This is the most work I've had to put into a CS in about fucking forever. Kill me now.
Name(s):
Gender:
Height:
Race:
Race Traits:
Title:
Residence:
Alignment:
Sense of Justice:
Racial level:40
Job level: 60
Stats:
Spells:
Skills:
Equipment:
Bio:
Other:
Name(s):
- Nostromo (Username/Alias)
- Vladimir Palefire ("Lore" name)
Gender:
- Male
Height:
- 188cm
Race:
- Vampire
Race Traits:
- Fast Regeneration: Vampires have a very fast natural regeneration. This allows them to act as "tanks" despite their low HP and DEF, as they can often heal faster than they take damage.
- Evil Eye of Temptation: Vampires possess a natural aura of charisma, and have bonuses to persuasion, trade and intimidation skills.
- Life Absorption: Vampires feed on the life-force of the living, and can restore HP and MP by sucking the blood of humanoid enemies.
- Create Lesser Race by Bloodsucking: Vampires can choose to convert creatures they have bitten into Lesser Vampires, enthralled to their service as summons.
- Weapon Resistance: Powerful undead creatures, Vampires have inherent resistances to every weapon damage type.
- Ice-type Damage Resistance: Vampires are resistant to ice-type damage, and cannot be debuffed by ice-type spells.
Title:
- Master of Crypts
Residence:
- Fort Deadship
Alignment:
- True Neutral
Sense of Justice:
- -250
Racial level:40
- Vampire (15)
- True Vampire (10)
- Other (15)
Job level: 60
- Blood Drinker (5)
- Cursed Knight (10)
- Prince of Darkness (5)
- Tomb Raider (10)
- Other (30)
Stats:
- HP: 75
- MP: 60
- PHY. ATK: 85
- PHY. DEF: 60
- AGILITY: 90
- MAG. ATK: 70
- MAG. DEF: 40
- RESIST: 65
- SPECIAL: 95
- Total: 640
Spells:
- All Appraisal Magic Item
- Animate Dead: Nostromo can create summons from the corpses of his enemies. As a vampire, these summons can be lesser vampires.
- Blood Armament: Nostromo can create high-quality equipment with no special abilities from the blood of himself or his enemies.
- Blood Drain: Nostromo can drain the blood of his enemies, adding to his blood pool or to feed or heal himself without having to bite them. This is considered unholy damage.
- Blood Omen: A high-powered version of Blood Drain, Blood Omen instantly drains the blood of all enemies in Nostromo's immediate vicinity and adds their blood to his blood pool.
- Blood Pool: By draining the blood of his enemies, Nostromo can use their blood in place of MP to cast spells.
- Change Shape: Nostramo can assume the form of such creatures as Dire Bats and Dire Wolves. This power is also used to assume the form of the "True Vampire," an unholy creature of endless bloodlust and insatiable hunger.
- Children of the Eclipse: A powerful summon spell, allowing Nostromo to summon hordes of undead, dark and unholy creatures.
- Chill Touch: Nostramo deals ice damage to anything he touches. Can be imbued into weapons as a temporary enchantment.
- Create Lesser Item: Nostromo can create simple items, such as lockpicks, counterbalances and lengths of rope.
- Detect Trap: A passive spell that allows Nostromo to intuitively sense traps.
- Disable Device: Causes a mechanical assembly to malfunction or break down.
- Dominate: Nostromo can overwhelm the minds of NPCs at lower levels than his own, turning them to his side. Does not work on undead or psychically-immune creatures.
- Dread Rejuvenation: Upon reaching zero HP, Nostromo automatically casts Gaseous Form and escapes to his coffin to recover. After one hour he will recover to 1 HP, at which point his normal regeneration resumes. Until then, he is helpless and is subject to permanent destruction.
- Energy Drain: Nostromo drains the life-force of an enemy and uses it to restore his HP. Counts as negative damage, and can be used to heal undead creatures.
- False Life: Nostromo can temporarily mimic the signs of life of a normal creature, allowing him to pass as a human. Color returns to his skin, his eyes turn from red to blue, and he gains a pulse and body heat. However, this does not disguise his aura, which is still that of an undead.
- Finger of Death:Instantly kills any creature with less than 101 HP that Nostramo touches, as long as they have no resistances to magic or negative damage.
- Fly
- Gaseous Form: Nostromo assumes the form of a cloud of smoke or mist. In this form he can fly as quickly as he can normally move, and is impervious to any martial attack, many magical attacks, and vampiric weaknesses such as sunlight and running water, but he cannot attack or interact with any items.
- Greater Darkness: Surrounds the area around Nostromo with inky darkness. Blocks out sunlight, and blinds anyone without darksight or blindsight.
- Greater Invisibility: Nostromo becomes detectable only with the use of high-level magic.
- Greater Lethal: A brute-force attack with negative damage. Heals undead creatures.
- Greater Teleportation: Allows instant transmission across any distance.
- Magic Destruction: Destroys any item that is not magical or magically warded.
- Mastermind: Nostromo can take over the mind of any creature he has dominated, and use their body as his own. Leaves his own body defenseless when this is used.
- Message
- Mist Shapes: Nostromo can conjure mist or smoke, and create shapes and illusions out of them that can persist until he dispels them.
- Power Word: Kill: Inflicts overwhelming negative damage to a single target. Without high-level magic resistance, death is assured.
- Regeneration: A passive spell that slowly restores Nostromo's HP.
- Remove Curse: Removes debuffs from booby-trapped or stolen equipment.
- Scabrous Claws: Nostromo's fingers transform into lengthy claws that inflict poison and unholy damage.
- Shadow Form: Nostromo assumes the form of a living shadow, allowing him instantaneous movement and invulnerability as long as he is in darkness. However, any light at all will inflict damage onto him in this form; rather than only sunlight.
- Silence: Nostromo extinguishes all sound in a vast area around him. Disrupts some forms of spellcasting.
- Spider Climb: Nostromo can climb on sheer surfaces.
- Summon Household: Summons vast swarms of low-level vampiric creatures such as bats and wolves.
- Swarm Form: Nostromo assumes the form of a large number of small creatures such as bats or spiders equal to his mass. The swarm must stay relatively cohesive for Nostromo to reform perfectly. Any lost or killed members of the swarm result in Nostromo losing HP relative to the percentage of the swarm lost when he reforms.
- Symbol of Death: A rune-based trap that inflicts overwhelming negative damage to a single opponent.
- Telekinesis: Nostromo can manipulate small objects without touching them.
- Vampiric Touch: Nostromo deals unholy damage to anything he touches. Can be imbued into weapons as a temporary enchantment.
Skills:
- Armor Mastery: Nostromo's damage taken is automatically reduced by 10% when he is wearing armor.
- Armor Training: Nostromo can move at full speed, and receives no AGILITY penalties when wearing medium or heavy armor.
- Combat Expertise: By cautiously lowering his PHY. ATK, Nostromo can temporarily buff his PHY. DEF.
- Defensive Parry: Nostromo's defense is buffed whenever he parries an attack with his weapon.
- Disarming Strike: With a specialized technique, Nostromo can disarm martial enemies by attacking.
- Evasion: Even magical and unusual attacks can be evaded by Nostromo, as even an attack that deals damage on a miss can be fully evaded to deal no damage.
- Lightning Reflexes: Nostromo's reflexes are supernaturally sharp, giving him bonuses to dodge attacks.
- Master Strike: On a successful sneak attack, Nostromo can choose to paralyze, knock unconscious or instantly kill an enemy (if they are of a sufficiently low level, in the lattermost case).
- Science of the Blade: Nostromo's advanced bladework can be used to trip, confuse or stun enemies.
- Sneak Attack: If Nostromo is undetected by his enemies, the first attack of each combat is an automatic critical hit.
- Stealth: Utilizing his AGILITY, Nostromo can evade detection by enemies.
- Steel Net: Nostromo strikes with such speed and ferocity that he automatically parries enemy attacks, giving him a significant PHY. DEF bonus.
- Surgical Strike: Nostromo attacks with such precision that he can disable his foes, giving them debuffs to their stats on successful strikes.
- Uncanny Dodge: Nostromo's intuition is so sharp that he cannot be flanked or sneak attacked.
- Unstoppable Strike: An attack of overwhelming strength, Nostromo ignores his enemies defensive bonuses and armor.
- Weapon Mastery: Longsword: When wielding his mastered weapon, Nostromo cannot be disarmed, deals critical hits automatically, and his critical hit damage multiplier is increased by one.
- Weapon Training: Heavy Blade, Light Blade, Unarmed: Nostromo is proficient in all weapons that fall under the trained classes, and as such can wield them without penalties, as well as gain any proficiency bonuses from them.
Equipment:
- Parasite Blade: Nostromo's only Divine item, and his most coveted possession. The Parasite Blade is a remarkably powerful weapon, inflicting negative and unholy damage on successful attacks, and possessing a life-drain enchantment. Not only does the Parasite Blade steal HP and MP from its victims and pass it on to Nostromo, it also drains stats and buffs Nostromo accordingly. However, the Parasite Blade requires a still-living target; once its victim dies, Nostromo's stat buffs vanish.
- Blood Knight Armor: Legendary class armor, and Nostromo's heavy armor of choice. The Blood Knight armor buffs Nostromo's evasion and magical defense, and carries the unique property of inflicting a bleed effect on any enemy that attacks him.
- Oathbreaker Armor: Relic class heavy armor, the Oathbreaker Armor offers exceptional protection, and confers immunity to dark, fire and unholy damage, similar to the racial traits of greater demons.
- Vampire Prince Armor: Relic Class medium armor, Vampire Prince Armor is enchanted to buff AGILITY skills, such as evasion and stealth, and enhances Nostromo's carrying capacity with its numerous pockets and secret compartments. This is Nostromo's armor of choice when not engaged in heavy combat.
- Bloodstone: A massive, blood-red gemstone, the Bloodstone is a Legendary class item that synergizes with Nostromo's blood pool. The Bloodstone serves as a storage space for the blood pool, allowing Nostromo to disguise how much blood he has saved up, and allows him to draw HP as well as MP from his blood pool. It is usually worn embedded in Nostromo's armor.
- Unscythe: A terrible Legendary class weapon that deals heavy unholy damage, on a killing blow the Unscythe destroys the soul of its victim and raises their body as a mindless undead servant, skills and stats intact. Creatures killed with the Unscythe can only be resurrected by Over-rank magic, or Divine or World class items.
- Bloodchief Blade: A relatively simple Legacy class weapon, the Bloodchief Blade has synergy with the Vampire racial class, and provides a stacking PHY. ATK buff with each successful attack.
- Mindflayer Blade: An interesting Legendary class weapon, the Mindflayer Blade is specialized to kill casters. On strike it inflicts a unique "MP-bleed" effect, slowly draining the victim's MP until the debuff is removed. This effect stacks with each successful strike.
- Stoneforge Blade: A custom Legendary item crafted for Nostromo by ToastyEnji~nia, the Stoneforge blade is a huge, cumbersome weapon that is virtually indestructible. It has no special enchantments, but its weight is so massive that only a specialized Weapon Master such as Nostromo can wield it and inflict its full, massive damage. The force of the Stoneforge Blade is so great that it shatters enemy armor, destroying items that are not magically warded and inflicting a heavy PHY. DEF debuff.
- Heartspan: An Artifact weapon of Legendary Class, the greatsword Heartspan is a strange weapon. Its special enchantment only allows it to be wielded by heteromorphic races. At the same time, the weapon deals huge amounts of both holy and unholy damage to only heteromorphic races. Nostromo searches for the lore of this Artifact to this day.
- Whispering Blade:A Legendary class Artifact weapon, the Whispering Blade is an enigma to Nostromo. It serves no clear purpose, beyond being a small and relatively weak dagger. However, when Nostromo holds it, he hears strange whispers in an unknown language. While he believes it's related to a canceled event-based encounter, the Whispering Blade continues to be a source of great interest and intrigue to Nostromo.
- Nostromo possesses many enchanted rings and amulets from his exploring and adventuring, and frequently swaps them out to gain different advantages depending on the situation. As well, he usually carries many utility items and potions of lower classes to allow him situational flexibility.
Bio:
- In the heyday of YGGDRASIL, Nostromo was a university student, majoring in Literature. An intelligent young man, he was fluent in English and greatly enjoyed works of Western literature from the last few centuries. However, he seemed to still possess a remnant of "eight-grade syndrome" from his younger days, and his most preferred works were generally gothic horror. This was made clear in his YGGDRASIL character, which he created to join a roleplaying guild. As was customary, Nostromo had a lengthy backstory and character analysis written up for this character, including theme songs he considered poignant and a family tree. While playing as the character "Vladimir Palefire" (named after Nostromo's favorite author), he enjoyed a fair amount of popularity in his guild, and eventually reached the level cap.
A roleplayer first, Nostromo leveled his character according to his backstory and occupation. "Vladimir Palefire" was a dungeon raider and treasure hunter extraordinaire, as he lusted after ancient relics and secret magic. As such, the character itself ended up being far from optimized by YGGDRASIL standards, but was still fairly competent by the benefit of its high level, strong racial classes and variety of items. When Nostromo's roleplaying guild collapsed from intra-guild conflict, Nostromo joined an "information brokering" guild that an IRL friend of his had joined. Disillusioned by the fall of his former guild, Nostromo did little to participate in guild activities. Most other members seemed focused on amassing a fortune from exploiting other players, and almost none cared about the story and character that Nostromo had put so much effort into. Most of his playtime was spent delving dungeons and boss lairs for lore and rare items. He paid his dues to the guild (as one had to in order to receive guild benefits), but quietly amassed his own private fortune. Despite his isolationism, Nostromo came to achieve a certain level of respect in the guild for his comprehensive articles on the lore and history of YGGDRASIL's settings and characters.
As a player, Nostromo was generally friendly and cooperative, though he could be domineering at times and was overly serious when it came to the story of the game and his own character. Playing the role of "Vladimir Palefire," Nostromo represented himself as a calculating yet passionate treasure hunter, adept in pursuits of the mind and the body. His passion for literature shined through frequently, often naming custom items and NPCs after his favorite books, authors and characters. Since the emergence of the New World, Nostromo has attempted to merge with the persona of his character, with limited results. While he puts on airs of dark sophistication, Nostromo as a person is too excitable and geeky to be taken seriously as a dark-hearted vampire. This is never more apparent than when he is exposed to a certain character type, upon which he loses grasp of the majority of his dignity and self control.
While initially disappointed by the apparent disappearance of YGGDRASIL (as he had not yet learned all of the MMO's secrets), Nostromo is excited by the prospect of a new world to explore and learn about. Nostromo has "updated" the story of his character, claiming that "Vladimir Palefire" has slept for untold aeons, and has awoken into a new world that is alien to him. To avoid confusion, his character had adopted the alias "Nostromo," upon his reawakening. Nostromo spends his time between scouring the various archives and libraries that he can find in the world, and transcribing what he learns into the records in his personal chamber in the Deadship, "the Librarium."
Other:
- I'll update this with fun stuff later.