Read here (Not short read!)
parahumans.wordpress.com
I'm planning this roleplay to take place within the Worm universe (for those who know what it means, the timeline is Earth Bet). Inside the Worm universe superheroes are common place. People who are superheroes get them through what is known as a trigger event.
This takes place before the events at the end of the story (NO SPOILERS!)
A trigger event comes from a particular traumatic experience, and because of this most people with powers become villains. Some people with powers are even known to have second trigger events. The first trigger event gives the person their power, with heavily laid restrictions in order to protect the user of said power. The second trigger event refines these restrictions, granting the person more power in almost all cases. The second trigger event also must come from a particular traumatic event.
Almost no characters in the RP should know these particulars about trigger events. I'm just providing this for your sake, It refines character development. I'm also going to note that some people have their first and second trigger event simultaneously.
People with powers are often referred to with the shorthand slang of "Capes", or even "Parahumans"(or beside humans while still being similar". Most powers have safeguards, as in line with the worm universe. (I.E. A pyrokinetic is flame resistant). Almost every power (with few exceptions) is governed by the Manton Effect.
The Manton Effect refers to a parahuman's inability to affect a living being, though powers that exclusively affect living beings seem to be exempt. This effect prevents telekinetics from crushing someone's heart inside their chest or force field users from bisecting a person.
Power classifications are as follows:
You are given a power classification, by the PRT, with the scale being 1-10, with ten being a high level of effectiveness in that category, and the reverse with one. The scale goes beyond ten, but that classification is reserved for very high level threats.
The PRT are the Parahuman Response Team, a police force and emergency response team trained to deal with parahumans and the fallout of their actions. The PRT has multiple management levels (Chief Director, Deputy Chief Director, etc.) that are not relevant.
PRT officers wear chain mesh and Kevlar vests, helmets that cover their faces, and firearms.
Their human-on-parahuman attack method normally entails using a special type of gun which fires containment foam. It sprays as a liquid, then expands into a foam. The foam is flexible and porous, allowing people to breath while fully entrenched in it, and is extremely sticky. It's impact resistant, so heavy hitters can be contained or safely catch falling individuals. The foam is also completely heat and fire resistant, although all PRT personnel have a canister of vapor-based melting agent for the foam, that has no negative human side effects.
source
The Protectorate is a government-sponsored superhero organization that spans the United States of America and Canada. It works in conjunction with the PRT, wholly managed by the PRT. In exchange for government funding and legitimacy, the Protectorate has agreed to follow a special set of laws laid out for capes, to accept bureaucratic oversight and cooperate with local authorities. Every city in the US with a sizable cape population has a corresponding Protectorate team.
These teams operate out of the local Protectorate Headquarters (PHQ), maintaining regular patrols and responding to reports of villain activity. Large cities known to host Protectorate teams include Austin, Boston, Brockton Bay, Chicago, Houston, Las Vegas, Los Angeles and New York, with New York being the largest.
source
The Wards are the under-eighteen sub-division of the Protectorate, and where all of your characters will start out, as the title implied.
Wards are granted a trust of $50,000 a year, as well as a base minimum wage salary, the latter of which is doubled on full membership. In all other respects, Wards are similar to the Protectorate in membership types and status, but bear additional protections and measures.
Probationary Wards lose their probationary status at the age of eighteen, regardless of their history and record. Wards of any status are not permitted full access to confidential or classified records without permission.
Wards are to attend school during typical hours and maintain satisfactory grades and failure to do so will see their pay docked. Wards must be allowed to receive a full night's sleep with regularity. The Wards' PRT department can remove Wards from school or wake them up in the case of an emergency on a school night, but the department heads have been urged to use this in moderation.
Termination of a Ward requires the formation of a tribunal (made up of PRT personnel) and thorough review. All parties are heard, incidents are detailed and investigated, and all paperwork of any relevance is reviewed. Where possible, punishment or transfer to a better environment is preferred over termination.
Should a termination be deemed necessary, measures taken can include suspension, firing, arrest and execution.
source
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-
-
-
-
This is just a general outline.
parahumans.wordpress.com
I'm planning this roleplay to take place within the Worm universe (for those who know what it means, the timeline is Earth Bet). Inside the Worm universe superheroes are common place. People who are superheroes get them through what is known as a trigger event.
This takes place before the events at the end of the story (NO SPOILERS!)
A trigger event comes from a particular traumatic experience, and because of this most people with powers become villains. Some people with powers are even known to have second trigger events. The first trigger event gives the person their power, with heavily laid restrictions in order to protect the user of said power. The second trigger event refines these restrictions, granting the person more power in almost all cases. The second trigger event also must come from a particular traumatic event.
Almost no characters in the RP should know these particulars about trigger events. I'm just providing this for your sake, It refines character development. I'm also going to note that some people have their first and second trigger event simultaneously.
People with powers are often referred to with the shorthand slang of "Capes", or even "Parahumans"(or beside humans while still being similar". Most powers have safeguards, as in line with the worm universe. (I.E. A pyrokinetic is flame resistant). Almost every power (with few exceptions) is governed by the Manton Effect.
The Manton Effect refers to a parahuman's inability to affect a living being, though powers that exclusively affect living beings seem to be exempt. This effect prevents telekinetics from crushing someone's heart inside their chest or force field users from bisecting a person.
Power classifications are as follows:
You are given a power classification, by the PRT, with the scale being 1-10, with ten being a high level of effectiveness in that category, and the reverse with one. The scale goes beyond ten, but that classification is reserved for very high level threats.
The PRT are the Parahuman Response Team, a police force and emergency response team trained to deal with parahumans and the fallout of their actions. The PRT has multiple management levels (Chief Director, Deputy Chief Director, etc.) that are not relevant.
PRT officers wear chain mesh and Kevlar vests, helmets that cover their faces, and firearms.
Their human-on-parahuman attack method normally entails using a special type of gun which fires containment foam. It sprays as a liquid, then expands into a foam. The foam is flexible and porous, allowing people to breath while fully entrenched in it, and is extremely sticky. It's impact resistant, so heavy hitters can be contained or safely catch falling individuals. The foam is also completely heat and fire resistant, although all PRT personnel have a canister of vapor-based melting agent for the foam, that has no negative human side effects.
source
The Protectorate is a government-sponsored superhero organization that spans the United States of America and Canada. It works in conjunction with the PRT, wholly managed by the PRT. In exchange for government funding and legitimacy, the Protectorate has agreed to follow a special set of laws laid out for capes, to accept bureaucratic oversight and cooperate with local authorities. Every city in the US with a sizable cape population has a corresponding Protectorate team.
These teams operate out of the local Protectorate Headquarters (PHQ), maintaining regular patrols and responding to reports of villain activity. Large cities known to host Protectorate teams include Austin, Boston, Brockton Bay, Chicago, Houston, Las Vegas, Los Angeles and New York, with New York being the largest.
source
The Wards are the under-eighteen sub-division of the Protectorate, and where all of your characters will start out, as the title implied.
Wards are granted a trust of $50,000 a year, as well as a base minimum wage salary, the latter of which is doubled on full membership. In all other respects, Wards are similar to the Protectorate in membership types and status, but bear additional protections and measures.
Probationary Wards lose their probationary status at the age of eighteen, regardless of their history and record. Wards of any status are not permitted full access to confidential or classified records without permission.
Wards are to attend school during typical hours and maintain satisfactory grades and failure to do so will see their pay docked. Wards must be allowed to receive a full night's sleep with regularity. The Wards' PRT department can remove Wards from school or wake them up in the case of an emergency on a school night, but the department heads have been urged to use this in moderation.
Termination of a Ward requires the formation of a tribunal (made up of PRT personnel) and thorough review. All parties are heard, incidents are detailed and investigated, and all paperwork of any relevance is reviewed. Where possible, punishment or transfer to a better environment is preferred over termination.
Should a termination be deemed necessary, measures taken can include suspension, firing, arrest and execution.
source
-
-
-
-
-
This is just a general outline.