You find yourself lying on a cold tiled floor. The room is dark; there is only just enough light to look around. Around you are tall tables, stools, beakers, dark fluorescent lights hang above you. A lab. You do not know how you got here, nor where 'here' is. There is nobody around you. No scientists, no workers, nobody at all. Just you. There's something wrong about this place. Something happened here. Suddenly, floors and floors above you,a man screams. It's barely audible.
You need to escape.
Inspired by SCP-Containment Breach, Escape the Room games and text adventures. You're in a scientific facility, and you need to escape.
How it works
- The GM will post, signalling the next turn, describing to the player what the player can see or hear, and some possible options.
- The player moves, or takes an action. Multiple actions can be taken at once within reason.
- The GM will post, describing the consequences of the player's decision, and any events that may have happened.
- Repeat
Notes
- How many actions can I take in a turn?
- A turn is about 30 seconds to 1 minute In Character. A character can grab a beaker and run into another room in a single turn. However, longer actions like filling a bottle would take a full turn. Examining a room takes a full turn.
- Will we get a map?
- Why isn't this a 1x1?
- More people means exploring the facility is easier, meaning that the RP will be shorter, hopefully.
- Does anything interesting happen?
- That's a spoiler ;)
- This all seems rather complicated...
- That's why this is an interest check and not a fully fledged RP. Ask any more questions below, and I'll add them here