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Hidden 9 yrs ago Post by Iluvatar
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Iluvatar The British

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<Snipped quote by Iluvatar>

I'd be fine with it, if you managed to get Gibraltar then you'd most likely be able to take Newfoundland.


My idea for Gibraltar was that the UK government built a 'Shelter' there as well (in the Rock?), but, after the nuclear war, Gibraltar was cut off from all contact with London. Around the same time as the mainland British population, they emerged and re-established their community, but found themselves marooned as a culturally English exclave in a hostile Spanish region. When Royal Navy ships appeared on the horizon, the Gibraltarians were quick to accept British control and protection.

I'll put this in the 'Other' section, and then I'll put the whole thing in the Characters tab.
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Hidden 9 yrs ago Post by EveryMemeAKing
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<Snipped quote by MetalLover>

My idea for Gibraltar was that the UK government built a 'Shelter' there as well (in the Rock?), but, after the nuclear war, Gibraltar was cut off from all contact with London. Around the same time as the mainland British population, they emerged and re-established their community, but found themselves marooned as a culturally English exclave in a hostile Spanish region. When Royal Navy ships appeared on the horizon, the Gibraltarians were quick to accept British control and protection.

I'll put this in the 'Other' section, and then I'll put the whole thing in the Characters tab.


Awesome.
Hidden 9 yrs ago Post by Iluvatar
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Iluvatar The British

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<Snipped quote by Iluvatar>

Awesome.


Thanks :D

Is my history section realistic enough?
Hidden 9 yrs ago Post by EveryMemeAKing
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<Snipped quote by MetalLover>

Thanks :D

Is my history section realistic enough?


Yep, and with just enough flair to fit my Fallout-like expectations.
Hidden 9 yrs ago 9 yrs ago Post by Mag Lev
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Mag Lev Chairman Sloth

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The New Scandinavian Empire



Political Party: The Empire is currently ran by a member of the Communist Party which flourishes under her reign. In the upcoming election, the Green Party and People’s Party both have highly supported runners.

Type of Government: Parliamentary Empire, the Emperor or Empress is an elected official and acts more like a Prime Minister than a total monarch. Elections are held every ten years in which all ten of the Parties in the Empire support their own candidate for the position.

Date Out of Bunker: 2260

Productions:

Agriculture- Wheat, Barley, and Oats in Southern parts of former Sweden; Corn, Wheat, and Barley in the areas of Former Denmark

Animals- Sheep, Goats, Cows, Pigs, Chickens, Fish, and Whales from parts of former Sweden and Norway regions

Animal By-Products- Whale Oil, Cow Milk, Goat Milk, Chicken Eggs, Wool, and bones

Weaponry- Steel Swords, Automatic Assault Rifles, Sniper Rifles. Laser Rifles, Power Suits, Flamethrowers, Mounted Machine guns, and experimental Gauss rifles

Vehicles- Gun Jeep, Simple Tanks, Jeeps, Infantry Transport Trucks, Simple Boat Jeeps, Carrier Zeppelins, Assault Zeppelins, Transport Infantry Ships, Fishing Ships, Whaling Ships, and Cargo Ships

Industrial- Steel, Machine Parts, Whale Oil Engines, and Wheels

Technology- Simple Computers, Early Radios, and Basic Cameras

History of the Nation:
It was mere minutes after the War of the Gods ended that there was nothing but radio silence everywhere. There had once been reports from those who were unlucky enough not to get into the Bunkers or had been willing to stay rather than live the rest of their life in an underground safe haven. Many in the Scandinavian region believed that they would eventually run out of food if everybody were in Bunkers so the governments of Sweden, Denmark, and Norway made the decision that only a quarter of their populations would go into bunkers and another quarter would stay in military bases set up in Norway’s many mountains. The plan to keep most of the population above ground was foolish and basic at best, horrendous and inhumane at worst. Those who were sealed in the bunkers were the last hope for those in the Scandinavian region to reclaim the surface.

Despite the initial radio silence between the surface and underground, the many bunkers centered around the strait between the Baltic and North Sea stayed in contact. Through the relay of what information they had, the ten bunkers in the Baltic-North strait managed to survive by the creation of hydroponic plant systems and water purifiers which collected water from the nearby underground reservoir. Technological advances were mostly halted but the bunkers lost very little of their tech. The requirements for making them were lost though. Oddly enough, the children who grew up in the bunkers were taught less about the history of the War and more about the history of Scandinavia leading to generations of men and women who would believe that the above land was where their future was leading towards the recreation of the Great Empire.

Life inside the bunkers were different for each bunker. Some focused on the production of food and clean water more than the others while some were more focused on research into what tech they could create. Eventually, each of the ten vaults would become home to their own political party in the Empire. Once 2260 reached, it was determined by the bunker which would hold the Green Party that it was safe to leave their bunkers. With the surface now open to the bunkers, the citizens inside quickly spread out. Quite a few who wanted to go out on their own died and those who stayed by their bunkers quickly organized and started to build their settlements. Within ten years, the Empire was formed and united under the first elected Party member, Martha Wallace of the Communist Party. Under her rule, production of military based weapons have flourished as she looks to reclaim much of Scandinavia in the months before she must give up her position to a new Emperor. It is unknown if the Empire has any intentions on changing their current course as even the Green Party plants to reclaim more of the beaches of Scandinavia for research into the create of hydraulic based power plants.

Main Race:

-Swedish: 24%
-White: 22%
-Black: 2%
-Norwegian: 34%
-White: 20%
-Black: 6%
-Mixed: 2%
-Middle Eastern: 6%
-Danish: 22%
-White: 8%
-Black: 8%
-Middle Eastern: 4%
-Unclassified: 20%

Main Religion: Main Religion is highly determined by the party which is in charge. With the Communist Party in charge, it is a religion called Atomism. Worshipers believe that Mutants, though somewhat aberrations of nature, are the way into the future. They worship a God whose power can destroy entire nations and yet create many beings at the same time.

-Current Religious Statistics
-Atomist: 55%
-Christian: 15%
-Islamic: 10%
-Jewish: 10%
-Atheist: 5%
-Other: 5%

Other: Despite being rather advanced, the Empire has fallen behind on medical advances which are required to treat certain diseases. Their medical aid is set back to medicine just a decade after the creation of penicillin.
Hidden 9 yrs ago Post by EveryMemeAKing
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The New Scandinavian Empire



Political Party: The Empire is currently ran by a member of the Communist Party which flourishes under her reign. In the upcoming election, the Green Party and People’s Party both have highly supported runners.

Type of Government: Parliamentary Empire, the Emperor or Empress is an elected official and acts more like a Prime Minister than a total monarch. Elections are held every ten years in which all ten of the Parties in the Empire support their own candidate for the position.

Date Out of Bunker: 2260

Productions:

Agriculture- Wheat, Barley, and Oats in Southern parts of former Sweden; Corn, Wheat, and Barley in the areas of Former Denmark

Animals- Sheep, Goats, Cows, Pigs, Chickens, Fish, and Whales from parts of former Sweden and Norway regions

Animal By-Products- Whale Oil, Cow Milk, Goat Milk, Chicken Eggs, Wool, and bones

Weaponry- Steel Swords, Automatic Assault Rifles, Sniper Rifles. Laser Rifles, Power Suits, Flamethrowers, Mounted Machine guns, and experimental Gauss rifles

Vehicles- Gun Jeep, Simple Tanks, Jeeps, Infantry Transport Trucks, Simple Boat Jeeps, Carrier Zeppelins, Assault Zeppelins, Transport Infantry Ships, Fishing Ships, Whaling Ships, and Cargo Ships

Industrial- Steel, Machine Parts, Whale Oil Engines, and Wheels

Technology- Simple Computers, Early Radios, and Basic Cameras

History of the Nation:
It was mere minutes after the War of the Gods ended that there was nothing but radio silence everywhere. There had once been reports from those who were unlucky enough not to get into the Bunkers or had been willing to stay rather than live the rest of their life in an underground safe haven. Many in the Scandinavian region believed that they would eventually run out of food if everybody were in Bunkers so the governments of Sweden, Denmark, and Norway made the decision that only a quarter of their populations would go into bunkers and another quarter would stay in military bases set up in Norway’s many mountains. The plan to keep most of the population above ground was foolish and basic at best, horrendous and inhumane at worst. Those who were sealed in the bunkers were the last hope for those in the Scandinavian region to reclaim the surface.

Despite the initial radio silence between the surface and underground, the many bunkers centered around the strait between the Baltic and North Sea stayed in contact. Through the relay of what information they had, the ten bunkers in the Baltic-North strait managed to survive by the creation of hydroponic plant systems and water purifiers which collected water from the nearby underground reservoir. Technological advances were mostly halted but the bunkers lost very little of their tech. The requirements for making them were lost though. Oddly enough, the children who grew up in the bunkers were taught less about the history of the War and more about the history of Scandinavia leading to generations of men and women who would believe that the above land was where their future was leading towards the recreation of the Great Empire.

Life inside the bunkers were different for each bunker. Some focused on the production of food and clean water more than the others while some were more focused on research into what tech they could create. Eventually, each of the ten vaults would become home to their own political party in the Empire. Once 2260 reached, it was determined by the bunker which would hold the Green Party that it was safe to leave their bunkers. With the surface now open to the bunkers, the citizens inside quickly spread out. Quite a few who wanted to go out on their own died and those who stayed by their bunkers quickly organized and started to build their settlements. Within ten years, the Empire was formed and united under the first elected Party member, Martha Wallace of the Communist Party. Under her rule, production of military based weapons have flourished as she looks to reclaim much of Scandinavia in the months before she must give up her position to a new Emperor. It is unknown if the Empire has any intentions on changing their current course as even the Green Party plants to reclaim more of the beaches of Scandinavia for research into the create of hydraulic based power plants.

Main Race:

-Swedish: 24%
-White: 22%
-Black: 2%
-Norwegian: 34%
-White: 20%
-Black: 6%
-Mixed: 2%
-Middle Eastern: 6%
-Danish: 22%
-White: 8%
-Black: 8%
-Middle Eastern: 4%
-Unclassified: 20%

Main Religion: Main Religion is highly determined by the party which is in charge. With the Communist Party in charge, it is a religion called Atomism. Worshipers believe that Mutants, though somewhat aberrations of nature, are the way into the future. They worship a God whose power can destroy entire nations and yet create many beings at the same time.

-Current Religious Statistics
-Atomist: 55%
-Christian: 15%
-Islamic: 10%
-Jewish: 10%
-Atheist: 5%
-Other: 5%

Other: Despite being rather advanced, the Empire has fallen behind on medical advances which are required to treat certain diseases. Their medical aid is set back to medicine just a decade after the creation of penicillin.


Accepted, move to the Character Area.
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@MetalLoverI think you still haven't told us the start date of this RP.
Is it 2280 or later?
Seriously, the reason why I asked for earlier dates because 20 or often even 60 years won't be even close to develop certain societies.
The very first Fallout game is set 84 years after the apocalypse and by then there are multiple somewhat developed post-apocalyptic societies there.
My impression is that people who were living in Vaults underground were the serious minority and most people spent their lives on the surface straight after the war. Which actually makes sense.
You can house only so much people underground.
Hidden 9 yrs ago Post by ClocktowerEchos
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Just a small thing I noticed, everyone seems to create the same few things or at least include them in what they produce.
Hidden 9 yrs ago Post by EveryMemeAKing
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EveryMemeAKing Every Man A King

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@MetalLoverI think you still haven't told us the start date of this RP.
Is it 2280 or later?
Seriously, the reason why I asked for earlier dates because 20 or often even 60 years won't be even close to develop certain societies.
The very first Fallout game is set 84 years after the apocalypse and by then there are multiple somewhat developed post-apocalyptic societies there.
My impression is that people who were living in Vaults underground were the serious minority and most people spent their lives on the surface straight after the war. Which actually makes sense.
You can house only so much people underground.


2280.
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Just a small thing I noticed, everyone seems to create the same few things or at least include them in what they produce.
?
Could you elaborate a bit?

@MetalLoverI decided to change my nation's style a bit. Since it's obvious that people can actually connect with each other overseas so there's no way they don't know about the real Hungary I modify things a bit.
Basically during WW4 Neo Hungaria got overwhelmed and a massive wave of millions of refugees fled to the recently stabilized USA. With permission and given the fact the civil wars depopulated the center of the USA the refugees formed the Hungarian Enclave or just the Enclave. Long story short they were kinda radical and after their re-emerge they pretty much became Nazis. They re-invented Hungarism and embraced their culture in the most distorted way possible.
I already have their insignia:


Hidden 9 yrs ago Post by ClocktowerEchos
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@Willy Vereb
Nvm, I was just being stupid as per usual. Status quo here, move along people nothing to see here.

I am working on my own CS as of now, expect the Horde to burn, rape and pillage all yo shit be best friends with everyone, kill all yo bitches in the name of Tengri spread the words of neo-Tengrism to all the filthy heathens wonderful people of the world! :D

Really though, they won't be Neo-Huns with tanks. I think I've got a way to make them a bit more unique. Should be a bit different than the usual nations I use.
Hidden 9 yrs ago Post by EveryMemeAKing
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<Snipped quote by ClocktowerEchos>?
Could you elaborate a bit?

@MetalLoverI decided to change my nation's style a bit. Since it's obvious that people can actually connect with each other overseas so there's no way they don't know about the real Hungary I modify things a bit.
Basically during WW4 Neo Hungaria got overwhelmed and a massive wave of millions of refugees fled to the recently stabilized USA. With permission and given the fact the civil wars depopulated the center of the USA the refugees formed the Hungarian Enclave or just the Enclave. Long story short they were kinda radical and after their re-emerge they pretty much became Nazis. They re-invented Hungarism and embraced their culture in the most distorted way possible.
I already have their insignia:


Well that certainly sounds fun.

@Willy Vereb
Nvm, I was just being stupid as per usual. Status quo here, move along people nothing to see here.

I am working on my own CS as of now, expect the Horde to burn, rape and pillage all yo shit be best friends with everyone, kill all yo bitches in the name of Tengri spread the words of neo-Tengrism to all the filthy heathens wonderful people of the world! :D

Really though, they won't be Neo-Huns with tanks. I think I've got a way to make them a bit more unique. Should be a bit different than the usual nations I use.


Sounds awesome.
Hidden 9 yrs ago Post by Nerevarine
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Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

Member Seen 4 yrs ago

Ill get a timeline for Osaka up asap to fit into the RP
Hidden 9 yrs ago Post by EveryMemeAKing
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Ill get a timeline for Osaka up asap to fit into the RP


Great.
Hidden 9 yrs ago 9 yrs ago Post by Lone Wanderer
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Lone Wanderer

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Interested!
Currently working on a faction within France which emerged from bunkers in Marseille and Lyon. It's inhabitants being descendant of members of the pre-war government, with aims, very much so clashing with the Normans, of forming a new France.

With my interest, I do bring an updated map which hopefully matches the territories you guys wanted.


@Frengo I'll be bouncing my ideas of your NS and the current lore you've set. Mine will be one of the many factions clashing for control over the divided French mainland.
Before I continue with my NS, I trust you're okay with me being a faction in France?
Hidden 9 yrs ago 9 yrs ago Post by ClocktowerEchos
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The Khergit Horde
"And all the Khan's men and all the Khan's horses will tear you to pieces!"




Geo-Politics

Legal Name:

The Grand Khergit Khannate

Political Party:
Royal Khanate Family

Type of Government:
Feudal Despotic Monarchy - Lead by the Great Khan Tohgon Atilla, the Great Khan rules with absolute authority over his domain. He is assisted by the Elder Council of Hodilurn, consisting of a dozen wisemen and sages who give advice on how best to rule over the kingdom and deal with issue to the Great Khan. Together, the Great Khan and the Elder Council are known as the "Thra-Dorian".

Under the Thra-Dorian is the Unde-Dorian that consists of the regular Khans who lead certain areas assigned to them. Swearing fealty to the Great Khan, they are expected to follow his every word. In essence, they are his vassals but do not pay tribute to the Great Khan. The Great Khan takes all of their taxes which they collect and redistribute portions of it back; this is one of the methods used to ensure the Khans stay loyal.

Heirs are chosen by the royal bloodline with the sons going through the "Trials of Heaven and Hell". In the Trial of Heaven, they must demonstrate their knowledge and wit before the Elder Council while in the Trial of Hell, they are too best the best warriors in combat. Other Khans can challenge the Great Khan to take his title but must slay him in single combat during the Trial of Hell. Needless to say, Great Khans do not often die of in Trials for good reason.

Date Out of Bunker:
N/A

Land Claims:



While the Khergits are nomadic tribes with no real "borders" (most Khans just wonder their tribes where ever the fuck they want), the Horde does have more settled areas due to recent Great Khans's ordering places that give the benefit of being in one place (or Khans who just got lazy and didn't want to always be on the move) called "Karaks". These settlements can be thought of villages or well-developed tribal camps. The vast majority of Karaks are located in the Central Asian steppes but Khans who either accidentally or purposely settle their tribes into a Karak in other lands beyond the "borders" are not unheard of.

Economy & Demographics


Economic System:
Like many things in the Khergit horde, the economic system differs from tribe to tribe. Some use communal free will which people openly take what they want and give what the can in hopes of good will. Others use simple bartering with prices determined by local merchants and Khans. Some exclusively use the Umol, the "official currency" of the horde. Use mostly in the larger tribes and Kazaks, the Umol is accepted in all Khergit lands and strongholds but isn't always used in.

External trade is somewhat uncommon as more often than not, the Khergit just raid villages and caravans and the like for materials or demand it in tribute from weaker foes. Exporting is also just used as a sign of good will more often than not. That said, there are tribes that act as oversized caravans and Karaks with large market places that can be seen as trade hubs.

Products:
  • Food Crops - (Wheat, Barely, Cabbage, Potatoes, Yam, Onion, Garlic, Herbs and Medicinal Plants)
  • Animals and Animal Products - (Horses, Sheep, Cattle, Goat, Pig, Milk, Meats, Wool, Hides/Leather, Koumiss)
  • Military Equipment - (Semi-Auto/Automatic Rifles, Bows & Arrows, Metal/Leather Armor, Armored Cars, Jeeps, Light Tanks, Simple Propeller Aircraft, Machine Guns, Mortars, Melee Weapons of all kinds, Traps, Bombs and Explosives and Incendiary Weapons)
  • Industrial and Electronic Goods - (Steel, Iron, Coal, Charcoal, Various Minerals, Clay, Gas & Oil, Basic Electronics, Early Radios, Simple Batteries, Simple Chemicals, Some Modern Medicinal Items)
  • Consumer Goods - (Rugs, Clothing, Textiles, Pottery, Some Degree of Literature, Saddles, Decorative Items & Trinkets, Carvings of Wood, Stone and Bone, Bags & Storage Containers, Artwork)


Demographics:

Actual knowledge of the demographics of the horde is unknown due to the vast number of tribes and peoples living under the Khergit banner. It can be said that the number of different races is great and mutant Ungors who were the "original" Khergits make up a good portion of the population.



Religion & Culture


Religion:

The Khergits's main belief is called "Tengeriinkhusel" meaning "the Will of the Heavens" and is often shortened to just "Tengri". It tells of a Sky Maiden and an Earth Warden who created the world and their children and grandchildren who control various other elements of life. It is a polytheistic faith with no concept of prophets or holy text. It is exclusively told by various sages, oracles and shamans of the various tribes however due to the nature of oral tradition, some parts of it have been skewed a little leading to different quasi-sects but in all have enough similarities to still be called the same religion. Recently there have been attempts of writing it down however to keep the faith in a more permeant, uniformed manner.

A unique part of the religion is the idea of "Monitegel" or "Syncretic Faith" where different tribes will adopt certain aspect of the local religion of the area they're in. While this does make record keeping hard as some tribes will switch between their Monitegels quite often, it does make assimilating new people into the fold a much smoother process. This also means that Tengri is also a surprisingly accepting faith to outsiders.

White trees, often just called "Tengri Trees" are considered a holy plant/symbol in Tengri as they are seen as an unborn child of the Sky Maiden and the Earth Warden. So much so that many are converted to holy sites where the trees have grown massive in size and even have dedicated guards. Chopping down these trees or harming them in anyway is seen as a major offense and a personal attack on the two major pantheons. Trees simply painted white is also seen offensive as its thought to be an attempt to trick the gods. However, white-painted lumber not from trees known not to be Tengri Trees are accepted and seen as a sign of power. Many Khans and nobles have white-painted furniture because of this and one can fetch a good price in Khergit lands when selling white-painted timber.

Perceived Culture:
To outsiders, the life of a Khergit is hard, savage and often barbaric. Many see them as raiders and glorified bandits who come into lands for no purpose than to rape, pillage and burn. Some hold them in the highest disscontempt as mounted cavemen who either are overly attached to their horses or roll around in the dirt, praying to shamanistic gods and idols. Military men who have fought them say that they are a savage and annoying bunch who use annoying, dishonorable tactics in war that force the people they brutally conquer to fight for them as cannon fodder. They will admit they have come up with some pretty ingenious creations and approaches to war, but that's all the respect they'll offer. Many say they are demon spawns or monsters, others propagate they are much, much worse.

Actual Culture:
What most people say about the Khergits are actually more true to what their predecessors, the Kharrigands, where. However, they keep the appearance of savagery up as its a good facade that stops people from thinking they're too soft and it gives enemies a good moral shock when in battle.

Although the life of a Khergit is hard, its never as bad as its thought of by others. Khergit society is rigidly structured but its engineered in a way that doesn't seem oppressive; and with help from some propaganda, many see it as the "natural order of things". Everyone knows what to do and doesn't question it.

The horde also has a very diverse of people, leading its culture being variety and many and have proven themselves to be an accepting bunch. Khergit engineering, while unknown to many, is surprisingly durable and can handle a lot of punishment, even if its lacking in some other parts. The people eat more than raw animal intestines and flowers, there is actually industry in the Karaks and not everything is based on military and raiding. That said, the Khergits do raid other lands.

One major surprise that the Khergits have that many don't expect is the concept of mercy. They refuse to kill a dying man without first trying to save him and any captured prisoners are given a change to be accepted into Khergit society. Even when going into a land to conquer, they give the people a chance to surrender. That said, some tribes are more aggressive than others and sometimes "forget" about the rule of mercy.

History:

The Khergits were never actually put into a bunker when the world ended, their descendants having mostly been evacuated to secure camps in the steppes. Due to the unremarkable location which otherwise had no great resources, they were spared being nuked into non-existence as no nation targeted the steppes and wastelands in favor of more populated areas. However, the radiation still spread to the camps causing mutations in the inhabitants which lead them to becoming what is known today as "Ungors".

Over the many years, these "preservation camps" had devolved into something of a tribal clan with the one the Khergits came from known as Camp UGR-40 "Kharrigand" which is what had created the name of Khergit. The camps themselves did not live very long as overcrowding soon became an issue forcing them to actually build shelters beyond the walls of the camps, Camp URG-40 was no exception. Things soon got very tribal and savage indeed as notable members of the camps built themselves up as Chieftans or Kings or Khans or any other variety of names used and began attacking each other.

The inhabitants of Camp URG-40 however, was one of the peaceful tribes, still calling themselves what the camp was named, the Kharrigands. However, despite their attempts at diplomacy and the like, they were forced out of their camp after a savage raid by neighboring tribes. Now forced into a nomadic lifestyle, the Kharrigands still tried to remain with their peaceful ways, accepting refugees from other tribes who had been raided until disaster struck again.

The tribe known as the Onrebaj, a tribe who was part of the attack that forced the Kharrigands out of their home attacked the new nomads once more. In the aftermath, a man named Khalli Olar rose to power, promising that he would protect the Kharrigands. And so, the Kharrigands once more rebuilt where they were defeated, the now Lord Olar telling everyone they should abandon the ways of the nomad. The peaceful tribe that had once been victim to endless attacks was suddenly the attackers, counter-raiding and conquring the lands of their enemies and repressing them with an iron foot.

However, Olar's brutal policies did not sit well with many people who were only kept in line by fear. Many critics and opposition leaders where silenced. One of said people was Zhimas Chanchukua, an Earth Ungor of great strength and even greater nerve who preached about returning to a nomadic life style akin to that of the Huns and less repressive than Olar's rule. Understandably, the Lord Olar had him silenced at once and had Zhimas executed in public to make a show. However, with that act Olar had began the construction of his own coffin as Zhimas's son, Shuukh was in the crowd and started to plot to kill his father's killer.

The Chanchukua family was never one to support Olar, hating how he flaunted his wealth and power like toys, but Suukh was the one who brought it to light and frutation. Once of age, he overthrew Olar with an army of supporters and executed him in public view like his father had been killed. But before the axe fell, Olar revealed he wasn't from and preservation camp at all and that his real name wasn't even Olar, but in fact from elsewhere the Kharrigands never heard of. Unfortunately the axe fell before Olar could spill anything more than his blood, prompting Suukh to imdiately search for the lands that Olar claimed he hailed from in vengance.

Outside of his hunt for the homelands of Olar, the new Great Khan Suukh went to reorganizing soceity in his own image, loosening the grip on the tribes that the Kharrigands had conquered, setting up a new social hierarchy and reforming the military, all based on knowledge of what the Huns were like from his father, going so far as to rename his lineage "Attila" and renaming his people, the Khergits to try and cleanse the memory of the now infamous Kharrigands.

Now, years later with Suukh's bloodline still in power, the Khergit horde is still on the move, gaining more and more territory and searching for the homeland of Olar (now referred to as Olarland or Olarhold). And despite discovering all sorts of new goodies and tech, the Horde is no closer to finding the mystical land but the land under there control has grown. And show no sign of stopping.

Other:

  • Despite having access to some forms of modern medicine, Khergits still mostly use traditional folk remedies.
  • The Khergit military is based on speed and lots of it with safety taking a sideline.
  • The Khergit army does not discriminate genders and even has women amongst its top ranks and legends. Huzzah for progressive policies! :D
  • Some of the the things the Khergits do/make run on nonsenolium, logic fails of the Khergit include:
    • Stealth technologies based on painting things neon hot pink reasons because "no one has ever seen a hot pink tank"
    • Painting vehicles red because "the red ones go faster"
    • Eating bioluminescent mushroom to recharge battery-powered/electricity-powered equipment
    • Using moldy jam sandwiches to counteract radar jamming, because the mold in the bread absorbs jam.
  • The Khergits will act very differently between people who they see as friends and who they do not see as friends.
    • People on good terms with them do not have to suffer through all the things the Khergits are infamous for
    • The Khergits still encourage their friends to spread wild rumors of how horrible they are for appearances and for shits and giggles.
  • The Khergits are scared as hell of balloons. Not like zeppelin balloons and that stuff, colored party balloons will make even the bravest of Khergit warriors shit his pants.

Hidden 9 yrs ago 9 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Come Fly With Me!

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There we go, that's my NS. Hopefully its accepted and you all get a kick out of it.
Holy shit that took me like six hours and might be the longest NS I've ever written :O

EDIT: I realize I have the largest land claim yet. Muwahahahahahahahahahahahahahahahaahahahaahahahaahahaha
Hidden 9 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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The Khergits are scared as hell of balloons. Not like zeppelin balloons and that stuff, colored party balloons will make even the bravest of Khergit warriors shit his pants.


I'm totally taking advantage of this, you know. Like, some diplomat will come to my nation and it'll just happen to be the Commander In Chief's birthday, and EVERYTHING will be covered in party balloons.

The Khergits were never actually put into a bunker when the world ended


Nevermind we are eternal brothers now.
1x Laugh Laugh
Hidden 9 yrs ago Post by ClocktowerEchos
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<Snipped quote by ClocktowerEchos>

Nevermind we are eternal brothers now.


Can I ask/be reminded how? o.O

Hidden 9 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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<Snipped quote by Keyguyperson>

Can I ask/be reminded how? o.O


I haven't finished my app yet, but my nation also never entered a bunker. The difference is that they weren't lucky and are pretty much all mutants. Not strong ones either, like, the kind that die at 30 because their lungs don't work right.

And I'm right next to mutant-enslaving Japan.

Because I do not believe that my characters deserve the luxury of a smile.
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