Hidden 9 yrs ago 9 yrs ago Post by JesseJ
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JesseJ Ace of Blades

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Welcome all players and visitors.

I'm going to begin populating this thread so please don't post until I'm done posting rules and character creation stuff.

You're all welcome to chat with me and each other in the interest check thread.

Update 1:
The lightened rules will be added to this post shortly. I will allow a fair bit of Liberty regarding the D6 challenge results, if it's something really critical then I may jump in to interpret the results in order to guide the narrative. I appreciate it's a bit vague at the moment but once I start off with a couple of NPCs as examples you'll see what I mean. Thereafter, if at any stage you aren't sure feel free to pm me.

Furthermore during character creation remember you are normal people, I will review charcaters so don't get carried away now, during the RP there will be plenty of opportunity to improve.

Update 2:

Character Name:

Physique: 1

Intelligence: 1

Charisma: 1

Skills and attributes:
(upto 4, more may be added later)

Traumas: (that occur during the course of the game)
1 Day -
1 Week -
1 Month -

Equipment: (keep in mind none have a right to bear arms in oz)

Appearance: (prefer photo in a hider but good description will suffice).

Update 3:

Stats have a baseline of 1, you have 7 points to spread across all 3 fields, max stat of 5. Keep in mind some people might be strong in some field but not others, that's fair enough, but i doubt that anyone would have a stat of 5 on something. In any case PM me your completed sheets for review, or any relevant queries. Take your time, i'm going to bed now :-) tomorrow I'll post some intro with examples of challenge rolls.
Hidden 9 yrs ago Post by ChronoBovino
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ChronoBovino Retired Cop

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Scribd?
Hidden 9 yrs ago Post by JesseJ
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JesseJ Ace of Blades

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Yup, you can get the app and sign up for free, save paying $60 for the book :-)
Hidden 9 yrs ago Post by ChronoBovino
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ChronoBovino Retired Cop

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Wouldn't it just make it easier to post the rules o3o
Just in case someone wants to make sure their obeying the rules.
Hidden 9 yrs ago Post by JesseJ
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JesseJ Ace of Blades

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Update: yup, I'm lightening the rules and will be posting soon. Apologies it's taken so long.
Hidden 9 yrs ago 9 yrs ago Post by JesseJ
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JesseJ Ace of Blades

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The rule base for this game is D6 challenge. A challenge is any task that is challenging for a character to complete, a challenge is resolved with a dice roll against the relevant Stat of Physique, Intelligence or Charisma. A challenge is successful if the roll is equal to or lower than the Stat it's rolled against.

For example, a Physical challenge would be running fast through a difficult path, jumping a gap, attacking or defending oneself. If an attacking character has an improvised weapon that wouldn't offer a modifier, a decent weapon might offer a +1 or maybe +2 for a devastating weapon, if an enemy is wearing armour that would be a -1 etc. Similarly if a character is attempting to pick a lock, this is an intelligence challenge, modifiers would be appropriate tools, experience, urgency etc, a charisma challenge might be trying to convince someone of something, picking up at a bar, or bartering a lower price.

In addition to Stats, player characters have skills and attributes. These could be general or specific and will be influences on relevant challenge rolls. More importantly skills and attributes can generally be learned or developed easily, in the right circumstances, whereas Stats take a long time to develop. If many skills and attributes relative to a Stat are obtained, the GM roll over the skills and attributes and increase the Quality by 1.

For example if a character reads self help books and practices conversation techniques and body language with a coach, it'll take months to raise charisma by 1 point, however they could learn a few tips from a salesman and be able to get a salesman skill that would offer a modifier when attempting challenges involving trade.

The challenge roll. Once the modifiers are established, roll the challenge, a roll of 1 always succeeds even if the negative modifiers would make it impossible, a roll of 6 always fails, even if the positive modifiers would make it possible.

Traumas are caused by challenge failures, the GM will generally interpret traumas unless they would be obvious. Traumas could range from frustration, cuts and bruises to injury or temporary insanity, they may add negative modifiers to challenges, until they are resolved which takes time and most likely treatment. Treatment examples may be seeing a psychologist or getting a broken limb splinted etc

Equipment, as in real life, will deteriorate if not maintained, so don't be reckless. Furthermore, new equipment, will come at the GMs discretion, if player characters are searching for something in particular the GM will decide when and where they get it, this process can be guided by players.

Hint: don't look for a baseball bat in a lingerie store, look in the sports store.
Hidden 9 yrs ago Post by JesseJ
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JesseJ Ace of Blades

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^That is the rules right there.

Now a note on the rules application. As we are playing on a forum I can't see your challenge rolls, so we're going to trust each other that what we say we got, we did, furthermore I'm going to allow a great deal of liberty in interpreting results and modifiers, the primary exceptions are new equipment and traumas, I will be moderating these so be advised.
Hidden 9 yrs ago Post by Nytefall
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Nytefall The Old One

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this looks really interesting. I'll set up a character. I'm a dnd person myself, but this seems simple enough to grasp.
Hidden 9 yrs ago Post by Nytefall
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Character Name: Jacob Doorsmen

Physique: 2

Intelligence: 3

Charisma: 5

Skills and attributes:

- Door Salesmen (+1 When bartering or other business related things)
- Public Speaker (+1 When talking to others)
- Quick Thinker (+1 When caught in a Pinch)
- Business man with standards (-1 When getting his hands dirty)

Traumas: (that occur during the course of the game)
1 Day -
1 Week -
1 Month -

Equipment: Full suit and tie black, Briefcase containing door related paraphernalia, Pen, Pencil, Small stack of paper, Notepad, Mobile phone

Hidden 9 yrs ago Post by JesseJ
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JesseJ Ace of Blades

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Approved, excellent work btw, post it in the characters thread if you can thanks.

Now we wait on another player...
Hidden 9 yrs ago Post by Natsucooldude
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Good day, I'm interesyed, character sheet will follow later today.
Hidden 9 yrs ago Post by cenchia
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cenchia

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I'm interested! I'll edit this post with a character sheet later; I'm on mobile atm.
Hidden 9 yrs ago Post by LotusWarrior
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LotusWarrior

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Can I jump into this? I have been itching to play this for some time (either for real or on a board).
Hidden 9 yrs ago Post by Trake23
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Trake23

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I posted a character in the characters thread if you still want to run this game ( and I really hope you do). Let me know if I need to change anything.
Hidden 9 yrs ago 9 yrs ago Post by CloseEnough
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CloseEnough You live by the creed, you die by the creed.

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Legal name: Lacrimosa sky
Birth name: Sam Marie

Physique: 3

Intelligence: 3

Charisma: 4

Skills and attributes:
Actress: (+1 in communication with groups)
Theater Dancer: (+1 in acrobatic)
Tech crew member (+1 when trying to fix something)
Untrained Nerd (-1 in combat)

Traumas:
1 Day -
1 Week -
1 Month -

Equipment: leather boots, black winter fashion coat, slacks, cell phone, wallet containing 60$, licence, theater tech permit,keys

Duffel bag containing: Dance tights, tap and ballet shoose, water bottle, screw driver, lunch, leotard, and small make-up bag.

Hidden 9 yrs ago Post by Nevix
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room for one more?
Hidden 9 yrs ago Post by LotusWarrior
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LotusWarrior

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Im out. I do not want to spread myself to thin. Enjoy!
Hidden 9 yrs ago Post by alexfangtalon
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alexfangtalon I AM HAMSTER / HEAR ME SQUEAK

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Character Name: Alex Hill

Physique: 4

Intelligence: 4

Charisma: 2

Skills and attributes:
Actor (+1 to cunning acts)
Loner (+1 to combat when alone)
Racer (+1 when driving)
Introverted (-1 to everything when in large crowds)

Traumas:
1 Day -
1 Week -
1 Month -

Equipment: Jeans, tennis shoes, red t-shirt, leather jacket. Wallet, cell phone, normal license and motorcycle license. Swiss Army knife.

Book bag containing: two wrapped PB&J's. Thermos containing flavored water. Sunglasses and a few textbooks.

Appearance:
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