ACCEPTED
First time doing this in a while, but I figure I can give it a shot.
"There had to be a man that said 'let there be light.' So that may be. But before me was there a man that said 'let there be prosperity?' If nobody has, hell, I figure I can be the first."
-Harman Kuran, founder of KDE, Inc.
Faction Name: Kuran Defense Enterprises, Inc.
Faction Type: (Loyalist, Pretender, etc) Pretender/Reactionaries
Faction leader(s): Premier Harman Kuran VII: The seventh generation of the Kuran family that has run KDE as it began as a small business as it evolved into a sprawling materiel supply and trade group for the the Empire. While many would describe him as "despotic," he's been shown to offer a wide field of choice to those who work for him and live as citizens on the worlds and stations he's in control of. With military experience with the Arcturan Empire, he helped develop the business as his father and his father's father (and so on) had developed it. A mind for business and defense, he upholds the need for military might and organization, and thus establishes his business model in a similar way in order to turn a profit.
System(s)/Territory:
Kabo System: In the central rim of the empire. It's dotted with a few gas giants, two terran planets (Both occupied by KDE), and many stations and factories in orbit around a red giant star.
Planet(s)/Holdings:
Kabo Prime: A primarily Earth-like planet, Kabo Prime is the main commercial center for KDE. Dotted with spaceports and office buildings, it exists as the economic and administrative capital of the system. The primary capital district, including the offices for the Premier and his cabinet. It also exists as a central armory and arming facility. There are many cities on it, and there are testing facilities in a large desert in the lower hemisphere of the planet. The military is also established on this planet.
Kabo Minor: The single moon of Kabo Prime and used as a logistics center for KDE. Most major communications arrays and observation equipment are on the natural satellite, and is also established as a deployment center for KDE's military, freight, and merchant marine fleets.
Masmar: The second terran planet in the Kabo system. It is smaller and is majorly frozen over due to its farther distance from the sun. Used as a training camp for spacefaring men and women serving in the faction. It features many facilities dedicated to everything from security, to ship running, to in-space and on-ground combat. Masmar also contains massive mining facilities too, after the discovery that the planet was rich with deposits of fissile (uranium and naturally-occurring thorium) and fusible (underground pockets of liquid hydrogen and helium) material to use both in weapons and in energy production, this system of mines is known as KDE Mining Installation System 001.
Space Station Artemis: A large space station that operates as a mobile logistics and deployment center not dissimilar to Kabo Minor. It is also a major refueling point for capital ships and freighters that go to and fro, and are unable to land planetside on Kabo Prime.
KDE Mining Installation System 002: The asteroid belt between Masmar and Kabo Prime, and the two (uninhabitable, unclaimed) gas giants is dotted with mining facilities with the purpose of extracting iron, titanium, tungsten, and other metals through strip and pit mining. Both for construction and for trade.
Faction/Government Desc:
Kuran Defense Enterprises is led primarily by Harman VII but has a consistently changing cabinet under him that is in charge of everything from foreign and domestic affairs, to military strength, to, of course, trade and money management. His ruling is relatively fair but still institutes a code of law in order to properly govern people that exist as citizens and as employees. A heavily numbers-based government, the things that matter most are strength, influence, and turning a large profit.
History:
With an Arcturan-granted loan, Harman Kuran I founded Kuran Defense Solutions in 3150 as a way of trading around supplies, weapons, and mercenaries (Whom Kuran would flatter with the term "soldiers of fortune") around the empire for small factions to use and for the Empire. Although often embittered because of his practices, the Arcturan Empire saw economic development and bolstered military strength thanks to the amount of money the empire received through it through taxes and supply. By the time of his death, Harman Kuran I had turned a small business into a burgeoning trading corporation. By the time his grandson had taken over, it had become an economic empire in itself.
It was Harman III's son however, that threatened the integrity of the business. Regarded as a true despot, he attempted to use the company as a small private military force and attempted to spread to other systems in an effort to grow and conquer, in one day of hope to take over the Arcturan Empire. Ultimately, it failed before it could grow very large, mainly because Harman V had forcefully deposed his father in an attempt to save the company. However, learning from it after numerous raids, attacks, and sabotage by competitors, decided to develop a focus both as a military service provider and as a military itself. Under his direction, KDE moved to become more of a functioning nation, and not just a business.
While this continued to grow into under Harman Kuran VI, his son, and the current premier of the company, took it farther as he began to see the Empire begin to deteriorate. Afraid of losing money due to the destruction of the highest-paying customer, Harman Kuran VII has steadily been deciding on taking matters into his own hand. With a much more powerful military amassed since his great-grandfather's attempted coup d'etat, he has slowly been developing his business with the ideal goal of taking over the failing leadership's economy, and then the rest to drive a powerful capitalistic empire of his own.
Relations with the Empire and Other Factions:
As a major materiel supplier, KDE has been important in moving weapons, armor, vehicle, and resource shipments all across the empire. Alongside this, it has presence all over, recruiting mercenaries both into its ranks and as a resource to use. As a driving force behind the economy, KDE has important roles in supporting the economy of the empire, and with that in its grip easily has the power to manipulate its military and freight lines to influence other factions that it is aligned with, and severing trade with its enemies.
Military Capabilities:
The main warships for KDE are as follows:
Vigilance-Class Supercarrier:
2km long
500m wide
Complement of 3,200 sailors
Capable of deploying fighters, escorts, and small freight craft
Armed for defending itself and not much else.
Valiance-Class Battlecruiser:
1.3km long
200m wide
Complement of 1,000 sailors
Capable of deploying fighters
Heavily armored
Armed with magnetic accelerator cannons, Shaped Plasma Discharge (SPD) Array, point-defense network, and two antiparticle cannons
Venerable-Class Destroyer:
900m long
300m wide
Complement of 800 sailors
Capable of deploying fighters
Very heavily armored
Armed with magnetic accelerator cannons, missile launchers, point defense network, one antiparticle cannon, heavy laser cannons, and anti-ship countermeasures
Vision-Class Frigate:
600m long
200m wide
Complement of 600 sailors
Lightly armored
Armed with magnetic accelerator cannons, missile launchers, and a point defense network
Hunter-Class Electronic Warfare Ship:
250m long
100m wide
Complement of 220 sailors
Lightly armored
Armed with anti-ship missile launchers, ion disruption array (for disabling energy shields), four multi-directional ion beam cannons, anti-ship countermeasures, active camouflage system, and a high-strength computer system necessary
TOTAL NAVY COUNT: 200 SHIPS
TOTAL FIGHTER COUNT: 100 SHIPS
Merchant Marine: A variety of freighters that can be utilized as light warships if the need be. Often are heavily defended. Range from 100m to 1.1km in length.
TOTAL MERCHANT MARINE COUNT: 1300 SHIPS
GROUND FORCES:
KDE runs a defense initiative with a variety of ground forces. These range from primary infantry to support units. The primary infantry weapon is the K-1 bullpup light MAC rifle, an automatic rifle that uses a linear accelerator to fire slugs at a rate of 300 RPM. Other soldiers include rocket and flame troopers, as well as snipers and electronic warfare units.
Special vehicles include:
KT-3 Main Battle Tank
KA-1 Armored Personnel Carrier
KT-3D Tank Destroyer
Kuran D Heavy Load Truck
KV-1 Tilt-Engine Utility Aircraft
KI-1 Interceptor Aircraft
TOTAL MILITARY STRENGTH: 800,000 SOLDIERS
TOTAL POPULATION OF FACTION: 1.2 BILLION
First time doing this in a while, but I figure I can give it a shot.
"There had to be a man that said 'let there be light.' So that may be. But before me was there a man that said 'let there be prosperity?' If nobody has, hell, I figure I can be the first."
-Harman Kuran, founder of KDE, Inc.
Faction Name: Kuran Defense Enterprises, Inc.
Faction Type: (Loyalist, Pretender, etc) Pretender/Reactionaries
Faction leader(s): Premier Harman Kuran VII: The seventh generation of the Kuran family that has run KDE as it began as a small business as it evolved into a sprawling materiel supply and trade group for the the Empire. While many would describe him as "despotic," he's been shown to offer a wide field of choice to those who work for him and live as citizens on the worlds and stations he's in control of. With military experience with the Arcturan Empire, he helped develop the business as his father and his father's father (and so on) had developed it. A mind for business and defense, he upholds the need for military might and organization, and thus establishes his business model in a similar way in order to turn a profit.
System(s)/Territory:
Kabo System: In the central rim of the empire. It's dotted with a few gas giants, two terran planets (Both occupied by KDE), and many stations and factories in orbit around a red giant star.
Planet(s)/Holdings:
Kabo Prime: A primarily Earth-like planet, Kabo Prime is the main commercial center for KDE. Dotted with spaceports and office buildings, it exists as the economic and administrative capital of the system. The primary capital district, including the offices for the Premier and his cabinet. It also exists as a central armory and arming facility. There are many cities on it, and there are testing facilities in a large desert in the lower hemisphere of the planet. The military is also established on this planet.
Kabo Minor: The single moon of Kabo Prime and used as a logistics center for KDE. Most major communications arrays and observation equipment are on the natural satellite, and is also established as a deployment center for KDE's military, freight, and merchant marine fleets.
Masmar: The second terran planet in the Kabo system. It is smaller and is majorly frozen over due to its farther distance from the sun. Used as a training camp for spacefaring men and women serving in the faction. It features many facilities dedicated to everything from security, to ship running, to in-space and on-ground combat. Masmar also contains massive mining facilities too, after the discovery that the planet was rich with deposits of fissile (uranium and naturally-occurring thorium) and fusible (underground pockets of liquid hydrogen and helium) material to use both in weapons and in energy production, this system of mines is known as KDE Mining Installation System 001.
Space Station Artemis: A large space station that operates as a mobile logistics and deployment center not dissimilar to Kabo Minor. It is also a major refueling point for capital ships and freighters that go to and fro, and are unable to land planetside on Kabo Prime.
KDE Mining Installation System 002: The asteroid belt between Masmar and Kabo Prime, and the two (uninhabitable, unclaimed) gas giants is dotted with mining facilities with the purpose of extracting iron, titanium, tungsten, and other metals through strip and pit mining. Both for construction and for trade.
Faction/Government Desc:
Kuran Defense Enterprises is led primarily by Harman VII but has a consistently changing cabinet under him that is in charge of everything from foreign and domestic affairs, to military strength, to, of course, trade and money management. His ruling is relatively fair but still institutes a code of law in order to properly govern people that exist as citizens and as employees. A heavily numbers-based government, the things that matter most are strength, influence, and turning a large profit.
History:
With an Arcturan-granted loan, Harman Kuran I founded Kuran Defense Solutions in 3150 as a way of trading around supplies, weapons, and mercenaries (Whom Kuran would flatter with the term "soldiers of fortune") around the empire for small factions to use and for the Empire. Although often embittered because of his practices, the Arcturan Empire saw economic development and bolstered military strength thanks to the amount of money the empire received through it through taxes and supply. By the time of his death, Harman Kuran I had turned a small business into a burgeoning trading corporation. By the time his grandson had taken over, it had become an economic empire in itself.
It was Harman III's son however, that threatened the integrity of the business. Regarded as a true despot, he attempted to use the company as a small private military force and attempted to spread to other systems in an effort to grow and conquer, in one day of hope to take over the Arcturan Empire. Ultimately, it failed before it could grow very large, mainly because Harman V had forcefully deposed his father in an attempt to save the company. However, learning from it after numerous raids, attacks, and sabotage by competitors, decided to develop a focus both as a military service provider and as a military itself. Under his direction, KDE moved to become more of a functioning nation, and not just a business.
While this continued to grow into under Harman Kuran VI, his son, and the current premier of the company, took it farther as he began to see the Empire begin to deteriorate. Afraid of losing money due to the destruction of the highest-paying customer, Harman Kuran VII has steadily been deciding on taking matters into his own hand. With a much more powerful military amassed since his great-grandfather's attempted coup d'etat, he has slowly been developing his business with the ideal goal of taking over the failing leadership's economy, and then the rest to drive a powerful capitalistic empire of his own.
Relations with the Empire and Other Factions:
As a major materiel supplier, KDE has been important in moving weapons, armor, vehicle, and resource shipments all across the empire. Alongside this, it has presence all over, recruiting mercenaries both into its ranks and as a resource to use. As a driving force behind the economy, KDE has important roles in supporting the economy of the empire, and with that in its grip easily has the power to manipulate its military and freight lines to influence other factions that it is aligned with, and severing trade with its enemies.
Military Capabilities:
The main warships for KDE are as follows:
Vigilance-Class Supercarrier:
2km long
500m wide
Complement of 3,200 sailors
Capable of deploying fighters, escorts, and small freight craft
Armed for defending itself and not much else.
Valiance-Class Battlecruiser:
1.3km long
200m wide
Complement of 1,000 sailors
Capable of deploying fighters
Heavily armored
Armed with magnetic accelerator cannons, Shaped Plasma Discharge (SPD) Array, point-defense network, and two antiparticle cannons
Venerable-Class Destroyer:
900m long
300m wide
Complement of 800 sailors
Capable of deploying fighters
Very heavily armored
Armed with magnetic accelerator cannons, missile launchers, point defense network, one antiparticle cannon, heavy laser cannons, and anti-ship countermeasures
Vision-Class Frigate:
600m long
200m wide
Complement of 600 sailors
Lightly armored
Armed with magnetic accelerator cannons, missile launchers, and a point defense network
Hunter-Class Electronic Warfare Ship:
250m long
100m wide
Complement of 220 sailors
Lightly armored
Armed with anti-ship missile launchers, ion disruption array (for disabling energy shields), four multi-directional ion beam cannons, anti-ship countermeasures, active camouflage system, and a high-strength computer system necessary
TOTAL NAVY COUNT: 200 SHIPS
TOTAL FIGHTER COUNT: 100 SHIPS
Merchant Marine: A variety of freighters that can be utilized as light warships if the need be. Often are heavily defended. Range from 100m to 1.1km in length.
TOTAL MERCHANT MARINE COUNT: 1300 SHIPS
GROUND FORCES:
KDE runs a defense initiative with a variety of ground forces. These range from primary infantry to support units. The primary infantry weapon is the K-1 bullpup light MAC rifle, an automatic rifle that uses a linear accelerator to fire slugs at a rate of 300 RPM. Other soldiers include rocket and flame troopers, as well as snipers and electronic warfare units.
Special vehicles include:
KT-3 Main Battle Tank
KA-1 Armored Personnel Carrier
KT-3D Tank Destroyer
Kuran D Heavy Load Truck
KV-1 Tilt-Engine Utility Aircraft
KI-1 Interceptor Aircraft
TOTAL MILITARY STRENGTH: 800,000 SOLDIERS
TOTAL POPULATION OF FACTION: 1.2 BILLION