A Bleak Storm
The world is a mysterious place. The world is not safe. The world is full of monsters.
It is the year 1726, 200 years after the discovery of the new world. European hegemony dominates the planet, and nearly all warfare encircles these nations. But at home, average people still live in fear. Fear for their safety, not from other people, but from the beasts lurking in the shadows. Fear of the supposedly friendly but unnatural creatures living in their own, independent nations.
Dragons scour the lands above Europe and China, goblins frequent raids down from the Urals across Eastern Europe, the Werewolf clans of the Appalachian mountains torment the British colonies. But these are national issues. Towns of every continent are plagued by other, small nightmares. Dreamsnatchers and witches, necromancers and poltergeists. How can you sleep at night if you fear monsters will smash down your door and take your children?
But there are a few who fight. Some are ex-soldiers, who have now trained to combat the darkness. Others are regular townsmen who have had more than their fair share of run-ins with demons and horrors. But by far the largest group is the Knighthood. A global "organization" of men (and a few women) trained to defend their towns and cities from the monstrosities of the night. While not a very well maintained organization, Knights take on apprentices, much like any other profession, and they are paid to solve problems. Often, they are nomadic, and wander the countryside looking for work. Many are hailed as heroes, but they often bring a rumor of death and destruction with them, as it isn't easy or safe to slay a beast.
Hello everyone and welcome to "A Bleak Storm." As noted above, this RP is aimed at being both fantastical and dark at the same time. So hold onto your sword hilts everybody, we're going for a ride.
Announcements
-Over the Next few days, I'm going to be working this page so all the necessary info can be found
-Applications are open, please post in the OOC before you post in the Character thread
-Please make sure you read everything on this page, I don't want sloppy writing
Rules and Expectations
-Follow all RP guild rules, a given
-This is a High Casual RP, which means I want writing to the standards of Advanced, though the length is less of an issue.
-No child or very old characters, ages between 16 and 60
-You are free to make up monsters, creatures, or local history, but do not alter the global timeline, or change already existing monsters (Subversions are fine) (The Global timeline is quite similar to the real one, in respect to major events)
Character Info
Info about the Knighthood before you write your CC:
The Knighthood, while a global order, is not really hierarchical in the slightest. It's a profession just like being a butcher or a scientist or a soldier is. There are "ranks" but only in manner of "color" a very rough term that is only truly respected at the high court, which is the capital of the organization, functioning out of a castle in Northern Scotland. Almost all average Knights are of the "grey" color, and their superiors, the "Blue" are essentially bureaucrats who find them work if they need it. Past that, it becomes wildly over complicated and generally ignored by all lesser members.
Knights are most often nomadic fellows. They wander the countryside of the land they live in. There are three general types of Knight in terms of location. True Knights are those that wander freely, they hold no bounds of borders or loyalty to country, and serve only those in need (or those with coin), they are the most common by far. Born Knights are tied to the borders of their kingdom or country, and generally don't leave home; these are generally knights who switched from another profession, typically soldiering. Rooted Knights are those that are so needed they don't leave one small area. Often densely populated regions have a small forthouse, which is a headquarters for up to 4 Rooted Knights. Most cities host a forthouse. Aside from these restrictions, Knights operate anywhere and everywhere, though they're uncommon in large portions of the New World due to lack of settlements.
Many Knights specialize in certain activites. This is a vast set of groups, but some of the most common are Straight (all purpose), Hallowed(Demon hunters), Hunting(Beast hunters), Herbal(Plant or other natural being hunters), and Grim(Hunters of the darkest and most vile creatures) Knights. When writing your character, feel free to use one of these, or make up your own. Knights generally avoid firearms, though they have no objection to crossbows and the like. Armor is up to the style of each Knight, and many are proficient in some form of magic.
Enough stalling, here's the format I'd like:
Bestiary
The first step to defeating the beasts is knowing them -Purple Knight Harald Skane
More to come
Magic
Magic is generally the ability to do something, normal humans cannot do. It was learned from the elves and centaurs in times of old, and has been passed down and explored for generations. It is now a legitimate field of study at most colleges. Magic varies from simple lighting spells to outright hurling of fireballs. Most Knights are not full trained Warlocks, and only know a few usefull spells. Nearly all knights know the spell, called Blacksense, which allows them to pick out the non-human, allowing them to sense the beings from anywhere within a radius (dependent on the power of the user), even through walls.
-More to come later, just had to get the general gist out.