Hidden 9 yrs ago 9 yrs ago Post by solokolos
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solokolos

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Read here (Not short read!)
parahumans.wordpress.com

I'm planning this roleplay to take place within the Worm universe (for those who know what it means, the timeline is Earth Bet). Inside the Worm universe superheroes are common place. People who are superheroes get them through what is known as a trigger event.

This takes place before the events at the end of the story (NO SPOILERS!)

A trigger event comes from a particular traumatic experience, and because of this most people with powers become villains. Some people with powers are even known to have second trigger events. The first trigger event gives the person their power, with heavily laid restrictions in order to protect the user of said power. The second trigger event refines these restrictions, granting the person more power in almost all cases. The second trigger event also must come from a particular traumatic event.

Almost no characters in the RP should know these particulars about trigger events. I'm just providing this for your sake, It refines character development. I'm also going to note that some people have their first and second trigger event simultaneously.

People with powers are often referred to with the shorthand slang of "Capes", or even "Parahumans"(or beside humans while still being similar". Most powers have safeguards, as in line with the worm universe. (I.E. A pyrokinetic is flame resistant). Almost every power (with few exceptions) is governed by the Manton Effect.

The Manton Effect refers to a parahuman's inability to affect a living being, though powers that exclusively affect living beings seem to be exempt. This effect prevents telekinetics from crushing someone's heart inside their chest or force field users from bisecting a person.

Power classifications are as follows:


You are given a power classification, by the PRT, with the scale being 1-10, with ten being a high level of effectiveness in that category, and the reverse with one. The scale goes beyond ten, but that classification is reserved for very high level threats.

The PRT are the Parahuman Response Team, a police force and emergency response team trained to deal with parahumans and the fallout of their actions. The PRT has multiple management levels (Chief Director, Deputy Chief Director, etc.) that are not relevant.

PRT officers wear chain mesh and Kevlar vests, helmets that cover their faces, and firearms.

Their human-on-parahuman attack method normally entails using a special type of gun which fires containment foam. It sprays as a liquid, then expands into a foam. The foam is flexible and porous, allowing people to breath while fully entrenched in it, and is extremely sticky. It's impact resistant, so heavy hitters can be contained or safely catch falling individuals. The foam is also completely heat and fire resistant, although all PRT personnel have a canister of vapor-based melting agent for the foam, that has no negative human side effects.
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The Protectorate is a government-sponsored superhero organization that spans the United States of America and Canada. It works in conjunction with the PRT, wholly managed by the PRT. In exchange for government funding and legitimacy, the Protectorate has agreed to follow a special set of laws laid out for capes, to accept bureaucratic oversight and cooperate with local authorities. Every city in the US with a sizable cape population has a corresponding Protectorate team.

These teams operate out of the local Protectorate Headquarters (PHQ), maintaining regular patrols and responding to reports of villain activity. Large cities known to host Protectorate teams include Austin, Boston, Brockton Bay, Chicago, Houston, Las Vegas, Los Angeles and New York, with New York being the largest.
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The Wards are the under-eighteen sub-division of the Protectorate, and where all of your characters will start out, as the title implied.

Wards are granted a trust of $50,000 a year, as well as a base minimum wage salary, the latter of which is doubled on full membership. In all other respects, Wards are similar to the Protectorate in membership types and status, but bear additional protections and measures.

Probationary Wards lose their probationary status at the age of eighteen, regardless of their history and record. Wards of any status are not permitted full access to confidential or classified records without permission.

Wards are to attend school during typical hours and maintain satisfactory grades and failure to do so will see their pay docked. Wards must be allowed to receive a full night's sleep with regularity. The Wards' PRT department can remove Wards from school or wake them up in the case of an emergency on a school night, but the department heads have been urged to use this in moderation.

Termination of a Ward requires the formation of a tribunal (made up of PRT personnel) and thorough review. All parties are heard, incidents are detailed and investigated, and all paperwork of any relevance is reviewed. Where possible, punishment or transfer to a better environment is preferred over termination.

Should a termination be deemed necessary, measures taken can include suspension, firing, arrest and execution.
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This is just a general outline.
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Hidden 9 yrs ago Post by solokolos
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Also no spoilers.
Hidden 9 yrs ago Post by j8cob
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j8cob The Gr8est / The J8est

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OP is a fag.

But I'm gonna join anyways.
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Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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boop interest boop
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Hidden 9 yrs ago Post by Weird Tales
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Weird Tales A Stranger from A Strange Outer Dimension

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Interested. What would you class candy manipulation powers be?
Hidden 9 yrs ago Post by solokolos
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Completely depends on how far that manipulation of candy goes. What can he do with candy, how can he affect it, can he sense it, etc. I can definitely give you a ranking in each category if you could provide a complete description, along with weaknesses and safeguards.
Hidden 9 yrs ago Post by Alina13
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@solokolos
So I either want to be a Stranger or a Thinker. I don't have to read Worm to play right?
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Of course you don't have to read the source material! I would never force someone to do that for the sake of the RP.
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Hidden 9 yrs ago Post by Alina13
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@solokolos
It doesn't really say much about the powers of a stranger. Could you give that a little more depth?
Hidden 9 yrs ago Post by solokolos
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Unfortunately the classification systems are built to be vague. I'm guessing what you want are examples.
Stranger powers can include:
Power #1: Unable to be recognized.
Power #2: When not focusing on their power, people will not notice them, nor remember seeing them. A type of psychological invisibility.
Power #3: A Thinker who can instantly know a person's personal safe, etc. password by talking to them.

Powers that lend themselves to espionage, as it said.
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Hidden 9 yrs ago Post by Alina13
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@solokolos
Okay then that's me :)
Hidden 9 yrs ago Post by solokolos
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Okay cool. If at least one more person shows interest, I will start getting to work on the brass tacks of this whole thing.
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Hidden 9 yrs ago Post by Alina13
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@solokolos
So do YOU decide what our traumatic experience is? Or do we?
Hidden 9 yrs ago Post by Weird Tales
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Completely depends on how far that manipulation of candy goes. What can he do with candy, how can he affect it, can he sense it, etc. I can definitely give you a ranking in each category if you could provide a complete description, along with weaknesses and safeguards.


My character would be able to create and manipulate all aspects of candy. Like he can create large jaw breakers and shoot them at his opponents or he could conjure up a massive amount of sugar and manipulate it like sand
Hidden 9 yrs ago Post by Eklispe
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Having read the book and being somewhat knowledgeable about the matter I'm going to say you need more details. Saying you can move candy isn't enough. How fast can you move it? How far can you move it from? Can it stop and turn on a dime, does it need to accelerate? Can he create candy from nothing or does he need some sort of source? Can he control just sugar or only things that count as 'candy'? Can you feel what your candy touches? Can you hear or speak through your candy? Can he change the candy into super-dense things like armor and weapons that can smash through buildings? Not trying to be overbearing but all these things are important considerations. Don't hate me just trying to help :<
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Hidden 9 yrs ago Post by Alina13
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Hidden 9 yrs ago Post by Weird Tales
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Having read the book and being somewhat knowledgeable about the matter I'm going to say you need more details. Saying you can move candy isn't enough. How fast can you move it? How far can you move it from? Can it stop and turn on a dime, does it need to accelerate? Can he create candy from nothing or does he need some sort of source? Can he control just sugar or only things that count as 'candy'? Can you feel what your candy touches? Can you hear or speak through your candy? Can he change the candy into super-dense things like armor and weapons that can smash through buildings? Not trying to be overbearing but all these things are important considerations. Don't hate me just trying to help :<


I specified that already, he can create it from nothing and he can move it around like telekinesis
Hidden 9 yrs ago Post by Eklispe
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You answered.... one and half questions. Kinda. Not that you have to since I'm simply a player like you but eh. These are just the things I would ask.
Hidden 9 yrs ago Post by Mixtape Ghost N
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Mixtape Ghost N SOMETIMES EVЕN RICH NIGGAS GET LOST

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Having read the book and being somewhat knowledgeable about the matter I'm going to say you need more details. Saying you can move candy isn't enough. How fast can you move it? How far can you move it from? Can it stop and turn on a dime, does it need to accelerate? Can he create candy from nothing or does he need some sort of source? Can he control just sugar or only things that count as 'candy'? Can you feel what your candy touches? Can you hear or speak through your candy? Can he change the candy into super-dense things like armor and weapons that can smash through buildings? Not trying to be overbearing but all these things are important considerations. Don't hate me just trying to help :<


It's funny because these are legit possibilities given the context of Worm.
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Hidden 9 yrs ago 9 yrs ago Post by solokolos
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Thank you @Mr Allen J, and @Eklispe for answering in my stead. They brought up really good points that need to be addressed. Your power cannot be in the simple terms of "complete manipulation of all aspects of candy" it has to be more specific. Also I'm gonna assume you're interested Mr Allen J?
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