"It's tough being a Neo-Anarchist these days. The corps own your hoop, friend. And looking around, I'm reminded of how easy I thought the revolution was gonna be back in the day.
The man on the street has power, chummer. Every day people are Awakening, every day some kid teaches themself how to hack. Every day a ganger picks up a gun and finds out he's got good aim. If we wanted to, we could take back control, freedom. True freedom, not just freedom to pick which corp is gonna bend us over today. But they've got us by the short ones. They're in our heads, telling us how to think what we want. They make us think it's our own great idea to sign our lives over to the corps. I gave up on revolution years ago, chum. If anything's gonna happen, it'll come from the shadows.
I'm not blind to the irony of escaping a life as a corp-slave only to work for them anyway. But I figure, if I can help take the fraggers down a notch, using their own money, that's a pretty good deal for me. I still get to go home at the end of the day and know that my ass belongs to me. In my file, that's a win.
I think you might feel the same way. You wouldn't believe the drek I've had to dodge after some of your runs. Yo, no hard feelings, omae. Just to say, I've seen you work. I like it. I think you've got potential, kid. I wanna get in on the action. Got a job for ya.""
Okay, so if you're not familiar with the tabletop RPG Shadowrun, here's the gist: It's the year 2072, and we're in Seattle. Megacorporations pretty much own the entire world by now. Magic is back, and so are elves, orks, trolls, dwarves and a plethora of other magical creatures. So, you know, cyberpunk with dragons.
You are a team of Shadowrunners. Deniable assets, hired to do the kind of work you don't want seeing the light of day. Plausible deniability is the keyword here; when a corp wants to steal an employee, get a hold of someone else's blueprints for a new cyberarm or have someone, well, disappear, they call you—through a Mr. Johnson, that is.
Like in all the good heist movies, everyone has a job to do. Here are a few of the archetypal team roles:
This list is in no way comprehensive, and one character can do a decent job on covering two different roles (Hacker/Riggers aren't uncommon), so think of what part you'd wanna play in a movie heist, and there's probably a Shadowrun equivalent.
Now, I want the details of this to be something we decide together (such as which kind of heist our Shadowrunners will be pulling), but I have some basic ideas about this RP. They're by no means static.
If you wanna know more about the universe, check out http://shadowrun.wikia.com/, download the rulebook or ask any questions you may have in this thread.
Alright? Sound interesting? Sweet! Check out the character sheet below.
Ask any questions you like. I hope to see some great character sheets so we can start thinking up a heist.
Before you start writing up your character sheet, write a post in this thread telling us which role on the team you'd like to occupy. That way we hopefully won't get too much overlap.
Remember: Shoot straight, conserve ammo, and never, ever cut a deal with a dragon.
CHARACTERS
MIA