I do believe my character is fairly complete, the history could be better but over all, I think he's done. Just needs a look over.
Name: Shusuke Hotokai
Appearance:
He doesn't wear the captain's haori.
Age: 200
Height: 6'2
Weight: 185
Race: Shinigami
Rank: Unseated
Spiritual Energy Color: White
Personality: Shusuke is very calm, he shares that trait with his zanpakuto who is always relaxed. He is handsom, or so he's
been told, and that has led him to be somewhat popular growing up. He does enjoy hanging around the ladies. He thinks
he's witty or charming but he often isn't. He doesn't mind fighting, but he doesn't seek it for fun either.
History: Shusuke was born in a mediocre part of the Seiretei, his family raised him to be kind but not to be trampled on either. Over the years, he quickly found that he had a knack for swordplay, mostly training by himself but on occasion, proving it against those trying to prove themselves. He decided to take the entrance exam for the academy and to his own surprise, did exceptionally well.
~Zanpakuto~
Zanpakuto name: Tsukurite Yasuragi (Peace maker)
Type: (I don't know what types there are or which mine falls under)
Zanpakuto Shikai Release command: Sorasu sukkari arasoi (Turn aside all conflict)
Spirit Appearance:
Inner world:
Sealed appearance: Red lace handle, rectangle tsuba, black sheath.
Shikai appearance:
Bankai appearance: ~Not achieved yet~ But it will look the same as Shikai.
Shikai skills:
(Start off with no Shikai or 4 to 5 Shikai skills)
1. When Tsukurite Yasuragi is swung at an opponent or an incoming attack. The zanpakuto slices through and disrupts
the flow of spiritual pressure destroying or turning aside incoming attacks. (1 post CD)
2. The second ability is passive. When Tsukurite Yasuragi parries a blow or counters an attack with its first ability the
blade begins to glow white as the zanpakuto absorbs part of the force of any attack dealt with in this fashion. (no CD)
3.The third ability utilizes the gathered reishi from opponents attacks and fires it from the tip of the blade in a
concentrated burst at the target. The attack is barely visible as crackling electricity and will push an opponent back on
contact. However, after hit by this attack, the opponent may begin to cough up blood, as Tsukurite Yasuragi's blast did not
strike them so much as it passed through them. If an opponent was standing in front of a wall and turned they would see
the impact point on the wall caved in slightly and covered with cracks as though something massive had collided with it. (4
post CD)
4.
5.
6.
7.
8.
Bankai Name: Tsukurite Yasuragi Zettai Seion (Peace Makers Absolute Tranquility) ~Has note achieved yet~
Bankai skills:
1.The wielder points Tukurite Yasurgai straight up, turns it 180 degrees so it's facing down, then drives it into the ground
creating an anchoring point. On impact eight beams of light shoot out from the blade racing along the ground for 100 feet
in each direction. When each beam has run its course, each splits into two beams and travels left and right until it connects
with the other beams in a ring of light. Next, a faintly glowing opaque wall rises from this ring of light and forms a dome.
When the dome completes itself all light in the space is inverted creating a surreal battleground. The dome also extends
underground creating, in truth, a perfect sphere.
Once erected any attacks against the perimeter of the Zettai Seion will be absorbed and distributed throughout its
perimeter dispersing the energy used against it evenly. Additionally, a portion of the attacks energy is reflected as the
power absorbed bounces back once it spreads throughout the the Zettai Seion's perimeter repelling any who would seek
to escape or enter.
While inside the the Zettai Seion all ability to sense the outside world and any spiritual pressure is completely cut off. The
effects of shikai and even bankai are completely negated and kidou is equally ineffective. This is achieved not by
suppressing or absorbing the power of those inside the Zettai Seion, but by reflecting the spiritual pressure exuded by the
occupants creating a state of forced equilibrium; a basic way to visualize this would be pushing against an elastic surface,
no matter how hard you push, the force you exude will always be gathered and reflected back at you.
Shunpo and essential physical characteristics remain unaltered. Zanpakuto cannot be used to cut inside the Zettai Seion,
but can still make effective bludgeoning instruments. If a bankai is already active, it will become unresponsive or, in the
case of Ichigo's condensed power bankai, the subject will retain all of their heightened speed and strength, but the more
power they release the quicker they will find themselves restricted to their normal limits.
The effect can be dispelled simply by removing Tsukurite Tasuragi from the ground. When drawn from the ground, the
light regains its normal quality, zanpakuto will be able to cut again, bankai and shikai will become responsive and abilities
relying on spiritual pressure and reishi can be used once again, and the barrier will shatter.
2.Should anyone other than its owner take hold of Tsukurite Yasuragi, the ribbon attached to its pommel will quickly bind
itself around their forearm. Once wrapped around the victims arm, Tsukurite Yasuragi will begin to rapidly devour the
victims spiritual energy until they are drained completely or the zanpakuto reaches its limit.
3.
4.
5.
6. (Ultimate Skill) Tsukurite Yasuragi Zettai Seion possesses one other ability. The wielder can reverse the flow of reishi
through the zanpakuto and lose all defense creating a highly destructive force. When this technique is activated, the blade
of Tsukurite Yasuragi glows a brilliant white and takes on a flaming appearance as the reishi that composes the blade
grows increasingly unstable. When swung it releases a massive blast of spiritual energy destroying anything in a conical
area directly in front of the wielder. Such power comes at a price, as releasing the zanpakuto's power in this method will
leave the wielder with almost no reishi left in their being. In the case of an extended battle, this will almost certainly result
in the wielder's death, making this technique one of last resort.
Skills~
Zanjutsu: Hōzuri, Shitonegaeshi
Hakuda: Tesshō, Super Harisen Slipper
Hoho: Shunpo
Bakudo: 1-39
Hado: 1-33
Points gained from missions:
Mission log:
Points spent and skills gained: