“One declares so many things to be a crime, that it is impossible to live without breaking laws.”
The City of Kahrenvel once stood as a glimmering fragment of all which humanity has accomplished. Like so many other of the galaxies sprawling metropolitan worlds, Kahrenvel was a bastion of thriving industry and technological wonders, nestled quietly in the verges of space. The economy boomed, and peace ruled the shining steel streets.
Until the collapse.
Mutants crawled out of pipes and burrows, scampering through the darkness and ripping apart whatever they could sink their claws into. Chaos swept through the planet in a raging inferno, as entire countries melted away into a heap of smouldering wreckage, stricken with the bodies of those who didn’t move fast or shoot quickly enough.
“Necessity is blind until it becomes conscious. Freedom is the consciousness of necessity.”
No one is coming to save us . Kahrenvel rotted away as years, and then centuries flickered by. A rusted husk of scrap and bones was all that remained, drowned in the blood of the countless billions who succumbed to the horrors of the cold necropolis.
Yet, somehow, life endured.
“Every man has a price, or a guy like me couldn’t exist.”
Some burrowed beneath the ground. Some slipped quietly into the burned out carcesses of skyscrapers. Some stitched their fortresses together from the bodies of the dead.
It has been one hundred and eighty years since the fall of civilisation on Kahrenvel. All that remains of the city’s mechanized legacy is the broken shells of long silent factories, and the planet’s name itself.
Technology is a twisted mess of everything from hyper-advanced space age wonders, to primitive barbarism. Some wield muskets, others laser guns. Some drive hover cars, others chariots.
Kahrenvel has become a completely self-sustaining community, cut off from the galaxy around it. A world on fire, content to burn silently in the darkness.
”War can only be abolished through war, and in order to get rid of the gun it is necessary to take up the gun.”
Now, whispers of a long-forgotten legend sweep through the rusted plains of the industrial planet.
Nestled within the ruined country Zavoid, sits the dormant carcass of the Radasian Geothermal Power Plant, a vast leviathan of steel, which once harnessed the very fiery core of Kahrenvel.
The Power Plant lies sleeping at the roof of the world, surrounded by bandits, mutants, and countless unspeakable horrors, but anyone who could triumph over the frozen wastes of Zavoid, and claim the Power Plant as their own, would hold the possibility of planetary domination in their grasp.
The Factions
Name: The Federal Union of Kahrenvel
A loose alliance of several well-developed states, the Federal Union is one of the planet’s largest, and most advanced factions. Situated along the coastal stretches of Liberyu, the Federal Union allegedly prides itself on principles of freedom and democracy, though those who’ve fallen prey to its brutal and expansionist invasions, all in the name of “mannifest destiny” may disagree.
Name: The Social Democratic Labour Party of Kahrenvel (SDLPK)
One of the more technologically and ideologically developed factions, the SDLPK are a new-age communist party, operating out of the ruins of the Gold Cluster; a district of towering skyscrapers and abandoned shopping centers. Over the years, the SDLPK has evolved into a superbly-oiled machine; keeping those who operated under them well-fed and supplied.
Whilst the citizens of the SDLP enjoy a harsh but safe life, those who refuse to align with their philosophy are met with extreme prejudice. The SDLPK see themselves as humanity in its most-developed state, and are more than happy to crush a few hundred skulls if it means furthering the spread of Communism.
Name: The Dominion of Independent Territories
A small empire of hedonism and indulgence, the Dominion of Independent Territories (D.I.T) is a decadent blend of extreme pleasure and sadistic pain. The remnants of thrill-seekers from ages long since passed, the D.I.T are a bloodthirsty band of friends, who serve no master other than their own insatiable desires.
Name: The Screaming Star Cabal
A cult of monstrous death-worshipers, the Screaming Star prowl through the lowest reaches of Kahrenvel, preying on those foolhardy enough to venture through the seemingly abandoned networks of tunnels and passages which run beneath the planet’s metal casing.
Once upon a time they were grave robbers and cutthroats, but in the modern day the Screaming Star has become a syndicate of skilled assassins and ruthless marauders. Their dark practices and gruesome rituals are infamous throughout all of Kahrenvel.
Name: The Mutant Kingdoms
A festering empire of sickly freaks and rotting oddities, the Mutant Kingdoms blight every inch of Kahrenvel; lurking in the shadows and sewers, just out of sight.
The mutants first came to the planet-spanning city after the tragic collapse which plunged Kahrenvel into centuries of chaos. No one is quite sure what spawned the mutants, and those few with knowledge which reaches back that far theorize everything from the detonation of a radiation bomb, to some kind of government experiment gone wrong, to a reactor meltdown.
Most of the planet is far too primitive and basic to understand such complex concepts, and to them the Mutant Kingdoms are simply hellspawn, come to wreak havoc upon all who they set their many eyes upon.
Races
Human
Whilst humans on Kahrenvel once had access to mind-blowing sciences and extensive genetic modification, nowadays the survivors of the collapse pretty much resemble 21st Century Humans. Those lucky enough to live in those few affluent areas which still remain are privy to cybernetic augmentations, and body altering combat drugs.
Sub-Mutant
Not quite human. Not quite mutant. The Sub-mutant walks the line between madness and sanity, their withered body afflicted with the festing signs of mutation and radiation poisoning. Sub-Mutants are usually stronger and faster than humans, but constantly struggle against the cancerous psychosis which splinter their minds.
Mutant
Mutants were once human, but are now morphed and twisted beyond the point of recognition. These disease-ridden monsters come in many shapes and sizes, sometimes being an amalgamation of several different people, mashed together by a cocktail of irradiated infections. Most mutants are dumber than a bag of hammers, but in rare cases they have been known to retain some of their previous intelligence.
Character Sheets