Personal characteristics
Birth Name: Corban Irene Saezer.
Alias: Crystal Saberwing, Guardian
Used Name: Corban.
Age: Several generations old.
Date of Birth: December 25.
Lineage: Human Outsider.
Class: Guardian.
Alignment: Neutral Good.
Birthplace: Louran Village, Sky Garden Continent, Escaria Homeworld, Ayenee Universal System
Primary Residence: Private demiplane [Cellin Valley]
Height: 183 cm.
Weight: 82 kg.
Hair Color: Chocolate brown
Eye Color: Milky crimson
Blood Type: Metaglobin-C
Persona
You do not truly know what it means to be a man until you've become a woman.
Corban is an eccentric man, being contrary just to show that it can be done. This can mean anything from drinking milk tea when others drink bloodwyne, to hanging out as a girl in the nearest hot spring. Few men would dare do such tunmanly things, which is probably why he does them; he who does what others fear to do must surely be better!
To survive, a Guardian must not only know the tools of the trade; he needs to be able to identify a person's magic and then react accordingly. This is doubly important considering that many of his foes are faster than him, so initiative is on their side. As a result, he has some curious courage. This courage comes from many things, ranging from standing against a massive fireball by virtue of his faith in his magic, or disguising himself as a woman, knowing that the Amazons would kill him if they found out.
To divine someone's magic on the fly requires a keen mind, which Corban has. His technobabble may turn others off, but make no mistake: he knows what he’s talking about. He may even start deconstructing someone’s powers aloud, violating the sanctity of its mystic allure, just to annoy them.
Abilities
Outsider Human - Humans are identified by their DNA, a wholly physical construct. When that same DNA is energized by a pattern, Corban is one of the results. Thus, he looks just like a human, and yet he is as magical as the fairies and dragons. Every move he makes carries with it the power of his body and the force of his spirit. However, since he was raised as a human since birth, he still has the mind of his fellow men, including the fast learning inherent to a relatively short-lived race:
◦ Recycle - Corban's short-term memory can remember the last 3 spells/fragments he'sn used. Provided he has enough energy, he can fire them again without recasting. There is a size cap, however; complex spells tend to have multiple fragments.
◦ Mimic - If a technique falls into one of his specialties (Abjuration, crystal magic, carbokinesis), Corban has the aptitude necessary to outright deconstruct it, and mimic it. Profligate users of barriers, beware; he is watching.
◦ Extension - Some mages just memorize the spells that are in the book; Corban memorizes the principles, then mixes and matches them on demand. The core abilities of his vocations can all be extended, provided one is creative.
Magical and Mechanical Systems and Sub-systems - To defend against something, you must know what it is. To that end, Corban reads his books. His proficiency with his enemie's weapons is entirely a function of his experience, which is a function of his personality. Their themes tend to revolve around crystals and technology.
◦ Abjuration - Abuses
◦ Conjuration - Dislikes
◦ Divination - Likes
◦ Enchantment - Dislikes
◦ Evocation - Likes
◦ Illusion - Dislikes
◦ Necromancy - Neutral
◦ Transmutation - Abuses
Channeling - When the opponent is up close, sometimes there isn't time to create an elegant wall to block them with. For those unfortunate times, Corban can channel his magic through his sword to create effects, such as being able to reflect an attack (Abjuration) or make his edge harder (Crystal magic). This applies to his fists too, although poor combinations (such as ablative armor) will result in his skin being ripped off in layers.
Vocations
Guard Science [Abjuration] - Making and breaking defenses; counter, guard, cancel; regardless how one defines defense, Corban is good at it. Extending the conventional antimagic and barrier setups, Corban can also use dispels as tankbusters instead of blasts, combine a barrier and a previous spell for an elemental shield, or take a page from mimes and use his barriers as air steps.
Crystal magic - Cross-discipline of transmutation and earth. Corban has studied crystallization extensively, both on a material and magical level. Crystal magic sacrifices the breadth of fire magic for the kind of strength that makes his barriers all that much stronger…and his piercing attacks all that much sharper. These tempered crystals are insulated against magic amd energy, but has specialized resistance to lightning and fire. As always, Corban can extend the principles of crystal magic in ever-more-creative ways, including the creation of spell cartridges and the sublimation of high-energy attacks into diamond dust.
Carbokinesis - Cross-discipline of transmutation and earth. Seeing as how carbon is an anagram of his name, it’s no wonder that he took a liking to this corner of magic. Wherever there is dirt, coal or wooden buildings, there is the hidden risk of Corban turning the environment against a person. Combined with crystal magic principles, Corban can also sprout pure eutactic diamonds. It is a small miracle that he does not crash regional gem markets after every battle.
Ishtalle-Fu - Corban can parry quite well with a normal blade. After all, when you're tasked to block off a chokepoint by yourself, that means putting yourself in harm's way. However, finishing off his foes with a blade is another story¦unless that blade is Ishtalle. Living with a living weapon is not easy, especially when she demands much of her wielder. As a result, Corban specializes in a specific set of kata designed to utilize her morphic abilities to great effect. The inherent unpredictability of his moves changes the rules of the game dramatically. Like other vocations, Corban can extend it to become one with his weapon.
Equipment
Reinforce Robe- The black duster is woven with graphene fibers, one of the many carboniferous materials that he can make from earth. It is an exotic cousin of chainmail armor, the fibrous layer bending while resisting swords. Crystalline ribbons, woven into the surface in patterns like the circuitry of a distant civilization, take the bite out of lightning attacks and can act as magic amplifiers.
Primary Weapon, Equipment, Companion - Ishtalle
Name: Guardian Edge "Ishtalleâ"
Classification: Sentient Morphic Weapon
Complementary Item(s): Nexus Core
Default Style of Weapon: Longsword
Length:
-- blade: 61.8 cm (Golden Mean)
-- overall: 100 cm
Weight: 1 kg
History: When Corban blew out the door to an abandoned forest shrine, he had no idea that he would inherit a living weapon. The former weapon of a noble knight, Ishtalle had only been tested against other human knights in war. By binding to Corban, she entwined her fate with his. Upon his discovering the realm of Ayenee, her power catapulted. Painfully tempered in the blood of divinity and the searing heat of high magic, she eventually grew from merely a knight's blade to the most powerful Guardian Edge in existence. The onus is upon thee: respect the power of an evolving weapon.
Qualities:
◦ Godslayer Edge - Ignore epic and divine damage reduction. This aspect only shows itself when she has a blade, and has fully committed to a specific form. Whoever you are, this will hurt. Variable form.
◦ Armory of One - All the equipment of a king's armory can be emulated by her, and then some. Whether Corban wants a sword, a scythe, or a swordscythe, she can deliver. Having all three at once is certainly possible.
◦ Dual Channel - She did not know how to cast magic before. Just as Corban has learned a few tricks from her, so too has she learned a few tricks from him. Corban can co-op her casting abilities to double- or dual-cast spells.
◦ Telepathic link - Ishtalle can communicate with Corban regardless of distance or plane. Only she seems able to break it.
◦ Artifact Soul - Being a Strong AI, Ishtalle straddles the fence. Death and shatter magic merely stun her, as opposed to kill. Having her own will also means she has her own ego. She has abandoned Corban at least twice for incompetence.
◦ Adaptive Edge - When she strikes against another weapon, she can feel its skin and taste its magical coating. After a few thousand times, she has assembled an impressive library of materials and enchantments. Using this library, she can learn how to break inferior weapons with ever-greater efficiency.
Note: Depending on how strong she judges a weapon to be, Ishtalle may not allow Corban to draw her from her sheathe.
Misc.
Note: Magic as used here is interchangeable with essentially any process that creates effects upon themselves or the world around them that could never be performed naturally. Magic is used specifically, because from Corban's point of view, it would all constitute magic.
Scale - Corban can go anywhere from mild to high tier.
Universe - Ayenian Universe(Original)