Hidden 9 yrs ago Post by Gisk
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I'm kind of interested, but I don't understand what stats do(except endurance). Is there a dice system? How are success/failures or hit/misses determined?
Hidden 9 yrs ago 9 yrs ago Post by Simple Unicycle
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I'm kind of interested, but I don't understand what stats do(except endurance). Is there a dice system? How are success/failures or hit/misses determined?


Stats are simple:
Strength determines your DAM (damage) with melee and unarmed weapons (so, for every point of Strength, it adds two points to your DAM). Each weapon also has a Strength requirement, so if you do not meet that requirement it will raise the minimum number on the die needed to hit by 1 (so if you have 1 Luck and don't meet the Strength requirement you will never hit).
Perception determines your ability to spot things (so, you are more likely to find enemies that are hiding or hidden objects), and also determines your DAM with energy weapons (lasers, plasma, etc.) using the same idea of every point you get plus 2 DAM.
You get Endurance.
Charisma is your ability to persuade NPCs by modifying the minimum number needed to succeed; for every two points, it lowers the number required by 1(so, a character with 1 Charisma will need a 6 to succeed while a character 10 Charisma will always persuade).
Intelligence determines when you level up (for every two points of Intelligence, it requires one less action [picking a lock, killing an enemy, persuading a character, etc.] to level up).
Agility determines your ability to sneak, and the DAM of guns (using the same formula as Strength and Perception). It also determines how many actions you can perform in a turn, with every two points adding an extra action to the turn.
Luck determines how likely you are to hit, by modifying the minimum required number on the die to hit using the same formula used in Charisma (so, 1 point of Luck requires a 6 to hit while a character with 10 will always hit).

We're using a simple system I like to call 'D6', where only a six-sided die will be used. The die will be rolled during persuasion attempts and in combat, and I'm sure the stats explain how it's used during those instances well enough.

That should answer your questions; I'll also add this to combat and stuff.
Hidden 9 yrs ago 9 yrs ago Post by Todd Howard
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Quick question; Will we be using perks in any way?

Since we're using a dice system (I figured this from the original post on combat, but I never did verify it) Perks could be pretty fun to mess around with, and useful.
Hidden 9 yrs ago Post by Simple Unicycle
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Quick question; Will we be using perks in any way?

Since we're using a dice system (I figured this from the original post on combat, but I never did verify it) Perks could be pretty fun to mess around with, and useful.


Well of course we'll be using perks! They'll be modified for this system though, such as Bloody Mess taking 1 more Health with each attack, or Lady Killer/Black Widow taking 1 more Health from females/males with each attack as well as adding plus 1 Charisma when talking to them.
Hidden 9 yrs ago Post by Gisk
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Yeah, that clears things up.
Hidden 9 yrs ago 9 yrs ago Post by BytheSpleen
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BytheSpleen ...but no cigar.

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Name:
Phil O.C.C. Franke

Gender:
Male

Age:
23

Physical Description (pictures are fine):
He stands at 5'4, weighing in on the lighter side of 115 lbs. His ethnicity is unknown, although it can be narrowed down by his large eyes, high cheekbones, and pale skin tone. He has dark brown hair, though it's so dark most would have preferred to call it black. His build makes him incredibly flexible for a Vault Dweller, and his ability to orient himself in any position proves uncanny. Not that he cares.

Personality:
Psycho. If anything, he's freaking psycho. He feigns seizures at any given moment, and when he talks, the entirety of his jabber comes out as spluttering jargons that only by the grace of God people could still understand him. While generally one for the greater good, he may seem to want to do otherwise at times, especially when he screams out into the night.

Bio :
Although he was raised alongside many others in an otherwise normal Vault environment, Phil grew up to be strange, eccentric, though certainly never antisocial. Prankster, troublemaker, whatever you might call him, he did everything for the benefit of some blabbering conjuration. At the very least, whenever it was mentioned or if he saw something black, he'd bend down in obedience. Thus, he was very easy to coerce and control. Over time, he grew to like his job (and his ability to make things go which ever way he so desired) and descended further into the madness that he lives in today.

Job :
Shift Supervisor

Inventory :
  • Pip Boy
  • Vault Suit
  • 10mm Pistol

Rad Level :
0


Strength: 5
Perception: 5
Endurance: 5
Charisma: 4
Intelligence: 3
Agility: 8
Luck: 10
Hidden 9 yrs ago 9 yrs ago Post by Todd Howard
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@Simple Unicycle @geminironin @Katsa

A heads' up to who I know (Or, uh, figured) read my CS already, I've changed it to an entirely different character.

Gonna need your opinion on the new one Unicycle.
Hidden 9 yrs ago Post by Simple Unicycle
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Hidden 9 yrs ago 9 yrs ago Post by Gisk
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Name: Charlie Wills
Gender: Male
Age: 28
Physical Description: Tall and thin, with short and neat auburn hair, and a short matching beard. His eyes are gray and soft, and his features are thin and sharp. Like his hair and beard, his vault jumpsuit is kept clean and neat, always freshly ironed, and the colors are bright like the suit is new.
Personality: Somewhat reserved, but friendly and generally helpful. He's kind, but passionate and unswerving in his morals, even if he sometimes doesn't want to be. He wants to do what's right, but sometimes finds himself frustrated with the constraints of his faith.
Bio: Most of the dwellers of Vault 49 would agree that Charlie was destined to take on the mantle of the vault's chaplain. He was always selfless and thoughtful of others, and he took to the Good Book like few did since the war. And it didn't really hurt things that his father and grandfather had also been the Vault Chaplains of their time.

When his father died his early death from a fault in his heart, Charlie took over. He has big shoes to fill, but he's done that and more. He's generally well liked, and a good part of that is from his ability to keep his truest feelings bottled up.
Job: Vault Chaplain
Inventory:

Vault 49 Jumpsuit
Pipboy - 2000
His family's Bible.
A gold chained cross.

Rad Level: 0

Strength: 4
Perception: 6
Endurance: 6
Charisma: 7
Intelligence: 7
Agility: 5
Luck: 5
Hidden 9 yrs ago Post by Simple Unicycle
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@Gisk
Accepted!

Now we just have to wait for @Katsa and @Xeronoia to post an app and for @geminironin to finish.
Hidden 9 yrs ago Post by Todd Howard
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Yo, my power is out due to harsh weather. I'll probably be gone for a few days. Just a heads' up.
Hidden 9 yrs ago Post by Simple Unicycle
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@Raddum
It's a'ight.
Hidden 9 yrs ago Post by Todd Howard
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Power is back on, I'm back in action and ready whenever everyone else is. >.>
Hidden 9 yrs ago Post by Simple Unicycle
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Power is back on, I'm back in action and ready whenever everyone else is. >.>

We STILL have to wait for @Katsa and @Xeronoia to post an app and for @geminironin to finish.
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