Hidden 9 yrs ago 9 yrs ago Post by Kingfisher
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“One declares so many things to be a crime, that it is impossible to live without breaking laws.”




The City of Kahrenvel once stood as a glimmering fragment of all which humanity has accomplished. Like so many other of the galaxies sprawling metropolitan worlds, Kahrenvel was a bastion of thriving industry and technological wonders, nestled quietly in the verges of space. The economy boomed, and peace ruled the shining steel streets.

Until the collapse.


Mutants crawled out of pipes and burrows, scampering through the darkness and ripping apart whatever they could sink their claws into. Chaos swept through the planet in a raging inferno, as entire countries melted away into a heap of smouldering wreckage, stricken with the bodies of those who didn’t move fast or shoot quickly enough.

“Necessity is blind until it becomes conscious. Freedom is the consciousness of necessity.”


No one is coming to save us . Kahrenvel rotted away as years, and then centuries flickered by. A rusted husk of scrap and bones was all that remained, drowned in the blood of the countless billions who succumbed to the horrors of the cold necropolis.

Yet, somehow, life endured.


“Every man has a price, or a guy like me couldn’t exist.”


Some burrowed beneath the ground. Some slipped quietly into the burned out carcesses of skyscrapers. Some stitched their fortresses together from the bodies of the dead.

It has been one hundred and eighty years since the fall of civilisation on Kahrenvel. All that remains of the city’s mechanized legacy is the broken shells of long silent factories, and the planet’s name itself.

Technology is a twisted mess of everything from hyper-advanced space age wonders, to primitive barbarism. Some wield muskets, others laser guns. Some drive hover cars, others chariots.

Kahrenvel has become a completely self-sustaining community, cut off from the galaxy around it. A world on fire, content to burn silently in the darkness.

”War can only be abolished through war, and in order to get rid of the gun it is necessary to take up the gun.”




Now, whispers of a long-forgotten legend sweep through the rusted plains of the industrial planet.

Nestled within the ruined country Zavoid, sits the dormant carcass of the Radasian Geothermal Power Plant, a vast leviathan of steel, which once harnessed the very fiery core of Kahrenvel.

The Power Plant lies sleeping at the roof of the world, surrounded by bandits, mutants, and countless unspeakable horrors, but anyone who could triumph over the frozen wastes of Zavoid, and claim the Power Plant as their own, would hold the possibility of planetary domination in their grasp.



The Factions




Name: The Federal Union of Kahrenvel

A loose alliance of several well-developed states, the Federal Union is one of the planet’s largest, and most advanced factions. Situated along the coastal stretches of Liberyu, the Federal Union allegedly prides itself on principles of freedom and democracy, though those who’ve fallen prey to its brutal and expansionist invasions, all in the name of “mannifest destiny” may disagree.



Name: The Social Democratic Labour Party of Kahrenvel (SDLPK)

One of the more technologically and ideologically developed factions, the SDLPK are a new-age communist party, operating out of the ruins of the Gold Cluster; a district of towering skyscrapers and abandoned shopping centers. Over the years, the SDLPK has evolved into a superbly-oiled machine; keeping those who operated under them well-fed and supplied.

Whilst the citizens of the SDLP enjoy a harsh but safe life, those who refuse to align with their philosophy are met with extreme prejudice. The SDLPK see themselves as humanity in its most-developed state, and are more than happy to crush a few hundred skulls if it means furthering the spread of Communism.



Name: The Dominion of Independent Territories

A small empire of hedonism and indulgence, the Dominion of Independent Territories (D.I.T) is a decadent blend of extreme pleasure and sadistic pain. The remnants of thrill-seekers from ages long since passed, the D.I.T are a bloodthirsty band of friends, who serve no master other than their own insatiable desires.



Name: The Screaming Star Cabal

A cult of monstrous death-worshipers, the Screaming Star prowl through the lowest reaches of Kahrenvel, preying on those foolhardy enough to venture through the seemingly abandoned networks of tunnels and passages which run beneath the planet’s metal casing.

Once upon a time they were grave robbers and cutthroats, but in the modern day the Screaming Star has become a syndicate of skilled assassins and ruthless marauders. Their dark practices and gruesome rituals are infamous throughout all of Kahrenvel.



Name: The Mutant Kingdoms

A festering empire of sickly freaks and rotting oddities, the Mutant Kingdoms blight every inch of Kahrenvel; lurking in the shadows and sewers, just out of sight.

The mutants first came to the planet-spanning city after the tragic collapse which plunged Kahrenvel into centuries of chaos. No one is quite sure what spawned the mutants, and those few with knowledge which reaches back that far theorize everything from the detonation of a radiation bomb, to some kind of government experiment gone wrong, to a reactor meltdown.

Most of the planet is far too primitive and basic to understand such complex concepts, and to them the Mutant Kingdoms are simply hellspawn, come to wreak havoc upon all who they set their many eyes upon.

Races


Human




Whilst humans on Kahrenvel once had access to mind-blowing sciences and extensive genetic modification, nowadays the survivors of the collapse pretty much resemble 21st Century Humans. Those lucky enough to live in those few affluent areas which still remain are privy to cybernetic augmentations, and body altering combat drugs.

Sub-Mutant




Not quite human. Not quite mutant. The Sub-mutant walks the line between madness and sanity, their withered body afflicted with the festing signs of mutation and radiation poisoning. Sub-Mutants are usually stronger and faster than humans, but constantly struggle against the cancerous psychosis which splinter their minds.

Mutant




Mutants were once human, but are now morphed and twisted beyond the point of recognition. These disease-ridden monsters come in many shapes and sizes, sometimes being an amalgamation of several different people, mashed together by a cocktail of irradiated infections. Most mutants are dumber than a bag of hammers, but in rare cases they have been known to retain some of their previous intelligence.

Character Sheets







Hidden 9 yrs ago Post by rivaan
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rivaan

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IT LIVES!!! IT LIVEEEEEEEEEES!

Sorry couldn't help it :3
Okey I will get to doing the char sheet... for a lil faction and a character soon. ^_^
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Hidden 9 yrs ago Post by Kingfisher
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IT LIVES!!! IT LIVEEEEEEEEEES!

Sorry couldn't help it :3
Okey I will get to doing the char sheet... for a lil faction and a character soon. ^_^


RIVAAN! FLICK ZEE SWITCH!

looking forwards to seeing what you conjure up.
Hidden 9 yrs ago Post by wispered
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wispered Butterflies... butterflies everywhere

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Woo! I'm off to the zoo for some art today, but I'll get at a CS when I get home this afternoon. Debating whether to make a faction or not.
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Hidden 9 yrs ago Post by Kingfisher
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Woo! I'm off to the zoo for some art today, but I'll get at a CS when I get home this afternoon. Debating whether to make a faction or not.


Awesome sauce!

You can always align your character with one of the already existing ones, if ya want.
Hidden 9 yrs ago Post by rivaan
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@Kingfisher say You wouldn't happen to mind if I set up a counter assassination organization kind of? Like one that really dislikes The Screaming Star Cabal ? Maybe something along the lines of organization that tries to get rid of those cursed evil assassins? xD
Hidden 9 yrs ago 9 yrs ago Post by Kingfisher
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@Kingfisher say You wouldn't happen to mind if I set up a counter assassination organization kind of? Like one that really dislikes The Screaming Star Cabal ? Maybe something along the lines of organization that tries to get rid of those cursed evil assassins? xD


I'd have to see your CS before I pass any judgments, but I'm happy for you to present the idea!
Hidden 9 yrs ago Post by rivaan
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@Kingfisher There we go, I hope this works :3


Hidden 9 yrs ago Post by Kingfisher
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@Kingfisher There we go, I hope this works :3



Accepted! If you could just space it out so its not all bunched up (and is a bit easier to read), and have a quick brush over a view grammatical hiccups, then you're free to add the Blades to the CS tab.
Hidden 9 yrs ago Post by rivaan
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@Kingfisher Yay... I will do that later and start work on my character after that ^_^ hooray for army of clones xD
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Hidden 9 yrs ago Post by Kingfisher
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This is my bad for forgetting, but, in regards to future submissions, every person of importance for a faction needs their own Character Sheet to be filled out.
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Hidden 9 yrs ago Post by rivaan
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Okey now that THAT is done, I will slowly work on the finishign touches... but first I must create my character after that I will make the CSs for the people of importance and search for pictures and stuff to add ^_^.
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Hidden 9 yrs ago Post by Kingfisher
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Okey now that THAT is done, I will slowly work on the finishign touches... but first I must create my character after that I will make the CSs for the people of importance and search for pictures and stuff to add ^_^.


Many thanks!
Hidden 9 yrs ago Post by rivaan
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and here is my character hope you like her/


Hidden 9 yrs ago Post by Nevix
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Name: Jaron Edric

Age: 23

Gender: male

Race: Human

Appearance: 5' 11", 135 lbs. Short dark hair and bright green eyes, somewhat soft features. He wears a simple black shirt and trousers, as well as a grey ankle-length overcoat. Has a single-handed sabre purposefully visible on his hip.

Personality: Jaron wants to have fun, and he loves to make people laugh. Everything he does either for the hell of it, or for the hell of someone else. He makes friends easily and bonds with people quick. Despite being somewhat of a situational pessimist, he's trusting to a fault.

History: Born to nomads in no man's land, he lived a hard early life. During a bandit attack on his caravan, he was separated from the rest of his family and friends. Having no home or family, he wandered for several years. He eventually ended up in Dominion territory. He managed to eke out a meager living using his semi-decent fighting skills to become a bodyguard for the Upper Echelons of Dominion society. He was recently told that his services were no longer required. He left Dominion territory and now wanders in search of adventure.
Hidden 9 yrs ago 9 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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WIP

Hidden 9 yrs ago Post by wispered
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wispered Butterflies... butterflies everywhere

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Name: Taryn Rill

Age: 28

Gender: Female

Race: Human

Appearance: Standing at an even 6', Taryn is a willowy, nearly ephemeral wisp of a thing. She is boyishly figured, long-limbed, and very slender. Her coppery skin is peppered in do-it-yourself tattoos and branding and she sports a thick lazy hawk in her honey-brown hair, embellished with beaded braids. She has a long, angular face, with a sharp, straight nose, dark eyes, and a full, circular mouth. She tends to wear tightly-fitted clothing as her base with scraps and looser apparel thrown over top.

Personality: Taryn is all wry smiles, saucy remarks, and playful banter. She doesn't take much seriously and the more serious something is, the less likely she is to pay it the attention it deserves. At least on the surface. She's a clever person, if one that is constantly trying to avoid any form of responsibility. The thing is, she doesn't have affiliations and doesn't want them, but is always worried she's going to get dragged into them. Being non-comittal has, so far, been an effective survival tactic for her. She's introverted, doing just fine on her own and making few friends. The ones she does make, however, she holds tightly to. She collects things, whatever the flavour of the week is, and hates it when people touch her stuff. She keeps her life very private by putting up a veneer of shallow friendliness and play.


History:
Taryn was on her own even before she was on her own. Born to a single-mother, the eldest of three girls, she quickly became responsible for her younger sisters. She was a huge help to her mother in raising the family, and was out working, scavenging, trading, and gathering from a young age. When her mother began to show signs of mutation, Taryn had to make the difficult decision to take her sisters and leave. Despite her sorrow, their mother knew it was for the best, and sent them off with gifts and what little she could give them for their survival.

Time passed and life was difficult for the young girls, Taryn was only 12 when they first left their mother, and she learned the ways of the world quickly and harshly. At 23, her younger sisters being 17 and 15, Taryn was out doing a trade when her small village fell prey to an invasion of The Federal Union of Kahrenvel. By the time Taryn returned, it was over and all that remained were the bodies of those who refused. Her sisters were not among the dead, and so she could only assume they had been taken by the faction. She searched for them for weeks, following rumours, but she was not a tracker or hunter, and as weeks turned to months, the trail grew cold. Taryn lives now for herself. She refuses to join any faction and dodges them as best she can. She is always listening for rumours of her sisters, but she holds little hope.

Hidden 9 yrs ago Post by Kingfisher
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@rivaan Etna is accepted. Feel free to move her over to the cs tab.

@Nevix I like what you've got so far, but could you expand it a bit more? Maybe add some more personality and backstory?

@Flagg Looks very promising. Can't wait to see the more fleshed out version!

@wispered Taryn's story seems very tragic. I love it! Chuck her CS in the tab whenever suits.
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Hidden 9 yrs ago Post by rivaan
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@Kingfisher Yay now only the important peopel CSs remain and maybe some pictures and other random triva such as the weapons the blades use. Also can the Important people CSs be somewhat not as detailed written as the character one?
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@Kingfisher Yay now only the important peopel CSs remain and maybe some pictures and other random triva such as the weapons the blades use. Also can the Important people CSs be somewhat not as detailed written as the character one?


They can be a little bit more scant, but I'd still like something reasonably detailed.
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