Ares Would Be Proud, But He's an Asshole:
Taking inspiration from God of War (one of Re's favorite games), he can mimic Kratos' chainblades with his own chained swords, by using his energy to extend the chains while wielding them, allowing him to attack from a longer range. This does not channel the energy through the weapons unless he does so beforehand.Energy Healing:
Re can absorb kinetic energy (and regular energy) from outside sources- including his own which is projected -and in turn this heals wounds, even restoring limbs to their original state if he takes enough.How he does this is that he 'activates' it. It cuts his physical power and speed in half for as long as he uses it, but it allows him to heal wounds passively at a reasonable rate every turn.
He can suck energy out from living beings with his hands, but it's much slower.
Re can also perform a failsafe absorb, which allows him to absorb energy from incoming attacks that are powerful, greatly lessening the blow and healing him in the process.
Attacking him with kinetic-based attacks of any type (punch, kick, bullets, etcetera) will quickly become 'absorbed', and wounds will heal quickly.
He also draws on the kinetic force of the wind, which will take a total of eight posts to recover him to full health if he has a lost limb.
Cuts and bruises vanish within one post after the initiative. Gashes and other lacerations vanish after four posts, and broken bones repair themselves after eight posts.
Zerg Rush:
Charging his legs with energy, Re bursts forward at immense speed, enough to break the sound barrier (340-344m/s). One post cooldown.Ultra Stomp:
Charging a leg with energy, Re slams down onto the ground with incredible force, creating a massive crater. Two post cooldown.Ultra Punch:
Charging an arm with energy, Re cranks the poor motherfucker with a punch that forces muscles to have incredibly painful convulsions in the area of effect. The punch also bears enough force to blow a five-inch-wide hole through a ten-inch-thick, one-foot-tall and three-foot-wide block of steel. Two post cooldown.Mega-Muscle:
Charging his whole body with energy, Re then has triple the physical strength he would for five of his posts. Three post cooldown.Channel:
Re can channel his energy into his blades and chains, the kinetic padding allowing them to take more punishment, and dish more out.Essentially, Re's blades can slice through steel like butter with this, the padding being partially matter-disruptive.
By 'partially' I mean that if Re were to clash the energy-channeling blade with your own, it would cut into it regardless of how powerful or reinforced the material was as it disrupts the matter, but only partially.
For example, if your weapon was five inches wide and it clashed with Re's, the blades would go about an inch through the weapon before sliding out.
Don't worry, in regards to flesh/bone, the effect is lessened as the energy seems to be augmented with an anti-material property instead of an anti-bio-organic-material property. The energy allows the blades to only go through about half an inch more of flesh (or bone) than they normally would before sliding out.
If the blades themselves are destroyed, Re can still use this ability with summoned blades made entirely of kinetic energy, along with the 'Ares Would Be Proud, But He's an Asshole' ability. The blades just make things easier.
Touching the blades or being cut with them results in a painful energetic shock which cauterizes the wound but causes the muscles and nerves in the surrounding area to 'charlie-horse' (for the muscles) and feel like they've caught fire (for the nerves) for two posts, making the use of that limb nigh impossible. This leaves muscles tense, making physical attacks hard to execute properly.
Beam You Down:
Re shoots out a hand, and charges it with a lot of energy. This takes one turn.The next turn, a large beam of energy shoots out of his hand at great speed toward the target. The energy beam can shatter most armor and singe flesh with no effort, making it incredibly dangerous.
The beam also catches dry, flammable materials on fire, and can melt most metals; hitting the ground causes it to tear it up, making a large gouge. This puts a two-post cooldown on all of Re's abilities except for Channel.
Blow You Away:
Flashing his arms outward, Re blasts forth an arced wave of kinetic energy, which can flip over a few cars before it stops. One post cooldown.Shield:
As the name implies, Re throws out his hands and puts up a shield of energy. The more energy he channels into it, the more punishment it can take and the longer it lasts.It blocks all forms of projectiles and incoming attacks, until the shield either vanishes or breaks (there are thresholds based on the amount of energy given to the shield).
He can also wield a shield in one hand, for half the cost and half the durability (except for stages 1-3, wherein the durability is unchanged), but double the duration.
Here are the base amounts of energy-to-protection and duration:
- 1 = 12.5% energy = 1 heavy attack / 5 light (allows bunnying). 2 post duration.
- 2 = 25% energy = 2 heavy attacks / 6 light (allows bunnying after 1 post). 3 post duration.
- 3 = 50% energy = 4 heavy attacks / 7 light (allows bunnying after 2 posts). 4 post duration.
- 4 = 60% energy = 8 heavy attacks / 10 light (allows bunnying after 6 posts). 8 post duration.
- 5 = 80% energy = 10 heavy attacks / 12 light (allows bunnying after 8 posts). 10 post duration.
- 6 = 100% energy = Unbreakable until the shield falls. 5 post duration.
One post cooldown on all stages except 6, which gives a four post cooldown on all his abilities.
Nova Form:
Overloading his body with energy, Re's hands become large claws made of solidified kinetic energy with a matter-disruptive ultra-energetic padding, which can shred through armor, magic and flesh alike. If not for the matter-disruptive padding, it would be the sheer heat of the claws and Re's body that would shred through most armor and flesh (around his maximum energetic temperature (~7000 Celsius)).He has double the speed and strength that he normally would, but this form only lasts three of his posts; after which, unless the enemy is defeated he falls unconscious (granting the enemy an automatic win).