“Why do I always have to clean up your messes? Idiots”
-Nura Volkov
Name: Nura Volkov
Race: Human
Gender: Female
Age: 17
Nationality: Vacuuan
Team: TSUN (Tsunami)
Designation: Huntress
Appearance:With a height slightly taller than the norm, Nura clearly draws many of her physical features from her father. With light skin and blue eyes, she’s always drawn more from her Atlesian background than her Vacuuan mother. Perhaps this is the biological reason for why she hates the heat so much. Beneath her clothing lies the toned, lean muscles of a natural borne combatant. In addition she has long flowing blonde hair that appears to fall around face in an almost haphazard manner. Generally she keeps the hair tied up in a neat ponytail, letting it fall straight down only on rare occasions.
Occasions she will no doubt complain about.
However Nura’s most striking feature is no doubt the perpetual scowl that lines her face. In contrast to the spectrum of apathy to amiability that adorns the rest of her team, Nura always looks perpetually displeased with the events occurring around her. In terms of her clothing, Nura favours the simplistic approach, wearing the black outfit provided by
Al-Zalzalah, and only rarely adding in simple additions like a brown jacket. Practicality, simplicity and ease are the determining qualities for whatever clothes Nura wears. Putting time and effort into her clothing is obviously not something that logically deserves her attention.
Oh and that skull hair clip? She’s just wearing it because her sister told her to. It’s not like she likes it or anything.
Personality: Guarded is perhaps the best word to describe Nura. It is by far her defining trait, a tendency to never let anyone get close. For this reason she typically comes off as extremely aloof. Even amongst her team, she tends to work alone, silently accomplishing whatever task has been put in front of her. That’s not to say she’s averse to working with the rest of her team, on the contrary she knows quite well how capable her teammates are. However even so, Nura tends to only engage in team based exercises when she finds it to be the most logical approach. On the flipside, any illogical actions are quick to acquire her ire.
And Nura’s wrath will cause even the hardiest of warriors to shake in their boots.
Thus it’s a good thing that Nura abides so closely to logic, and while she may snap out at people, it’s rather difficult to acquire the full force of her anger. Instead it tends to come out in small bursts and biting remarks at people that commit logical fallacies or are just idiots in general. Being a moron after all is just asking to endanger one’s comrades.
Not that she necessarily cares about everyone else’s well being. She’s just annoyed that you could be so selfish is all.
Ahem.
Regardless of Nura’s tendency towards harsh comments at others for their mistakes, she’s probably harshest towards herself. A competitive streak and drive to excel, tends to make Nura push herself to great extremes. Thus whenever she does fail or even falter in the smallest mistake, she tends to mentally berate herself for quite a while. That said she also tends to channel this frustration at her own failings in productive exercises of training. Although this might not be the smartest exercise for her mental well being.
She’ll even berate herself for social failings, but only because she doesn’t want to create misunderstandings that could aversely affect the performance of the team.
Underneath this cold and harsh exterior, Nura likely does care deeply for others. A fact her annoying, nagging older sister delights in pointing out and a fact Nura vehemently rejects. Indeed, despite her exterior, compliments and praise can often make Nura flustered.
Or end with a gun pointed in your face.
It’s 50-50 with her.
Point is, Nura doesn’t like praise. She much prefers to silently take care of the job with minimal interference from outside parties. Not to mention she has a very difficult time showing concern or worry for anyone. She’s often a lone wolf precisely because she finds dealing with people and their illogical emotions to drive her up a wall and commit logical fallacies herself. People are a confusing, illogical bunch prone to spreading their fallacies to others after all.
Not that she’ll ever admit anything like that. After all, what does she care what morons do, as long as no one else is hurt by their selfishness.
Idiots.
Fighting Style:Nura diligently serves her role as the team’s close quarters specialist. She is very much an up close, “in your face” kind of fighter. Whether with her knives or just simply her fists, Nura likes to deliver quick and powerful blows, something made even easier thanks to
Al-Zalzalah. Her semblance and weaponry also makes her quite adept at disrupting the enemy. Simply put at close range, Nura employs a style that can quickly become overwhelming for a single enemy. While this effect is lessened with multiple targets, Nura’s speed and agility means that she can still keep them busy while her teammates finish them off. At other ranges however, Nura is mostly limited to using her pistols for suppressing fire or finding more creative ways of attacking.
Weapons/Equipment: Al-Zalzalah - Nura’s primary weapon is rather unique. Rather than the typical armament of Hunter guns and swords, Nura’s weapon takes the form of the very clothing she wears. Normal existing as loose fitting pants, her black tank top and her gloves, with a simple voice command it enter its battle mode as a black body suit that covers everything but her head. Her gloves however remain fingerless to allow for greater dexterity and proper use of her semblance. The clothing is dust infused and boosts her speed by a slight but noticeable amount. She won’t be darting around with superspeed by any means, but she’ll definitely be able to keep up or outspeed just about anyone without such superpowers. Dust infusion is achieved based on whatever dust element the clothes last came in contact with. Obviously Nura can trigger this herself, but the suit is also capable of absorbing dust attacks launched at it. However while it is able to absorb the elements, the physical attacks will still hurt her. For instance while she might absorb the fire of a fire dust infused bullet, she will still experience the pain and effects of being hit by a bullet.
However the true power of
Al-Zalzalah comes in its ability to emit seismic waves infused with the properties of whatever dust has been infused into the suit. These waves are triggered by physical contact and will emit from the point of contact. For instance launching a punch at an opponent can trigger waves of flame to emit from the contact point, or stomping on the ground to send a shockwave of ice. Nura can control whether or not these waves are emitted. Obviously these waves cause quite a bit of vibration on the target, capable of easily shattering things like ice and glass. Stronger strikes are even capable of shattering stones. The strength of the waves is proportional to the strength of contact.
Glazdrakona and
Rozhdeniye - Nura’s secondary weapons are nowhere near as elaborate as her primary. Instead they are a pair of simple dust powered pistols, hailing from her father’s days in the East Atlesian Bratva. Design wise they look akin to the MP-443 Grach Yarygin Pistol, with a black color scheme and a Bratva symbol etched into the hilt. In addition these pistols are capable of transforming into simple combat knives. Other than that there isn’t much special about these pistols.
Semblance: Limit Over - Nura’s semblance allows her to excite dust and dust infused items through physical contact. Simply put a few seconds after intentional contact the dust will destabilize and enter state of overexcitation before fizzling out. In a sense Nura is accelerating the natural clock of the dust causing it to exhaust all of its available energy in a single brief moment. For instance using her semblance on fire dust will cause it to rapidly combust out of control in a brief inferno. Ice dust on the other hand will completely freeze over, while earth dust will explode in shards of rock. When dealing with something like dust infused weapons, while the weapon itself is not destroyed, it will be rather difficult to control for the five seconds or so the dust is over excited and then left deprived of any special abilities derived from the dust.
History: As the daughter of an Atlesian emigrant and a Vacuuan native, Nura was always bound to have a unique life. Her father was an Atlesian citizen involved with a less than noble brotherhood. But family is family, and her father deeply cared for his family, regardless of all the misgivings they caused. Her mother on the other hand was a Vacuuan huntress sent to weaken said family. To say they were a match made in heaven would be to utter a great fallacy. Still, somehow life had a way of happening.
In term of the details of the events that transpired, Nura is unaware, her father keeps mumbling something about how she’ll know when she’s older. This is of course made more frustrating by the fact that her older sister does know but refuses to tell her. A rather illogical stream of reasoning, but Nura is forced to put it up with.
Nevertheless, the fact remains that Nura’s father eventually moved to Vacuo and married Nura’s mother. They have remained in Vacuo since, and that was where Nura and her sister were born. Nura’s early childhood passed rather uneventfully, a simple life of chores, schooling and a hatred for the heat. The last one was particularly unfortunate for someone living in the desert, it appeared she took a bit too much from her East Atlesian father.
Every now and then though, her mother or father relented and taught Nura and her sister how to fight. While neither parent wished for their children to enter such a life of violence, the huntress blood flowing through their veins drew the two eager youths to their mother’s work. Thus her parents reasoned that if the two children were going to throw themselves headfirst anyway, it would be wise to provide them with the proper training to succeed.
For Nura becoming a huntress was the logical route from the beginning. Thanks to her unique background, she possessed a multitude of resources in the form of her parents that few others had. As far as Nura was concerned pursuing any other potential career was simply a waste of the abundance she had been granted. Coincidently, Nura’s sister had also decided to become a huntress and often set standards Nura sought to excel.
She definitely wasn’t competing with her or anything.
Upon graduation from combat school, Nura’s parents gave her gifts in the form of her new weapons. Weapons Nura has put to good use at Shade Academy, just ask any of her teammates or unfortunate sparring partners. That said, while she’ll never admit it, she has found a decent group of people in team TSUN.
Well at the very least they’re competent.
Relations with other characters: TBD
Extra:
- Training has left Nura ambidextrous.
- She’ll never admit it, but her sister is by far the better fighter.
- Rumours exist that she has soft side around her family, said rumours have never been corroborated.
Uh... considering I’m a terrible copycat I feel like my semblance would probably be something pitiful like that.