Hidden 11 yrs ago Post by Munk
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"It's tough being a Neo-Anarchist these days. The corps own your hoop, friend. And looking around, I'm reminded of how easy I thought the revolution was gonna be back in the day.

The man on the street has power, chummer. Every day people are Awakening, every day some kid teaches themself how to hack. Every day a ganger picks up a gun and finds out he's got good aim. If we wanted to, we could take back control, freedom. True freedom, not just freedom to pick which corp is gonna bend us over today. But they've got us by the short ones. They're in our heads, telling us how to think what we want. They make us think it's our own great idea to sign our lives over to the corps. I gave up on revolution years ago, chum. If anything's gonna happen, it'll come from the shadows.

I'm not blind to the irony of escaping a life as a corp-slave only to work for them anyway. But I figure, if I can help take the fraggers down a notch, using their own money, that's a pretty good deal for me. I still get to go home at the end of the day and know that my ass belongs to me. In my file, that's a win.

I think you might feel the same way. You wouldn't believe the drek I've had to dodge after some of your runs. Yo, no hard feelings, omae. Just to say, I've seen you work. I like it. I think you've got potential, kid. I wanna get in on the action. Got a job for ya.""
Okay, so if you're not familiar with the tabletop RPG Shadowrun, here's the gist: It's the year 2072, and we're in Seattle. Megacorporations pretty much own the entire world by now. Magic is back, and so are elves, orks, trolls, dwarves and a plethora of other magical creatures. So, you know, cyberpunk with dragons.

You are a team of Shadowrunners. Deniable assets, hired to do the kind of work you don't want seeing the light of day. Plausible deniability is the keyword here; when a corp wants to steal an employee, get a hold of someone else's blueprints for a new cyberarm or have someone, well, disappear, they call you—through a Mr. Johnson, that is.

Like in all the good heist movies, everyone has a job to do. Here are a few of the archetypal team roles:
  • The Face takes care of social interactions. Need a grifter to provide a distraction at a fancy party? Someone to seduce a password out of that wageslave? The Face is your guy—or girl. Sometimes both.

  • The Thief steals stuff. Whether using magic, tech or sheer athletic prowess, The Thief is who you go to when you want to get in somewhere—quietly.

  • The Street Samurai is a cybernetically enhanced killing machine who's literally got wired reflexes. Master of every weapon, the Street Sam is willing to carve out a piece of himself if it means replacing it with a better, faster part.

  • The Hacker lives and breathes the Matrix. Give her thirty seconds alone with a wireless connection, and she'll have turned the building's security system on itself. She knows about your porn collection.

  • The Rigger isn't just a mere getaway driver, he's also got a sizable collection of drones. He's got you covered on machines, even if it means he has to load his mind into a drone and become one with it.

  • The Magician takes care of the paranormal. These days every corp's got wagemages on patrol, and you need The Magician to deal with that. Whether they're a hermetic mage, casting obscure spells from their digital tomes or a shaman communing with the spirits of the Sprawl, you can be sure The Magician will see that fireball coming before you do.


  • This list is in no way comprehensive, and one character can do a decent job on covering two different roles (Hacker/Riggers aren't uncommon), so think of what part you'd wanna play in a movie heist, and there's probably a Shadowrun equivalent.
    Now, I want the details of this to be something we decide together (such as which kind of heist our Shadowrunners will be pulling), but I have some basic ideas about this RP. They're by no means static.

  • Sprawl Stories is gonna be a relatively short roleplay. By this I mean it has a clear beginning and end as well as a somewhat limited in-game timeframe. Hopefully this should keep us from dragging on too much. If we're still up for it after the mission, we can always do another one.

  • A typical Shadowrun follows the four phases: the meet, planning the mission, the mission itself, getting paid. These would be nice to follow, as it gives everyone a chance to shine. Also you get to actually plan a heist.

  • Shadowrun is a tabletop game at heart, but there will be no stats and no dice (but if you feel like rolling a d20 yourself to randomize how well your character does, I won't stop ya). I trust everyone to manage the power level and keep things realistic. Well, as realistic as a cyberpunk fantasy universe can get. That said, I am gonna be asking some stat-like questions in the character sheet. Really helps you flesh out your character.

  • In the same vein: Although I'm definitely gonna be doing some GM'ing, don't feel like you need me to create every detail of the world. Let's just agree that what gets posted in the IC is canon. So if your character does some research and finds a forgotten sewer tunnel that leads into the building you're hitting, well, then there's a fraggin' sewer tunnel. Just, you know, don't abuse that power. I trust you.


  • If you wanna know more about the universe, check out http://shadowrun.wikia.com/, download the rulebook or ask any questions you may have in this thread.

    Alright? Sound interesting? Sweet! Check out the character sheet below.



    Ask any questions you like. I hope to see some great character sheets so we can start thinking up a heist.

    Before you start writing up your character sheet, write a post in this thread telling us which role on the team you'd like to occupy. That way we hopefully won't get too much overlap.

    Remember: Shoot straight, conserve ammo, and never, ever cut a deal with a dragon.

    CHARACTERS












    MIA


    Hidden 11 yrs ago Post by Blue Demon
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    I think I want to claim *drum roll* the Face. Just that. No overlap. I want to be the distraction. :) (Because I usually am the spy and I wanted to be different this time)

    EDIT:
    The Roman07 said Also may I suggest a quicklist of playing characters on the first post? Its just easier to reference that way.
    Audrey Behan/h4k/ and Red Five (Hacker) Player: Monk
    Thomas D. Walker/Quicksilver (Street Samurai) Player: Stickman
    Thorin Doomstride/‘Doomstride’ or ‘Doom’ (Ex-Enforcer) Player: Lord Pie
    Lee Ming-Ming/Ze Lei-Na (The Face) Player: Blue Demon
    Ivellios/Thovren (Rigger) Player: Ollumhammersong
    Hidden 11 yrs ago Post by Munk
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    Cool beans ^_^

    I'll probably be editing the character sheet a bit (just removing a point or two, nothing major). Watch this space.

    edit: Alright, cleaned it up a bit. Removed the gear link (we can make stuff up on the fly or Google it or whatever), made the Magic part a bit easier to understand, and got rid of Qualities. If your character is addicted to Novacoke, put it in the bio.
    Hidden 11 yrs ago Post by Blue Demon
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    The links to Adept Power and Spells are not working.


    I couldn't bring myself to get rid of the qualities (EDIT:But I cannot keep them all now that you've pointed it out.). >> But I'll take them out and work them into the bio if you want.
    Hidden 11 yrs ago Post by Munk
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    Right you are. Fixed the links.

    At a first glance, your character looks pretty great. Definitely looks like a cyberpunk Face. I'm about to head to bed, so I'll look it over properly in the morning. Looks like you've got quite a few positive qualities piled on there, but since we're not actually rolling any dice that shouldn't be a problem.

    And keep the qualities if you want, it's not a problem. Just got rid of them to make things easier for those completely unfamiliar with Shadowrun ;)
    Hidden 11 yrs ago Post by Ollumhammersong
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    Question. WHo are you in debt to?
    Hidden 11 yrs ago Post by The Roman07
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    I have an idea for a Magician character with a nice twist. I'm.relatively new to the shadowrun world but not new to rpg guild. I plan to make a bit of a "greenhorn" character to keep my lack of world lore in check. Hope that's okay :)
    Hidden 11 yrs ago Post by Munk
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    The Roman07 said
    I have an idea for a Magician character with a nice twist. I'm.relatively new to the shadowrun world but not new to rpg guild. I plan to make a bit of a "greenhorn" character to keep my lack of world lore in check. Hope that's okay :)


    Yeah, no problem. Expect the other characters to be pissed when your character's ignorance gets them all killed :D if you're unsure about anything, just ask. What's the twist you had in mind?

    Oh, by the way, just for the record: It's entirely possible to have more than one magically capable character on the team. Combat Mage and Healer are two completely different animals, for example.
    Hidden 11 yrs ago Post by Munk
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    Ollumhammersong said
    Question. WHo are you in debt to?


    Also this. It's always nice to put a name on whoever's on your ass :D also lets us put them into play to make things more interesting.
    Hidden 11 yrs ago Post by Ollumhammersong
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    Ill probably be making a rigger. and if no one takes hacker it wont take that much effort to make the changes needed.
    Hidden 11 yrs ago Post by Ollumhammersong
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    Also, what language do you know to make yourself bilingual?
    Hidden 11 yrs ago Post by Blue Demon
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    Ollumhammersong said Question. Who are you in debt to?

    Whatever corporation we're working for. I guess I didn't explain it in the Bio as well as I thought now that I've re-read it. Edited it to make it clearer.
    Ollumhammersong said Also, what language do you know to make yourself bilingual?

    Blerg. Added this too.

    This is what happens when you're running about making dinner and trying to write a CS. Take note.
    Hidden 11 yrs ago Post by Ollumhammersong
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    Name: Ivellios

    Street name: Thovren

    Race: Elf

    Age: 28

    Appearance: I really do hate using pictures as my characters description. I find them a poor subtitute for description and imagination. But every so often I find one that either fits exactly what I had in mind. Or is simply to badass to pass up. If anyone has played this game this picture is from you know how awesome it really is.

    But back to useful info. Approx 5'9" tall with a somewhat more slender build common to all elves. His cyber arm was built to match that and is not thick or bulky like a human or an orc cyber arm. Never the less there is no extra effort put in to cover the replacement with syntehic skin. So the gleam of metal is quite noticeable in contrast. His skin is slightly pale due to his allergy and spending most of his time in his workshop or otherwise inside buildings during the day as a result.



    Role: Rigger

    Bio: Ivellios's mother was a shoemaker, a street term for someone specializing
    in forging identities and papers for illegal citizens. And his father was a hacker who loaned out his services to runner teams for the right price. But he never left his home, his skills were enough that it wasn't necessary for most operations. They were born to the lower class, but their earnings from their trade (and never hacing actually gotten caught) managed to get them a modest,middle level apartment, though far from the penthouse suite. They never had SIN numbers and were never recognized as citizens. As such their child was born to the same fate. And without SIN numbers one cannot get a real job in any corperation's holdings. His father taught him many of his computer skills but Ivellios never really had any apptitude for weaving and controlling the matrix. His skills stayed with hardware and physical objects. When he was ten he made his first robot of his own design, it was a crude and rusty old piece fo crap but it worked. Mostly. Needless to say his father was impressed.
    It is probably for the best that he took to computers so readily as he was born fairly frail, Even for an elf. And his allergy while rare is very inconvenient for anyone but someone in the shadowrunners profession. Recent years as a shadow runner have forced his body to become more fit and trimmed out of necessity. But he still retains some of the qualities from his youth, despite the current hardening of his body.
    Much to the charinge of his father, who stayed safe at his home during missions he was hired to do, Ivellios found work as a shadowrunner in his youth, one of the only options someone in his position, with limited wealth and no SIN number is able to do. Aside from run with one of the local gangs. But unlike his father whose proficiency with the matrix means he hardly ever has to leave his private set up at home. Ivellios found his skills controlling robotics, turrets, drones and cars which often required him to be inch away from whatever it was he was trying to use. And it often ment he did not have to work in the day, though bright neon and other lights of the nightlife still blurred his vision. It was part of the reason he lost his arm during his second job. Due to his allergy his skin feels incredibly uncomfortable under direct sunlight. And his eyes can quite literally be in pain from to much light, but other people would not consider those amounts out of the ordinary. To him they were blinding and debilitating. Not being able to see clearly is a major handicap, especially when working with some of the toys he works with. Needless to say the job did not go well. Two members of the team died and Ivellios lost an arm in the immediate aftermath.
    Unfortunatly they didn't even manage to complete the job, so they didn't get paid. Which made things a pain, he needed new drones, new equipment. And a new arm, He also decided to get new eyes. Mabye cybereyes wouldn't have the same issue as his old ones? Mabye they could stand up to intense lights without getting him maimed in the future? Despite the cost It was a small price to pay in his opinion. He was forced to scrounge what he could from the scrap bins for his drones and hardware. And help from his parents for the new cyberware. Cyberlimbs unlike eyes, aren't cheap. Even an obvious and base model can run in the thousands. But he couldn't make do without an arm in his line of work. And no matter how pissed his parents were and the near endless ranting from his mother on endangering himself and making the wrong choices in careers, they still lent him the money.
    So one painful surgery later a new Thovren emerged into the streets. A few small jobs since that incident have let him become accustomed to his new arm and eyes. And give him some capital to afford new toys and even his own apartment. Though it is lower class, and in a far seedier area of town than his parents, who he is slowly paying back for the loaned money. At his fathers very loud and harsh insistance.

    Traits:
    Positive traits: Bilingual (Sperethial, all elves know this language) Aptitude (repair and Hard-wiring) Codeslinger (Drone commands, firewalls and software) Juryrigger

    Negative traits: Low pain tolerance, Incompetence (Melee combat of any kind), mild Allergy to sunlight. Which is why his face is covered constantly while outside to protect himself

    Cyberware:
    Control Rig
    Datajack
    Touchlink
    -Cyberarm (Basic quality, right forearm/hand only, obvious)
    Cybereyes (Rating1, basic quality,)

    Gear: -Portable toolkit
    -A standard 'Avalon' commlink head peice, AR gloves, and AR goggles with an image link for his drones.
    -Armour vest (as seen in picture)
    -GMC bulldog Step van, And and slightly beatup piece of garbage that he keeps running as smooth as he possibly can. Useful for a getaway vehicle in a pinch for the entire team. But also serves as a mobile workshop and command center for use of his drones. Its a common enough vehicle not to be questioned, well not often at least.
    -1 standard Credstick
    -Gasmask (as seen)
    -1 Gm Nissan Doberman crawler drone. About the size of the animal which it is named this most basic of drone models for the aspiring shadowrunner. It is mounted with am AK-97 carbine with four 50 round belts of ammunition.
    -2 MTC fly spy- minidrones, these drones are shaped to look like dragonflies, at the end of each wing are rotor blades that rotate and tilt to allow incredible amneuverablility.
    -1 jury rigged small drone, A metal orb as large as an orcs head is held a lot by two rotor blades that fold up for easy storage and transportation. At least thats the idea. The piece itself is still in Thovren's van being fine tuned and uploaded with the right software. He is also looking to attach some form of pistol to its underside. But that is still a work in progress.

    -Ares Predator mark I heavy pistol, the higher grade Marks are a little out of his budjet at the moment. Though he hopes to fix that.
    -4 15 round clips on his person for his sidearm.
    Hidden 11 yrs ago Post by Munk
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    Alright, I ended up being slightly more busy than expected. I updated the OP to make it slightly easier for magic users to understand. But even the tabletop rules are nearly incomprehensible at times, so what can you do.

    Both characters look sweet. Accepted!

    Blue Demon, I was wondering if your character maybe oughta have a few more adept powers? Melanin Control, Kinesics or Sustenance might fit her.
    Ollumhammersong, good call on the Bulldog. I like your character pic! Shadowrun Return is excellent. As for drones, I'm not really gonna limit you. Personally, I'm a sucker for riggers with armies of mini- and microdrones, but get what you want. Two or three drones of above-mini-size would make sense, considering the mobile workshop.

    As for cybereyes, how about we just handwave it and say everyone with cybereyes has low-light vision, flare comp and such? Makes it a bit simpler and still lets people shop around if they want to stuff a tool laser in there and whatnot.
    Hidden 11 yrs ago Post by Ollumhammersong
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    oh, I had a reason behind buying just the basic cybereyes. but ok I guess
    Hidden 11 yrs ago Post by Munk
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    Oh, you did? Then no problem, we can roll with that! :)
    Hidden 11 yrs ago Post by Blue Demon
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    Munk said I was wondering if your character maybe oughta have a few more adept powers? Melanin Control, Kinesics or Sustenance might fit her.


    I wouldn't know. D: I've never done this one before.
    But if you think so, I can add some more. I just wasn't sure how many to give her. The manual was very uninformative on what everyone could have and of how much. :P EDIT: So I picked three more.
    Hidden 11 yrs ago Post by The Roman07
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    Name: Roman Emris

    Street name: Old Soul

    Race: Human

    Age: 24

    Appearance:

    Role: Hermetic Summoner (Mage)

    Bio: Roman wasn't always a shadowrunner, in fact he worked alongside his sister Reina at Aztechnologies magical applications division. He spent his days earning a salary researching magical logistics and the numerous applications for them all. Roman and his sister often got chances to examine certain books, grimoires and artifacts Aztech managed to "aquire". Usually Reina would decipher the many different languages and/or energies associated with their projects while Roman looked at the general applications for such projects in daily life. Commercializing and mass producing magical "blueprints" in which could be casted for either many different applications both in millitary and civillian use.

    One day at work, they were given an artifact that seemed slightly different than what they were used to. A golden parchment with strange writings and web like decorations on it roughly the size of a flyer. Roman and his sister were constantly under armed watch while researching it and weren't allowed to use their usual research lab to decipher the project. It was fairly obvious whatever this thing was had great magical power and potential. Reina couldn't sleep for days after trying to decipher its writings and ornate markings that made no logical sense. She became infactuated with it and soon asked for more time to research its origin but was quickly denied. Its origin obvously kept secret as well as pretty much everything else about it. Reina was good at what she did, often nicknamed Rosetta stone comolimenting her ability to decode and see things others could not.

    One night, Roman woke out of a dead sleep only to hear a loud crackling noise from his sisters room. A large surge of energy knocked the door straight off its hinges and tossed clear through the opposite window of his 50 story apartment. Men in uniforms brandishing rifles aimed at them shouting, asking the location of the artifact. Roman shouted and cried desperately that he knew nothing as the men pushed their way into his sisters room. Reina standing ready as if prepared for a fight summoned a concrete golem in the center of her tiny bedroom easily pushing back at the several armed uniforms. "Roman, take this and run!" Reina said as she tossed him the revolver. Roman hesitated as he watched his sister brandish a fireball in each hand and lob them in the other direction. Something he's never seen her do before. Roman attempted to draw his pistol and attempted to summon up something that could help but his sister saw his attempt at protecting her and pushed him straight out the window with a whole hearted smile on her face. "Run away and live, then come find me after." She whispered as she stood by the windowsill, watching her brother plummet 50 stories.

    Roman doesn't remember hitting the ground... but he promises that he will run, delete his identity, grow strong enough and find a way to rescue his sister... and what better way than to become a shadowrunner?

    Cyberware: Retinal smartlink heads up display (Hud)- pretty self explanitory and quite basic. Provides enhanced situational awareness and basic mission data. It also has a built in clock and calorie counter.

    Magic: Hermetic summoner deals in the conjuration of beings using strict alchemical circles as a base. Using mathmatics and logic to summon the precise conjuring or item.

    His power is based on logic and the materials around him. Using his surrounding elements to summon creatures or objects into this world using a mixture of magical "blueprints" and surrounding resources. Lesser spells can be used within a couple seconds while major conjurations take much longer.

    Spells:
    Lesser spells:






    Major Spells:




    Gear: Roman usually travels light aside from a couple ammo pouches and a few vials of blood. (Summoning purposes) he tends to keep his trusty revolver with him at all times.


    Roman's trusty revolver is pretty old school but is no slouch. It packs a suprising punch and can fire modern ammunition in multiple calibers with a switch of the cylinder. Its usually carried in a matching old fashioned holster by his left hip. (He is a lefty) it was given to him as a present by his sister.

    Other: will add more soon...
    Hidden 11 yrs ago Post by Ollumhammersong
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    Alright im done. Bio finished and I have some drone. All I need is a weapon, so lets buy a gun and blow some shite up.
    Hidden 11 yrs ago Post by Ollumhammersong
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    Didn't we have more people in on this?
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