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Hidden 9 yrs ago 9 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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Post-op, cybernetic implant surgery...

Instructions:
  • Using the provided template, please create a character sheet and post it here.
  • All other posts to the OOC tab. Thanks.
Possible Character Concepts

  • At least one human with paranormal abilities; telekinesis, pyrokinesis, telepathy...something of that nature. We're talking about a one in a thousand. This person probably won't be as heavily augmented as some of the others, but the augs they do possess will be the kind that boost their abilities...and probably turn them somewhat twitchy and unstable.
  • A former law enforcement officer (preferably a detective/federal law enforcement type) that was scapegoated for a scandal that involved some sort of coverup of what was actually responsible. This dishonored individual was, perhaps, maimed in the process. They might well be working as a consultant or private investigator. They understand how government works; perhaps part of a DOJ task force investigating corruption that went awry of the vampires.
  • An ex-criminal of some sort, working for a cartel or organization as a specialist, perhaps as a high tech burglar or smuggler. This person knows the streets, the corruption of people, how to grease palms and get things through security. They know how people are connected in the underworld and where to put the pressure on. These sorts of organizations are often used as fronts for the vampires and their more unsavory activities, such as feeding. Perhaps this character got in too deep, objected and was left for dead. The Vigil is not an organization concerned with legality -- it is at war, and a soldier that knows the enemy is valuable.
  • A "Face"; someone, probably a woman, that caught the attentions of a vampire that prized her looks and social grace, but was overcome by his urges and left her bleeding somewhere, clinging barely to life when the Vigil found her. She had a high flying social life and a respected career, perhaps as a lawyer or a corporate executive or even an actress or known personality before the event. Her skills, her ability to control herself and put on a persona allows her to smooth her way into places where a hundred men with guns would be foiled. Her ability to manipulate people with the pheromone and emotional manipulation implants she has received have taken her natural talents at persuasion and turned her irresistible.
  • Come up with something and make it yours -- that's always a good sign. ;)
Character Sheet (Template Here)
Name:
Age:
Gender:
Ethnicity/Nationality:
Physical Description:
Describe the character, as well as the characteristics of their physical implants.


Skillset:
Skills, training, knowledge, talents. Education and so forth.


History
Every character should have had an encounter with vampires that went badly, as that's how the Vigil found and recruited them. And as the vampires can tear through mortals in a one on one fight, odds are that they barely survived these encounters and were damaged in the process.


Psychological Profile:
The character's outlook on life, including any psychological trauma they've endured.

Modifications: (The ones already listed are standard issue for all characters)
  • Communications suite, HUD and neural-computer, all standard issue – Vigil agents are able to text by thinking it among each other on a heavily encrypted wireless network. In fact, the computer works off brain impulses and is easily one of the most sophisticated and useful implants they have; what's more, its capabilities have yet to be fully exploited. The downside of this implant is that it includes a cortex bomb with an anti-tampering device. A captured agent can set it off, destroying the hardware inside, or a signal from control can do the same. This is to prevent the enemy from learning the capabilities of implanted agents.
  • Internal air supply and aerial toxin filter -- this also has the added advantage of making the agent immune to vampire pheromones, as some types of vampires are known to use this to seduce their prey.
  • Blood/liquid toxin filter -- the obvious is at work here -- vampires use their blood as a means of controlling mortals, and this system (and everyone, even non field agents, in the Vigil organization have this implant) screens out one of most subtle weapons a vampire has, rendering them functionally immune to being controlled through ingested blood the way mortal thralls of a vampire might be.
  • Eye augmentation; a HUD showing all sorts of system data, such as the status of implants, as well as allowing for low-light and ultra-sound modes of vision, the latter being thought to be more effective than thermographics when dealing with vampires, who tend to run cold if they haven't fed lately.
  • Other implants as you see fit. Be creative, the Vigil is experimenting.

Equipment: (The items already listed are standard issue.)
  • Mimetic Camouflage (Predator) coat, though this is designed to look more like a trenchcoat -- no doubt some project engineer with a penchant for the dramatic, or an interest in fashion design. The coat is actually stylish, which serves a dual purpose as vampires tend to dress stylishly and surround themselves with the stylishly dressed. This allows Vigil agents one more edge. Of course, they call it the Predator Coat. Because the engineers are geeks. (This is a standard issue Vigil item)
  • Modular, caseless assault rifle/carbine. Bullpup, caseless ammunition, synched with existing implants and capable of mounting a variety of accessories including a 25mm grenade launcher whose munitions range from conventional high explosive to nano-guided scattered mines. It also syncs with HUD implants for improved accuracy in a mechanism similar to a bluetooth link. The trigger is electric and the weapon includes a biometric security system; anyone but someone authorized to handle it and it will blow; that is a standard feature on most any weapon the Vigil has in service with its teams. (This is a standard issue Vigil item)
  • A number of electronic accessories, including a PDA tablet and other items to assist in making physical connection with computer equipment. (This is a standard issue Vigil item)
  • Grenades, mostly white phosphorus. The organization has designed a 'grenade' that involves a strobing UV light that damages vampires -- it is known as 'the disco ball'.
  • Other items as you see fit.
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Hidden 9 yrs ago 9 yrs ago Post by Athinar
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Athinar Big Stupid. Veteran from Oldguild.

Member Seen 2 yrs ago

Demitri Mancini


Name: Demitri Mancini
Age: 29
Gender: Male
Ethnicity/Nationality: Italian/Spanish (NOT Hispanic)
Physical Description:
Demitri is an athletic, attractive individual. His body is toned and muscular, and his olive/bronze skin tone makes him look more exotic than the average individual. However, his chest and arms are covered in brutal-looking scars, and he is missing the last two fingers on his left hand, although they have been replaced with robotic ones.

He generally wears athletic clothing that allows him to move freely under his Predator Coat, although there was ONE occasion in which he had to dress up. He looked dashing, although he hated wearing a tuxedo.

A large eastern dragon tattoo reaches down from his left shoulder, to his right hip, across his back. If you ask, though, he'll tell you a different story of how he got it every time.
Skillset:
-Unarmed Hand-to-Hand, a style that takes from Krav Maga and Muay Thai.
-Fighting with a wide variety of weapons, such as knives, bludgeons, staves, stakes, swords, etc.
-Fighting with the environment, I.E, improvised weapons, using doors, chairs, tables, beer bottles, etc.
-Gunplay in medium/close quarters.
-Freeruning, which was a learned skill.
-Endurance and Agility training, which, even without his implants, allow him to be on an Olympic level of athleticism.


History
Demitri was a good kid, living with his family in Spain. He was happy, even though he was the twelfth son out of thirteen. The Thirteen Sons of Alberto were known around their small port town, as they were the people who made everything lively there. If something interesting was happening, the Mancinis were involved somehow.

One day, the Mancinis were causing trouble around the docks, at nighttime, when a mysterious man, clad in all black appeared. Now, the Mancini brothers were renowned fighters, and although they didn't cause trouble, no one messed with them, for they were formidable. However, this man clad in black threw them about like they were toys. Every single one of them fell before him, except Demitri, and that's only because he was tossed into the ocean, after an explosion sent him flying.

Several hours later, he was found on the beach, bleeding, and filled with shrapnel. He described their assailant as a 'Man of the Night', a child of darkness. A Vampire. Due to his family's reputation as fighters, and his knowledge of vampires, Vigil quickly hired him, and rebuilt him. Faster. Stronger. Tougher.

Now, he's sort of the team's tank, able to dish out damage as well as take it.


Psychological Profile:
While Demitri has gone through a lot of trauma, he hasn't let it conquer him. While he thinks that there is no ultimate meaning in life, he views this as beautiful, for everyone can find their own. While not necessarily optimistic, he hopes for the best, and will do anything for people, so they can have normal lives.


Modifications: (The ones already listed are standard issue for all characters)
  • Standard communications suite, HUD and neural-computer.
  • Internal air supply and aerial toxin filter.
  • Blood/liquid toxin filter.
  • Standard eye augmentation.
  • Strength enhancing cyberware in his arms, legs, and torso; this allows him to perform such feats as being able to fight hand-to-hand with the average Vampire.
  • The same implants that lend him the strength of a vampire also let him move twice as fast as a normal human.
  • He has a hypermodified adrenal gland, so he can react to situations and attacks much, much quicker than a normal human could.
  • His skeleton has a carbon nanotube lattice around it, allowing his bones to be nigh unbreakable, save being dropped off of a skyscraper. And even then, he'd have little more than a broken leg, maybe his ankle as well.
  • His skin has the same nanotube lattice under it, allowing his skin to take almost as much damage as the ones around his bones. However, this layer of subdermal armor has a chance to break under sustained assault, and it can't protect his organs from being shaken about, thus not preventing his getting a concussion, etc.
  • His knuckles and the back of his hands have been replaced with a titanium plate. This lends him extra punching power, which, along with his cyberware, makes him able to punch through engine blocks and tank armor.


Equipment:
  • Standard issue Predator Coat, modified to have a hood.
  • Standard issue Assault Rifle/Carbine
  • Benelli M3 Super 90 Shotgun, fires phosphor shot.
  • Standard issue PDA.
  • Several 'Discoball' UV-Phosphorous grenades.
  • Several actual HE-Fragmentary grenades, for use against heavy cover.
  • Five daggers and stakes made of Ash wood.
  • One Titanium-Aluminium Alloy Sword, shaped like an English Broadsword.
Hidden 9 yrs ago 9 yrs ago Post by NuttsnBolts
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NuttsnBolts

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Rachael Morton


Age: 19
Gender: Female
Ethnicity/Nationality: Australian

Physical Description:
Rachael is a young, lean girl with pale skin and dark brown,black hair who loves wearing more casual clothes when she can and will try to fit into the current street theme of clothing that many people of her age style themselves with. Occasionally she will wear a cap when she is out and about. Her eyes were blue in colour but appear more grey due to the lack of sun she was exposed to while in the Foundlands District, however her right eye was replaced after it experienced a blunt force trauma hit during the attack. Her replacement bionic eye contains a violet iris, leaving others to believe that she has a rare variation of heterochromia.

Rachael's body also suffered many injuries, mainly to her abdominal and back regions. She nearly lost all feeling in her legs and now has metal plating and electronics that cover her spine and shoulder blades. On her left wrist she has a tattoo that has both her name, and the date her parents died, just in case her amnesia wrecks havoc on her.

Skillset:
  • Skilled in computer science and coding thanks to her life spent around such machines.
  • the ability to hack into many computer systems and networks.
  • Also skilled with hands on designing and mechanical work, allowing her to modify and repair some machinery. She can help perform minor repairs to other team mate's cybernetics if need be, but cannot always guarantee that the repairs will suffice without the proper workshop equipment.
  • An understanding to some of the criminal networks that operate within the cities and how they impact the vampire's feeding grounds.
  • Requires little sleep due to her drug addiction. If need be she can go for days making her a reasonably good scout at times.
  • Fighting and weapon skill levels are about average and on par with a vampire. Her kick however is much stronger.
  • Albe to traverse difficult terrain easily by leaping over obstacles.


History
For as long as she could remember, Rachael's parents had owned an electronics repair shop in the Foundlands District of a the Australian east coast. A small province within the mega city that grew almost out of nothing during the beginning of the 21st century. Sadly she did not grow up with the pristine life that she would have hoped for with most of their income being pushed into the business to keep it afloat for as long as possible. The past few years had hit mega-city right where it hurt the most with unemployment rising to a new unforeseen level, violent crimes becoming more common than before, pollution darkening the skies, and the continual broadcasting of murders, the same murders that had started to become a daily ritual. The country that was founded by criminals and convicts was in essence slowly returning to it's roots, with Rachael's father caught within this cyclone of despair.

Up until recently the family had focused on electromechanical repairs but after several years her father chose to enter into the dangerous drug trade, helping a local mob cook up a new drug that was labelled 'Dream Hopper'. Dream Hopper had the unusual ability to allow the user to avoid sleep for an extended period of time, thus the user would often be able to easily stay awake for a day or two depending on how regularly they took the pills. It was shortly after business was beginning to pick up that Rachael's world came crashing down before her.

During one of the busier night two unknown customers had entered into the shop and approached the counter that Rachael was occupying. Believing it was another lot of users getting ready for their next hit she went down to the basement where her parents were working, unbeknownst to her at the time that the two vampires had locked the front door to the shop and began to carefully follow her, entering what would soon become a slaughterhouse.

Seven people died that night. Both Rachael's parents, three mob workers, and the two vampires. Rachael doesn't fully remember what happened except for being attacked multiple times, the sight of blood and gore covering the walls and equipment, an axe through the neck of one vampire, and the other pinned to the wall with a crowbar through the chest. Reacting out of solid fear, she dragged her damaged body over to the side of the room and sat there with a gun in her hand and began to pop the pills her father manufactured in order to stay awake. She had experienced the high a few times before as she occasionally snuck into the basement to steal a batch for her and her friends, but this time was different. It was several days later when a Vigil agent showed up after hearing about vampire attacks within the area and what he found was something he never fully expected.

Rachael had not slept at all in that time. Instead she had managed to pull over a computer towards her body and was doing research on similar attacks in the area. The deeper she delved into the articles and classified documents, the more she discovered about vampires, and thus the more she felt like hiding away from the outside world. Afraid of leaving. Afraid of sleeping. Afraid of waking up only to be turned into a monster. Virgil however offered her a chance to escape this emotion of hopelessness and to make a difference in the world of today.

Psychological Profile:
Rachael has a high respect for technology and the wonders that it contains. During her time working in the shop she had managed to see some amazing devices and prosthetics while also learning how they helped people in their day to day lives. She doesn't necessarily view people as good or bad, but more in the way of their struggles knowing full well that going down the path crime is not the same as going down the path of evil.

Unfortunately her experiences with the night of the attack and the drugs she took have affected her deeply. While high she can loose some of her emotional connection with others, sometimes loosing the ability to sympathise properly and occasionally entering into a mild state of psychosis due to extreme sleep deprivation. After the effects of the drug wears off she becomes extremely lethargic and experiences moments of amnesia mixed in with horrible panic attacks from the memories of that night. The doctors did what they could to try and help her out, but there are just some things that cannot be fixed.

Adding to the effects of the drugs she now has a fear of the darkness to which she will often use a hit to try and contain these fears. This has put her mental state into bit of a stranglehold with her unable to wean herself off the drug with the closing of each coming day.

Modifications:
Standard Issue Modifications: (As described in detail above)
  • Communications suite, HUD and neural-computer, all standard issue.
  • Internal air supply and aerial toxin filter
  • Blood/liquid toxin filter
  • Eye augmentation with a HUD showing all sorts of system data.

Additional Modifications:
  • The Umbilical Cord
    Whilst under attack Rachael received some extensive injuries to her back with her spine, thus requiring some drastic bodily changes. During the operation to improve her body a data connection was made to her spine with a computer port placed where her navel resides. By connecting a database or server system to her stomach she is able to read the contained information as if she was a part of the computer network. This allows her to access information faster and more precisely than a user sitting in front of a keyboard.
  • Shoulder Utilised Dual Drone Assist Hanger (SH.U.D.D.A.H.)
    In place of where her shoulder plates would reside are two compartments that house a drone in each shoulder. Each drone can be sent out on reconnaissance missions to assist with information gathering.
  • A pair Temple based connection ports
    These connection ports are used mostly in conjunction with her Enhanced Visor and give her enhanced visual capabilities through the use of her dual drones. The Ports are a direct feed to her brain, limiting the need to even pull down the visor manually. When not in use Rachael will wear a baseball cap in order to help hide the connection nodes on the side of her head, but her hair can help cover most of these. Although not as powerful as The Umbilical Cord, Rachael is able to use these to connect to various computer devices however loose all sense of awareness for her surroundings during these moments. When used in conjunction with The Umbilical Cord, she can process data at a much higher speed.
  • Cybernetic Left Forearm
    Rachael's left forearm and hand were replaced with a prosthetic limb. The hand has a series of electrical nodes in the fingertips that allow her to discharged her stored electricity with a force that has the ability to explode skin and muscle off bones. She can only perform this three times before her power supply runs out, but in the event that she is without power she is able to eject a small blade of about a foot in length from the palm of her hand.
  • Internal Power Supply
    Rachael can use her Umbilical Cord connector to plug herself into an available power outlet and use the power to charge up an internal battery. The battery can be used for a variety of things, from powering her Visor to charging her drones and Laptop Gun. It's main use however is for her electrical hand attack. It should also be noted that if she is plugged into a power outlet while using her hand she will not loose the Power Supply's stored usages.
  • Hydraulic Thighs
    Because her body experienced some severe damage to the lower torso end, Rachael had to receive a modified set of thighs. These thighs are equipped with a high end hydraulic system that allows her to exert a large amount of force within a fraction of a second, allowing her to leap up to 3 metres high and kick through a steel door. When operated bystanders will be able to see a join open up just above the knee and her overall leg grow by several inches as the hydraulic exerts it's force. After extended uses steam will occasionally expel out of the knee join as the hydraulic systems heat up.
  • Enhanced Heart and Cardiovascular System
    This modification allows for her body to respond to events quicker than that of a human athlete by forcing a richer supply of blood to her muscles. Not only is she faster and generally stronger, but her wounds can heal much quicker than many others. The rich blood supply is also filled with a synthetic fluid allowing her body to absorb heavier impacts when needed. Sharp objects may still cut her skin, but a blunt force trauma hit will barely leave a bruise.


Equipment:
Standard Issue Equipment: (As described in detail above)
  • Mimetic Camouflage (Predator) coat.
  • Modular, caseless assault rifle/carbine.
  • A number of electronic accessories, including a PDA tablet and other items to assist in making physical connection with computer equipment.
  • Grenades (Aka The Disco Ball)

Additional Equipment:
  • Laptop Gun (Model TH)
    While within the network and databases of Virgil, Rachael managed to come across some discarded designs for a computer based gun that were never fully completed. After spending some time going over the blueprints and prototypes she ended up redesigning the device and combining her PDA tablet with it, creating a weapon that both conceals itself and is quickly obtainable. Due to it's small size it only holds 12 rounds, but each round has a Thermite jacket, giving it the ability to simply melt through targets and their armour.
  • Surveillance Drones & Enhanced Visor
    The two drones that Rachael controls can be viewed in first person through her drop down visor. In order to control them she has two connection ports on the side of her temples that allow for the drones to be flown directly through her thoughts. This information feed is able to be relayed to her PDA/Laptop Gun and broardcasted to her team in order to help share information to her team quickly. The drones themselves are of a quadcopter design, fitted with a high definition camera that has similar capabilities to the Eye augmentations, an ultraviolet spotlight with a wide arc and a range of about 15 metres, and a small explosive device in the event that they are unable to be recovered by the team. While in use and if Rachael decides to break the connection to the drones by lifting her visor, they will remain in hover mode, sitting stationary with the camera still recording until their next command is given.
  • Dream Hopper Dispenser
    The left cybernetic arm contains a dispenser that houses a given quantity of drugs for her to use.

Hidden 9 yrs ago 9 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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Hidden 9 yrs ago 9 yrs ago Post by Shikaru
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Shikaru So many RP's, So little time.

Member Seen 2 yrs ago

Name: Allison and Serena Michaelson

Age: 21

Gender: Female(Obviously)

Ethnicity/Nationality: American

Physical Description:
(Allison on the left, Serena on the Right)

Allison and Serena are pretty much identical identical in every way possible. Same hair color, same face, same voice, they even tend to dress alike save for the smallest of details that generally aren't that noticeable at first glance. Both of them opted to have their implants and such added to them in the same locations to continue their trend of looking the same. You can faintly see circuitry and wiring under their skin where various enhancements have been made.

They typically wear clothes that help them blend in and look like normal people their age, typically vouching for short sleeves and skirts and the like. Although, depending on the job they will dress accordingly. The key thing separating them is their height, Allison is 5'2 while Serena is 4'10.


Skillset:
The twins are exceptionally skilled in the art of stealth, preferring to strike at opportune moments and plan their fights before fighting them. Much akin to them being skilled in the art of stealth, the twins are exceptionally athletic and skilled in the art of parkour, able to perform athletic feats with great ease without getting tired quickly.

Between the two, Allison is the more skilled fighter while Serena is often the strategist. Allison is extremely proficient in the use of bladed weaponry, anything from a katana to a knife, preferring the more close range approach. While Serena is proficient in the use of fire arms, preferring light weight weaponry such as a pistol or SMG for ease of movement, this isn't to say she couldn't use a sniper rifle or other such weaponry.

Allison is a pretty damn good cook if she does say so herself, perhaps if she didn't like her line of work she could become a 5 star chef.

Serena is extremely intelligent, give her a topic and she can tell you pretty much everything about it in detail.


History
Allison and Serena were abandoned by their parents when they were 13, and they can't say they didn't like the fact either. Their parents barely even cared they existed, they didn't go far beyond the necessities of keeping them clothed, fed, and made sure they went to school like they should. Since then then they lived alone and fended for themselves, often times cold and alone save for themselves. They had to steal for what little food and money they had most of the time, sometimes they'd find odd jobs but they never really made enough to get by.

Come age 15, the two were attacked and nearly killed in their ramshackle metal hut they had built for themselves on the outskirts of a small town in Tennessee by a man whom seemed as desperate as they were to survive, by any means necessary. The man had grabbed Serena by the throat, despite her struggling she wouldn't last long. The closest thing to Allison was a knife, so she took it and drove it into the mans back repeatedly until he fell to the floor and let go of her sister. Much to her surprise she didn't feel guilt, fear, or remorse. In-fact, she kind of liked killing him. She then proposed the idea to her sister of killing people for money, it'd be easy she said, a knife to the back and they go down quickly. Reluctantly, her sister agreed. They were barely surviving as it was, at that point anything would do.

From that day forward though Serena grew increasingly shy around others, up until the point she didn't speak much if not at all unless it was her sister and practically and sometimes literally clung to her everywhere they went. Over the years they both got efficient in the art of killing, making quite the name for themselves in the shady crime underworld nationwide.

At age 20 the two had accepted the highest paying contract of their lives, paying out well over a hundred thousand dollars, and it was just for one seemingly unimportant and not really special business man. What could go wrong? Why, literally everything. The night of the assassination they planned for a week they broke into his house, thinking it would be as easy as everything else they had done up until that point. They were entirely wrong. The man wasn't human in the least, he was a vampire. Serena almost instantly received a traumatic head injury, Allison thought for sure she was dead when she hit the floor. She didn't have time to panic or to check, the vampire leapt on top of her and tried to tear her throat out, getting her a broken collarbone and shoulder blade in the process.

Try would have been the operative word, for the creature impaled itself on her blade. Barely surviving the creature she ditched her weapons and any other incriminating gear as well as Serenas and fled the scene, collapsing in front of the hospital. Both of them lived, though just barely. They were approached by Vigil soon after and they explained what had happened. They joined them soon after, no longer feeling safe in their line of work by themselves.


Psychological Profile:
Allison and Serena aren't really described at the most stable of individuals, both of them are sadistic in the sense that they enjoy killing and wouldn't think twice about killing you if you crossed them. Allison is by far the more optimistic and out-going of the two, often times starting a conversation about the smallest of topics that are brought up or based on her observations. Both of them are extremely kind to others once they get to know them.

Serena, however, is very hard to get close to ever since that day they were attacked. She is extremely shy and won't say more than a few words to you unless you're her sister or she knows you enough to trust you. Despite her shyness and distrusting attitude, she is generally kind to everyone.


Modifications: (The ones already listed are standard issue for all characters)
  • Communications suite, HUD and neural-computer, all standard issue. Theirs is slightly modified to include a private channel that only the two of them can hear/read. The rest of the functionality is described above.
  • Internal air supply and aerial toxin filter. Described in detail above.
  • Blood/liquid toxin filter. Described in detail above.
  • Eye augmentation; a HUD showing all sorts of system data. Described in detail above.
  • Allison and Serena both have reinforced steel alloy skeletons, think heavily reinforced body armor but on the inside. This makes their bones pretty much impossible to break by a human and far harder to break by a vampire.
  • Allison and Serena both have electronically assisted muscles, heightening their speed and strength far above the average human and thus making the weight of their skeleton a moot point, at-least to them.
  • Allison and Serena have advanced neurological processors, increasing their kinetic and spatial sense far beyond that of a normal human, almost on par with a vampire. They can react at a moments notice and sense your presence when you enter a room even if they aren't looking at you or the direction you came from. Further, they are able to pick up on minute details that most others couldn't even if they looked closely and analyzed the situation for a week.
  • Allison and Serena have magnetic plates in their palms and fingertips that only interact with their special made weapons, allowing them to keep a much firmer grip on their weapon as well as retrieve it from a medium distance should they be dis-armed.


Equipment:
  • Mimetic Camouflage (Predator) coat. Described above.
  • Modular, caseless assault rifle/carbine. Described above.
  • A number of electronic accessories, including a PDA tablet and other items to assist in making physical connection with computer equipment.
  • Grenades, HE and Disco Ball. Standard issue.
  • Allison has a custom made diamond edged silver katana with a magnetic hilt that attracts to the magnetic plates in her hand allowing her to have a nigh un-breakable grip as well as allowing her to retrieve it from a medium range. The magnetic frequency in her hand as well as her katana operate on a special electronic frequency, it's more electronic than magnetic, in a way. This katana is capable of slicing through most standard metal with ease thanks to her enhancements.
  • Serena has
Hidden 9 yrs ago 9 yrs ago Post by Slamurai
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Slamurai

Member Seen 4 mos ago

Name: Zareen Ghaznavi
Age: 28
Gender: Female
Ethnicity/Nationality: Iranian-American
Physical Description:


Zareen's skin is an olive tone, and her eyes are an icy hazel. Her straight, espresso-colored locks are often drawn up into a bun at the rear of her head. Left loose, they reach down to the small of her back. She stands moderately above average at 5'9". Her slender frame beguiles strands of chiseled, whipcord muscle underneath the flesh. The shape of her face is angular and square, with sturdy cheekbones and a clearly-defined jawline.
Although her appearance would suggest otherwise, Zareen's body has undergone extensive sub-dermal surgery. Much of her skeletal structure below the waist is artificial, and her leg tissue has been replaced with synthetic musculature. If one were to look closely, the skin on her thighs, down, (being artificial) is off one or two shades from her hips.

Skillset:
Zareen's journalist career has given her a knack for details – to sweat the small stuff. Information is her domain, and to acquire it reliably, she is an adept visual and auditory observer. She knows what sorts of questions to ask, where to go and who to find. This has made her a staunch diplomat; trading secrets for secrets, favors for favors. She can find leads and maintain connections that point the Vigil towards targets, often before they have the opportunity to stike.
Her acute mental awareness also gives Zareen an edge in combat situations, knowing where to position herself, where to anticipate threats and when to act. Since joining the Vigil, she has trained tirelessly with firearms and other equipment, learning how to make the best use of them at any given moment.

History:
Zareen was a renowned journalist for Cyclick, a US-based news agency, prior to her recruitment by the Vigil. Her latest story had taken her to the heart of Iran, snooping for confirmation of rumors that claimed the nation had restarted its nuclear program. Zareen didn't have the opportunity to validate the claims and uncover the truth – instead, she found vampires.
A feral pack of the creatures had made their lair out of an abandoned plant that Zareen had intended to search. She had barely escaped with her life; fortunately, she hadn't ventured deep into the structure and attempted the journey during the day. The vampires refused to pursue her outside of the complex. Terrified, Zareen made plans to flee Tehran the next day.
As luck would have it, the vampires had gotten a good grasp of her scent from the day prior, and during the night, stalked out from their lair and tracked her down. Fear had caused Zareen to sleep lightly that night, and also alerted her to their arrival. The vampires were not subtle once they drew close, growing excited at the prospect of her taste. Zareen startled from her bed, charged out the door and sped off on a loaned motorbike.
Behind her, the pack gave chase on all fours, prepared to follow her to the end of the earth. Farther and farther she rode from the city, unable to shake her pursuers. Then, an explosion rocked Zareen from her bike, sending her sprawling across the ground. She couldn't feel her legs at all, but she could hear the grunting of the vampires approaching.
The pack encircled their prey, two of them cradling Zareen's legs in their teeth, having been blown from her body by a landmine. Exhausted and in shock, Zareen was certain she'd met her end, until salvation came at the sound of gunfire. The vampires fell dead, and Zareen felt herself being placed onto a combat stretcher, and everything went dark.
When she'd next awoken, Zareen found herself on an operating table, a pair of legs that she didn't recognize grafted to her lower body. Her entire body felt different, in fact. Breathing, hearing, vision, movement – it was almost effortless. Then the door of the room opened, and she was greeted by a man claiming to represent a certain “Vigil” organization.

Psychological Profile:
Zareen's prior journalism experience, especially with vampires, has given her reason to expect the unexpected. She maintains an impartial outlook on many issues, refusing to take a strong stance one way or the other; at least until she has gathered what she deems to be significant information to reach a consensus. She is resourceful with the tools that she is given, leaving options open in the field and maintaining high degrees of flexibility. Zareen is curious by nature, feeling the desire to explore and pry stronger than most.

Modifications:
Standard-Issue:
  • Communications suite, HUD and neural-computer, all standard issue – Vigil agents are able to text by thinking it among each other on a heavily encrypted wireless network. In fact, the computer works off brain impulses and is easily one of the most sophisticated and useful implants they have; what's more, its capabilities have yet to be fully exploited. The downside of this implant is that it includes a cortex bomb with an anti-tampering device. A captured agent can set it off, destroying the hardware inside, or a signal from control can do the same. This is to prevent the enemy from learning the capabilities of implanted agents.
  • Internal air supply and aerial toxin filter – this also has the added advantage of making the agent immune to vampire pheromones, as some types of vampires are known to use this to seduce their prey.
  • Blood/liquid toxin filter – the obvious is at work here – vampires use their blood as a means of controlling mortals, and this system (and everyone, even non field agents, in the Vigil organization have this implant) screens out one of most subtle weapons a vampire has, rendering them functionally immune to being controlled through ingested blood the way mortal thralls of a vampire might be.
  • Eye augmentation – a HUD showing all sorts of system data, such as the status of implants, as well as allowing for low-light and ultra-sound modes of vision, the latter being thought to be more effective than thermographics when dealing with vampires, who tend to run cold if they haven't fed lately. Zareen's optical implants also allow her to record pictures and video, and upload feeds in real-time. They are very acute, with the ability to zoom in and out like a camera or scope.

Additional:
  • Prosthetic legs and artificial musculature – Zareen's replacement legs grant her faster movement speed than would be otherwise achievable without modifications. They allow for extraordinary kicking power and damage resistance. They are also resistant to muscle fatigue and allow her to execute very high leaps.
  • Audio amplifiers – Implants in Zareen's ears grant her impeccable hearing ability. While not as extraordinary as a bats, they come quite close, preventing her from losing track of her quarry or picking up on an odd bit of information. A whisper a football stadium away will not escape her notice. These also function as recorders, allowing her to save and replay conversations.
  • Subdermal arm and respiratory structure – The bones in Zareen's arms have been replaced by metal implants, which function in tandem with her neural-computer to auto-stabilize in combat. Her artificial lungs also alter her breathing pattern so the rest of the body does not move as air is inhaled or exhaled. Regardless of her speed or a change in angle under her feet, these modifications allow her to fire a weapon with rock-steady precision, much like a fire control system of an Abrams tank.
  • Enhanced adrenal gland – This modification is identical to Demitri's.
  • Enhanced cardiovascular system – This modification is identical to Rachel's.
  • Fingertip cameras – Tiny cameras implanted at the tips of Zareen's index and middle fingers allow her to peer into small spaces that otherwise would be too unwieldy to peek through. She can also extend just the tip around corners to minimize danger to herself while clearing spaces.
  • Other – A miscellaneous collection of ports at the base of Zareen's neck allow her to link with video feeds, TV or computer screens, etc. She can either record material being played on these external devices, or upload video from her neural-computer's memory banks. Saved data and feeds can be shared wirelessly with other members of the team and her handlers.

Equipment:
Standard-Issue:
  • Mimetic Camouflage (Predator) coat – no doubt some project engineer with a penchant for the dramatic, or an interest in fashion design. The coat is actually stylish, which serves a dual purpose as vampires tend to dress stylishly and surround themselves with the stylishly dressed. This allows Vigil agents one more edge. Of course, they call it the Predator Coat. Because the engineers are geeks.
  • A number of electronic accessories, including a PDA tablet and other items to assist in making physical connection with computer equipment.
  • Grenades, mostly white phosphorus. The organization has designed a 'grenade' that involves a strobing UV light that damages vampires – it is known as 'the disco ball'.

Additional:
  • Kryton CR12 carbine – Rather than use the standard-issue assault rifle provided to all Vigil operatives, Zareen elects for a more compact CR12. The weapon features a helical magazine across the length of the barrel, much like a P90, and a bullpup action with a downward-facing ejection port. Although the weapon is very light and compact, it retains the barrel length and accuracy of a conventional rifle. It fires a 6.5x39mm round, with up to fifty in each magazine. The weapon has rails for mounting various accessories.
  • Seburo M-5 – As a sidearm, Zareen carries a 5.45×18mm M-5 handgun. It has a concealable 3.5-inch barrel and fires using a rotating breech locking mechanism. Zareen's magazines hold twenty rounds in a double stack pattern.
  • Ultraviolet ammunition – To combat vampires more efficiently, Zareen carries rounds with hollow tips, filled with irradiated fluid that gives off ultraviolet light. When the bullets fragment inside a vampire's body, the fluid leaks into their system, causing great damage, if not putting them down outright.
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Name: Javier "El Tigre Fantomas" Chuvalo
Age: 30s
Gender: Male
Ethnicity/Nationality: Panamanian


Photo of Inmate Javier Chuvalo taken at Presidio Central, Brazil.


Physical Description: At 6'2", Javier was often described as the charming wolf. The Panamanian has a dark complexion with chiseled facial features, partially covered by a beard that matches his slicked back, raven-colored hair. His athletic build is covered from the neck down in tattoos and scars. His brown eyes are usually kept hidden behind a pair of sunglasses. Javier's fashion sense is tastefully simple, if not repetitive. A long fitted camel hair coat over black slacks and shirt with leather gloves is his signature look.

Skillset:
-Combat: Javier never received any formal instruction through some dojo or shooting range. Everything he ever learned was obtained through an extensive network of affiliates during his years with the "los perros de la guerra". This sort of on the job training became refined during his tenure as an enforcer, making Javier a jack of all trades with no preference or specialty. His approach to violence is no-nonsense, cold, and to the point.

-Wheelman: A skill he is most proud of. Before Javier became an enforcer, he was a hot-headed transporter that took on illegal trafficking contracts and heist jobs as a designated getaway driver.

-Street-Smart: From the ragged slums of El Chorillo, Panama, and the Favelas of Brazil, to Cité Soleil in Haiti, Tiraspol of Moldova, and Vladikavkaz, North Ossetia-Alania, Russia, (to name a few) you will not find a more well-connected man. He puts his vast connections to work, tracking vampire activity occuring within the criminal underworld.


History
Javier "El Tigre Fantomas" Chuvalo was born a discarded orphan in El Chorillo, Panama. A product of one of the worst slums in the country, the brazen youth ran with a neighborhood gang called Fortaleza at a young age, selling drugs and running guns. He did this for a couple of years until the police cracked down on the gang activity in a massive sting operation. It became an infamous blot in Panamanian history known as The Red Rain Massacre. 40 police officers, 76 suspects, and 61 civilians died in a hellacious gunfight. Javier managed to slip away from the chaos and fled to Costa Rica, until he ended up in Iztapalapa, Mexico City.

He was recruited by a Motorcycle Club loosely affiliated with one of the major cartels in Mexico. He spent a good portion of his teenage years as a bottom rung floater until he found his niche as a transporter. Javier did this for five years until he was arrested for possession in Brazil. He was thrown in Presídio Central, a correctional facility in Porto Alegre --- the worst prison in the country. It was overpopulated with rivaling gang members and mentally unstable criminals, all within inhumane living conditions ran by a corrupt system. It was here where he fortified a very important connection by saving the life of Roman Estrada, a pod leader whose ties ran deep with Los Perros De La Guerra, or Dogs of War.

Mr. Estrada returned the favor by reaching out to the Dogs of War about finding a way to get Javier out of prison. Within days, Los Perros De La Guerra pulled a few political strings and had the Panamanian released from Presídio Central. This band of ex-militia operated like a cartel, better known for their mercenary work in war torn countries. Luckily, the Dogs of War had no interest in turning Javier into a soldier for hire. After much consideration and a recommendation from Estrada, he became an Enforcer. He was in charge of overseeing the group's vast illegal network, making sure the well-oiled machine stayed well-oiled. His cold-hearted work ethic and shadowy vigilance earned him the nickname: El Tigre Fantomas. Everything ran smoothly under The Phantom Tiger's watch. Los Perros De La Guerra paid him well. Life was good. And then one day he was tasked to investigate a human trafficking operation of an affiliate in Haiti. According to the Dogs of War, the numbers weren't adding up. Javier was ordered to check the books and find out why their Haitian friends weren't turning a profit. He ended up stumbling upon an unspeakable devilry, a brutal incident he hasn't spoken to anyone about to this day.

His nine lives were shaved down to one after that night. Somehow, he survived; plucked from hell like when Los Perros De La Guerra plucked him from Presídio Central, but instead of the Dogs of War, it was The Vigil that saved him. Javier wants nothing more than to drive these vampires back to wherever they came from. He wants to make them pay for what their kind did in Haiti. Even if it means wiping their entire species from the face of the earth at the cost of innocent lives.


Psychological Profile:
Quiet, but not shy or reclusive. Flowery words of comfort are not his cup of tea, but he does enjoy good banter every now and then. He has PTSD as a result from his experience in Haiti. It affects him significantly, but due to his machismo, Javier pridefully declines therapy or treatment for his condition. With the exception of the events that transpired in Haiti, the Panamanian is an open book. He could care less about people's perception of him and his past life as a criminal, but he also doesn't take pride in the things he's done. With The Vigil, Javier is a fish out of water. Despite how forthcoming they've been, he's been very reluctant to trust anyone. Because of this, Javier projects himself in a way that seems forced, as if he's doing so to observe people's reactions --- to see if he can manipulate them, or prevent the vice versa from happening to him.

Modifications:
  • Communications suite, HUD and neural-computer, all standard issue – Vigil agents are able to text by thinking it among each other on a heavily encrypted wireless network. In fact, the computer works off brain impulses and is easily one of the most sophisticated and useful implants they have; what's more, its capabilities have yet to be fully exploited. The downside of this implant is that it includes a cortex bomb with an anti-tampering device. A captured agent can set it off, destroying the hardware inside, or a signal from control can do the same. This is to prevent the enemy from learning the capabilities of implanted agents.
  • Internal air supply and aerial toxin filter -- this also has the added advantage of making the agent immune to vampire pheromones, as some types of vampires are known to use this to seduce their prey.
  • Blood/liquid toxin filter -- the obvious is at work here -- vampires use their blood as a means of controlling mortals, and this system (and everyone, even non field agents, in the Vigil organization have this implant) screens out one of most subtle weapons a vampire has, rendering them functionally immune to being controlled through ingested blood the way mortal thralls of a vampire might be.
  • Eye augmentation; a HUD showing all sorts of system data, such as the status of implants, as well as allowing for low-light and ultra-sound modes of vision, the latter being thought to be more effective than thermographics when dealing with vampires, who tend to run cold if they haven't fed lately.
  • Persylvian Cortex implant: Allows for multilingualism with adaptability to any dialect, enabling Javier to understand and fluently speak most languages, including the slang words associated with them.

Equipment:
  • Mimetic Camouflage (Predator) coat, though this is designed to look more like a trenchcoat -- no doubt some project engineer with a penchant for the dramatic, or an interest in fashion design. The coat is actually stylish, which serves a dual purpose as vampires tend to dress stylishly and surround themselves with the stylishly dressed. This allows Vigil agents one more edge. Of course, they call it the Predator Coat. Because the engineers are geeks. (This is a standard issue Vigil item)
  • Modular, caseless assault rifle/carbine. Bullpup, caseless ammunition, synched with existing implants and capable of mounting a variety of accessories including a 25mm grenade launcher whose munitions range from conventional high explosive to nano-guided scattered mines. It also syncs with HUD implants for improved accuracy in a mechanism similar to a bluetooth link. The trigger is electric and the weapon includes a biometric security system; anyone but someone authorized to handle it and it will blow; that is a standard feature on most any weapon the Vigil has in service with its teams. (This is a standard issue Vigil item)
  • A number of electronic accessories, including a PDA tablet and other items to assist in making physical connection with computer equipment. (This is a standard issue Vigil item)
  • Grenades, mostly white phosphorus. The organization has designed a 'grenade' that involves a strobing UV light that damages vampires -- it is known as 'the disco ball'.
  • Damascus Hunting Knife -- The one thing that kept him alive during his hell in Haiti. He has not parted with it since.
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