All characters will be in this first post for easy reference in whatever organization I fancy at the time. If your character is not here it could mean one of two things. You have not responded to my pm's about the rp's new management or your character has not been accepted. Okay there is a third possibility of my sloth getting in the way of nice things, but let's be honest. That could neeeeeeever happen.
Cultural Titan's characters
Avanhelsing's character
Legion02's character
Frengo's character
The_written_John's character
Alistair Proudsword
19
Male
Human
A follower of the Light - Crown Prince/Middle prince and an incredibly powerful general to boot.
Takes his steel Zweihander into battle, crafted by the kingdoms most efficient blacksmiths, designed not to look pretty, but to do its job, and do its job well, with a sharp yet durable blade, that is as light as he can manage without sacrificing too much power, a devestating weapon that can reap the lives of many.
Combat:
Alistair has thrusted himself into many battles, all of which mandatory to improve his combat talents. Conserving his breath, to control and manage how must energy he burns through with each little movement is vital to surviving on the battlefield. Alistair has trained himself by dropping into many dangerous scenarios for the simple reason of becoming stronger through survival.
Through many battles, Alistair's combat experience has vastly improved, allowing him to increase his muscle mass, and reduce the depletion of his stamina. The constant battles he has entered also has helped his weapon techniques, allowing him to swing his Zweihander with little issue, a feat many would find impossible for a young ninteen year old man, though through sheer force of will, and through many broken bones and scars, he has surpassed his own potential.
Willpower:
Alistair does not possess any magic that he can openly fire from his palm or the such, however, he possesses a heavy amount of willpower, magic, generated by his own emotions which can help to fortify himself and his allies.
Channeling his willpower, Alistair can increase his speed and reaction time, or one of his allies, allowing them to move more quickly from point to point or to avoid more enemy attacks. The longer he channels this ability the more he is drained, and can thus, only speed himself up a few seconds at a time, less he succumb to overexertion, and be an easy target.
Alistair can also, increase the strength of both his and his allies moves, while also being able to increase his defenses, by casting a light magic aura over himself channeled by his will for his loved ones and himself to survive, allowing him to take a hit, without suffering damage once, as the shield over him and his allies shatters once it is struck, rebounding the opponents attack back.
Leadership:
Able to command those under him from a young age, the firm, determined and firm prince has a great talent for leading others, commanding his troops to be effective in battle and to minimalise his causalities, he is a commander who cares for his people, yet knows of the atrocities that must be committed to ensure the survival of his nation. He sees things in the long term, rather than the short, which can be a blessing, or a curse for his soldiers, depending on the situation. Never the less, those he commands put their lives in his grip, he pulls their strings, and directs their blades to their rightful enemies, and with his motivational speeches, his soldiers gladly give their lives to bring peace.
Alistair understands the painful realities of war. Realistic, Alistair tries his best to show a Stoic personality, keeping his emotions at bay as best he can in order to ensure the safety of his people and his family. As a child, Alistair was a firm believer of being equal to his older and younger siblings, along with his people, never desiring to see himself as higher nor lower than anyone else, though he was very quick to anger during his younger years, and constant years of being belittled for his believes almost cracked him, however, the constant wounds both physical and mental hardened him, making him tougher and less of a coward over all.
Growing up, Alistair became frightfully mature at a young age, comfortable in his position to serve his kingdom, and to protect those under his command, Alistair as such became very cold, as the warmth in his heart barely resembles the child like fire of his youth, turned cold by the grim reality of the world, and the sacrifices that must be made to ensure a nations survival, he understands that deaths must be made, lives must be forfeited, innocents must be forgotten, for the rest of the nation to prevail and prosper, sometimes, Alistair contemplates if he is the only one who understands this.
That isn't to say the man is heartless, as i've said, Alistair cares for his people, and as such is always willing to defend the ones he loves if they are in peril, he is close to his youngest brother, and tries to remind young Lethonel that no matter how hard you try, you can't save nor protect every life, though secretly is envious of his child like naivete, wishing he could be so willingly ignorant, though this strong and realistic outlook of his would be seen as a benefit to the kingdom as a whole.
Born as the middle, the second son of the Proudsword family, Alistair had a objective placed on him the moment he was born, he needed to surpass and reveal his talents to his kingdom, he was given a duty from the moment of his conception to help his nation rise, to improve it, to increase its power, to ensure its survival, and so far, he has done a great job of making sure that he is capable of leading the family into the future for many years to come...
While not talented in the charismatic approach, his talents laid in his ability to fight. After all, should diplomacy fail, war shall rise, and when war comes, which it will always shall, as war is inevitable, strength will thus help to secure victory, and Alistair knew this the moment he first picked up a sword... A firm believer that if you do not test yourself to your fullest, you shall not become stronger, Alistair succumbed to many wounds during his training, even going against his instructors to train himself in the wilds away from his family, thrusting his well being into oblivion for the chance to grow even just one percent more capable of leading his nation ahead, he was reckless as a child, but needed to be reckless, or suffer to the jaws of fate.
If you wish to get stronger, you throw yourself at everything coming your way, and learn from your mistakes. If you die, then you died, and you were not worthy of living, as you would simply have been a piece of fodder, and nothing more, none of your training would have meant anything. Alistair understood the fear of death, that fear allowed him to channel his magic, his willpower, and as thus, helped to increase his strength over all.
Over the years, while learning and keeping himself strong, Alistair was the ideal man to become the next king, should the current king die, though Alistair, even knowing his potential, explained that he would never wish the death of his father for such selfish gains, and plans to keep him alive for as long as possible, so that he can keep the nation in order and as such as become a very loyal member of the family, and would die if it meant keeping his nation safe, a desire that he will keep till his last breath.
IcePezz's Character
Leslie Hall's characters
Character Theme | Scholar of the First Sin
Above is a painting of Lucinda that is hung within her chambers as well as the throne room of the castle. The portrait captures her likeness quite well, revealing her to be a woman with the reserved, proper posture expected from a Queen. She is of average height with quite a lithe figure. She has a very pale complexion, with soft, supple skin and delicate features. She has a very smooth, heart shaped face. Her thin lips are a light hue of, almost salmon like, pink; matching the rosiness of her cheeks. Her eyes are a deep hazel in color, curtained by long, prominent lashes that batter against her skin with every blink. Her beautiful, golden hair is braided neatly and tied into a bun all except for her fringe which perfectly frames her face. The pinnacle of beauty, Lucinda sports an appearance that causes even the strongest of men to quiver before her royal excellence, and is the topic of envy among her female subjects. Lucinda has never been one for extravagance, often turning her nose up at lavish, frilly gowns and uncomfortable corsets. She much prefers to wear a simple, white silk dress with an expertly embroidered lace collar and matching wrist cuffs. The sleeves of her elegant, yet simple attire stop at her forearm and drape down to her knees. She wears a silver necklace depicting the sun, and can usually be seen wearing the Crown of Dawn in place of the Celakor crown at court. These are mementos of House Giséle; a testament that despite where she stands, Lucinda will never forget where she hails from.
Family Name | Oakenshield
Maiden Name | Giséle
Given Name(s) | Lucinda Belle
Title/Alias | Queen of Celakor, Mother of Dawn, Lady of Sunlight
Gender | Female
Age | 25
Sexuality | Heterosexual
House of Origin | House Giséle
House Motto | "The night ends, and dawn always comes."
Coat of Arms | House Giséle Crest
Description | House Giséle is renowned as one of the largest, most influential families in the Kingdom of Celakor. Or at least, it was. Jealousy has always been the downfall of great Kings, leading them to commit atrocious acts in order to obtain what they do not have. In the case of the late King Oakenshield, what he desired was knowledge. Knowledge and power. What better place to obtain it, then House Giséle; home to some of the most brilliant, innovative minds in the kingdom? King Oakenshield, believing he was entitled to everything, demanded the secrets of the famed Giséle Sorcery. You see, members of House Giséle are taught to wield the unique power of the sun. By harnessing sunlight, they were able to achieve great feats of magic and healing that were not commonly available to humans. King Oakenshield desired this power, deciding that he was also entitled to claim the sun above his land itself.
When the head of House Giséle refused to share the sacred secrets of his house, he sealed the fate of his kin. In one night - one blood soaked night, the King laid siege upon one of his most loyal houses and wiped them completely off the map. All save one girl. Lady Lucinda Giséle, the only daughter of the noble Head. Her beauty and kindness was well known, but not as renowned as her masterful power over sunlight even at such a young age. With the sole survivor of House Giséle, the King had obtained a servant with the remarkable power of sunlight coursing through her veins. This tragic event marked the removal of House Giséle as a Noble House. They lost their title, their land and most importantly; their legacy. It is believed that this horrific display of cruelty against his own people was a major trigger in the peoples desire to revolt against the corrupt King.
Alignment | Light
Race | Human Mage
Likes | Gardening, Reading and Ballroom Dancing
Dislikes | Knights, Cramped Spaces, Extravagance
Personality | Lucinda, as her appearance suggests, is a very proud and reserved woman. She's not afraid to speak her mind or offer her opinion on a subject. Her quick wits and silver tongue are her most fearsome tools against members of court who try to belittle her voice, and she is known to be quite defensive over her king. When dealing with the knights in her employ, Lucinda is understandably harsh towards them. After all, many of them were involved in her families massacre. To the rest of her subjects, Lucinda is a very pleasant and kind individual who enjoys spending her time listening to the pleas of the needy and doing whatever she can to assist them. She spent years watching the late King ignore his people, and she refuses to let the current King make that same mistake.
She's an honorable person with a lot of love in her heart, especially for the Princes and Princesses. Even though she isn't their birth mother, she does her best to empathise with them and offer caring advice just like a real mother would. She despises the lavish parties and gathering that are often held. She smiles and appears invested for the sake of her King, but she'd much rather be reading in her chambers. Lucinda is often criticised by the other members of court for her insistence on bringing tradition from House Giséle into the Celakor Court. Lucinda does not wear the royal crown upon her head, instead choosing to wear her families Crown of Dawn; a reminder to the people of the cruelty the late King and his court inflicted upon their own loyal followers. Lucinda has quite a large following behind her within the common folk, and she intends to use the influence she has to further increase the peoples adoration for King Furlong; the only King she has known to be worthy of the people's love.
Primary Weapon | Scepter of the Sun, a powerful catalyst for sunlight sorcery.
Secondary Weapon | Eclipse, A sword empowered by the Giséle sunlight sorcery. Can be used as a catalyst for sorcery. The creatures of dark are fearful of the sun's light, and as such this sword has been known to inflict burning wounds against creatures of dark. Lucinda does not use Eclipse as a weapon often, but she hopes to one day bestow it to her own child and hopefully rebuild the Giséle legacy.
Notable Armor
Abilities
Talents
Biography | Born the only daughter of the Giséle family head, Lucinda had always lived a very noble, privileged life. As a child, Lucinda was given an education that very few children in Celakor were lucky to receive. Taught by prestigious professors and scholars, Lucinda came to understand many topics such as English, Mathematics, Politics and even Magic. The Sunlight Sorcery of House Giséle was famous across Celakor, and Lucinda quickly became known as a magical prodigy. Her skill at channeling the power of sunlight was remarkable for her age and she was learning advanced forms of Sunlight Sorcery by the young age of sixteen.
By this point in her life, not only was she smart and skilled; but she was also beautiful and kind. A treasure of House Giséle, Lucinda met many suitors in her lifetime. However her father had big plans for Lucinda. He had no doubts that the late King would set his sights on his daughter, and it was his intention for Prince Oliver Oakenshield to be the one who may have Lucinda's hand in marriage. House Giséle and House Oakenshield became quite good comrades, but the more time the late King spent with Lucinda's father; the greedier he got.
Obsessed by the miraculous powers the house possessed, the late King demanded that Lucinda's father share his secrets of sorcery with him and his Court. When he refused, the King wiped out his family. He spared Lucinda, thanks to the protests from young Prince Oliver. Lucinda had grown quite fond of Oliver in the time they spent together, and Oliver felt the same way. Lucinda lived, and then was taken by the late King to be his new bride. The King intended to marry Lucinda, even with Oliver's mother still as Queen, and bare many children blessed with the power of sunlight. Then the Oakenshield's would possess the great power that the Giséle once did
That was until it became discovered that Lucinda was unable to give birth. Even though she was saddened by this news, she was relieved that she wouldn't have to have a child with someone she didn't love. The King sent her to work in the infirmary, no longer having a use for her in his chambers. Oliver continued to visit her, and his smiling face and warm heart was the only happiness Lucinda was able to find during her stay at the castle. When the King passed away, Oliver inherited the throne. He asked for Lucinda's hand in marriage and made her Queen of Celakor. He promised her that he would find a way to repay the cruelty his father inflicted upon her and her family.
Character Theme | At the Price of Oblivion
Nyarlathotep is a disgusting abomination of darkness created from every impure thought and action made by mortals. Their presence brings with it the haunting feeling of emptiness and dread. If one would dare to gaze upon their visage, they would notice that Nyarlathotep appears quite human. Sickly pale skin covered in large cracks, their complexion is most accurately described as that of a porcelain doll. Paired with the shallow, black eye sockets and large, empty smile, this is quite a fitting image. Nyarlathotep really does appear as a human with no soul. An empty vessel of darkness. Their body is very tall and slender, and is covered mostly in large, black feathers. They have wild, receding black hair. Nyarlathotep is seen wearing an odd head piece resembling that of a black, iron torch. They also are known to wear a very strange armored dress that spikes outwards from the hips. Their legs and arms are also encased in this strange material. Nyarlathotep sports two pairs of large, black wings.
Family Name | Greenblade
Maiden Name | N/A
Given Name(s) | Daniel
Title/Alias | Harbinger of Oblivion, The Dark Lord, The Eternal Darkness, The Malicious Demon
Gender | None. When Nyarlathotep speaks, hundreds of voices echo from their being at once.
Age | ???
Sexuality | N/A
Alignment | Dark (The Dark Lord)
Race | Unknown, currently possessing a human boy named Daniel Greenblade
Personality | There is a strange calmness to Nyarlathotep, which makes them even more sinister than one might expect. They are cruel, evil and twisted; often persuading others to give into their dark desires. Nyarlathotep feeds off of negative emotion, so it makes sense that they themselves are shrouded within negativity and darkness. In fact, their soul is so twisted and dark that even their loyal followers tremble before them. But above everything, there seems to be an odd confidence. Nyarlathotep is the embodiment of every impure aspect of the mortal world, and they are confident that this war has already been won. For no mortal will ever be rid of their darkness. Nyarlathotep knows this, and enjoys sadistically playing with the hopes and dreams of everyone they encounter. Dangling the sweet promise of victory before them, and then crushing them with absolute despair. You can prepare your guardians, build your monuments, and wrap yourselves up in indomitable fortresses to protect you from the darkness; but the darkness dwells within you, and Nyarlathotep is simple waiting for the day you're consumed by it.
Primary Weapon | Sword of Nothing A large claymore, tainted by the powers of oblivion. Can be used as a catalyst for Nyarlathotep's magic. It is believed this was the weapon that their host body favored the most.
Secondary Weapon | Oblivion Monolith A large, stone pillar summoned forth from the abyss. The Monolith acts as a gateway between the mortal world and the abyss; a method for Nyarlathotep to summon demonic horrors from the other side to serve them.
Notable Armor
Abilities
Talents
Biography | In the darkness of the Abyss, there are many demonic entities that exist within. These creatures are separated into various hierarchies. These are not important to note, but they are just a means to judge the level of power and influence one being has. Nyarlathotep was never included on this hierarchy. Their entire existence was so frail and minuscule that they did not deserve to be called a demon of the Abyss. Writhing with anger and jealousy, Nyarlathotep desired what they did not have; but what could a mere speck of dust in the vast Abyss do to gain power?
In a desperate madness for power, Nyarlathotep committed the ultimate taboo and linked their entire essence with the darkness within Humanity. It is claimed that this act is what lead to beings of darkness existing in the mortal world; where only creatures with both light and dark inside them dwell. This act, while seemingly harmless at the time, cause Nyarlathotep to grow from the negative emotions of mortals. Every soul has both light and darkness inside of it, and Nyarlathotep wished to exploit this. Feeding off of the darkness, their essence grew and grew within the Abyss. They consumed any lesser being that got in their way, and demanded respect and servitude from the powerful demons that roamed the darkness. Nyarlathotep had successfully conquered the darkness, and all within it, thanks to the souls of humanity.
Yet it would not stop there. Greed is a powerful thing, and Nyarlathotep set their sights on the mortal world after they had taken hold of the Abyss. The first time Nyarlathotep appeared, it was a cataclysmic event that shook the very world as we knew it. It was eons ago, in a time long before Celakor. Oblivion threatened to take control over the world, with Nyarlathotep at the helm. They would have succeeded too, if they had not underestimated the light. A creature of darkness, Nyarlathotep did not expect the light to be as powerful as it was. With the power of this light, combined with many masterful sorcerers, four seals were placed upon Nyarlathotep's soul and bound to the mortal world. These are known as the Four Omens; The Omen of Death, War, Famine and Pestilence. Their true form sealed away, Nyarlathotep assumed a fleeting form and was banished back to Oblivion. As the centuries passed by, these great heroes who saved the world from Nyarlathotep perished and were no longer remembered in history. However, their Omen's remain. Hidden across Celakor within ancient tombs, protected by the most powerful of sorceries. The Omens foretell a time when Nyarlathotep will rise into this world once again with the power of oblivion behind them; a harbinger of the Abyss.
In our present day, there are still those who devote their lives to Nyarlathotep. It was this cult, named the Abyss Walkers, that offered the body of a young, human boy for Nyarlathotep to inhabit. The boy was willing to accept them into their body, and Nyarlathotep arose once again. Even with most of their power sealed away, Nyarlathotep is a formidable entity that threatens to snuff the light of every living thing in this world.
Cubix's character
Lethonel is a bright young prince whose chronic sickness has made it difficult for him to rise through the ranks of royalty. The youngest son had inherited much of his looks from his father with the exception of his golden locks which strangely resemble that of his mother. The lad's eyes are that of an olive green shade with short eyelashes that contradict that of his mother. His blonde hair is rarely kept in order and is often seen in a messy fashion as if the prince had just gotten out of bed. His cheeks are not that rosy as compared to his mother, taking on more of his father instead. Lethonel wears the standard prince attire above a plain white tunic: a white, long-sleeved coat with the coattails hanging freely above his rear. He also wears a pair of black pants which fit his legs snugly. His choice of footwear comes in the form of sturdy and shiny black poulaines that are not too pointy-tipped. The insignia of his family is branded on his right sleeve, just below his shoulder. While the prince respects his mother immensely, he had found it difficult to adapt her proud and stoic posture, prompting him to look the weakest out of all his siblings.
"I am Lethonel Proudsword, youngest son of King Sariel, Chosen of the Moon, and Queen Lucinda, Lady of Sunlight. I have the sun and moon within me-- what makes you think I am afraid?"
"I maybe young but I believe that I am skillful enough to assist in my father in defending the beacon of light that is our kingdom.
"A world of darkness is a world of anarchy and chaos. In the same way that the flowers cannot bloom in the dark, so does life stagnate in nothing but shadows."
A simple, lightweight rapier that is hung at Lethonel's waist. He also hides a short dagger in his right sleeve.
At the moment, Lethonel does not know whether he possesses any magic or whatnot even though his parents have an affinity with the magical arts. Still, the prince is insecure since it might be a shame on his part if he does not develop any abilities.
Lethonel is a brilliant strategist yet not as good as his mother. He is trained in the different strategies and tactics of war, however, he only knows them by theory and not yet in real-life application. He is also a skilled diplomat as he can talk easily in negotiations and is often sent as a representative to the allies of his father. Like his mother, Lethonel has an affinity for being empathetic to the people around him; he uses this to know the needs and wants of the people which he reports to his parents. Since he has a somewhat weaker constitution, Lethonel has placed a greater focus on apothecary and medicines rather than swordsmanship or dueling. This makes him a decent healer, but he is still learning under his mother.
Lethonel is a soft-spoken prince who takes pleasure in interacting with the common folk. He is easily worn out by the affairs of the crown, and will often veer away from political discussions when possible. The prince would often escape the sight of the guards, and would prefer to watch the children play upon the busy streets, fervently hoping that, one day, he could also enjoy such simple yet soul-lifting games. He is extremely down to earth yet also painfully naïve from time to time. Due to his chronic illness (which consists of coughing and the like), the prince has an underlying insecurity and embarrassment especially towards his parents and siblings since they were all shining banners of excellence and strength. Lethonel would often try to act tough when, in reality, he is already piss-scared. The prince would closely model his mother, who he is closest to, and would often imitate how she would handle the affairs of the kingdom. From her posture to her demeanor, Lethonel would always try to follow in her footsteps. As someone who cannot extensively do combat trainings, Lethonel spends his time in libraries, reading through book after book in order to make himself seem useful. He also tries to invent new things, although most of his ideas are mere propositions. More often than not, the prince is quite picky with his food, preferring sweet meals over others, however, he does not openly show this, believing that he has no right to complain when others are starving out there in the plains.
Born as the youngest and frailest of the children of the king, Lethonel had a difficult time when it came to learning the basics in terms of manual labor. He was fatigued quite easily, and could only do so much without melting like a babe. Thus, the prince had to resort to finding his purpose somewhere else: scholarship and knowledge. Lethonel would often tear through book after book, always trying to talk to his father about every new thing he has learned... although, the king was rarely there to be able to fully listen to him. Still, he does try to do what he can, preferring to interact with the common folk since they rarely judged him even with his weak constitution. So, the prince became quite close to the masses, believing that the strength of the kingdom really relied on the people, and as such, he devoted his time to bettering the lives of these people who never even judged him once. Over the years, though, the lad looked up to the queen as a role model, seeing her as strength without the need to show off.
Pretty much, he was the weakest royal every conceived in the last few years. So, while his siblings were out fighting, Lethonel decided that if he could not excel in the field of fighting, then he would excel in the arts and sciences. The boy began to read, read, read and read! He would go to libraries since the first light of dawn and he would go home when the night had settled in. While his siblings would come home sweaty and battered, he would also come home at the same time, glasses and books in hand. While some consider the prince to be a genius, there is still a deep shadow that haunts the boy. His envy gnaws at him everyday, his desire to run, to jump and to... just have fun... were always left insatiable due to his sickness. Thus, Lethonel found his solace in handing kids his toys; the prince's eyes would well up in tears as he would look the children play and laugh, not wanting them to be lonely and sad because he, himself, knows how terrible it is to not be able to do something that you really want to do... all because of a sickness that you could never have avoided.
Extras: Will soon be added :D
Esterdi's character
YamiNoNeko2341
Makrinagon's character
Cuccoruler's characters
Name: Cythlla Vladmir
Age: above 200, looks 12
Gender: Female
Race: Vampire
Side: Dark, General of the vampires
Weapons(s): Cythlla surprisingly enough can bring her teddy bear to life to fight for her. She can also use her own fingernails as claws to attack others with.
Abilities/Powers: Unnatural strength, can turn into a swarm of bats but rarely does for fear of leaving her beloved teddy bear behind. For the most part Cythlla has all natural abilities enhanced along with some minor necromancy which she can use summon skeletal hands from the ground to keep her opponents still. She can also cast various curses. Those who are weak-minded will also become under her control and those she bites will become ghouls under her service. If she feeds her blood after biting a person that same person will become a vampire.
Talent(s): Cythlla can lure in others thanks to her childish looks.
Personality: Cythlla at first sight is a sweet and innocent little girl. However upon closer look she is major sadist who loves to torture others. She is a violent and mad person.
Biography: Cythlla was born nearly 200 years ago into a simple farm family. Around the age of 12 her family was killed by some bandits. She was about to die herself if it weren’t for a vampire nearby who pitied her. Once she had become a vampire however her true personality came out. The poor vampire that helped her was unable to stop Cythlla as she killed him by ripping out his heart. This all happened within her first year of being a vampire. What happened to her after that is unknown. But she joined the Demon lord because she thought it would be fun.
Extras: Her bear is named Jerry
Name: Rida Proudsword
Age: 15
Gender: Female
Race: Human
Side: Light, Princess
Weapons(s): The main weapon that Rida was trained to handle was rapier. However she has trained herself in the use of a shovel as weapon despite the disapproval of her mother.
Abilities/Powers: Nothing
Talent(s): Rida loves to lay pranks for anyone in the castle. She has been known as a terror as some of her pranks are quite elaborate.
Personality: Rida loves to play pranks on others within the castle. She will act like the perfect princess when infront of her father, but as soon as he turns around she will start playing her pranks and act like a child. Rida is also very spoiled, to the point where she can act like a brat.
Biography: Rida was born to be a rather strong child. Some had actually cursed her for being the reason that the youngest prince was born so weak. As Rida grew up she proved to be quite the problem child. Her pranks started out simple. However her pranks became a bit more dangerous around the age of 10. Rida had laid a rather good looking pitfall trap for one of the maids. It succeeded and was hilariouse to her, however she broke the maids leg in the process. Since then Rida has tried to tone them down. Yet she has proven to be rather talented at laying traps. Since then she had been writing in a book to record her various pranks, and even planning traps should the need ever arise.
Extras: Has a pet pigeon named Steve.
Baconator's character
Crimson Raven's character
Name: Aegis
Age: 59 years
Race: Half Human Half demon
Gender: Male
Side: Neutral
Appearance: Aegis is a tall imposing figure, whose body revails his demon heritage. He is about 6'9" and painfully thin, although very muscular. He has pure white hair and odd reddish black eyes. To pass as human, he wears a large black coat with a loose shirt, (the pants in the picture) high boots and gauntlets. When he experiences extreme emotion, his body changes subtly to become more demonic.
Weapons: A pair of vicious black scimitars
Abilities/Powers: As a half demon, Aegis is stronger, more durable, faster, and heals quicker than normal humans. He can see in all but pitch darkness. His sight is keener, his hearing and sence of smell is superior too. However, the more he relies on his ablities, the more his body changes to resemble a demon. The change is slow and once he stops he slowly reverts.
Couriously, he seems to radiate a slight aura of fear that is palpable, but hard to distinguish.
Talent(s): He can steal, lie and fight. He also is teaching himself to play a mandolin as a hobby, although he is nowhere near an expert.
Personality: Aegis is a complicated person who is in a constant battle with his demonic nature. He tries to be polite, but he angers easily. However, he does not act without thinking even when extremely angry. He tries to help, rather than harm, but he has a lust for battle and bloodshed that he is ashamed of and, as a result, he tries to avoid combat whenever he can. But those that see his unwillingness as weakness are in for a nasty surprise. He is stronger and faster than the average human, and in combat, all pretences drop and he fights with frightening ferocity and skill.
Backstory: There once was a woman, wise and kind, brave and strong of will who lived as a noble in the doomed city of Xavier. Her name was Amara and she had a spirit that could not be dimmed or broken, that was a pure as driven snow. Alas, for this would not last.
Xavier had been peaceful and prosperous, until one day, a dark army of monsters suddenly rose up and conquered it in a day. Thousands were killed or abducted for food or "sport". sadly, Amara was one of the latter. She was taken by a Greater Demon, who was the general of the army and imprisoned in the demon's relm to be used, and eventually, killed. However, she was a stong-willed and resourceful woman, she sought desperately for a way to escape. A week passed and she barely survived the harsh treatment. But in that week, she managed to convince some of the lesser creatures to let her escape, simply to spite the bigger, stronger demons. On a moonless night, she made her escape, and she ran and ran and ran as far and as fast as she could.
Two days later, she was found, mysteriously, in the Desert of the Lost by a tribe of nomads. They took her in, believing it was good luck to save someone from the harsh desert. They took care of her and she lived with them and learned their ways. Three months later, she found she was pregnant and was filled with despair. She planned to kill herself and would have, if it was not for a warrior by the name of Sigil, who she has grown close to, stopped her and with kind words, convinced her to live. Two months passed and she gave birth, unexpectedly early. It was a long, hard birthing and her strength failed. She gave birth to a boy and with tears in her eyes, she told Sigil the truth about the boy and begged him to raise him. Sigil was shocked and appalled, but he loved her so much that he agreed. With her final breath, Amara named the boy Aegis, saying he was her shield against pain. Then, with a painful sigh, her strength failed and she died.
Sigil was true to his word and raised Aegis as his own son. Aegis's growth was incredible, by three, he could walk and talk, by sixteen, he appeared to be a fully grown, normal human. The other kids and eventually the adults saw him as cursed and a called him a monster. Sigil was the finest warrior in the tribe of nomads and surprisingly literate. He taught Aegis how to fight, read, and write (in that order). At Aegis's sixteenth birthday, Sigil revealed to Aegis the truth about his origins. Aegis did not take well. He venously denied it and said something he would regret, before running away into the open desert, sick with fear of himself. That would be the last time they spoke.
Aegis was not far before he came to the conclusion he had acted badly and he turned back to make amends. He smelled the smoke before he saw it. The camp was under attack by desert thieves. Aegis ran as fast as he could to help. When he got there, the fighting was still raging. Desperately, Aegis grabbed a sword and fought as he searched for Sigil. He found his corpse...and his head a few feet away. In that instant, somthing broke or was awakened inside of Aegis. Rage. Aegis was consumed with rage, rage that blotted out sorrow, fear and any other emotion. His body changed greatly to close to a full demon. He grabbed a pair of scimitars that turned black at his touch and began to radiate demonic power. His demonic nature truely awakened that night when he lost control and killed everyone, friend or foe. Afterwards, he collapsed and sank into a blissful unconsciousness. When he came to, he found his body had been permanently changed and he was filled with horror at what he had done. He tried to pay respects, burying each of the dead the best he could and, in the tradition of the nomads, begged their spirits to forgive him. He made a special, careful grave for Sigil. That task done, he took what he needed-- and fled to escape what he had done.
He since has become a wanderer, trying to make a living however he can, without revealing his demonic nature for fear that he will be hunted and be forced to kill again.
Extra: He wears a large cloak with a hood, gauntlets and boots to pass as human.
Theme:
Firetigress3's character
Absolis' character
Name: Raven Von Stein
Appearance: Wrapped in chains and bound in old battered plate armor the Revenant of the White Wood is tall and slim as he was in life, but where he once held himself high and reserved as a noble should the revenant now holds himself hunched over and his hot ragged breath steams through the cold air Raven exudes around himself. His skin pale in life now seems tainted by a sickly grey color, his hair is ragged and filled with dirt and his eyes glow with an unearthly blue flame. At his hip is a simple rapier and held in his left hand at the end of Raven's chain wrappings is a lantern glowing with the same blue flames as his eyes.
Age: ?
Gender: Male
Race: Currently a demonically corrupted living dead being originally of the human race.
Side: Dark side. Revenant of the White Woods. Applicant for Commander of the dark forces
Weapons(s): A rapier enchanted to drain blood from enemies. A heavily reinforced lantern used to store extracted souls. It can also double as a flail when Raven fancies to do so.
Abilities/Powers: Raven can drain souls to increase his magical prowess and physical strength to a small degree per soul and blood to heal his wounds. Magically raven focuses on necromancy, Raising lifeless bodies and even fusing some with his collected souls to create greater more unique undead abominations. He also dabbles in the art of soul fire, a fire designed to afflict only ones soul. Finally an aura of extreme cold surrounds Raven chilling the physical form to its core and weakening the souls of his foes for easier extraction later.
Talent(s): Dueling, strategy and tactics.
Personality: Cold, distant, calculating. He enjoys seeing plans come together and witnessing the demise of those who slight him first hand.
Biography: The white woods are the site of a battle most are too young to remember. As the elders say the king's men were come upon in a surprise attack, but they fought valiantly to protect the King's flank so that they could strike a finishing blow to the enemy army. Now though stories of ghosts from that ancient battle and worse travel among the peasantry in those towns neighboring the wood. Nobody travels through the woods without good reason. But if you must travel through the white woods the villagers will tell you to keep watch through the night and to run as fast as you can if the woods become unnaturally cold, if you hear the rattling of heavy chains, see the pail glow of an unholy fire blue in the distance or if you see the outline of plate mail walking towards you. He will cut you down and and strip your very essence from you before you die.
Raven Von stein some whisper is the Revenant of the White Woods. A tragic and unruly noble who brought death to his noble family Stein and destruction to the castle Galuntrung where the Stein family once collected taxes and offered protection from outside dangers. They were known for their greed, their speed to anger and the deadliness of their champions in single combat. Any slight leveled against them was sure to elicit a challenge them and few are the stories of a Stein's loss in a duel. Raven they say was too kind to truly have been a stein. Where his family would treat their serfs with distance and disdain, Raven was often seen riding around to talk with the common folk and take account of their problems. If one day he were to have taken hold of the family then maybe a great change for good could have been made in the northeastern lands of Celakor. Alas it would never be.
A marriage was arranged between Raven and a noble woman of house Korsh from a Kingdom in the north. She was truly a match made in heaven form the elders of the Stein Family as she desired to solidify power in the north between her family and the steins and presumably reap wealth from the lower born, but this must not have sat well with Raven for shortly after her arrival she stormed back to Korsh family's lands quite outraged. The Steins quick to outrage themselves called for a duel with Raven as their champion to defend his own and their honor. In kind, their one time conspirators put forth their own champion, but upon entering the arena and starting the duel the Korsh champion was defeated in seconds.
Outraged again the Korsh declared war on the stein's They brought an army to burn every village and collapse Stein power in the region. While Most of the Steins tried to fight off the invaders Raven gathered as many common folk as he could and guided them south to safety in the capitol. While there he begged the king of the time for reinforcements. The king agreed to help, but with no love of the stein's greed he marched his army for his own glory. Upon returning to Stein lands the villages were pillaged and only the keep of Castle Galungtrun remained. The king organized a decisive battle against the Korsh and in the fight Raven met his end. Or so some say.
Extras: N/A.
Appearance: Wrapped in chains and bound in old battered plate armor the Revenant of the White Wood is tall and slim as he was in life, but where he once held himself high and reserved as a noble should the revenant now holds himself hunched over and his hot ragged breath steams through the cold air Raven exudes around himself. His skin pale in life now seems tainted by a sickly grey color, his hair is ragged and filled with dirt and his eyes glow with an unearthly blue flame. At his hip is a simple rapier and held in his left hand at the end of Raven's chain wrappings is a lantern glowing with the same blue flames as his eyes.
Age: ?
Gender: Male
Race: Currently a demonically corrupted living dead being originally of the human race.
Side: Dark side. Revenant of the White Woods. Applicant for Commander of the dark forces
Weapons(s): A rapier enchanted to drain blood from enemies. A heavily reinforced lantern used to store extracted souls. It can also double as a flail when Raven fancies to do so.
Abilities/Powers: Raven can drain souls to increase his magical prowess and physical strength to a small degree per soul and blood to heal his wounds. Magically raven focuses on necromancy, Raising lifeless bodies and even fusing some with his collected souls to create greater more unique undead abominations. He also dabbles in the art of soul fire, a fire designed to afflict only ones soul. Finally an aura of extreme cold surrounds Raven chilling the physical form to its core and weakening the souls of his foes for easier extraction later.
Talent(s): Dueling, strategy and tactics.
Personality: Cold, distant, calculating. He enjoys seeing plans come together and witnessing the demise of those who slight him first hand.
Biography: The white woods are the site of a battle most are too young to remember. As the elders say the king's men were come upon in a surprise attack, but they fought valiantly to protect the King's flank so that they could strike a finishing blow to the enemy army. Now though stories of ghosts from that ancient battle and worse travel among the peasantry in those towns neighboring the wood. Nobody travels through the woods without good reason. But if you must travel through the white woods the villagers will tell you to keep watch through the night and to run as fast as you can if the woods become unnaturally cold, if you hear the rattling of heavy chains, see the pail glow of an unholy fire blue in the distance or if you see the outline of plate mail walking towards you. He will cut you down and and strip your very essence from you before you die.
Raven Von stein some whisper is the Revenant of the White Woods. A tragic and unruly noble who brought death to his noble family Stein and destruction to the castle Galuntrung where the Stein family once collected taxes and offered protection from outside dangers. They were known for their greed, their speed to anger and the deadliness of their champions in single combat. Any slight leveled against them was sure to elicit a challenge them and few are the stories of a Stein's loss in a duel. Raven they say was too kind to truly have been a stein. Where his family would treat their serfs with distance and disdain, Raven was often seen riding around to talk with the common folk and take account of their problems. If one day he were to have taken hold of the family then maybe a great change for good could have been made in the northeastern lands of Celakor. Alas it would never be.
A marriage was arranged between Raven and a noble woman of house Korsh from a Kingdom in the north. She was truly a match made in heaven form the elders of the Stein Family as she desired to solidify power in the north between her family and the steins and presumably reap wealth from the lower born, but this must not have sat well with Raven for shortly after her arrival she stormed back to Korsh family's lands quite outraged. The Steins quick to outrage themselves called for a duel with Raven as their champion to defend his own and their honor. In kind, their one time conspirators put forth their own champion, but upon entering the arena and starting the duel the Korsh champion was defeated in seconds.
Outraged again the Korsh declared war on the stein's They brought an army to burn every village and collapse Stein power in the region. While Most of the Steins tried to fight off the invaders Raven gathered as many common folk as he could and guided them south to safety in the capitol. While there he begged the king of the time for reinforcements. The king agreed to help, but with no love of the stein's greed he marched his army for his own glory. Upon returning to Stein lands the villages were pillaged and only the keep of Castle Galungtrun remained. The king organized a decisive battle against the Korsh and in the fight Raven met his end. Or so some say.
Extras: N/A.
Name: Sariel Proudsword
Appearance:
Age: 40
Gender: Male
Race: Human
Side: Light. Chosen of the Moon. King of Celakor, The Nocturne Slayer
Weapons:
Sword of Celakor [+]
Abilities/Powers: Sariel uses energy derived from the moon to temporarily alter his physical for, enhancing his strength and speed, growing wings or additional limbs , covering parts of his body in durable scale for protection. Under the power of the full moon he can do all of this without a second thought, but under weaker moons Sariel will have limited energy to draw upon and can only make limited alterations at a time. With a new moon in the sky Sariel can only draw on stored moon energy to fuel his powers.
Divination: Throughout his life Sariel has received visions of the future from the moon, often waking him breathless in the middle of the night. He made particular use of this to escape from castle Clandstein, hunting down monsters in his late teen years, prosecuting and defeating his father for the crown and finding evidence of corruption throughout the land. Lately though the visions have become more erratic in their arrival and only warn generally of a great impending evil.
Talent(s): From a young age and throughout his life Sariel learned how to compose himself in royal courts, to persuade others with his words, to give speeches, the history of Celakor and how to handle the reins of rule when finally they were his to wield. As he grew older he developed more physical skills such as horse riding and swordplay, but while he was always strong and fast with a blade he and his inherited weapon lacked always lacked the finesse to match an opponent at skill of arms alone.
Personality: Sariel is a righteous man who believes in doing right by all people. In his early years he was supremely confident in himself and his ideals, but the many years battling the corruption of the state and preparing for any threat that may befall the kingdom has made him weary of his position and of his own power.
Biography: Sariel was born both during an eclipse of the sun and the anniversary Mount Hellfire’s flattening. It caused many in the kingdom to foretell him as a savior sent by higher powers. In a way they may have been right, but to this day no great evil subjugating the land has been stopped by Sariel’s actions. In his early days he was kept away from most of the world by his father the late king Geralt Proudsword in order to properly train him in his future kingly duties. As such Sariel learned nothing of the nobility’s corruption or any of the plights of his people until he left his home at the age of fifteen. Sariel and his father never really got along. Geralt had always been controlling of his son, but in Sariel’s teenage years his powers began to develop leading the king to clamp down even harder in order to keep his court safe. In retaliation Sariel would sneak out of his quarters at night to experiment with his powers and learn to control them. During this time the young prince yearned to see the world and acquire experiences beyond those needed to run the kingdom which only further drove he and his father apart. Eventually the built up resentment sparked over a ruling in Geralt’s court. The night before a vision from the moon had shown king Geralt accepting money from a hooded figure. Sure enough on the day a noble was declared innocent for the murder of his wife despite the evidence against him.
Enraged the prince began escaped from Clandstein, taking the Sword of Celakor with him. For the next three years he traveled throughout Celakor meeting the people and testing his might against the monsters of the land. On his last year away from the castle Sariel spent a harvest season helping a village in the north, leaving them during the winter to return home.
Now twenty Sariel returned home and challenged his father for the thrown on the grounds of bribery, mistreatment of the citizens, war crimes and more. In order to protect his honor King Geralt met his son in single combat and was crushed. Sariel did not kill him though, but instead put him on trial and in order to protect themselves, Geralt old cohorts from across Celakor quickly came forward to testify against him. Geralt now resides locked away for the rest of his life.
Leading the kingdom afterwards was not easy and in a way Sariel’s early years of training were a blessing, but where Geralt used the power of the crown to line his own pockets Sariel took on the task of raising up the common folk and weeding out corruption. Recently however both efforts have slowed. The visions from the moon have caused him in recent years to build up the military and store resources. For what Sariel could not know, but he’s been worried it would not come for as long as he has prepared for it.
Extras: New Moon Ring: An enchanted ring with the sheen of obsidian that stores energy from the moon for later use.
Appearance:
Age: 40
Gender: Male
Race: Human
Side: Light. Chosen of the Moon. King of Celakor, The Nocturne Slayer
Weapons:
Sword of Celakor [+]
Abilities/Powers: Sariel uses energy derived from the moon to temporarily alter his physical for, enhancing his strength and speed, growing wings or additional limbs , covering parts of his body in durable scale for protection. Under the power of the full moon he can do all of this without a second thought, but under weaker moons Sariel will have limited energy to draw upon and can only make limited alterations at a time. With a new moon in the sky Sariel can only draw on stored moon energy to fuel his powers.
Divination: Throughout his life Sariel has received visions of the future from the moon, often waking him breathless in the middle of the night. He made particular use of this to escape from castle Clandstein, hunting down monsters in his late teen years, prosecuting and defeating his father for the crown and finding evidence of corruption throughout the land. Lately though the visions have become more erratic in their arrival and only warn generally of a great impending evil.
Talent(s): From a young age and throughout his life Sariel learned how to compose himself in royal courts, to persuade others with his words, to give speeches, the history of Celakor and how to handle the reins of rule when finally they were his to wield. As he grew older he developed more physical skills such as horse riding and swordplay, but while he was always strong and fast with a blade he and his inherited weapon lacked always lacked the finesse to match an opponent at skill of arms alone.
Personality: Sariel is a righteous man who believes in doing right by all people. In his early years he was supremely confident in himself and his ideals, but the many years battling the corruption of the state and preparing for any threat that may befall the kingdom has made him weary of his position and of his own power.
Biography: Sariel was born both during an eclipse of the sun and the anniversary Mount Hellfire’s flattening. It caused many in the kingdom to foretell him as a savior sent by higher powers. In a way they may have been right, but to this day no great evil subjugating the land has been stopped by Sariel’s actions. In his early days he was kept away from most of the world by his father the late king Geralt Proudsword in order to properly train him in his future kingly duties. As such Sariel learned nothing of the nobility’s corruption or any of the plights of his people until he left his home at the age of fifteen. Sariel and his father never really got along. Geralt had always been controlling of his son, but in Sariel’s teenage years his powers began to develop leading the king to clamp down even harder in order to keep his court safe. In retaliation Sariel would sneak out of his quarters at night to experiment with his powers and learn to control them. During this time the young prince yearned to see the world and acquire experiences beyond those needed to run the kingdom which only further drove he and his father apart. Eventually the built up resentment sparked over a ruling in Geralt’s court. The night before a vision from the moon had shown king Geralt accepting money from a hooded figure. Sure enough on the day a noble was declared innocent for the murder of his wife despite the evidence against him.
Enraged the prince began escaped from Clandstein, taking the Sword of Celakor with him. For the next three years he traveled throughout Celakor meeting the people and testing his might against the monsters of the land. On his last year away from the castle Sariel spent a harvest season helping a village in the north, leaving them during the winter to return home.
Now twenty Sariel returned home and challenged his father for the thrown on the grounds of bribery, mistreatment of the citizens, war crimes and more. In order to protect his honor King Geralt met his son in single combat and was crushed. Sariel did not kill him though, but instead put him on trial and in order to protect themselves, Geralt old cohorts from across Celakor quickly came forward to testify against him. Geralt now resides locked away for the rest of his life.
Leading the kingdom afterwards was not easy and in a way Sariel’s early years of training were a blessing, but where Geralt used the power of the crown to line his own pockets Sariel took on the task of raising up the common folk and weeding out corruption. Recently however both efforts have slowed. The visions from the moon have caused him in recent years to build up the military and store resources. For what Sariel could not know, but he’s been worried it would not come for as long as he has prepared for it.
Extras: New Moon Ring: An enchanted ring with the sheen of obsidian that stores energy from the moon for later use.
Avanhelsing's character
Name: Darrow
Age: 27
Gender:Male
Race: Oddly enough pure human
Darrow's tats [+]
His Armor [+]
Side: Dark
Titles: Defiler of the Tomb of Darkness, The Painted One, He Who Knows the Whispered Names, Head Research for the Dark Lord
Weapons(s):His spell book and a silver dagger. Minions are cheaper.
Abilities/Powers:
Master of Necromancy: Darrow has the secrets of life and death tattooed on his skin. His original master, before his unfortunate death, had secret words placed all over Darrow's body. Now he can raises corpses that are more advanced than your average skeletons. They can be used for simple tasks such as farm labor or for more advanced tasks such as sneaking into an enemy fortress. However the more advance the corpse, the harder it is to control. Skeletons or zombies do not need Darrow nearby to work but his advanced nearly alive minions need him close. He can make monstrous creations out of the flesh and bones of other creatures. However there is a trade off. If he wants a good creation, he must use the best materials such as fresh parts. Also the size depends on what he has available.
Plague Doctor: Darrow gained a new knowledge to plague and death when he got his tattoos. Now Darrow studies plagues. he hopes to someday find a plague that can raise the dead after it kills them. So far he has no idea how to do this.
Talent(s): Intelligent: Darrow always wants to learn and will do anything to learn more. Knowledge of Magic, able to pretend he is normal to sneak into places.
Personality: Calculating, loyal, Easily bored, will hit on anyone.
Biography:
Darrow never really wanted this life. Ever since he was a child he could commune with the dead. They would whisper secrets information his ear. He would use it to get whatever advantage that he could. However when he was ten years old, he was kidnapped by a necromancer who thought that he could use Darrow to boost his own powers. The old man thought he could steal Darrow's body when he was older so he trained to boy in necromancy.
Darrow was taught all of the dark secrets that were needed for one of his trade. So when he was 18 his master tattooed the secrets into his skin so Darrow would be able to truly command the dead.
Then came the final test. Darrow was to enter the Tomb of Darkness and return the power to his master. Darrow spent four days in the darkness and it whispered into his ears. It taught Darrow even more knowledge. Instead of rejecting the power so his master could have it, Darrow accepted the gift and became even stronger. When his master came into to try and find him, Darrow used his newly created zombies and skeletons to capture the man. Darrow then stole the man's powers for his own.
Now Darrow has heard tales of a being that would accept him. So now the Lord of the Tomb of Darkness is heading his call. This world never wanted him so now he will kill all those who oppose him.
Extras:
Age: 27
Gender:Male
Race: Oddly enough pure human
Darrow's tats [+]
His Armor [+]
Side: Dark
Titles: Defiler of the Tomb of Darkness, The Painted One, He Who Knows the Whispered Names, Head Research for the Dark Lord
Weapons(s):His spell book and a silver dagger. Minions are cheaper.
Abilities/Powers:
Master of Necromancy: Darrow has the secrets of life and death tattooed on his skin. His original master, before his unfortunate death, had secret words placed all over Darrow's body. Now he can raises corpses that are more advanced than your average skeletons. They can be used for simple tasks such as farm labor or for more advanced tasks such as sneaking into an enemy fortress. However the more advance the corpse, the harder it is to control. Skeletons or zombies do not need Darrow nearby to work but his advanced nearly alive minions need him close. He can make monstrous creations out of the flesh and bones of other creatures. However there is a trade off. If he wants a good creation, he must use the best materials such as fresh parts. Also the size depends on what he has available.
Plague Doctor: Darrow gained a new knowledge to plague and death when he got his tattoos. Now Darrow studies plagues. he hopes to someday find a plague that can raise the dead after it kills them. So far he has no idea how to do this.
Talent(s): Intelligent: Darrow always wants to learn and will do anything to learn more. Knowledge of Magic, able to pretend he is normal to sneak into places.
Personality: Calculating, loyal, Easily bored, will hit on anyone.
Biography:
Darrow never really wanted this life. Ever since he was a child he could commune with the dead. They would whisper secrets information his ear. He would use it to get whatever advantage that he could. However when he was ten years old, he was kidnapped by a necromancer who thought that he could use Darrow to boost his own powers. The old man thought he could steal Darrow's body when he was older so he trained to boy in necromancy.
Darrow was taught all of the dark secrets that were needed for one of his trade. So when he was 18 his master tattooed the secrets into his skin so Darrow would be able to truly command the dead.
Then came the final test. Darrow was to enter the Tomb of Darkness and return the power to his master. Darrow spent four days in the darkness and it whispered into his ears. It taught Darrow even more knowledge. Instead of rejecting the power so his master could have it, Darrow accepted the gift and became even stronger. When his master came into to try and find him, Darrow used his newly created zombies and skeletons to capture the man. Darrow then stole the man's powers for his own.
Now Darrow has heard tales of a being that would accept him. So now the Lord of the Tomb of Darkness is heading his call. This world never wanted him so now he will kill all those who oppose him.
Extras:
Legion02's character
Name: Ythreïn Methreon
Age: 27
Gender: Male
Race: Dragon-reborn
Rather than having inherited the power of a dragon through blood, Ythreïn was ‘reborn’ with the dragon’s power coursing through his veins. This happens when he pledges his life to an Elder Dragon when you’re at the edge of dead.
Side: Dark
Titles: Son of Fire. Immolator. Knight of Dragons.
Appearance:
Armor [+]
Weapons:
Valermos [+]
Abilities:
Dragonflames - With the power from his sword, Ythreïn can summon forth balls, waves or other forms of dragonflames. Which are much harder to exstinguish and burn at a far higher temperature
Young lord of Dragons - as dragon-reborn, Ythreïn has a certain authority over younglings or adolescent dragons. Even though they are fickle in nature sometimes, Ythreïn can force them back in line. Just don’t be surprised if they eat a few allies just because they are hungry. He is often accompanied by 2 youngling dragons, whom are the size of big dogs. They are wingless, have red scales and look very much like oversized lizards. But don’t be fooled. These creatures bite like rabid dogs or breath fire to kill Ythreïn’s enemies.
Hellscape - Ythreïn’s very presence feels like a bright bonfire walking around. The air around him can become extremely hot. The ground gets scorched and burned. Soil dries up and dry shrubs might catch fire if he remains at one point for too long.
Talents
Extraordinary swordsman - Taught by both his family and Sol'Tuin, Ythreïn is an exceptionally rutheless swordsman. Wielding Valermos he can easily cut down rows of enemies, and likes doing so.
Personality:
Destruction given flesh. Ythreïn wants nothing more than to destroy and annihilate his targets. Be it a person, an order or a city. He’d march forward, kill and burn for the pure delight. He enjoys a good fight though. He just likes killing, burning and destroying more. Hot tempered sometimes. He can lash out towards those of equal rank. He is very much like fire, in the sense that he will obey those who he sees ‘strong’ enough to command him.
Biography: Born from a small but prestigious family. As second son, he could never hold land. As those would go to his older brother. Instead he was trained to become a knight, so one day he may become part of the Kingsguard. As is tradition, he set forwarth to kill a demon at the age of 21. Wielding the sword his father granted him. Ythreïn encountered a village that was complaining about fiery fiend killing and burning. Coming from the hills. They, however, forgot to mention that this particular fiend had wings. Ythreïn marched onto the stone peaks. Where Sol'Tuin quikcly encountered him. The Elder Dragon quickly beat the young knight to an inche of his life. As blood poured from his chest, the dragon made him an offer. Die alone. Never to be found again. With the blade of his family lost. Or be reborn as something stronger. Better.
Ythreïn, naïve as he was, agreed to live. Sol'Tuin cut himself in the front paw and let some blood seep into one of Ythreïn's wounds. Then he breath devestating fires of him. Sol'Tuin's blood protected him from the worst of the flames. But the wounds were quickly catherized. Sol'Tuin's blood invaded Ythreïn's entire body. Fueling a deep human desire to destroy and letting it lose. Thus was the Knight of Dragons born. The last blessing Sol'Tuin gave Ythreïn was reforging his blade. After that, the Elder Dragon fled eastwards. Sensing the rise of the Dark Lord. However, he demanded that Ythreïn remained behind. And if the Dark Lord would encounter him, that he was to serve him as he served Sol'Tuin. This had nothing to do with glory or honor though. Sol'Tuin merely hoped that the destructive power within Ythreïn would be enough so the Dark Lord wouldn't go searching for the Elder Dragon.
Extras: WIP
Age: 27
Gender: Male
Race: Dragon-reborn
Rather than having inherited the power of a dragon through blood, Ythreïn was ‘reborn’ with the dragon’s power coursing through his veins. This happens when he pledges his life to an Elder Dragon when you’re at the edge of dead.
Side: Dark
Titles: Son of Fire. Immolator. Knight of Dragons.
Appearance:
Armor [+]
Weapons:
Valermos [+]
Abilities:
Dragonflames - With the power from his sword, Ythreïn can summon forth balls, waves or other forms of dragonflames. Which are much harder to exstinguish and burn at a far higher temperature
Young lord of Dragons - as dragon-reborn, Ythreïn has a certain authority over younglings or adolescent dragons. Even though they are fickle in nature sometimes, Ythreïn can force them back in line. Just don’t be surprised if they eat a few allies just because they are hungry. He is often accompanied by 2 youngling dragons, whom are the size of big dogs. They are wingless, have red scales and look very much like oversized lizards. But don’t be fooled. These creatures bite like rabid dogs or breath fire to kill Ythreïn’s enemies.
Hellscape - Ythreïn’s very presence feels like a bright bonfire walking around. The air around him can become extremely hot. The ground gets scorched and burned. Soil dries up and dry shrubs might catch fire if he remains at one point for too long.
Talents
Extraordinary swordsman - Taught by both his family and Sol'Tuin, Ythreïn is an exceptionally rutheless swordsman. Wielding Valermos he can easily cut down rows of enemies, and likes doing so.
Personality:
Destruction given flesh. Ythreïn wants nothing more than to destroy and annihilate his targets. Be it a person, an order or a city. He’d march forward, kill and burn for the pure delight. He enjoys a good fight though. He just likes killing, burning and destroying more. Hot tempered sometimes. He can lash out towards those of equal rank. He is very much like fire, in the sense that he will obey those who he sees ‘strong’ enough to command him.
Biography: Born from a small but prestigious family. As second son, he could never hold land. As those would go to his older brother. Instead he was trained to become a knight, so one day he may become part of the Kingsguard. As is tradition, he set forwarth to kill a demon at the age of 21. Wielding the sword his father granted him. Ythreïn encountered a village that was complaining about fiery fiend killing and burning. Coming from the hills. They, however, forgot to mention that this particular fiend had wings. Ythreïn marched onto the stone peaks. Where Sol'Tuin quikcly encountered him. The Elder Dragon quickly beat the young knight to an inche of his life. As blood poured from his chest, the dragon made him an offer. Die alone. Never to be found again. With the blade of his family lost. Or be reborn as something stronger. Better.
Ythreïn, naïve as he was, agreed to live. Sol'Tuin cut himself in the front paw and let some blood seep into one of Ythreïn's wounds. Then he breath devestating fires of him. Sol'Tuin's blood protected him from the worst of the flames. But the wounds were quickly catherized. Sol'Tuin's blood invaded Ythreïn's entire body. Fueling a deep human desire to destroy and letting it lose. Thus was the Knight of Dragons born. The last blessing Sol'Tuin gave Ythreïn was reforging his blade. After that, the Elder Dragon fled eastwards. Sensing the rise of the Dark Lord. However, he demanded that Ythreïn remained behind. And if the Dark Lord would encounter him, that he was to serve him as he served Sol'Tuin. This had nothing to do with glory or honor though. Sol'Tuin merely hoped that the destructive power within Ythreïn would be enough so the Dark Lord wouldn't go searching for the Elder Dragon.
Extras: WIP
Frengo's character
Name: Kalar Splint
Kalar Splint, Chief Ranger of Galuntrung Keep.
Age: 47
Gender: Male
Race: Human
Side: Light, Chief Ranger of Galuntrung Keep
Weapons(s): Yew longbow, two steel short swords.
Abilities/Powers: N/A
Talent(s): Expert marksman, skilled hunter, renowned survivalist.
Personality: Serious, calm, utilitarian.
Biography: Kalar Splint's tale is known from the bowels of Redoak Forest to the Iron Coast; his explots an exercise in shadow and death.
He leads the famed Rangers of Galuntrung Keep, a paramilitary force in service to the Kingdom but self-funded and autonomous. No one is exactly sure how many of these rangers exist, but it is said that once you've seen one, you've missed a hundred, and it's far too late to escape their intended plans for you.
Kalar founded the rangers twenty years ago, after his wife and two daughters were murdered at the roadside by a group of raiding bandits. Heart broken, Kalar lost himself to insanity and bloodlust, spending three whole years tracking down those who wronged him. That story came to a close in some open glade amidst Shadowsong's Rest, and many bad men met their end against a warrior that switched from shadow to shadow as if by magic.
Since then, he has quested after bands of criminals, slaying them one by one and gaining much fame amongst the local populace. Scores joined him, inspired by his heroics, and eventually he commanded a sizable force of forest fighters that knew few equals.
Today, Kalar is dedicated to keeping the roads safe from the intrusions of wars, and does his best to ensure the security of the Kingdom's outlying villages. From the safety of his forested enclave of Galuntrung Keep, he ambushes and routs any force stupid enough to carelessly wander through his sphere of activity.
However, it is but a matter of time before he, like many like him, is called to fight a larger battle the likes not seen in generations.
Extras: Want to travel the Kingdom's outer areas with a company of rangers? Sign up here.
Kalar Splint, Chief Ranger of Galuntrung Keep.
Age: 47
Gender: Male
Race: Human
Side: Light, Chief Ranger of Galuntrung Keep
Weapons(s): Yew longbow, two steel short swords.
Abilities/Powers: N/A
Talent(s): Expert marksman, skilled hunter, renowned survivalist.
Personality: Serious, calm, utilitarian.
Biography: Kalar Splint's tale is known from the bowels of Redoak Forest to the Iron Coast; his explots an exercise in shadow and death.
He leads the famed Rangers of Galuntrung Keep, a paramilitary force in service to the Kingdom but self-funded and autonomous. No one is exactly sure how many of these rangers exist, but it is said that once you've seen one, you've missed a hundred, and it's far too late to escape their intended plans for you.
Kalar founded the rangers twenty years ago, after his wife and two daughters were murdered at the roadside by a group of raiding bandits. Heart broken, Kalar lost himself to insanity and bloodlust, spending three whole years tracking down those who wronged him. That story came to a close in some open glade amidst Shadowsong's Rest, and many bad men met their end against a warrior that switched from shadow to shadow as if by magic.
Since then, he has quested after bands of criminals, slaying them one by one and gaining much fame amongst the local populace. Scores joined him, inspired by his heroics, and eventually he commanded a sizable force of forest fighters that knew few equals.
Today, Kalar is dedicated to keeping the roads safe from the intrusions of wars, and does his best to ensure the security of the Kingdom's outlying villages. From the safety of his forested enclave of Galuntrung Keep, he ambushes and routs any force stupid enough to carelessly wander through his sphere of activity.
However, it is but a matter of time before he, like many like him, is called to fight a larger battle the likes not seen in generations.
Extras: Want to travel the Kingdom's outer areas with a company of rangers? Sign up here.
The_written_John's character
"Good... Evil? They're just words to keep the common folk relaxed, in truth, they're arbitrary terms... When it comes to it at the end of the day... We're simply selfish killers..."
Name:
Alistair Proudsword
Age:
19
Gender:
Male
Race:
Human
Side:
A follower of the Light - Crown Prince/Middle prince and an incredibly powerful general to boot.
Weapons(s):
Takes his steel Zweihander into battle, crafted by the kingdoms most efficient blacksmiths, designed not to look pretty, but to do its job, and do its job well, with a sharp yet durable blade, that is as light as he can manage without sacrificing too much power, a devestating weapon that can reap the lives of many.
Abilities/Powers:
Combat:
"They said I was mad, that I was sending myself out to die. The foolish didn't realize, that if you don't throw yourself into the lions den, if your training doesn't put you at risk, then you are in no way going to become stronger. Only through knowing the consequences of failure, can you strive to make sure that death never comes to you...
Alistair has thrusted himself into many battles, all of which mandatory to improve his combat talents. Conserving his breath, to control and manage how must energy he burns through with each little movement is vital to surviving on the battlefield. Alistair has trained himself by dropping into many dangerous scenarios for the simple reason of becoming stronger through survival.
Through many battles, Alistair's combat experience has vastly improved, allowing him to increase his muscle mass, and reduce the depletion of his stamina. The constant battles he has entered also has helped his weapon techniques, allowing him to swing his Zweihander with little issue, a feat many would find impossible for a young ninteen year old man, though through sheer force of will, and through many broken bones and scars, he has surpassed his own potential.
Willpower:
"My strength? It is both my strength and weakness. My inability to stop, my relentless nature, my eagerness to put things to an end... Stubborn, my will shall never falter, and my desires will help me win here today...
Alistair does not possess any magic that he can openly fire from his palm or the such, however, he possesses a heavy amount of willpower, magic, generated by his own emotions which can help to fortify himself and his allies.
Channeling his willpower, Alistair can increase his speed and reaction time, or one of his allies, allowing them to move more quickly from point to point or to avoid more enemy attacks. The longer he channels this ability the more he is drained, and can thus, only speed himself up a few seconds at a time, less he succumb to overexertion, and be an easy target.
Alistair can also, increase the strength of both his and his allies moves, while also being able to increase his defenses, by casting a light magic aura over himself channeled by his will for his loved ones and himself to survive, allowing him to take a hit, without suffering damage once, as the shield over him and his allies shatters once it is struck, rebounding the opponents attack back.
Talent(s):
Leadership:
When my younger brother fails to calm the situation down, it's up to me to lead the flock to their undeserved deaths... Though I have no choice but to act like the puppeteer, leading my troops to the tune of my song... Like a siren, escorting sailors to their doom. It's my job to make sure the troops know what strategy my little brother has planned... It's my job to make sure they follow through... Forgive me...
Able to command those under him from a young age, the firm, determined and firm prince has a great talent for leading others, commanding his troops to be effective in battle and to minimalise his causalities, he is a commander who cares for his people, yet knows of the atrocities that must be committed to ensure the survival of his nation. He sees things in the long term, rather than the short, which can be a blessing, or a curse for his soldiers, depending on the situation. Never the less, those he commands put their lives in his grip, he pulls their strings, and directs their blades to their rightful enemies, and with his motivational speeches, his soldiers gladly give their lives to bring peace.
Personality:
Alistair understands the painful realities of war. Realistic, Alistair tries his best to show a Stoic personality, keeping his emotions at bay as best he can in order to ensure the safety of his people and his family. As a child, Alistair was a firm believer of being equal to his older and younger siblings, along with his people, never desiring to see himself as higher nor lower than anyone else, though he was very quick to anger during his younger years, and constant years of being belittled for his believes almost cracked him, however, the constant wounds both physical and mental hardened him, making him tougher and less of a coward over all.
Growing up, Alistair became frightfully mature at a young age, comfortable in his position to serve his kingdom, and to protect those under his command, Alistair as such became very cold, as the warmth in his heart barely resembles the child like fire of his youth, turned cold by the grim reality of the world, and the sacrifices that must be made to ensure a nations survival, he understands that deaths must be made, lives must be forfeited, innocents must be forgotten, for the rest of the nation to prevail and prosper, sometimes, Alistair contemplates if he is the only one who understands this.
That isn't to say the man is heartless, as i've said, Alistair cares for his people, and as such is always willing to defend the ones he loves if they are in peril, he is close to his youngest brother, and tries to remind young Lethonel that no matter how hard you try, you can't save nor protect every life, though secretly is envious of his child like naivete, wishing he could be so willingly ignorant, though this strong and realistic outlook of his would be seen as a benefit to the kingdom as a whole.
Biography:
Born as the middle, the second son of the Proudsword family, Alistair had a objective placed on him the moment he was born, he needed to surpass and reveal his talents to his kingdom, he was given a duty from the moment of his conception to help his nation rise, to improve it, to increase its power, to ensure its survival, and so far, he has done a great job of making sure that he is capable of leading the family into the future for many years to come...
While not talented in the charismatic approach, his talents laid in his ability to fight. After all, should diplomacy fail, war shall rise, and when war comes, which it will always shall, as war is inevitable, strength will thus help to secure victory, and Alistair knew this the moment he first picked up a sword... A firm believer that if you do not test yourself to your fullest, you shall not become stronger, Alistair succumbed to many wounds during his training, even going against his instructors to train himself in the wilds away from his family, thrusting his well being into oblivion for the chance to grow even just one percent more capable of leading his nation ahead, he was reckless as a child, but needed to be reckless, or suffer to the jaws of fate.
If you wish to get stronger, you throw yourself at everything coming your way, and learn from your mistakes. If you die, then you died, and you were not worthy of living, as you would simply have been a piece of fodder, and nothing more, none of your training would have meant anything. Alistair understood the fear of death, that fear allowed him to channel his magic, his willpower, and as thus, helped to increase his strength over all.
Over the years, while learning and keeping himself strong, Alistair was the ideal man to become the next king, should the current king die, though Alistair, even knowing his potential, explained that he would never wish the death of his father for such selfish gains, and plans to keep him alive for as long as possible, so that he can keep the nation in order and as such as become a very loyal member of the family, and would die if it meant keeping his nation safe, a desire that he will keep till his last breath.
Extras:
Voice actor: Patrick seitz: Dio - youtu.be/m77Qzc5kEYI?t=23s
IcePezz's Character
Name: Liara Corinne Hart
Appearance: Fire red hair is typically pulled back in a loose braid. A few stubborn strands, free of their binds, whip around her face in the wind. When worn down, long layers frame her face and extend to the middle of her back.
Enticing your gaze, when not shrouded by her hood, are a pair of pale blue eyes. These big, crystalline gems remind you of the sky on a cloudy day. Freckles scatter, mostly over her nose, brought on by her time in the sun of late.
She stands at about 5’5”, 140 lbs. A petite upper body, sitting upon wider hips and thicker thighs. Sporting decent muscle tone and womanly curves, she is certainly not the scrawny girl she once was. Pale skin tone, tanned only by her travels is covered in scars, most of them faded by now. While she usually covers them up, her back is marred with lash marks. One scar in particular that can be seen, sits just along her jawline, below her right ear.
She typically wears light fabrics, leathers and cloths of darker shades, red being her favorite color. A large cowl normally covers most of her features. Dark brown leather boots extend up just past her knees, straps and buckles secure padding where would be needed. Plain cloth pants are held up by a thick brown belt, lined with a few pouches and oddities.
Age: 28
Gender: Female
Race: Human
Side: Light
Weapons/Items: At her hip hang two kukris. They are short in length, from pommel to tip show to be about 10” long. They are identical to one another, the hilt is wrapped in a blue cord. She also carries at her hip a full quiver of arrows, paired with a yew longbow over her back. She wears a simple locket around her neck, hanging on a simple silver chain, usually tucked into her shirt.
Abilities/Powers: The blood bound to hers is that of an ancient beast, or so her father had been told. But it has given her enhanced senses and increased her strength just enough to give her an edge over bigger competitors. One other significant ability it gave her, when faced with her enemies up close, she is able to instill fear and doubt.
Talent(s): skilled marksman, expert tracker, and an impeccable taste in food.
Personality: She likes food - of any variety really. She values honesty, loves rum, and gets lost in her books. The forest is her home, so she may seem ragtag and wild at first glance.
Biography: Liara was born the youngest daughter of 2 children. Her older brother James, her father William and mother Lillia weren't wealthy by any means, but they did live comfortably, settled in the heart of a trade city. William worked as a cloth merchant, his wife and he built their business from the ground up. Things were steady for them and for a time, they seemed to be living the dream, the happy family often found in the books Liara liked to read.
She was eight when it happened. She had been sick that evening, and so was left home with a neighbor while her family had been out for a night on the town. During their outing, the trio was attacked and left for dead, William being the only one to survive.
In the months following the attack, he could barely look at his daughter, or tend to his shop, his life falling into disarray. They were eventually driven from their home and forced to live in the slums. Will took odd jobs here and there just to get food on the table, but nothing was ever enough, especially as he spent most of his coin on boos to carry him through the day.
His relationship with Liara was strained. He did love her of course, and wanted to provide for her, but couldn’t find it within him to pull himself out of his own pool of self pity and destruction. Until one fated night, an opportunity came along. The fighting pits needed fresh blood. Anyone willing and able could win a lot of coin if victorious. He wouldn’t fight of course, but there were stories of a way to transform someone. There was a necromancer in the area who was known to work with the blood of demons. She was young, and could become exactly what he needed - pure brute strength. She was already getting into fights with other children her age. Perhaps this would be a good way outlet for that rage within her.
It was within the back alley just near Mugg’s Tavern that the demon of wrath was created. Liara was already 15, her training was very slow to progress. There was so much rage, hatred towards her father for what he had done, towards those who had savagely killed her mother and brother, towards those who judged and teased her. It wasn’t until the age of 18 that she started fighting in the pits. She had finally learned to control her emotions, and she used them to her benefit. She was called the ‘berserker’ and she had one thing over everyone else, her tainted blood. That which both fed the urges for death and controlled them.
She had spent a few years working the pits. Freedom had become a distant memory. A dream, one she both yearned for and feared. Her father's drinking got worse as the years went on. And the better Liara did in the pits, the more miserable he became. Eventually, his love for her turned to resentment and anger. Feelings that he would usually express with harsh words, occasionally a stick, or a fist.
It started out exactly the same as all the other nights that week, which differed very little from every other night that month. They had returned home from a particularly bloody night at the pit. Liara had bested 3 former champions. The last fight was the worst of all. The rage had consumed her, she ended up ripping off her opponent's face. The evening's engagements encouraged no words between father and daughter. And when turned to face her, there was nothing but contempt and disgust reflected in his eyes. An argument erupted. And for the first time in her life, Liara retaliated. Something she had feared for the consequences that could, and ultimately did ensue.
She left her home that night. She ran, ran so fast, her own feet could barely catch up to her. Once the pits claimed you as their warrior, you were it's prisoner, and there was no escape.
She had killed her captor, and would die before she returned to hell. So she ran, caught the first boat out of town, and even then, retreated deep within the woods of wherever she ended up.
It was there that she came upon a ranger. He was quite surprised when she explained she knew nothing of him or his battles. She had lived in the solace of their forest for almost a year, her goal being to find peace. Peace of mind and soul. She was now ready to return to the world. Archery, she found, was the best way to contribute to their wars. The steadiness, the control, the discipline, they were all things she had lacked in her previous life. It was also something that kept her at a safe distance from her opponent, and that was certainly a good thing- for everyone.
Extras: wip
Appearance: Fire red hair is typically pulled back in a loose braid. A few stubborn strands, free of their binds, whip around her face in the wind. When worn down, long layers frame her face and extend to the middle of her back.
Enticing your gaze, when not shrouded by her hood, are a pair of pale blue eyes. These big, crystalline gems remind you of the sky on a cloudy day. Freckles scatter, mostly over her nose, brought on by her time in the sun of late.
She stands at about 5’5”, 140 lbs. A petite upper body, sitting upon wider hips and thicker thighs. Sporting decent muscle tone and womanly curves, she is certainly not the scrawny girl she once was. Pale skin tone, tanned only by her travels is covered in scars, most of them faded by now. While she usually covers them up, her back is marred with lash marks. One scar in particular that can be seen, sits just along her jawline, below her right ear.
She typically wears light fabrics, leathers and cloths of darker shades, red being her favorite color. A large cowl normally covers most of her features. Dark brown leather boots extend up just past her knees, straps and buckles secure padding where would be needed. Plain cloth pants are held up by a thick brown belt, lined with a few pouches and oddities.
Age: 28
Gender: Female
Race: Human
Side: Light
Weapons/Items: At her hip hang two kukris. They are short in length, from pommel to tip show to be about 10” long. They are identical to one another, the hilt is wrapped in a blue cord. She also carries at her hip a full quiver of arrows, paired with a yew longbow over her back. She wears a simple locket around her neck, hanging on a simple silver chain, usually tucked into her shirt.
Abilities/Powers: The blood bound to hers is that of an ancient beast, or so her father had been told. But it has given her enhanced senses and increased her strength just enough to give her an edge over bigger competitors. One other significant ability it gave her, when faced with her enemies up close, she is able to instill fear and doubt.
Talent(s): skilled marksman, expert tracker, and an impeccable taste in food.
Personality: She likes food - of any variety really. She values honesty, loves rum, and gets lost in her books. The forest is her home, so she may seem ragtag and wild at first glance.
Biography: Liara was born the youngest daughter of 2 children. Her older brother James, her father William and mother Lillia weren't wealthy by any means, but they did live comfortably, settled in the heart of a trade city. William worked as a cloth merchant, his wife and he built their business from the ground up. Things were steady for them and for a time, they seemed to be living the dream, the happy family often found in the books Liara liked to read.
She was eight when it happened. She had been sick that evening, and so was left home with a neighbor while her family had been out for a night on the town. During their outing, the trio was attacked and left for dead, William being the only one to survive.
In the months following the attack, he could barely look at his daughter, or tend to his shop, his life falling into disarray. They were eventually driven from their home and forced to live in the slums. Will took odd jobs here and there just to get food on the table, but nothing was ever enough, especially as he spent most of his coin on boos to carry him through the day.
His relationship with Liara was strained. He did love her of course, and wanted to provide for her, but couldn’t find it within him to pull himself out of his own pool of self pity and destruction. Until one fated night, an opportunity came along. The fighting pits needed fresh blood. Anyone willing and able could win a lot of coin if victorious. He wouldn’t fight of course, but there were stories of a way to transform someone. There was a necromancer in the area who was known to work with the blood of demons. She was young, and could become exactly what he needed - pure brute strength. She was already getting into fights with other children her age. Perhaps this would be a good way outlet for that rage within her.
It was within the back alley just near Mugg’s Tavern that the demon of wrath was created. Liara was already 15, her training was very slow to progress. There was so much rage, hatred towards her father for what he had done, towards those who had savagely killed her mother and brother, towards those who judged and teased her. It wasn’t until the age of 18 that she started fighting in the pits. She had finally learned to control her emotions, and she used them to her benefit. She was called the ‘berserker’ and she had one thing over everyone else, her tainted blood. That which both fed the urges for death and controlled them.
She had spent a few years working the pits. Freedom had become a distant memory. A dream, one she both yearned for and feared. Her father's drinking got worse as the years went on. And the better Liara did in the pits, the more miserable he became. Eventually, his love for her turned to resentment and anger. Feelings that he would usually express with harsh words, occasionally a stick, or a fist.
It started out exactly the same as all the other nights that week, which differed very little from every other night that month. They had returned home from a particularly bloody night at the pit. Liara had bested 3 former champions. The last fight was the worst of all. The rage had consumed her, she ended up ripping off her opponent's face. The evening's engagements encouraged no words between father and daughter. And when turned to face her, there was nothing but contempt and disgust reflected in his eyes. An argument erupted. And for the first time in her life, Liara retaliated. Something she had feared for the consequences that could, and ultimately did ensue.
She left her home that night. She ran, ran so fast, her own feet could barely catch up to her. Once the pits claimed you as their warrior, you were it's prisoner, and there was no escape.
She had killed her captor, and would die before she returned to hell. So she ran, caught the first boat out of town, and even then, retreated deep within the woods of wherever she ended up.
It was there that she came upon a ranger. He was quite surprised when she explained she knew nothing of him or his battles. She had lived in the solace of their forest for almost a year, her goal being to find peace. Peace of mind and soul. She was now ready to return to the world. Archery, she found, was the best way to contribute to their wars. The steadiness, the control, the discipline, they were all things she had lacked in her previous life. It was also something that kept her at a safe distance from her opponent, and that was certainly a good thing- for everyone.
Extras: wip
Leslie Hall's characters
Lucinda Giséle
♚ Queen of Celakor ♚"The night ends, and dawn always comes"
House Giséle MottoCharacter Theme | Scholar of the First Sin
Above is a painting of Lucinda that is hung within her chambers as well as the throne room of the castle. The portrait captures her likeness quite well, revealing her to be a woman with the reserved, proper posture expected from a Queen. She is of average height with quite a lithe figure. She has a very pale complexion, with soft, supple skin and delicate features. She has a very smooth, heart shaped face. Her thin lips are a light hue of, almost salmon like, pink; matching the rosiness of her cheeks. Her eyes are a deep hazel in color, curtained by long, prominent lashes that batter against her skin with every blink. Her beautiful, golden hair is braided neatly and tied into a bun all except for her fringe which perfectly frames her face. The pinnacle of beauty, Lucinda sports an appearance that causes even the strongest of men to quiver before her royal excellence, and is the topic of envy among her female subjects. Lucinda has never been one for extravagance, often turning her nose up at lavish, frilly gowns and uncomfortable corsets. She much prefers to wear a simple, white silk dress with an expertly embroidered lace collar and matching wrist cuffs. The sleeves of her elegant, yet simple attire stop at her forearm and drape down to her knees. She wears a silver necklace depicting the sun, and can usually be seen wearing the Crown of Dawn in place of the Celakor crown at court. These are mementos of House Giséle; a testament that despite where she stands, Lucinda will never forget where she hails from.
Family Name | Oakenshield
Maiden Name | Giséle
Given Name(s) | Lucinda Belle
Title/Alias | Queen of Celakor, Mother of Dawn, Lady of Sunlight
Gender | Female
Age | 25
Sexuality | Heterosexual
House of Origin | House Giséle
House Motto | "The night ends, and dawn always comes."
Coat of Arms | House Giséle Crest
Description | House Giséle is renowned as one of the largest, most influential families in the Kingdom of Celakor. Or at least, it was. Jealousy has always been the downfall of great Kings, leading them to commit atrocious acts in order to obtain what they do not have. In the case of the late King Oakenshield, what he desired was knowledge. Knowledge and power. What better place to obtain it, then House Giséle; home to some of the most brilliant, innovative minds in the kingdom? King Oakenshield, believing he was entitled to everything, demanded the secrets of the famed Giséle Sorcery. You see, members of House Giséle are taught to wield the unique power of the sun. By harnessing sunlight, they were able to achieve great feats of magic and healing that were not commonly available to humans. King Oakenshield desired this power, deciding that he was also entitled to claim the sun above his land itself.
When the head of House Giséle refused to share the sacred secrets of his house, he sealed the fate of his kin. In one night - one blood soaked night, the King laid siege upon one of his most loyal houses and wiped them completely off the map. All save one girl. Lady Lucinda Giséle, the only daughter of the noble Head. Her beauty and kindness was well known, but not as renowned as her masterful power over sunlight even at such a young age. With the sole survivor of House Giséle, the King had obtained a servant with the remarkable power of sunlight coursing through her veins. This tragic event marked the removal of House Giséle as a Noble House. They lost their title, their land and most importantly; their legacy. It is believed that this horrific display of cruelty against his own people was a major trigger in the peoples desire to revolt against the corrupt King.
Alignment | Light
Race | Human Mage
Likes | Gardening, Reading and Ballroom Dancing
Dislikes | Knights, Cramped Spaces, Extravagance
Personality | Lucinda, as her appearance suggests, is a very proud and reserved woman. She's not afraid to speak her mind or offer her opinion on a subject. Her quick wits and silver tongue are her most fearsome tools against members of court who try to belittle her voice, and she is known to be quite defensive over her king. When dealing with the knights in her employ, Lucinda is understandably harsh towards them. After all, many of them were involved in her families massacre. To the rest of her subjects, Lucinda is a very pleasant and kind individual who enjoys spending her time listening to the pleas of the needy and doing whatever she can to assist them. She spent years watching the late King ignore his people, and she refuses to let the current King make that same mistake.
She's an honorable person with a lot of love in her heart, especially for the Princes and Princesses. Even though she isn't their birth mother, she does her best to empathise with them and offer caring advice just like a real mother would. She despises the lavish parties and gathering that are often held. She smiles and appears invested for the sake of her King, but she'd much rather be reading in her chambers. Lucinda is often criticised by the other members of court for her insistence on bringing tradition from House Giséle into the Celakor Court. Lucinda does not wear the royal crown upon her head, instead choosing to wear her families Crown of Dawn; a reminder to the people of the cruelty the late King and his court inflicted upon their own loyal followers. Lucinda has quite a large following behind her within the common folk, and she intends to use the influence she has to further increase the peoples adoration for King Furlong; the only King she has known to be worthy of the people's love.
Primary Weapon | Scepter of the Sun, a powerful catalyst for sunlight sorcery.
Secondary Weapon | Eclipse, A sword empowered by the Giséle sunlight sorcery. Can be used as a catalyst for sorcery. The creatures of dark are fearful of the sun's light, and as such this sword has been known to inflict burning wounds against creatures of dark. Lucinda does not use Eclipse as a weapon often, but she hopes to one day bestow it to her own child and hopefully rebuild the Giséle legacy.
Notable Armor
- Crown of Dawn | The famed crown of House Giséle. It's existence has always been seen as an insult by the late King, who thought it to be treason for another to wear a crown upon their head in his kingdom. The Crown of Dawn, when worn in sunlight, increases the potency of Lucinda's sunlight magic.
Abilities
- Sunlight Sorcery | Magic that calls upon both Lucinda's Magic, and the plentiful power of the sun to cast a beautiful, warm light. Can be used to illuminate even the darkest of chasms. The Sun can also be harnessed to create powerful rays of scorching light for offensive purposes. Lucinda can even bless the weapons of her allies with sunlight, adding a burning property to them. Lucinda's magic is more powerful during the day, and is particularly effective against creatures of darkness.
- Blessings of the Sun | Lucinda can use sunlight to heal others, as well as create magical wards to heavily impair creatures of dark while empowering those who walk within the light. The Giséle were wildly renowned for their healing ability, which is said to be on par with the Elven healing magics.
Talents
- Diplomacy | Lucinda is very well versed in royal affairs and politics. She knows how to stand tall during a debate in court, and is a formidable opponent in the battle of wits.
- Empathy | Lucinda is able to understand the needs of the people, which allows her to make decisions influenced not just by the desires of those in power, but to better the whole kingdom.
- Tactical Thinking | Lucinda, possessing a rather sharp mind, is a great adviser to the King regarding his troops. She's able to plan rather far ahead and efficiently. She's not afraid to make tough calls, even despite her compassionate heart.
- Healer | Lucinda is an adept healer, even without magic.
Biography | Born the only daughter of the Giséle family head, Lucinda had always lived a very noble, privileged life. As a child, Lucinda was given an education that very few children in Celakor were lucky to receive. Taught by prestigious professors and scholars, Lucinda came to understand many topics such as English, Mathematics, Politics and even Magic. The Sunlight Sorcery of House Giséle was famous across Celakor, and Lucinda quickly became known as a magical prodigy. Her skill at channeling the power of sunlight was remarkable for her age and she was learning advanced forms of Sunlight Sorcery by the young age of sixteen.
By this point in her life, not only was she smart and skilled; but she was also beautiful and kind. A treasure of House Giséle, Lucinda met many suitors in her lifetime. However her father had big plans for Lucinda. He had no doubts that the late King would set his sights on his daughter, and it was his intention for Prince Oliver Oakenshield to be the one who may have Lucinda's hand in marriage. House Giséle and House Oakenshield became quite good comrades, but the more time the late King spent with Lucinda's father; the greedier he got.
Obsessed by the miraculous powers the house possessed, the late King demanded that Lucinda's father share his secrets of sorcery with him and his Court. When he refused, the King wiped out his family. He spared Lucinda, thanks to the protests from young Prince Oliver. Lucinda had grown quite fond of Oliver in the time they spent together, and Oliver felt the same way. Lucinda lived, and then was taken by the late King to be his new bride. The King intended to marry Lucinda, even with Oliver's mother still as Queen, and bare many children blessed with the power of sunlight. Then the Oakenshield's would possess the great power that the Giséle once did
That was until it became discovered that Lucinda was unable to give birth. Even though she was saddened by this news, she was relieved that she wouldn't have to have a child with someone she didn't love. The King sent her to work in the infirmary, no longer having a use for her in his chambers. Oliver continued to visit her, and his smiling face and warm heart was the only happiness Lucinda was able to find during her stay at the castle. When the King passed away, Oliver inherited the throne. He asked for Lucinda's hand in marriage and made her Queen of Celakor. He promised her that he would find a way to repay the cruelty his father inflicted upon her and her family.
Nyarlathotep
The Harbinger of Oblivion"We are eternal. So long as there is light, we will always dwell in it's shadow."
Character Theme | At the Price of Oblivion
Nyarlathotep is a disgusting abomination of darkness created from every impure thought and action made by mortals. Their presence brings with it the haunting feeling of emptiness and dread. If one would dare to gaze upon their visage, they would notice that Nyarlathotep appears quite human. Sickly pale skin covered in large cracks, their complexion is most accurately described as that of a porcelain doll. Paired with the shallow, black eye sockets and large, empty smile, this is quite a fitting image. Nyarlathotep really does appear as a human with no soul. An empty vessel of darkness. Their body is very tall and slender, and is covered mostly in large, black feathers. They have wild, receding black hair. Nyarlathotep is seen wearing an odd head piece resembling that of a black, iron torch. They also are known to wear a very strange armored dress that spikes outwards from the hips. Their legs and arms are also encased in this strange material. Nyarlathotep sports two pairs of large, black wings.
Family Name | Greenblade
Maiden Name | N/A
Given Name(s) | Daniel
Title/Alias | Harbinger of Oblivion, The Dark Lord, The Eternal Darkness, The Malicious Demon
Gender | None. When Nyarlathotep speaks, hundreds of voices echo from their being at once.
Age | ???
Sexuality | N/A
Alignment | Dark (The Dark Lord)
Race | Unknown, currently possessing a human boy named Daniel Greenblade
Personality | There is a strange calmness to Nyarlathotep, which makes them even more sinister than one might expect. They are cruel, evil and twisted; often persuading others to give into their dark desires. Nyarlathotep feeds off of negative emotion, so it makes sense that they themselves are shrouded within negativity and darkness. In fact, their soul is so twisted and dark that even their loyal followers tremble before them. But above everything, there seems to be an odd confidence. Nyarlathotep is the embodiment of every impure aspect of the mortal world, and they are confident that this war has already been won. For no mortal will ever be rid of their darkness. Nyarlathotep knows this, and enjoys sadistically playing with the hopes and dreams of everyone they encounter. Dangling the sweet promise of victory before them, and then crushing them with absolute despair. You can prepare your guardians, build your monuments, and wrap yourselves up in indomitable fortresses to protect you from the darkness; but the darkness dwells within you, and Nyarlathotep is simple waiting for the day you're consumed by it.
Primary Weapon | Sword of Nothing A large claymore, tainted by the powers of oblivion. Can be used as a catalyst for Nyarlathotep's magic. It is believed this was the weapon that their host body favored the most.
Secondary Weapon | Oblivion Monolith A large, stone pillar summoned forth from the abyss. The Monolith acts as a gateway between the mortal world and the abyss; a method for Nyarlathotep to summon demonic horrors from the other side to serve them.
Notable Armor
- Black Armor | All of the armor on Nyarlathotep's body appears as black iron, but is actually an unknown substance created within the abyss. The extent of the protection it provides isn't fully known, but Nyarlathotep seems to be impervious to most attacks while they wear it.
Abilities
- Flight | Nyarlathotep is granted the ability to fly via their large, black wings. They are also capable of levitating off of the ground with little to no effort.
- Immortality | Nyarlathotep, powered by the negativity of mortals, can never truly die. Even if their soul is vanquished, they are bound to the emotions of the living and will always eventually return. However, they are only able to take form in the mortal world if a willing host is presented to them.
- Demonic Possession | Nyarlathotep is able to exist in the mortal world by forming a contract with a willing host. They take over the hosts body, greatly altering their physical form. If the host body is killed, Nyarlathotep returns to the Abyss in search of another host.
- Oblivion Sorcery | Nyarlathotep is one with the darkness of the Abyss, and can call upon it for various offensive and defensive spells. The powers of Oblivion are fearsome, and there are even tales of Nyarlathotep sinking an entire castle into the depths of the Abyss.
- Demonic Subjugation | Nyarlathotep can summon various demons from the Abyss to do their bidding. These range from weak beings with greater numbers to more powerful, single entities. Although the latter is harder to hold control over.
- Despair | Nyarlathotep's soul is so corrupted and dark, that all who stand in their presence are overwhelmed by despair and dread. Those with weaker hearts succumb to this darkness, and can even lose themselves to the madness of Oblivion if they are exposed to Nyarlathotep's mighty aura for too long.
- True Form | The sealed away, true form of Nyarlathotep. Even despite their power, they are heavily restricted in the mortal world by the curse that forces their soul to bind to a willing host. This seal takes the form of the four Omens; great seals scattered across the Kingdom of Celakor that inhibit Nyarlathotep's power. It is their goal to find and destroy these seals. Pray to the heavens that they never do.
Talents
- Cunning | Nyarlathotep is a master of trickery and deception. They can quickly seek out the desires of others and use them to persuade them to their cause. Many of Nyarlathotep's followers are there because they truly believe that Nyarlathotep will grant their every desire once they have the world in their grasp.
- Inhuman Endurance | Despite their frail appearance, Nyarlathotep's body is incredibly durable and hard to kill. Combined with the Black Armor, Nyarlathotep is quite resistant to most forms of magic and physical attacks. If only there was a way to remove their armor, if only to make them slightly more vulnerable.
- Natural Leader | Nyarlothotep rules with an iron fist, and their confidence is inspiring to their followers. Those who follow Nyarlathotep would gladly die for them.
- Wisdom | Having existed for quite some time, Nyarlathotep is knowledgeable on many different topics.
Biography | In the darkness of the Abyss, there are many demonic entities that exist within. These creatures are separated into various hierarchies. These are not important to note, but they are just a means to judge the level of power and influence one being has. Nyarlathotep was never included on this hierarchy. Their entire existence was so frail and minuscule that they did not deserve to be called a demon of the Abyss. Writhing with anger and jealousy, Nyarlathotep desired what they did not have; but what could a mere speck of dust in the vast Abyss do to gain power?
In a desperate madness for power, Nyarlathotep committed the ultimate taboo and linked their entire essence with the darkness within Humanity. It is claimed that this act is what lead to beings of darkness existing in the mortal world; where only creatures with both light and dark inside them dwell. This act, while seemingly harmless at the time, cause Nyarlathotep to grow from the negative emotions of mortals. Every soul has both light and darkness inside of it, and Nyarlathotep wished to exploit this. Feeding off of the darkness, their essence grew and grew within the Abyss. They consumed any lesser being that got in their way, and demanded respect and servitude from the powerful demons that roamed the darkness. Nyarlathotep had successfully conquered the darkness, and all within it, thanks to the souls of humanity.
Yet it would not stop there. Greed is a powerful thing, and Nyarlathotep set their sights on the mortal world after they had taken hold of the Abyss. The first time Nyarlathotep appeared, it was a cataclysmic event that shook the very world as we knew it. It was eons ago, in a time long before Celakor. Oblivion threatened to take control over the world, with Nyarlathotep at the helm. They would have succeeded too, if they had not underestimated the light. A creature of darkness, Nyarlathotep did not expect the light to be as powerful as it was. With the power of this light, combined with many masterful sorcerers, four seals were placed upon Nyarlathotep's soul and bound to the mortal world. These are known as the Four Omens; The Omen of Death, War, Famine and Pestilence. Their true form sealed away, Nyarlathotep assumed a fleeting form and was banished back to Oblivion. As the centuries passed by, these great heroes who saved the world from Nyarlathotep perished and were no longer remembered in history. However, their Omen's remain. Hidden across Celakor within ancient tombs, protected by the most powerful of sorceries. The Omens foretell a time when Nyarlathotep will rise into this world once again with the power of oblivion behind them; a harbinger of the Abyss.
In our present day, there are still those who devote their lives to Nyarlathotep. It was this cult, named the Abyss Walkers, that offered the body of a young, human boy for Nyarlathotep to inhabit. The boy was willing to accept them into their body, and Nyarlathotep arose once again. Even with most of their power sealed away, Nyarlathotep is a formidable entity that threatens to snuff the light of every living thing in this world.
Cubix's character
Lethonel Proudsword
"Every life, no matter how small, is as meaningful as every dust of gold on my father's crown."
Lethonel is a bright young prince whose chronic sickness has made it difficult for him to rise through the ranks of royalty. The youngest son had inherited much of his looks from his father with the exception of his golden locks which strangely resemble that of his mother. The lad's eyes are that of an olive green shade with short eyelashes that contradict that of his mother. His blonde hair is rarely kept in order and is often seen in a messy fashion as if the prince had just gotten out of bed. His cheeks are not that rosy as compared to his mother, taking on more of his father instead. Lethonel wears the standard prince attire above a plain white tunic: a white, long-sleeved coat with the coattails hanging freely above his rear. He also wears a pair of black pants which fit his legs snugly. His choice of footwear comes in the form of sturdy and shiny black poulaines that are not too pointy-tipped. The insignia of his family is branded on his right sleeve, just below his shoulder. While the prince respects his mother immensely, he had found it difficult to adapt her proud and stoic posture, prompting him to look the weakest out of all his siblings.
Lethonel Iridis G. Proudsword
"I am Lethonel Proudsword, youngest son of King Sariel, Chosen of the Moon, and Queen Lucinda, Lady of Sunlight. I have the sun and moon within me-- what makes you think I am afraid?"
14
"I maybe young but I believe that I am skillful enough to assist in my father in defending the beacon of light that is our kingdom.
Male Human
Allied with the Light; Youngest Prince and Distinguished Scholar of Celakor
"A world of darkness is a world of anarchy and chaos. In the same way that the flowers cannot bloom in the dark, so does life stagnate in nothing but shadows."
Weapons(s)
A simple, lightweight rapier that is hung at Lethonel's waist. He also hides a short dagger in his right sleeve.
Abilities/Powers
At the moment, Lethonel does not know whether he possesses any magic or whatnot even though his parents have an affinity with the magical arts. Still, the prince is insecure since it might be a shame on his part if he does not develop any abilities.
Talent(s)
Lethonel is a brilliant strategist yet not as good as his mother. He is trained in the different strategies and tactics of war, however, he only knows them by theory and not yet in real-life application. He is also a skilled diplomat as he can talk easily in negotiations and is often sent as a representative to the allies of his father. Like his mother, Lethonel has an affinity for being empathetic to the people around him; he uses this to know the needs and wants of the people which he reports to his parents. Since he has a somewhat weaker constitution, Lethonel has placed a greater focus on apothecary and medicines rather than swordsmanship or dueling. This makes him a decent healer, but he is still learning under his mother.
Personality
Lethonel is a soft-spoken prince who takes pleasure in interacting with the common folk. He is easily worn out by the affairs of the crown, and will often veer away from political discussions when possible. The prince would often escape the sight of the guards, and would prefer to watch the children play upon the busy streets, fervently hoping that, one day, he could also enjoy such simple yet soul-lifting games. He is extremely down to earth yet also painfully naïve from time to time. Due to his chronic illness (which consists of coughing and the like), the prince has an underlying insecurity and embarrassment especially towards his parents and siblings since they were all shining banners of excellence and strength. Lethonel would often try to act tough when, in reality, he is already piss-scared. The prince would closely model his mother, who he is closest to, and would often imitate how she would handle the affairs of the kingdom. From her posture to her demeanor, Lethonel would always try to follow in her footsteps. As someone who cannot extensively do combat trainings, Lethonel spends his time in libraries, reading through book after book in order to make himself seem useful. He also tries to invent new things, although most of his ideas are mere propositions. More often than not, the prince is quite picky with his food, preferring sweet meals over others, however, he does not openly show this, believing that he has no right to complain when others are starving out there in the plains.
Biography
Born as the youngest and frailest of the children of the king, Lethonel had a difficult time when it came to learning the basics in terms of manual labor. He was fatigued quite easily, and could only do so much without melting like a babe. Thus, the prince had to resort to finding his purpose somewhere else: scholarship and knowledge. Lethonel would often tear through book after book, always trying to talk to his father about every new thing he has learned... although, the king was rarely there to be able to fully listen to him. Still, he does try to do what he can, preferring to interact with the common folk since they rarely judged him even with his weak constitution. So, the prince became quite close to the masses, believing that the strength of the kingdom really relied on the people, and as such, he devoted his time to bettering the lives of these people who never even judged him once. Over the years, though, the lad looked up to the queen as a role model, seeing her as strength without the need to show off.
Pretty much, he was the weakest royal every conceived in the last few years. So, while his siblings were out fighting, Lethonel decided that if he could not excel in the field of fighting, then he would excel in the arts and sciences. The boy began to read, read, read and read! He would go to libraries since the first light of dawn and he would go home when the night had settled in. While his siblings would come home sweaty and battered, he would also come home at the same time, glasses and books in hand. While some consider the prince to be a genius, there is still a deep shadow that haunts the boy. His envy gnaws at him everyday, his desire to run, to jump and to... just have fun... were always left insatiable due to his sickness. Thus, Lethonel found his solace in handing kids his toys; the prince's eyes would well up in tears as he would look the children play and laugh, not wanting them to be lonely and sad because he, himself, knows how terrible it is to not be able to do something that you really want to do... all because of a sickness that you could never have avoided.
Extras: Will soon be added :D
Esterdi's character
Name: Galio Sharp
Age: 28
Gender: Male
Race: Human
Side: Other, former Light, former Knightguard, currently Key of the Mistwalkers
Weapons: Punch dagger (mastered), dirk (mastered), throwing knives (mastered), choking thread (mastered), arming sword (average), longbow (poor)
Abilities/Powers:
Superchromacy: Sharp can distinguish very similar color hues, and can see infrared right (usually heat waves) as a fuzzy orange. Can map and identify people under thin cover (single wooden door, curtains, vegetation). Eyes adapt faster than a normal human's to night vision.
Lightsplitting - shimmer: Sharp can become invisible, diverting all light away and through him. He is blind while invisible. High winds, dust storms, and rain droplets, as well as other similar small particle effects, make lightsplitting very difficult. He can extend his invisibility to his clothes, but only to a certain radius (clothes that are too loose might not be entirely hidden, and he can't hide bags).
Lightsplitting - negation: Sharp can, to a certain extent, suppress the light, darkness, and energy based supernatural skills of his targets, one at a time. Requires extreme concentration. Lightsplitting - shimmer and lightsplitting - negation can't be used simultaneously.
Talent: Document forgery, poison brewing, ventriloquism, knife juggling, tailoring, ballroom dancing, basic first aid, and, if there are multiple languages in the setting, just assume Sharp knows all the major ones.
Personality: Galio Sharp is a wild mix of cynicism and idealism, speaking in genuine awe of his grand plans one moment, and shrugging nonchalantly as he slits your throat the next. Due to his line of work, he is adept at playing fake personas, and can display nearly any trait on cue. He almost never gets attached to anyone, but can go to greatly respect another's wit or cunning. Days and nights spent tracking in the shadows have greatly improved his patience.
Biography: When he was a young inductee into the Knightguard, Galio, of house Sharp, gave into the folly of youth, and fell in love. Having thus broken his oath, he was hunted down, narrowly escaping. His lover wasn't so lucky. Dismayed, Galio changed his name and appearance, and became a small town mercenary for a while. Once, while bounty hunting, he found himself competing with an assassin, who was tasked to kill or capture the same bounty. Galio found and subdued him first. Impressed, the assassin invited Galio to join in their organisation, the Mistwalkers. At face, the Mistwalkers are a mercenary and bounty hunting organisation, accepting both Light and Dark races and individuals. You give them a name, they give you a price. High success rate. But, deep below, they're much more. With their war aid, capture, and assassination contracts, they merely fund their true mission: freeing everyone from oppressive tyrants and kings. Their motto is, "Light cannot be chained, and Darkness has no edges." However, they can't just off all nobility at once. Doing that inappropriately would create power imbalances that would crush the newly "freed", but disorganised, people. Thus, their process of offing rulers is slow and methodical, spanning centuries. Sharp, through excellence and dedication, has become the Key of this organisation, which is their highest rank.
Extra: Many other Mistwalkers have the exact same supernatural abilities as Sharp. In fact, some are even better than Sharp. Being the Key is based on intellect much more than sheer ability as an assassin. In addition, some Mistwalkers have abilities that Sharp doesn't. It's not that he doesn't innately have access to them, but that he hasn't trained into them yet. Throughout the RP, if I feel like Sharp is lagging behind in power level compared to everyone else, I might power him up with those.
Shimmersight - While lightsplitting to make yourself invisible makes you blind to visible spectrum light, some Mistwalkers can still see infrared during their invisibility. This is not the accurate and sharp vision of night vision goggles, but merely fuzzy outlines where groins, foreheads, armpits, and fireplaces would be, onto a black background.
Hot Reading - A pun on cold reading, it is more of a technical, practiced skill related to Superchromacy rather than a separate ability. It entails being able to notice and observe the emotional state of people by the way heat radiates from different parts of their body. It is said that expert Hot Readers can predict how their opponents will attack and defend in physical combat by what muscle group heats up right before striking. It is always useful for knowing when you are being lied to.
Lightsplitting - dissipation: Some Mistwalkers can disperse heat away from fires, putting them out. This includes natural as well as magical fires. This ability can't be used to freeze people to death, because it's based on accelerating black body radiation, which requires a big difference of temperature between object and medium.
Age: 28
Gender: Male
Race: Human
Side: Other, former Light, former Knightguard, currently Key of the Mistwalkers
Weapons: Punch dagger (mastered), dirk (mastered), throwing knives (mastered), choking thread (mastered), arming sword (average), longbow (poor)
Abilities/Powers:
Superchromacy: Sharp can distinguish very similar color hues, and can see infrared right (usually heat waves) as a fuzzy orange. Can map and identify people under thin cover (single wooden door, curtains, vegetation). Eyes adapt faster than a normal human's to night vision.
Lightsplitting - shimmer: Sharp can become invisible, diverting all light away and through him. He is blind while invisible. High winds, dust storms, and rain droplets, as well as other similar small particle effects, make lightsplitting very difficult. He can extend his invisibility to his clothes, but only to a certain radius (clothes that are too loose might not be entirely hidden, and he can't hide bags).
Lightsplitting - negation: Sharp can, to a certain extent, suppress the light, darkness, and energy based supernatural skills of his targets, one at a time. Requires extreme concentration. Lightsplitting - shimmer and lightsplitting - negation can't be used simultaneously.
Talent: Document forgery, poison brewing, ventriloquism, knife juggling, tailoring, ballroom dancing, basic first aid, and, if there are multiple languages in the setting, just assume Sharp knows all the major ones.
Personality: Galio Sharp is a wild mix of cynicism and idealism, speaking in genuine awe of his grand plans one moment, and shrugging nonchalantly as he slits your throat the next. Due to his line of work, he is adept at playing fake personas, and can display nearly any trait on cue. He almost never gets attached to anyone, but can go to greatly respect another's wit or cunning. Days and nights spent tracking in the shadows have greatly improved his patience.
Biography: When he was a young inductee into the Knightguard, Galio, of house Sharp, gave into the folly of youth, and fell in love. Having thus broken his oath, he was hunted down, narrowly escaping. His lover wasn't so lucky. Dismayed, Galio changed his name and appearance, and became a small town mercenary for a while. Once, while bounty hunting, he found himself competing with an assassin, who was tasked to kill or capture the same bounty. Galio found and subdued him first. Impressed, the assassin invited Galio to join in their organisation, the Mistwalkers. At face, the Mistwalkers are a mercenary and bounty hunting organisation, accepting both Light and Dark races and individuals. You give them a name, they give you a price. High success rate. But, deep below, they're much more. With their war aid, capture, and assassination contracts, they merely fund their true mission: freeing everyone from oppressive tyrants and kings. Their motto is, "Light cannot be chained, and Darkness has no edges." However, they can't just off all nobility at once. Doing that inappropriately would create power imbalances that would crush the newly "freed", but disorganised, people. Thus, their process of offing rulers is slow and methodical, spanning centuries. Sharp, through excellence and dedication, has become the Key of this organisation, which is their highest rank.
Extra: Many other Mistwalkers have the exact same supernatural abilities as Sharp. In fact, some are even better than Sharp. Being the Key is based on intellect much more than sheer ability as an assassin. In addition, some Mistwalkers have abilities that Sharp doesn't. It's not that he doesn't innately have access to them, but that he hasn't trained into them yet. Throughout the RP, if I feel like Sharp is lagging behind in power level compared to everyone else, I might power him up with those.
Shimmersight - While lightsplitting to make yourself invisible makes you blind to visible spectrum light, some Mistwalkers can still see infrared during their invisibility. This is not the accurate and sharp vision of night vision goggles, but merely fuzzy outlines where groins, foreheads, armpits, and fireplaces would be, onto a black background.
Hot Reading - A pun on cold reading, it is more of a technical, practiced skill related to Superchromacy rather than a separate ability. It entails being able to notice and observe the emotional state of people by the way heat radiates from different parts of their body. It is said that expert Hot Readers can predict how their opponents will attack and defend in physical combat by what muscle group heats up right before striking. It is always useful for knowing when you are being lied to.
Lightsplitting - dissipation: Some Mistwalkers can disperse heat away from fires, putting them out. This includes natural as well as magical fires. This ability can't be used to freeze people to death, because it's based on accelerating black body radiation, which requires a big difference of temperature between object and medium.
YamiNoNeko2341
Name: Jazmine (no family name)
Age:Frozen at 17
Gender:Female
Race: A human girl who has been turned into a vampire.
Side: Jazmine is unaligned and self-serving she believes she has no reason to help either side, however if the
undead and other dark forces were to vercome the world that could prove problematic for her, so she tends to side
with the light, albeit only if she has motivation to do so.
Weapons(s): A silver cane, known as Leonidas, ending in a lions head, which also serves as a sheath for a hidden
sword made of blessed steel. The cane had been given to a high ranking knight named Artorius, after he retired
from service, as a gift from a bishop in honour of his years of service and the amount of undead he had slain,
however after an encounter with Jazmine in which he kicked her into the snow and called her scum, she had decided
that the cane would look much better in her hands, she broke into his estate in the night and murdered him in his
sleep with the very weapon she had come to steal, before making off with various fine garments and valuables,
including her second weapon an enchanted golden pocket watch, this watch has the power to return to its owner from
wherever it lands and is strung on an unbreakable chain which can increase or decrease in length as well as turn
razor sharp upon its owners command. She also possesses the trademark vampire weapons of retractable claws and fangs.
Abilities/Powers: She possesses greatly increased strength, stamina, agility and an enhanced healing factor as a
result off her Vampirism. She also has a Insanity Form, where her mind is clouded by darkness and her personality
changes but she gains control of nearby shadows, being able to turn them solid and direct them as she pleases, it
is yet unclear why this happens, as she has no memories of the event.
As a member of an undead race, Jazmine is relatively safe around other undead and the like unless she makes a direct
move against them
Talent(s): After years spent on the run and being hunted, jazmine has learned the skills of a master thief, she can
blend in with the background, move silently and pick pockets or locks with ease. She can also tailor her own
clothes and carry out repairs with a bare minimum of supplies, she does not often make garments for others though
as she is not confident in her work.
Personality: Her cold exterior and passive-aggressive mannerisms hide a lonely soul, crying out for a friend or
comrade, it is not easy to gain her trust or have her open up to you but once she places faith in someone she
would do anything for them. She is also very forgetful and tends to daydream and get distracted easily, also
despite her natural balance and agility while shes concentrating, the majority of the time she is more than a
little clumsy.
Biography: She woke up lying on a riverbank some years ago (she doesnt bother keeping track of time), with no memory
and injuries that should have been lethal, but as she passed in and out of concsiousness, she noticed how quickly her
injuries were knitting themselves back together, without leaving so much as a scar. Once her wounds were fully healed
and she had regained the strength to stand and walk she noticed a burning sensation that seemed not to be hunger, thirst
or lust but a combination of the three. She wandered through the wilderness clutching the tattered remains of her
clothes around herself until she ran into a woodsman out cutting lumber. He took her back to his cabin and fed her,
bathed her and gave her clean clothes but this didnt satisfy her burning hunger. In the night she lost control and
killed him, draining his blood. Early on in her vampire days, she had trouble killing humans and would cry herself
to sleep more nights than not. But as time passed she came to view herself as seperate from the humans that feared
and despised and found it easier and easier to justify killing them for food, profit or simply pleasure. She spent
years honing her fighting skills whilst trying to avoid or kill any bounty hunters that came after her.
Extras: Jazmine is short and slim, at 5"3' and weighing only 47kgs. She has waist length silver hair, sometimes held in an
elegant bun, with one of a number of extravagant pins that she has stolen over the years. She has eyes that range from a
deep blood red around the outside of the iris before shifting through hues to a bright crimson around the pupil. Her eyes
turn purple with shadowy black swirls coursing through them when she enters her Insanity form. She generally dresses in
fine dresses while around her house, but while she is out she can be seen in a tight fit, blue, black or red waistcoat
with long coat-tails that reach her ankles, embroidered with elegant and detailed patterns in gold, white or black thread
respectively, tight white linen pants, a tight fit tailored white blouse beneath the waistcoat, high black or brown leather
boots and black or white kid leather gloves with more embroidery. She will always be wearing a necklace and some combination
of rings and bracelets, although she wears only a sparse amount of jewellery at a time. She also has three piercings in the
bottom of each ear and two at the top, as well as one in the left side of her nose.
Added some more detail :)
Age:Frozen at 17
Gender:Female
Race: A human girl who has been turned into a vampire.
Side: Jazmine is unaligned and self-serving she believes she has no reason to help either side, however if the
undead and other dark forces were to vercome the world that could prove problematic for her, so she tends to side
with the light, albeit only if she has motivation to do so.
Weapons(s): A silver cane, known as Leonidas, ending in a lions head, which also serves as a sheath for a hidden
sword made of blessed steel. The cane had been given to a high ranking knight named Artorius, after he retired
from service, as a gift from a bishop in honour of his years of service and the amount of undead he had slain,
however after an encounter with Jazmine in which he kicked her into the snow and called her scum, she had decided
that the cane would look much better in her hands, she broke into his estate in the night and murdered him in his
sleep with the very weapon she had come to steal, before making off with various fine garments and valuables,
including her second weapon an enchanted golden pocket watch, this watch has the power to return to its owner from
wherever it lands and is strung on an unbreakable chain which can increase or decrease in length as well as turn
razor sharp upon its owners command. She also possesses the trademark vampire weapons of retractable claws and fangs.
Abilities/Powers: She possesses greatly increased strength, stamina, agility and an enhanced healing factor as a
result off her Vampirism. She also has a Insanity Form, where her mind is clouded by darkness and her personality
changes but she gains control of nearby shadows, being able to turn them solid and direct them as she pleases, it
is yet unclear why this happens, as she has no memories of the event.
As a member of an undead race, Jazmine is relatively safe around other undead and the like unless she makes a direct
move against them
Talent(s): After years spent on the run and being hunted, jazmine has learned the skills of a master thief, she can
blend in with the background, move silently and pick pockets or locks with ease. She can also tailor her own
clothes and carry out repairs with a bare minimum of supplies, she does not often make garments for others though
as she is not confident in her work.
Personality: Her cold exterior and passive-aggressive mannerisms hide a lonely soul, crying out for a friend or
comrade, it is not easy to gain her trust or have her open up to you but once she places faith in someone she
would do anything for them. She is also very forgetful and tends to daydream and get distracted easily, also
despite her natural balance and agility while shes concentrating, the majority of the time she is more than a
little clumsy.
Biography: She woke up lying on a riverbank some years ago (she doesnt bother keeping track of time), with no memory
and injuries that should have been lethal, but as she passed in and out of concsiousness, she noticed how quickly her
injuries were knitting themselves back together, without leaving so much as a scar. Once her wounds were fully healed
and she had regained the strength to stand and walk she noticed a burning sensation that seemed not to be hunger, thirst
or lust but a combination of the three. She wandered through the wilderness clutching the tattered remains of her
clothes around herself until she ran into a woodsman out cutting lumber. He took her back to his cabin and fed her,
bathed her and gave her clean clothes but this didnt satisfy her burning hunger. In the night she lost control and
killed him, draining his blood. Early on in her vampire days, she had trouble killing humans and would cry herself
to sleep more nights than not. But as time passed she came to view herself as seperate from the humans that feared
and despised and found it easier and easier to justify killing them for food, profit or simply pleasure. She spent
years honing her fighting skills whilst trying to avoid or kill any bounty hunters that came after her.
Extras: Jazmine is short and slim, at 5"3' and weighing only 47kgs. She has waist length silver hair, sometimes held in an
elegant bun, with one of a number of extravagant pins that she has stolen over the years. She has eyes that range from a
deep blood red around the outside of the iris before shifting through hues to a bright crimson around the pupil. Her eyes
turn purple with shadowy black swirls coursing through them when she enters her Insanity form. She generally dresses in
fine dresses while around her house, but while she is out she can be seen in a tight fit, blue, black or red waistcoat
with long coat-tails that reach her ankles, embroidered with elegant and detailed patterns in gold, white or black thread
respectively, tight white linen pants, a tight fit tailored white blouse beneath the waistcoat, high black or brown leather
boots and black or white kid leather gloves with more embroidery. She will always be wearing a necklace and some combination
of rings and bracelets, although she wears only a sparse amount of jewellery at a time. She also has three piercings in the
bottom of each ear and two at the top, as well as one in the left side of her nose.
Added some more detail :)
Makrinagon's character
Name: Kaird McGrath
Appearance: Kaird is short and wiry, with pale skin and sunken, bloodshot eyes that betray his near-constant state of sleep deprivation and avoidance of daylight. A greasy, unkempt mop of red hair slides down around his jaw, which is coated in a few days' worth of beard that he can't be bothered to scrape off. He wears a simple set of lightweight leather armor that almost doesn't look like armor, and definitely doesn't look well cared-for. A shortbow is usually slung over his shoulder along with a quiver of arrows and a long, pouch-like sheath for his hammer.
Age: 32
Gender: Male
Race: Human
Side: Dark
Weapons(s): A lucerne hammer with a shortened, reinforced handle, a karambit made from the claw of a bear, and a shortbow, which is used almost exclusively to fire bodkin arrows. Several small urns rest in pouches on his belt; these are filled with a mixture of oil and soap, and are jokingly inscribed with "holy fire." He sets these aflame and dashes them in the faceplates of unsuspecting Paladins.
Abilities/Powers: Nothing discernible at first glance.
Talent(s): Kaird is an excellent shot, especially from close range. As a former assistant to his village's healer, he has little knowledge on how to fix people, but has a great knowledge of peoples' soft spots. Not many in the land know of the possibility of bleeding to death internally from a broken leg, or the exact length down someone's back to strike if you wish to fully immobilize them.
Personality: For a rural hunter, Kaird is oddly distant and callous. He tends to be very straightforward and humorless in his interactions with others. Rationality is not his strongest point, and he tends to hold grudges long after they've ceased to be practical or even understandable.
Biography: Kaird hails from a small town bordering the White Woods. Much of his childhood was entirely unremarkable, especially for his surroundings. Nobody in his village ever did much with their lives beyond the borders of the settlement, which, while undesirable to most, never struck Kaird as particularly loathsome. His parents trained him to be a hunter like them, which he took to for all the wrong reasons. There was something thrilling about tracking down another being and ending its life, even if that being was just a deer. Even with the thrill, he found this troubling. To mitigate what he interpreted as things he shouldn't be feeling, he began studying the arts of medicine with the village's healer. Something bad for something good, in his mind.
When Kaird was 12, a war broke out between two neighboring families of nobles - the Stein family in the south, and the Korsh family in the north. The soldiers sent by Korsh were perhaps a bit overzealous in their duties, and occupied Kaird's village to "protect" against incursions from their enemies. Kaird didn't like them. One Paladin in particular, Atticus Korsh, seemed to go out of his way to make trouble for Kaird and the healer.
After little more than a month, Korsh's forces declared themselves victorious. Kaird and the healer worked days on end to keep the wounded alive, with varying levels of success. Despite failing to keep some of Korsh's men alive, they had the Paladin's grudging respect for their efforts. At least, until one of Stein's soldiers staggered into town and was taken in. Before Kaird had a chance to attempt to fix his injuries, Paladin Atticus demanded the man be brought to justice for his crimes, and dragged him away.
To Kaird, that was wrong. Atticus had crossed a line that would be the death of him.
These thoughts stewed for four years. Upon his sixteenth birthday, Kaird resolved to finally act on his plans that had been brewing since the Paladin left. Unfortunately, this would prove to be the hardest part. His skills he'd used to track game were useless against a fellow human, especially one who'd left years ago. By the time he managed to track Atticus to the town of Crosswatch, more than a year had elapsed. Kaird had waited this long; a few more days would hardly kill him. He stalked the Paladin's movements day in and day out, reigniting his hatred for the man - and his entire order - in the process. Their sense of "justice" struck Kaird as sick and twisted. Those deemed friends were never questioned, those deemed enemies were never heard. It seemed like such an inherently flawed system, and it was one that was defended so absolutely.
On his way out of town, Atticus was confronted by a man he vaguely recognized, but couldn't tell where from. His hails were met with an arrow to the chest, loosed faster than his eye could track. His last sight was of this strange man's smirk as he lit fire to a small urn and dashed it in the Paladin's face.
Since then, Kaird has been on the run, though he feels this life suits him. He was never good enough with people to spend too much time around them, and was never a good enough healer to make anything of that. When he was eventually approached by a strange recruiter who promised him more chances to strike at the Paladins and their twisted sense of right and wrong, he accepted without a second thought. Not only were Paladins the target of this army, but the royalty of the land was slated to fall under their collective ax as well. Kaird intends to put his refined techniques to use under this army's banner, which flies the colors of the defeated Stein family. There are whispers among the ranks that their leader is none other than a Stein returned from the dead, but such seems the realm of ghost stories and drunken nonsense. No man could rise from death to smite those who wronged him. Right?
Appearance: Kaird is short and wiry, with pale skin and sunken, bloodshot eyes that betray his near-constant state of sleep deprivation and avoidance of daylight. A greasy, unkempt mop of red hair slides down around his jaw, which is coated in a few days' worth of beard that he can't be bothered to scrape off. He wears a simple set of lightweight leather armor that almost doesn't look like armor, and definitely doesn't look well cared-for. A shortbow is usually slung over his shoulder along with a quiver of arrows and a long, pouch-like sheath for his hammer.
Age: 32
Gender: Male
Race: Human
Side: Dark
Weapons(s): A lucerne hammer with a shortened, reinforced handle, a karambit made from the claw of a bear, and a shortbow, which is used almost exclusively to fire bodkin arrows. Several small urns rest in pouches on his belt; these are filled with a mixture of oil and soap, and are jokingly inscribed with "holy fire." He sets these aflame and dashes them in the faceplates of unsuspecting Paladins.
Abilities/Powers: Nothing discernible at first glance.
Talent(s): Kaird is an excellent shot, especially from close range. As a former assistant to his village's healer, he has little knowledge on how to fix people, but has a great knowledge of peoples' soft spots. Not many in the land know of the possibility of bleeding to death internally from a broken leg, or the exact length down someone's back to strike if you wish to fully immobilize them.
Personality: For a rural hunter, Kaird is oddly distant and callous. He tends to be very straightforward and humorless in his interactions with others. Rationality is not his strongest point, and he tends to hold grudges long after they've ceased to be practical or even understandable.
Biography: Kaird hails from a small town bordering the White Woods. Much of his childhood was entirely unremarkable, especially for his surroundings. Nobody in his village ever did much with their lives beyond the borders of the settlement, which, while undesirable to most, never struck Kaird as particularly loathsome. His parents trained him to be a hunter like them, which he took to for all the wrong reasons. There was something thrilling about tracking down another being and ending its life, even if that being was just a deer. Even with the thrill, he found this troubling. To mitigate what he interpreted as things he shouldn't be feeling, he began studying the arts of medicine with the village's healer. Something bad for something good, in his mind.
When Kaird was 12, a war broke out between two neighboring families of nobles - the Stein family in the south, and the Korsh family in the north. The soldiers sent by Korsh were perhaps a bit overzealous in their duties, and occupied Kaird's village to "protect" against incursions from their enemies. Kaird didn't like them. One Paladin in particular, Atticus Korsh, seemed to go out of his way to make trouble for Kaird and the healer.
After little more than a month, Korsh's forces declared themselves victorious. Kaird and the healer worked days on end to keep the wounded alive, with varying levels of success. Despite failing to keep some of Korsh's men alive, they had the Paladin's grudging respect for their efforts. At least, until one of Stein's soldiers staggered into town and was taken in. Before Kaird had a chance to attempt to fix his injuries, Paladin Atticus demanded the man be brought to justice for his crimes, and dragged him away.
To Kaird, that was wrong. Atticus had crossed a line that would be the death of him.
These thoughts stewed for four years. Upon his sixteenth birthday, Kaird resolved to finally act on his plans that had been brewing since the Paladin left. Unfortunately, this would prove to be the hardest part. His skills he'd used to track game were useless against a fellow human, especially one who'd left years ago. By the time he managed to track Atticus to the town of Crosswatch, more than a year had elapsed. Kaird had waited this long; a few more days would hardly kill him. He stalked the Paladin's movements day in and day out, reigniting his hatred for the man - and his entire order - in the process. Their sense of "justice" struck Kaird as sick and twisted. Those deemed friends were never questioned, those deemed enemies were never heard. It seemed like such an inherently flawed system, and it was one that was defended so absolutely.
On his way out of town, Atticus was confronted by a man he vaguely recognized, but couldn't tell where from. His hails were met with an arrow to the chest, loosed faster than his eye could track. His last sight was of this strange man's smirk as he lit fire to a small urn and dashed it in the Paladin's face.
Since then, Kaird has been on the run, though he feels this life suits him. He was never good enough with people to spend too much time around them, and was never a good enough healer to make anything of that. When he was eventually approached by a strange recruiter who promised him more chances to strike at the Paladins and their twisted sense of right and wrong, he accepted without a second thought. Not only were Paladins the target of this army, but the royalty of the land was slated to fall under their collective ax as well. Kaird intends to put his refined techniques to use under this army's banner, which flies the colors of the defeated Stein family. There are whispers among the ranks that their leader is none other than a Stein returned from the dead, but such seems the realm of ghost stories and drunken nonsense. No man could rise from death to smite those who wronged him. Right?
Cuccoruler's characters
Name: Cythlla Vladmir
Age: above 200, looks 12
Gender: Female
Race: Vampire
Side: Dark, General of the vampires
Weapons(s): Cythlla surprisingly enough can bring her teddy bear to life to fight for her. She can also use her own fingernails as claws to attack others with.
Abilities/Powers: Unnatural strength, can turn into a swarm of bats but rarely does for fear of leaving her beloved teddy bear behind. For the most part Cythlla has all natural abilities enhanced along with some minor necromancy which she can use summon skeletal hands from the ground to keep her opponents still. She can also cast various curses. Those who are weak-minded will also become under her control and those she bites will become ghouls under her service. If she feeds her blood after biting a person that same person will become a vampire.
Talent(s): Cythlla can lure in others thanks to her childish looks.
Personality: Cythlla at first sight is a sweet and innocent little girl. However upon closer look she is major sadist who loves to torture others. She is a violent and mad person.
Biography: Cythlla was born nearly 200 years ago into a simple farm family. Around the age of 12 her family was killed by some bandits. She was about to die herself if it weren’t for a vampire nearby who pitied her. Once she had become a vampire however her true personality came out. The poor vampire that helped her was unable to stop Cythlla as she killed him by ripping out his heart. This all happened within her first year of being a vampire. What happened to her after that is unknown. But she joined the Demon lord because she thought it would be fun.
Extras: Her bear is named Jerry
Name: Rida Proudsword
Age: 15
Gender: Female
Race: Human
Side: Light, Princess
Weapons(s): The main weapon that Rida was trained to handle was rapier. However she has trained herself in the use of a shovel as weapon despite the disapproval of her mother.
Abilities/Powers: Nothing
Talent(s): Rida loves to lay pranks for anyone in the castle. She has been known as a terror as some of her pranks are quite elaborate.
Personality: Rida loves to play pranks on others within the castle. She will act like the perfect princess when infront of her father, but as soon as he turns around she will start playing her pranks and act like a child. Rida is also very spoiled, to the point where she can act like a brat.
Biography: Rida was born to be a rather strong child. Some had actually cursed her for being the reason that the youngest prince was born so weak. As Rida grew up she proved to be quite the problem child. Her pranks started out simple. However her pranks became a bit more dangerous around the age of 10. Rida had laid a rather good looking pitfall trap for one of the maids. It succeeded and was hilariouse to her, however she broke the maids leg in the process. Since then Rida has tried to tone them down. Yet she has proven to be rather talented at laying traps. Since then she had been writing in a book to record her various pranks, and even planning traps should the need ever arise.
Extras: Has a pet pigeon named Steve.
Baconator's character
Name: Sir Roland Arturious
Age: 42
Gender: Male
Race: Human
Side: Light. Roland is a Paladin, a Paragon of all that is just and good in the world.
Weapons(s): The Holy sword of Retribution is wielded by Roland. A blessing from the heavens so that he may banish evil from the world. Additionally his shield, dubbed Faith, is an absolute bulwark to the demonic. These weapons are fueled by Rolands Faith. In the hands of others they are simple steel. But in the hands of Roland Arturious, they are blessed instruments. His armor is equally blessed, runes and holy scripts etched into the metal to ward against dark magic.
Abilities/Powers: Words of prayer banish lesser undead and demons by sheer power of faith. Holding Retribution high, Roland can dispel darkness and cast magnificent holy light to illuminate the battle field. This Paragon of light can also heal allies of moderate wounds in the heat of battle. His mere presence inspires allies in an aura that prevents persuasion by evil beings and pushes them to fight harder.
Talent(s): Roland is a titan among men, standing a head taller than most at 6'10. He is quite proficient in the use of sword and shield in combat against both demonic and mortal enemies.
Personality: Righteous, selfless, pious, courageous, these are but a few of the words used to describe Roland the Paladin. He is also quite the jovial sort. Always in good spirits and kind.
Biography: Roland was born into the life he leads, following in the foot steps of his father and his father before him. Within Celakor, no more then a days march from what is now the ruins of house Gisele, lies the fortress of Bastion. Home to the Knightly order of Paladins, Bastion is a safe haven for any who seek refuge from the growing darkness. Nestled upon a high bluff and with walls both high and thick, Bastion is a highly defensible position rivaling that of the royal palace itself.
Roland was born in these walls, destined to join the ranks of the Paladins, whom numbered fifteen hundred or so. His training began not with the sword but with the soul, for before a trainee masters steel he must master is spirit. The days were filled with prayer, sermon, and song and the nights with quiet study of holy scriptures. At age 13 Roland began his weapons training. More Paladins prefer the Hammer to the sword but Roland took to the blade and shield with ease.
For as long as anyone can recall, the Paladins of Bastion had always maintained good relations with House Gisele. Though the Sun magic of the noble house was more arcane than divine, it served the same purpose and the Paladins oft found themselves looking to House Gisele for their outstanding healing abilities. Though their own healing was fit for battlefield wounds or expelling curses from the body, the Paladins could not heal illness or more extreme injuries as the Sunlight Sorcerers of House Gisele.
As the years progressed Roland grew in spirit and in body.
Extras:
Age: 42
Gender: Male
Race: Human
Side: Light. Roland is a Paladin, a Paragon of all that is just and good in the world.
Weapons(s): The Holy sword of Retribution is wielded by Roland. A blessing from the heavens so that he may banish evil from the world. Additionally his shield, dubbed Faith, is an absolute bulwark to the demonic. These weapons are fueled by Rolands Faith. In the hands of others they are simple steel. But in the hands of Roland Arturious, they are blessed instruments. His armor is equally blessed, runes and holy scripts etched into the metal to ward against dark magic.
Abilities/Powers: Words of prayer banish lesser undead and demons by sheer power of faith. Holding Retribution high, Roland can dispel darkness and cast magnificent holy light to illuminate the battle field. This Paragon of light can also heal allies of moderate wounds in the heat of battle. His mere presence inspires allies in an aura that prevents persuasion by evil beings and pushes them to fight harder.
Talent(s): Roland is a titan among men, standing a head taller than most at 6'10. He is quite proficient in the use of sword and shield in combat against both demonic and mortal enemies.
Personality: Righteous, selfless, pious, courageous, these are but a few of the words used to describe Roland the Paladin. He is also quite the jovial sort. Always in good spirits and kind.
Biography: Roland was born into the life he leads, following in the foot steps of his father and his father before him. Within Celakor, no more then a days march from what is now the ruins of house Gisele, lies the fortress of Bastion. Home to the Knightly order of Paladins, Bastion is a safe haven for any who seek refuge from the growing darkness. Nestled upon a high bluff and with walls both high and thick, Bastion is a highly defensible position rivaling that of the royal palace itself.
Roland was born in these walls, destined to join the ranks of the Paladins, whom numbered fifteen hundred or so. His training began not with the sword but with the soul, for before a trainee masters steel he must master is spirit. The days were filled with prayer, sermon, and song and the nights with quiet study of holy scriptures. At age 13 Roland began his weapons training. More Paladins prefer the Hammer to the sword but Roland took to the blade and shield with ease.
For as long as anyone can recall, the Paladins of Bastion had always maintained good relations with House Gisele. Though the Sun magic of the noble house was more arcane than divine, it served the same purpose and the Paladins oft found themselves looking to House Gisele for their outstanding healing abilities. Though their own healing was fit for battlefield wounds or expelling curses from the body, the Paladins could not heal illness or more extreme injuries as the Sunlight Sorcerers of House Gisele.
As the years progressed Roland grew in spirit and in body.
Extras:
Crimson Raven's character
"The two most important days in your life are the day you are born and the day you find out why."
Name: Aegis
Age: 59 years
Race: Half Human Half demon
Gender: Male
Side: Neutral
Appearance: Aegis is a tall imposing figure, whose body revails his demon heritage. He is about 6'9" and painfully thin, although very muscular. He has pure white hair and odd reddish black eyes. To pass as human, he wears a large black coat with a loose shirt, (the pants in the picture) high boots and gauntlets. When he experiences extreme emotion, his body changes subtly to become more demonic.
Weapons: A pair of vicious black scimitars
Abilities/Powers: As a half demon, Aegis is stronger, more durable, faster, and heals quicker than normal humans. He can see in all but pitch darkness. His sight is keener, his hearing and sence of smell is superior too. However, the more he relies on his ablities, the more his body changes to resemble a demon. The change is slow and once he stops he slowly reverts.
Couriously, he seems to radiate a slight aura of fear that is palpable, but hard to distinguish.
Talent(s): He can steal, lie and fight. He also is teaching himself to play a mandolin as a hobby, although he is nowhere near an expert.
Personality: Aegis is a complicated person who is in a constant battle with his demonic nature. He tries to be polite, but he angers easily. However, he does not act without thinking even when extremely angry. He tries to help, rather than harm, but he has a lust for battle and bloodshed that he is ashamed of and, as a result, he tries to avoid combat whenever he can. But those that see his unwillingness as weakness are in for a nasty surprise. He is stronger and faster than the average human, and in combat, all pretences drop and he fights with frightening ferocity and skill.
Backstory: There once was a woman, wise and kind, brave and strong of will who lived as a noble in the doomed city of Xavier. Her name was Amara and she had a spirit that could not be dimmed or broken, that was a pure as driven snow. Alas, for this would not last.
Xavier had been peaceful and prosperous, until one day, a dark army of monsters suddenly rose up and conquered it in a day. Thousands were killed or abducted for food or "sport". sadly, Amara was one of the latter. She was taken by a Greater Demon, who was the general of the army and imprisoned in the demon's relm to be used, and eventually, killed. However, she was a stong-willed and resourceful woman, she sought desperately for a way to escape. A week passed and she barely survived the harsh treatment. But in that week, she managed to convince some of the lesser creatures to let her escape, simply to spite the bigger, stronger demons. On a moonless night, she made her escape, and she ran and ran and ran as far and as fast as she could.
Two days later, she was found, mysteriously, in the Desert of the Lost by a tribe of nomads. They took her in, believing it was good luck to save someone from the harsh desert. They took care of her and she lived with them and learned their ways. Three months later, she found she was pregnant and was filled with despair. She planned to kill herself and would have, if it was not for a warrior by the name of Sigil, who she has grown close to, stopped her and with kind words, convinced her to live. Two months passed and she gave birth, unexpectedly early. It was a long, hard birthing and her strength failed. She gave birth to a boy and with tears in her eyes, she told Sigil the truth about the boy and begged him to raise him. Sigil was shocked and appalled, but he loved her so much that he agreed. With her final breath, Amara named the boy Aegis, saying he was her shield against pain. Then, with a painful sigh, her strength failed and she died.
Sigil was true to his word and raised Aegis as his own son. Aegis's growth was incredible, by three, he could walk and talk, by sixteen, he appeared to be a fully grown, normal human. The other kids and eventually the adults saw him as cursed and a called him a monster. Sigil was the finest warrior in the tribe of nomads and surprisingly literate. He taught Aegis how to fight, read, and write (in that order). At Aegis's sixteenth birthday, Sigil revealed to Aegis the truth about his origins. Aegis did not take well. He venously denied it and said something he would regret, before running away into the open desert, sick with fear of himself. That would be the last time they spoke.
Aegis was not far before he came to the conclusion he had acted badly and he turned back to make amends. He smelled the smoke before he saw it. The camp was under attack by desert thieves. Aegis ran as fast as he could to help. When he got there, the fighting was still raging. Desperately, Aegis grabbed a sword and fought as he searched for Sigil. He found his corpse...and his head a few feet away. In that instant, somthing broke or was awakened inside of Aegis. Rage. Aegis was consumed with rage, rage that blotted out sorrow, fear and any other emotion. His body changed greatly to close to a full demon. He grabbed a pair of scimitars that turned black at his touch and began to radiate demonic power. His demonic nature truely awakened that night when he lost control and killed everyone, friend or foe. Afterwards, he collapsed and sank into a blissful unconsciousness. When he came to, he found his body had been permanently changed and he was filled with horror at what he had done. He tried to pay respects, burying each of the dead the best he could and, in the tradition of the nomads, begged their spirits to forgive him. He made a special, careful grave for Sigil. That task done, he took what he needed-- and fled to escape what he had done.
He since has become a wanderer, trying to make a living however he can, without revealing his demonic nature for fear that he will be hunted and be forced to kill again.
Extra: He wears a large cloak with a hood, gauntlets and boots to pass as human.
Theme:
Firetigress3's character
Name: Sir Khyssoun Maerdrym
Age: 2175 (about 32 in human years)
Gender: Male
Race: Elf
Side: Light Side, Captain of the 19th Division, a member of the Kingsguard, and the White Scourge
Weapons(s):
Rather skilled in the broadsword, which is his preferred weapon of choice, but he can make do with whatever pointy stick he can find. However, if all else fails, he is quite proficient in using halberds and longbows.
Abilities/Powers:
Heightened hearing sense - He doesn't just have big ears for show.
Enhanced strength - Lifting larger/heavier objects, pretty hard punches, it's casual.
Healing - Most likely where he earned his rather unfortunate nickname from the servants. While he spent a considerable amount of time studying and practicing the healing arts, he spent most of his time training with his sword. This proves useful on the battlefield, but if the injury goes above a certain point, it requires his absolute attention. His abilities include being able to close wounds, restore broken bones, cure most ailments, and heal internal damage. Anything above that would mean him leaving the battlefield to help the patient.
Talent(s):
A sweet talker for sure, he has a silver tongue and certainly knows his way around court(and especially the ladies). Besides his strength in battle, he's rather marvelous at chess and other mind games. He can read people rather well, especially in tone of voice and body language. Of course, he is still fluent in Elvish and can learn other languages quickly, so he often serves as a translator. Secretly, Khyssoun is talented in the art of torture and actually enjoys it more than any sane man should.
Personality:
At first glance, Khyssoun is the perfect gentleman, as is expected from one of the esteemed Kingsguard. He is rather proper in the court setting, flattering the Lords and kissing hands of the Ladies. The county he rules over is fooled by this as well, believing him to be a merciful protector of the lands that truly feels for the plight of the people. However, while his love of the people is true to an extent, Khyssoun is much less perfect than he appears. He favors himself above all others and will only fight for the causes that he believes in. If the King were to make a decision he disagrees with, he would have no issue in quickly switching sides. Cunning and oft too enclosed for his own good, Khyssoun is rather sadistic as well, which makes it all the better for him on the battlefield.
Biography:
Khyssoun was born in the forest to two mid-ranking elves of the Syranthr Tribe in the local forests. It wasn't a large tribe, but they managed well on their own without relying too much on the help of outsiders. They were skilled at farming and traded with the humans for clothes and other supplies they needed, depending on the season. He helped in the field, and when he wasn't, he attended a rag-tag "school" led by a well-traveled elf. Otherwise, he would train with some of the village elders in the healing arts.
After passing his tribe's "right of age" passage, Khyssoun entered the human world for the first time. Enthralled by the wondrous cities and the strange new culture, he quickly found himself at the court of one of the minor nobles. They let him stay around as somewhat of a marvel to look at, but Khyssoun took the chance to learn the ways that humans fought. Here, he learned to wield a sword, which was much different than the bow he was accustomed to in his tribe.
Life was perfect for a while, until he decided to formally enroll himself into the noble's personal army. There he learned the not-so-perfect parts of human nature. Alcoholism, gambling, prostitution, soliciting, the list went on. He found himself wrapped up in it all, as was the rest of the army. There he found a taste for power. The thrill he felt when he had a life in the palm of his hands only led him on a quest for more. Having come from a humble background where no one was considered above the other, the sensation of power was a strange and oddly welcome sensation.
His first kill was not too long after he joined the army. It had been a personal hit against a merchant that had done the noble a disservice. It had been entirely too easy to corner the man, and also entirely too comforting to hear him scream as the sword plunged through his chest. And that was the moment Khyssoun knew he must have more.
Slowly, slowly, he worked his way up in not so conventional ways. When he had just joined the army, he had been a mere pawn, doing the grunt work of his higher ups, but he managed to make a mark in the underground and found a name for himself as someone who could take care of things. And to be quite honest, Khyssoun was quite proud of how good he was at it. He began creating his own group of subordinates, loyal to the Lord only in appearance. His circle began to grow and before long, he found himself rising in rank in the army as well.
And then finally, after outliving at least three generations of royal blood, he found himself as part of the esteemed Kingsguard. He found it rather ironic, to be quite honest, since the royal family is not something that particularly concerned him. However, he took the oath nonetheless, and moved from Haverford to Castle Clandstein.
While Khyssoun formally renounced his titles and land, he continues to hold a major influence over Haverford.
Appearance:
Extras: Quite interested in expanding his powers as of late. He's just waiting for the right time.
Age: 2175 (about 32 in human years)
Gender: Male
Race: Elf
Side: Light Side, Captain of the 19th Division, a member of the Kingsguard, and the White Scourge
Weapons(s):
Rather skilled in the broadsword, which is his preferred weapon of choice, but he can make do with whatever pointy stick he can find. However, if all else fails, he is quite proficient in using halberds and longbows.
Abilities/Powers:
Heightened hearing sense - He doesn't just have big ears for show.
Enhanced strength - Lifting larger/heavier objects, pretty hard punches, it's casual.
Healing - Most likely where he earned his rather unfortunate nickname from the servants. While he spent a considerable amount of time studying and practicing the healing arts, he spent most of his time training with his sword. This proves useful on the battlefield, but if the injury goes above a certain point, it requires his absolute attention. His abilities include being able to close wounds, restore broken bones, cure most ailments, and heal internal damage. Anything above that would mean him leaving the battlefield to help the patient.
Talent(s):
A sweet talker for sure, he has a silver tongue and certainly knows his way around court(and especially the ladies). Besides his strength in battle, he's rather marvelous at chess and other mind games. He can read people rather well, especially in tone of voice and body language. Of course, he is still fluent in Elvish and can learn other languages quickly, so he often serves as a translator. Secretly, Khyssoun is talented in the art of torture and actually enjoys it more than any sane man should.
Personality:
At first glance, Khyssoun is the perfect gentleman, as is expected from one of the esteemed Kingsguard. He is rather proper in the court setting, flattering the Lords and kissing hands of the Ladies. The county he rules over is fooled by this as well, believing him to be a merciful protector of the lands that truly feels for the plight of the people. However, while his love of the people is true to an extent, Khyssoun is much less perfect than he appears. He favors himself above all others and will only fight for the causes that he believes in. If the King were to make a decision he disagrees with, he would have no issue in quickly switching sides. Cunning and oft too enclosed for his own good, Khyssoun is rather sadistic as well, which makes it all the better for him on the battlefield.
Biography:
Khyssoun was born in the forest to two mid-ranking elves of the Syranthr Tribe in the local forests. It wasn't a large tribe, but they managed well on their own without relying too much on the help of outsiders. They were skilled at farming and traded with the humans for clothes and other supplies they needed, depending on the season. He helped in the field, and when he wasn't, he attended a rag-tag "school" led by a well-traveled elf. Otherwise, he would train with some of the village elders in the healing arts.
After passing his tribe's "right of age" passage, Khyssoun entered the human world for the first time. Enthralled by the wondrous cities and the strange new culture, he quickly found himself at the court of one of the minor nobles. They let him stay around as somewhat of a marvel to look at, but Khyssoun took the chance to learn the ways that humans fought. Here, he learned to wield a sword, which was much different than the bow he was accustomed to in his tribe.
Life was perfect for a while, until he decided to formally enroll himself into the noble's personal army. There he learned the not-so-perfect parts of human nature. Alcoholism, gambling, prostitution, soliciting, the list went on. He found himself wrapped up in it all, as was the rest of the army. There he found a taste for power. The thrill he felt when he had a life in the palm of his hands only led him on a quest for more. Having come from a humble background where no one was considered above the other, the sensation of power was a strange and oddly welcome sensation.
His first kill was not too long after he joined the army. It had been a personal hit against a merchant that had done the noble a disservice. It had been entirely too easy to corner the man, and also entirely too comforting to hear him scream as the sword plunged through his chest. And that was the moment Khyssoun knew he must have more.
Slowly, slowly, he worked his way up in not so conventional ways. When he had just joined the army, he had been a mere pawn, doing the grunt work of his higher ups, but he managed to make a mark in the underground and found a name for himself as someone who could take care of things. And to be quite honest, Khyssoun was quite proud of how good he was at it. He began creating his own group of subordinates, loyal to the Lord only in appearance. His circle began to grow and before long, he found himself rising in rank in the army as well.
And then finally, after outliving at least three generations of royal blood, he found himself as part of the esteemed Kingsguard. He found it rather ironic, to be quite honest, since the royal family is not something that particularly concerned him. However, he took the oath nonetheless, and moved from Haverford to Castle Clandstein.
While Khyssoun formally renounced his titles and land, he continues to hold a major influence over Haverford.
Appearance:
Extras: Quite interested in expanding his powers as of late. He's just waiting for the right time.
Absolis' character
Name:Adria Solium
Appearance: Adria is a green haired girl with wolf features. She used dyes made of plants found around her home to change her hair color to green so that she would stand out in a crowd. A good trait to have in her profession. Her wolf features don't extend beyond some abilities, and wolf ears and a tail. Because of the small amount of features, she prefers to see herself as more person then wolf. Surprisingly, she doesn't dress extremely outlandishly, preferring to stay in her traveling clothes, which consist mostly of leather clothes and cloaks. On her back she carries a lute specially made to make the best use of her sound magic. Her eyes are mostly human, minus a yellow pupil.
Age:19
Gender: Female
Race: Wolf person. Her race was created by a wolf genocide spell gone wrong.
Side: Neutral. Can be swayed to either side.
Weapons(s): Besides her fists and sound magic, the only real weapon Adria has is her lute. It's mostly used defensively though. If someone gets to close she can charge it with sound magic, and if someone other then her were to touch it, they would find themselves blasted away by the sound.
Abilities/Powers:
Hearing: Adrias ears allow her above average hearing, which aids her with her music.
Speed: Adria is rather quick. Her speed is helpful when trying to get away from attackers, or when simply trying to beat the crowds to food.
Strength: Adria is rather strong as well. Her strength honed through simply trying to hold on to her lute when she channels her magic through it.
Talent(s):
Singing: part of the reason Adria decided to leave her home and become a bard. Her voice is naturally good. Other then to make her voice louder, she does not need song magic for her voice.
Hunting and foraging: Adria was taught to hunt and forage before she set out on her own, and she honed her skills while traveling. While she isn't as good as a professional, she knows what she can and can't eat, and how to set a couple of traps.
Personality: Adria is a fairly nice person, but she can be a bit short tempered. As long as you are nice to her, she is nice to you. She loves it when people enjoy her music, though until she starts many write her off as any other typical bard. She loves to draw attention to herself, though this is so people are more likely to stick around to see her play. And by default so there are more people that might give her money. There isn't much she's afraid of, besides swamps. Swamps leave her paralyzed. At times she can be a bit mischievous, using her sound magic to mess with friends and people who mess with her.
Biography: Adria was born in a small cave settlement somewhere off the map. She was raised around people just like her. From an early age she was interested in performing, and would often do so for her friends and family. Her childhood was rather boring, minus an event where she once sneaked out to explore a nearby swamp, only to watch a stranger who was also exploring be dragged off by the wildlife. This left her afraid of swamps, and to this day she will try her very best to steer clear of them. When she turned 18, she left her friends and family behind to travel to the cities and villages and become the greatest bard the world had ever known
Appearance: Adria is a green haired girl with wolf features. She used dyes made of plants found around her home to change her hair color to green so that she would stand out in a crowd. A good trait to have in her profession. Her wolf features don't extend beyond some abilities, and wolf ears and a tail. Because of the small amount of features, she prefers to see herself as more person then wolf. Surprisingly, she doesn't dress extremely outlandishly, preferring to stay in her traveling clothes, which consist mostly of leather clothes and cloaks. On her back she carries a lute specially made to make the best use of her sound magic. Her eyes are mostly human, minus a yellow pupil.
Age:19
Gender: Female
Race: Wolf person. Her race was created by a wolf genocide spell gone wrong.
Side: Neutral. Can be swayed to either side.
Weapons(s): Besides her fists and sound magic, the only real weapon Adria has is her lute. It's mostly used defensively though. If someone gets to close she can charge it with sound magic, and if someone other then her were to touch it, they would find themselves blasted away by the sound.
Abilities/Powers:
Hearing: Adrias ears allow her above average hearing, which aids her with her music.
Speed: Adria is rather quick. Her speed is helpful when trying to get away from attackers, or when simply trying to beat the crowds to food.
Strength: Adria is rather strong as well. Her strength honed through simply trying to hold on to her lute when she channels her magic through it.
Sound magic: Adrias main form of magic. Her sound magic can be used several ways. Offensively, defensively, and for entertainment.
-entertainment: Adrias main use for her sound magic. Adria can channel her sound magic through her lute to change its sound, through the air to make her audience hear instruments she does not have, and through her voice to make her louder. She is very skilled with it in this way, and can create the sounds of multiple instruments all at one time.
-offensively: Adrias least used for of sound magic. Adria can use her sound magic to create sonic booms to disorient her enemies, and can fill the air with enough sound to create a highly pressurized zone of sound.
-defensive: Defensive is the final form of sound magic. Adria can use her sound Magic to set sound traps, disrupt some forms of magic, such as fire and water, and to set alarms that would go off should someone cross over them
Talent(s):
Singing: part of the reason Adria decided to leave her home and become a bard. Her voice is naturally good. Other then to make her voice louder, she does not need song magic for her voice.
Hunting and foraging: Adria was taught to hunt and forage before she set out on her own, and she honed her skills while traveling. While she isn't as good as a professional, she knows what she can and can't eat, and how to set a couple of traps.
Personality: Adria is a fairly nice person, but she can be a bit short tempered. As long as you are nice to her, she is nice to you. She loves it when people enjoy her music, though until she starts many write her off as any other typical bard. She loves to draw attention to herself, though this is so people are more likely to stick around to see her play. And by default so there are more people that might give her money. There isn't much she's afraid of, besides swamps. Swamps leave her paralyzed. At times she can be a bit mischievous, using her sound magic to mess with friends and people who mess with her.
Biography: Adria was born in a small cave settlement somewhere off the map. She was raised around people just like her. From an early age she was interested in performing, and would often do so for her friends and family. Her childhood was rather boring, minus an event where she once sneaked out to explore a nearby swamp, only to watch a stranger who was also exploring be dragged off by the wildlife. This left her afraid of swamps, and to this day she will try her very best to steer clear of them. When she turned 18, she left her friends and family behind to travel to the cities and villages and become the greatest bard the world had ever known