Name(s):
- Kirishima
- Kiri (Nickname)
Gender:
- Female
Epithet:
- The Silver-Eyed Witch
Race:
- Android: A race of heteromorphic machines that are similar to the Automaton race, but more similar to humans in physical appearance.
Racial Traits:
- Unaffected by positive energy (cannot be healed by spells or potions).
- Unaffected by negative energy
- Immune to poison, sickness, death magic, paralysis
- Immune to damage from low level physical attacks
Total Level:
- 100
Racial Level:
- Android (10)
Job Level:
- Battle Mage (10)
- Gunner (5)
- Inventor (10)
- Master Inventor (5)
- Magic Manipulator (10)
- Artisan of Magic (5)
- etc (45)
Karma:
- 0 (Neutral)
Stats:
- HP: 70
- MP: 70
- Phy. Atk: 85
- Phy. Def: 70
- Agility: 60
- Mag. Atk: 95
- Mag. Def: 70
- Resistance: 70
- Special Ability: 90
- Total: 680
Abilities and Powers:
Due to her mixed-role build, Kirishima's power as a magic caster is actually below-average in PvP situations against players of similar level, probably ranking within the lower-to-middle tiers of other level 100 magic casters. Instead of relying on pure magical combat, much of Kirishima's strength comes from the special characteristics of her high-tiered Divine-class equipment and her ability to create various powerful items and equipment. In terms of offensive and defensive ability, Kirishima is a mostly glass-cannon type character, capable of dealing extreme burst damage within a short amount of time, but unable to withstand direct attacks for extended amounts of time against players of similar level and skill.
Active and Passive Abilities (Optional):
- Eagle's Eye: A spell that grants the user absolute accuracy with their next ranged attack as long as line-of-sight is maintained.
- Mana Wall: A defensive-type spell that creates a wall of mana to shield the user from magic attacks. Damage is absorbed by the user's MP instead of their HP.
- Soul Sacrifice: Allows user to temporarily cast spells at the cost of their HP instead of their MP.
- Magic Seal: Seals the user's next casted spell, delaying its activation until it is released by invoking Magic Seal once more.
- True Void: A high-tiered area of effect magic spell, normally ineffective against targets with a moderate amount of resistance against Dark-type spells. However, against woefully-equipped targets lower than level 80, it was capable of an instant kill. Similar to the Black Hole spell, True Void has a much larger area of effect but much less potent against targets with adequate defenses.
Over Rank Magics (Optional):
- Let Justice Be Done Though the Heavens Fall: Summons numerous pillars of blinding light from the heavens to strike down upon the ground around the caster, incinerating everything within a wide radius with extreme heat, both living and nonliving alike.
- Storm of Ten Thousand Blades: An Over-Rank spell unlocked by reaching maximum level in both the Master Inventor and Artisan of Magic job classes. Summons and launches a volley of ten thousand Divine, Legendary and Relic-quality swords at a target like arrows. Each summoned sword vanishes seconds after striking its target or any other surface. This spell provides excellent destructive power capable of destroying any enemies and leveling structures within close to medium range. Although the accuracy of each individual sword is poor, the overwhelming volume of swords launched more than compensates with raw destructive power.
Bonus Abilities (Optional, heteromorphic characters only):
- Analyze Target (Passive): Evaluates the strength and threat level of enemies, and whether a target is likely to be friendly, neutral, or hostile.
- Identify Magic (Passive): Evaluates the identity and properties of magical effects, whether they are present within a certain area or enchanted onto a person or item.
- Regeneration Protocol (Passive): Passively regenerates HP at a slow rate as long as it remains above zero.
- Reactive Mana Core (Passive): Nullifies low to mid-level spells and passively regenerates MP at a slow rate.
Special Skills (Optional):
- Linearize Magic: The special skill of the Artisan of Magic class, which specializes in the manipulation and enhancement of magic. The Artisan of Magic class is considered one of the most difficult specialized classes to obtain in YGGDRASIL. Unlike many skills in YGGSDRASIL that could be leveled up simply by continuous repetition or the use of cash items, the Artisan of Magic class also required the player to possess innate talent and skill in utilizing every element of the game's crafting and magic system to develop numerous original and powerful enchanted items. This skill allows the user to "linearize" nearly any type of spell into a high-velocity projectile, allowing near-instantaneous casting of spells. While this skill does not have any cooldown, the drawback is that rapid invocation of Linearized high-tier spells can quickly deplete the user's MP within a single round of casting. The appearance of Linearized magic can vary significantly depending on the spell. For example, Linearize Magic: Vermilion Nova is casted as continuous stream of fire, while Linearize Magic: Explosion is launched and detonated like a grenade.
Main Equipment:
- Linearizer Mk II (Divine-Class Weapon): A powerful ranged weapon that seems rather out of place in a DMMO based on swords and magic, the Linearizer Mk II is a magically-enchanted railgun built by Kirishima herself. The original Linearizer Mk I was modified from a rare Divine-Class sorcerer's staff into a bolt-action ranged weapon which could be used as a conduit for Kirishima's Linearized magic spells, much like how a staff weapon acts for normal magic. The weapon retains some basic functions of the original Divine-Class staff it was built from, such as firing basic bolts of mana. The upgraded Linearizer Mk II was further enhanced with several firing modes (semi-automatic, burst-fire, fully-automatic) as well the ability to use magazine ammunition that allowed the weapon to draw MP from an external source instead of drawing it from the user. The Linearizer Mk II is only capable of firing Tiered magic spells and cannot fire Over Rank spells. Before the downfall of YGGDRASIL, Kirishima was attempting to figure out a way to design a Mk III version to get around this limitation, but it remained a conceptual design and was never constructed.
- Fallen Angel's Scythe (Divine-Class Weapon): A personal creation of Kirishima, this massive silver scythe possesses a curved blade resembling a single angel's wing. If held in both hands and swung with full force, the special property of the scythe's blade unleashes a wave of highly compressed air capable of acting as a cutting edge, allowing the weapon to act as a ranged weapon in times of need.
- Shifter's Armored Cloak (Divine-Class Armor): A long, durable and tough leather jacket. Upon detecting an incoming threat to its wearer or by the wearer's command, the jacket is able to transform into an armor-plated cloak that nullifies low-level physical and magic attacks and reduces incoming damage while leaving the user's speed unaffected. In YGGDRASIL, the cloak automatically shifted into its armored form whenever its wearer entered combat, but in the New World, it appears to be much more intelligent and responsive to its wearer's will.
Personality (Optional):
Kirishima can be described simply as an "absent-minded genius" whose attention never remains in the same place. She is a thinker and planner by nature who prefers to act on a meticulously-designed plan of action rather than act quickly without thinking. Because of her tendency to plan her actions ahead of time, she is often caught unprepared whenever events don't unfold exactly as she expects them to. In these situations, she often acts heavy-handedly to leave little room for error.
Background:
Kirishima belonged to a small, closely-knit community of about 30 DMMO-RPG players who ventured across various online games as a united guild. In each RPG, the group would make their mark upon its world by establishing a guild within the game named Seekers of Fate as a reference to their history of drifting across various online games over time. However, the core group of members that remained together during their transitions between each RPG began to dwindle in numbers time passed, with the older members no longer having the free time with online gaming as they moved to higher education and real-life jobs.
Realizing that their small group, now numbering within the tens, would not survive more than one more transition to another online game, settled on the DMMO-RPG named YGGDRASIL, which was well-known to have an amazingly flexible world system due to the nearly-unlimited selection of character races, classes, and magic spells. With each member of the group brimming with creativity, each of them selected one of the various heteromorphic races as their character racial choice. Kirishima selected the Android race for her own character due to the racial classes's special ability to allow for further customization even after the initial character creation process. Unknownst to the Seekers, heteromorphic-race players were frequently hunted down by other players since the game did not impose any penalty on players who killed heteromorphic characters. Unwilling to give up on the world of YGGDRASIL which was to be their final RPG before disbanding the group, the members of the group whose characters most closely resembled humans volunteered to seperate from the group and integrate with other guilds of human and demi-human races.
Using this strategy of separation and infiltration, the human-like Seekers gained levels and equipment using the aid of other human-race guilds, and passed on what they could to the rest of the heteromorphic Seekers. Kirishima was one of the few members whose character could pass as a normal human, and became part of a high-ranking PvP-based guild of human race players, who readily accepted her into their group due to her high levels in skills relating to crafting magical equipment and items. Using her character's skills and her own innate talent, Kirishima was responsible for designing and creating most of the guild's custom NPCs using the guild's vast riches and resources. Although the human-based guild regularly formed parties to hunt down heteromorphic players for sport, Kirishima excused herself from participating by falsely claiming her character build was focused on item creation and crafting, and not PvP. Using her inside knowledge of the human guild's player-killing habits, Kirishima would warn her friends in the Seekers whenever parties were sent out so that they would not fall victims to the hunters.
Kirishima and the other human-like Seekers helped their heteromorphic-race friends establish a small but strong presence within YGGDRASIL, helping them gain powerful equipment to stand on equal grounds with the human race players that often hunted them down. However, when it came for the human-like Seekers to leave behind their false allegiences with the human guilds, many of them refused to return. Many of them had become too accustomed to being accepted among the human-race players and even formed close friendships with the human race players. Kirishima was among these human-like Seekers who refused to return, but she was the only one who was willing to maintain connections to the rest of the Seekers and continue to provide intel and resources.
After several months of supporting the human PvP guild with her character's crafting and creation skills, Kirishima honed her innate talent at creating unique and powerful NPCs, considerably strengthening their fighting force with a small army of NPCs. It was her hope that with such a powerful force at their command, that the human guild would set their sights on more powerful guilds and avoid the smaller group of Seekers. During Kirishima's time with the human guild, there were a few ocassions where some of the guild members had suspected her of being a heteromorphic character, especially due to the silver coloration of her character's eyes. However she explained this as the effect of a special vision-enhancing spell. Due to the huge number of spells that existed within YGGDRASIL, this explanation easily satisfied the curiousity and suspicions of her guild members, who were more interested in PvP-based spells instead. For a time, it seemed that the fragile protection Kirishima was able to offer to the Seekers was enough for them to avoid being the next target of the human guild which now continued to grow stronger each day without her assistance.
It was one day that when Kirishima logged into YGGDRASIL that she noticed that a large number of her Seeker friends were offline and the few that remained could not be reached using the Message skill. Although she felt an overwhelming sense that something was not right, she had no idea of what may have happened since the Seekers only communicated through ingame chat. It was when she found the human guild members and all of the custom NPCs that Kirishima had created were missing from the guild headquarters that she realized the connection between all the strange things that had been happening. It was only a matter of time until the Seekers of Fate had grown powerful enough to attract the attention of the heteromorphic-hunting guild that Kirishima had been trying to protect her friends from.
Kirishima's worst fears were confirmed with her own eyes when she rushed to the guild base of the Seekers - all of the guild's base defenses and guardian NPCs were destroyed. Upon arriving at the scene, Kirishima witnessed the human players and her army of custom NPCs pursue the last of the remaining Seekers through the guild base's halls like hunted animals. As players belonging to guilds had their respawn points set to their guild base, Kirishima immediately understood why most of the Seekers had gone offline from the game - trapped in an endless cycle of being killed, respawning within the guild base, and being killed again, they had lost most of the levels and equipment that they had worked so hard to obtain over time. In a moment of uncontrollable anger at witnessing such a disgusting display of injustice, Kirishima used her ability to summon her guild's NPC administration console from her role as the guild's NPC creator, and in seconds deleted all of her creations which she had spent several months of time and effort making. Without the NPC army supporting the human hunters, they were left weakened and vulnerable. In the ensuing chaos and confusion at the sudden disappearance of their NPC army, Kirishima expended her character's entire MP pool on her most powerful spells within seconds to wipe out the remaining weakened hunters.
Kirishima's betrayal of the human-based PvP guild was immediately noticed after the remaining hunters had been killed by her volley of spells, and she was instantly removed from the guild by its leader. However, she had been to late in arriving to help the Seekers, and the last remaining member had already disappeared from the game before the last human hunter fell. Beceause each of her NPC creations were obviously designed by her hand, as most of the NPCs were references to various experiences the Seekers shared together across each DMMO-RPG they played, the last thoughts running through the minds of the Seekers was that one of their own had betrayed them. Since YGGDRASIL was supposed to be the final online game that the Seekers were to play together before they went on with their seperate lives in the real world, Kirishima knew that she was now alone, seperated from the small group of friends that she had known for several years. Being a dedicated role-playing guild, the Seekers had no contact with each other outside of the games they played.
As the last surviving member of the Seekers of Fate in YGGDRASIL, Kirishima could only hope to meet her friends again if she was to remain within the game, hoping for one of them to try logging back into the game. With the Seeker's guild base abandoned, Kirishima established herself as the new guild leader of the Seekers of Fate, maintaining the guild base in hopes that she would meet her friends again one day. For the several months that followed, Kirishima slowly rebuilt the guild by recruiting various heteromorphic players she found being hunted by other human players, in hopes that by re-establishing the Seekers of Fate as a strong guild of heteromorphic players that could defend itself against any enemy, she could convince the rest of the original Seekers to remain if they happened to return to YGGDRASIL one day. Over time, the new band of Seekers grew significantly in numbers and power, eventually surpassing the strength of the original guild. Before long, the Seekers of Fate became known as a powerful guild that was both respected and feared by other guilds, even attracting many human and demihuman players into their numbers.
Trivia:
- In real-life, Kirishima is a fan of science-fiction, and many of her NPC and item designs reflect upon her interests.
Name(s):
- Mercuria
Gender:
- Female
Race: Metal Slime - A class of predatory slime that resembles pools of silvery liquid metal in their natural state. As with all slime classes, their bodies are extremely flexible and capable of taking on various shapes and forms as well as allowing them to sustain any kind of physical attack without permanent damage. Unlike most Slimes, Metal Slimes do not use acid to weaken or kill their prey, instead they prefer to form blades from their bodies to slice their prey, or to take on snake-like forms to constrict and crush their prey to death. Metal Slimes are able to take on various forms of various sizes depending on the amount of mass they have accumulated within their bodies. Metal Slimes that have accumulated vast amounts of mass may choose to assume a smaller humanoid form by greatly increasing their physical density, or divide their accumulated physical mass to form separate entities which may be reabsorbed at any time.
Racial Traits:
- Immune to harm from physical attacks
- Rapid regeneration
- Doubled damage from fire
- Doubled damage from ice
- Doubled damage from acid
- Shapeshifting
- Immunity to mind-affecting spells
- Immunity to critical hits
- Immunity to sneak attacks
- Immunity to disease
- Immunity to poison
Epithet:
- The Iron Maiden
Race:
- Metal Slime
Total Level:
- 100
Racial Level: 20
- Metal Slime (10)
- Slime Monstrosity (10)
Job Level: 80
- Assassin (10)
- Master Assassin (5)
- Mage Killer (5)
- Shapeshifter (10)
- Fighter (5)
- Other (45)
Karma: -100 (Neutral Evil)
Stats:
- HP: 60
- MP: 75
- Phy. Atk: 95
- Phy. Def: 60
- Agility: 75
- Mag. Atk: 95
- Mag. Def: 60
- Resistance: 70
- Special Ability: 80
- Total: 670
Abilities and Powers:
Mercuria was designed by Kirishima as an assassin specializing in killing magic casters using offensive and defensive magic to neutralize casters and their magic. Due to her Metal Slime racial class, she is also a very effective tank against non-casters, as her body cannot be permanently damaged by physical attacks. Mercuria is essentially a living, walking weapon, capable of forming blades using her body to kill her targets at a moment's notice as well as shapeshifting to disguise her physical form.
Main Equipment:
- Dark Grasp (Divine-Class): A dark, sinister-looking armored gauntlet. Other than possessing a high armor value, the gauntlet has a magical effect when worn that allows the user to strangle a target at a distance using a gripping gesture.
- Phantom Blade (Divine-Class): A Divine-Class Weapon with a special ability that allows its blade to pass through protection magic of 7th-Tier or below.
Background:
Mercuria was originally designed by Kirishima as the Seekers' last line of defense, although she was later re-assigned the task of acting as the Overseer of the guild's NPC forces. She was the first creation of Kirishima after her recreation of the Seekers of Fate. Her personality is based upon Kirishima's imagining of the perfect assassin: cold, calculating, and deadly efficient. Mercuria is extremely loyal to her creator and the other Supreme Ones and considers herself an instrument of their will. Despite her outwardly emotionless appearance, Mercuria is an excellent actor, capable of instantly shifting her personality and appearance to fit any given situation. Although she was designed to be a merciless killer who holds no value to life, human or otherwise, Mercuria dislikes wanton, unnecessary violence, preferring efficiency and effectiveness above all else.
Other:
- As a Slime, Mercuria can sense the environment through any surface of her body or created clothing/armor.
- Mercuria's Dark Grasp and Phantom Blade can be seen in her character image at the top of this sheet.
Name:
- Gwydion
- "Gwyddy-Two-Shoes" (Nickname by Erzsebet)
Epithet:
- The Weaver of Illusions
Gender:
- Male
Race:
- Human
Karma:
- +300 (Significantly Good)
Stats:
- HP: 70
- MP: 100
- Phy. Atk: 40
- Phy. Def: 60
- Agility: 50
- Mag. Atk: 90
- Mag. Def: 90
- Resistance: 90
- Special Ability: 100
- Total: 690
Abilities and Powers:
Gwydion is considered the strongest NPC in terms of ability to manipulate battlefield conditions to create an impenetrable defense through powerful illusion-based magic. Gwydion's class build allows him to use powerful spells capable of warping the fabric of reality within a localized area to create tangible illusions capable of killing. The major drawback of his powerful abilities is that his lethal illusions can only be manifested within a defined area around himself, making him ill-suited for long-distance engagements but making him an especially competent base defender.
Active and Passive Abilities:
- Illusory Sphere: An extremely powerful top-tier Illusion-type spell that transforms a large area around the caster. Within this area, all Illusion-type spells cast by the user become tangible and potentially lethal against targets. Besides a time-based limit restricting the area's existence, the Illusory Sphere can also be dispelled by dealing a large amount of damage to the illusory terrain.
- Summon Greater Legion of Shadow: Summons a massive army of ebony-armored warriors armed with an array of melee weaponry. Using her Analyze Target racial skill, Kirishima determined the exact number of warriors summoned by this spell is 7500 units.
Personality:
Gwydion is a calm and collected individual who operates completely on the basis of logic. He has great interest in magic, particularly the illusory arts, despite having already possessing great mastery over it. Although he possesses great patience and is normally slow to anger, he is steadfastly loyal to the Supreme Ones and would not hesitate to openly denounce any actions he considers to be offensive towards them. Due to his high Karma and his role as the leader of the Palace of Whispers' defenses, Gwydion often encounters conflicts with Erzsebet, who possesses extremely negative Karma and considers herself the supreme mistress of the Palace of Whispers.
Background:
Gwydion serves as the Commander of Defence for the Palace of Whispers, and coordinates defensive actions of the guardian NPCs in situations where the Palace is under threat of attack. He also serves as the Area Guardian for the Throne Room and tactical advisor for the Supreme Ones should they seek out his wisdom in times of need. Gwydion is also one of the few human NPCs of the Palace of Whispers and was created shortly after the Seekers of Fate opened their membership to the human and demihuman races as a symbolic act to commemorate the Seekers' unification of the three major races.
Name:
- Erzsébet Báthory
Epithet:
- The Red Queen
Gender:
- Female
Race:
- Vampire
Job:
- Blood Mage
- Necromancer
Karma:
- -500 (Extremely Evil)
Stats:
- HP: 85
- MP: 90
- Phy. Atk: 80
- Phy. Def: 80
- Agility: 70
- Mag. Atk: 85
- Mag. Def: 80
- Resistance: 80
- Special Ability: 80
- Total: 730
Abilities and Powers:
Erzsebet is considered to be the strongest NPC in terms of offensive power and the most capable in battle against enemies of superior numbers and strength. As the "nuclear option NPC" of the Seekers, Erzebet's entire class build is designed around classes specializing in instant death magic capable of ending battles before they even begin. Her offensive strength against living foes is nearly absolute due to her specialization into Blood Magic. Even undead enemies must consider Erzsebet as a significant threat as her Necromancer specialization allows her to easily manipulate undead and raise numerous unending hordes of undead warriors.
Active and Passive Abilities:
- Virulent Blood Plague:
- Blood Drain:
- Blood Seal:
- Rebirth:
- Sanguine Storm:
- Rise Again:
- Ashes to Ashes:
- Invisibility
Personality:
Erzsébet's personality is modeled after a fictional imagining of Elizabeth Báthory, a 15th century countess and serial killer from the Báthory family of nobility in the Kingdom of Hungary. Erzsébet can be aptly described as a prideful narcissist who "just wants to watch the world burn". Although she is easily one of the most unstable and dangerous NPC within the Palace of Whispers, Erzsébet is still fiercely loyal to the Supreme Ones and is at times willing, with great difficulty, to put aside her own admiration for chaos in order to carry out their orders. Her personality settings were set to have her consider herself to be the true mistress of the Palace of Whispers and its NPC inhabitants as her loyal thralls, although her loyalty to the Supreme Ones will allow her to temporarily break character to follow their will. Erzsebet is constantly at odds with Gwydion, who she views as a major threat to her authority due to the similarity in their roles in the Palace of Whispers. With her mastery over the blood arts and necromancy, Erzsebet sees herself as superior over the living and undead alike, and absolutely cannot view humans as being on an level equal to herself.
Background:
Erzsebet is the second of Kirishima's creations after Mercuria, and was designed to be the "final boss" of the Palace of Whispers to be encountered by any YGGDRASIL players that managed to invade its halls. As such, her overall stats easily overwhelm the stats of any other NPC within the Palace of Whispers. Due to her extremely high stats, Erzsebet also has the highest revive cost of all the NPCs and therefore was designed to only reveal herself to engage players once they had managed to enter the Throne Room of the Palace of Whispers after they had broken through all other the NPC defenses.
Name:
- Conquest
Epithet:
- Deliverer of Promised Victory
Gender:
- Male
Race:
- Nephilim
Karma:
- +200 (Good)
Abilities and Powers:
To be added
Personality:
Noble, honorable and righteous, Conquest is a true leader at heart with a warrior's spirit. He takes great pride in his skill in the art of war and command and longs for the day where he and the other Horsemen are able to fight against a worthy opponent. Conquest's tactical-mindedness is what makes him an especially capable leader, allowing him to formulate a number of adaptable strategies to fit any given situation.
Background:
To be added
Name:
- Death
Epithet:
- Harvester of Departed Souls
Gender:
- Female
Race:
- Nephilim
Karma:
- -100 (Neutral Evil)
Abilities and Powers:
To be added
Personality:
Mysterious and playful as a cat dangling a captured mouse by its tail, Death is a difficult one to describe. Although she often carries a smile and speaks with a soothing, singing tone, there is always a gleam of danger within her glowing eyes.
Background:
To be added
Name:
- Famine
Epithet:
- Scourge of Corruption
Gender:
- Male
Race:
- Nephilim
Karma:
- -400 (Extremely Evil)
Abilities and Powers:
To be added
Personality:
With a cold exterior and a heart of ice that could be described as being "pure evil" solidified. Famine delights in bringing pain and torment to his victims, only allowing the suffering to end when he grows bored of their terror-filled screams. He especially enjoys crushing the spirits of those who falsely believe they are strong and powerful, forcing them to realize their true weakness before extinguishing their lives.
Background:
To be added
Name:
- War
Epithet:
- Blade of Armageddon
Gender:
- Male
Race:
- Nephilim
Karma:
- -50 (Neutral)
Abilities and Powers:
To be added
Personality:
War is the physical embodiment of the perfect warrior - courageous, honorable, and bold. Although he is the most physically imposing of the Four Horsemen, he is also the most loyal and protective of his companions. Although his personality shares many qualities with Conquest, War does not share his moral compass, as he does not believe in the concepts of good or evil.
Background:
To be added
Images used for Kirishima, Gwydion, Erzsebet, The Four Horsemen: thedurrrrian.deviantart.com