Many of the Elves have left for Valinor, Dwarves are reclaiming the depths and the humans are rebuilding from their war against Sauron. Hobbits are doing their usual bout about life. Uruk-hai, Orcs, goblins and trolls are scattered and being hunted down. We all know what happened prior to the War, but what of after?
At a very well known cross road, paths will cross and fates will change. Parties are formed to hunt down the Orcs and agents of the Dark. To find treasure misplaced during the War. The dark will never be stamped out for long, where there is good in the world evil will follow. Where there is light, there shall always be shadow. Will Morgoth reclaim his foothold upon Arda? Will the dwarves reclaim Moria? Have elves left for all of time? What will become of the Orcs, and Uruk-hai? What of the shadow in the North, South and East? The men of Angmar? Umbar, and Rhun?
-o-o-o-o-o-o-o-o-o-
If anyone is interested I'll add in a Character sheet.
Must try to be on Daily, unless otherwise informing.
Must be adept at casual Rping at the least.
Must know something of the the Lore.
NO BALROGS. NO DRAGONS. NO WRAITHS (Ring Wraiths). NO VALAR (only DMs). No being any of the characters from book, show, or game (May excluded a good Ratbag).
Fighters (Skilled ones) should belong to a army, or Rangers. Human, or hobbit adventurers should have no combat exp. unless a deserter (In which you will be hunted down for). Bow skills not included (Hunting, survival skills). If you have skills in warfare, probably being recruited by army or militia. Putting this because fighting is too common, you may hunt, farm, craft in your life. But you really only fought with a militia or army, thus your knowledge of weaponry would come from thus.
Magic is extremely rare, the council either wants you or you're being watched. Power level depends, check with DM. Most will be hedge wizards with basics only. You can grow and expand the knowledge in the RP.
Essentially, be reasonable/ realistic.
Very Character driven. Your motives, actions, decisions... They will shape the RP.
Character Sheet
Name:
Age, Gender, Race:
Appearance: What we can see, No pictures, please, unless you find a picture that actually 100% matches your character. Which, if you care about your character, you are highly unlikely to accomplish. Unless you're an artist. In which case, go for it.
Equipment: Appearance is just what we see; not all equipment is seen. Let us know what you have so you don't just so happen to have exactly what the situation calls for.
Personality: Put in as little or as much as you want here. Just remember, if your character doesn't want to be part of a story, or part of a group, this is not the RP for you.
Story: Everyone has a story to tell. This is not the story that has already been told; that's your Biography. Instead, give us a synopsis of the story you want to tell, what you want us to be a part of.
Biography: The history of your character. Also a good opportunity to discuss how they came to learn whatever skills and abilities they have.
At a very well known cross road, paths will cross and fates will change. Parties are formed to hunt down the Orcs and agents of the Dark. To find treasure misplaced during the War. The dark will never be stamped out for long, where there is good in the world evil will follow. Where there is light, there shall always be shadow. Will Morgoth reclaim his foothold upon Arda? Will the dwarves reclaim Moria? Have elves left for all of time? What will become of the Orcs, and Uruk-hai? What of the shadow in the North, South and East? The men of Angmar? Umbar, and Rhun?
-o-o-o-o-o-o-o-o-o-
If anyone is interested I'll add in a Character sheet.
Must try to be on Daily, unless otherwise informing.
Must be adept at casual Rping at the least.
Must know something of the the Lore.
NO BALROGS. NO DRAGONS. NO WRAITHS (Ring Wraiths). NO VALAR (only DMs). No being any of the characters from book, show, or game (May excluded a good Ratbag).
Fighters (Skilled ones) should belong to a army, or Rangers. Human, or hobbit adventurers should have no combat exp. unless a deserter (In which you will be hunted down for). Bow skills not included (Hunting, survival skills). If you have skills in warfare, probably being recruited by army or militia. Putting this because fighting is too common, you may hunt, farm, craft in your life. But you really only fought with a militia or army, thus your knowledge of weaponry would come from thus.
Magic is extremely rare, the council either wants you or you're being watched. Power level depends, check with DM. Most will be hedge wizards with basics only. You can grow and expand the knowledge in the RP.
Essentially, be reasonable/ realistic.
Very Character driven. Your motives, actions, decisions... They will shape the RP.
Character Sheet
Name:
Age, Gender, Race:
Appearance: What we can see, No pictures, please, unless you find a picture that actually 100% matches your character. Which, if you care about your character, you are highly unlikely to accomplish. Unless you're an artist. In which case, go for it.
Equipment: Appearance is just what we see; not all equipment is seen. Let us know what you have so you don't just so happen to have exactly what the situation calls for.
Personality: Put in as little or as much as you want here. Just remember, if your character doesn't want to be part of a story, or part of a group, this is not the RP for you.
Story: Everyone has a story to tell. This is not the story that has already been told; that's your Biography. Instead, give us a synopsis of the story you want to tell, what you want us to be a part of.
Biography: The history of your character. Also a good opportunity to discuss how they came to learn whatever skills and abilities they have.