoff has a few high tier crafting materials on hand, originally intended to be sent to Jarvit and made into things.
<Thriller Dance>
Cause this is Thriller...Dance
An animation command that lets the user flawlessly perform the iconic dance.
<Glitter Bomb>
Happy Anniversary!Cosmetic effect
An anniversary gift that was given for free to all players at the launch of the previous expansion. Can be thrown at another user to cause glitter to rain down on them for a time. Immensely popular when it came out, most players quickly tired of it. A few, however, hold on to it for the lulz.
<Assorted Inventory Clutter>
Some potions, bits of jewelry, a few alternative pieces of gear, some cosmetic items; the usual array of random crap that any player tends to accumulate in their inventory, "in case they need it"
StatsStrength (STR): S
Agility (AGI): F
Intelligence (INT): F
Wisdom (WIS): S
Defense (DEF): S
Evasion (EVA): F